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View Full Version : WAR- RvR kicks major ass


rifter
10-07-2008, 09:33 AM
Wow, last night, the forces of order on our server, made a last-ditch effort to stop Chaos from reaching our home city of Altdorf. We made a line in the sand (or dirt, as it may be) and stopped them. They had our keep lord down about 30%, when our first forces arrived, and made the clarion call to battle. Even though most of us that arrived were no match for the level 40s assualting the keep, eventually, our numbers slowed them down, and made them retire from the field of battle.

Not to mention, I had my bright wizard on, with THREE healers keeping me alive and well, and got to wade into Destro lines like a real tank, and AOE the HELL out of them all. :-) Amazing night last night, seeing just what this game is capable of.

Klunka
10-07-2008, 09:39 AM
I concur. Been having way too much fun with my shaman in RvR the past week. I'm only up to tier 2, but it's still a blast. Finally going to try out some T2 scenario's tonight hopefully. Any suggestions?

Cyndair
10-07-2008, 09:44 AM
The battles in this game are going to be truly epic once a majority of the players start duking it out in T4. I'm in T3 now making my way up the chain, slowly but it's been great so far.

MinorHero
10-07-2008, 10:08 AM
I can't believe I chose last night to give WAR a break and read instead. The lesson here is obviously, never ever log out.

Lint of Death
10-07-2008, 10:47 AM
I did some open RvR with the Fallen Guard yesterday, but it was a little disappointing because, even though our keep was 'under siege' and the other outposts were lost, nobody was actually sieging the keep and the few Order pansies we found were easily dispatched so it was mostly fighting NPC's with absurd amounts of wounds.

I guess that's the flip side of the awesome coin, but it was still enjoyable.

AliasRomanian
10-07-2008, 12:19 PM
I had a very good run in tor anroc last night, ended up winning 6 battles in a row with an average of 75k heals. I wish we had a consistent amount of DPS classes in a scenario instead of like 6 healers trying to dps :).

rifter
10-07-2008, 12:28 PM
Well, the guild that MinorHero and I are in, are into RvR. That helps quite a bit. The reports from the forums, is that about 50% of the defending force of Reikwald was Candymancers. We also held a castle on Sunday for a chunk of the day, and a Keep on Saturday. It is a LOT of fun repelling attacks, and attacking keeps.

squirrelTactics
10-07-2008, 01:18 PM
I think I will buy this game.

AliasRomanian
10-07-2008, 01:31 PM
I think I will buy this game.

Get ready to get addicted :).

Wasson_
10-07-2008, 03:06 PM
So, when you hit 40, can you go back and do some of the older scenarios against other lvl 40s? the Guns of Nordenwatch scenario is was so fun I wish I could go back and play it again.

Squidbot
10-07-2008, 03:40 PM
I think I will buy this game.

I'm starting to think this could really be the WoW killer.

Cyndair
10-07-2008, 03:46 PM
I'm starting to think this could really be the WoW killer.

I think that it's all but impossible to de-throne WoW at this point, especially with WotLK coming out so soon. I DO believe that Mythic will achieve their goal and that WAR will be a strong second in the MMO marketplace. WoW is just way too entrenched and people have invested too much at this point to throw it all away for a new game. I'm sure a lot of people will go back and forth. I just don't see WAR ever reaching the 9-10 million subscriber mark.

kropotkin
10-07-2008, 03:46 PM
I just posted up a 30 minute video guide to WAR on Gamevideos. You can see it here:

Warhammer Online Guide (http://gamevideos.1up.com/video/id/21893)

I do criticise some elements of the game and I'm sure some will disagree with my comments but hey, that's what a forum is all about eh?

digitalErich
10-07-2008, 08:21 PM
Open RvR is why I can't get a character past 20...I have 3 Order on Dark Crag and between the human/chaos pairing T1 and T2 RvR lakes...I just spend all my time in PUG-warbands rolling/getting rolled by Destruction and having a fucking blast.

I really hope there isn't an end game, non RvR, gear grind so people just focus on warfare.

digitalErich
10-07-2008, 08:23 PM
I'm starting to think this could really be the WoW killer.
It is for me at least. I've canceled my WoW account and have no plans on getting Litch. It's kind of too bad (but not really) as I just got a another character to 70 with max engineering.

vuk
10-07-2008, 09:19 PM
I used to hate PvP of any sort. This game has converted me. From the scenarios, to the conflict points on the map, it's the only time I've really had any fun with PvP in an MMO.

The scenario play is awesome.

Crowe
10-07-2008, 09:54 PM
I got to play WAR for about 7 hours. And the minute I have money I'm buying it. After playing non-stop for a few hours (I had a break lol) at a mates house I got a lvl 8 toon and by god its fun.

Killing Mobs (Fast), Scenarios (Fast), Travelling (Fast), PQ's (Fast). The levelling is not as fast but there is so much to do and it's so full on that I was glad to log off, but happy at the same time because it was so fun. I was in and out of scenarios, doing quests, PQ's, all I could think about was awesome PVP End Game fun. I know I'm only fresh but it doesn't really feel like a game that's meant for raids and instances, everything feels so fast paced.

Also, I played a little of my mates Alt in WoW, and it felt slow in comparison, killing mobs is slow, PvP is nowhere near as fun. I was going to get back into it come WOTLK, but with WAR I think I can get more out of it for less time spent playing. Also, will they be implementing chat anytime soon, it was trippy running around with no chat going on.


*Edit* One thing I look forward to see getting ironed out is Scenario lag. Attacking someone in front of you but getting "target not in cone of fire" or "target too far away" only too then see them teleport almost out of sight was a little annoying, but with so many other people to kill you can make an allowance.

mightbe
10-07-2008, 09:59 PM
I concur. Been having way too much fun with my shaman in RvR the past week. I'm only up to tier 2, but it's still a blast. Finally going to try out some T2 scenario's tonight hopefully. Any suggestions?

Spec path of green to get AoE Weakling.

Worked brilliantly for me and my shaman.
I usually do 40k damage and 25k healing each mourkain temple.

Hotcod
10-08-2008, 04:15 AM
damn you, damn you all.... to hell, and back, i have no time for war but between you lot going on about how awesome it is and my freinds telling me to play i may have to buy this on Friday

Rakael
10-08-2008, 05:35 AM
I love WAR! The RvR is so awesome it hurts. I recently came back to Red Eye since the wait times seem to have decreased. I took my level 2 marauder into a scenario and raped. I had no armor and two abilities and assisted in killing 17 people to my one death. That alone proves how good a job they did on making PvP accessible from the very beginning.

kropotkin
10-08-2008, 05:46 AM
I know I'm only fresh but it doesn't really feel like a game that's meant for raids and instances, everything feels so fast paced.


I haven't tried to get into a dungeon as yet and I haven't heard any speak about end game raiding. So far it's been about RvR, PvE questing in tiers 1-3 zones and scenarios. For me the game is getting repetitive with me playing PvE in zones until I run out and move on to the next one whilst occasionally jumping into the scenarios for a bit of variety.

