PDA

View Full Version : The DoWII Thead


Pages : [1] 2 3

Hotcod
01-20-2009, 09:45 PM
That right kids! the beta is up and running, it took a force of will to make my self alt tab out to come post this. If you have soul storm or a dow2 pre order the game should be in you list for download.

I look forward to kill you!

edit:

might be a good idea to list your live tags so we can meet up

HotCod32

Enjoying my self so far, it is very much a mix of coh and dow... i need to mess about with the setting more and find a race i like playing the best so i'm going to go with a few more AI games

SilentScreams
01-20-2009, 10:03 PM
So...tempted.
I keep telling myself I can wait another week...I have a Diablo 2 addiction on the go, and I can feel Dwarf Fortress calling...but I'm so very tempted.

Hellbug
01-20-2009, 10:04 PM
I am going to go pre order it as soon as I can. Just for the beta. I did the same thing with Company of Heroes, so I hope the old WW2 RTS doesn't mind another lady in my bed.

Acidpoptart
01-20-2009, 10:08 PM
I was not planning on picking up Soulstorm and getting this beta early, but since its on sale on Steam right now ($7.50) I figured I might as well complete my DoW collection.

See you all in game :)

Libuke
01-20-2009, 11:22 PM
Pre-ordered and installing beta over-night. I didn't really want to buy soulstorm so this works out much better.

Hotcod
01-20-2009, 11:51 PM
Just had my first public game and kicked ass. I got the champion tag at the end too :) some really epic fights that went on over a few of the points. Position is king for me, one the reason we won (and the win was never really in doubt) was that me and the people i was playing with where moving our units to cover and for better fire arcs and the like while the other team wasn't.

As for races Eldar seem to suit me down to the ground so far. I've not played nids yet but the eldar with a warlock seem to fit in to my play style. The SM are to expensive for my tastes, powerful powerful units but you have to keep them alive or your in trouble. The orks are cheap but weaker and need you to be aggressive and close in for CC. The eldar seem to strike a balance between the two for me. I like the fact i don't have to baby sit as much as you do with SM with out having to go for ork like tactics. It means i can trust my people to do well enough until i can get there and move them around.

The game is still a little micro heavy for my taste. In that i think hot keying is going to be a very important skill. Thankfully you don't have that many units to manage and given that your best off control just one unit at a time (in most cases) it's not a big deal to click the power buttons when you need them.

It is odd that you can't deal with the "mob" like you would in most rts, the only time i really have more than one unit selected is if i want to force fire on a target or move them all to a general spot. Once they get close i move them all in to there own positions...

So over all i'm really rather happy. It's a very different kind of play style... i never got that deeply in to coh and while dow2 owes a hell of a lot to it it feels much more like the kind of game i'm going to enjoy playing for a long time.

I think the best accolade i can give it is that when i'm playing i'm constantly thinking about tactics. Where do i put my units? where will they attack this point from? where will i attack that point from? what units do they have and what units do i need to filed to counter? Dose my team need power or req or to take a point? what ware gear and upgrades are most useful right now? and so on... given this all happens in a very fast paced beautiful looking game that is freaking warhammer 40k... well... if you can't tell i like it by how much i've just spent gushing then let me just say... awesome

Pale Ale
01-21-2009, 12:10 AM
Just had my first public game and kicked ass.

Shit! I'd don;t have to wait till midnight or anything?

<runs around in a circle>

ClannerDelta
01-21-2009, 12:58 AM
Man, that was awesome. After getting my ass handed to me quite thoroughly by a Nid player. I hopped in a 3 on 3 game and went about utterly dominating the game.

On some map with 3 of 4 or 5 VP's at the top, I laid down tons and tons of turrets and mines with shotty scouts + HB/Devastator squads as backup. While the other two on my team struggled to not die, I was swatting the enemy like flies. Was fun. That Champion award just makes me feel like I have a 10 inch penis. :D

Live tag is ClannerDelta if anyone wants to get some games going. The game runs amazingly well. I'm very, very impressed.

Hotcod
01-21-2009, 01:40 AM
2 for 4 so far... i think the times i've lost it's been to teams that are organised. In the last game we almost had them down for points but they made a push and my team couldn't get a concerted push to take a point back. While the other team ganged up at hit us from the bottom of the base. I think my mistake was to try and take points back with out enough force... beacuse they where almost out of points i banked on grabing a point and holding it long enough to finish the game. As it is it meant my forces almost got it but got destroyed eating up resources with out inflicting heavy enough losses to prevent them building up there forces.

Libuke
01-21-2009, 01:42 AM
So apparently Libuke has been taken as a gamertag name, the only time I have played any game with Live for Windows is Kane and Lynch but no email/password combo I could think of would allow me to log in. I don't think I even used it except for a local account. I was wondering if anyone could check to see if there has ever been an activity on that name etc.

I've never seen anyone else using Libuke as a name so I figure it should be me, but I made if I did make it, it would of been when I got Kane and Lynch. No xbox.

Edit: I ask because I know no way of looking at gamertags without login into my own.

ClannerDelta
01-21-2009, 02:00 AM
2 for 4 so far... i think the times i've lost it's been to teams that are organised. In the last game we almost had them down for points but they made a push and my team couldn't get a concerted push to take a point back. While the other team ganged up at hit us from the bottom of the base. I think my mistake was to try and take points back with out enough force... beacuse they where almost out of points i banked on grabing a point and holding it long enough to finish the game. As it is it meant my forces almost got it but got destroyed eating up resources with out inflicting heavy enough losses to prevent them building up there forces.

One thing I've noticed is just how incredibly weak vehicles are. My Mekboy positively raped a Dreadnaught, I couldn't believe it. And from what I've seen so far, the AT squads are quite powerful.

My off map arty call in "Rokz" outright killed a full HP Dreadnaught. It's expensive and slow to get to, but I don't think an off map call in should completely destroy a vehicle.

Hotcod
01-21-2009, 02:02 AM
I just had a look and i can't seem to find a way just to look up a gamer tag with that name... just do what i do when i forget my password or such for something and can't get it back... stick 32 behind it :)

Hotcod
01-21-2009, 02:05 AM
I don't know, i've been having a lot of good time with wraith lords... they do go down but they give out a lot of pain before they do. If some ones set up for being AT then vehicles are screwed but i think that's only fair... if some one is not set up for AT a dready can rip them right up. I think mainly you HAVE to suppourt your vehicles in some form.

As for the strike every ones 'type' of them seems to be rather powerful... never seen one of them take out a full hp dready... that dose seem a bit off

Pale Ale
01-21-2009, 02:23 AM
So apparently Libuke has been taken as a gamertag name, the only time I have played any game with Live for Windows is Kane and Lynch but no email/password combo I could think of would allow me to log in. I don't think I even used it except for a local account. I was wondering if anyone could check to see if there has ever been an activity on that name etc.

I've never seen anyone else using Libuke as a name so I figure it should be me, but I made if I did make it, it would of been when I got Kane and Lynch. No xbox.

Edit: I ask because I know no way of looking at gamertags without login into my own.

Last fall MS changed their EULA for GWL. One couldn't sign in until you went to the website, signed in there, and then excepted the said EULA.

That would be my first guess anyway.

ShivaX
01-21-2009, 02:24 AM
As for the strike every ones 'type' of them seems to be rather powerful... never seen one of them take out a full hp dready... that dose seem a bit off

Its probably similar to CoH. If the shells/rocks land in the right spot and enough of them do it can take out something big. In CoH an atry barrage will rarely kill say a Panther, but sometimes things land just right and you get a few rear armor hits and it happens. Other times the Panther rolls off with barely a scratch.

Hotcod
01-21-2009, 02:52 AM
Just had a fun game with clanner... i think we where clearly the stronger team but there was a point it might have tipped the other way. One of the orcs managed to push to "my" point and had heavy gunners set up in exactly the right place to mow me down if i tried to get to it. Had to bring in wraith lord to push him out which ate up time.

The Eldar weapon platforms are a god send when trying to hold ground early on and later you can get an AT one which is really nice quick counter if they bring out the heavy units. One of those platforms behind cover with some guardian squads took out an warboss a load of orcs and SM and drove off a tech marine commander. Counter is jump infantry or flanking but dear god it felt good to chew them up when i thought for sure i was a dead man

also i decimated some poor guy in an one on one game, it was so easy i was effectively just toying with him at the end. It's clear some people just do not have a clue how to deal with the game... which will be fun when the beta goes fully open... but given the ranking stuff it shouldn't be to bad.

Talking of the ranking stuff its rather cool, you get full stats tracking of everything and you get a rank based on race rather than a 'whole' so i'm rank 2 with the eldar now but will be rank 1 with any of the others. Which is a really cool way of doing it i think. With the skill "matching" based on this stuff there shouldn't be the hell that was any form of ranked game with dow. I avoid online play with random people in DoW but i think it's something i'll take up more.

Oh and the party system is rather cool. You can get 3 of you in a group and you can just go from the lobby to a game and then back to the lobby to start all over again :)

If we can we should have an all GoG game at some point :D

ClannerDelta
01-21-2009, 03:25 AM
As Hotcod said, we had a fun game going. Orkz have a serious case of 1.2 syndrome all over again. Heavy Bolter squads are simply obscene. In the game I played with Hotcod, I had to simply accept that I wasn't going to accomplish anything and support his wraithlord push. The jumpy troops lack the range to jump before suppression, that's the biggest issue I have with it.

Played a 1v1 against a nice SM player. Once it was clear that I was completely destroyed, I simply asked if he'd let me try a few ways to counter the HB's. He agreed and we both found it funny when my Storm boyz lost... in melee... to his HB's. The best counter was to use Storm boyz to jump in and melee and have a Burna Slugga attack while they were in melee. The problem? They only just barely win, and that's only if it's a solo HB. Flanking wasn't an option on the tiny desert map we were on either. 3 HB's could hold down 2 of the three points. 1 garrisoned HB was also invulnerable. So I ended the night sending a few feedback reports.

The thing is, even though I'm getting my ass handed to me as Orkz by SM. I love the game. Ridiculously fun, DoW and CoH had a love child and it's one sexy baby.

Btw, don't take this as a whine. Just some initial thoughts on the balance atm. There could be a way to use stikkbommas to counter 'em, but I'm still not sure the range on those guys seems very low.

Squidbot
01-21-2009, 04:08 AM
Bastaaaaards! No time! I haven't pre ordered and I cannot ut aside the time for the beta anyway. But I cannot bloody wait for this game.
Loving what I'm hearing.

iHap
01-21-2009, 04:10 AM
I Hate You All.

7 Days.

GigaFuzz
01-21-2009, 04:13 AM
So apparently Libuke has been taken as a gamertag name, the only time I have played any game with Live for Windows is Kane and Lynch but no email/password combo I could think of would allow me to log in. I don't think I even used it except for a local account. I was wondering if anyone could check to see if there has ever been an activity on that name etc.

I've never seen anyone else using Libuke as a name so I figure it should be me, but I made if I did make it, it would of been when I got Kane and Lynch. No xbox.

Edit: I ask because I know no way of looking at gamertags without login into my own.

Libuke: Last seen 13 hours ago playing Blue Dragon. 520 Gamerpoints.

Downloading DoW2 now.

Lekon
01-21-2009, 04:58 AM
Downloaded and finally playable (Was exhausted after a long night before.) Man... this game is beautiful. I'm still trying to find a class/race combo I really like, but overall, its not because any of them suck, but just the opposite, all of them so far are rather fun.

I can't wait to play alongside Gigafuzz, or Clanner, or GB, and even Hotcod, who I just sent a friend request too.

Hotcod
01-21-2009, 05:09 AM
which i shall accept as soon as i play again... which will be soon... i can't stay away dammit

The Ai is a bit of a let down really, it tends to spam vehicles. So long as you set your self up to counter it it's easy... and that's a big problem if you want to test ideas out... since you can't. Just have to bite the bullet in a live game

GigaFuzz
01-21-2009, 06:56 AM
Sorry Lekon, my internet died just as DOW2 was loading.
It still hasn't come back up. :-( Posting from my phone. My plans lie ruined.

Narradisall
01-21-2009, 07:03 AM
Oh this sounds so sweet... Anyone had much hands on with the Nids yet? How do they handle?

Lekon
01-21-2009, 07:05 AM
Aww man. Giga that hs to suck. Well if the net gets back up, send me a steam message.

Hotcod
01-21-2009, 07:13 AM
god dammit... two eldar games and i have the floor wiped with my face... 2 Sm games as the apoch and we win the first one and where staging a huge comeback on the 2nd when the game crashed on me :(

I have no idea why i suddenly started sucking with the eldar but i was also up against some eldar players who put me to shame so who knows. I like the SM healer dude and i think i'm getting a handle on how to play them a bit more now. really do need to try the nids and see if they fit my play style any better

Libuke
01-21-2009, 10:14 AM
Libuke: Last seen 13 hours ago playing Blue Dragon. 520 Gamerpoints.

Downloading DoW2 now.

Well; bah, guess I need a new different name.

Edit: Well I went with my custom user title Elephant Bug. So yah add me if you want to play.

Edit2:Sent friend invites to hotcod and clannerdelta

ShivaX
01-21-2009, 03:37 PM
I'm in.
Live Name:Lord ShivaX

Don't forget the space. I'm not original enough to think of a new name when mine is taken, so I stuck Lord in front of it to make fun of my buddy whos name is basically Lord of <Lastname> in most things.

Oh this sounds so sweet... Anyone had much hands on with the Nids yet? How do they handle?

They're different from the other races by a long shot. Haven't really got a handle on them. You'd think a swarm would pretty effective, and it is until it starts getting whittled down, then its hard to maintain without using some of the racial tricks (which you may or may not have the Biomass/Commander to pull off). Carnifex's are nightmarish and Tyranid Warriors are pretty awesome.

So far the Eldar scare me the most. When I'm playing them I really feel almost godlike in my ability to deny areas with my platforms and respond to enemy movement via fleet-of-foot.

