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View Full Version : "Significant" DLC Planned for Prince of Persia


DoctorFinger
11-17-2008, 05:34 AM
Gamersyde (http://www.gamersyde.com/stream_9446_en.html) spoke to Ubisoft producer Ben Mattes about the upcoming Prince of Persia, in particular about their plans for downloadable content. "The intention is to do downloadable content that adds significant value, so I don't think you'll see downloadable content of a new skin or a new weapon or something like that.
"If we're going to do it, it's going to be a new story, a new experience, maybe a prequel, maybe a sequel - we're going to do something that really offers a lot of value for the player. In terms of when: sometime next year - I'm not sure of exactly when, it's all still in discussion."
It almost sounds like they're discussing Valve's approach to Half-Life 2's sequels. Rather than releasing a retail sequel, they did (or are planning to do) a series of smaller downloadable sequels.

Mattes also said the game should run 12-18 hours for players who run straight through, and 18-24 hours for explorers and completists.

Sources - Gamersyde (http://www.gamersyde.com/stream_9446_en.html); Eurogamer (http://www.eurogamer.net/article.php?article_id=307083).

Telefrog
11-17-2008, 06:31 AM
We'll see. So far, the only story significant DLC I've seen for any game has been The Shivering Isles for Oblivion.

TrackZero
11-17-2008, 06:34 AM
We'll see. So far, the only story significant DLC I've seen for any game has been The Shivering Isles for Oblivion.

Well, you know, and Rock Band. ;)

Dukefrukem
11-17-2008, 06:41 AM
Well, you know, and Rock Band. ;)

Rock Band is really the only game that actually makes sense for downloadbale content. And little stuff like LBP costumes, Burnout cars, etc etc. The Bioshock and GTA DLC is stupid.

DoctorFinger
11-17-2008, 06:54 AM
Really? Half-Life 2 episodes 1 & 2 didn't rise to the level of worthwhile DLC?

Dukefrukem
11-17-2008, 06:59 AM
Really? Half-Life 2 episodes 1 & 2 didn't rise to the level of worthwhile DLC?

I don't even consider them DLC. They're just sequels.

Telefrog
11-17-2008, 07:55 AM
Well, you know, and Rock Band. ;)

Story significant DLC. Rock Band has had great DLC, but then again Halo 3 and Gears had pretty good mappacks as well. I'm talking about DLC that extended the storyline like Ubisoft is talking about.

Re3x
11-17-2008, 10:33 AM
12-18 hours? I hope its a good 12-18 hours.

Variable Gear
11-17-2008, 11:40 AM
I'll believe it when I see it.
Story significant DLC. Rock Band has had great DLC, but then again Halo 3 and Gears had pretty good mappacks as well. I'm talking about DLC that extended the storyline like Ubisoft is talking about.
...Are there any good examples of this on the 360, Oblivion excluded? :confused:

MagGnome
11-17-2008, 11:41 AM
I don't even consider them DLC. They're just sequels.

I guess they are technically stand-alone, although I can't imagine why anyone would play them without playing Half-Life 2 first.

menage
11-17-2008, 12:21 PM
Let's see this game living up before we start talking about making more money.

violent
11-17-2008, 12:26 PM
"Creed" in Rock Band would be significant. Significantly shitty but significant nonetheless.

DoctorFinger
11-17-2008, 04:18 PM
I guess they are technically stand-alone, although I can't imagine why anyone would play them without playing Half-Life 2 first.Can you even buy them without owning/buying Half-Life 2?

Disgustipated
11-17-2008, 04:50 PM
Can you even buy them without owning/buying Half-Life 2?

Yes, on Steam.