My major issue with the game is the way it has been broken up into discreate zones which don't give you a sense of place. The one thing WoW is great at is giving the player a sense of where they are in the game world. This doesn't come across at all in WAR. You're just in a zone that has a name and a bunch of mobs to kill and an open RvR area. All very disconnected if you ask me.

My other gripe is the combat. WoW's combat has always been an event to behold. Regardless of class WoW really makes combat fun and engaging simply by adding some pyrotechnics and flare to it. WAR, like many other MMO's don't do this. They also make the combat very slow and somewhat tedious. You can feel like it's spreadsheet vs spreadsheet and it really shouldn't be that way.

So I'm going to predict that WAR will go the same way as LotRO in that it had a successful launch but will not attract many subscribers to it as its simply not as good as WoW. No MMO is at the moment I'm afraid. Oh and before you ask I actually quit WoW over 6 months ago as it was taking up too much of my time, not because I dislike it by any means.

mightbe
10-08-2008, 06:02 AM
My other gripe is the combat. WoW's combat has always been an event to behold. Regardless of class WoW really makes combat fun and engaging simply by adding some pyrotechnics and flare to it. WAR, like many other MMO's don't do this. They also make the combat very slow and somewhat tedious. You can feel like it's spreadsheet vs spreadsheet and it really shouldn't be that way.
PvE combat is some boring shit. PvP on the other hand is a laugh a minute on my Shaman spaming AoE damage and Group Heals while trying to avoid being noticed as much as possible. On my squigger, it's a bit less exciting unless my morale ability is up and I get to launch someone off of the ramparts/bridge/mountainside.

You tend to live much longer than you do in WoW bg's but I think that's by design. They'd rather have the player being focused on to have some sort of chance to respond rather than WoW style fears and stuns for 30 seconds until dead.

So I'm going to predict that WAR will go the same way as LotRO in that it had a successful launch but will not attract many subscribers to it as its simply not as good as WoW. No MMO is at the moment I'm afraid. Oh and before you ask I actually quit WoW over 6 months ago as it was taking up too much of my time, not because I dislike it by any means.

WAR is a much more solid game than LotRO will ever be. I believe very strongly that WAR is doing just about everything right for a new fantasy MMO. I felt completely the opposite about LotRO.

Klunka
10-08-2008, 06:21 AM
WAR, like many other MMO's don't do this. They also make the combat very slow and somewhat tedious. You can feel like it's spreadsheet vs spreadsheet and it really shouldn't be that way.

This is the first time I've ever heard anyone say the combat in WAR is slow. I whole heartedly disagree. With the regen of the action bar, morale abilities and the motivation to take points and keeps it's constantly driving you to the next battle. You actually get bonuses and do better if you have no downtime in between battles.

I also very much enjoy that it takes longer to kill someone one-on-one. I usually like playing the healer, but it sucks in most PvP because you just get annihilated in 10 seconds. Just last night, I was confronted by a Witch Hunter in open RvR and we had a pretty epic 6-7 minute battle where I eventually over came him. Only to be cleaned up by a passing Shadow Warrior once I began to celebrate my victory.

I wouldn't consider that slow combat, they just made it so you cannot kill another player with one quick set of burst damage.

rein
10-08-2008, 06:26 AM
Anyone playing WAR that used to play DAoC? How does WAR RvR compare to DAoC? I really liked the RvR in DAoC but the PvE not so much. I've tried to avoid interest in WAR but I'm starting to cave.

phoenyx
10-08-2008, 07:18 AM
I also very much enjoy that it takes longer to kill someone one-on-one. I usually like playing the healer, but it sucks in most PvP because you just get annihilated in 10 seconds. Just last night, I was confronted by a Witch Hunter in open RvR and we had a pretty epic 6-7 minute battle where I eventually over came him. Only to be cleaned up by a passing Shadow Warrior once I began to celebrate my victory.

I wouldn't consider that slow combat, they just made it so you cannot kill another player with one quick set of burst damage.

I've also been trying to avoid WAR, as my checkbook couldn't handle it. However, that is one thing I was noticing about RvR on player-created videos. Because it takes longer to kill, battles seem to be harder, grittier and much more of an accomplishment.

I would think that it makes class balancing a little easier too. Or, at least much more visible when things are unbalanced.

Hotcod
10-08-2008, 07:59 AM
I just posted up a 30 minute video guide to WAR on Gamevideos. You can see it here:

Warhammer Online Guide (http://gamevideos.1up.com/video/id/21893)

I do criticise some elements of the game and I'm sure some will disagree with my comments but hey, that's what a forum is all about eh?

oh thanks for the video by the way... it's made me sure i'll buy the game and play for the free month at lest. I had thought i'd go back to wow before wotlk came out... i'm half a level from 70.... but i don't know, i've just not been motivated by it, unlike with BC where i was back a month before playing again... i just want something new and nothing really has seemed to do it well enough until now.

WAR won't kill WoW but it seems like it could be the first legitimate next big mmo successes, which has been oddly long in coming... but i don't know seems like it's captured "gamers" so to speak, won't get to be mainstream like WoW.

But ya, other than the world being so split up it looks like it could be lots of fun

Crowe
10-08-2008, 08:43 AM
My other gripe is the combat. WoW's combat has always been an event to behold. Regardless of class WoW really makes combat fun and engaging simply by adding some pyrotechnics and flare to it. WAR, like many other MMO's don't do this. They also make the combat very slow and somewhat tedious. You can feel like it's spreadsheet vs spreadsheet and it really shouldn't be that way.

I really really cannot agree with this.

WoW is very polished, has serious flare to it, but to say WoW is not spreadsheet vs spreadsheet? Each Class has a few viable PvP specs, you want to do max damage or have survivability you choose a spec and put your talents accordingly. Then you use specific skills against the enemy to get the job done. Most people who PvP in WoW can tell what spec/build someone is just from spells and the approach they take when playing. Whether that be Arms, Fury, Subtlety, Combat Swords, Discipline, Shadow, Destruction, Affliction, etc etc.

I would also have to say, that while battlegrounds in WoW are fun, they are also pretty slow, things feel a lot slower, it takes you longer to get to places on a map if you are on foot. Alterac Valley, despite using mounts, is pretty tedious, even when you rush Van or you get caught up in an epic battle in the middle, it just doesn't give the same feeling.

The best way to describe Warhammer, would be to call it raw. Fast Regen, Morale Abilities, Respawn Fast, Fast and Furious action is only a short run away. I only played the earlier scenarios and they were fast and furious to say the least. I couldn't say whether it's very spreadsheet vs spreadsheet because I haven't played it enough.

As for questing, if anything, it's a mere distraction, something to pass the time while you wait for the next scenario, I know that might not be everyones cup of tea and I can't hold it against them because I loved kicking back cruising some lvl's in WoW, awesome places and cities, barrens chat etc. One thing that is better about questing in Warhammer.....Aggro!, I played a little WoW after Warhammer and nearly punched the screen through severe frustration because I was getting way too close to the mobs and sometimes it's like you shake one off at low health only to pick up 2 more.

