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Lekon
01-17-2012, 02:31 AM
Dustforce Review

Title: Dustforce
Platform: PC
Developer: Hitbox Team (http://hitboxteam.com/)
MSRP: $9.99 via Steam (http://store.steampowered.com/app/65300/)
Editor: James "Lekon" Barry

What's Hot: Controls wonderfully; art and music add a remarkable charm to the game.

What's Not: A few of the later silver/gold levels approach controller/keyboard toss difficulty.

Fresh from the dust/slime/dirt pits comes Dustforce, a game about cleaning, double jumping, ceiling dashing, and dirty maids. Dustforce tasks you with taking a crew of four cleaners through various levels in an attempt to win fame, glory, gold... okay none of those. It does task you to try and get the fastest times, while keeping a combo meter running, and while hitting ever spot of dirt/dust/leaves/goo you can in your trip through a level.

http://farm8.staticflickr.com/7026/6710207051_c4e0c1e6e3_z.jpg
How do the leaves stick to the walls?

Dustforce finds you in a large open world, with several doors hidden throughout. Each door leads to a new level, with some doors locked behind colored locks. Once in a level though, you'll see the timer start, and the combo bar pop up, showing that you had best get to cleaning. The main goal is to reach the end of the level, and defeat any dirty monsters at the end. On the way however you'll have to avoid spikes, dodge monster attacks, run along walls, and that's just the first few levels.

Dustforce controls almost perfectly. A controller is highly recommended, but not required. Your character can double jump, dash (on ground or in mid air) as well as run along walls or ceilings for a short period of time. Running along a set of dirt will automatically clean it up, but you can also use the light or heavy attack buttons to clean up stubborn messes just out of reach, or sometimes on the other side of a wall. Herein lies the trick. Though you can only dash or jump twice before hitting the ground, if at any point you clean something (Either through hitting a wall with some dirt, or knocking some dust off a monster) you can dash or jump one more time. Chaining these jump and clean combos goes from handy to vital as the levels get harder. As a bonus, if you can keep your combo going until the meter is full, you have access to a screen clearing super attack, often the key to finishing off the end of level monsters.

http://farm8.staticflickr.com/7024/6710207355_8ed63209a8_z.jpg
The green makes it go faster

At the end of each stage, you're graded on Completion and Finesse, with the best result being an S in both. This SS rating also grants a key, which will let you unlock one of the doors in the main hub. These locked doors lead to the real challenging levels, ones that will tend to cause quite a few more retries than the normal modes. Luckily, Dustforce has a number of ways to alleviate the usual frustrations with platformers. For one, your character will not die unless they hit a set of spikes or a bottomless pit. If you're hit by an enemy, your combo meter resets, but there is no life bar to worry about. Should you actually die, you are sent back to the nearest checkpoint, and off you go again.

The game itself is a wonder to see in motion. Animation is fluid, smooth, and always seems to be in a frenzy when you have a good run going. Each of the four themes of stages (Lab, Forest, City, and Mansion) have different enemies, dirt types, and backdrops, and each of the four characters have different animation sets to add a bit of unique style to your choices. The music has a unique charm to it, flutes, drums, and happy tones throughout help set an upbeat theme to the game.

http://farm8.staticflickr.com/7022/6710207157_8b4033e6f8_z.jpg
Take that, other game reviewers!

Shown above is one of Dustforce's best features. Every game is recorded. At anytime after you've completed a level, you can move over to the scoreboard and simply hit the movie icon next to it, and watch that players entire run through of the mission. This serves those of us who want to show off, as much as those of us who want to figure out just how the heck to S rank a mission. This simple feature helps kill so much frustration from those levels that you just can not figure out. Plus, it gives proof for those who want to show just how awesome their speed runs are.

