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View Full Version : Slight change to DK creation at launch


Arilin
10-06-2008, 03:49 PM
Looks like at launch you will not be able to create a character on any server as a DK. Only a server you have a 55+ at. Minor change, and it might control the population at launch a bit more. Might make it more managable.

crazyD
10-06-2008, 03:53 PM
Is this referring to Donkey Kong? Is there a new Donkey Kong MMO coming out?

Arilin
10-06-2008, 03:54 PM
Yes.

Yes there is.

I have a level 70 barrel. I raid full time. I just recently downed Mario'jaden.

Troggles
10-06-2008, 03:55 PM
That's good. Now new servers won't be loaded with DK's. Also, you can't just level up on a PVE server and then go create the DK on a PVP server. I guess this isn't much of an issue anymore, with being able to transfer characters between the two.

crazyD
10-06-2008, 04:01 PM
Hmm... I guess this is one of those threads that only make sense to the people playing the game (WOW or WAR, I would guess).

If there is a Donkey Kong MMO coming out, I'mma roll one of those bouncing spring things. Those fuckers are brutal. Or, if I want a Good character, I'm rolling Hammer.

Arilin
10-06-2008, 04:04 PM
Hmm... I guess this is one of those threads that only make sense to the people playing the game (WOW or WAR, I would guess).

If there is a Donkey Kong MMO coming out, I'mma roll one of those bouncing spring things. Those fuckers are brutal. Or, if I want a Good character, I'm rolling Hammer.


Yeah sorry. WoW related. Deathknight specifically.

Telefrog
10-06-2008, 04:09 PM
Funny. I always assumed this was how it would work. Well, I guess it's good news to me since it doesn't change my expectations.