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UWCrash
12-01-2011, 02:54 PM
Title: Assassin's Creed: Revelations
Platform: PC/360/PS3
Developer: Ubisoft Montreal (http://www.ubi.com/)
Publisher: Ubisoft (http://www.ubi.com/)
ESRB: Mature
MSRP: $59.99 (PS3 (http://www.amazon.com/Assassins-Creed-Revelations-sony-playstation3/dp/B004YVOCV4/ref=sr_tr_sr_1?ie=UTF8&qid=1322775403&sr=8-1)/X360 (http://www.amazon.com/Assassins-Creed-Revelations-microsoft-xbox-360/dp/B004YVOCYG/ref=sr_tr_sr_2?ie=UTF8&qid=1322775403&sr=8-2)), $49.99 (PC (http://www.amazon.com/Assassins-Creed-Revelations-Pc/dp/B002I0IHIM/ref=sr_1_5?ie=UTF8&qid=1322775403&sr=8-5))
Editor: Ryan 'UWCrash' Kern

What's Hot: Great production values; Standard Assassin's Creed gameplay, now with bombs!

What's Not: New game modes are out of place; Some bugs The fourth installment of Ubisoft’s Assassin’s Creed franchise, subtitled Revelations, dropped on X360 and PS3 two weeks ago and just released this week for PC. This time around Desmond is trapped in the Animus which is operating in “Safe Mode”, trying to prevent the memories of himself, Ezio, and Altair from crashing together. The only recourse is for Desmond to continue reliving the remainder of his ancestor’s memories to build a partition between his own mind and the memories of his progenitors. This is just another stepping stone in Desmond’s story which will be concluded in next year’s installment, but this title represents the conclusion of Ezio's role.

As is standard for the series, the graphics are absolutely gorgeous and the music fits perfectly with the setting. Combined with excellent voice work, the presentation here is top notch. I'd love to say more here, but if you've played any of the previous titles you know exactly what to expect.

http://farm8.staticflickr.com/7009/6400206501_1590140bc1_z.jpg

For those who played Brotherhood, you’ll see a lot of similarity in gameplay for Revelations. You’ll be renovating shops and landmarks throughout the city, training up new recruits for the local Assassin’s brotherhood, completing faction challenges, and carefully assassinating cowardly Templar captains who will flee when they spot you. Fortunately there isn’t the piecemeal unlocking of content as experienced in the previous titles. By the time you’ve reached the end of Sequence 3, roughly 90% of the city is accessible to you, and I found this extremely refreshing. Nothing is stopping you from charging ahead with the main plot at this point, but playing in the “sandbox” gave me hours of distraction before I went back to advancing the story.

Ezio does get a few new tricks to play with this time, and while the hookblade has a few nice applications the real draw is in bomb crafting. You’ll have a chance to carry up to three different types of bombs, one from each of three categories. Lethal bombs are pretty straightforward in their application (shrapnel or poison bombs). Tactical bombs include smoke screens and snares that will slow down or immobilize pursuers. Finally, Diversion bombs include cherry bombs which will lure guards to a location or pyrite bombs which will attract civilians with fake coins (potentially inciting them to violence). There are more applications than I’ve listed here, and you can also customize the blast radius and fuse type. It’s a great addition to the tools you’ve already had at your disposal, and allows you to set up some neat scenarios (think cherry bomb followed by shrapnel bomb).

http://farm8.staticflickr.com/7168/6400206989_d74943d6d5_z.jpg

There are two new mini-games in Revelations, the first of which is Den Defense. This is a Tower Defense style game that may take place every time you fill up the notoriety meter. You can reduce notoriety by paying off town criers and assassinating Templar captains (no posters this time around), so it’s possible to only play this once when explained to you during a core memory. I loved TD back in the Warcraft 3 days, and I’ve played a little bit of Plants vs. Zombies, but there really isn’t anything redeeming about Den Defense. Instead of having a top-down view of all the action, you are given a first-person view from where Ezio is standing on a rooftop. Every time you lose a unit, and you will lose them, the camera briefly changes perspective making it hard to determine exactly who died. Unless you are working on the Assassin’s Guild challenge to win 3 Den Defenses, I’d make sure to keep your notoriety low and pretend this didn’t exist.