Nearly everything I said here was PvP focused, simply because that's the vibe I got from playing the game. With Warhammer it would appear you need to do things opposite, questing and PQ's are there to mix it up and add a little variety. If I wanted to play the best questing(Most of it)/dungeon/soloing/raiding MMO out there, I would be playing WoW. But WoW knows how to take your time, and a game like Warhammer, well the PvP is intense and fun, so it's not hard to walk away completely satisfied.

sparkfizt
10-08-2008, 10:28 AM
My opinions of war are biased, I full well acknowledge this. I suffer from extremely poor performance in RVR, this caused me to stop playing an arch mage because my shuddering framerate got too many people killed and was only an exercise in frustration. My computer is not terrible:
Athlon 64 3700
3 gigs RAM
Radeon 4850

I have lived on the warhammeralliance forums for weeks, tried every snake oil fix, tried every UI mod. The bottom line is that for some of us this game is just plain broken and unplayable. So I think you'll understand i'm a bit miffed.

As to the gameplay? well I'm a bit lukewarm. I'm a little sad they went for a rock paper scissors style balancing. A lot of people claim WoW to have no balance, but I personally believe they've done a pretty damn good job(excluding current resto druids). In WoW 1v1 is not completely one sided, different classes have different advantages over each other, but nothing so dramatic as putting a witch elf against an archmage. dueling not only requires you to know your class, but also you're opponents, you have to be predicting how he will fight in order to counter it.

I'll try to condense my beefs with war:
Empty world -> for some reason the zones are just empty even on a server with a queue, far too often i've been forced to influence grind because there's 0 people doing public quests.

Disjointed world-> as mentioned above the world doesnt really connect, so you never have a good sense of where you are in relation to everything else.

RVR tends to be empty or one sided -> in general one side owns all the keeps at any given time, there wont be any RVR going on until some guild decides it's time to smash keeps.

RVR part 2-> due in part to UI bugs it's hard to know when a keep is being sieged so you can go take part

RVR part 3-> defenders and attackers need some method of quick travel to active battles, too often by the time anyone realizes a keep is under attack it's already taken

RVR part 4 -> the damn keep staircase blows, also nerf keep lords and his buddies.

The cut classes -> each paring was meant to be moderatly balanced against each other, but when the classes were cut this caused some serious issues for both PVE and PVP, empire ended up with no tank and one of the weakest healers, this makes PQ more difficult than elves or dwarfs who have the entire trinity.

The world does'nt funnel -> each pairing is a complete way to level 1-40, I'd rather of seen questing merge together in tier 2-3, this way things balance out more and the missing classes dont hurt as badly. I understand the idea behind this was a 3 front war between pairings. I personally have my doubts a 3 front war will work very well (2 likely to be ignored).

no official forums -> for those of us with technical issues, this has only served to annoy.

The good:

It is a fun game, it's different enough from WoW it provides something unique. RVR is a neat idea and i'm curious to see how WAR will evolve to handle the challenges of open world pvp.

I've ranted alot above, and keep in mind my disclaimer -> I'M BIASED <- the technical issues I've had with this game make me want to stab someone. As a result I expect it's effected my judgment of it. The technical issues alone mean I wont subscribe, I bought the game with sufficient hardware but it's just plain unplayable to me. Especially when WoW has an expansion coming out and runs silky smooth. I'll keep track of the game, and maybe in 6 months when the game is more polished I'll come back and try it again.

kropotkin
10-08-2008, 04:33 PM
sparkfizt said it all far better than I. WAR is fun but it is by no means a WoW killer. It has been said before but I'll say it again. The only thing that can topple WoW from the throne of MMO's is WoW itself. If Blizzard manage to jump the proverbial shark with Warcraft then it will fall from grace. I just don't see that happening any time soon.

SilentScreams
10-08-2008, 05:15 PM
WAR is the main reason I'm currently missing my new PC. The second I get it back, I'm having an epic WAR session (followed by an attempt to finally get into TF2).

Deadend
10-08-2008, 06:43 PM
RvR is really awesome... but also can be really hard to take a keep if anywhere near the same number of defending players show up to fuck up killing the keep lord. It's really hard to take down the keep lord when Witchhunters suddenly appear and kill the Zealot keeping me alive.

digitalErich
10-08-2008, 07:21 PM
I wouldn't say WAR's PvP is "slower" but I would say it's more deliberate. Fights can go on for longer, but they can be just as frantic as WoW...but with less one shots and stun-locks which is a great thing in my book.

The fact that there's no funnel is both a blessing and a curse. It makes the population seem more sparse than it is (part of this also has to do with the population being split between the 3 pairings), but it makes leveling on an Open RvR server less of a pain.

Inspector Fowler
10-08-2008, 07:51 PM
Do you know what I LOVE about WAR?

I love that you guys are loving it. I'm not a fantasy fan, so outside of WoW I just don't feel like getting invested in another elves/orcs/humans/blah game.

But I hope and pray that WAR is successful enough to launch a Warhammer 40K MMO. I fervently pray that. The Realm to Realm stuff, the city seiges, etc, sound super awesome if I was ready for more fantasy stuff. Now if I could shout, "FOR THE EMPEROR" in my living room as I started spraying down some Hord...errrr, Chaos Space Marines? Perfection.

Keep playing this. Keep playing the hell out of it. And I will owe you all a hug when I slip on my Space Marine armor for the first time.

Libuke
10-08-2008, 08:47 PM
Do you know what I LOVE about WAR?

I love that you guys are loving it. I'm not a fantasy fan, so outside of WoW I just don't feel like getting invested in another elves/orcs/humans/blah game.

But I hope and pray that WAR is successful enough to launch a Warhammer 40K MMO. I fervently pray that. The Realm to Realm stuff, the city seiges, etc, sound super awesome if I was ready for more fantasy stuff. Now if I could shout, "FOR THE EMPEROR" in my living room as I started spraying down some Hord...errrr, Chaos Space Marines? Perfection.

Keep playing this. Keep playing the hell out of it. And I will owe you all a hug when I slip on my Space Marine armor for the first time.

THQ (as they own the 40k rights) announced a 40K MMO some time ago, I would say almost a year now.

Wasson_
10-08-2008, 09:42 PM
This is the first time I've ever heard anyone say the combat in WAR is slow. I whole heartedly disagree. With the regen of the action bar, morale abilities and the motivation to take points and keeps it's constantly driving you to the next battle.

Ugh yeah, exactly.

in WaR as Iron Breker, you've got your oath friend, and an Action bar there to feed your onslaught, your Grudge meter and your Morale...so much more shit you can use to make an actual difference in the game...than just Charging in, using hamstring and then...trying to spam Whirlwind :rolleyes: and the punishment you can take? makes you truly worthy of the title of "Tank". You feel as if you wield so much more power.

PvP in WaR is just way better.

Deadend
10-08-2008, 11:53 PM
Ugh yeah, exactly.

in WaR as Iron Breker, you've got your oath friend, and an Action bar there to feed your onslaught, your Grudge meter and your Morale...so much more shit you can use to make an actual difference in the game...than just Charging in, using hamstring and then...trying to spam Whirlwind :rolleyes: and the punishment you can take? makes you truly worthy of the title of "Tank". You feel as if you wield so much more power.