Spectre-7
01-21-2009, 03:38 PM
I suck, but I'm up for a game some time.

Live name: SpectreHiro

Nura
01-21-2009, 03:50 PM
Dang it! i want.. nay! i need! this game. But i refuse to buy anything from steam untill they either lower the € prices, or allow me to buy in another currency which is more inline with what games costs in stores here.

Pale Ale
01-21-2009, 04:00 PM
Game seams fun, but I'm still stuck at the bottom of the learning curve. I tried a game and it went not so well, but I blame the vanilla marines!

My live tag: Stalecandy9

So you can mock me later if you see me!

ClannerDelta
01-21-2009, 05:27 PM
This game is great. I just played a match where I focused solely on 3 scout squads and my upgraded techmarine.

One of the opposing players ran his hero right into 3 infiltrated shotty scouts with my plasma gun wielding Techmarine in support. His reply was "Rape: It has stealth". Was a good long game with tons of vehicle usage too. Was quite amazing.

I also like that you CAN hunt down retreating units. You have to choose to use it sooner then in CoH. Because even with half HP you can still lose those units.

Acidpoptart
01-21-2009, 05:28 PM
Awesome game so far, but still have much to learn.

My livetag is Acidpoptart. Feel free to add me sometime.

Lance Uppercut
01-21-2009, 05:40 PM
I dunno if my shitbox can handle this game. Does the game's graphics scale down for older PCs well?

Murtaug
01-21-2009, 05:41 PM
I am half on the wagon with this game and half off. I know once I sit down this weekend and play through a few more matches I will be sold. I already went ahead and bought it through Steam. I am terrible at multiplayer with RTS games, the only one I ever played well was Age of Empires II.

I am buying this for the single player, I love Warhammer 40k to death, and every bit of it I can get I will.

I need to tweak my settings, I decided for the hell of it to just jack the settings to the highest and see how it ran (first game I played on the new 4850). I was surprised to see it run fairly well, if a bit choppy with lots of action happening, playable but not ideal. I am sure with some of the fancier settings turned down it will run great.

Can not wait until next month, the game is going to be a winner. Relic are pretty much the new kings of RTS.

ShivaX
01-21-2009, 08:12 PM
So far I'm extremely disappointed in the AI, I have to admit.

I mean I got a lot of mileage out of CoH comp stomps with friends, but me and my buddy are already all but walking through hard opponents like they don't exist. Hell I took out an Expert 1v1 with almost no trouble. And the vehicle spam... good lord why?

I like the game, but theres a lot of little things currently that bug me about it. GFW is an awkward turd of an interface (really 4-5 clicks to invite/join a friends game with little animations and waits all over is just silly). The general lack of a lobby and ability to only see 5 custom games with no options or info is just stupid.

Don't get me wrong, jumping into a game with 5 other people and playing is just freaking awesome, but the hoops of fire you sometimes have to jump through to do it sucks. I was hoping for a remotely capable AI, but it looks like it might be a "humans only" type of affair. That mostly sucks for my friend with a crappy net connection who can't really handle too many people at once and occassionally has latency issues.

Also the maps aren't that interesting. They tend to be fairly easy to lock down with deployable weapons in most cases and are almost uniformly just mirror-image setups without much exciting going on (compared to most of the CoH maps which had all sorts of neat crap).

Jackel
01-21-2009, 08:15 PM
So far I'm extremely disappointed in the AI, I have to admit.

I mean I got a lot of mileage out of CoH comp stomps with friends, but me and my buddy are already all but walking through hard opponents like they don't exist. Hell I took out an Expert 1v1 with almost no trouble. And the vehicle spam... good lord why?

I like the game, but theres a lot of little things currently that bug me about it. GFW is an awkward turd of an interface (really 4-5 clicks to invite/join a friends game with little animations and waits all over is just silly). The general lack of a lobby and ability to only see 5 custom games with no options or info is just stupid.

Don't get me wrong, jumping into a game with 5 other people and playing is just freaking awesome, but the hoops of fire you sometimes have to jump through to do it sucks. I was hoping for a remotely capable AI, but it looks like it might be a "humans only" type of affair. That mostly sucks for my friend with a crappy net connection who can't really handle too many people at once and occassionally has latency issues.

Also the maps aren't that interesting. They tend to be fairly easy to lock down with deployable weapons in most cases and are almost uniformly just mirror-image setups without much exciting going on (compared to most of the CoH maps which had all sorts of neat crap).

I haven't bought this yet, so I'm curious, can you easily join a friend's game through steam friends or is it only possible through GFWL?

ShivaX
01-21-2009, 08:23 PM
I haven't bought this yet, so I'm curious, can you easily join a friend's game through steam friends or is it only possible through GFWL?

Think only through GFWL. Pretty sure of it, in fact.

The biggest flaw is that it doesn't want to tell you if they're actually in a game or sitting around waiting for players or whatever. So you might get on, see a friend and see they're in a game, when they might actually just be waiting for people to join, or waiting on the matchmaking thing to find people.

So far CoH blows it out of the water in the matchmaking/game-finding department and thats not saying much since CoH could be a real pain in the ass at times. Hopefully they'll refine it a bit. I mean the interface is beautiful, but mostly barren and impotent.

ClannerDelta
01-21-2009, 08:32 PM
Tricky Thumbs, PaleAle, and I played a couple hours worth of 3v3's. Holy shit, awesome.

The first game had us three as Orkz against some random team in Automatch. The green tide was amazing. Lots of fun, but vehicles are still far too weak. 1 AT squad should be a deterrent, not the extremely hard counter it is now.

Due to some connection difficulties and what not, we ended after winning a game with 8 points left on our Victory Point countdown. It was great. Pale and Tricky pushed up the center on the desert map while my poor warp spiders bum rushed the VP on the north. They managed to decap it and stop the countdown before getting completely annihilated. After we turned the tables with 8 VP left I quickly fortified the north with 3 Shuriken platforms supported by a Brightlance platform and a D Cannon. While I was turtling up top Tricky's Carnifex was causing extreme damage in the center. I thought we had lost again when the opposing team pulled out an Avatar, but the Carnifex supported by a few units managed to take it out.

All in all, a very fun game. It's unfortunate I didn't make it to the lobby before crashing. Would have liked to have talked with the other team.

Hellbug
01-21-2009, 09:06 PM
So victory points have been brought to DoW2, from CoH? :D I love those games!

Is anyone here nice enough to post some details about the different commanders that are available and how they affect the game? That was one of my favorite parts of CoH.

Veregon
01-21-2009, 09:08 PM
I'm in, gamertag is Veregon.

ClannerDelta
01-21-2009, 09:29 PM
Is anyone here nice enough to post some details about the different commanders that are available and how they affect the game? That was one of my favorite parts of CoH.

There's three for each race and they must be picked before the match starts.

I'll give some info on the ones I've liked enough to use more than once.

Space Marine Tech Marine. This is definitely a defensive unit. The upgrades available to him leave him lacking in the pure offensive and defensive ability that most of the other commanders get, but he makes up for it in a lot of ways.

-First and most obvious is the ability to place fixed turrets almost anywhere on the field. Placement is key though, because of their 120 degree (I think) firing arc in front. They pack a serious punch and suppress enemy infantry nicely. The turret itself costs a lot of power, so it's an investment you don't want to waste.
- Mines. These are a lot of fun, they don't do a huge amount of damage, but you can place enough of them to annoy just about anyone.
-His first unique call in power is a skill that repairs all friendly vehicles and provides a minor buff. I've not used it much, it's cheap enough that you can use it as often as it's up. However Anti-tank damage is so heavy that it's not likely that it would be particularly worth the time.
-Second unique power is the ability to drop in a Venerable Dreadnaught anywhere on the map for a hefty price. Worth it just to watch the VD rip apart infantry and smash the bits into the ground.
- Orb of the Omnisiah is a battlegear choice that allows you to drain energy and stun a vehicle. It has its uses if you don't have enough AT and just want to melee the vehicle to death.

Mekboy. At first glance this might appear to be the mirror to the Space Marine Tech Marine, and to an extent he is. The big difference is in how he can be used and played. He can make turrets like his counterpart and he can lay mines. What he can also do... is fuck shit up.

- Turrets similar to the SM ones. Except they iz "A shoota an 2 Grotz in a can!"
- Mines are similar
- First unique call in is a buff that increases the damage of the range squad you activate it on
- Second unique call in is a buff to vehicles. Haven't used it.

The difference however, comes from the equipment you can buy the Mek. At tek 1 he can buy a deployable heavy bolter. Which gives you an early game suppression unit, something you're sorely lacking with Orkz. Once you get tek 2 you can buy a "Deff gun". It deploys like the last one... and it RAPES vehicles. Destroy a Dreadnaught long before it reaches you. This is an incredibly effective harassment weapon. Coupled with your ability to plop turrets down anywhere. You can really destroy your enemies ability to generate power. Something to keep in mind.

ClannerDelta
01-21-2009, 09:53 PM
Btw, you can actually watch Replays with the beta. You have to rename your Temp.rec in your Playback folder to something else then go into game history in the DoW2 beta client and select the replay. The names are invisible but the game history is still there.

I just got to attach my point of view to Tricky's Carnifex. Hah, good times.

Voodoo
01-21-2009, 10:05 PM
I can't quite get a strategy around playing the Tyranids. I've played against the other three races in separate games and if I don't have a swarm they are wiped out fairly quickly... Perhaps I'm just not using the tier 1 units very well or something...

Acidpoptart
01-21-2009, 10:21 PM
I can't quite get a strategy around playing the Tyranids. I've played against the other three races in separate games and if I don't have a swarm they are wiped out fairly quickly... Perhaps I'm just not using the tier 1 units very well or something...

It is not just you. I am stinking it up with Tyranid at the moment... I am sure it will click eventually.

ClannerDelta
01-21-2009, 11:17 PM
I can't quite get a strategy around playing the Tyranids. I've played against the other three races in separate games and if I don't have a swarm they are wiped out fairly quickly... Perhaps I'm just not using the tier 1 units very well or something...

Adrenal enhanced Warriors are key. I couldn't figure out why I was getting trashed until I started using them. Also that little cheap swarm is great for soaking ranged damage.

I'm still not the best player when it comes to 'Nids. Tricky and Libuke are better 'Nid users than me. But I can manage.

As an update to the vehicle issue. Libuke and Loki got to watch the invincible Venerable Dreadnaught take out 2 dreads, a ton of power plants, a predator, and tons of heroes. They must have adamantium plated his testicles when they put that badass in his iron tomb.

squirrelTactics
01-21-2009, 11:45 PM
Downloading now at 11.4 MB/s, should be done in a few minutes.


So....pumped.....

Spectre-7
01-21-2009, 11:57 PM
I'm another one who's not much of an RTS person, but who totally loves the 40K world. I have to say, I'm digging on this game so far, much more than the original DoW, in fact. I just wish it didn't lock up all the time. I know it's beta, of course, but it's also apparently gone Gold already.

Here's hoping the next few updates allow me to play more than 30% of the time.

Libuke
01-22-2009, 12:10 AM
Some impressions from my play today, I've only been playing nidz and having a great fun. There heroes are extremely varied. I will discuss what I can remember right now, going to take awhile to remember all of this.

Hive Tyrant:
Slow moving yet extremely powerful. Extreme variety of wargear (or mutations would be more accurate) for any situation. Venerable to concentrated range fire due to slowness but can equip a long range venom cannon which out ranges most things and does massive damage. I often switch him to it as it gives excellent all around damage and makes sure he is dealing damage sooner and longer. Can mutate a powerful antitank claw if needed or use a mellee mutation for lots of smaller enemies.
An interesting number of armour upgrades, one of which gives him a charge which goes a long way, does good damage and knocks everything down. One gives regen and increased stats to himself and surrounding units.
For his accessory mutation there is a nice selection. Large AOE psychic scream which reduces defence and attack of all enimies in a huge radius. A small aoe blast that does decent damage and knock down, and last a aura that instills fear in all enemies.

Overall I like him and he is useful all the time.

Alpha Lictor:
Assassination hero, very good at killing most other enemy heroes or whole squads of early units. Fast enough to often hunt down fleeing units as well.

First he comes with two abilities that are always available, Infiltrate and Flesh Hooks. Infiltrate makes him invisible and many of his abilities work off of it. Flesh Hooks is a single target high damage abilities that pulls the target toward the lictor, and often over top of him. Great for finishing off low hp running units or heroes or strategically flinging them back into your forces.

So upgrades, 4 mellee 3 which work off attacking well Infiltrated, one which heals him every time he kills a enemy. All are useful, one suppresses, another slows movement and attack speed, and can't remember the third right now. His armour then gives aoe abilities like one that lets him do more damge in a spore cloud well enemies do less. He then has two support abilities, one which can let units reinforce in the field. He also has a mutation that lets him be extremely powerful when fighting solo.

Lictor has one major weakness and that is no anti-vehicle mutations or abilities. He relies on other units for that. Overall he has been an enjoyable hero to play.

Alpha Ravager:
Haven't played him enough to say much about him or remember many of his skills but he gets an ability to make tunnels which most of the nid units can travel through. Can make for some great strategic set ups and can allow fast movement across the map. I look forward to playing him more to see what he can truly do.

Units:
They are heavily reliant on Tier 1 units, as the Tier 2 and 3 units are support or obscenely expensive. This may be similar to the other races but I haven't played them yet. I usually use mostly the hormogaunts as they are fast mellee units and Warriors as they are strong with good upgrades for suppresion, mellee and anti-vehicle. Ripper swarms are good number wise but I do not think they are fast as hormogaunts. Termegaunts are a good combo with hormogaunts if you want some range mixed in with your army. I haven't used the biospores much as I am not a fan of paying for a unit that will kill itself but they can destroy a large amount of infantry if they are grouped up, sorta of a mini orbital bombardment.

