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Mot Wakorb
11-12-2011, 10:05 PM
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Title: Elder Sign: Omens
Developer/Publisher: Fantasy Flight Games
Platforms/Prices:

iPhone ($3.99)
iPad ($6.99)
Android Phone/Tablet ($3.99)
MacOS X ($6.99)

Reviewed Version(s): iPhone, Android Tablet (HP Touchpad w/ Cyanogenmod [Android 2.3])

Reviewer's Note: When installing on Android, the game will ask whether you're on a phone or on a tablet and proceed to install assets afterward. This way, it gives you the high-resolution packs for tablets or lower resolution for phone.

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Fantasy Flight Games published their rather popular board game "Arkham Horror" in 2005. Since then, multiple expansions for this game have been released, making for a quite popular series of board games. The problem that many have with the game, however, is the daunting amount of time it can take to play, usually lasting around four to five hours a game.

To combat this, Fantasy Flight Games released "Elder Sign", a more distilled experience that takes most of the movement mechanics out of the game, taking away movement limitations and various checks and replacing those with a series of dice rolls and tasks to be completed with those dice rolls. It continues to use many mechanics from "Arkham Horror", such as spells, common items, locations, monsters, and other world locations. It makes for a much faster paced game that unfortunately can depend quite a bit on the luck of the dice.

This year, Fantasy Flight Games also brings that distilled experience to your mobile device on the Android and IOS platforms as well as to the Mac platform with their game "Elder Sign: Omens." The distilled experience is made better with smooth graphics, well done videos and narration, and a fantastic soundtrack that adds to the creepy atmosphere of the game.

The story behind the game follows H.P. Lovecraft's mythos: an elder god is going to awaken, threatening the world. Minions of this elder god are assisting to thwart our heroes (the investigators) from sealing off the elder god by using elder signs. The only elder god that is featured in this game is "Azathoth", which requires you to find fourteen elder signs before his doom track hits a total of twelve, awakening the god and devouring the world.

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Play starts with a character selection. You choose a team of four investigators, all of the characters coming again from Lovecraft's mythos. Those investigators each have a value for sanity and health, as well as various items, spells, and clues that the player can use during the game to add more glyphs (dice), reroll glyphs, or save glyphs for later use. They also have a special talent that allows various effects during the game.

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Once you complete your team, it is time to investigate the museum. Random locations (adventures) are generated that have tasks to complete. The tasks are completed by getting specific rolls and a value of each. For example, a task may require you to roll a total of 3 investigation results (investigation results can value 1-4 per die), a peril die, and a terror die. Once you have all three, that task is completed. The trouble with this is that areas can contain multiple tasks. Once you commit a die to a task, that die cannot be re-rolled during that adventure, reducing the amount of dice you have to use on tasks later in that adventure. This leads to one unfortunate effect: the game can depend a lot more on luck than it can skill.

Play goes as follows: roll your dice, complete your tasks if you can. If you can't complete a task in a single roll, you can re-roll if you have available clue tokens, or dump a single die and reroll the remaining dice. This can lead to a quick end to an adventure if you're not lucky with the dice. To combat this, you can use unique or common items to change a die from one type to another, add more investigation results, or add a yellow or red die which increase the chances of favorable rolls.

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Each adventure has risks and rewards that you can reap. For example, a high-risk adventure may have a penalty of -2 sanity and -2 health, but rewards could be an elder sign or two, and possibly a common item and a unique item. That said, sometimes the rewards are quite the opposite as well, as occasionally a reward will include a monster on the board, an other world location, or advancement of the doom track.

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Also, as you adventure and take player turns, a clock keeps track of day and night. When midnight hits, various events happen, which can include the generation of a monster in a location, a doom token being added to the doom track, or damage to a player's health or sanity. Some locations can add to the pain of midnight, adding more effects when the clock strikes 12.

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Upon completing a game, you are given a score as defined in the original rules of the board game. This score is posted to a scoreboard but is unfortunately local only. The game itself is local only as well, which is disappointing as this could have been a great opportunity to make this an online game that could be run in turns through a push notification system, much like "Words With Friends." Games like this fit the ability to do turn-based online play, but it is understandable that without being able to communicate your ideas and skills to other players, this could detract from the overall feeling of the game.