PvP in WaR is just way better.

Don't forget the 5 seconds before attacking guys when you pick which set of tactics to use as well.

As a Chosen, picking the right aura for the moment matters, and the right person to guard... do I guard the healer and hang back, or do I charge in with a Maruader and try and take out their healer first as with me there, the Maruader goes from good DPS that dies fast to being a healers nightmare. Do I focus on attacking or focus more on aura twisting with attacks inbetween twists? Do I pick tactics for survivability, or more damage output? Auras that are more focused on casters.. or ones that help melee? Do I need to Hold The Line? What about taunts?

Yeah... there are so many different things that can be done as a Tank in PVP... and so far, many of them seem valid ways to do it.

Considering how much I hated PVP in almost every other MMO I played... and how much I love it in WAR... I am impressed.

I almost loved AoC's PVP, but it became about doing weird preloading on combos and if someone ran out of range during your combo, you couldn't chase... and the whole high concept melee system just feel apart... and casters could just dominate with their high DPS spells while being able to run away and avoid combos.

The best thing WAR did for melee was make it that every melee range ability has no casting time... you hit the button... shit happens. Spells have casting times... that are very short but mostly just there to keep you imobile while casting some spells.

No, the game doesn't go for the any-class-can-beat-any-class of WoW... which also is not true in WoW. Instead the balance is that neither side has a win-button for group play. With the 4 archtypes... there is a chance that a group of all of 1 class could win a scenario if they play it smart.. but a balanced group has a better chance, even though once you have all 4 archtypes in the group.. the last 2 slots are where the fun comes into it... as there are good reasons for having more of any of the classes in a group.

I don't have as high of hopes for a 40k MMO, unless they uped the scale a bit.. or made the combat based on aiming. By upping the scale I mean each player controls their commander unit with a squad under them... how Gods and Heroes was supposed to be... or just having modular world design and having 1 server that is divided into quadrants that the game can have various reasons for not letting every Imperial player pile into the Alpha Quadrent and zerging a planet.

J Arcane
10-09-2008, 12:32 AM
40k MMO is easy. Take Tabula Rasa, add better universe, and more interesting and varied zones. Win. Seriously, TR was about some of the most fun I've ever had in an MMO, at least until you get to the next zone and realize it's exactly like the first, and then the next zone is exactly like that one, and so forth. But the outpost battles were goddamn epic, and would be perfect for a 40k game.

I'm loving WAR. I like it more than WoW easily, and more even than LOTRO. It feels so much more streamlined. Like they've done their level best to strip as much of the time sink factor out of the game as possible. Travel time is drastically reduced because the zones are tighter packed, quests tend to lean toward smaller mob requirements so that you can get it done and go on to the next thing, the map system is goddamn brilliant, public quests take all the arse pain out of finding a group by giving you a simplified instance experience that you can just drop into without any hesitation or barrier (besides people being around for it anyhow).

It's like they took all the good things about all my favorite MMOs, and then set about ripping out all the bad things that end up making me bored as fuck. It's not perfect, but it's a damn sight better than any I've ever played.

digitalErich
10-09-2008, 01:38 AM
Now, I've only really seen the first two tiers but does anyone else get the sense that a lot more love and care were put into the Greenskins/Dwarves pairing than the other two? As far as I can tell (again, at least in T1 and T2) the other two pairings don't get those cool competitive PQ quests (both sides are competing for the same phase 1).

Besides that, it just seems like the zones are better laid out and just more "designed" in a way. The Empire/Chaos zones are ok, with the Elves pairing being just downright boring (from a zone/scenery perspective) in the first two tiers. Is this just me noticing this?

Since my WH is my main, I'll be switching my low level BW over to the Dwarf zones for leveling after getting a taste while running through their zones on my WH.

J Arcane
10-09-2008, 01:49 AM
I quite enjoyed the Chaos side of the Empire/Chaos pairing. I did not at all enjoy the Empire side. I rolled a Witchhunter last night to try it, and between the zone and the class I was bored to tears, and now I'm left seriously reconsidering whether I'll bother with trying the Warrior Priest.

The Orks definitely are pretty badass, but then, they're orks. Their awesomeness was inevitable, though I found the zone kinda peters out a bit once you get beyond the initial section and that first PQ. The PQs thereafter are significantly more dull, as they all share a really grindy stage 1 that gets grindier with each PQ.

Haven't tried either elf yet because frankly they just didn't interest me. Warhammer Elves and Eldar too, I always found sort of off putting. If there were Wood Elves in the game I'd be tempted to try them, but otherwise it didn't really appeal.

Alatheia
10-09-2008, 02:05 AM
Anyone playing WAR that used to play DAoC? How does WAR RvR compare to DAoC? I really liked the RvR in DAoC but the PvE not so much. I've tried to avoid interest in WAR but I'm starting to cave.

WAR RvR is like DAoC RvR without mez, that's really the best way to put it.

The PvE is a *lot* better than DAoC, remember that was a different era where it was grind your way up. Scenarios with the quest to do the scenario is the best way to level, so fast; while doing that participate in the PQs so you get loot bags and inf stuff. :cool:

digitalErich
10-09-2008, 02:17 AM
I'm quite enjoying the Empire side...my Chaos is only up to level 7 or so I can't say much about them.

Now, again this is all speaking from a zone design and "feel" but I quite like the Empire simply because the themes are so classic. I also quite like the architecture...it's traditional but over-exaggerated in size without being a caricature.

The thing I like about the Dwarves/Greenskin zones is that the "pockets" or sections of the zones seem to be much smaller with lots of scattered ruins and subtle elevations changes, which makes for zones that are more interesting. The RvR lakes look fun, but are deserted in the first two tiers on my server...everyone seems to jump over into the Empire/Chaos pairing for RvR. It's really too bad, too as I like the idea of two completely separate Keep RvR lakes in the Dwarf's T2.

And that above is the exact opposite, and reason I hate, the Elf pairing zones. I have a SW that I love playing, but the zones are so bland and boring and just feel like a giant, purple plain with a 200 ft cliff every now and then. Also, the first 2 RvR lakes are terrible.

Squidbot
10-09-2008, 05:44 AM
Weird update ahead:
In order to promote realm and population balance, some realms on some servers will now award their players with a +20% bonus to renown and experience. This is not a permanent bonus, but rather a temporary incentive to promote balance. Realms currently offering this bonus are marked on the server list with a colored icon; blue for Order and Red for Destruction - Check the Herald for the latest list!

http://herald.warhammeronline.com/warherald/NewsArticle.war?id=362

Crowe
10-09-2008, 05:57 AM
Does anyone think this game was ever meant to be a WoW killer? With so much of a PvP focus it would appear that they have gone in a fair different direction.

rein
10-09-2008, 06:36 AM
WAR RvR is like DAoC RvR without mez, that's really the best way to put it.

