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violent
02-23-2009, 01:41 PM
http://img178.imageshack.us/img178/7397/590494d54ebe8eda5858c48.png (http://www.colonyofgamers.com/cogforums/showthread.php?t=6100)

Our very own Rune_74 was kind enough to interview Basilisk Games (http://www.basiliskgames.com/) on their upcoming title Eschalon: Book 2. They discuss their jump to Steam, being fairly new developers, changes from the first title in the sequel and much, much more. Even included an exclusive screenshot just for us. Certainly a good read and highly recommended. Full interview inside.

violent
02-23-2009, 01:41 PM
1. Ok, for the people who don't know about Basilisk games, can you tell us a little about your company? Like when you started and why RPG's.

Basilisk Games begin in 2005 after I lost my job as a Network Administrator. For several years prior, I had been taking notes and creating test engines for what I thought would be my ideal RPG. It was all just a hobby back then, but when I found myself unemployed and unable to find any work, I decided to take the ultimate gamble and use all my savings to establish an independent game studio.


2. Eschalon: Book 1, your first game, has been out for just over a year now. How do you feel the reception of that game has been?

We are really happy with the reception of Book I. To be honest, we set our original sales estimates low because we wanted to be realistic about how a game like this could perform in a marketplace dominated by MMOs and Action RPGs. We ended up beating those original sales estimates which is incredibly thrilling for us, but I always feel that I need to put a realistic spin on our success for others who have dreams of following our lead- Book I has sold well for a first time independent title, but our sales are not even a fraction of what a game like Fallout 3 has seen. The only thing saving us from failure is that we have a very small studio with very little overhead, so we've been able to survive. If we were larger and had 3-4 salaries to support, we would have closed our doors by now. It is incredibly important for a small studio to get every single sale we can.

http://img520.imageshack.us/img520/8112/eb2screen1.png

3. So, has adding it to the Steam library has helped stimulate some new sales and fans that may have not been familiar with the game?

We're unsure at this point. Takes at least 30 days before the first month's sales figures come back, but we have seen a nice increase in traffic on the website so we are being optimistic.


4. A lot of developers cut features from games as the development advances, did you cut anything you regretted from Eschalon: Book 1?

We were fortunate in that we were able to get most everything that we wanted into Book I, but certainly in the end some corners had to be cut. Food and Water as a requirement was cut from Book I, horses and crossbows were cut, and a few other thing which I won't mention now because they are ideas that might make it into a future game!

http://img520.imageshack.us/img520/3750/eb2screen2.png

5. So, did any of these features make it into Eschalon: book 2?

Food and water requirements are back in, but as an optional game rule (if you don't want to bother with feeding your character, just turn the rule off). Unfortunately horses did not make it because of limitations with our current engine, and crossbows were deemed pointless after some extensive research and a discussion on the subject with a historian of medieval weaponry.


6. Can you list off some of the other new features that have been added?

There are so many! I really encourage anyone who is looking forward to Book II to head over to our website and browse the forums- I believe a fairly comprehensive list of new features is posted there. But to sum it up, Book II has a new 1024x768 default resolution, gender selectable characters, changing weather that can affect gameplay, new skills, new challenges, new goals, larger game world, and much, much more.

http://img6.imageshack.us/img6/4079/eb2screen3.png

7. With all of those features which excites you the most?

I can't say that any one feature is more exciting that another. All these new features are coming together to make Book II feel completely fresh yet comfortably familiar. That itself is probably what is most exciting about the sequel- that it does not feel like a "remix" of the first game.



