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bean
11-14-2008, 09:47 PM
Maybe you think your favorite game is perfect, if so, go down your top 10 list. What change would you make to a game you absolutely love to make it even better?

Portal - I'd have added Easter Eggs that let us know more about Chell. I like that they let us figure out what happened at the Aperture science labs, but our silent protagonist never gets a story beyond what is shown in the game. People infer she might be a daughter of one of the employees that came to work on "Bring your Daughter to Work" Day, but even this small detail isn't known for sure. Also, and I'll spoiler tag this as it involves the ending:

I honestly wanted there to be some kind of bonus ending where Chell gets away. . . with the companion cube. The death ending was amusing, so I wouldn't lose it, but I'd like it if there was a way to save the companion cube in the earlier level where you destroy it and, by doing so, you could have GlaDOS offer it to you (in a cage) during the boss fight. . . even shocking it to try to attempt to persuade you not to continue blowing up GlaDOS. Then the cube could be used to reach somewhere previously unreachable and secure your escape (the cage is destroyed with a blast).

Purple Santa
11-14-2008, 09:58 PM
I'd like to suggest a game I would just like to fix that I was enjoying. Dead Space. Some suggestions to the developers:
1. More humane and less arbitrary checkpoints after you die. To many parts of this game I died only to have to do a ton of fetching/questing again. And it was barely fun the first time around. Then there was the part where I was actually placed back close to where I died, except now it was with the creature that regenerates right next to me and it's instant death. Thanks for that piece of great gameplay.
2. Stop loving Star Wars so much. Dead Space version of Asteroids sucked.
3. Stop falling in love with elements of the game that breaks up the "shooting" in the game. Such as moving objects with stasis, which wasn't too accurate, zero gravity which got old by the 10th chapter.
4. I rather light my fingers on fire before I would buy Dead Space anything else...

KingGorilla
11-14-2008, 10:16 PM
Put the added 7 years of maturity it took the Thief Team to put into Oblivion for the sneak mechanic, tighten up the shooting accuracy or at least add biomod options for better running and gunning. Deus Ex becomes the best action RPG ever. To be fair, anything with a laser site made running and gunning easy.

PathMaster
11-14-2008, 10:27 PM
Thief 1 with less zombies.

Variable Gear
11-14-2008, 10:28 PM
Brawl- Kill the game and release Melee for the Wii with vastly improved online multiplayer.
Mirror's Edge- Take out combat entirely, or make Faith more capable in battle.
Phantom Hourglass- Make a Zelda game that doesn't suck.
Twilight Princess- Don't remake OoT. Create a new experience.
Left 4 Dead- Improve the animations. They look horrible. The friend invite system is borked as well.
GTAIV- Make a more interactive world.
Braid- Tell Jon Blow not to be an arrogant dick all the time.
Castle Crashers- Release that patch, dammit!
GH:WT- Force users to pay a subscription in order to access player-created songs.
RB2- When making a setlist, the orange fret should list your most recently downloaded songs.
Lost Odyssey- Make an intro scene that is exciting and draws the user into the world.
Tales of Vesperia- Get your head out of your ass, Namco. I'm tired of your contrived storylines.
No More Heroes- Axe the Santa Destoy enviroment, instead navigate by selecting locations on a map.
Mega Man 9- Include the DLC with the game.
Too Human- Four-player co-op, the ability to quickly exit your inventory, and reduce the size of Aesir.

KingGorilla
11-14-2008, 10:31 PM
Twilight Princess- Don't remake OoT. Create a new experience.


Then we just hopped onto the loony express and went to crazy town...

Variable Gear
11-14-2008, 10:34 PM
Then we just hopped onto the loony express and went to crazy town...
Like I said in another location in our vast colony, Majora's Mask and Wind Waker were very successful at being true Zelda games while still experimenting with new and interesting gameplay concepts. Twilight Princess, in contrast, fails to present any new territory. It is a retread, pure and simple.

Purple Santa
11-14-2008, 10:59 PM
Like I said in another location in our vast colony, Majora's Mask and Wind Waker were very successful at being true Zelda games while still experimenting with new and interesting gameplay concepts. Twilight Princess, in contrast, fails to present any new territory. It is a retread, pure and simple.