The PvE is a *lot* better than DAoC, remember that was a different era where it was grind your way up. Scenarios with the quest to do the scenario is the best way to level, so fast; while doing that participate in the PQs so you get loot bags and inf stuff. :cool:

That is what I wanted to hear (see?). I'm going to have to investigate and see what I need to do to get my desktop PC in shape to run it.

danielOut
10-09-2008, 07:18 AM
Thank-freaking-goodness for the buff to the underpopulated side on servers. It seems to have been getting worse and worse for us Order folks on Red Eye. Maybe this will balance it out a little.

SilentScreams
10-09-2008, 07:25 AM
Thank-freaking-goodness for the buff to the underpopulated side on servers. It seems to have been getting worse and worse for us Order folks on Red Eye. Maybe this will balance it out a little.

I know what you mean. I scrolled down the EU server list a few days ago, and there wasn't a single server where Order outnumbered Destruction. Most weren't even level.

Does anyone think this game was ever meant to be a WoW killer? With so much of a PvP focus it would appear that they have gone in a fair different direction.

I agree. I don't think they wanted to try and beat WoW. The way things are at the moment, actually beating WoW at it's own game is next to impossible. The best way to succeed at the moment is do exactly what WAR has done, which is to pick one type of gameplay and focus on it.

CptTripps
10-09-2008, 10:49 AM
That is what I wanted to hear (see?). I'm going to have to investigate and see what I need to do to get my desktop PC in shape to run it.

As an old DAOC'er of 2+ plus years I agree completely. I don't have to camp mobs anymore as the quests, PQ's and RVR level me up just as fast if not faster. Plus, there is alot less travel to questing and they tend to be near each other.

Also, no fucking horse routes!!!!

Knightsaber
10-09-2008, 02:04 PM
I have made my own personal WAR pros and cons list, which most people will not care about! Here it is anyway. :)

Pros
-It's freakin WARHAMMER
-Looks very pretty
-Sounds pretty good too
-It's not WoW
-RvR is utterly fantastically amazingly great
-Public Quests are one of the most ingenious things I've met in an MMO
-Open Parties are right up there
-RvR gives XP, I still can't get over this awesomeness

Cons
-Where is everyone? On a full/full server, after a queue, I still wander around Tier 2 all alone, it gets depressing after a while, as I am a 17 Witch Elf and cannot solo PQ's.
-The PvE Quest XP curve is um, what? I get the same XP from a quest turn in at my current level as I did at level 8. Problem being is that instead of 40k to level, I need something like 440k. It's forcing me to grind scenarios, as Tier 3 is a bit out of my doable range.
-Scenarios need to find ways to do the following (they are going to put a stop to afk'ers, and I love the fact that people that can't use drops can no longer need on them).
-Since this is the only way to avoid grinding at certain levels, a bit more XP couldn't hurt.
-People that drop out of the group to exploit the solo scenario XP gain need to die. If you drop out of the group it should drop you out of the scenario.

In short, the going is awful slow for me, I was hoping to feel like I was progressing, but with the lack of people in any area at all that is not a scenario, it's like a single player grind fest. I'm hoping this improves, because the game and lore is deep, and awesome. And Warhammer.

Knightsaber
10-09-2008, 02:06 PM
Thank-freaking-goodness for the buff to the underpopulated side on servers. It seems to have been getting worse and worse for us Order folks on Red Eye. Maybe this will balance it out a little.

Strange thing is they're only doing it on one low/low Open RvR server...maybe as an experiment?

digitalErich
10-09-2008, 04:40 PM
Yeah, the sparseness is really getting to me, lately and I play on "High" servers. High must be very relative or else Mythic needs to buy servers that can handle more people. If the servers are maxing out and this is the kind of player density we are getting their game is going to suffer.

Inspector Fowler
10-09-2008, 06:03 PM
THQ (as they own the 40k rights) announced a 40K MMO some time ago, I would say almost a year now.

Well HOT damn!

Time to suit up and rock and roll. Gimme my bolter, son. Some heathens are gonna pay soon.

SilentScreams
10-09-2008, 06:36 PM
Well HOT damn!

Time to suit up and rock and roll. Gimme my bolter, son. Some heathens are gonna pay soon.

As long as I get to play with a Deathspinner (Warp Spider weapon), all is right with the world.

Libuke
10-09-2008, 08:22 PM
To all the people who don't like the fact all the areas are separated by loading zones:

I agree completely, the one thing I really liked about WoW was the fact that in the open world only crossing the sea (and between worlds) travel produced loading screens. I think LOTRO did something similar but I didn't enjoy the game for that long for some reason.

I for one didn't mind the long travel times, sure sometimes it was annoying but I like how large it made the world feel. It is one thing I think all MMOs should have (the open world with no loading between zones, fast travel between major points I can definitely understand) and the fact each tier is a loading area in WAR kinda bugs me but I can live with it because the game is fun. It just feels disjointed. I can understand flying cause a loading screen to make it quick I just do not like stepping in a loading screen to pass from tier one to tier two. It really is my biggest gripe with the game which I guess some people would consider pretty minor.

VerseD
10-09-2008, 08:36 PM
This thread makes me want to cease my MMO boycott and buy this, possibly before this weekend. Curse you!

Karusan
10-09-2008, 10:19 PM
First off I wanna say WAR has actually been really enjoyable, as so many other people have said, regardless of certain things that have been frustrating or annoying I think that’s the big for me, I have enjoyed myself playing.

Now I’ve probably approached WAR a bit different to some people (I think), I had no interest in WoW, it seemed so “I want this now” and the end game didn’t interest me due to the lack of story behind it (just my opinion, not trying to start anything), everyone seemed to just level alts again and again and there was a bit of disconnection between players, I play FFXI and have for 4 years, it has a huge party involvement to achieve everything including levelling, missions and some quests and you have 1 character that you can level different jobs for. WAR is just different to both and a breath of fresh air for what I want right now.

I’m still only on tier 1 so I by no means have any experience further than that, but in a way I don’t care, I’m actually really enjoying the opportunity to jump in and play a game for however long I want, doing what I want, with who I want. If I wanna kill 30 minutes, I can jump on and kill some mobs while waiting for a Scenario and then log off when I’m done, if I want to play by myself I can go run off by myself. If I wanna team up I look for parties, see what they’re up to and cycle through until I find one I’m interested in, or go team up with some guys doing Public Quests. Basically for me, I’m playing a single player game online because I choose to, I jump on to relax, chill out and kill some time, I have no commitments to anyone, no commitments to a guild (atm but I’m sure I’ll get there eventually), no commitments to making sure I burn my way to the higher tiers and the experience is simply enjoyable. I’m drawn to the article I read within the last few months, and I can’t place where it was, about how they don’t like MMO’s or the social part as they like playing games by themselves and the MMO they were playing was a good introductory MMO experience, WAR reminds me of that again. I feel like I could be a beginner to MMO and the experience WAR is providing me with is one I will absorb and explore to its fullest.

If anyone isn’t sure they want to get into an MMO, I say go for WAR, even if you don’t take it past the first month at least you will get something that was a worthwhile experience.