8. How have you changed combat to make it a bit more strategic?

We have added a few options which increase the tactical aspect of combat. For starters, there is now a "Combat Mode" selector that switches between four styles: Normal, Power, Finesse, and Parry. For example, selecting Power mode allows your character to use extra force while attacking with a weapon to incur 20% more damage, but at a -20% ToHit penalty. The opposite is true when using Finesse mode, where you gain 20% more ToHit accuracy at a cost of 20% less damage. The third mode is Parry. While in Parry mode, all the skill points you possess in the weapon that you are holding are applied to your Armor Rating- so if you have a sword skill of 10, these 10 points are added to your Armor Rating. However, this defensive posturing has a penalizing effect on your ability to attack, as both your ToHit and your maximum damage are reduced by 20%.

http://img18.imageshack.us/img18/6779/eb2screen4.png

9. There were two major complaints for the first game, length and speed of walking, have these been addressed in book 2?

Yes, we've increased the walking speed by about 20%. This gives the character a quicker stride and allows you to cover more ground in less time. Also, we've added more QuickTravel points so that once you've reached specific destinations, you can add that location to your QuickTravel menu and instantly return with the click of your mouse.


As for the length of the game- Book II's regional areas and dungeons are larger than its predecessor, and we've extended the limit of your character's development out to level 30 (Book I has a level cap of 21). Our goal is to make Book II about 15 to 20 hours longer than Book I.


10. Here is a question I'm sure you are dreading, when is the release date?

And for the overused, cliche response: "When its done". No seriously, we are really doing everything we can to have it ready to go by this summer (probably late summer). Our original schedule was pushed back by six months due to all the additional engine enhancements and features we've decided to implement.

http://img207.imageshack.us/img207/5493/eb2screen5.png

11. After Eschalon: book 2, what is the plans for Basilisk Games?

Of course we are going to be focusing on wrapping up the trilogy with Book III, but we will also be revealing our next game outside the Eschalon universe. More info on this will be revealed later this year, but we can say it will use a completely new engine and it will be sci-fi based, not fantasy. We will be developing both titles simultaneously, though it's far to early to say which game we are likely to finish first.


I can also say we have no plans to use the Eschalon Isometric engine beyond these three games. Along with Book III, we hope to release many of the in-house tools we used on the trilogy so that others can make their own adventures for many more years.


12. Finally, how receptive are you to fans suggestions and how important is your fan base?

Very! Our entire design process centers around listening to our fans, and Book II is a culmination of hundreds of suggestions gathered from fans of Book I. However, at the end of the day, we insist upon staying true to the design principals of the series- that Eschalon must remain an authentic old-school role-playing experience. As we've said a dozen times in the past, we are not trying to reinvent the genre and we are not trying to produce the ultimate gaming experience for the largest market demographic- we are making a classic old-school role-playing adventure, nothing more, nothing less.

http://img23.imageshack.us/img23/4792/eb2screen6.png

roboninja
02-23-2009, 02:19 PM
I like the answers, especially those that reinforce what this game is; an old-school RPG. I still have to put more time into Book I, but I feel confident when I say I will be picking up Book II as well.

LongStepMantis
02-23-2009, 03:14 PM
Great read, awesome game. :D

First the negative. I, for one, am glad as hell that they had to cut food and water requirements in Book 1. I can't think of very many games that had "hunger" where it wasn't a huge pain in the ass. A lot of older RPGs used it, and I never, ever liked it. So I'm not too happy about that "upgrade".

Now the many positives. Just from the screens, I'm glad to see the quick buttons moved to the middle of the screen between the text and picture window. Also, increased walking speed! Wooooo! :D
The day/night cycle is actually pretty fun, so the addition of weather conditions that can actually have an in-game effect sound great. The combat styles option sounds like it would be great for adapting on the fly. So overall, a lot of good improvements...and one bad one. But that's just my opinion.

Libuke
02-23-2009, 03:46 PM
Great read, awesome game. :D

First the negative. I, for one, am glad as hell that they had to cut food and water requirements in Book 1. I can't think of very many games that had "hunger" where it wasn't a huge pain in the ass. A lot of older RPGs used it, and I never, ever liked it. So I'm not too happy about that "upgrade".

Now the many positives. Just from the screens, I'm glad to see the quick buttons moved to the middle of the screen between the text and picture window. Also, increased walking speed! Wooooo! :D
The day/night cycle is actually pretty fun, so the addition of weather conditions that can actually have an in-game effect sound great. The combat styles option sounds like it would be great for adapting on the fly. So overall, a lot of good improvements...and one bad one. But that's just my opinion.


Good thing the food and drink is optional then.