The other new mini-game is the Desmond sequences. Playing through these you’ll hear Desmond’s recollection of his life up until his kidnapping by Abstergo (the setting of AC1). Unfortunately this is only a narrative device. The gameplay has you performing first-person platforming while being able to drop two types of blocks to navigate chasms and various obstacles. There were a few places in the early sequences that were actively annoying, but the last couple were relatively fun. Music that sounded like it was off the Tron: Legacy soundtrack and graphics that mimicked the inside of the Abstergo building from AC 1&2 helped to bring it around by the conclusion. I was glad that they expanded on Desmond’s past before ending his story in Assassin’s Creed 3, but the gameplay here was very out of place with respect to the core of the franchise.

It needs to be said that Revelations should have seen a little more QA before hitting retail. I never experienced any major bugs such as crashing the system, but there were multiple occasions where I would need to restart a memory or quit and re-enter the game. These manifested in NPCs which would not advance their dialogue in story events or Assassin’s recruits who would not speak to me after fending off guard/Templar attacks. I never experienced any notable problems in previous AC titles, and it was pretty disappointing to see something like this manifest four titles into the series.

Multiplayer isn't something I was interested in when it was first introduced in Brotherhood, and I sadly never dove into it until Revelations. The basic “deathmatch” mode has you attempting to silently assassinate an assigned target based on their character’s portrait while another player will be looking for you. The winner is determined by score, not just kills, and there are bonuses for style (striking from above or from inside cover) as well as increasing bonuses for your level of stealth. It’s easy to jump into, but there is a bit of a learning curve as you realize which character models are PCs vs. NPCs.

http://farm7.staticflickr.com/6060/6400206859_c833c457af_z.jpg

Like most shooters these days, there is an experience system woven into the multiplayer which can provide you with perks, active and passive, to help you be a more efficient killer. The Templar story is also woven into the multiplayer as you are taking on the role of a Templar-in-training, and leveling up will also provide you with addition background information on that organization. However, my biggest complaint about multiplayer is that the menu layout for all of this non-intuitive. For X360, all of the character customization and challenge information is hidden under the LB menu, but there’s little to indicate that. Also, matchmaking could have been more streamlined instead of having one huge PLAY NOW option for deathmatch and placing all of the other modes under “Custom Match”. Regardless, even if you’re like me and really only came for the single player, at least give multiplayer a chance. It does, however, require a "UPlay Passport" which is included in new copies or can be purchased separately if you bought the game used.

To date every title in the Assassin’s Creed series has been a great step forward, but Revelations feels like the black sheep of the flock. Bomb crafting is a welcome addition, but Den Defense and the Desmond sequences are really out of place. Sadly a lot of my drive in Assassin’s Creed titles is what happens to Desmond outside the Animus, not in it, and that’s absent here. If you’ve been a fan of the series to date this is a solid pickup, but be warned that some of the new additions might be worth overlooking.

Score: 3.5 out of 5 CoGs
http://www.colonyofgamers.com/images/CoG3_5.png


Ryan says, “If you’re a series veteran, Assassin's Creed: Revelations is a solid title overall with a few hitches, but it doesn’t do much to drive Desmond's story. Newcomers to Assassin’s Creed might want to take a step back to AC2 or Brotherhood before they consider Revelations. Anyone looking to play Multiplayer will also need a new copy or to pay extra for a UPlay Passport.”

*Note - Review based upon the XBox 360 version of game.

Xerxes
12-01-2011, 03:24 PM
I really am the only guy not in love with Desmond.

Spigot
12-01-2011, 03:33 PM
I always thought that those of us who actually like the Desmond storylines were in the minority. That's why they beat Ezio into the ground these past 3 years.

