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Mr. Murphy
11-08-2011, 07:59 PM
Are you starting to recognize the name Inon Zur? (http://www.inonzur.com/)

The man responsible for the music of The Lord of the Rings: War in the North (http://www.amazon.com/s?initialSearch=1&url=search-alias%3Dvideogames&field-keywords=Lord%20of%20the%20Rings:%20War%20in%20the %20North&x=0&y=0)has quite a resume (http://www.inonzur.com/credits/video-games/)and a pretty odd moniker, one that has popped up on your screen if you've played a Prince of Persia title in the last ten years, Fallout 3 and it's sequel, or if you were into the anime classic Escaflowne or the Power Rangers in the nineties. In this case, he's once more stuck in that difficult position where a composer needs to create original score pieces for a property that has an established musical style. Success is a fine line between imitation and irrelevance. Inon Zur is a master, however, and the background for War in the North is perfect. You'll be listening to original pieces but you will feel like you've entered the Peter Jackson inspired Middle-Earth. I have friends who still listen to the the movie scores – if that describes you, you should check out the soundtrack for Lord of the Rings: War in the North, available through Amazon. (http://www.amazon.com/exec/obidos/ASIN/B005UUPNJI)



When it comes to authentic James Bond music, nowadays you can't do any better than David Arnold (http://www.davidarnold.com/), the man behind every Bond movie score from Tomorrow Never Dies to the upcoming Skyfall, and some pretty awesome movies and television shows that demonstrate his stylistic range – this is the guy you heard in Independence Day and more recently in the new BBC Sherlock. Arnold composed original variations on his pieces for Goldeneye 007: Reloaded (http://www.amazon.com/s?initialSearch=1&url=search-alias%3Dvideogames&field-keywords=GoldenEye%20007:%20Reloaded&x=0&y=0) and they sound amazing. Kicking ass while the Bond theme plays is a necessary part of any good James Bond game, so it's nice to know you'll be getting the authentic experience here.



Otomedius Excellent (http://www.amazon.com/s?initialSearch=1&url=search-alias%3Dvideogames&field-keywords=Otomedius%20Excellent&x=0&y=0)is a phrase that just may have slipped under your radar. It's a pretty unique game, a Konami side-scroller bullet hell shoot-em-up featuring female versions of classic Konami spaceships. Yeah. (http://www.konami.com/otomedius/)

The soundtrack is comprised entirely of remixed tracks from past series releases, mostly Gradius Gaiden and the Gradius arcade themes. This is video game music that sounds great as you are playing, frantic and fun, but it's not something you'd want to listen to on its own.



I've been hearing good things about Sonic Generations, (http://www.amazon.com/s?initialSearch=1&url=search-alias%3Dvideogames&field-keywords=Sonic%20Generations&x=0&y=0) and while I can't speak for the gameplay, the music is definitely working for me. The game involves both classic Sonic and modern Sonic levels, with a different track for each version of the level, so we get excellent remasters of classic sonic themes (http://www.youtube.com/watch?v=3V2GB5E5jq8&feature=related) as well as some truly well-produced modern remixes (http://www.youtube.com/watch?v=CicGCqUsQlI&feature=related) of Jen Sonoue's (http://www.junsenoue.com/) original music. A lot of the “Modern” tracks are heavily club inspired, with a nice fuzzy techno sound, and that crazy upbeat Sonic the Hedgehog tinge that Sonoue's music always brings to mind.

Remember that drowning theme (http://www.youtube.com/watch?v=EvcYjHICSok) that would kick in when you were just seconds from death, struggling to push a sluggish Sonic towards that next air bubble? Oh God, gonna die, gonna die...

If you're looking for the song from the Sonic Generations trailer, it's Tenderoni (http://www.youtube.com/watch?v=bdQioZHYpvQ)by Kele Okereke from his solo album “The Boxer”. Kele is known primarily as the lead singer of Bloc Party.