Pure truth. OoT is still one of my all time favorite games. I don't think it's been topped with later games but agree they were successful for what they were. but TP was just a broken mess. Retread is when you play it on GC. Broken mess if on the Wii.

ClannerDelta
11-14-2008, 11:38 PM
Mechwarrior 4: Mercenaries with easily mod-able "missions" and an in game place to post/DL/rate those missions. Would have added an immense amount of longevity to the game. Would have also lessened the impact when I finally lost hope of ever seeing Mechwarrior 5.

Kotor 2, now with finished story!

Finally, I'd remove romance and "love" stories from most games. They are often juvenile and trite pieces of writing and it just hurts the stories far too often to have the main character needlessly attached to some twit that he just met for no real reason.

bean
11-15-2008, 12:02 AM
Finally, I'd remove romance and "love" stories from most games. They are often juvenile and trite pieces of writing and it just hurts the stories far too often to have the main character needlessly attached to some twit that he just met for no real reason.

I would like to direct you to this thread (http://www.colonyofgamers.com/cogforums/showthread.php?p=71995#post71995) that your post inspired.

Bad Buddha
11-15-2008, 08:12 AM
Oblivion without the auto-leveling.

Mastergeo7
11-15-2008, 08:20 AM
Oblivion without the auto-leveling.

And without so many generic fantasy cliches.

Fallout 3 feeling like a fallout game, not a big ass Oblivion mod... Oh yeah, I went there.

ClannerDelta
11-15-2008, 08:40 AM
Oblivion without the auto-leveling.

The PC is a wonderful thing. That one was actually one of the first "big" mods I got a couple weeks after release.

President Fred
11-15-2008, 09:01 AM
Not my absolute favourite but I can think of a game I could improve: Shenmue I+II I would finish the damn story. That is some major improvement right there.

Nameless
11-15-2008, 09:27 AM
Not my absolute favourite but I can think of a game I could improve: Shenmue I+II I would finish the damn story. That is some major improvement right there.

I've lost all hope that that story will ever finish. Don't end your games with cliffhangers, people! And if you do, don't make the next iteration of the series a seemingly storyless MMO released only in Korea.

As for my suggestion: Rock Band 2 with Visions by Abnormality removed from the song list.

pomeroy
11-15-2008, 09:59 AM
Like I said in another location in our vast colony, Majora's Mask and Wind Waker were very successful at being true Zelda games while still experimenting with new and interesting gameplay concepts. Twilight Princess, in contrast, fails to present any new territory. It is a retread, pure and simple.

Except Majora's Mask sucks ass and Twilight Princess is fun. Give me a fun retread over a shitty original concept any day.

President Fred
11-15-2008, 10:16 AM
I've lost all hope that that story will ever finish. Don't end your games with cliffhangers, people! And if you do, don't make the next iteration of the series a seemingly storyless MMO released only in Korea.

Yeah, Shenmue has probably been my most frustrating gaming experience because I actually got invested in the story. I skipped school the day Shenmue II was released and beat it in one sitting. I still crack out the Dreamcast every year to play through both games and I am almost always as frustrated by the fact that it ends on a cliffhanger. It doesn't bother me as much as it used to though. I suspect I am in for the disappointment with the George RR Martin books.

Except Majora's Mask sucks ass and Twilight Princess is fun. Give me a fun retread over a shitty original concept any day.

I must be one of the few people that really liked Majora's Mask. There are things about it I like more than OoT but not the overall experience.

Nameless
11-15-2008, 10:23 AM
Yeah, Shenmue has probably been my most frustrating gaming experience because I actually got invested in the story. I skipped school the day Shenmue II was released and beat it in one sitting. I still crack out the Dreamcast every year to play through both games and I am almost always as frustrated by the fact that it ends on a cliffhanger. It doesn't bother me as much as it used to though. I suspect I am in for the disappointment with the George RR Martin books.

I wish I could replay them. I played both games a couple of years back on a friend's Dreamcast, and loved them to death. The rooftop battle with Dou Niu at the end of Shenmue 2 is still one of my top moments in my gaming history. As clunky as those games could sometimes be, they made up for it with the fantastic story and the willingness to try new things.

