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danielOut
10-01-2008, 10:46 PM
Patch notes here (http://herald.warhammeronline.com/warherald/NewsArticle.war?id=338)

So, they still haven't fixed talisman making. Or the Ironbreaker ability that just plain ole doesn't work. Discuss.

Vyzov
10-01-2008, 10:53 PM
Patch notes here (http://herald.warhammeronline.com/warherald/NewsArticle.war?id=338)

So, they still haven't fixed talisman making. Or the Ironbreaker ability that just plain ole doesn't work. Discuss.

What's broken with Talisman Making? I haven't heard any complaints from the many Talisman makers in our guild.

There is quite alot ofther issues that haven't been address yet. Probably one of the next patches.

danielOut
10-01-2008, 11:12 PM
Really? Have they MADE any? ;)

The craft merchants in Altdorf don't sell any TM stuff. Even the guild crafting vendor doesn't give anything related to TM. You can buy Alch main ingredients at vendors; TM stuff must be disenchanted from something else. Alch -can- run off just scavenging; you get water and main ingredients that way. TM requires scavenging, salvaging, alch, and cultivating.
Most good gear does not have a talisman slot. Making a decent mid-teens talisman costs around a gold in materials. They sell for about 20s, if they sell at all. Vendors buy them for 10cp.

TM is the bastard skill. It needs a lot of love.

UWCrash
10-02-2008, 01:57 AM
Well thank god they're getting rid of re-accepting the EULA on every freaking login. Now they need to cleanup the rest of the launch sequence so I don't have to sit through six corporate logos before canceling the cinematic and finally selecting my character.

The current tab-targeting is also nonsensical. Hopefully it won't force me to cycle through a neutral target forty yards away and behind a building when all I want is the guy next to me trying to force a broadsword through my skull.

Deadend
10-02-2008, 02:09 AM
I want snares gimped.

Vyzov
10-02-2008, 05:20 AM
Well thank god they're getting rid of re-accepting the EULA on every freaking login. Now they need to cleanup the rest of the launch sequence so I don't have to sit through six corporate logos before canceling the cinematic and finally selecting my character.

Learn to read patch notes better. They didn't, they won't be. You just don't have to scroll down the box every time. You just need to checkmark it and click accept.

They have no intention of ever getting rid of it, it's there so that people can't use "I didn't see the EULA" as a defence against cheating/hacking/breaking the eula

Vyzov
10-02-2008, 05:26 AM
Really? Have they MADE any? ;)


Yes, tons. We're a guild.

Apothecary can barely be run off of scavenging. Apothecary is run alot better off of Cultivation. That being said, alchemy also requires Scavenging for certain things.

Scavengers find seeds which Cultivators grow, which Apothecaries use.

Talisman making needs to be harder to do. Just wait until you get up there. You'll see. And it's still alot less painful then any crafting in WoW.

danielOut
10-02-2008, 07:09 AM
Yes, tons. We're a guild.

Apothecary can barely be run off of scavenging. Apothecary is run alot better off of Cultivation. That being said, alchemy also requires Scavenging for certain things.

Scavengers find seeds which Cultivators grow, which Apothecaries use.

Talisman making needs to be harder to do. Just wait until you get up there. You'll see. And it's still alot less painful then any crafting in WoW.

Of course you've made tons. Hence the joke. Hence the face.

You are correctly that apothecary can barely be run off scavenging, but it is doable. Some of the alch stuff is only found through scavenging, but scavenging is not []needed[/i] for the skill.

As of right now, at least on my server, the component parts (fragments and cores in particular) are selling for far, far more than any talismans are going for. And with the lack of talisman slots in a lot of items, it isn't even particularly useful for me. You say "just wait until you get up there", but I'm not sure what "up there" you're talking about. Is there a magic level where TM becomes much different than it is from 1-80? Because so far it has only become much, much more difficult.

Goronmon
10-02-2008, 07:34 AM
I want snares gimped.If snares were gimped, my BO would never be able to chase down a caster with the way lag seems to work in this game.

sparkfizt
10-02-2008, 07:59 AM
I want the stuttering to be fixed (low odds on that) and for the buff debuff system to more closely mimic WoW's it's just plain impossible to reliably know what debuffs you have on you. Especially when there's things such as barbs and inverse heal debuffs that require split second awareness.