Jackel
02-23-2009, 04:46 PM
Great interview. One suggestion for you Violent. Remove your signature from the interview. Makes it seem a bit more professional. Just my two cents.

Rune_74
02-23-2009, 04:46 PM
I like the fact that he gave alot of choices how to change your game to how you want it. I think I should have posted this other info with the interview so you can see there are other great changes to be excited about:

Book II continues with Eschalon world events where Book I ended, though no previous experience with Book I is needed to enjoy Book II.

Book II will be available for Windows, Macintosh (Universal Binary) and Linux-based computers.

Play as a male or female character.

1024 x 768 native resolution.

Most tiles have been re-rendered to take advantage of the higher engine resolution. Hundreds of new graphic elements, tiles, sound effects and music means Book II is not just a remix of the previous game.

New weather effects: snow, rain, and thunderstorms. Weather isn't just an effect; severe weather effects gameplay stats and skills.

Additional skills and improved skill balancing.


Improved GUI including additional save game slots, increased number of Inventory and Quick Slot spaces, Key Ring and Recipe book, and much more!

"Equipment configuration" presets for convenient swapping of entire armor and weapons sets.

New difficulty modes and tracked statistics add to replay value.

violent
02-23-2009, 04:49 PM
Great interview. One suggestion for you Violent. Remove your signature from the interview. Makes it seem a bit more professional. Just my two cents.

No, you are correct. I was unable to remove it once posted. Shouldn't happen again.

EDIT: Actually, I found it.

Rune_74
02-23-2009, 04:54 PM
Hey I`m ok with it, thanks for doing that for me violent...next time I think I will be fine...may work on some more stuff for you guys...doing some investigations.

I just really want this to help out Basilisk, problem with the immortal machines part here is you guys don`t get the visibility of the main site, almost got to look at a way of splitting the main CoG with a spot for Immortal to be there as well.

violent
02-23-2009, 04:55 PM
Hey I`m ok with it, thanks for doing that for me violent...next time I think I will be fine...may work on some more stuff for you guys...doing some investigations.

I just really want this to help out Basilisk, problem with the immortal machines part here is you guys don`t get the visibility of the main site, almost got to look at a way of splitting the main CoG with a spot for Immortal to be there as well.

Already working on changing that.

Jackel
02-23-2009, 04:56 PM
Hey I`m ok with it, thanks for doing that for me violent...next time I think I will be fine...may work on some more stuff for you guys...doing some investigations.

I just really want this to help out Basilisk, problem with the immortal machines part here is you guys don`t get the visibility of the main site, almost got to look at a way of splitting the main CoG with a spot for Immortal to be there as well.

Maybe post it as IM new? Doesn't that get onto the RSS feed if its in the news section?

Rune_74
02-23-2009, 04:57 PM
Already working on changing that.

Awesome, been great workin with you so far....

violent
02-23-2009, 04:57 PM
Maybe post it as IM new? Doesn't that get onto the RSS feed if its in the news section?

Negative. Two separate entities.

Awesome, been great workin with you so far....

Pleasure is mine.

LongStepMantis
02-23-2009, 04:57 PM
Good thing the food and drink is optional then.

Excellent. I could have sworn it didn't say that before, but probably just my mistake.

And yes, it will be turned off.

Rune_74
02-23-2009, 05:00 PM
I believe you can turn off deteriating weapons as well....I think it makes the game semni modable:)

LongStepMantis
02-23-2009, 05:21 PM
I believe you can turn off deteriating weapons as well....I think it makes the game semni modable:)

Unlike hunger and thirst, I don't really mind when games have equipment durability. It has a lot to do with the fact that your equipment degrades through use, whereas hunger tends to usually be based on elapsed time.

Rune_74
02-23-2009, 05:29 PM
Was talkin to thomas....he is very happy with the interview thinks it looks great.

violent
02-23-2009, 05:30 PM
Was talkin to thomas....he is very happy with the interview thinks it looks great.

Awesome to hear. We appreciate him taking the time.