And back to the OT, love it! :D

Wilkz07
10-09-2008, 10:30 PM
I am finding RvR a lot more fun now that i am higher up in levels. Last night I finally got a few solo kills and we won 500 to 135 very quickly.

Now I just need to find the Renown guy to see what i can cash in for.


Also played a few Ch3 PQ with a medium sized group. Played one of them twice, PQ = tons o fun.

Hotcod
10-10-2008, 10:43 AM
i brought it on my way home, installing now.... damn you all

rifter
10-10-2008, 01:05 PM
I do kind of feel sorry for new players. There was a huge burst of people, and at level 22, I feel like I am on the back edge of that wave now. There are people out there, but in the first tier, when I played more, I actually always had a TON of people to play PQs with. Now, it is much more difficult. I will also say, that the end of tier 2 and beginning of tier 3, begin to feel like a grind for XP, when PvE.

RvR is where this game excels, especially open RvR in the RvR lakes and keep sieges.

Hotcod
10-10-2008, 02:02 PM
ya i'm not expecting to much company as i level up but i'm ok with that, have a few freinds to play with and such... i'm enjoying it so far... only done a high elf shadow ranger or what ever there called so far, will have to explore the other races and classes a bit before i plump for anything as a main

Deadend
10-10-2008, 02:08 PM
No one seems to do PQs anymore. Damn it. Maybe if the PQs were scaled to players in the area... but I have not finished a PQ in over a week.

Lint of Death
10-10-2008, 02:26 PM
No one seems to do PQs anymore. Damn it. Maybe if the PQs were scaled to players in the area... but I have not finished a PQ in over a week.

I haven't seen a lot of people playing PQs in early Tier II and late Tier I (Orcs). :(

Deadend
10-10-2008, 02:56 PM
I haven't seen a lot of people playing PQs in early Tier II and late Tier I (Orcs). :(

WAR suffers from having TOO much content!

Or everyone is just doing RvR.

Knightsaber
10-10-2008, 03:20 PM
As part of our ongoing effort to tweak Warhammer Online based on player play patterns, we are making some adjustments to the rate and manner of experience gain in certain parts of the game. We continually analyze the data from our in-game metrics tool and as a result, we have made some changes to WAR. These changes will ensure that you will see a noticeable improvement to the rate at which you gain experience in tiers 3 and 4.

We are currently in the planning stages for our next phase of experience enhancements, so expect more on this subject soon. In the meantime, we know these adjustments will make for an enhanced game experience in the later tiers as well as providing additional incentive for people to engage in open RvR action. Again, please keep in mind that these changes are only the first step and we have some additional changes/improvements to open RvR that we can talk about next week.

Quest Experience Rewards

* We have revised the experience awarded for completing quests in chapters 10 through 22.

New Repeatable Quests

* We have added new repeatable PvE quests to all tier 3 chapters (chapters 10 through 14).
* The new quests offered in chapters 10 and 11 may be completed twice each.
* The new quests offered in chapters 12 and 13 may be completed three times each.
* The new quests offered in chapter 14 may be completed four times each.

Skirmish RvR Experience

* The experience earned for killing an enemy player in an RvR lake will be increased by +50%.

This from the Herald.

It's like Mythic personally listened to me! /boggle
That's worth $15 more right there.

diablopath
10-10-2008, 03:24 PM
I'm really interested in this game.

Just starting another MMORPG really frightens me.
I quit EQOA because FFXI was just better.
I quit FFXI because WoW was easier.
WoW is repetitive and it's lost it's epic feel.

...these epic battles sound fun.

What do you guys play as?
Let's start a CoG guild?
...if i buy >.>

Hotcod
10-10-2008, 06:18 PM
I'm really enjoying the early stages, even if they are all set along the same lines.... and trying out the different classes has been a lot of fun so far. Really enjoying the ranged elf person type thing and the witch elf with the marauder 2nd... still not tired everything but i think i might dig in to the two elfs for my mains on either side

Kryopsis
10-10-2008, 07:33 PM
I am enjoying the game a lot despite the fact that I am a level 14 Witch Hunter. For those of you unfamiliar with the career, Tier 2 is probably the worst time for us as the monsters are stronger (to challenge the more experienced players, of course) yet the class does not get enough abilities to make up for its short life-span. Once I get my superior defensive maneuvers, however, I'll be able to stay alive long enough to deal some major damage.

Hotcod
10-10-2008, 07:47 PM
right, carfting, what is what and what is useful

edit, found a good link telling me which each dose but there's no views on what is better... and there is always something better at this point in a games life. Also the best combos would be useful for each craft skill

edit 2, i'm thinking making potions would be good, since i can make healing one's right? always helps with the soloing and such with a low hp class

Kryopsis
10-10-2008, 08:02 PM
May I recommend against investing into Talisman Making if it is your first character? It's very time-consuming, expensive and you end up filling your inventory with too much garbage. If you have one or two characters with solid gold reserves, be my guest, but trust me, you don't want to be wasting most of your money on weak, 6-hour long buffs. You'll also have to stick with Magic Salvaging as your gathering skill.

Both Scavenging and Butchering are excellent gathering skills. I'd suggest to grab one of them as soon as it is humanly possible as they will greatly assist you in earning gold. In fact, you do not even have to start training Apothecary right away as long as you have either of the two professions I mentioned generating resources. Cultivating, on the other hand, is slow and not very fun at least until you get a second, third and fourth lot.

Go Scavenging/Butchering + Apothecary and you won't regret it. You'll be able to make potions, dyes and other things.

Hotcod
10-10-2008, 09:37 PM
i was thinking of cultivating and apothercary but i may take your advice and go with scavenging and apothercary... will make money and can train up in the other as i feel i needs to... thanks

edit, so i lost my night to this... which is troubling since i really do need to get some work done at some point this weekend but it's also a good thing, no other mmo since wow has grabbed me like this has... not really jumped in to the pvp yet, i want to find my feet with how to use the classes first but what little i played of that was fun and the pve may not be the best thing ever but it's fun enough... and the public quests are inspired, even if i've only really done them being all but run through by a level 10 so far, the idea is just very good

RandoM51
10-11-2008, 02:02 AM
They put them in the right spot, seems like. In my journey to lvl 40 I had to grind most of 32 or 33 as there were no quests left to do.

Only thin spot in the progression, a pretty good testament to how much PvE content they had ready for release. Only other game to come close has been WoW and perhaps WAR has even exceeded WoW in that particular benchmark.

SilentScreams
10-11-2008, 05:47 AM
I have a quick WAR question which was bugging me while I played. (I'm still only level 11 as my good computer is still at the store waiting on replacement RAM, and my old one can't run it).

Every level it seems like I get a new skill or two.
Even at level 11, my hotbars were already starting to look a little crowded. Does this trend of a new skill every level continue right up to 40?

Kryopsis
10-11-2008, 06:54 AM
I have a quick WAR question which was bugging me while I played. (I'm still only level 11 as my good computer is still at the store waiting on replacement RAM, and my old one can't run it).

Every level it seems like I get a new skill or two.
Even at level 11, my hotbars were already starting to look a little crowded. Does this trend of a new skill every level continue right up to 40?