Telefrog
10-02-2008, 08:04 AM
They have no intention of ever getting rid of it, it's there so that people can't use "I didn't see the EULA" as a defence against cheating/hacking/breaking the eula

Except, of course, that by having it automatically scrolled to the end for you should be the set up for saying, "I never read the EULA because it was always scrolled to the end." Really, the whole thing is retarded.

Jacobs has been pretty vocal about keeping the EULA check constant. It's completely befuddling when the biggest MMO on the planet only makes you acknowledge the EULA after a patch install.

Deadend
10-02-2008, 08:28 AM
If snares were gimped, my BO would never be able to chase down a caster with the way lag seems to work in this game.

As in those stupid AOE snares that Bright Wizards and other casters seem to get that last a good 10 seconds and have a short recast time.

Ten19
10-02-2008, 08:29 AM
While we're on the topic of Talisman Making, Salvaging is the biggest bunch of bullshit I've dealt with in an MMO recently. I had SIX failed attempts in a row last night, and these were low-level greens. And yet I find 1,000 cultivating seeds on every corpse I loot. Hope they have plans to balance this out a bit more.

Goronmon
10-02-2008, 09:09 AM
As in those stupid AOE snares that Bright Wizards and other casters seem to get that last a good 10 seconds and have a short recast time.Those are roots. Snares are the ones that just slow down your movement speed.

And yes, those suck big time.

Ghostbear
10-02-2008, 09:51 AM
While we're on the topic of Talisman Making, Scavenging is the biggest bunch of bullshit I've dealt with in an MMO recently. I had SIX failed attempts in a row last night, and these were low-level greens. And yet I find 1,000 cultivating seeds on every corpse I loot. Hope they have plans to balance this out a bit more.

Ehh...I get all my seeds from monster drops and my cultivating is up to 170 or something. I think you mean salvaging?

Ten19
10-02-2008, 09:56 AM
Yes, Salvaging sorry. The WAR equivalent to Disenchanting (except you can fail it a lot!) :p

Ghostbear
10-02-2008, 09:58 AM
Yeah, I've only ever done cultivation and apothecary. It works fine.
I'm just happy they are fixing the White Lion exploit. I didn't even want to play Tor Anroc, because they would use their pounce to get over the lava before anyone else possibly could.

shunoshi
10-02-2008, 10:06 AM
I want snares gimped.

Not snares, but roots, yes. Why does it seem that a good portion of the Order classes have roots, but Destruction classes have snares? There are a couple roots I've come across that last for 10 seconds regardless of being damaged...come on....

Oh, and repel? Overpowered. God forbid you fight near the edge of a cliff.

*EDIT* Hopefully this will help a little bit....
Fixed an issue that would sometimes cause roots to last longer than they should.

Wilkz07
10-02-2008, 10:07 AM
i chose scavenging and apothecary - is there a way to swap to scavenging/cultivating or am i locked to my choices?

Goronmon
10-02-2008, 10:08 AM
There are a couple roots I've come across that last for 10 seconds regardless of being damaged...come on....Supposedly this patch is supposed to correct issues with that.

Ghostbear
10-02-2008, 10:09 AM
i chose scavenging and apothecary - is there a way to swap to scavenging/cultivating or am i locked to my choices?
Yes, just talk to a cultivator and you'll talk the skill.

Vyzov
10-02-2008, 10:10 AM
Jacobs has been pretty vocal about keeping the EULA check constant. It's completely befuddling when the biggest MMO on the planet only makes you acknowledge the EULA after a patch install.

And WoW has been plagued with problems, there has been many lawsuits as far as I know against hackers, botters and gold sellers and I only think Blizzard has won one of them, that most recent one against some guy who developed a bot for WoW. I figure WAR, with the EULA popping up every time you run the game, will be easier to take steps against botters and gold sellers and the like.

shunoshi
10-02-2008, 10:16 AM
Supposedly this patch is supposed to correct issues with that.

Yeah, you beat me to my edit. :) If damage removes the root, I'll be happy.

Loki
10-02-2008, 10:31 AM
My only real want is for them to fix mob pathing. The most evident issue is the T2 keep in the marsh area (dwarven). The mobs rubberband every where

Vyzov
10-02-2008, 10:31 AM
Yeah, you beat me to my edit. :) If damage removes the root, I'll be happy.

Damage won't remove root, but has a chance of breaking root.