Tier 2 contains the Lictor and Zenothrop. Lictor is a mini version of the hero one with flesh hooks and infiltration. Can easily kill most infantry groups single handedly. Zenothrop is total support, with a long range psychic blast. At this point one is still dependent of Teir 1 to make up most of the army.

Tier 3 give access Carnifex and Ravager squads. Carnifex is often the king of the battlefield, very little can kill it without tons of units and only if it is alone. I have only seen the avatar of khaine beat it in a straight up fight. Most heroes stand no chance against is as it knocks them down and keeps knocking them down and until they are dead. Three different upgrades all of which are extremely useful. One gives it a charge and more health, the second venom cannon so that it has powerful range against infantry and vehicles as well as a bioblast aoe range damage and knockdown. The third is pure anti-infantry. Suppresses the enemy and allows it to spawn spore mines. Overall a great unit, but expensive.

Ravages, 3 group squad similar in look the the Ravages Alpha. Get a burrow ability, which then allows them the move underground well invisible to most units. When the pop out knock down all surrounding units. Powerful mellee and can be upgraded to a powerful range attack. Great strategic unit but expensive and not as flexible as warriors. Used 2 groups of these with my lictor hero to break up eldar heavy platform defence. He had three holding a check point and watching a victor point which no one on the team go enter without being chewed up and suppressed. Charged with a termaguant diversion then popped up from below knocking down two of the guns instantly then destroying them in close combat well the lictor hero dealt with the third one. Enemy was never able to recover and we won the game.

Well thanks for reading and hope some of it was useful/interesting. This game is looking great.

Libuke
01-22-2009, 12:11 AM
I'm another one who's not much of an RTS person, but who totally loves the 40K world. I have to say, I'm digging on this game so far, much more than the original DoW, in fact. I just wish it didn't lock up all the time. I know it's beta, of course, but it's also apparently gone Gold already.

Here's hoping the next few updates allow me to play more than 30% of the time.

They have a day one patch planned based on internal changes after the game went gold, plus another one shortly after based on the beta, according to the relic blog.

squirrelTactics
01-22-2009, 01:27 AM
The game kind of chugs on my machine, and I would consider my rig fairly high-end. (core 2 duo @ 3ghz, 4gb ram, 8800GTS...)

Anybody else having performance issues or am I, once again, left abandoned and alone in that dark, rainy alley?

Hotcod
01-22-2009, 01:34 AM
god dammit i just must suck... i've not won any of my last 4 games or so :(

edit: i think i know what the problem is, i'm not a very offensive player. I like to take and hold bits and push on. This works grate in suppourt of good team mates but can only do so much on it's own. So in my last few games i've not been on very good teams that can make up for my lack of attacking which means me holding points and ground isn't overly useful and is pushed back by the better numbers/tech of the other side beacuse they end up with more map control.

I'll just have to learn to go kill things

ClannerDelta
01-22-2009, 02:53 AM
I'll just have to learn to go kill things

Or group with Coggers. I had 4 or 5 hours of games with a few different people and I don't think we lost a single game. We came close a couple times which simply made for awesome come backs.

One thing I've noticed. Requisition points are very... flaccid. 90-95% of your requisition income comes from your HQ. So req points really aren't even worth the time it takes to decap unless you happen to be sitting there with nothing to do. Which is very rare. In the end, even if you hold out superiority the entire game, you MIGHT manage to get a free Tac squad or a couple slugga squads. If the game is close, it might help, but if the game is close you wont have superiority anyway.

I hope that gets changed.

ClannerDelta
01-22-2009, 03:37 AM
GameReplays.com has their DoW2 replay section up. Uploaded the 3v3 8 point come back mentioned earlier then got really self-conscious when I realized it was the first and only replay there. You guys should upload some of your own so people don't tear me a new one for being a newb/nub/n00b. :D

SilentScreams
01-22-2009, 06:31 AM
Dammit you guys are really tempting me to pick up Soulstorm, which I'll never play, just to play this a few days early. That's sad any way you look at it.
I haven't heard any mention of Genestealers yet...are they not in? After the Carnifex, they are probably my favorite Tyranid unit.

But I plan on playing Eldar all the way like I did in the first DoW, so I guess if they're not in then it's good for me. :D

Narradisall
01-22-2009, 07:32 AM
Nids do sound interesting...

I didn't realise its gone gold already! Fuck. I don't have time to buy a laptop yet. *sigh*

Voodoo
01-22-2009, 08:14 AM
The game kind of chugs on my machine, and I would consider my rig fairly high-end. (core 2 duo @ 3ghz, 4gb ram, 8800GTS...)

Anybody else having performance issues or am I, once again, left abandoned and alone in that dark, rainy alley?
It runs excellent on mine. I kept seeing, though, notifications of other players having performance issues... My rig is:

Phenom 9550 (2ghz Quad)
4GB DDR2
8800GT 512MB
Vista 32

I was also encoding movies (two at the same time) in the background while playing. Your hardware is more than enough to run this game... Perhaps check your drivers to be sure everything is up to date, including sound and motherboard?

Voodoo
01-22-2009, 08:17 AM
Or group with Coggers. I had 4 or 5 hours of games with a few different people and I don't think we lost a single game. We came close a couple times which simply made for awesome come backs.

One thing I've noticed. Requisition points are very... flaccid. 90-95% of your requisition income comes from your HQ. So req points really aren't even worth the time it takes to decap unless you happen to be sitting there with nothing to do. Which is very rare. In the end, even if you hold out superiority the entire game, you MIGHT manage to get a free Tac squad or a couple slugga squads. If the game is close, it might help, but if the game is close you wont have superiority anyway.

I hope that gets changed.
I agree. I was surprised that Requisition points can not be upgraded like the power nodes to bring more points in... It is a staple of both Dawn of War and Company of Heroes, strange it isn't the same in DoW 2.

SilentScreams
01-22-2009, 08:30 AM
So I caved and bought Soulstorm. Downloading the beta now.
I don't have GFW but I'll try get some games in with you guys.

Voodoo
01-22-2009, 08:32 AM
So I caved and bought Soulstorm. Downloading the beta now.
I don't have GFW but I'll try get some games in with you guys.
You'll have GFW once you've installed the Beta. Before you can play mutiplayer, it forces you to login.

ShivaX
01-22-2009, 10:28 AM
Dammit you guys are really tempting me to pick up Soulstorm, which I'll never play, just to play this a few days early. That's sad any way you look at it.
I haven't heard any mention of Genestealers yet...are they not in? After the Carnifex, they are probably my favorite Tyranid unit.

But I plan on playing Eldar all the way like I did in the first DoW, so I guess if they're not in then it's good for me. :D

Well the bad news is you can preorder DoW2 on Steam and get into the beta.

No Genestealers, but they don't really have a role to fill as far as I can see. I guess maybe a midrange melee unit? Though Tyranid Warriors can already do that. At best they'd be faster Warriors that died easier I think.

I still wouldn't complain if they were there, of course.

Edit: Ack, just read you got Soulstorm. Ah well. Its probably worth the money to see if you like the game.

Voodoo
01-22-2009, 10:44 AM
Well the bad news is you can preorder DoW2 on Steam and get into the beta.

No Genestealers, but they don't really have a role to fill as far as I can see. I guess maybe a midrange melee unit? Though Tyranid Warriors can already do that. At best they'd be faster Warriors that died easier I think.

I still wouldn't complain if they were there, of course.

Edit: Ack, just read you got Soulstorm. Ah well. Its probably worth the money to see if you like the game.
Someone at Relic slipped and said that missing/missed units will be had as free DLC. I can't find the thread but I remember reading this. Same goes for more wargear and additional multiplayer maps. :)

I'm happy to see that Relic finally "Got It" in regards to correctly supporting people that purchase your product.

ShivaX
01-22-2009, 10:55 AM
Someone at Relic slipped and said that missing/missed units will be had as free DLC. I can't find the thread but I remember reading this. Same goes for more wargear and additional multiplayer maps. :)

I'm happy to see that Relic finally "Got It" in regards to correctly supporting people that purchase your product.

Yeah I've read that as well and its a big positive in my book and the way to do things.

Free DLC is a good DRM (which they seem to have realized). DLC with a fee attached is shit in most cases.

Fenced
01-22-2009, 12:05 PM
god dammit i just must suck... i've not won any of my last 4 games or so :(

A normal AI computer beat me.

Acidpoptart
01-22-2009, 12:10 PM
A big thanks out to everyone who is doing those nice write ups about the different commanders and teams. Cuts down on the learning curve, which is a good when I should be coding rather than playing games.

SilentScreams
01-22-2009, 03:42 PM
This game needs a tutorial. I just played my first game. I was the Eldar and I spent a good 1-2 minutes trying to figure out how to build structures. :o
The game doesnt make a lot of sense and it thrusts you into high pressure multiplayer matches right from the off. It doesn't help with the learning.

Anyway, my gamertag is Mykhell. Add me if you want to pick on a confused newbie.

Hotcod
01-22-2009, 04:08 PM
You can start up games vs the Ai by creating a custom game and filling up the slots... the AI if a bit flawed and annoying but if you stick them on easy it will at lest let you figure things out with out the stress of playing real people

CES
01-22-2009, 04:45 PM
You can start up games vs the Ai by creating a custom game and filling up the slots... the AI if a bit flawed and annoying but if you stick them on easy it will at lest let you figure things out with out the stress of playing real people

As an extension of that, don't fight the Orks if you plan to spend a long time getting used to units and abilities. They quickly spam Wartrucks and Killa Kans which require a lot of AT to knock out.

Also, as in DoW1, the Avatar is worse than useless. Build it once to see it and never again.

Libuke
01-22-2009, 07:21 PM
Played some more games today, space marines and even eldar can seem to destroy tyranids easy with heavy-bolter or other heavy weaopns due to lack of jump troops. It forces the use of support units which are not even easily accessible. Lictors, ravagers or even zenothrops can deal with one heavy weapon but often their are 2 or 3 which makes it diffcult as it means I need 3 expensive and highly specialized units.

Having finished complaining I still have only lost 2 games total, one in heads up and one in 3v3; so maybe it is not as bad as I think but I often can not break up most defences until I get a Carnifex.

Spectre-7
01-22-2009, 07:37 PM
Apologies for the pedantry, but it's a zoanthrope. Carry on. :)

ClannerDelta
01-22-2009, 07:49 PM
Played some more games today, space marines and even eldar can seem to destroy tyranids easy with heavy-bolter or other heavy weaopns due to lack of jump troops. It forces the use of support units which are not even easily accessible. Lictors, ravagers or even zenothrops can deal with one heavy weapon but often their are 2 or 3 which makes it diffcult as it means I need 3 expensive and highly specialized units.

The cheap horde things you get at T1 effectively neutralize Heavy Weapons. They are impossible to kill with ranged fire and they tie up the Bolters in Melee long enough for everything else to close in. Any losses are replaced for free. They also make excellent capping units.

I'd actually go so far as to say I can't kill the little fucks until my Force Commander has a power hammer. I think the one exception is Shotty scouts, but they don't do enough damage to kill the bastards before they get into melee. Don't expect the little guys to kill anything though. I think in the end every other unit will win the melee fight, but it takes quite some time.

That's my experience as an SM player against 'Nid players. So take my advice with a grain of salt, just something you might want to try.

Hellbug
01-22-2009, 08:02 PM
So let me get this straight? I have to have Soulstorm to play in the beta even though I have Dawn of War 2 preordered? It wouldn't be a problem, seeing as Soulstorm is only 7.50$, but the store is screwing up for me right now and it won't process my credit card information.

Hotcod
01-22-2009, 08:19 PM
either soul storm of pre order ON steam. If you preordered on steam it should already be in your game list ready to download.

Was going to ask if any one was up for a game or two tonight before i got to bed but it seems a tf2 night has taken off heh i'm tempted to go play that buuuuuuuut dow is calling. I want to get better at the game dammit

ShivaX
01-22-2009, 08:21 PM
So let me get this straight? I have to have Soulstorm to play in the beta even though I have Dawn of War 2 preordered? It wouldn't be a problem, seeing as Soulstorm is only 7.50$, but the store is screwing up for me right now and it won't process my credit card information.

If you pre-ordered DoW2 through Steam you can get the beta. Maybe from a store, but hell if I know (since Steam kept giving me a beta key that I never had to enter, I would assume its somehow connected to other pre-orders).

Hotcod
01-22-2009, 08:23 PM
steam will tend to show keys... like in far cry 2 it shows you your key when you first start the game up even if you don't need it. So it's just showing you your beta key for your copy of the beta... not really sure why you'd need it but it's just something steam seems to do by default, i wouldn't read anything in to it.

ShivaX
01-22-2009, 08:59 PM
steam will tend to show keys... like in far cry 2 it shows you your key when you first start the game up even if you don't need it. So it's just showing you your beta key for your copy of the beta... not really sure why you'd need it but it's just something steam seems to do by default, i wouldn't read anything in to it.

Well it talked about needing to put it in, but then never asked for it. Probably just goofy coding.

Libuke
01-22-2009, 09:15 PM
The cheap horde things you get at T1 effectively neutralize Heavy Weapons. They are impossible to kill with ranged fire and they tie up the Bolters in Melee long enough for everything else to close in. Any losses are replaced for free. They also make excellent capping units.

I'd actually go so far as to say I can't kill the little fucks until my Force Commander has a power hammer. I think the one exception is Shotty scouts, but they don't do enough damage to kill the bastards before they get into melee. Don't expect the little guys to kill anything though. I think in the end every other unit will win the melee fight, but it takes quite some time.

That's my experience as an SM player against 'Nid players. So take my advice with a grain of salt, just something you might want to try.

I'll have to give some attempts with them as they are immune to suppression when under the affect of synapse.

Hellbug
01-22-2009, 09:46 PM
I've got a lot to get used to. This game seems pretty fun, and the Space Marines finally have the power that they should have had in the first game.

Still... Wow, I never had more than one or two squads out on the field at once.

Lance Uppercut
01-22-2009, 10:19 PM
Will my oldass PC run this game?