What really struck me about Dustforce was the amount of fun it was just to move through the game. Sliding down ramps to jump and smack a gargoyle before running up a wall and across a ceiling only to land a super attack and finish a level always felt awesome. There was a ton of challenge in playing Dustforce, but never any real feeling of frustration. Thanks to the Video options, I could always check when I was stuck and see just where I was messing up, instead of having to guess or give up. This is a perfect game for quick little bursts, and I think it will be happily installed on many a laptop.

http://farm8.staticflickr.com/7146/6713460185_470c44140a_z.jpg
Cleaning with style

A level editor is planned for sometime after release, and I'm anxious to see what kinds of clever runs people come up with. The game comes with local multi-player, however I was not able to give the multi-player a run, thus it has not been discussed in this review.

Dustforce is a fast paced, artistic, well crafted game. The addition of videos attached to the leader boards will help those who want to shave just a few more seconds off their best speed run, or those who have no idea what they're doing wrong. This is a game that makes you look awesome when you hit it just right, but thanks to the checkpoint system, doesn't punish you for messing up once or twice.


Score: 4.5 out of 5 CoGs
http://www.colonyofgamers.com/images/CoG4_5.png

James says, "A game made for the competitive platforming clean freak in all of us."

Lekon
01-17-2012, 02:32 AM
As a note, the game will be on sale around 1pm EST, according to Steam and Hitbox Team.

muddi900
01-17-2012, 03:29 AM
Do want!

Sorry nothing to add after that.

Squidbot
01-17-2012, 04:18 AM
I suspect Mrs Squid may end up with a copy of this. It sounds right up her street.

BigJonno
01-17-2012, 04:25 AM
I suspect Mrs Squid may end up with a copy of this. It sounds right up her street.

So you're saying that your other half likes cleaning?

Squidbot
01-17-2012, 04:29 AM
Uh oh. I accidentally sexist.

BigJonno
01-17-2012, 04:53 AM
*Le gasp!* :eek:

Ink Asylum
01-17-2012, 06:49 AM
Glad to hear this ended up good. It'll be on my wishlist.

Superman's Dead
01-17-2012, 09:19 AM
This looks awesome.

Lint of Death
01-17-2012, 09:26 AM
$10? Hmm. I'll probably get it around the end of the month or so.

biosc1
01-17-2012, 10:11 AM
Will get.

Keyboard controls versus controller? (just see if I can play this on my laptop)

Ravenlock
01-17-2012, 11:20 AM
Still no buy link on the Steam store, but this has been on my radar for awhile. Will definitely be snagging it when available. Thanks for the review, sir. :)

danhoo
01-17-2012, 11:30 AM
This looks quite cool. Is there, by chance, a Mac version available too?

crazyD
01-17-2012, 12:01 PM
Wasn't this originally a flash game or something? I could have sworn that I've already played this.

kyrieee
01-17-2012, 01:33 PM
They released a prototype made in GameMaker I think

edit: I bought this game and it's really crashy =/

Lekon
01-17-2012, 06:00 PM
They released a prototype made in GameMaker I think

edit: I bought this game and it's really crashy =/

A couple of people are having crashing issues. Just saw the devs tweet that they found one of the causes and have a patch coming very shortly to fix it.

MagGnome
01-17-2012, 09:04 PM
This looks great, and the trailer on Steam sold me. I won't be picking it up right this second, but I added it to my Wishlist. Hooray for indie developers!

Spigot
01-17-2012, 09:21 PM
Can this be played with a controller? I'm having the damnedest time keeping all of the keys straight with the way it is on the keyboard. Love the game otherwise though. Beautiful art and really nifty music.

Lekon
01-18-2012, 02:19 AM
Can this be played with a controller? I'm having the damnedest time keeping all of the keys straight with the way it is on the keyboard. Love the game otherwise though. Beautiful art and really nifty music.

Just head to options and you can remap any of the keys to a controller. I was using a 360 controller with my review copy.

Spigot
01-18-2012, 07:18 AM
Just head to options and you can remap any of the keys to a controller. I was using a 360 controller with my review copy.
Sweet. I'll try this tonight. The layout just doesn't seem intuitive on the KB.