I'm actually enjoying the multiplayer a lot more than I am the singleplayer this time around. I think it's probably because I'm just burnt out on big open action adventures at the moment, but they also have a nice narrative thrust going in the MP which is extra awesome. I'd disagree with the menu system though. I am playing on the PS3 and find it pretty easy to navigate the menus and find what I want.

I just wish more people were playing the MP because it's a breath of fresh air compared to all of the FPS shooty-bangs.

Wackman3000
12-01-2011, 04:10 PM
Great review Crash. You pretty much hit on everything I dislike about the game, the most notable being the awful tower defense game. In the previous game, I actually enjoyed having full notoriety from time to time so I could indulge in more of the combat that I adore so much in this game. But now that I might be forced into that tower defense game, I am very anal about keeping notoriety down.

Unfortunately, this game makes every attempt to throw that tower defense crap down your throat. Every time you purchase/reopen a store, your notoriety goes up. Every time you capture a new Den, it will max out the notoriety regardless of where it was. If you try to do one of the mini games that involves you chasing and tackling down a Templar who stole money (the red ! on your HUD) and you accidentally kill him (which happens way too often, to me at least) well guess what, full notoriety.

This game definitely feels like the "Assassin's Creed 2.5" that people thought Brotherhood would turn out to be.

Xerxes
12-01-2011, 04:12 PM
I always thought that those of us who actually like the Desmond storylines were in the minority. That's why they beat Ezio into the ground these past 3 years.

I'm actually enjoying the multiplayer a lot more than I am the singleplayer this time around. I think it's probably because I'm just burnt out on big open action adventures at the moment, but they also have a nice narrative thrust going in the MP which is extra awesome. I'd disagree with the menu system though. I am playing on the PS3 and find it pretty easy to navigate the menus and find what I want.

I just wish more people were playing the MP because it's a breath of fresh air compared to all of the FPS shooty-bangs.

I liked Altiar, but Ezio was a delight. I watched that short film where he passes and having not played Brotherhood or Revelations yet, I was still a little saddened. Then I reminded my self he died nearly 500 years ago. And that he wasn't real at all. :eek:

Pale Ale
12-01-2011, 04:28 PM
Unfortunately, this game makes every attempt to throw that tower defense crap down your throat

Which is weird because you had to work hard to get invaded.

Antipode
12-01-2011, 04:57 PM
Does this game have a "point of no return" like Brotherhood did? I spent around 45 hours on that game before hitting that point, and I was ticked not to be able to roam freely anymore. AC2 got this right by keeping the city open after the story ended.

And I hope Ubi's worsening attitude toward the PC won't lead to them dropping AC3 for Windows.

Spigot
12-01-2011, 05:17 PM
The fact that there are cutscenes and lots of lore files to unlock as you level up in multiplayer makes it one of the only MP experiences I can be bothered with. Plus it is so deliberate and addictive.

Mike Kelehan
12-01-2011, 05:24 PM
Does this game have a "point of no return" like Brotherhood did? I spent around 45 hours on that game before hitting that point, and I was ticked not to be able to roam freely anymore. AC2 got this right by keeping the city open after the story ended.

You can roam freely in Brotherhood. I'm doing it right now, and I beat the crap out of that game. Once you finish it, listen during the credits for the explanation as to why you can freely roam again as soon as they finish rolling. The only thing you can't do is go back to Monteriggioni.

I always thought that those of us who actually like the Desmond storylines were in the minority. That's why they beat Ezio into the ground these past 3 years.

I love the Desmond story, and I was glad Brotherhood had a ton of it. More than AC1 and AC2 combined. And I'm looking forward to their wrapping up his story in AC3.

Grifter
12-01-2011, 05:41 PM
Man, I still have AC2 and Brotherhood sitting on my shelves untouched. I really need to remedy that... after Skyrim and Arkham City and The Witcher 2 (stopped playing in chapter 2 because I wanted to wait for the big update and never got back to it) and hopefully Diablo 3. January is looking a bit thin as far as releases go, maybe I'll make that my Assassins Creed month.