Athlon 64 3000+, 1.5gb ram, NVIDIA 7600GT

Deadend
01-22-2009, 10:53 PM
In on this shit. Downloading now, this and Gears of War 2 will be my weekend.

Hotcod
01-22-2009, 10:58 PM
there's a thread here in the PC forum somewhere with the specs i just can't remember off the top of my head... but i'd figurer that might struggle a bit.

Had a good number of games with clanner and a few others... it seems i'm able to kick a bit more ass when i'm playing with you guys. I don't think there was a game that we where ever close to losing, if that was just us getting lucky draws on other teams i have no idea... but given that every time i'm on my own i have my ass kicked and with you guys i do well i'm not so sure.

I've not played very much eldar since my embarrassing losses with them but the good that has come out of it is that i've got my head around the SM a lot more. The apoth is simply awesome for me. I have no idea exactly what it is but when i'm playing with the other two SM commanders i don't do as well. I like the fact that i have global utility being able to res other commanders is a huge thing for the team (even if i didn't really need it in our games) which you can do with the global power as well as a wargear thing.

As it is the apoth stands up really well if you look after him and give him suppourt, with a unit backing him up his easily a match for any other commander. Once you pick up his good chain sword (heals him when his doing damage) and his good armour (better health and such as well as the chance to get back up if knocked down as well as an ablity that lets you heal units around you or rez other commanders) then his really rather bad ass.

As for the SM them selfs, heavy bolters and assault marines. I hardly ever bring out a tactical squad unless it's a drop pod or a i need an mobile AT unit. I think my build order is now going to be 2 HB and then save up for an assault squad so long as i can keep my scouts alive with shotguns. After that it's up to how the battle goes a dready or a hard AT unit (rather than the assault marine melter bombs) tends to be useful. While i wouldn't rebuild a scout unit they are useful if you can keep them alive. Shotguns and cloak is really good disruption. They make a good suppourt unit for the apoth. I can't stress enough how important keep units alive is... pull out at the first real sign of "trouble"... losing an AM team, for example, is devastating.

In the last game we played i had a lot of fun keeping my AM out of view while my apoth and scouts would cap something. The other team would rush in to stop them and i'd land my AM right on top of them. Never needed more than that but it could also mean having a TM squad out of view who rush in with plasma guns while the AM disrupt things.

Over all i think the way i play with the SM apoth sits well with the other guys. Clanner was playing really well, some really awesome nid and eldar games. Remind me never to play against him heh

ClannerDelta
01-23-2009, 12:01 AM
Over all i think the way i play with the SM apoth sits well with the other guys. Clanner was playing really well, some really awesome nid and eldar games. Remind me never to play against him heh

That was all a roll of the dice. I kept running up behind people while they were in trouble and BAM a couple of plasma grenades and it was finished. That 'Nid game was also, bar none, my best game. That Ork and other 'Nid player were just getting destroyed. At one point he grouped up his units capping a VP. My synapse bomb outright killed 2 squads and crippled 4 or so more. Was excellent.

It just helps having team-mates that can hold their own. Btw, the computer replacement for players needs to be removed. It's terrible. Give the resources/cap to the rest of the players. It's just not fair to handicap people like that.

Voodoo
01-23-2009, 12:06 AM
Will my oldass PC run this game?

Athlon 64 3000+, 1.5gb ram, NVIDIA 7600GT
Yup! It will.

Libuke
01-23-2009, 12:36 AM
That was all a roll of the dice. I kept running up behind people while they were in trouble and BAM a couple of plasma grenades and it was finished. That 'Nid game was also, bar none, my best game. That Ork and other 'Nid player were just getting destroyed. At one point he grouped up his units capping a VP. My synapse bomb outright killed 2 squads and crippled 4 or so more. Was excellent.

It just helps having team-mates that can hold their own. Btw, the computer replacement for players needs to be removed. It's terrible. Give the resources/cap to the rest of the players. It's just not fair to handicap people like that.

Sorry about tonight I think my laptop was running really hot as I had been playing TF2 and DoW2 for quite a number of hours and it was causing the crashes.

What synapse bomb are you talking about, I just can't remember anything called that. The zoanthrope blast?

Deadend
01-23-2009, 01:53 AM
I tried using marines, well the force commander, and I ended up losing to Tyrnaids on easy.
I just couldn't seem to control enough points and kill the squads as the AI kept them in near constant retreat.

ClannerDelta
01-23-2009, 02:11 AM
Sorry about tonight I think my laptop was running really hot as I had been playing TF2 and DoW2 for quite a number of hours and it was causing the crashes.

What synapse bomb are you talking about, I just can't remember anything called that. The zoanthrope blast?

The Tyrant gets a bomb he can launch with an accessory, not sure about the exact name. It's a giant green orb. Blows up mighty nice.

I tried using marines, well the force commander, and I ended up losing to Tyrnaids on easy.
I just couldn't seem to control enough points and kill the squads as the AI kept them in near constant retreat.

You can ignore Req points for the most part. Focus on holding and upgrading at least 1 power point. Use 1-2 scouts, supplement with whatever. Using a bolter squad to lock a VP down is a good idea. Keep your Hero/main force hunting units and keep your scout alive and use him to flank VP's.

Keep an eye out for the 5-7 minute mark. That's when vehicles will show up in a 1v1. Have SOME form of Anti-Tank unit out at that point. A correctly upgraded hero + missile tac squad will work. For a Carnifex, you'll need more but it's Tier 3.

Hotcod
01-23-2009, 02:19 AM
Using scouts to flank stuff is something i need to look in to more in my next few games. with infiltrate and shot guns they could get behind and dislodge some one from cover very effectively i'm thinking

ClannerDelta
01-23-2009, 02:21 AM
Using scouts to flank stuff is something i need to look in to more in my next few games. with infiltrate and shot guns they could get behind and dislodge some one from cover very effectively i'm thinking

Don't forget the grenades. They do some awesome damage to deployable units. Walked right up behind a Loota, plopped the grenade, he hit retreat, and the shottys finished the unit off before he unpacked and retreated. 300 req gone in a flash.

Hotcod
01-23-2009, 03:22 AM
ohhh nice... i think i need to learn to use the keyboard more so i can do that kind of thing quickly

SilentScreams
01-23-2009, 08:02 AM
This game is a lot of fun. It also looks amazing on the Ultra graphics settings at 1920x1200. I especially love the splatter effects that most units make when my Warp Spiders open fire on them. No more simply falling over.

I've played Eldar pretty much exclusively, and I have most of the hotkeys down now.

I miss my Fire Dragons, but I like that the platforms have been made a bit more viable than they were in the first DoW, and the Brightlance platform can ruin anybody's day.

The one unit I've hardly used so far is Banshees, but I definitely need to experiment with them more, as I used them in one game last night with ClannerDelta, and they actually caused a whole lot of damage. The highlight of which was swarming a Dreadnought alongside Clanner's Orks. Poor thing never had a chance :D
They also made mincemeat out of every commander they came across, even the Warboss.

My only complaint about the game so far is that the AI seems incredibly easy. We did a few comp stomps and won comfortably every time, even on Expert.

GigaFuzz
01-23-2009, 08:49 AM
I need to play some more, so if anyone wants to add me as a Friend, feel free: GigaFuzz

Veregon
01-23-2009, 09:31 AM
Had two good games with HotCod and ClannerDelta last night, I played Orks with the MekBoy and I really enjoyed it. Granted we rolled both teams we faced but I think I like the MekBoy the best so far out of the Orky leaders. Dropping a turret and a Waagh Banner on a victory point lets you hold it with basic shootas or sluggas or you can leave it just like that and then jump in stormboyz when needed. I never really used the stormboyz much in DoW but they seem pretty useful this time around.

One thing I realized last night is that commanders can cap points. I don't think a lot of people know that as they are used to the original DoW where you send out your commander to either protect your first squad or to harass the enemy. You can get a quick jump in resources if you send the commander on their own to cap something right at the start.

SilentScreams
01-23-2009, 10:26 AM
One thing I realized last night is that commanders can cap points. I don't think a lot of people know that as they are used to the original DoW where you send out your commander to either protect your first squad or to harass the enemy. You can get a quick jump in resources if you send the commander on their own to cap something right at the start.

Yeah this is very useful.
I usually send my commander to capture a point halfway between me and the enemy while my Guardians cap the easy stuff. That way I hold the halfway point and have an immediate resource advantage. From then I can pump out my weapons platforms and drop in a few Webway Gates and control the battle.

GigaFuzz
01-23-2009, 11:38 AM
I'm a bit of a tit because I said I need to play some more, so if anyone wants to add me as a Friend, feel free: GigaFuzz

Just before I have to start setting up a weekend-long LAN party, so I won't be around to play much. :(

Ten19
01-23-2009, 12:00 PM
Really looking forward to the beta opening up on Wednesday... still on the fence about purchasing due to the adjustment in the gameplay model but the impressions and video I've seen so far are definitely favorable.

Hotcod
01-23-2009, 12:04 PM
god dammit my laptops cooling fan seems to be acting up... if i needs to spin fast it's making that dreaded annoying noise... still seems to work but it would be a pain to play with and if it's not working at it's best i'm risking overheats and damages to my card :( i'd just put in a new fan if it wasn't a pain in the ass with ordering the part and so on

Voodoo
01-23-2009, 02:04 PM
I just added the good lot of you. My gamertag = v00d00pr135t

god dammit my laptops cooling fan seems to be acting up... if i needs to spin fast it's making that dreaded annoying noise... still seems to work but it would be a pain to play with and if it's not working at it's best i'm risking overheats and damages to my card :( i'd just put in a new fan if it wasn't a pain in the ass with ordering the part and so on
Have you tried to spray it all out with canned air? If that's not it than the thermal paste is probably all dried out or they used poor pads. :(

Deadend
01-23-2009, 02:05 PM
I don't like it at all. Everyone kicks my ass, it doesn't matter what I do. My units just fucking DIE, even with cover, as I am constantly being flanked, what the hell is with this overly frustrating shit?

Morangie
01-23-2009, 02:39 PM
Spammed out a few friend requests. I suck, but if you need a sea of corpses to march to victory over then I can provide.

Spectre-7
01-23-2009, 03:23 PM
Some interesting information I ran across. Apparently, your HQ generates (and I'm messing up the number slightly here) about 264 requisition points every 10 seconds. Each req point on the map adds an additional 22points/10secs. That means that each point adds less than 10% to your total req economy You would need to capture 5 req points to increase your rate of accumulation by 50%, at which point you would only require 66% as much time to produce a unit. I just don't really feel like that makes a startling impact to your war machine.

When capturing, I've begun to focus on Victory Points almost exclusively, with a secondary hunt for power generation. The other req points can come or go, and I think my game is better for it.

ShivaX
01-23-2009, 03:26 PM
Some interesting information I ran across. Apparently, your HQ generates (and I'm messing up the number slightly here) about 264 requisition points every 10 seconds. Each req point on the map adds an additional 22points/10secs. That means that each point adds less than 10% to your total req economy You would need to capture 5 req points to increase your rate of accumulation by 50%, at which point you would only require 66% as much time to produce a unit. I just don't really feel like that makes a startling impact to your war machine.

When capturing, I've begun to focus on Victory Points almost exclusively, with a secondary hunt for power generation. The other req points can come or go, and I think my game is better for it.

Well losing a Req point doesn't mean a whole lot really, but it does add up. Still VPs and Power are typically the bigger prizes. Even Power isn't that huge most of the time since after a while you tend to be waiting on Req for nearly everything.

ClannerDelta
01-23-2009, 06:01 PM
When capturing, I've begun to focus on Victory Points almost exclusively, with a secondary hunt for power generation. The other req points can come or go, and I think my game is better for it.

I've done the same. Though I think your math is off. I believe the + numbers are per minute. Not per 10 seconds.

Spectre-7
01-23-2009, 06:05 PM
I've done the same. Though I think your math is off. I believe the + numbers are per minute. Not per 10 seconds.

Quite write, although in my own defense, it wasn't my math. I was quoting some git on a forum somewhere. I just performed a very quick, completely unscientific test, and it appears to be ~285/minute for the HQ. Haven't tested Req. Points yet.

Edit: Ya know what I'd really enjoy, though? A mode that more closely mimics the tabletop. Give each player an allotment of points, allow them to purchase units and place them, then have at it.

CES
01-23-2009, 06:28 PM
Quite write, although in my own defense, it wasn't my math. I was quoting some git on a forum somewhere. I just performed a very quick, completely unscientific test, and it appears to be ~285/minute for the HQ. Haven't tested Req. Points yet.

Edit: Ya know what I'd really enjoy, though? A mode that more closely mimics the tabletop. Give each player an allotment of points, allow them to purchase units and place them, then have at it.

I'd imagine there will be a mod to let you play like that within 6 months of the release date. It would be a very fun mode to have though, more micro than normal (which really shouldn't be possible for the CoH/DoW games)

Libuke
01-23-2009, 08:26 PM
Beta was updated not sure what it did, but seemed to of introduced a syncing error, 3 in 3 games all within 5 minutes.

ClannerDelta
01-23-2009, 08:36 PM
Beta was updated not sure what it did, but seemed to of introduced a syncing error, 3 in 3 games all within 5 minutes.

Yeah we had the same issue. Though after our last sync, my game updated and me and Shivax managed to play a game all the way through.

Chaos Machine
01-24-2009, 03:19 AM
I think units in general cost too much, ive found that in MP matches I tend to play overly defensive just cause losing a 500req squad can be a gamechanger for me, that plus some of the super abilities, like orbital strike are so OP they are generally a game ender if they get a direct hit on your main strike force

Hotcod
01-24-2009, 03:20 AM
My fans not been to bad during the last game... not too noise is moving air and the laptop isn't overheated but it is a very cold morning.