Rune_74
02-23-2009, 05:31 PM
He loves the publicity, these games live and die by word of mouth. Said he is going to try and stop in soon. But, being a small game company his days get very busy.

violent
02-23-2009, 05:32 PM
He loves the publicity, these games live and die by word of mouth. Said he is going to try and stop in soon. But, being a small game company his days get very busy.

He's about to get a little more.

Rune_74
02-23-2009, 05:34 PM
You know Violent we could help alot of these little guys get the notice they deserve. I could be talked into doing a series of these...

violent
02-23-2009, 05:36 PM
You know Violent we could help alot of these little guys get the notice they deserve. I could be talked into doing a series of these...

It would be impossible to support such action more than I already do. Anything you want to contribute will have a place here.

Rune_74
02-23-2009, 05:41 PM
Cool, let me do some research I know a few other guys that may have some interest....depends on my time so no promises....and with release of Eschalon maybe I can talk thomas into another one...:)

violent
02-23-2009, 05:41 PM
Cool, let me do some research I know a few other guys that may have some interest....depends on my time so no promises....and with release of Eschalon maybe I can talk thomas into another one...:)

You know how to reach us.

Rune_74
02-23-2009, 05:42 PM
Awesome, just saw the link on the main site. See we make that much more difference to these guys...they do not have the budget to make the drives the big companies do...

MagGnome
02-23-2009, 06:02 PM
Great interview - thanks a lot Rune!

I am very excited for this. I'm loving the first game, and the improvements to the second one sound fantastic. A higher resolution, more stat tracking and character customization, weather, etc. are all things I've been wanting to see.

I'll be turning off that food and water requirement though - I'm really glad it's optional.

This is a day one purchase for me, and I hope these guys are around for a long time to come.

Edit - Also, the faster walking speed will be much appreciated. The first game's walking speed is definitely too slow.

Edit 2 - It's such a small thing, but I'm glad they are adding a key ring and recipe book. I'm carrying several keys around with me, and I fear dropping any of them lest I happen upon the doors that they belong to.

Rune_74
02-23-2009, 06:05 PM
Well, honestly...you want them around for awhile...get out there and tell anyone and everyone...every sale counts for these types of companies.

I personally love food and water requirements...heh....also, just so you know weather will effect sneaking and other skills...so I believe.

They actually have acheivement like things in the new game...

I assume I will be playing a beta copy in the near future(I`m beta tester for life for them, hehe even got promised free games this without asking for anything....I do buy a copy though, least I can do for him)

Lekon
02-23-2009, 06:08 PM
I bought the game a ways back and loved it then. Still really enjoy it. We should indeed do some more of these interviews. Other games I can think of that deserve exposure:

Magi, Spelunky, Zakiton (Zatikon? ) and Kingdom Elemental.

biosc1
02-23-2009, 06:08 PM
Great interview - thanks a lot Rune!

I am very excited for this. I'm loving the first game, and the improvements to the second one sound fantastic. A higher resolution, more stat tracking and character customization, weather, etc. are all things I've been wanting to see.

I'll be turning off that food and water requirement though - I'm really glad it's optional.

This is a day one purchase for me, and I hope these guys are around for a long time to come.

Edit - Also, the faster walking speed will be much appreciated. The first game's walking speed is definitely too slow.

Between your rants in the other thread and this interview, they have gained another sale from me. First thing I'll get when I get home today :)

Voodoo
02-23-2009, 06:09 PM
They are also welcome to be on the IM Podcast. :)

MagGnome
02-23-2009, 06:13 PM
Unlike hunger and thirst, I don't really mind when games have equipment durability. It has a lot to do with the fact that your equipment degrades through use, whereas hunger tends to usually be based on elapsed time.

I don't mind durability as long as I can see how much "health" a weapon or other item has remaining. The first game seems to incorporate durability, but there's no way to tell how worn down an item is until it breaks! Luckily I've only had this happen a few times, and I usually end up reloading. :o

Rune_74
02-23-2009, 06:15 PM
They are are also welcome to be on the IM Podcast. :)

Awesome thanks Voodoo, I will let him know...he is pretty reluctant to do personal interviews...turned down 2 before mine. He is an awesome guy though, and I think we are actually making a difference.