Antipode
12-01-2011, 06:31 PM
You can roam freely in Brotherhood. I'm doing it right now, and I beat the crap out of that game. Once you finish it, listen during the credits for the explanation as to why you can freely roam again as soon as they finish rolling. The only thing you can't do is go back to Monteriggioni. Seriously? I must have hit a bug then. I saw the credits and heard the explanation, but my game stayed saved in the final chapter several missions away from the end, with no way to cancel out or refuse. Grr. That's been bugging me for months. I figured it was a design oversight.

Blue
12-01-2011, 07:14 PM
Really appreciate the review as I was getting the itch to play this but it only confirmed what I already felt after Brotherhood. I loved 2 but Brotherhood did so little for me and I was just playing it to finish and it sounds like the same would happen here.

And, I would love for more focus on Desmond and his story. I'm infinitely more interested in that than I am Ezio's and if it's still sparse here... meh.

Exodus
12-01-2011, 07:24 PM
And, I would love for more focus on Desmond and his story. I'm infinitely more interested in that than I am Ezio's and if it's still sparse here... meh.

I've been waiting for more focus on Desmond and his story since the first game.

-_-

Blue
12-01-2011, 07:58 PM
I've been waiting for more focus on Desmond and his story since the first game.

-_-

I think they did a good job of expanding him and his team in AC2 which really opened up that world and the possibilities of to me. Sure it was short but there seemed to be a larger step in that direction (I think) and with Brotherhood it was like they were just treading water. By the sounds of it, that's exactly what's happening here.

I get the feeling they're trying to build this huge arc for him so you feel more connected to him and his story having experienced these past lives side-by-side but if they don't do something soon, he's going to become a secondary character in his own story if he isn't already.

Xerxes
12-01-2011, 08:29 PM
I have to play Brotherhood. I mean I find Desmond as interesting as a loaf of bread.

Pale Ale
12-01-2011, 09:06 PM
He could be tasty "artisan" breed, but is not.

A little butter couldn't hurt ether Ubi!

tacitus
12-02-2011, 04:32 AM
Too bad about the bugs, I have had only 2 disruptive issues with assassins creed series before now. A corrupted save game on the PC version of AC and in Brotherhood a single hang (on the 360 version). Companies who make single save game slots in games need to put lots of effort into save game corruption and fixing.

Narradisall
12-02-2011, 06:26 AM
I've not hit the SP yet, but I plan to avoid some of this shit as it sounds terrible. It's a shame that they end Ezio's part of the story (well I'm assumign they are) on a bit of a low, but that's only because Brotherhood was a real unexpected delight.

I have been playing some MP though, love that shit. Will get to the SP after Skyrim...

Someday.

Wilkz07
12-02-2011, 07:34 AM
I really am the only guy not in love with Desmond.

Desmond's alright, I can't stand the veronica mars chick... is she back in this one?

Mike Kelehan
12-02-2011, 06:07 PM
Desmond's alright, I can't stand the veronica mars chick... is she back in this one?

She isn't.

Spigot
12-02-2011, 06:39 PM
I came back to the game today and it's clicking a lot more for me now. I spent all morning playing Multiplayer and man, I absolutely LOVE MP.

Xerxes
12-02-2011, 10:34 PM
I liked the Veronica Mars chick!

Aggort
12-02-2011, 10:36 PM
I'm just gonna say this, I am not fond of Ezio as a character, and really mad they focused so heavily on him these last 3 games. I was hoping fora new Assassin by now, I wanted to see Altair get a sequel, or make a future-esque game with just Desmond.

Mike Kelehan
12-03-2011, 09:39 AM
I'm just gonna say this, I am not fond of Ezio as a character, and really mad they focused so heavily on him these last 3 games. I was hoping fora new Assassin by now, I wanted to see Altair get a sequel, or make a future-esque game with just Desmond.

I don't know that these Ezio stories were really keeping us from our next assassin. They laid it out pretty clear in the first game that they intend to finish the trilogy in 2012. As I see it, Brotherhood and Revelations are just bonus games. Full, feature-packed bonus games, but AC3 should be a big leap forward.