But still the game, grrr where clearly up against a group of people who where freinds and knew what they where doing and one of our team sucked. I managed to hold a VP againts a number of joint attacks and it was my dready up the middle that broke there turret spam lock down on a vp (they had 2 techys) but the other two either couldn't hold points or effectively attack them so we didn't have a hope. Still for me it was a fun game... things like using AM to jump over walls to flank turrets they had placed when trying to take my point. A few HBS mowing down bad guys while my apothy kicked greenskin ass. The dready charge up the middle was so satisfying... took out 4 odd turrets and a good numbers of space marine squads... the ork guy had some rockets, manged to kill them but they put a big enough dent in the HP to let it be taken down :(

I think i may refuse to play with any one but you guys heh

ClannerDelta
01-24-2009, 07:19 AM
that plus some of the super abilities, like orbital strike are so OP they are generally a game ender if they get a direct hit on your main strike force

I can agree with this. They need to string out the Zeal/psychic might/whatever a bit better. As the first 3 abilities always seem to sit there until you're at those final minutes of a match when you can essentially spam the big hitting finale. Then, that finale, can produce 250+ zeal on its own if you hit right. That added to the 350-250 zeal you have left after you used it (assuming you were at 999) means you can use it again shortly after. I believe there was one fight where Loki gibbed a Carnifex and a handful of other units with an Orbital Strike.

Almost all units should "live" through it but be significantly damaged. Allowing it to be powerful, but not insta gibbing the most powerful units in the game.

As far as unit cost though, the only race I've played that can't afford to lose a unit at least once a game would be SM. And that is how it should be IMO. Have to use that retreat button.

Morangie
01-24-2009, 09:10 AM
Eurogamer are giving away DoW2 beta keys right now (http://gamers.eurogamer.net//giveaways.php?id=86934) if anyone can't wait for the 28th.


Edit: All gone.

Mastergeo7
01-24-2009, 11:45 AM
Eurogamer are giving away DoW2 beta keys right now (http://gamers.eurogamer.net//giveaways.php?id=86934) if anyone can't wait for the 28th.

Too late for me :(

Guess I'll have to wait (unless someone got an extra ;) )

H.Bogard
01-25-2009, 02:11 PM
Played this game for the first time in my life today (I've only played DoW: DC for an hour or two before this) and ended up being the #2 player in the match somehow. I played Orks and used some of my limited knowledge from Relic's CoH to play... though I think I was mostly lucky.

Looking for GFWL franders. My ID is HBogard (I THINK)... or just steam me: HBogard again.

Harv
01-25-2009, 04:38 PM
The auto matching thing doesn't seem to work all that well (probably due to lack of players), but I did some single play to get my head around the game and then dropped into some comp stomps which were overall pretty easy.

It's kind of silly how tough it is to kill off a player's main base. Takes forever even with tier 2 or 3 units pounding on it.

GigaFuzz
01-25-2009, 05:25 PM
It's kind of silly how tough it is to kill off a player's main base. Takes forever even with tier 2 or 3 units pounding on it.

That's probably because the default game mode is Victory Points, where the game's generally over before you even need to think about attacking the enemy base, and lets people stay in the game.


While finishing someone off in Annihilate can take a while, if you're sufficiently ahead you should have enough units to get it done in reasonable time anyway.

ClannerDelta
01-25-2009, 05:55 PM
That's probably because the default game mode is Victory Points, where the game's generally over before you even need to think about attacking the enemy base, and lets people stay in the game.


While finishing someone off in Annihilate can take a while, if you're sufficiently ahead you should have enough units to get it done in reasonable time anyway.

While this is true to an extent. I feel that it should be a bit easier to take down HQ's. Just to open that up as a viable alternative to throwing your units at an enemy's dug in position.

It shouldn't be easy, but if you have 2-3 dreads, you should be able to pose a significant enough threat to an HQ that they MUST respond with their own units.

All in all, I find the beta to be excellent. Matchmaking is a bit slow or completely broken at times, but it's still a lot of fun to bust out a few games with fellow CoG members. The Eldar seem the team to beat atm, they have the speed, the early suppression, the late tier domination, and the most exploitable hero skills. Nothing more awesome than porting 3 Banshee squads into the enemy's well dug in position or knocking most of his army right into 3 shuriken platforms.

I would like to see the call in squads be a bit more affordable. At 800 Psychic Might/800 Req, the Seer Council simply isn't worth calling in. Terminators are situational, but they have a place because of how hardened/flexible they are. The Venerable Dreadnaught might actually be too powerful. I would like to see it softened a bit and have its req/zeal cost lowered to match. It's already a Dreadnaught able to be dropped on the enemy's face, it doesn't need to be THAT much more amazing. Warpspiders/Kommando call ins are dead on.

Libuke
01-25-2009, 07:01 PM
The thing I like most about the game is that even with a bad start with some smart manoeuvres you can still come back and win and that units are useful throughout the game.

ClannerDelta
01-26-2009, 12:18 AM
The thing I like most about the game is that even with a bad start with some smart manoeuvres you can still come back and win and that units are useful throughout the game.

So prophetic. Libuke just described the game ShivaX, Libuke, and I had. We got off to a real rocky start, giving them a 200 point lead. I had COMPLETELY lost my army twice over. Once to an overwhelming tide of Tyranids and the second time to a Tyranid call in.

However at the end of the day, we managed to win 133 to 0. It was an amazing game. A Double 'Nid and Eldar mirror match. 30 minutes of pure intense action. If this is what I have to look forward to at release, I'll be one happy camper.

I suppose my favorite part was when Shivax's Avatar was tanking a full army and I dropped some Spore mines in and took out 3 squads with one detonation.

Hotcod
01-26-2009, 09:03 AM
I'm just pissed that i can't risk playing much until i can get the fan fixed... it's to the point i'm tempted to set up something i can sit my laptop on that has another fan over the intake so i can keep playing while i get sorted

Sly Marbo
01-26-2009, 11:18 AM
So, I'm getting my head stomped in pretty frequently. I'd love an opportunity to play with some of you guys and see if I can pick a few things up.

Gamertag- NovaBlast
SteamID- slymarbo

If anyone is interested in teaching a noob how not to die, throw me an invite. Thanks.

Planetbuster
01-26-2009, 11:22 AM
I can agree with this. They need to string out the Zeal/psychic might/whatever a bit better. As the first 3 abilities always seem to sit there until you're at those final minutes of a match when you can essentially spam the big hitting finale. Then, that finale, can produce 250+ zeal on its own if you hit right. That added to the 350-250 zeal you have left after you used it (assuming you were at 999) means you can use it again shortly after. I believe there was one fight where Loki gibbed a Carnifex and a handful of other units with an Orbital Strike.

Almost all units should "live" through it but be significantly damaged. Allowing it to be powerful, but not insta gibbing the most powerful units in the game.

As far as unit cost though, the only race I've played that can't afford to lose a unit at least once a game would be SM. And that is how it should be IMO. Have to use that retreat button.

You wont instagib the carnifex if he has the carapace upgrade....mine survived a direct orbital hit fairly well last night. as for all my horms and terms around him...they went splat. Also the nids tyraniforming forming special end ability is not all that impressive to me like the strike.


Also this game makes my vid card run up to 72 degrees C...has anyone else noticed in 3v3 their cards almost melting lol?

Veregon
01-26-2009, 01:41 PM
To instagib the carnifex just land a drop-pod right on him, unlike vehicles he'll get squished real good.

Planetbuster
01-26-2009, 04:51 PM
To instagib the carnifex just land a drop-pod right on him, unlike vehicles he'll get squished real good.

Ahhh I wondered why that guy dropped a pod of wimpy marines right next to my Carnifex last night....guess his aim was a little off and all he did was give my pet a snack....

ShivaX
01-26-2009, 09:37 PM
I just had a dude accuse me of exploiting because I used Ravener tunnels. He also decided that the Nids weren't remotely balanced because they "massed so early". He ran from every fight with me if I had more units than him. He was Space Marines.

I told him if he thought Nids were bad and somehow an exploit he should really look forward to Eldar.

Hell I didn't even play good, it was my 3rd use of the Ravener ever and I was experimenting with weird crap. Apparently in his mind Nids automatically win because they have rippers and the guy with the most dudes instantly wins.

ClannerDelta
01-26-2009, 11:29 PM
I just had a dude accuse me of exploiting because I used Ravener tunnels. He also decided that the Nids weren't remotely balanced because they "massed so early". He ran from every fight with me if I had more units than him. He was Space Marines.

Space Marines are probably the best off when it comes to 'Nids. Since you don't have to worry about an early tech Vehicle (unless it's BLINDINGLY obvious) you can focus on scouts + shotguns with Tacs + flamers. It utterly destroys 'Nids. The exception being those Spore Mines.

Hotcod
01-27-2009, 12:35 AM
ya 'nids scare the hell out of me beacuse i'm still not sure what there units do. Which is why i should play them a bit really. But when you have a huge hoard of them charging at you and your not sure what the right counters are it can been scary

SilentScreams
01-27-2009, 08:41 AM
I don't mind playing against 'nids as Eldar. Howling Banshees and platforms can give 'em hell in the early game and once the Warp Spiders are in the game it gets even harder for them. Guardians tend to get wiped out pretty easy though, so I try to avoid using them unless I can spare a platform to support them.

Veregon
01-27-2009, 10:16 AM
I had 2 slugga squads with flamers tear through 4 nid squads and their leader early in a game the other day. I had my Mekboy with the Dakka-gun firing from cover and my opponent didn't notice so he immediately started bitching the rest of the game. To add insult to injury one of those same slugga squads surrounded his leader as he tried to retreat later on so he couldn't run away. He left shortly after that.

Hotcod
01-27-2009, 11:00 AM
Seems my laptop is up to a few games in a row at lest... i don't want to push it and brake any of my other hardware and the like.

Anyway since i seem to be getting the hang of SM more i decided to give it a go with the force commander to take a bit more of an aggressive approach. That and the fact that he can quickly be upgraded to AV with war gear which means i have to worry a bit less about buying counters to walkers and the like when they turn up. First game i played end up with me 2 ais vs 2 players and ai and at the end all AIs and me... got stomped hard beacuse the AI is an idiot and by the late game i was in a mess from having to sort out all my sides problems... next game went much better, i even got champion if only by 1 point. I still like to lock down points with heavy bolters but with the assault squad and my FC i tend to go on the offensive a bit more until i pick up a dready.

The one thing i have noticed that feels a bit odd is that i only ever pick up a tactical squad by using the drop pod. I just don't see the point in buying them normally. There more flexible than the other units but i normally want a unit to be doing one thing or another... the only time the flexibility seems to be useful is the same time that using a drop pod to land on top of or flank the bad guys is useful too... i think i may have to watch some good SM player replays and see how they are using things.

Talking of which this is the first game i've ever felt like watching replays of to pick up tactics... which is a bit shocking. I'm not always that much in to muiltplayer rather than skirmish in rts but i do enjoy just jumping on and playing a few games... it's one of those rare games where i can enjoy losing a hell of a lot. It's the fun of the fight and while winning and having your tactics pay off is always better it's still fun to be beaten and hopefully learn from your mistakes.

If any one is up for a few games with me as FC later on tonight make sure to let me know on steam or some such

Ten19
01-27-2009, 11:02 AM
Can't wait for the beta to open up tonight. Anyone planning on playing around 8/9pm EST tonight?

GigaFuzz
01-27-2009, 11:11 AM
I'll try and be on. I need to add a bunch of friends as well. I've mostly been playing the computer.

I need to get a handle on playing as the 'nids as well.

Knightsaber
01-27-2009, 11:16 AM
Every time I finish a match of DoW 2, I have to go downstairs and spend three or four minutes restarting my cable modem.

It's neat and cool and all but no thanks. Guess that's why they call it a beta.

H.Bogard
01-27-2009, 11:42 AM
How much longer till the game is made public? I'm no good with time zones.

I'm playing right now and have a day off from class tomorrow.

Ten19
01-27-2009, 11:44 AM
How much longer till the game is made public? I'm no good with time zones.

I'm playing right now and have a day off from class tomorrow.
By my estimates, will be around 7:30/8pm EST. Which is seven hours from now, give or take. Wish I could do a pre-load, but c'est la vie.

Hotcod
01-27-2009, 11:54 AM
It went live for me at 12 GMT so it seems like it will be 12:01AM GMT on the 28th but not sure if that means at that time across all time zones or at time in each of the time zones

H.Bogard
01-27-2009, 01:02 PM
By my estimates, will be around 7:30/8pm EST. Which is seven hours from now, give or take. Wish I could do a pre-load, but c'est la vie.

I'll have to wake up early then. Make a thread in the Matchmaking square or something.

I just got back from a friggin' INTENSE game that lasted over half an hour. The multiplayer is definitely the best I've played in any RTS game.

Shadowstorm
01-27-2009, 01:08 PM
By my estimates, will be around 7:30/8pm EST. Which is seven hours from now, give or take. Wish I could do a pre-load, but c'est la vie.

Sweet. Great news. I can't wait to get my hands on this.

Edit: I love this color scheme :).

Hotcod
01-27-2009, 02:20 PM
wow got utterly stomped by a team with 2 sm on... i still find my self amazed about how quickly these people are able to pull out heavy units and drop specials. Then i realise that it's beacuse i'm having to throw away units trying to hold them back while they lose comparatively little and so can save up. But the funny thing is that it only happens if the team being stomped is a good team vs a grate team else the game dose not run on long enough for those things to matter.

Next game i ended up doing exactly the same thing. Did not lose one squad the whole game, commander never went down... it was 1 scout, 2 HB, and a dread... didn't get to call in the termies since it was even MORE of a stomp than the game i was in. We held the VP almost all the time and as such i simply didn't have the time to get them out. So like i said if one team is stomping another you will only see 'true' stomping with the heavy units if the team being stomped is good enough to prolong the fight.

Fenced
01-27-2009, 03:18 PM
I've been playing Force Commander almost exclusively, and I think I'm getting the hang of it. He can take on pretty much any other commander head on, as long as you use his ability(immune to knockdown and improved melee) and have scouts supporting. Definitely very useful for capping that first VP early in the game. Gotta have that bolter squad on the way though.

