Johan
04-24-2009, 08:19 AM
After just two days on the App Store, Apple has pulled a game called Baby Shaker (http://www.cnn.com/2009/TECH/biztech/04/24/cnet.apple.baby.shaker.app/index.html) and apologized for its approval.
The company refused to comment on the process that led to the approval of Baby Shaker as an iPhone application. The day it revealed the software development kit for the iPhone last year, Apple said it planned to review every single iPhone application submitted for inclusion on the App Store, and reject applications that violated certain guidelines for porn, spam, or other offensive content.
However, in practice, Apple has chosen to wield its rejection stamp in confusing and sometimes contradictory ways.
Interesting features of this story, to me at least:
* The approval process for getting on the App Store is apparently inconsistent and affected by how closely connected you are to Apple.
* The number of apps on the store now totals 35,000!!! How Apple can monitor/approve that many with consistency is beyond me. This reminds me of the "Nintendo Seal of Quality" for its inherent irony.
* There is apparently a company, Sikalosoft, that considers shaking a baby to be a good premise for an application/game. Interesting...
The company refused to comment on the process that led to the approval of Baby Shaker as an iPhone application. The day it revealed the software development kit for the iPhone last year, Apple said it planned to review every single iPhone application submitted for inclusion on the App Store, and reject applications that violated certain guidelines for porn, spam, or other offensive content.
However, in practice, Apple has chosen to wield its rejection stamp in confusing and sometimes contradictory ways.
Interesting features of this story, to me at least:
* The approval process for getting on the App Store is apparently inconsistent and affected by how closely connected you are to Apple.
* The number of apps on the store now totals 35,000!!! How Apple can monitor/approve that many with consistency is beyond me. This reminds me of the "Nintendo Seal of Quality" for its inherent irony.
* There is apparently a company, Sikalosoft, that considers shaking a baby to be a good premise for an application/game. Interesting...