Ghostbear
10-02-2008, 10:43 AM
I just wish I had some sort of aoe decurse

Goronmon
10-02-2008, 10:45 AM
I just wish I had some sort of aoe decurseI wish you had some form of AoE decurse as well, haha.

rifter
10-02-2008, 10:49 AM
As in those stupid AOE snares that Bright Wizards and other casters seem to get that last a good 10 seconds and have a short recast time.

If you are a Bright Wizard, you live and die by your root. Yes, they are annoying, but without them, we explode REALLY fast. Also, it seems that EVERY time you take damage, they release. Nothing is MORE annoying than to snare someone, and have auto-attack tap them, and release them.

Also, it lasts up to 10 seconds, and has like a 20 second or so cool down. Most melee classes can take me down in under 4 seconds. So, it may be annoying, but is balanced.

Also, butchering is great for finding things for aphothocary AND cultivating.

shunoshi
10-02-2008, 11:13 AM
If you are a Bright Wizard, you live and die by your root. Yes, they are annoying, but without them, we explode REALLY fast.

I can attest to this. If my Chosen gets in a BW's face, he'll die within about 5 seconds. It just seems that my roots never break early. Oh well, we'll see what the patch does.

No one else has mentioned Repel here. Have you not had the joy of being tossed off the top of Stonetroll Crossing yet? I can't argue too much since my Chosen recently got the ability to do it himself at level 16, but it's still too powerful.

Ghostbear
10-02-2008, 11:41 AM
looks like they did some performance work too:
Link (http://warherald.com/warherald/NewsArticle.war?id=341)

We have been listening to the Warhammer Community about performance issues players are having while they were in scenarios. While we had the servers down today, we applied a number of fixes designed to improve play in scenarios and make the experience better overall. Our goal is to make scenarios the best possible experience for our players.

Let us know, via in-game feedback, our feedback form, or your favorite Warhammer forums how the changes work for you.

WAAAGH!

rifter
10-02-2008, 11:45 AM
No one else has mentioned Repel here. Have you not had the joy of being tossed off the top of Stonetroll Crossing yet? I can't argue too much since my Chosen recently got the ability to do it himself at level 16, but it's still too powerful.
Yea, but I dot him as I go flying. :-) Honestly, this isn't the bad one. I usually survive the fall. The next teir, they can toss you into lava... I hear that kind of ruins your day. :-)

As for BW roots. What my favorite tactic is, is to come up on a group, drop 3 dots on someone and then use my AE DOT (cone), and then root them all. DOT damage does not affect the root. Any additional damge "CAN" release. In my experience, it DOES release, not just can. :-)

CptTripps
10-02-2008, 12:55 PM
Except, of course, that by having it automatically scrolled to the end for you should be the set up for saying, "I never read the EULA because it was always scrolled to the end." Really, the whole thing is retarded.

But that does not matter as clicking that box and accepting is a way of stating "I have read and agree". If it helps them ban cheaters\hackers\farmers I can handle taking 3 seconds out of my game time to click it.

AliasRomanian
10-02-2008, 01:57 PM
The worst is when you get rooted, can't move, and an iron breaker comes up and bashes you into the lava when supposedly you cannot move. BLAH!

shunoshi
10-02-2008, 01:58 PM
The worst is when you get rooted, can't move, and an iron breaker comes up and bashes you into the lava when supposedly you cannot move. BLAH!

Yeah, I learned the hard way a few times that Repel ignores roots.

danielOut
10-02-2008, 02:44 PM
I have a couple of root issues:

One, if you're rooted, knockback should not impact you. Or, alternatively, being hit with a knockback while rooted will break the root effect.

Two, Ironbreakers have a "challenge" ability that roots both the IB and target in place for 10seconds. The range is melee range, but sometimes the effect takes a second to register, allowing the target to run just outside of melee and then the root hits. So then we just stand there and stare at eachother for 10 seconds, which seems awfully silly.
Also, if the target (or the ironbreaker) dies, the other party should be unrooted. As it stands now, I root a guy, I kill him, I still am stuck for 5 seconds. WTF?

As far as the AOE root that some classes get (the spellcasting classes on both sides, it seems) I would love to see damage lower the time. Right now it is a 10 second root, but I'd love to see your counter drop by half a second every time you take damage. I'd like that a lot more than the current system.