The short answer is yes. It tends to slow down a little and eventually you'll start getting morale abilities and tactics but here's a standard level progression of a Witch Elf (http://www.wardb.com/search.aspx?browse=6.1.22) as an example.

Savok
10-11-2008, 07:54 AM
WAR RvR is like DAoC RvR without mez, that's really the best way to put it.

The PvE is a *lot* better than DAoC, remember that was a different era where it was grind your way up. Scenarios with the quest to do the scenario is the best way to level, so fast; while doing that participate in the PQs so you get loot bags and inf stuff. :cool:
Mez as in stunlocks and fears and other shit?

sparkfizt
10-11-2008, 08:58 AM
Mez as in stunlocks and fears and other shit?

Mez(Mesmerize) is more like a polymorph. So the more people you could incapacitate with mezzes the better.

mightbe
10-11-2008, 09:44 AM
I have a quick WAR question which was bugging me while I played. (I'm still only level 11 as my good computer is still at the store waiting on replacement RAM, and my old one can't run it).

Every level it seems like I get a new skill or two.
Even at level 11, my hotbars were already starting to look a little crowded. Does this trend of a new skill every level continue right up to 40?

If you haven't figured it out already, you can open up three additional bars in the Interface Settings.

rifter
10-11-2008, 02:20 PM
If you haven't figured it out already, you can open up three additional bars in the Interface Settings.

It is easy to tweak the interface. I have added all 3 bars, and I have move them all the way to the right. I have moved the moral bar to on top of those, so it is easier to see/get to. I have actually done a bunch of tweaking on the interface. It is easy, and makes things easier to use. Not quite as pretty, by any means, but MUCH easier to use.

If someone is looking for a guild, there are a few of us from here, that are on the Candymancers, which is the Penny-Arcade guild. GREAT group of people.

Kryopsis
10-11-2008, 02:40 PM
If someone is looking for a guild, there are a few of us from here, that are on the Candymancers, which is the Penny-Arcade guild. GREAT group of people.

Wasn't it their WoW guild?

What server are they on?

Hotcod
10-13-2008, 09:06 AM
just went to altdorf for the first time... i was some what blown away by it, it's a honest to god god damned city... that's not meant to be how cities work in mmos... which brings me on to the 'scale' of the game... it's really cool after wows some what 'scaled down' size of things to have buildings that are some what over blown, the houses seem big enough to be houses and so on... 'tis very cool

Reverant
10-13-2008, 09:18 AM
Does anyone know of any significant downsides to only leveling by RvR? I leveled a WE up to R19 through PvE and RvR, but I can't help but play scenarios over and over with my zealot. I was at R7 by the time I left the chapter one area ;) What am I missing out on, equipment?

Klunka
10-13-2008, 09:30 AM
Does anyone know of any significant downsides to only leveling by RvR? I leveled a WE up to R19 through PvE and RvR, but I can't help but play scenarios over and over with my zealot. I was at R7 by the time I left the chapter one area ;) What am I missing out on, equipment?

Pretty much just equipment. The renown gear gets better but it almost always has the wrong stats on it for your class. As a shaman most of my renown gear has toughness and wounds on it. which is nice I guess, but where's my int and will gear?

J Arcane
10-13-2008, 09:45 AM
Pretty much just equipment. The renown gear gets better but it almost always has the wrong stats on it for your class. As a shaman most of my renown gear has toughness and wounds on it. which is nice I guess, but where's my int and will gear?
They did the same thing in WoW. All the PvP gear was just massive amounts of Stamina and usually little else. It was nice for my Warlock because Stam was an actually important stat for me, but some other classes sort of got boned, especially other casters, unless they also came with a butt ton of spell damage.

Kryopsis
10-13-2008, 03:42 PM
Pretty much just equipment. The renown gear gets better but it almost always has the wrong stats on it for your class. As a shaman most of my renown gear has toughness and wounds on it. which is nice I guess, but where's my int and will gear?

Not necessarily: the set items are generally well tailored for the class in question. I find that PvP gear is pretty much the best in the game.

danielOut
10-13-2008, 03:49 PM
Not necessarily: the set items are generally well tailored for the class in question. I find that PvP gear is pretty much the best in the game.

The non-set pvp gear, in T3 with my Ironbreaker, is pretty horrible. Early T3 drops/quest rewards are vastly superior. However, you're right, the sets are nice. Wearing Devastator right now... just need the chestpiece and I'll have it complete!

sparkfizt
10-13-2008, 05:35 PM
Destruction successfully sacked Altdorf on Averheim early sunday morning.


Folks,

*Assuming* that no exploits were used and that destruction didn't take advantage of any of the things that will be fixed/tweaked in the next patch, then they deserve congratulations for the first taking of a city. I'll get the full scoop on this this week.

Now, as to the whole 2AM thing, well, if you want to play an RvR game, there will be times where one side will have a numbers advantage and they will use that advantage. The fact that this is the only city that has been taken out of our 55 servers means that the system is certainly not broken, borked or really messed up. If this had already happened on just our high pop servers, well, then maybe we'd be a little worried but we are 3 weeks since the game's launch and a city has been taken on only one server. From what I've heard, destruction got real organized and did what a large organized force would do against a non-organized (not disorganized since there is no inherent overall organization unless the players make it so) force, they defeated that force. We will look at all the data, look at what's going in 1.0.3 and if we need to make some new tweaks, we certainly will do so but again, a city has only been taken on one server so far in 3 weeks.

What amuses me about some of the stuff people have been saying is that on one hand, people say "Gimme more open RvR!" but on the other hand *some* people are saying "But it's not fair, they had more people than us!" and at the same time some people are saying "We hate scenarios!" If you want a true open RvR game then you should not complain about numerical or time-of-day advantages in terms of "Mythic FIX!" This is why it is quite difficult, if not impossible, to satisfy all the different needs/wants of the players. We can't make sure that all realms have the exact same population no matter what we do even if we were draconian in our efforts. No MMORPG of this type (DAoC, WoW, etc.) has ever had an exact 50/50 split and I doubt any will. We can't force the players to all log on to the game at the same time. If we were to say that city sieges could only happen during a certain time then we would still have people complaining, saying "It's our time Mythic, let us attack it when we damn well want to!!!" or "Our alliance can't get things going until late at night and Mythic is stopping us from attacking!!!!" and if we buffed up the defenses like crazy, people would say "OMG, now nobody has to defend the city, this isn't fair. This isn't an RvR game!" etc. People have been saying "Where's the war in WAR Mythic????" and now that a very organized group has taken a city without exploiting (apparently), now some people are saying "OMG, you mean we could lose because they were more organized and willing to fight? That sucks!"

Again, I'm not saying that the taking of Altdorf was perfect, done beautifully, working as intended, etc. since I don't have all that data yet. I'm also not saying that after looking at the data we aren't going to tweak things. However, I will say that if destruction did everything they needed to do lead up to the siege *properly* and then took it over a 7 hour period, that was a pretty special event. And in the coming weeks as we add more rewards and incentives for defending a city as well as the disincentives, I hope that people will more readily leap to the defense of their cities if they come under siege.