I`m very seriously considering to a column on games like this, eschalon and basilisk games are really important to me....been a good two years of chats with him now.

MagGnome
02-23-2009, 06:16 PM
They actually have acheivement like things in the new game...

:eek: There goes my free time!


Between your rants in the other thread and this interview, they have gained another sale from me. First thing I'll get when I get home today :)

Yay! Seriously, I hope you love it. I've been a big cheerleader of this game ever since I stumbled upon it a couple of weeks ago.


They are are also welcome to be on the IM Podcast. :)

That would be great! I'd love to hear Thomas on the podcast. :)

Rune_74
02-23-2009, 06:17 PM
I don't mind durability as long as I can see how much "health" a weapon or other item has remaining. The first game seems to incorporate durability, but there's no way to tell how worn down an item is until it breaks! Luckily I've only had this happen a few times, and I usually end up reloading. :o

Don`t qoute me on this but I believe there are two new skills....repair and gathering...one to fix items and the other to gather water and food...

violent
02-23-2009, 06:17 PM
I'll certainly be picking these up once I'm able to start buying things for pleasure again.

MagGnome
02-23-2009, 06:18 PM
Don`t qoute me on this but I believe there are two new skills....repair and gathering...one to fix items and the other to gather water and food...

I hope you are right!

Although I do think it would be funny if you had to put points towards gathering water. ;)

Drakensang has two skills that I think would work great in Eschalon - Plant Lore and Animal Lore. Obviously these types of things require quite a bit of work, but they'd be great in the game.


I'll certainly be picking these up once I'm able to start buying things for pleasure again.

I don't think you'll regret it. :)

biosc1
02-23-2009, 06:22 PM
Yay! Seriously, I hope you love it. I've been a big cheerleader of this game ever since I stumbled upon it a couple of weeks ago.

Which reminds me...

..adding Dangerous High School Girls in Trouble!™ (http://store.steampowered.com/app/27400) as well :)

Rune_74
02-23-2009, 06:22 PM
Hey guys, if you haven`t already try the demo...

http://basiliskgames.com/book1.html

violent
02-23-2009, 06:23 PM
I don't think you'll regret it. :)

It looks awesome. Looks like it's right up my alley. This city though, too many people fighting for the same jobs. Maybe I'll bunk with one of you CoGers and restart my career elsewhere.

Hey guys, if you haven`t already try the demo...

http://basiliskgames.com/book1.html

Downloading now.

Rune_74
02-23-2009, 06:25 PM
Hehehe the good news violent....is that its 14.99 on steam:)

MagGnome
02-23-2009, 06:27 PM
Which reminds me...

..adding Dangerous High School Girls in Trouble!™ (http://store.steampowered.com/app/27400) as well :)

I know. I'm going to be all over that game soon enough. As if I needed any more to play. :o


It looks awesome. Looks like it's right up my alley. This city though, too many people fighting for the same jobs. Maybe I'll bunk with one of you CoGers and restart my career elsewhere.

Good luck with the job hunt! Things are crazy out there, that's for sure. I'm not too fond of my job, but I'm buckling down and bearing with it, and I'm really glad that I am employed.

violent
02-23-2009, 06:27 PM
Hehehe the good news violent....is that its 14.99 on steam:)

I know. Unfortunately, I cannot to any outside spending at the moment. Like, at all. It's killing me what with all the awesome games coming out but at the same time it's a good thing. Discipline and all that.

Good luck with the job hunt! Things are crazy out there, that's for sure. I'm not too fond of my job, but I'm buckling down and bearing with it, and I'm really glad that I am employed.

Thank you. It's a little disconcerting when a job listing immediately gets 5000 applicants. I'd have to tumble into the interviewers office to really stick out.

Rune_74
02-23-2009, 06:29 PM
I`m sorry to hear that man....the good news is with your help here you are helping them out and they will be here when you are ready.

I`m in the canadian navy myself...so my job security is good....however I am away alot.

violent
02-23-2009, 06:30 PM
I'll live. Until then though, the demo will make due.