Ravenlock
01-18-2012, 08:13 AM
Bought. Played. LOVE. Only got through a few levels but S/S'd them all and took the top slot on my Friends leaderboard on 'em. For now. ;)

What an elegant game. I can't wait to play more.

kyrieee
01-18-2012, 09:21 AM
I think this game is okay but I don't think it's great. It doesn't control as well or as fluidly as Super Meat Boy and I feel like it's only satisfying when you get a perfect run. It's _only_ a time trial game and I'd rather spend that time getting the last few achievements in SMB. With that I mean that there's no challenge in just finishing a level, the only challenge is getting a perfect run. Well as far as I've gotten at least. But yeah I don't really like the controls, there's one or two too many buttons, there's no flow unless you hit everything perfectly and I don't like how you have to spam dash to get a good time.

Spigot
01-18-2012, 09:31 AM
I like that the only achievement for the game is to S/S all the levels. Yeesh.

Ravenlock
01-18-2012, 09:37 AM
I think this game is okay but I don't think it's great. It doesn't control as well or as fluidly as Super Meat Boy and I feel like it's only satisfying when you get a perfect run. It's _only_ a time trial game and I'd rather spend that time getting the last few achievements in SMB. With that I mean that there's no challenge in just finishing a level, the only challenge is getting a perfect run. Well as far as I've gotten at least. But yeah I don't really like the controls, there's one or two too many buttons, there's no flow unless you hit everything perfectly and I don't like how you have to spam dash to get a good time.

Well, I mean, there's several levels of challenge to the game, right? The base challenge of "beat the level," which as you said is simple to do. Getting an S/S ranking, however, isn't trivial, and requires both some skill and some trial & error to figure out how to do. Since you need to do that to get keys, and you need keys to unlock new areas, it isn't fair to say it's only a time trial game. Of course, once you GET an S/S ranking, the time trial aspect kicks in, and I actually think it handles that really well, what with the videos showing you how other people achieved their runs and letting you try to emulate / beat them. I can tell that's gonna hook me pretty hard.

As for the controls, obviously a matter of preference and personal taste, but I love them so far. I've got a PS2-ish Saitek controller plugged in that works just great with it, and it's responsive and satisfying. A couple of times my wall run hasn't worked perfectly, but like with Super Meat Boy I always feel capable of doing what the game's asking me to do (and it doesn't hurt that the aesthetics make everything you do so damn cool looking).

Spamming dash I agree could become a problem if you're going to obsess about shaving that last millisecond off your run, but I also bet there'll be people who get best times without doing it. The movement system is versatile enough that dashing isn't always the fastest thing you can do.

kyrieee
01-18-2012, 10:00 AM
I came off a bit too negative. I don't think it controls poorly, just worse relative to SMB. I put 100+ hours into that game and I was hoping I'd like this one as much which maybe isn't fair. Well maybe it doesn't control worse but it certainly controls quite differently.

Spigot
01-18-2012, 06:01 PM
It's much closer to N+ than SMB. That might be splitting hairs but it is a noticeable difference. I'm looking forward to trying it with my controller later.

Exodus
01-18-2012, 06:05 PM
I saw a full on video of this. I'm sold.

kyrieee
01-21-2012, 07:34 PM
The game is a lot more responsive for me now after the patches
also
just got rank #6 on a level :D

BigJonno
01-22-2012, 03:54 AM
If there was a prize for the least competitive gamer in the world, I couldn't even be bothered to show up, but there's something about this game (and its friends only leaderboards) that totally brings out the competitive urge in me. I completed the tutorial and the first proper level and then noticed the friends-only thing. I saw that Ravenlock's time was much less than mine, watched his replay and then had to keep playing the level until I beat it.

Wolvie
01-22-2012, 04:58 AM
Whoohoo! I finally got this running. And I found out how hard it is. I suck at this pretty hard. I think I need to remap the button layout on my controller. Other than that, I like this. Not sure if I'll geek out on it, but this might end up being a good goof off game like Renegade Ops.