Also, I understand that a handful of classes have unbreakable roots. (I know the ironbreaker morale ability "challenge" is unbreakable, though I think that is balanced since both me and the target get stuck) A small visual on the debuff icon, or even something in the tooltip of the debuff icon, would be really nice. I'm tired of wasting my rootbreaker on things that it won't impact. (Or, alternatively, just make it so that the rootbreaker ability doesn't go on cooldown if there is no effect it can remove when it is used)

flogging.joey
10-02-2008, 07:12 PM
i dunno if its just me, but it seems like they fixed a few of the stuttering issues as well. i could just be imagining things as well.

rifter
10-02-2008, 07:28 PM
I have a couple of root issues:

... snip ...


Tell ya what, play a caster to a decent level, and tell me again that you think the root has problems. That is OUR way to balance things out. I am sorry you can't run up and obliterate a glass canon in 1 or 2 shots, because we can root and run. That is how it is supposed to work. As it is now, if you are dotted, the damage will go on. If you take additional damage, there is a chance the root will break. Generally, it seems like you are MUCH more likely to release when taking damage, than if you are not.

Root is how we get away. It is our ONLY way to get away. Hell, I can apply a CRAP LOAD of damage to a person... but I NEVER can take anyone else down, as fast as melee classes can take me down. You don't like it... it doesn't mean it should be changed. lame.

danielOut
10-02-2008, 08:53 PM
Tell ya what, play a caster to a decent level, and tell me again that you think the root has problems. That is OUR way to balance things out. I am sorry you can't run up and obliterate a glass canon in 1 or 2 shots, because we can root and run. That is how it is supposed to work. As it is now, if you are dotted, the damage will go on. If you take additional damage, there is a chance the root will break. Generally, it seems like you are MUCH more likely to release when taking damage, than if you are not.

Root is how we get away. It is our ONLY way to get away. Hell, I can apply a CRAP LOAD of damage to a person... but I NEVER can take anyone else down, as fast as melee classes can take me down. You don't like it... it doesn't mean it should be changed. lame.

First off, I think we can do away with the "You don't play this so you don't know" kind of thing, since that doesn't really add to the discussion. That's why we have a forum, to get different experiences and points of view. This extends to the last sentence of the post, too.

My opinions are just based off of what I've experienced, and what the casters in my guild have said. I think something that shortened the root time on damage would be better than a chance of full root break. Though I could be wrong; it just feels like it breaks on damage pretty easily. The guildies were talking about making it last less time while actually being damaged, but have no chance to break.
Also, I'm curious the cooldown on your root. I assume the AOE root for the respective order/destro classes is the same, but I could be wrong. I think one thing that would help would be to make the root cooldown at least half the time of the rootbreaking cooldown, if not more.

Deadend
10-02-2008, 09:47 PM
I have a couple of root issues:

One, if you're rooted, knockback should not impact you. Or, alternatively, being hit with a knockback while rooted will break the root effect.

Two, Ironbreakers have a "challenge" ability that roots both the IB and target in place for 10seconds. The range is melee range, but sometimes the effect takes a second to register, allowing the target to run just outside of melee and then the root hits. So then we just stand there and stare at eachother for 10 seconds, which seems awfully silly.
Also, if the target (or the ironbreaker) dies, the other party should be unrooted. As it stands now, I root a guy, I kill him, I still am stuck for 5 seconds. WTF?

As far as the AOE root that some classes get (the spellcasting classes on both sides, it seems) I would love to see damage lower the time. Right now it is a 10 second root, but I'd love to see your counter drop by half a second every time you take damage. I'd like that a lot more than the current system.

Also, I understand that a handful of classes have unbreakable roots. (I know the ironbreaker morale ability "challenge" is unbreakable, though I think that is balanced since both me and the target get stuck) A small visual on the debuff icon, or even something in the tooltip of the debuff icon, would be really nice. I'm tired of wasting my rootbreaker on things that it won't impact. (Or, alternatively, just make it so that the rootbreaker ability doesn't go on cooldown if there is no effect it can remove when it is used)
This is the long version of my issues... yes, Order and Destruction coming together!

Rifter... Stay the fuck behind the goddam Ironbreakers. I have noticed that SMART groups make it so that you can't just charge at the casters as the melee guys will slow you, knock you back all the while getting massive damage. If you are off playing solo-DPS jesus.. then you should die.