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Graphically, this game is very pretty and follows the artwork from the board game of the same name. Everything is rendered beautifully on the iPhone's "Retina Display" and fits very well with the mythos within. The game is simple graphics-wise, there really aren't any sort of high-end graphical effects, just beautifully drawn scenes. The map is simple, something you might expect to see out of an old stained map with overlays for locations that you can tap to choose.

On the sound front, this game also does not disappoint. Ambient music is constantly playing within the game, giving an uneasy feeling throughout the game. It changes as different areas are explored, and never is overpowering. Sound effects are clear and fit well with the scenes you are in, from the pages flipping for the "dice roll" to the splatter sound from taking damage, everything here was calculated and fits.

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The videos that are included also fit well with the game, there being only a few videos at all. An introduction video plays before you start off on your journey into the museum, videos play optionally when you're first learning the ropes of different parts of the game, and a victory or defeat video plays when the game is completed. These videos are all well animated and once again fit the overall feel of the game, never getting too far away from the original source material.

Overall, this game is a solid experience that doesn't disappoint. It is relatively difficult to play successfully, but once you hit your stride in what abilities and items work best in-game, the game becomes easier to pick up and harder to put down. While it is really a dice game, it works well with the touch interface and requires no setup other than clicking "start game." Fantasy Flight Games provides a fun, engrossing game. While it isn't perfect, and it sometimes seems like victory conditions are more luck than skill, I definitely recommend this to anyone that enjoys the recent wave of board games that have been translated to video games.

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Curt says: A fun experience that is challenging and intriguing, it is a game that is easy to pick up, hard to put down, and one that should help drain the battery of your mobile device without you realizing it.

Score: (4.5 out of 5 Cogs)
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Lekon
11-12-2011, 10:50 PM
I've picked this one up and just adore it. Great fun for plane trips, or long rides. Once you get the mechanics down, it is a. Blast to play.

agentgray
11-12-2011, 10:57 PM
I've picked this one up and just adore it. Great fun for plane trips, or long rides. Once you get the mechanics down, it is a. Blast to play.

Haha. I love. Autocorrect. And double spacing. Periods.

Anyway, maybe I missed something, but how many people can play this?

Mot Wakorb
11-12-2011, 11:02 PM
I know I didn't state it terribly well, but it is "local only" in that, you can choose four investigators and you could pass your device for each investigator if you wanted to. It really is single-player with "pass the phone/tablet" augment.

Lekon
11-13-2011, 12:09 AM
Haha. I love. Autocorrect. And double spacing. Periods.

Anyway, maybe I missed something, but how many people can play this?

I have a typing impediment that. Makes . Me talk like Shatner. You insensitive meanie :p.

KamaItachi
11-13-2011, 01:07 AM
Normally I'd balk at spending more than a few dollars on an iOS game, but damn if I'm tempted after reading this review.

CES
11-13-2011, 02:35 AM
Can't say I'm all that interested in the game but I'm happy to see games like this appearing on iOS and Android as it really makes them much more viable platforms for us hardcore gamers.

inmostlight
11-13-2011, 07:12 AM
One thing I'm curious about is how long does a game take to play? Obviously less than Arkham Horror, but is it typically 10 minutes? 30? An hour or more?

Camel
11-13-2011, 07:20 AM
I got an iPad recently and have loved all the board game adaptations on it. Definitely adding this one to the wish list.

Spigot
11-13-2011, 07:46 AM
I've never played the board game version, but I quite like this version of the game (on the iPad). Games take about 20 minutes or so, max. A lot of mine have been shorter because I suck.

Hopefully I'll be able to win one of these days, but it's fun to lose!

Mot Wakorb
11-13-2011, 08:09 AM
One thing I'm curious about is how long does a game take to play? Obviously less than Arkham Horror, but is it typically 10 minutes? 30? An hour or more?

If you're playing horribly, they go really, really fast. If you learn your skills and try, they can take 30-45 mins. The good news is, it keeps your place if you exit out.

