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View Full Version : Far Cry 2 Ending Discussion [SPOILERS]


scythe
12-01-2008, 09:19 PM
I know we have a couple of threads about Far Cry 2, but both are non-spoiler. Let's talk about the ending!

First of all, why the hell did all my dead buddies come back to try to kill me?

Second, I thought the ending was kind of disappointing since you apparently die either way. I chose the battery option, does anything significantly change if you choose the diamonds? I'm too lazy to go back and find out, which brings me to my next point...

This game's repetitiveness basically ruined the experience for me.

Every time you accept a mission, you have to travel several miles across the map, being ambushed by random jeeps along the way, probably being spotted by guard stations, and being shot by random guys that can inexplicably see you clearly enough to blow your head off, and when you actually figure out where they are, you find that they're physically out of your line of sight, magically shooting through trees and hitting you. Frustrating, to say the least, except.... oh yeah you have to do this same song-and-dance before each and every one of the storyline missions, plus all the side missions you choose to do.

Of course you can crouch walk through the grass if you've bought the camosuit and evade most of this, but walking gets pretty old considering the distances you have to travel for certain missions.

I don't think it's because I suck, because I barely died at all during the game. With the amount of health you have, it's pretty hard to. But having to fend off jeep after jeep after jeep every time you accept a mission is just retarded.

What's the solution? A warp system? The buses help, but you still end up driving a lot, especially later in the game. I don't know what the fix is, but perhaps some realism should've been sacrificed to make the game a little less repetitive.

Alright, most of this post wasn't about the ending, but it's about the game experience as a whole, so I'm going to keep the title the way it is. :)

Fire away!

VerseD
12-02-2008, 03:58 PM
I agree with you on the repetitive travel. I used buses a lot and bought the M72 grenade launcher for my pistol slot, which made all the roving jeeps a one hit kill. Still obnoxious though. I wish you could permanently clear the guard stations like you can the hideouts.

About the ending, the diamond delivery thing is a little different. You hand over the case to some border guards, then they show the same cliff exploding, journalist takes a picture ending.

I thought the whole story for Far Cry 2 was delivered strangely. I couldn't get over how bad some of the clipped together voice acting was, and that made some of the later missions confusing when I stopped listening to the briefings.

I liked how you could chose who to put in charge of the PLA and UFLL, but that didn't really matter because you had to kill them both anyway at the end. I also liked the fight against all your buddies, and it kind of sucked to have to kill my best friend the Irish rugby guy.

At the end, I don't know what to think of this game. They tried some very cool stuff to make a realistic world, but like with Assassin's Creed they didn't execute it as well as they could. Maybe next time.

LiquidRain
12-02-2008, 05:48 PM
Totally agreeing with VerseD.

Ubisoft seems to be making themselves a track record of having:
- Fantastic engines (Far Cry 2 is arguably the best engine out there, it really is amazing what it does - it doesn't have the visual punch Crysis does, but it runs better)
- Good art/world
- Great gameplay mechanics
- The first 30 minutes of the game repeated for 20 hours

I forget who (sorry to that person) but someone said that in the other Far Cry 2 thread. :)