I have also never seen the root from BWs break from damage, even after getting spammed with AOEs afterwards. As what happend before I got my root break was that I could get a drop on a bright wizard... he roots me, runs, even when snared.. he can get a good 10 second lead while hitting me with a spell or two, then by the time I catch up... root is ready again. With rootbreak skill it's not quite as bad, but the second one I have no defense against. They also don't break with damage.

I don't care too much about ME being caught in the root, as I am a tank, if I can get someone to waste their long cooldown spell on me instead of the witch elf near me, I just did my job, but when it gets me, the elf, and it lasts 10 seconds, and if there is another bright wizard nearby... BAM re-root. I want a damage-break on it that turns into a snare when broken, and immunity to being snared for 6 seconds afterwards, and a 6 second immunity when using my rootbreak skill.

What I want to see also is my rootbreak skill light up when I have a root on me to break.

I also think it would be fun to have a strong-standing tactic or active skill that would make me highly resistant to knockback, but move slower... or a auto-knockback when hit with melee knockback. Either or would be awesome.

MinorHero
10-02-2008, 10:10 PM
This is the long version of my issues... yes, Order and Destruction coming together!

Rifter... Stay the fuck behind the goddam Ironbreakers. I have noticed that SMART groups make it so that you can't just charge at the casters as the melee guys will slow you, knock you back all the while getting massive damage. If you are off playing solo-DPS jesus.. then you should die.

I have also never seen the root from BWs break from damage, even after getting spammed with AOEs afterwards. As what happend before I got my root break was that I could get a drop on a bright wizard... he roots me, runs, even when snared.. he can get a good 10 second lead while hitting me with a spell or two, then by the time I catch up... root is ready again. With rootbreak skill it's not quite as bad, but the second one I have no defense against. They also don't break with damage.

I don't care too much about ME being caught in the root, as I am a tank, if I can get someone to waste their long cooldown spell on me instead of the witch elf near me, I just did my job, but when it gets me, the elf, and it lasts 10 seconds, and if there is another bright wizard nearby... BAM re-root. I want a damage-break on it that turns into a snare when broken, and immunity to being snared for 6 seconds afterwards, and a 6 second immunity when using my rootbreak skill.

What I want to see also is my rootbreak skill light up when I have a root on me to break.

I also think it would be fun to have a strong-standing tactic or active skill that would make me highly resistant to knockback, but move slower... or a auto-knockback when hit with melee knockback. Either or would be awesome.

Its not always possible to stay behind the melee classes. Sometimes you have your boomdaddy fire eyes up (thats a technical term) and you need to shoot someone or lose it, but all the melee is sitting on their asses not moving the fight forward. In those cases I run up till I get into range and start shooting. If my melee is doing its job they will see they need to engage and run up stop the baddies before they get to me. At least half the time though they still hang back and I get slaughtered. Personally I don't think they should do anything to change the root system to make it weaker. The reason being that right now its still damn hard for a bright wizard to take out a full melee class by himself (if at all). They have so many damn hit points that even with the root the only way its going to happen is if (1) someone else comes in and helps or (2) the melee character in question is just not paying attention. Melee is the counter class to bright wizard and they do a great job kicking our asses already. They don't need a boost.

MinorHero
10-02-2008, 10:15 PM
As for the whole EULA thing. From a legal perspective having the damn thing at every single restart does not make it more powerful then having it at the original install plus after patches. The reason why Blizzard has only won one Bot lawsuit is that it takes years for a single suit to work its way through the courts and if the Bot maker is from a country that does not respect certain intellectual property rights *cough*China*cough* then there is no point in even trying to bring the suit.

The thing that will hurt MMO companies in court is not whether the person defending against a lawsuit accusing of misuse of the program read the EULA, but whether the cause of action they are suing under even have a legal basis, and if they do, explaining that basis to judge/jury.

For those reasons I see check marks at every restart to be a pretty stupid thing that I hope they get rid of right up there with me having to sit through logo's at every restart.

Goronmon
10-03-2008, 12:57 AM
For those reasons I see check marks at every restart to be a pretty stupid thing that I hope they get rid of right up there with me having to sit through logo's at every restart.Yeah the number of unskippable splash screens is ridiculous.

Deadend
10-03-2008, 01:24 AM
They are however the least amount of logos I have had to sit through for an EA game.