Superman's Dead
11-13-2011, 09:53 AM
That's really pretty. Things like this seem like a great gateway drug into board games. I may have to con some friends into checking it out on the iPad.

Blue
11-13-2011, 09:57 AM
I love this game. I'm desperately hoping this does well and it leads FF to focus on other app titles (Arkham Horror would be incredible).

pomeroy
11-13-2011, 10:01 AM
This looks really cool. BTW: this is a great feature and I am commenting in it, Supes. ;)

Spigot
11-13-2011, 10:07 AM
I agree about the digital versions being gateway drugs for the real things. I picked up the iPad version of Ticket To Ride and was smitten. Now I've got everyone at work playing it, Talisman & Dominion.

Superman's Dead
11-13-2011, 10:10 AM
That's right. Now 12 laps and then hit the showers.

Dark Acre Jack
11-13-2011, 10:32 AM
Echoing all of the positive sentiment here, this is the first iOS game I've picked up for more than 99¢ since Superbrother's: Sword and Sworcery EP.

Also reading the comments above I've realized that this is the perfect trainer for the somewhat complex ruleset for Arkham Horror. Train the players up on their phones/tablets and that makes the transition to the actual "sitting around with real humans at a table" practically painless.

Great review, great game.

Blue
11-13-2011, 10:52 AM
As an aside, my one complaint with the game is that it's ruined the physical game for me. After playing this for a few days it made me want to go back and take on some other Ancient Ones since Azathoth is all that's available in the app. But after about ten minutes I kept thinking it would be much easier to just sit on my couch and have everything set up already. So a $4 app killed my $40 physical game :p.

Already though, I'm eagerly awaiting expansions where they add AOs. Get Hastur in there!

Arphahat
11-13-2011, 05:26 PM
Oh man! I just played Arkham Horror the other day and this looks awesome. Thanks for bringing this to my attention.

Lekon
11-13-2011, 08:05 PM
If they ever bring talisman to iOS, I'm doomed.

KamaItachi
11-13-2011, 09:25 PM
If they ever bring talisman to iOS, I'm doomed.

They have Dungeons and Dice, which is pretty much the exact same thing

Lekon
11-14-2011, 01:24 AM
They have Dungeons and Dice, which is pretty much the exact same thing

Are you sure that's the right name? I'm not seeing it on the app store. Got a link?

Spigot
11-14-2011, 07:06 AM
Here you go, Lekon.

Dungeons & Dice (http://toucharcade.com/link/http://itunes.apple.com/us/app/dungeons-dice/id345105127?mt=8)

Ravenlock
11-14-2011, 07:18 AM
I get nothing at that link. (Opens iTunes, which says "the item you've requested is not currently available in the US store.")

Karak
11-14-2011, 09:06 AM
I agree about the digital versions being gateway drugs for the real things. I picked up the iPad version of Ticket To Ride and was smitten. Now I've got everyone at work playing it, Talisman & Dominion.

Wait do you mean Talisman is on ipad or android or just other games you play?

Spigot
11-14-2011, 09:12 AM
I get nothing at that link. (Opens iTunes, which says "the item you've requested is not currently available in the US store.")Strange... Well, I've got it on my phone... it was available at some point!

Wait do you mean Talisman is on ipad or android or just other games you play?Nah, I wish. It seems that a digital version of Talisman is cursed and never to be.

I basically got started on my renewed interest in board games earlier this year after playing Ticket To Ride on the iPad. I loved it and picked up the board game and started playing it at work. Then I got Talisman and Dominion (and a few others) to play at work. There are some games that are much nicer in digital form (usually if there are arcane rules or scoring to deal with).

Wilkz07
11-14-2011, 01:50 PM
bought the physical card game last month but haven't had time to play it. been trying to keep an eye on when the ipad verison was coming. Great reveiw, will download it tonight.

KamaItachi
11-14-2011, 02:54 PM
Strange... Well, I've got it on my phone... it was available at some point!



I think it's been been delisted. No entry on iTunes store, nor a search on either iPhone no Pad. Shame, since I thought it was one update away from being fantastic (The one that added turn based multi).