I've also found that the retreat button is your best friend as SM, especially on smaller maps. On larger maps though, it takes much longer to get back in the fight, so I might have to start experimenting with techmarine for relays (which I've heard your units retreat to, but I have yet to see it personally).

My gamertag is Harkonnen590, and I expect I will be on tonight.

Sly Marbo
01-27-2009, 03:27 PM
On larger maps though, it takes much longer to get back in the fight, so I might have to start experimenting with techmarine for relays (which I've heard your units retreat to, but I have yet to see it personally).

My gamertag is Harkonnen590, and I expect I will be on tonight.

ClannerDelta made one during the last match we played. Seemed to work pretty well from what I could see. I believe it was the deciding factor in the furious battle for the top VP.

Planetbuster
01-27-2009, 03:55 PM
I have been playing for a week now with 2 of the same guys and we know our exact job on each map dependent on where the comp places us during random spawn. We can all tech up pretty fast and know our upgrades that go together. Its hard for 3 random pubbies to match that speed and purpose of strategy.

As a comment on the nids....I have only played them and no others and there are a few upgrades that easily counter suppression abilities of the enemy on my hive tyrant so all those little heavy bolters and shuriken cannons dont really make me scared when he is around them with his bugs.....now a squad of terms or horms caught in the open without my Tyrant or Carnifex nearby when those hvy suppression guns are around are dead within 3 seconds if I dont hit the retreat button immediately....they last a little longer under cover heh.

All in all this games gonna rock....my only problem is it makes my 8800gts card run hella hot. I hit 75 C degrees the other day. Anyone else encountered this? Might just be my high settings though.


My gamertags below and I would love to team with CoGers so send those invites if ya want. I am a strong ally.

Hint: Frontline teleport tech marine relays are one of the best things in the game imo.....:)

ShivaX
01-27-2009, 04:11 PM
Apparently Steam is down for maintenance and the game is effectively off until its done. I couldn't even add Planetbuster as a friend.

Blah.

And a well placed relay can win a game. A poorly placed one can lose you the game.

Sly Marbo
01-27-2009, 04:26 PM
All in all this games gonna rock....my only problem is it makes my 8800gts card run hella hot. I hit 75 C degrees the other day. Anyone else encountered this? Might just be my high settings though.


My gamertags below and I would love to team with CoGers so send those invites if ya want. I am a strong ally.


It's funny you should mention that. I actually overheated and locked up last night while I was playing. I have the same card. It could just be a coincidence though as my fan has been acting funny lately.

I'll send you an invite later too if you don't mind. I need all the help I can get :D

Press Ninja
01-27-2009, 04:32 PM
I've been trying mainly comp matches and getting some practice. I'd love to join in with anyone tonight when I get out of class, around 10pm Central and such.

ClannerDelta
01-27-2009, 05:30 PM
I've been trying mainly comp matches and getting some practice. I'd love to join in with anyone tonight when I get out of class, around 10pm Central and such.

Me and H20 Ninja had a good 2 on 3. I think that's the first time my Unit score was higher than my point score. I <3 Apothecary.

Ten19
01-27-2009, 06:04 PM
Public beta is up, downloading now.


...


Download faster, damn you!

H.Bogard
01-27-2009, 07:00 PM
Looking forward to joining you folks. ADD ME GODDAMMIT STEAM ID IS HBogard!

Ten19
01-27-2009, 07:24 PM
Locked and loaded, Steam id and Gamertag are in my sig if anyone's game.

Veregon
01-27-2009, 10:46 PM
Damn thing decided to start locking up for me tonight, sorry about dropping twice Clanner. The funny thing is immediately afterward I did three 3v3 skirmishes with the computer and the game ran fine so it must be something with the networking code that's locking me up.

Also, the Mekboy's teleport power is AWESOME. If he has the Dakka gun setup he teleports with the gun still set up and facing in the general direction of your teleport. It's great for getting tons of more damage on retreating guys or laying perfect ambushes. It recharges really fast too and since the Dakka gun supresses I've used it to hit a charging Warboss, slow him down and then teleport away right as he gets close (before he can stomp). If the Mekboy turns around and sets up fast enough I can repeat the sequence.

Planetbuster
01-27-2009, 10:57 PM
Yeah any of you guys that want a person to play with add me, lets get us a big colony goin for final release.

Libuke
01-27-2009, 11:47 PM
Damn thing decided to start locking up for me tonight, sorry about dropping twice Clanner. The funny thing is immediately afterward I did three 3v3 skirmishes with the computer and the game ran fine so it must be something with the networking code that's locking me up.

Also, the Mekboy's teleport power is AWESOME. If he has the Dakka gun setup he teleports with the gun still set up and facing in the general direction of your teleport. It's great for getting tons of more damage on retreating guys or laying perfect ambushes. It recharges really fast too and since the Dakka gun supresses I've used it to hit a charging Warboss, slow him down and then teleport away right as he gets close (before he can stomp). If the Mekboy turns around and sets up fast enough I can repeat the sequence.

I get lots of lockups too, but mine might be heat related as my laptop runs hot even with everything turned down.

iHap
01-28-2009, 02:19 AM
Downloaded, and ready to play

Live account in my sig.

OrangePulp
01-28-2009, 06:52 AM
Friend of mine, and a guy he knew, and I all played some 3s. We won every match but once, on account of them having played since closed beta, and most of our matches being against new people (like me). Match we lost was against a really good team, and it didn't help that my friend and I both lost our early game squads, and my hero, to a mekboy with a heavy bolter. Didn't realize he was setting up a heavy weapon until we got suppressed and gunned down. The other two players were Tyranids, that used teleporting on their commanders, or something, to get behind emplaced units and break them up, and thus letting the rest of their army swarm.

Our default strategy was me as marines and the other two as eldar; one guy would rush to avatar, while my friend and I would concentrate more on harassing and holding points. The avatar can really punish, although you have to be careful; more than once we saw enemies throw the avatar out alone, and we destroyed it with concentrated fire. You need to support it with troops, especially considering it has some kind of buff aura.

Scout squads are excellent. Infiltrate with shotguns, and bomb emplacements, to let your army get in there and do some damage. Especially against Shurikens or Brightlances.

ClannerDelta
01-28-2009, 07:15 AM
Scout squads are excellent. Infiltrate with shotguns, and bomb emplacements, to let your army get in there and do some damage. Especially against Shurikens or Brightlances.

Yeah the knockback on those shotguns is murder on commanders. Scouts are why I almost always build a Wartrukk. I've had some tiny success with the Party Van, but transporting units is a great way to lose everything at once. So the Wartrukk is kind of useless as a transport.

Veregon
01-28-2009, 09:13 AM
Yeah I use the Wartrukk in a support role to absorb fire and provide battlefield reinforcements since the Orks don't have anything similar to the Relay or Webgate.

H.Bogard
01-28-2009, 09:18 AM
Oh fuck yes. There's all sorts of cool shit happening on the battlefield at times :

http://i106.photobucket.com/albums/m255/HarryBogard/Dawn%20of%20mutfuggin%20war/relic00071.jpg
(Warboss stomping the fuck out of those bitches while there's a Rok bombing overhead)

MalReynolds
01-28-2009, 09:20 AM
downloading it as we speak :)

BrassGecko
01-28-2009, 10:03 AM
I'd enjoy this more if GFWL would stay connected for more than 10 minutes at a time!

Hotcod
01-28-2009, 10:36 AM
right, that's it... i am not playing any more random games. I played 2, got teams full of new people vs teams that where made up of high ranking players working together. I'm not that good but with a good team i do well... i'm just getting overwhelming by combined strike forces with out my team holding anything on the rest of the map at all what so ever so we lose map control and there's just nothing more to do about it

edit: i think i may just try one on one if no ones online since at lest that way if i lose it's only my fault

Ten19
01-28-2009, 10:58 AM
Played about 5-6 matches yesterday, most of them with people, the last few against a computer opponent set on Easy. I dabbled in all of the races except for Tyranids, and battled against all four.

So far I'm really enjoying the gameplay, it's definitely refreshing to focus more on the movement of your units than trying to place buildings. I'm still getting a hang of checking for unit upgrades, especially outfitting my Commander appropriately. UI isn't too cluttered and displays all the info I need easily and with generous tooltips. I like how it automatically sets a new squad to a group (whereas you'd normally have to hit CTRL+1, etc to assign).

The few maps that are in the beta seem nicely balanced and the client and GFWL for the most part have been stable. From my limited time playing, the units/races seem to be balanced, though I'm still getting my mind wrapped around having to shoot vehicles from behind to really do any serious damage. The Eldar Falcon seemed to be a giant bitch to take down from the front, even though it had 400 hp.

Anywho, all this combined with the promise and potential of a kick-ass single-player campaign (with co-op!) and multiplayer ranking, I think I'm pretty much sold.

If anyone's up for a game, just hit me up on Live or Steam.

Planetbuster
01-28-2009, 11:02 AM
Looking forward to joining you folks. ADD ME GODDAMMIT STEAM ID IS HBogard!


Got your invite HBogard, look forward to playing.

Guys I have a question, i know how to add my active live gamertag for windows to my sig but where are you getting the steam account link/ID? I have searched all over steam for my ID # and cant find out how to do that.

Also Libuke, Hotcod, Ten19 add me as a live friend, me and Clannerdelta have been playing together and whooping some ass. Ill get you guys added to steam to.

See you guys in game, only 6 more hours of work!!!:P)

Also how do I get an invite to the Steam Group for Colony of Gamers? Thx.

BrassGecko
01-28-2009, 11:10 AM
I made a thing to express my first thoughts on Games for Windows Live.
2g7VkKEL1SI

On the other hand, I'm hopeful that I've fixed the problems I was having, and I like what I've played of the beta so far. I'm BrassGecko on steam and TheBrassGecko on GFWL, since apparently some jerk actually stole my name! As a warning, I'm fairly bad at the game right now.

Edit: I didn't fix my problem, and it's pretty consistent. I can't be logged into Live for more than 5-10 minutes without disconnecting.

Deadend
01-28-2009, 01:56 PM
I think I am better with Orks than the other races. Probably because Orks are fairly simple, as you can just make a horde of slugga boys with a War Boss and charge in there. Well, you die alot, but units are cheap.

H.Bogard
01-28-2009, 02:04 PM
Sucks for you, Brass. Improvised co-op (2 players vs 2 CPU) was turning out quite fun.
If anyone else wants to partner and practice before taking on real players with ridifuckingulous ratings, then just message me via Steam.

ClannerDelta
01-28-2009, 03:32 PM
The few maps that are in the beta seem nicely balanced and the client and GFWL for the most part have been stable. From my limited time playing, the units/races seem to be balanced, though I'm still getting my mind wrapped around having to shoot vehicles from behind to really do any serious damage. The Eldar Falcon seemed to be a giant bitch to take down from the front, even though it had 400 hp.

Actually, any Anti-Tank weapon will hit for MASSIVE DAMAGE from the front. Rear hits only do MOAR MASSIVE DAMAGE! It's not like Company of Heroes where you should always aim for the back.

There are a few Anti-Tank weapons like the SM rocket upgrade and the Melta-Bombs/Haywire grenade that wont make minced meat out of the vehicles. These are more "Support" Anti-Tank weapons. However Plasma Cannon Dev squads, Tankbustas, Brightlance plats will utterly destroy vehicles. Vehicles are fragile creatures meant to be kept in the back of your army.

Talanvor
01-28-2009, 04:08 PM
Good god why goes GFWL suck so hard?!

BrassGecko
01-28-2009, 04:11 PM
I've updated everything I can think of on my computer. Some parts of the beta and GFWL do seem to work speedier now, and it'll stay connected a little longer if I'm just in a local game vs computers. As soon as I join multiplayer though, I've got at most 10 minutes before I disconnect and get booted. It's really, really frustrating.

CES
01-28-2009, 04:25 PM
The few maps that are in the beta seem nicely balanced and the client and GFWL for the most part have been stable. From my limited time playing, the units/races seem to be balanced, though I'm still getting my mind wrapped around having to shoot vehicles from behind to really do any serious damage. The Eldar Falcon seemed to be a giant bitch to take down from the front, even though it had 400 hp.



The Carnifex will utterly shred any vehicle even when going head on. This is made all the more amusing when you see one get utterly stomped by a single well equipped Marine Squad.

Tunneling is a fantastic boon for any Tyranid player though, got to love sending half an army through to appear on the enemy's flank.

Edit: Also, I love the update for allowing me to have a skippable intro. Why it wasn't the standard, i'm not sure.

cp#
01-28-2009, 04:31 PM
2g7VkKEL1SI

this is rad

Lint of Death
01-28-2009, 04:41 PM
2g7VkKEL1SI
This video is indeed rad.

I am totally out of it from being sick, so I found this game to be rather confusing. I'm sure it would be anyway, but at least if I were healthy it would have been more fun maybe.

Talanvor
01-28-2009, 04:48 PM
Well that was interesting. Played one game, got stomped hard. One of my teammates lagged out within 5 minutes, and my other one was doing weird stuff. Maybe he was doing good, I have no idea.

Second game started along okay, and soon as I get into my first major engagement it looks like 3 players are lagging out and then DoW basically freezes. Woohoo!

Sly Marbo
01-28-2009, 05:18 PM
I've been having some great fun playing with you guys. I feel like I don't suck as terribly anymore, even if I have a loooong way to go. It helps that it's a fun game to play even if you're getting kicked in the face.

SilentScreams
01-28-2009, 05:42 PM
It helps that it's a fun game to play even if you're getting kicked in the face.

This is absolutely key for me.
The reason I don't play most RTS games online is that you spend a good 10-15 minutes building up and teching with the occasional little skirmish, and then it all culminates in one final battle, the winner of which usually goes on to win the game.
You can apply this to nearly every RTS out there.
And it's simply not fun when you lose after spending all that time building up. It feels like a waste.