So let's talk about the music of Uncharted 3 (http://www.amazon.com/s?initialSearch=1&url=search-alias%3Dvideogames&field-keywords=Uncharted%203&x=0&y=0), featuring the series' returning composer Greg Edmonson. (http://www.imdb.com/name/nm0249557/) Uncharted, as a series, has a rare thing going for it – awesome graphics, a stellar story, great voice acting and to complete that package, some epic music. When a game offers visual treats that are so spectacular, you're going to notice if the audio doesn't hold up its end. Most of my experience with Uncharted 3 this week has been as an observer but that didn't stop me from noticing that the music retains its Saturday matinee movie-magic charm and the ability to mesh well with the constantly changing nature of the game. Edmonson was the composer behind Firefly's television run, as well as the Fox cartoon King of the Hill, so he's demonstrated his skills when it comes to scoring a variety of styles. Providing compelling score for a video game is a different challenge, even for a game as cinematic as Uncharted 3, and yet not once in the eight hours I've experienced did I feel like the music was out of place, irritatingly repetitive, or awkwardly inserted. I have to say that the score Edmonson provides is a key ingredient to the Uncharted experience, one that often goes overlooked, but the next time you're playing Uncharted 3 take a moment to appreciate the way the score keeps pushing Nathan Drake along like an explosion in slow motion.



Maybe You Missed It

It takes something special for the excellent chiptunes of yesteryear to hold up among today's symphonic scores. If you didn't fall in love with certain sound effects back when they were the best available, it's hard to see the appeal. Some games, however, had music so catchy, effective, or downright interesting that it begs to be mentioned. In the case of the Super Nintendo RPG EarthBound, (http://en.wikipedia.org/wiki/EarthBound) the music composed by Keiichi Suzuki (http://en.wikipedia.org/wiki/Keiichi_Suzuki_%28composer%29)and Hirokazu Tanaka (http://en.wikipedia.org/wiki/Hirokazu_Tanaka) isn't limited by the restrictions of the hardware – much like a Haiku, boundaries provide freedom, and beauty results. Suzuki played for many years in a Japanese rock band called The Moonriders (http://www.youtube.com/watch?v=o9UGoLY4Ln4), and scored the award-winning Anime Tokyo Godfathers. Tanaka is probably best known for writing the original Metroid theme, a seminal piece in gaming culture, known for being successfully ominous using eight-bit instrumentation. There's a skill there, an ability to sculpt and work with music, that comes out when you look at what some of these masters have done with a few square waves and a 16 bit cartridge.

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EarthBound's soundtrack is so good that it has led to the release of multiple albums (http://en.wikipedia.org/wiki/Music_of_the_EarthBound_series)and a whole hell of a lot of remixes. It's a popular choice for live instrument performances and remains a top source for OC Remixes (http://ocremix.org/). Check out one of the better renditions.

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All of this great game music and more can be found streaming on rainwave (http://rainwave.cc/) 24/7 through the magic of... I dunno, electricity and stuff. Check them out and I'll see you next week!

evilgoodwin
11-08-2011, 08:08 PM
David Arnold also did the Stargate theme :D


Great write-up, as usual. Personally, I would have mentioned the Metal Gear HD stuff featuring the music of Harry Gregson-Williams and Norihiko Hibino. Or is that next week's? :D

Psykoboy2
11-08-2011, 08:36 PM
Mmmm...Uncharted 3. What a great score. Just back to back awesome releases with Batman, Uncharted, and Assassin's Creed coming up. Not to mention Skyrim.

Spigot
11-08-2011, 09:42 PM
Uncharted 3 has had me just leaving it on the start menu screen whenever I boot it up just to listen to the entirety of Nathan's Theme. It's a fantastic piece of music and the rest of the soundtrack is awesome too.

Great write-up again, Murphy.

Shadowstorm
11-08-2011, 09:42 PM
Really enjoyed this post :).

civil_dead
11-08-2011, 10:16 PM
Great job, man!

muddi900
11-09-2011, 12:23 AM
Also, this came out:
http://www.colonyofgamers.com/cogforums/showthread.php?t=24993

Trogdor
11-09-2011, 12:31 PM
EarthBound's soundtrack is so good that it has led to the release of multiple albums (http://en.wikipedia.org/wiki/Music_of_the_EarthBound_series)and a whole hell of a lot of remixes. It's a popular choice for live instrument performances

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Makes me want to go beat up some New Age Retro Hippies.

Mr. Murphy
11-09-2011, 04:39 PM
Thanks for the compliments guys, feel free to post ideas to improve the feature as well. I think I'm going to start throwing a few pictures in there to break up the wall of text.

That's a great performance, Burninator.

Also, this came out:
http://www.colonyofgamers.com/cogforums/showthread.php?t=24993

Fuck, I totally meant to mention that and completely forgot. I bought a copy, it's every bit as intense as it (and Fit) advertises!