Wilkz07
11-15-2011, 08:11 AM
first game played: 1 dead, 3 insane. good times.

EDIT - couple more games down. all losses. i don't get it, how do you win the adventure when all you get is shit icons. i needed 1 fucking scroll and it was all skulls then had to choose fail.

Mot Wakorb
11-15-2011, 02:58 PM
first game played: 1 dead, 3 insane. good times.

EDIT - couple more games down. all losses. i don't get it, how do you win the adventure when all you get is shit icons. i needed 1 fucking scroll and it was all skulls then had to choose fail.

I guess I'll ask this way: Do you want some strategy help? I've started to get a hang of things, it took me around 5 games to catch a clue, though.

Blue
11-15-2011, 04:25 PM
I've gotten so close many many times but have yet to win. I'll have 13 Elder signs and be just about to win and midnight hits and then the Doom Track advances by 3 wiping me out. The odds are stacked so far against you that even catching the smallest of breaks feels like a victory.

Mot Wakorb
11-15-2011, 09:10 PM
I've gotten so close many many times but have yet to win. I'll have 13 Elder signs and be just about to win and midnight hits and then the Doom Track advances by 3 wiping me out. The odds are stacked so far against you that even catching the smallest of breaks feels like a victory.

That kind of thing is very much like the board game. You'll feel like you're about to achieve victory, and the table turns and screws you over.

Blue
11-15-2011, 09:36 PM
True, though I know they tweaked the video game to be more challenging. In all honesty, I think in the ten or so times I've played the physical game, I've only lost once and I found it to be pretty easy. This is almost unfair in its difficulty, even understanding how well the mechnics work and how to manipulate them.

Not that I'm terribly bothered as I still love it, just saying. Feels more on par with Arkham in terms of pain :).

Spigot
11-15-2011, 10:49 PM
It's the Demon's Souls of the board game world :)

Wilkz07
11-16-2011, 01:33 PM
I guess I'll ask this way: Do you want some strategy help? I've started to get a hang of things, it took me around 5 games to catch a clue, though.

any tips would be great.

just played a game and (think i figured it out) was doing pretty well. It was Doom 10, Elder Signs 10. Midnight struck +1 Doom, then there was another Doom added and fk. game over.

Ended with 1870 final score. Used the old man, the girl who can do multiple tasks, ben something and winthorpe woman, seemed like a good team.

Blue
11-16-2011, 02:51 PM
It's the Demon's Souls of the board game world :)

That seems fairly accurate.

Mot Wakorb
11-16-2011, 05:04 PM
any tips would be great.

just played a game and (think i figured it out) was doing pretty well. It was Doom 10, Elder Signs 10. Midnight struck +1 Doom, then there was another Doom added and fk. game over.

Ended with 1870 final score. Used the old man, the girl who can do multiple tasks, ben something and winthorpe woman, seemed like a good team.

One: Don't be afraid to go back to the entrance and either spin for a random buff or spend trophies early on. You're going to need those red and yellow dice rolls.

Two: The characters I find work best generally can do one of three things:
1. Reroll x dice (so, one can reroll two dice once per adventure, another can reroll all after a clue token is used to reroll)
2. Extra items when you acquire a common or unique item. This allows for double rewards and more items to use in an adventure when you need them.
3. Conversion characters - characters that can convert various dice to other types of dice. For example, one character can change investigation dice to horror dice.

Avoid characters that heal health. You can go to the entrance for that if you need it.

Go right after midnight locations. If you find a midnight location, clear it as soon as possible, otherwise you're going to get too many added effects.

Throw your characters that can reroll/convert back at the tough locations. It might take you all six green and a yellow and red die to take care of business.

Don't let adventures get past 3 tasks. If a monster adds a 4th task, sometimes it's easier to just bypass it (unless a midnight location).

If a reward is an elder sign or two - get those done ASAP. Generally, if you get ahead, you'll stay ahead.

Other world locations are useful, they almost always contain an elder sign. GO to those. Some rewards lead to an other world location - get to those quickly as well.

Just some helpful thoughts!