Ravenlock
01-23-2012, 10:49 AM
If there was a prize for the least competitive gamer in the world, I couldn't even be bothered to show up, but there's something about this game (and its friends only leaderboards) that totally brings out the competitive urge in me. I completed the tutorial and the first proper level and then noticed the friends-only thing. I saw that Ravenlock's time was much less than mine, watched his replay and then had to keep playing the level until I beat it.

Yeah, that's how I ended up in the top slot before you took it from me. ;) Now I'll have to figure out if I can get it back.

Played about another hour of this last night and still just really love it. When you've got a good flow going it's like a gorgeously animated 2D Mirror's Edge. Which the world could use a LOT more of.

Lekon
01-23-2012, 04:51 PM
Played about another hour of this last night and still just really love it. When you've got a good flow going it's like a gorgeously animated 2D Mirror's Edge. Which the world could use a LOT more of.

Another reviewer made that comment as well after I'd posted my review. I hate that I didn't think to say it, as the game really does feel like a 2d Mirror's Edge.

Ravenlock
01-24-2012, 05:59 PM
Today's adventure was using a bluetooth adapter and GlovePIE to get my Wii Classic Controller working with Dustforce.

Verdict?

Yes.

Wolvie
01-24-2012, 07:40 PM
Dear ZOD I suck at this game! I played one of the first levels(the second I think) over and over and can only manage A/A ratings. Poo.

Ravenlock
01-24-2012, 08:07 PM
The Archive nearly made me break my classic controller.

Finally got my S/S on it, but JESUS CHRIST.

Here's somebody knocking it out in 35 seconds. I managed 40-something.

fcu_vMLGwMU

Some of those wall slide jumps are fucking ridiculous.

PathMaster
01-24-2012, 08:36 PM
Dear ZOD I suck at this game! I played one of the first levels(the second I think) over and over and can only manage A/A ratings. Poo.

I saw a video of a level being played and I could tell I would suck at this game. Looks terrific though. So.. Pass.

Lekon
01-25-2012, 01:09 AM
I saw a video of a level being played and I could tell I would suck at this game. Looks terrific though. So.. Pass.

Please note: most of the videos are showing gold/silver levels. The hard mode stuff. they ease you into that with normal human ability levels.

BigJonno
01-25-2012, 02:25 AM
That's the beauty of it, you don't have to worry about the guys at the top of the leaderboards. Struggling to get a S/S ranking? Just look at some of the lowest ranked S/S videos. I don't care about my overall place, just how I've done in comparison to my friends. (Which currently means trying to beat Ravenlock.)

Wolvie
01-25-2012, 06:22 AM
The Archive nearly made me break my classic controller.

Finally got my S/S on it, but JESUS CHRIST.

Here's somebody knocking it out in 35 seconds. I managed 40-something.

fcu_vMLGwMU

Some of those wall slide jumps are fucking ridiculous.

That is not a human playing. That is a cyborg. Humans are incapable of such feats. If I can't do it, no one can. FACT!

PathMaster
01-25-2012, 07:19 AM
Please note: most of the videos are showing gold/silver levels. The hard mode stuff. they ease you into that with normal human ability levels.

I think it was the video in the Ars Review that made me think like that. It was great to watch, but I know I have a hard time with those type of games.

crazyD
01-25-2012, 12:44 PM
I saw a video of a level being played and I could tell I would suck at this game. Looks terrific though. So.. Pass.

I've been having fun with it just going through and playing the levels. Not going for the S/S. It's fun even if you aren't a perfectionist.

PathMaster
01-25-2012, 12:52 PM
Cmon, not supposed to talk me into buy the game dammit... No I need to go see how much it is. Grr.

Cue: One of us, One of us...

LordDon
05-02-2012, 10:40 AM
The game is $5 right now, just under $7 if you want the awesome soundtrack too.

Ravenlock
05-02-2012, 10:53 AM
And, as I understand it, just got a level editor.