MagGnome
02-23-2009, 06:45 PM
Thank you. It's a little disconcerting when a job listing immediately gets 5000 applicants. I'd have to tumble into the interviewers office to really stick out.

The same thing is going on here in the Twin Cities. A lot of decent jobs are getting a ton of applicants. I'd love to work for the University, but jobs there are in very high demand right now.


I'll live. Until then though, the demo will make due.

I had a lot of fun with the demo. The best part is that the whole thing carries over into the full version, if and when you upgrade. Even if you buy the game from Steam you will keep your characters, saves, and progress.

violent
02-23-2009, 06:49 PM
Awesome news about the stat carryover. Thanks.

Rune_74
02-23-2009, 07:40 PM
I`m glad you will get to enjoy the demo....we have over 300 views in an just over 5 hours not bad so far.

roboninja
02-23-2009, 09:28 PM
Check your Steam games list, violent. :)

violent
02-23-2009, 09:31 PM
Check your Steam games list, violent. :)

Hah! I love you man. People, Roboninja deserves all the love as he was generous enough to gift me a copy. Thank you brother.

MagGnome
02-23-2009, 09:33 PM
Check your Steam games list, violent. :)

Major kudos to you Mr. Roboninja. :D

mister slim
02-23-2009, 09:34 PM
Which reminds me...

..adding Dangerous High School Girls in Trouble!™ (http://store.steampowered.com/app/27400) as well :)

Nice, it's $9 on Steam. Anyone who hasn't bought it had better have a damn good excuse.

MagGnome
02-23-2009, 09:35 PM
Nice, it's $9 on Steam. Anyone who hasn't bought it had better have a damn good excuse.

Um, I don't like girls? :p

I'll be buying it soon enough.


Now that you have the game Violent, I better see you playing it. ;)

Rune_74
02-23-2009, 09:36 PM
Awesome....never knew you could gift like that since I never used steam before.

If i knew that I would have done the same...I hope you enjoy it, and thanks for all your help.

violent
02-23-2009, 09:37 PM
Now that you have the game Violent, I better see you playing it. ;)

Just finished installing it.

roboninja
02-23-2009, 09:38 PM
Just wanted to make sure Basilisk got the sale it deserved. Plus, violent deserves it as well.

Steam just makes this stuff so damned easy.

MagGnome
02-23-2009, 09:38 PM
Violent - don't forget to join us in discussing the game in this thread:

http://www.colonyofgamers.com/cogforums/showthread.php?t=5680

Also, a bit of advice - if the game is running sluggish for you, try the OpenGL option in the opening menu. I found that this made a huge difference for me, but it depends on your setup.

violent
02-23-2009, 09:39 PM
Violent - don't forget to join us in discussing the game in this thread:

http://www.colonyofgamers.com/cogforums/showthread.php?t=5680

Also, a bit of advice - if the game is running sluggish for you, try the OpenGL option in the opening menu. I found that this made a huge difference for me, but it depends on your setup.

Will do, thank you.

mister slim
02-24-2009, 01:38 AM
Um, I don't like girls? :p

I'll be buying it soon enough.


Now that you have the game Violent, I better see you playing it. ;)

Some of the potential lead characters are kind of... masculine, if you know what I'm saying...

Anyway, Keith Nemitz, who mostly developed the game, has said recouping the money he invested into the project is looking unlikely. So I'm going to push it as much as I can, cause I love games that are well-written and smart. Sorry that you prefer your games hacked-together and dumb.

MagGnome
02-24-2009, 06:35 AM
Some of the potential lead characters are kind of... masculine, if you know what I'm saying...

Anyway, Keith Nemitz, who mostly developed the game, has said recouping the money he invested into the project is looking unlikely. So I'm going to push it as much as I can, cause I love games that are well-written and smart. Sorry that you prefer your games hacked-together and dumb.

Are you addressing me with that last sentence? :p

It's a shame that the guy isn't going go recoup his investment. I've heard nothing but great things about Dangerous High School Girls.

Spigot
02-24-2009, 07:18 AM
I am just starting this game but it gives me the kind of warm, fuzzy feeling I had spending that one magical summer in my basement apartment blasting through Baldur's Gate 2 and the expansion.