Spigot
11-09-2011, 04:53 PM
Ok... an orchestra playing the Angry Birds just makes me smile.

CES
11-13-2011, 05:44 AM
Thanks for the compliments guys, feel free to post ideas to improve the feature as well. I think I'm going to start throwing a few pictures in there to break up the wall of text.

I'm really enjoying this series since videogame music is extremely dynamic and interesting but I'd also like to see more discussion on just why the music resonates so strongly. Things like the mood, texture and soundscapes have always interested me and I know you have an ear for it as the Earthbound section of the article shows though I'm aware it's not the easiest thing to pay attention to on a new release.


I'm inclined to disagree with the Sonic Generations part though since while I thought most of the Act 1 songs were a nice, minimal refinement of classic themes the Act 2 songs were by and large too cluttered. To me, Sonic was always a game about speed and precision and some songs just don't have that same knife-edge sharpness. It could be a production issue but the mastering just seems a bit off.

Mr. Murphy
11-13-2011, 01:09 PM
I'm really enjoying this series since videogame music is extremely dynamic and interesting but I'd also like to see more discussion on just why the music resonates so strongly. Things like the mood, texture and soundscapes have always interested me and I know you have an ear for it as the Earthbound section of the article shows though I'm aware it's not the easiest thing to pay attention to on a new release.

Nice, I'd actually like to talk about that stuff more too, but I don't have the budget to purchase new games every week, so my time spent with the new soundtracks is often limited (I listened to the Sonic Generations soundtrack three times, on shuffle, over the course of last week) or divorced from the actual gaming experience (I was playing Metroid Prime 2 on mute or cleaning the house while I listened) - that's why I love comments like this:

I'm inclined to disagree with the Sonic Generations part though since while I thought most of the Act 1 songs were a nice, minimal refinement of classic themes the Act 2 songs were by and large too cluttered. To me, Sonic was always a game about speed and precision and some songs just don't have that same knife-edge sharpness. It could be a production issue but the mastering just seems a bit off.

Interesting! I didn't care for the "club remix" styles of a few of the Modern tracks, but I didn't notice anything especially jarring about the Classic ones - then again, I didn't have a Genesis in the nineties, so it's not like those sounds are ingrained in my soul the way so many SNES noises are. I wonder if any of that "dulling" of the sharpness was intentional, in an effort to move the music away from the slightly bright Genesis tone into a more neutral territory.

CES
11-14-2011, 01:42 AM
Interesting! I didn't care for the "club remix" styles of a few of the Modern tracks, but I didn't notice anything especially jarring about the Classic ones - then again, I didn't have a Genesis in the nineties, so it's not like those sounds are ingrained in my soul the way so many SNES noises are. I wonder if any of that "dulling" of the sharpness was intentional, in an effort to move the music away from the slightly bright Genesis tone into a more neutral territory.

The Mega Drive was famous for having a bright, crisp sound that was put to full use by some games. Yuzo Koshiro (Shinobi, Streets of Rage) was and is legendary for pushing MD/Genesis audio to new levels much like Koji Kondo did for Nintendo or Rob Hubbard did for the C64. Interestingly, he composed the music for Sonic 1 on the Master System/Game Gear but not the MD. Take this theme for example:

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Largely based off of the song Sadeness (part 1) by Enigma (string chord progession and drums are almost identical) it has a strong New Age feel but with a large audio range rarely seen in the 16 bit era. For the majority of the song you have the steady drumbeat, a funk-driven bassline and several other melodies and countermelodies weaving in and out of the song while the song itself remains mostly calm and centered. Contrast with this:

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Same composer but this time Koshiro opts for a faster, more stacatto series of chords between a distinctive main melody backed by a more rock-orientated drum line. The result is a song that feels more jumpy and energetic while maintaining a clear and strong motif through the full song.

Sonic since the Sonic Adventure games (and more specifically Open Your Heart) has seen a marked shift towards a more crunchy, produced style and while there's a few songs with a great melody (OYH, His World, City Escape) I feel the shift has turned the themes from bright, sharp scalpels to a thicker, more cluttered sound that to me doesn't seem to quite capture the notion of pure speed that makes Sonic so good. SG seems to borrow a lot from modern music trends, there's lots of thick synth lines and club beats.

/longpost.

Mr. Murphy
11-14-2011, 10:42 AM
/longpost.

Awesomepost.