With DoW2, there's no building to do other than units, and the only teching is cheap and done on the fly apart from moving up the tiers, which itself is cheaper than most units.
And as you said, even when you're getting owned, there is still fun to be had in making your opponent earn every last point.

A good example was when I played my brother. I was Eldar and he was Space Marines.
He got off to a good start, while I carelessly lost a Guardian squad through not paying attention. I was struggling to get back into it, as he was churning out Dreadnoughts and it was all I could do to keep countering with Brightlance platforms. But keep countering I did, and even managed to get some Warp Spiders in behind his lines, drop a Webway Gate and get some Banshees in too.
I never had enough to well and truly turn the game, but I actually dragged the game on for about 35 minutes when it could have easily been a 15 minute stomp, and that made it a lot of fun.

Lance Uppercut
01-28-2009, 05:47 PM
Downloading the beta right now, it'll take a while. Hopefully my computer can handle this.

Planetbuster
01-28-2009, 06:08 PM
Good god why goes GFWL suck so hard?!


Wierd I have no problems at all.....

Libuke
01-28-2009, 06:22 PM
Edit: Also, I love the update for allowing me to have a skippable intro. Why it wasn't the standard, i'm not sure.


It forces you to watch it the first time, unless you crash out then it forgets you watched it.

Wasson_
01-28-2009, 07:43 PM
awww....poor brass, that sucks!

the game takes a bit to get used too, but I can see the logic behind how it all works.

I found it strange not being able to build things on requisition points in order to increase their output.

cp#
01-28-2009, 10:00 PM
The intro video was kickass!

Karnov
01-28-2009, 10:53 PM
If you want to skip all the movies at startup add -nomovies to your command line

ClannerDelta
01-28-2009, 10:59 PM
I've been having some great fun playing with you guys. I feel like I don't suck as terribly anymore, even if I have a loooong way to go. It helps that it's a fun game to play even if you're getting kicked in the face.

You've gotten way better. When you were playing with Codicier and I, it was obvious you had gotten better.

That one match though, with the guy using nothing but dev teams. Crap that was harsh. Dropping an Orbital Strike on 3 bolter squads and a plasma cannon? Priceless. Your Rokz on the VP was also epic.

Too bad Codicier ran into an issue where his camera kept getting sucked into the corner. So he couldn't really play after about 10 minutes into the game.

Karnov
01-28-2009, 11:03 PM
Too bad Codicier ran into an issue where his camera kept getting sucked into the corner. So he couldn't really play after about 10 minutes into the game.

I've had something similar, seems to be an issue with the edge-of-screen scrolling getting stuck on, moving the the mouse to the edges has fixed it for me every time though.

ClannerDelta
01-28-2009, 11:11 PM
I've had something similar, seems to be an issue with the edge-of-screen scrolling getting stuck on, moving the the mouse to the edges has fixed it for me every time though.

Well, I didn't get the whole jist of it. As I was trying to fend off a barbarion horde filled with deployable "rape your face" devices while trying to figure out how to help him. One endeavor was successful, the other was not. However it appears he was able to move around the screen, then get pulled back. So I guess touching the edges didn't work.

Goronmon
01-28-2009, 11:23 PM
Downloading, might try it out a bit tomorrow.

BlackScarab
01-29-2009, 12:49 AM
So I've never played DoW and I thought I'd download the demo. I like it. Reminds me of DotA, if anyone else knows what that is. I like how the resources work, too. Good stuff.

Fenced
01-29-2009, 01:35 AM
However it appears he was able to move around the screen, then get pulled back. So I guess touching the edges didn't work.

This is exactly what happened to me one time. I fixed it by clicking the menu button, then resuming the game. Everything was back to normal.

Relic has released a list of what changes they are currently testing.

http://community.dawnofwar2.com/viewtopic.php?f=43&t=6362

Interesting changes, most notably this one:

All infantry weapon damage reduced by 15% with the exception of anti-vehicle, sniper and artillery weapons.

iHap
01-29-2009, 01:40 AM
I played a few matches with Karnov, Giga, Fenced and some other guy. Was really fun. Really liked the play style, you throw your guys out there and win pretty damn fast.

ClannerDelta
01-29-2009, 02:05 AM
All infantry weapon damage reduced by 15% with the exception of anti-vehicle, sniper and artillery weapons.

I know I told you that the Tac start was good, but I was wrong. That change really screws that one over. I already have serious problems killing anything before melee range as it is. We'll see.

The Banshee nerf looks decent, but might be heavy handed. If it doesn't fix the problem with them killing any squad that retreats, then the nerf was pointless.

Why the hell would you nerf the Fireprism? The only time you see that vehicle come out is when someone is dicking around. It's a terrible unit as is. Maybe the ability to reverse fixes it? Nothing more awesome than watching a Missile Tac squad trade hits with a Fireprism... and the FP loses. The vehicle requires immense amounts of babysitting and scouting to get mediocre performance.

Deadend
01-29-2009, 08:45 AM
I know I told you that the Tac start was good, but I was wrong. That change really screws that one over. I already have serious problems killing anything before melee range as it is. We'll see.

The Banshee nerf looks decent, but might be heavy handed. If it doesn't fix the problem with them killing any squad that retreats, then the nerf was pointless.

Why the hell would you nerf the Fireprism? The only time you see that vehicle come out is when someone is dicking around. It's a terrible unit as is. Maybe the ability to reverse fixes it? Nothing more awesome than watching a Missile Tac squad trade hits with a Fireprism... and the FP loses. The vehicle requires immense amounts of babysitting and scouting to get mediocre performance.
It does need a bit of balance work. As I think the Orks are kind of overpowered. Nob Squad seems to be able to shred ANYTHING. 2 of them just decimate everything. 2 of them with a War boss with the gear that boosts friemdly damage just tear shit apart. No special finesse needed for it either. Poor marine squad can get torn apart by my War Boss before he takes more than a little damage. The only units that the orc hordes have anything to really fear about are the gun emplacement ones, like Bolters.

Oh, does anyone know how to setup a movement path? So that I can have a unit GO AROUND an area instead of straight through it? Without babysitting for every step. As it would be really nice to do that to deal with said turrets.

H.Bogard
01-29-2009, 08:48 AM
If any newbies want to join me in improvised 2 vs 2 cpu co-op then drop me a message on Steam.

*back to cursing GFWL*

Harv
01-29-2009, 09:14 AM
Does anyone think the bases are a bit too strong? I mean, when you've completely demolished all their stuff and have tier 2 and 3 units firing away at the base and it still takes a couple of minutes to destroy it, isn't that a bit much?

SilentScreams
01-29-2009, 09:22 AM
Does anyone think the bases are a bit too strong? I mean, when you've completely demolished all their stuff and have tier 2 and 3 units firing away at the base and it still takes a couple of minutes to destroy it, isn't that a bit much?

Not really. It encourages people to try and win on victory points, which I think is the way the game was meant to be played.
It also means you can all but forget about defending your base and just have fun going for the points.
I think it's a great idea, and I wish more RTSs would do it.

Hotcod
01-29-2009, 09:23 AM
The reason bases are so strong is so that the main gameplay mode isn't over looked in favour of a base stomp. If the bases where weaker it would be valid that instead of going after control points you run around back towards there base and nuke it

Harv
01-29-2009, 09:23 AM
Not really. It encourages people to try and win on victory points, which I think is the way the game was meant to be played.
It also means you can all but forget about defending your base and just have fun going for the points.
I think it's a great idea, and I wish more RTSs would do it.

I'm talking when you do an annihilation game rather than victory points. I can see the reason when doing victory points obviously, but there is that other game mode.

Codicier
01-29-2009, 09:44 AM
This is exactly what happened to me one time. I fixed it by clicking the menu button, then resuming the game. Everything was back to normal.

Relic has released a list of what changes they are currently testing.

http://community.dawnofwar2.com/viewtopic.php?f=43&t=6362

Interesting changes, most notably this one:

All infantry weapon damage reduced by 15% with the exception of anti-vehicle, sniper and artillery weapons.

Oh man, my beautiful Eldar, covered in nerf! (Except for the D-Cannon it seems). I hope that they don't go through with all of that stuff, it seems pretty rough.

If that screen pulling thing happens to me again I'll try the menu trick mentioned.

SilentScreams
01-29-2009, 09:52 AM
Eldar = screwed over.
Fuck Relic. Seriously.

H.Bogard
01-29-2009, 10:05 AM
Does anyone think the bases are a bit too strong? I mean, when you've completely demolished all their stuff and have tier 2 and 3 units firing away at the base and it still takes a couple of minutes to destroy it, isn't that a bit much?

I just played through a 90 minute-ish annihilation match and I can see why this design choice was made. It is to encourage two or more teams to attack together by the time you've reached the enemy base. Seriously... there's no way you can take on a base alone (with units healing in it, under production and what not) unless the enemy's really fucked resource wise.

I'm going to upload my best match ever soon (annihilation mode) in which I had the rare opportunity of teaming up with some co-operative mates who co-ordinated attacks with me. The depth in gameplay goes up tenfold when you think about different races mixing up tactics.

Edit : Waaagh! (http://rapidshare.com/files/191166913/best_replay_ever.rec)

Panthera
01-29-2009, 10:07 AM
I've only played against the AI so far, but the trick is to get a unit that's labeled as effective at taking out buildings to work on the turrets first. Once those are down, you can keep picking at the base whenever you get a chance.

Harv
01-29-2009, 10:14 AM
I just played through a 90 minute-ish annihilation match and I can see why this design choice was made. It is to encourage two or more teams to attack together by the time you've reached the enemy base. Seriously... there's no way you can take on a base alone (with units healing in it, under production and what not) unless the enemy's really fucked resource wise.

I'm going to upload my best match ever soon (annihilation mode) in which I had the rare opportunity of teaming up with some co-operative mates who co-ordinated attacks with me. The depth in gameplay goes up tenfold when you think about different races mixing up tactics.

Edit : Waaagh! (http://rapidshare.com/files/191166913/best_replay_ever.rec)

Even with two or three teams attacking with tier 2 and 3 units it takes a few minutes to bring down a base structure in annihilation. At that point the game is basically over. I can see not making it easy to wipe out the one structure on the map that is required to keep playing, but it seems like overkill to me.

Veregon
01-29-2009, 12:11 PM
Oh, does anyone know how to setup a movement path? So that I can have a unit GO AROUND an area instead of straight through it? Without babysitting for every step. As it would be really nice to do that to deal with said turrets.

Shift-Click queues up orders for a unit, you won't see it on the screen anywhere but it does work.

CES
01-29-2009, 01:04 PM
Damn it, i'm still useless with Marines. The two fixed weapon squads for them are also subpar at best. Slow ROF and fairly low damage.

Morangie
01-29-2009, 01:39 PM
This is exactly what happened to me one time. I fixed it by clicking the menu button, then resuming the game. Everything was back to normal.

Relic has released a list of what changes they are currently testing.

http://community.dawnofwar2.com/viewtopic.php?f=43&t=6362

Interesting changes, most notably this one:

All infantry weapon damage reduced by 15% with the exception of anti-vehicle, sniper and artillery weapons.

Hah. (http://community.dawnofwar2.com/viewtopic.php?p=152794#p152794)

I wouldn't recommend reading more of the beta feedback forum. The level of sheer whining is painful.

Spectre-7
01-29-2009, 01:45 PM
Hah. (http://community.dawnofwar2.com/viewtopic.php?p=152794#p152794)

I wouldn't recommend reading more of the beta feedback forum. The level of sheer whining is painful.

I agree, so long as you replace the beta feedback forum with any game's official forum. This is after all the whingernet.

ClannerDelta
01-29-2009, 01:54 PM
Eldar = screwed over.
Fuck Relic. Seriously.

Not even close. Banshees are too powerful atm and completely warranted the nerf. Also most squads were hit with a slight "nerf" with the leader resource cost increase. The D-Cannon buff might actually help Eldar T3 considerably.

I'm actually a bit concerned that Grenades are meant to be as powerful as the Eldar ones. I thought the Eldar ones were the broken ones. Apparently it's the SM ones... Woah.

SilentScreams
01-29-2009, 05:16 PM
I can't see myself ever using Banshees anymore. Banshees do one thing, and they used to do it well.

Spectre-7
01-29-2009, 05:30 PM
I can't see myself ever using Banshees anymore. Banshees do one thing, and they used to do it well.

Wasn't that one thing kill everything that dares stand before them?

SilentScreams
01-29-2009, 05:38 PM
Yes, and it was offset by their tendency to die very quickly if caught at range. I believe the term is "glass cannon" (sword?)

As far as I was concerned, the game seemed fine as it was. I saw a good mix of races winning games and a variety of units getting used.
Maybe that's not what Relic was going for.

Lance Uppercut
01-29-2009, 06:44 PM
I suck at this game. Is there a list of the controls and hotkeys somewhere so I can print it out?

violent
01-29-2009, 06:55 PM
I suck at this game. Is there a list of the controls and hotkeys somewhere so I can print it out?

I suck too. I'm checking out some replays to see what the hell I am doing wrong.

Spectre-7
01-29-2009, 06:57 PM
I too suck... we suckers should probably unite and play against one another sometime.

violent
01-29-2009, 07:14 PM
I too suck... we suckers should probably unite and play against one another sometime.

3v3 us against PC. I'm down for that.

Lance Uppercut
01-29-2009, 07:17 PM
I've only played two games, and I can't get the hang of it so far. Any tips for a noob?

violent
01-29-2009, 07:22 PM
I've only played two games, and I can't get the hang of it so far. Any tips for a noob?

Ask for a swift death.

Spectre-7
01-29-2009, 07:24 PM
3v3 us against PC. I'm down for that.

Cool cool. I plan to be on TF2 a bit tonight, but maybe some co-op after that?

I've only played two games, and I can't get the hang of it so far. Any tips for a noob?