And if you want more Altair, play Revelations. There are only five Altair missions, but it's as if they made an Altair sequel and are letting you play just the best parts, skipping the "go run down this mountain, do some irrelevant side things, kill this guy, then climb back up so we can repeat" business.

Xerxes
12-03-2011, 09:46 AM
I'm just gonna say this, I am not fond of Ezio as a character, and really mad they focused so heavily on him these last 3 games. I was hoping fora new Assassin by now, I wanted to see Altair get a sequel, or make a future-esque game with just Desmond.

Cause he's awesome? I wonder what UBi has up their sleeve. they make it seem like the next game is the conclusion, but I'd rather more past assassins than Desmond.

Spigot
12-03-2011, 04:22 PM
If any of you have watched the Embers short, it's pretty clear where the next game will be set, if they don't end up just doing a full-fledged contemporary setting with Desmond.

Xerxes
12-03-2011, 07:17 PM
If any of you have watched the Embers short, it's pretty clear where the next game will be set, if they don't end up just doing a full-fledged contemporary setting with Desmond.

Just cause there are Asian assassin's doesn't mean Desmond's bloodline went there. :p

The comic with the Russian assassin was actually a pretty good read. Almost reads like it sets off a lot of what's going on.

Aggort
12-03-2011, 10:00 PM
Cause he's awesome? I wonder what UBi has up their sleeve. they make it seem like the next game is the conclusion, but I'd rather more past assassins than Desmond.

I just don't like Ezio, I really never have. He almost turned me off of the whole series, but I really enjoyed Brotherhood.

And Mike, I am currently on a playthrough and I am very excited to reach the Altair missions!

crazyD
12-04-2011, 11:45 AM
Man, Ezio is the only likeable character in these games. Desmond is boring, and Altair is a pompous dick who also manages to be boring. Ezio is just swarthy and charming enough to be likeable. And Ezio is the only one that seems to be in any way a developed character. I think he's had his time in the starlight and am glad they are moving on, but it's odd to see the Ezio hate in this thread.

Mike Kelehan
12-05-2011, 05:09 PM
Man, Ezio is the only likeable character in these games. Desmond is boring, and Altair is a pompous dick who also manages to be boring. Ezio is just swarthy and charming enough to be likeable. And Ezio is the only one that seems to be in any way a developed character. I think he's had his time in the starlight and am glad they are moving on, but it's odd to see the Ezio hate in this thread.

Desmond himself is nothing special, but I'm into the story surrounding him. He's just our eyes into that world.

crazyD
12-05-2011, 10:58 PM
Desmond himself is nothing special, but I'm into the story surrounding him. He's just our eyes into that world.

Well, the story of Assassin's Creed never grabbed me. Ranges from cliche to absurd. I mean, does the shit about the gods really do it for anyone? I don't really see Desmond as the eyes into the world so much, though. He just happens to be the prime character who can see an extra layer on top of things that doesn't really matter yet.

Anyone else worried about how a Desmond game would go? I mean, cities aren't generally as scalable as they are in these games, and a modern day game seems like it would be really out of place. Also, blades are pretty crappy when everyone's got a gun, and I don't want AssCreed to become a shooter. I also feel there will be issues with murdering the hell out of some police officers. I guess they could set it in some crappy third world city with crumbling buildings, with brownish police that talk funny (you know, so it's fine to kill them). I don't think that's what anyone is hoping for out of it, though.

Mike Kelehan
12-05-2011, 11:33 PM
Anyone else worried about how a Desmond game would go? I mean, cities aren't generally as scalable as they are in these games, and a modern day game seems like it would be really out of place. Also, blades are pretty crappy when everyone's got a gun, and I don't want AssCreed to become a shooter. I also feel there will be issues with murdering the hell out of some police officers. I guess they could set it in some crappy third world city with crumbling buildings, with brownish police that talk funny (you know, so it's fine to kill them). I don't think that's what anyone is hoping for out of it, though.

That's been on my mind, too, and I think what we'll see in AC3 is a very different type of gameplay for Desmond along with a new assassin in a new time period and location that has the traditional AC gameplay.