Which leads me to believe that in the current gaming climate, we won't see Shenmue 3 for a long time, if at all. I just hope Yu Suzuki writes the story down or something if that's the case so we can find out what the hell was going on.

Shadowstorm
11-15-2008, 10:26 AM
Change the ending in Halo 2.

Not my favorite game, mind you. Still.

scythe
11-15-2008, 10:31 AM
Get rid of the Meryl/Johnny relationship and the Debriefing chapter of MGS4. Damn near perfect game with those changes.

Widgetcraft
11-15-2008, 10:36 AM
Fable 2: Fix the numerous bugs, and make romance a more involved system.

Kameo: Make better use of the overworld, and the large-scale battles.

Earthbound: Fix the clunky interface.

Mother 3: Remove the rhythm-based combat elements.

No More Heroes: No More Mini-games.

Skies of Arcadia: Lower difficulty/encounter rate.

I don't really have a top ten, these are just good games where I think there could have been some improvements.

Froghourt
11-15-2008, 10:46 AM
Stubbs The Zombie: Fix all the glitches, bugs and all the other problems and make a sequel!

Call of Duty 4: BETTER GODDAMN FRIENDLY AI!

Half Life Episode X: The hole point of episodes is to make them faster and cheaper. They are cheaper, certainly, but they are not faster.

Civilization 4: Beyond the Sword: I get that it is a good idea to protect the resources that you can't mine/farm yet, but do workers really have to build forts all over the place? Also, why is the AI so aggressive? We can have the best friendship in the world but the second it can't build another shitty little city in the middle of nowhere that will never improve, it declares war on me.

There are others, but I need to finish a Spanish assignment.

violent
11-15-2008, 10:53 AM
Diablo 3: Out sooner.

Spigot
11-15-2008, 11:04 AM
Lost Odyssey- Make an intro scene that is exciting and draws the user into the world.Ok. I need to take you out back and slap you with the stupid stick. The intro sequence is one of the cooler parts of that game, and it's a game that I think is filled to the brim with cool.

I'll agree about the giant letdown I felt from Twilight Princess though. I didn't mind playing it on the Wii... it just felt so bland compared to WindWaker... And I'm someone who asked for an N64 and OoT as my wedding gift from my wife back in the day, so you could say I'm a fan of OoT. It's just that Twilight Princess just felt so empty and by the numbers.

Phantom Hourglass was a really good game hampered by one or two incredibly awful design choices. I finished it and it was worth playing through but whoever thought it was a good idea to make us run through that bloody temple 300 times needs a kick in the head.

Urizen
11-15-2008, 11:48 AM
Except Majora's Mask sucks ass and Twilight Princess is fun. Give me a fun retread over a shitty original concept any day.

Oh shit. You just lost major points in my book, for what it's worth. Majora's Mask ranks right behind Mario 3 as my favorite games. Sure it was shorter, but the side-quests and NPCs were the best ever.

Skies of Arcadia: Lower difficulty/encounter rate.

Did you try the souped up Legends port for GameCube? I think you'll be pleasantly surprised.

Ok. I need to take you out back and slap you with the stupid stick. The intro sequence is one of the cooler parts of that game, and it's a game that I think is filled to the brim with cool.

Glad to see I'm not the only one who took offense to Variable's list.

bean
11-15-2008, 01:28 PM
I'll agree about the giant letdown I felt from Twilight Princess though. I didn't mind playing it on the Wii... it just felt so bland compared to WindWaker... And I'm someone who asked for an N64 and OoT as my wedding gift from my wife back in the day, so you could say I'm a fan of OoT. It's just that Twilight Princess just felt so empty and by the numbers.
I never understood the accusations that Twilight Princess is bland. I had a lot of fun playing it (and the other Zelda games - especially OoT), and I thought that the wolf-form gave the game a new hook. This worries me because while I can be fairly critical of games, I tend to really enjoy a lot more games than you guys.