Well, from one sucker to the next: focus on capturing victory points and developing at least one energy point. The other requisition points are far less important. Keep a sharp eye on each of your units, use cover whenever possible, and retreat when you're getting your ass beat, since it's cheaper to repair them at base than it is to re-purchase them.

violent
01-29-2009, 07:25 PM
I'm playing R2 in a bit. Then I should be in TF2 as well.

Deadend
01-29-2009, 07:27 PM
I've only played two games, and I can't get the hang of it so far. Any tips for a noob?

Try Ork + Warboss.

Libuke
01-29-2009, 08:02 PM
Some of the changes are pretty radical and suprised but pleased that nids have barely been changed which my I should do even better with them now as everyone is going to be weaker then them :P. I already thought I was pretty decent with the nids. I hope they fixed zoanthrope energy bug though.

ClannerDelta
01-29-2009, 10:46 PM
Yes, and it was offset by their tendency to die very quickly if caught at range.

No, it wasn't. Banshees will be just fine. They, at their base, are excellent melee units which fill the melee role quite well. However the special moves (Knockdown) were way over the top. The ability to kill off retreating enemies so thoroughly is game breaking. It's the reason you see so many of the "good" 1v1 players on GameReplays using Banshees. The ability to inflict such substantial economic damage on an enemy shouldn't be relegated to a single faction's unit.

Shadowstorm
01-30-2009, 07:46 AM
Okay, this game is fucking awesome. Anyone want to get a good game going tonight EST?

c0m3d14n
01-30-2009, 11:34 AM
this might have been answered but in the tipps it says some factions can use buildings as a spawning point or something similar, i guess its SM, but ive never used it or seen how its done
like with eldar for warpgates set the rally point on a building?
any ideas?

ah, and another question: the resources are split up between all players of the same team arent they?
so if a teammember doesnt take any req points or power nodes or builds no powergenerators he still gets the same share as the others in the team dosnet he?
that everybody gets the same share seems to me is the only logical modus operandi, but today someone from the opposing team complained afterwards that he didnt get enough resouces because his teammates "stole" all the points

Veregon
01-30-2009, 01:49 PM
I can't answer your first question as I haven't played SM yet but to your second question, yes, the resources get split evenly. In a 3v3 I often forgo building an initial squad so I can immediately tech our power nodes and get us a jump start on teching.

BlackScarab
01-30-2009, 03:08 PM
I'll be on all afternoon/night playing this, if anyone wants to join me.

Planetbuster
01-30-2009, 03:58 PM
No, it wasn't. Banshees will be just fine. They, at their base, are excellent melee units which fill the melee role quite well. However the special moves (Knockdown) were way over the top. The ability to kill off retreating enemies so thoroughly is game breaking. It's the reason you see so many of the "good" 1v1 players on GameReplays using Banshees. The ability to inflict such substantial economic damage on an enemy shouldn't be relegated to a single faction's unit.

Amen...I had a game using the lictor alpha as my general and I used his jump ability to leave a combat with banshees on the map thats kind of green and jungle. I jumped him over a building and onto a level above and the banshees matched his jump inch for inch and followed him over the wall and up a level. I was like wtf....they knock down and they have the lictor jump if I run????of course he died in seconds. I have also seen them wipe 3x their number vs nid melee troops with the knockdown and I had a synapse creature there to help my lil boys. Glad they got toned down.

See you guys in game tonight.

Codicier
01-30-2009, 04:04 PM
Amen...I had a game using the lictor alpha as my general and I used his jump ability to leave a combat with banshees on the map thats kind of green and jungle. I jumped him over a building and onto a level above and the banshees matched his jump inch for inch and followed him over the wall and up a level. I was like wtf....they knock down and they have the lictor jump if I run????of course he died in seconds. I have also seen them wipe 3x their number vs nid melee troops with the knockdown and I had a synapse creature there to help my lil boys. Glad they got toned down.

See you guys in game tonight.

Those changes haven't been implemented yet, they're currently being tested in house at Relic.

I play Eldar and even I think their chasing ability is a bit crazy. I was playing with Clanner again the other night and some orks were retreating down a ramp that was around the corner of this large wall from my Banshees. The Banshees fucking jumped this huge wall and landed in front/on top of the orks on the ramp. It was actually awesome, but definitely overpowering.

Sly Marbo
01-30-2009, 04:54 PM
You know, I have yet to win a single Head To head battle. I've had a great deal of success in team games (thanks to the great people of COG) but I choke at the 1v1. I start strong, but I lose steam in the mid to late game.

I'd hate to give up on Head to Head battles entirely, but as it is now Team Battles are much more fun and I do so much better with them.

Maybe someone would like to set up some Custom 1v1 games with me to see if we can figure it out?

Morangie
01-30-2009, 05:12 PM
this might have been answered but in the tipps it says some factions can use buildings as a spawning point or something similar, i guess its SM, but ive never used it or seen how its done
like with eldar for warpgates set the rally point on a building?
any ideas?

For SM, the razorback lets you reinforce units that are standing next to it out in the field. For Orks its the wartrukk, for Eldar I believe its the falcon (not sure on that). For Nids you need to be using the Hive Tyrant, one of his global abilities lets you place a brood nest that allows you to reinforce.

Edit: Some commanders also have some global abilities like Call Da Boyz that reinforce nearby squads.

ShivaX
01-30-2009, 05:23 PM
You know, I have yet to win a single Head To head battle. I've had a great deal of success in team games (thanks to the great people of COG) but I choke at the 1v1. I start strong, but I lose steam in the mid to late game.

I'd hate to give up on Head to Head battles entirely, but as it is now Team Battles are much more fun and I do so much better with them.

Maybe someone would like to set up some Custom 1v1 games with me to see if we can figure it out?

Honestly 1v1 is all about exploiting whatever is most broken.

The maps are just too small to allow for many tactics, so the guy with the right commander and unit spam tends to just win.

Sly Marbo
01-30-2009, 05:46 PM
Honestly 1v1 is all about exploiting whatever is most broken.

The maps are just too small to allow for many tactics, so the guy with the right commander and unit spam tends to just win.

These things you say make sense. I see far too many Banshees and Spore mines for it to be a coincidence. Still, I have a feeling I wouldn't be very good at it even if it were perfectly balanced.

ClannerDelta
01-30-2009, 06:29 PM
Honestly 1v1 is all about exploiting whatever is most broken.

The maps are just too small to allow for many tactics, so the guy with the right commander and unit spam tends to just win.

This is the sad truth with every Relic game. They make amazing games but they've never one come close to balance. DoW, CoH, and definitely DoW 2 are all about abuse in 1v1. It's why I stick to team games.

You can use different match-ups to overcome something like Banshee spam or ASM spam.

c0m3d14n
01-30-2009, 06:39 PM
For SM, the razorback lets you reinforce units that are standing next to it out in the field. For Orks its the wartrukk, for Eldar I believe its the falcon (not sure on that). For Nids you need to be using the Hive Tyrant, one of his global abilities lets you place a brood nest that allows you to reinforce.

Edit: Some commanders also have some global abilities like Call Da Boyz that reinforce nearby squads.
oh that... than i misunderstood the tip, i thought it concerned the buildings you can occupy

Spockrocket
01-30-2009, 06:39 PM
I've been playing a few painful rounds. Painful because I LOVE this game, but my processor does not meet the minimum requirements :(

Sly Marbo
01-30-2009, 06:46 PM
You can use different match-ups to overcome something like Banshee spam or ASM spam.

Playing with a friend who's proficient with his Apothecary helps too.

Fenced
01-31-2009, 12:42 AM
So those were two of the best games I've ever had with you lot. Not that I played well, but they were incredibly epic, especially the second one. I must upload the replays, so all can see my glory.

I don't even want to say more about it, because that would spoil the experience.

ClannerDelta
01-31-2009, 12:46 AM
So those were two of the best games I've ever had with you lot. Not that I played well, but they were incredibly epic, especially the second one. I must upload the replays, so all can see my glory.

I don't even want to say more about it, because that would spoil the experience.

Yeah, they were pretty great. Lots of fun because of the cross team taunting. Really sucks Bibbz crashed. :(

Fenced
01-31-2009, 12:56 AM
Right, Linky is below if you are so inclined:

http://www.gamereplays.org/dawnofwar2/replays.php?game=47&tab=upcoming&show=details&id=66757

Lance Uppercut
01-31-2009, 10:27 AM
How long does this beta last?

Lint of Death
01-31-2009, 11:56 AM
I really suck with Tyranids, but I won't play anyfing else.

ClannerDelta
01-31-2009, 12:09 PM
I really suck with Tyranids, but I won't play anyfing else.

I'm partial to Space Marines. I would prefer Imperial Guard though.

GigaFuzz
01-31-2009, 12:16 PM
Marines and Orks are my favourite so far. I'm a fan of all 3 Marine commanders, but for the Orks I've only taken to the Warboss so far. I've not been able to make good use of the Kommando or the Mek yet.

SilentScreams
01-31-2009, 01:29 PM
Eldar are and always will be my army of choice, even if Relic do nerf them to hell.

Lance Uppercut
01-31-2009, 01:39 PM
How do you guys control your units on the field more efficiently? Any tips?

SilentScreams
01-31-2009, 01:48 PM
How do you guys control your units on the field more efficiently? Any tips?

I just try to remember what unit I sent where and use the sidebar to select them. I find it to be quite easy, as I usually have no more than 4-5 units/squads out at once.
Some units need micromanaging more than others though. Warp Spiders for example need to be ready to jump at a moments notice, and Banshees will happily stand there and be mowed down by ranged units and not respond at all unless you tell them to.

Sly Marbo
01-31-2009, 01:48 PM
I would prefer Imperial Guard though.

I agree. I'll take it further and say Catachan Jungle Fighters, specifically. Or anything other than Cadians.

ClannerDelta
01-31-2009, 02:14 PM
How do you guys control your units on the field more efficiently? Any tips?

I make 2 different ctrl groups. First being my hero and the units I want to specifically go with/support him. The second Being any units I want to support that group. Things like vehicles/specialist infantry. I then individually select each squad from the side bar (the bottom bar and selecting in combat are highly problematic for me).

I may also make a 3rd group for any defense forces I have. This is rare because Space Marines don't have a lot of units.

H.Bogard
01-31-2009, 03:20 PM
I use Ctrl + (any number) to make groups of squads that I want to quickly command without having to bother looking them up in the sidebar. Fast and effective.

Example : Press 3 to select shoota boys and use them to supress the enemy, then press 4 to select the rocket flying squad to jump in on their heads and tear them to pieces after a Waaagh!

ShivaX
01-31-2009, 06:14 PM
Sweet Jesus some of you all need to log on.

The infux of random noobs is too much. The dude that presses the S and ignores everything on the desert city map (which is of course covered by a heavy bolter that he just runs troops into to die) and everyone focusing on the N VP and ignoring everything else on Capital is just retarded.

Everyone is a drooling moron, except the people I get pitted against who just exploit whatevers broken (nothing like seeing 3 squads of banshees and 2-3 ASM every map).

The biggest mistake they've made so far is saying whats in the patch without putting out the patch. It just made every moron decide to abuse those units before they get nerfed and it makes most games boring as shit.

BlackScarab
01-31-2009, 10:03 PM
I'll be playing all night, add me. TheBlackScarab is my live handle.

Knightsaber
01-31-2009, 10:11 PM
Well, everytime I get into a game, my cable modem just plain dies. I've done everything I can think of, being a former network engineer, that's quite a bit. Relic won't respond to my inquiries, neither will Steam. There are no posts about any such thing happening to anyone else on either of their sites. I can, on the other hand, be logged in to Live for days on my actual 360, I can be logged into Live in Fallout 3 forever, and I can play WoW for 14+ hours with no hitches. I can download huge files, upload huge files.

It's just DoW II. Sadly, that's -1 customer now.

Kind of pissed about it.

violent
02-01-2009, 02:06 AM
Well, everytime I get into a game, my cable modem just plain dies. I've done everything I can think of, being a former network engineer, that's quite a bit. Relic won't respond to my inquiries, neither will Steam. There are no posts about any such thing happening to anyone else on either of their sites. I can, on the other hand, be logged in to Live for days on my actual 360, I can be logged into Live in Fallout 3 forever, and I can play WoW for 14+ hours with no hitches. I can download huge files, upload huge files.

It's just DoW II. Sadly, that's -1 customer now.

Kind of pissed about it.

Your actual modem dies? Does it lose sync, turn off or reboot? That is an extremely odd problem. What about atl+tabbing? Is it functional then? Obviously if it does any of the aforementioned 3 it wouldn't but just curious.

Knightsaber
02-01-2009, 02:12 AM
It removes it's public IP to a private 192.168 IP. I have no earthly idea.

ClannerDelta
02-01-2009, 02:38 AM
ShivaX, Codicier, and I were playing some matches tonight. Lots of funny ones. However this one was one of the best.

The Dangers of Teleport Relay placement. (http://www.gamereplays.org/dawnofwar2/replays.php?game=47&tab=upcoming&show=details&id=66926)

Watch for laughs.

OrangePulp
02-01-2009, 04:41 AM
Ugh, man, for the second time I've had someone else's lagging lock up my game. It was ugly, too, because we had been pretty even, and I was about to crush the guy's Killa Kann (or whatever the ork walker is called) along with two squads of units, with a dreadnought, assault marines (with melta bombs), and two squads of scouts. When I dropped, my friends told me the computer instead walked all my units into the two or three turrets behind them, got them all killed. Thanks, computer!

In the two games we played, both team had at least one turret spam. Seems to be the scrub tactic, as it isn't very effective if you know how to counter it, which we did.

Edit: man, the official feedback forums are a cesspool. Most people's complaints center around 1v1, which I feel is much inferior to 3v3; the game seems like it was designed around teamplay. Now, having a weak 1v1 game is kind of a bummer, but I'd bet if they tried teamplay (and with people they knew, rather than randoms), they'd enjoy it a lot more. You can actually get a solid defensive line up, and things like flanking and such really come in to play.