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View Full Version : Uncharted 2 - The Story (So Far)


Psykoboy2
01-06-2009, 09:46 AM
I love when a game (or film) takes its story or setting from real places, real people, and the legends of those people and places.

While the first Uncharted seemed to only tackle the "person" aspect of what I just mentioned, Uncharted 2 looks to be going deeper, and broader.

Here's what we've got:

Person - Marco Polo (http://en.wikipedia.org/wiki/Marco_Polo)

It looks to be focused on his return trip to Europe from spending time with Kublai Khan around 1291. Amy Hennig says, "This time we’re going with Marco Polo. Our catalyst is this man who cataloged all of his journeys – all the details of everything that happened in his life – but despite that he left one gaping hole.”

That hole would be the year 1292. So it goes that when Marco embarked for his return to Europe he left with 14 ships and about 600 or so men. However, he arrived to Europe with only ONE single ship and near a dozen or so men left. Marco never said what happened to those other ships and his men. Not a word.

Place - Shambhala (http://en.wikipedia.org/wiki/Shambhala)

While I'm sure the game doesn't completely take place here, it will be a destination - a place Drake will probably be searching for. Given the recent trailers and teasers we've seen for the game and the apparent location of the legendary "Shangri-La" (the Himalayas), I'd say we get there at some point in the game. Why we get there seems to be the point of the next little tidbit.

Thing - Cintamani Stone (http://en.wikipedia.org/wiki/Cintamani)

Here it is folks. It's our Ark, Shankara Stone, our Grail, or...no, it won't be our Crystal Skull. The stone itself is said to grant wishes of its bearer.

The Cintamani stone is pulled from both Hindu and Buddhist legend, which ties closely back to Shambhala, meaning we'll probably get a lot of those traditions thrown at us in the game in some form or another.

A lot of the information above comes from Wikipedia, of course, but the game aspects all came from a new article up over at Edge (http://www.edge-online.com/magazine/uncharted-2-uncovered). It goes into the story of the game a little bit and then talks about gameplay. Definitely worth a read if you're a fan.

Gorvi
01-06-2009, 09:51 AM
I'm not sure I really want to know much about the story, I like being surprised by stuff like that. More and more over the past few years I've avoided previews for the most part. That being said, what little we've seen on the locations for the game looks pretty damn good.

Cyndair
01-06-2009, 09:53 AM
Very cool. I'm such a nerd for this type of thing (except when it ends up being an alien artifact... then it just isn't as cool).

Can't wait!

Psykoboy2
01-06-2009, 10:07 AM
I'm such a nerd for this type of thing.

Me too. After Tomb Raider: Underworld, I had to go look up all the terminology that was being thrown around in the game and research it all.

I'm doing the same now as I play through Rise Of The Argonauts.

Dukefrukem
01-06-2009, 10:20 AM
I've said it before... the first game is amazing and I hope the sequel does not disappoint.

DangerousDaze
01-06-2009, 10:31 AM
Thing - Cintamani Stone (http://en.wikipedia.org/wiki/Cintamani)

Brrrrring back to us.

Psykoboy2
01-06-2009, 11:46 AM
I've said it before... the first game is amazing and I hope the sequel does not disappoint.

I don't think we'll have a problem. You should read that article.

rinichanraar
01-20-2009, 05:12 PM
Just found a relatively new (and informative) interview with game director Bruce Straley and CVG. It's an interesting read if you're a big fan, but probably a bit boring if you have lukewarm feelings about the game. There are two parts.

Part One (http://www.computerandvideogames.com/article.php?id=205920)
Part Two (http://www.computerandvideogames.com/article.php?id=206081)

What they're doing with the enemy AI kind of reminds me of the Metal Gear Solid games.

God, I'm excited!

Virtual Machine
01-20-2009, 05:40 PM
You're excited! Feel these nipples!


I nearly fainted when i read this bit:

“We didn’t want any sense of a retread with this game, and we really wanted every bit of detail to make the world believable. Anyone can pile on details, but we also want to use them to create a mood. What would Ridley Scott do to a location like a temple? He’d layer on the right elements: tattered cloths and ropes and things that move in the wind. Our locations come alive. They breathe and have a backstory.”

Ridley tops my "greatest directors who've ever lived!" list. If they're using his approach to world building, this will be a stunner!

Purple Santa
01-21-2009, 12:24 PM
Interesting read. I'm not sure if you didn't like the combat in the first, you are going to like the combat in the second any better. Time to start sharpening the head shot kills once again...

MalReynolds
01-21-2009, 12:27 PM
why cant it just come tomarrow :(

Purple Santa
01-21-2009, 02:23 PM
why cant it just come tomarrow :(

Maybe if you said "pretty please":p

rinichanraar
01-21-2009, 04:09 PM
You're excited! Feel these nipples!

I think an excited nipple competition is in order!

rinichanraar
01-22-2009, 03:34 PM
Nathan Drake, I just can't quit you.

So I'll admit I was late to the first Uncharted train. I didn't get why everyone was making such a big deal about the half-tuck. Then, I read an old blog post by Tim Schafer: Half-Tuck is the new Mullett (http://www.doublefine.com/news.php/site/half_tuck_is_the_new_mullett/). And now I am enlightened.

Purple Santa
01-22-2009, 08:43 PM
I think an excited nipple competition is in order!

You certainly know how to play to your audience on this forum ;)

Xerxes
01-22-2009, 09:40 PM
Nathan Drake, I just can't quit you.

So I'll admit I was late to the first Uncharted train. I didn't get why everyone was making such a big deal about the half-tuck. Then, I read an old blog post by Tim Schafer: Half-Tuck is the new Mullett (http://www.doublefine.com/news.php/site/half_tuck_is_the_new_mullett/). And now I am enlightened.

That's awesome.