Wilkz07
11-17-2011, 06:29 AM
^^ new game based on your suggestions seems to be going well so far.

appel
11-17-2011, 06:49 AM
So, anyone know why it needs to know the numbers of people I talk to on my phone and when I talk to them? :)

Blue
11-17-2011, 08:31 AM
I haven't run into that.

Spigot
11-17-2011, 08:58 AM
So, anyone know why it needs to know the numbers of people I talk to on my phone and when I talk to them? :)That... doesn't sound right.

Karak
11-17-2011, 09:39 AM
Completely normal actually.

Why Android requires app information can include the following.

Access allows games on phones to
Pause if you get a call
Ask you if you want to ignore particular calls
If it is add supported

But here is a good thread
http://androidforums.com/android-applications/36936-how-safe-find-trusted-apps-avoid-viruses-guide-those-new-android.html

Take your life into your own hands with anything you download. That website has some good alternative reasons for a apps request, as well as some excellent advice. Though its a bit old.

appel
11-17-2011, 09:49 AM
I know that it usually is because they want a unique id for my device that wont change even if I factory reset it. That combined with the other stuff that permission gives access to makes at least me uncomfortable. Should be good enough to get android id, or just generate a install id kept in the app data.

And games don't need to know when there's an incomming call, they'll be paused automatically by the system anyways.

Blue
11-17-2011, 09:58 AM
Ah, maybe that's why I had no idea what you were talking about - I have an iphone so I hadn't gotten that request. Curious.

Karak
11-17-2011, 10:06 AM
And games don't need to know when there's an incomming call, they'll be paused automatically by the system anyways.

Don't know about the rest, but at least the whitesheet specs for market releases of apps say that, the game devs sheets say that as well. So they all seem to think this may be needed for some apps, even if you don't.

appel
11-17-2011, 10:06 AM
Ah, maybe that's why I had no idea what you were talking about - I have an iphone so I hadn't gotten that request. Curious.

Does apps have access to all your data by default then? Never used an iphone so I have no idea how it works on it.

Blue
11-17-2011, 10:12 AM
Honestly, I'm not sure. It's possible but I've had a few apps ask permission and I just switched it off and after doing so I never got the message again.

Spigot
11-17-2011, 10:13 AM
Ah, maybe that's why I had no idea what you were talking about - I have an iphone so I hadn't gotten that request. Curious.Same... and I"m playing on the iPad, so it likely wouldn't need most of the info.

Interesting seeing how the other side lives :)

Karak
11-17-2011, 10:15 AM
Same... and I"m playing on the iPad, so it likely wouldn't need most of the info.

Interesting seeing how the other side lives :)

Ya Android is known for this.

Sometimes when buying an app, this one included, the permissions need to be scrolled through they are so long:(

Its really terrible I mean scrolling takes like a full .3 seconds...and...oh wait...its fucking fine and no big deal.
Ha! You iPad nerds with your pinkies up! Spigot right now APPLE is watching you...watching and waiting.

Wilkz07
11-21-2011, 12:23 PM
final-fucking-ly won a game. having come so close in other games to get reamed by doom points.

pulled off a win with 14 Elder Signs earned and only 1 Empty Doom Slot left.

Used: Maddison Thompson, Amanda Sharpe, Harvey Walters, Joe Diamond
Score: 4440
Investigator Turns 38
Invetory items gained 25
Tasks Complted 50
Adventures Completed 18
Monsters Killed 8
Other Worlds Opened 4
Elder Signs 14
Empty Doom 1
Ancient Ones Sealed Away 1
Incapacitated Investigators 0

now to try and win again.

Blue
11-21-2011, 08:45 PM
What's the opposite of undefeated? Winless? That's what I am.

And I still love it.

jpublic
11-22-2011, 06:38 AM
Odd. I picked this up and tried it, and something about my phone (Samsung Galaxy S running stock 2.3.3) doesn't allow the tutorials to work. Are they Youtube vids?

Mot Wakorb
11-22-2011, 08:25 AM
No, they're standard videos, I'm not sure why they wouldn't work. Goofy-ass Android.

Karak
11-22-2011, 01:15 PM
What's the opposite of undefeated? Winless? That's what I am.

And I still love it.

Me fucking 2!