As to the whole "But we didn't know about city being under siege thing" well, I'll talk to the team this week and make sure that the notification systems that are in the game currently are working as they should be and even if they are, I'll do a review and see if they need to be buffed up some more. However, if people don't want to leave what they are currently doing in order to defend their cities, that is their choice not ours. We'll provide the incentives/disincentives for participating in the defense of a city but it is, as always, up to the players to make their own choices about this aspect of the game.

Mark


It looks like it fell to a daoc style alarm clock raid on sunday morning with a rather overwhelming amount of destruction attacking.
http://vnboards.ign.com/warhammer_online_age_of_reckoning_general_board/b22997/108963954/p1/?4
(sorry for linking to VN boards)

Kryopsis
10-13-2008, 05:42 PM
I don't see a problem with this. Jacobs makes some very good points in his post, something I cannot say about the people on the VN Boards.
So Altdorf was taken over, on one server, by an organized raid yet people whine about game balance.
If there is one thing I utterly despise about MMO games is how eager people are to criticize the game and complain about balance issues rather than suck it up, learn to play and do better next time.

EDIT: Oh yeah, thanks for linking the post and the thread. I am just upset to read some of the posts because this is exactly why I stopped going to warhammeralliance.com.

sparkfizt
10-13-2008, 05:57 PM
Yeah it's the trouble of open PVP, the organized deserve to, and wil, win :P I can understand the complaints about alarm clock raids, there's nothing more lame then going to bed and waking up to find the city gone.

Reading more into the sack it looks like it technically was'nt completely sacked. It appears that the attackers were unable to complete all the PVE raid content (killing leaders/kings) so the city did'nt end up reverting to level 1.


Folks,

Sorry for the delay in posting here about this but I wanted to make sure I had all the facts before jumping into this issue.

1) Regarding the Fortress Lords and Guards - Unfortunately, they weren't set up with their proper abilities in the current build and as such, were a lot easier to kill than they should have been. That error has already been corrected. These guys were supposed to be difficult to kill in their own right but in the last version, they were able to knocked out with a weak left.

2) Banker/AH missing in the refugee camp - Losing a city is not supposed to be fun. It is intended to hurt but not give players a reason not to log in while their city is contested/sacked. Both of these guys were supposed to immediately spawn and stay in place in the camp when a city is in the contested/sacked state. Obviously they didn't (or they did and then they vanished) and this will be corrected. Again, keep in mind that we want people to defend their city and we will provide incentives (more on this later) and disincentives for doing so or failing to do so.

3) I want to help defend the city but I'm too low! Yeap, unfortunately that's correct. Cities were meant to be defended by players above level 30. If we allow all players to defend their cities in the instances, they might be taking a spot from a higher level player who has a better chance to succeed. We will talk about this more in the office next week but right now, we don't see the need to change this.

4) As to the 48x48 instances, we will look at upping the size of the instances as we make more improvements/tweaks to the engine. We want these battles to be fun and while we could easily make them 200x200 code/design wise, the strain that it would put on a large percentage of machines would make it a lot less fun for those people.

5) Apparently a banker, AH, etc. found their way to the War Quarters. They were not supposed to be there in the first place and we will correct that.

6) Altdorf was level 5 after the attack - It should be, the city was defended successfully.

7) The notion that the overpopulated side wins every time - This is simply not true under most conditions. If your realm refuses to defend its own city, well, yes, you will lose as you should. This is an RvR game and if your side won't defend their own realm, they deserve to lose. Based on the realm ratios we have seen on all our servers, any imbalance on the servers so far would not come close to guaranteeing success for that realm.

8) I saw lots of destruction teams running through undefended instances and they were scoring like crazy! - Not according to our numbers. Players can run these instances if there are no defenders because that is one of the points of being there. How boring would it be to work your way up there and have to sit around and do nothing because the other side isn't there? So, we let them run instances and contribute to the Victory Points but their contribution is very small. We'll recheck those numbers again this week but from what we've seen so far, the contribution was as small as it should have been.

9) Late night/early morning raids suck - Yeap, but that's part of this type of game. We either say no city capture during certain hours or leave it up to the players. Since players get organized at different times of the day, we're going to leave it as it is especially since your side can do the same things to them. OTOH, we have tweaked the mechanics for zone capture so that it will be even harder to pull off the early a.m. attacks. This will be part of the next patch.

10) Altdorf was never captured but merely contested. The defenders did a great job and held them off. Also, we will be making some changes in the coming weeks so that the defenders will get new goodies for successfully defending their city. This should serve as more encouragement for doing your civic duty.

11) The city was contested for 24 hours, is that working as intended? - No, it was a bug. An attack/defense was never supposed to last that long. It will be fixed in the next version of the game. As to what the time is, we'll still talking about it. It was supposed to be 1/2 of that time but even that may be too long, we'll see.

12) Why are PQs part of the city sieges? - We talked about this in beta but once a city is captured the attackers will participate in PQs that will help determine how long the city will be theirs to enjoy. If they do those PQs well, they will get to hold the city for a longer period of time.

13) Reikland was taken very quickly - We're looking into this, it certainly sounds like a bug, that is not how it is supposed to work.

Okay, so that's my wall of text on the siege of Altdorf. What it boils down to is that this is an RvR-centric game and people will have to come to the defense of their city if they want to keep it. We're constantly tweaking the numbers and the mechanics so that it doesn't boil down to a pure numbers game (3-1 advantage = auto win!) but if people want to participate in an RvR game then they have to expect to lose their city if their realm won't defend it. Cities are intended to be taken but not as quickly as Altdorf was contested (not captured) this time and they are not intended to be lost during a quick early morning zerg we'll continue to tweak the mechanics so it isn't. As we've said before, taking a city is supposed to be a complicated undertaking and even though Altdorf entered a contested state, it wasn't lost.

Mark

Hotcod
10-13-2008, 06:43 PM
Sound rather cool over all... nice to know that it was only contested and even that may have been easier than it should have been... shows that even an organised late night raid dose not mean you will win... if anything it's coming across a bit to hard

rifter
10-14-2008, 10:01 AM
That was my server, and yes, they did roll in faster than we were told they should. These things should ramp up over many hours, not 1/4 of a day, which is what occured. At this moment, there IS a very large imbalance between Order and Chaos. In the coming weeks, as more T2/T3 players make it into Tier 4, the imbalance will be fixed, but it will still take time. On our server, there is a very large group of highly organized Destro guilds. They are good. Our ramshackle, alliance (Team Averhiem - Realm Police) is pretty good at stopping them. I know that on one day this weekend, Order owned EVERYTHING. It was pretty cool. But, the early morning raid was kind of obnoxious. It is one thing to take over a keep, or set of keeps when people are sleeping. It is something ENTIRELY different to lock out Altdorf, and remove our ability to run quests and all inside of our home city. That is the problem. They gimped order for a while on that day, on a weekend, that people would LIKE to play... and it kind of sucked.

Lint of Death
10-14-2008, 10:54 AM
All's fair in love and WAAAAAAAAAAAAAAAAAAAAAGH!!!