H.Bogard
03-24-2009, 12:16 AM
He talked about a lot of things, ranging from digital distro competition being beneficial to the consumers, to yesterday's casual games being the hardcore games of today.
"Before digital distribution, Comp USA was notorious for making you pay... they were real bastards. You would constantly have to write them checks to get them to carry your product. And I think one of the reasons why they went under--they couldn't leverage that anymore. We could walk to them and say, 'Hey, too bad, we can put our thing on our thing and we're still going to make a lot of money.'"
But Wardell cautioned against rooting for a single digital platform, repeating comments from a recent editorial where he questioned Steam's assumed dominance.
"Be careful wishing there is only one distribution platform. You want these guys competing, because what will happen is if you don't have alternatives, is that you do not want to have one distributor to lean on you to give them specials, or special pricing just for them. Because then your options as a game developer go down."
A lot more interesting stuff in there. Read the whole thing here. (http://www.shacknews.com/onearticle.x/57799)
"Before digital distribution, Comp USA was notorious for making you pay... they were real bastards. You would constantly have to write them checks to get them to carry your product. And I think one of the reasons why they went under--they couldn't leverage that anymore. We could walk to them and say, 'Hey, too bad, we can put our thing on our thing and we're still going to make a lot of money.'"
But Wardell cautioned against rooting for a single digital platform, repeating comments from a recent editorial where he questioned Steam's assumed dominance.
"Be careful wishing there is only one distribution platform. You want these guys competing, because what will happen is if you don't have alternatives, is that you do not want to have one distributor to lean on you to give them specials, or special pricing just for them. Because then your options as a game developer go down."
A lot more interesting stuff in there. Read the whole thing here. (http://www.shacknews.com/onearticle.x/57799)