I have only dipped my toes into Eschalon Book 1 but if it holds up for the rest of the experience, I'll definately be all over Book 2.

Great interview too, Rune_74. I need to figure out how you guys do this interview thing.

MagGnome
02-24-2009, 05:04 PM
You need to play more Spigot!

BasiliskWrangler
02-24-2009, 11:45 PM
Greetings!

I just wanted to stop in and thank Immortal Machines/Colony of Gamers for taking interest in our game(s) and allowing me to participate in an interview. Rune_74 asked some great questions. It is so rewarding when a new group of gamers discover what we are doing and approve of our old-school approach to RPG design.

Now that I am a registered user, I'll be sure to stop in and post updates from time to time. :)

Thomas
Basilisk Games

LongStepMantis
02-24-2009, 11:50 PM
Greetings!

I just wanted to stop in and thank Immortal Machines/Colony of Gamers for taking interest in our game(s) and allowing me to participate in an interview. Rune_74 asked some great questions. It is so rewarding when a new group of gamers discover what we are doing and approve of our old-school approach to RPG design.

Now that I am a registered user, I'll be sure to stop in and post updates from time to time. :)

Thomas
Basilisk Games

You're awesome and the games you make are awesome. That is all, carry on. :D

Rune_74
02-24-2009, 11:55 PM
Like I said before guys, I just asked questions...Basilisk did the hard part in answering the questions which I think he did a great job.

And he took time out ofa very busy building of Eschalon 2.

LongStepMantis
02-25-2009, 12:06 AM
Like I said before guys, I just asked questions...Basilisk did the hard part in answering the questions which I think he did a great job.

And he took time out ofa very busy building of Eschalon 2.

Don't sell yourself short, I can definitely say you helped drive my interest in the game up. As well as calmly answering my noobish questions and complaints. You get bonus points for that. I can be a real prick once I get going. :D

Hotcod
02-25-2009, 06:32 AM
gosh darn it, the demo kind of had me interested but i'm not really one for hardcore rpgs or old school rpgs (i think they tend to overly punish players in some respects) you but having read this and the other thread i'm a little tempted to pick it up. But i'm not to sure about the price, that said if it ever ends up in something like a steam sale i'll be on it like a shot.

MagGnome
02-25-2009, 06:46 AM
Greetings!

I just wanted to stop in and thank Immortal Machines/Colony of Gamers for taking interest in our game(s) and allowing me to participate in an interview. Rune_74 asked some great questions. It is so rewarding when a new group of gamers discover what we are doing and approve of our old-school approach to RPG design.

Now that I am a registered user, I'll be sure to stop in and post updates from time to time. :)

Thomas
Basilisk Games

Thanks for stopping by! I've been singing the praises of Eschalon here. I think it's great that we've been able to drum up more interest and sales in your great game. I can't wait for part 2! :)


gosh darn it, the demo kind of had me interested but i'm not really one for hardcore rpgs or old school rpgs (i think they tend to overly punish players in some respects) you but having read this and the other thread i'm a little tempted to pick it up. But i'm not to sure about the price, that said if it ever ends up in something like a steam sale i'll be on it like a shot.

The game is tough, but not frustratingly so IMHO. I think that $20 is a good price for this game. I've certainly gotten my money's worth out of it.

Xydarc
02-25-2009, 06:23 PM
Great interview, Rune! It's good to see a developer continue the great tradition established by Ultima, Might & Magic, and Baldur's Gate. Thanks to Mag's continuous postings about this game in the Weekend threads, I'll be purchasing Book I off of Steam when the paycheck hits next week.

MagGnome
02-25-2009, 06:25 PM
Great interview, Rune! It's good to see a developer continue the great tradition established by Ultima, Might & Magic, and Baldur's Gate. Thanks to Mag's continuous postings about this game in the Weekend threads, I'll be purchasing Book I off of Steam when the paycheck hits next week.

Awesome!

Be sure to stop by our little thread and chat with us about your experiences while playing. :)

http://www.colonyofgamers.com/cogforums/showthread.php?t=5680