DoctorFinger
01-20-2009, 07:34 AM
Ars Technica (http://arstechnica.com/articles/culture/ghostbusters-history.ars) digs deep to uncover the long and winding road behind the upcoming Ghostbusters: The Video Game.
If you remember back to early 2007, the gaming community was pleasantly surprised when Slovenian developer Zootfly unleashed a flurry of footage based on the Ghostbusters game they had been working on. Fans took a shine to the footage, and were hoping that some new 'Bustin was on the way. One small problem: Zootfly didn't have the rights to the game, and were in no way authorized to be working on a Ghostbusters title. In fact at that very moment Terminal Reality (Bloodrayne, Nocturne) were already working on a Ghostbusters game, and had been for seven months.
But, [Terminal Reality studio director John] O'Keefe did reveal that Zootfly's leaked footage was still advantageous to Terminal Reality, confirming Randal's earlier comments. "The video did help us... in that it confirmed to Vivendi’s upper management how interested people were in a Ghostbusters game. While a number of people at Vivendi, namely our EP’s John Melchior and Pete Wanat were confident in the popular appeal Ghostbusters has maintained over the years, some others there needed more convincingIt's one of the more bizarre stories to come out of the industry in a long time. Unfortunately things do not seem to have gone that well for Zootfly since their footage touched off a mini firestorm. They had been working on a Prison Break title for publisher Brash Entertainment, but their recent closure (http://www.colonyofgamers.com/cogforums/showthread.php?t=2223) has left Zootfly out nearly three-quarters of a million dollars. The game they announced as in development alongside Ghostbusters, TimeO has not been heard from in two years, and it's fate is unknown.
Source - Ars Technica (http://arstechnica.com/articles/culture/ghostbusters-history.ars).
If you remember back to early 2007, the gaming community was pleasantly surprised when Slovenian developer Zootfly unleashed a flurry of footage based on the Ghostbusters game they had been working on. Fans took a shine to the footage, and were hoping that some new 'Bustin was on the way. One small problem: Zootfly didn't have the rights to the game, and were in no way authorized to be working on a Ghostbusters title. In fact at that very moment Terminal Reality (Bloodrayne, Nocturne) were already working on a Ghostbusters game, and had been for seven months.
But, [Terminal Reality studio director John] O'Keefe did reveal that Zootfly's leaked footage was still advantageous to Terminal Reality, confirming Randal's earlier comments. "The video did help us... in that it confirmed to Vivendi’s upper management how interested people were in a Ghostbusters game. While a number of people at Vivendi, namely our EP’s John Melchior and Pete Wanat were confident in the popular appeal Ghostbusters has maintained over the years, some others there needed more convincingIt's one of the more bizarre stories to come out of the industry in a long time. Unfortunately things do not seem to have gone that well for Zootfly since their footage touched off a mini firestorm. They had been working on a Prison Break title for publisher Brash Entertainment, but their recent closure (http://www.colonyofgamers.com/cogforums/showthread.php?t=2223) has left Zootfly out nearly three-quarters of a million dollars. The game they announced as in development alongside Ghostbusters, TimeO has not been heard from in two years, and it's fate is unknown.
Source - Ars Technica (http://arstechnica.com/articles/culture/ghostbusters-history.ars).