Spigot
11-15-2008, 02:48 PM
I never understood the accusations that Twilight Princess is bland. I had a lot of fun playing it (and the other Zelda games - especially OoT), and I thought that the wolf-form gave the game a new hook. This worries me because while I can be fairly critical of games, I tend to really enjoy a lot more games than you guys.It was fun, don't get me wrong. But it just felt hollow, at least when it came to making any kind of emotional connection to me as the player. I thought it started off well but after about the first 2-3 dungeons, I was just going through the motions for the rest of the game. It was a combination of the aesthetic (I wish the Twilight Realm was more stylized, given the crazy look of some of its inhabitants) and the fact that the story just kind of meandered around... and this is coming from a fan of Zelda games.

And again, it didn't help that I was a HUGE fan of Wind Waker, both the tone, the style and story. WW was just filled with joy, whereas Twilight Princess felt like it was doped up on lorazepam.

Widgetcraft
11-15-2008, 03:05 PM
Did you try the souped up Legends port for GameCube? I think you'll be pleasantly surprised.

I own it, bought it used, but I've never played it. Did they reduce the encounter rate from the DC version?

On the matter of TP: While the mechanics were basically cloned from OoT, I do like that they took the atmosphere of the game back to Zelda 2: The Adventure of Link. That is the way I felt, anyway.

n00bian
11-15-2008, 03:40 PM
I do like that they took the atmosphere of the game back to Zelda 2: The Adventure of Link. That is the way I felt, anyway.

a game which (for me anyways) could be fixed by rebranding it

this should have never been a zelda title to begin with - i was so dissapointed by zelda 2 after the joy that was zelda 1 (the game that i got my first nes for)

KamaItachi
11-15-2008, 05:40 PM
Not favourites, but ones off the top of my head.

Eternal sonata- Increse the number of different enemies, not just palet swaps of guys I've been fighting for 20 plus hours.

Star Wars FU- Better/mor set pieces, have more interestign enemies that you actually need to use your various abilites in different ways instead of just being immune. Why not have say, AT-STs that you need to force push the legs out from under, then attack the vulnerable top.

GTA4- Better missons with more variety, more interaction with the levels and your environment.

Gunstar Heroes- Be on Live arcade with online play and updated HD graphics.

Bad Buddha
11-15-2008, 06:48 PM
Remake X-COM: UFO Defense with the same gameplay and mechanics but an updated graphics engine, better sound and modern operating system support.

Don't try to fix the stuff that's not broken.

Spigot
11-16-2008, 08:11 AM
KamaItachi, I like your ideas for both The Force Unleashed and Eternal Sonata. The lack of enemy variety is what made me stop playing Eternal Sonata, though I intend to get back to it. The utter lack of power I felt as The Apprentice due to arbitrarily force-immune baddies is what killed that game for me. Well, a few other things did too, but yeah.

Everyone vs Dinosaurs
11-16-2008, 09:58 AM
Spore: Make it not look like shit on my computer. Everything looks shiny and gross.

Mastergeo7
11-16-2008, 10:42 AM
Remake X-COM: UFO Defense with the same gameplay and mechanics but an updated graphics engine, better sound and modern operating system support.

Don't try to fix the stuff that's not broken.

Once again, we agree good sir.

X-Com was the only strategy game that made me feel fear for my troops. Chryssalids... those things were awesome.

bean
11-16-2008, 12:25 PM
Remake X-COM: UFO Defense with the same gameplay and mechanics but an updated graphics engine, better sound and modern operating system support.

I'd like an FPS/simulation where you split your time between managing/building your base and fighting/capturing alien invaders in real-time. I'd play another strategy RPG like the original, but I think missions would be a lot more fun and creepier if you were controlling your squad with commands and were engaging the enemy in real-time.

Plus, they would have to get rid of stupid game rules that didn't ever make any sense like not being able to see more than 50 feet away because your team doesn't carry flashlight. A real crew like this wouldn't even put personnel on the ground until helicopters had swept the area and taken out any hostiles, and then they'd continue to sweep while the crew was on the ground unless they had taken out all light sources and then the drop team might go in using night or heat vision.

A real-time combat system allows them to make the game challenging and fun without preposterous things like that. Plus, while I enjoy classic gaming, I've already played X-com. I don't want the exact same enemies, technology trees, and psychic powers. Some of it could be rehash, but if you're making costly asset updates, then update this stuff too in order to give us a fresh experience.

icronic
11-16-2008, 01:53 PM
Remake X-COM: UFO Defense with the same gameplay and mechanics but an updated graphics engine, better sound and modern operating system support.

Don't try to fix the stuff that's not broken.

I fully and totally agree.


Plus, they would have to get rid of stupid game rules that didn't ever make any sense like not being able to see more than 50 feet away because your team doesn't carry flashlight. A real crew like this wouldn't even put personnel on the ground until helicopters had swept the area and taken out any hostiles, and then they'd continue to sweep while the crew was on the ground unless they had taken out all light sources and then the drop team might go in using night or heat vision.

First I guess is the obvious statement, it's a video game not real life. As such certain elements of reality must be sacrificed to maintain a game that actually manages to be fun to play.

Are those stupid game rules really so preposterous? As far as X-Com goes, you were flying around in craft that far surpassed the sound barrier and would often respond to aliens half way around the planet. The effective argument is that they were a fast response team going in blind, no helicopters to cover them or sweep the area etc. The fog of war makes perfect sense in that case, and really how far can you see in the dark with a flashlight? Not much more than 50-100 feet, and only within the cone of the light anyway. Sure one can argue in favour of NVG or IR goggles, but half the charm was actually finding them and covering all your team just in case one tried to sneak up on you. Everything you're suggesting does nothing but make it easier on the player and would eliminate much of the need for smart tactical deployment.

Last, it's already been attempted to make a real time version of the game. It's actually been attempted many times. It's failed each time.

While we're on the topic of Turn Based Games...

Silent Storm.... Remove the mechs.

Ink Asylum
11-17-2008, 07:09 AM
ICO: Co-op mode.

Fallout 1 and 2: Fallout 3's bartering system, so I don't have to manually even out a deal with chips with the horribly deficient quantity buttons.

Mortis
11-17-2008, 07:57 AM
Diablo 3: Out sooner.

Hell yes. I will add Skate: Uh, pretty much everything they have done with Skate 2. They have addressed almost every issue I had with the first game, which is still one of my favorite games ever made. The only thing that remains to be seen is if they can fix the load times when you warp back to certain markers you placed. So that is what I'm going with, greater distance for markers without load times in Skate 2.

SilentScreams
11-17-2008, 08:06 AM
I'd like to put Total War style battles into Civ 4.
I would probably still play it in "vanilla" mode most of the time, but it would be a nice option I think.
Plus commanding an army of tanks to go roll over some spearmen would never get old.

Edit: Also the Diablo 3 thing.

Superman's Dead
11-17-2008, 08:53 AM
Star Wars FU- Better/mor set pieces, have more interestign enemies that you actually need to use your various abilites in different ways instead of just being immune. Why not have say, AT-STs that you need to force push the legs out from under, then attack the vulnerable top.


I'd settle for them just letting you force push the legs out from under the thing in the first place.

Also, about X-Com: There are a ton of full-conversion versions that improve the graphics of the game, if you're looking for them. Forgotten where I found mine, though. =/

ClannerDelta
11-17-2008, 09:17 AM
Another one to add.

Armored Core and Armored Core: Project Phantasm with vastly improved control schemes intended for Dual Shock controllers.

I have no fucking idea how I managed to play a game as ridiculously hectic/vertically centered as that while using the R1R2/L1L2 buttons to aim up and down.

Seriously, anyone else tried playing those recently?

Variable Gear
11-17-2008, 10:57 AM
Ok. I need to take you out back and slap you with the stupid stick. The intro sequence is one of the cooler parts of that game, and it's a game that I think is filled to the brim with cool.
I meant in terms of gameplay. Lost Odyssey was really boring for the first couple hours, but that seems to be a JRPG element that is never going to go away completely. :(

Spigot
11-17-2008, 11:38 AM
The only thing I'd change about Ico would be to put the 'transaltion mode' back in like they'd originally promised. I think the European and/or Japanese version had this but not the NA version.

bean
11-17-2008, 01:01 PM
I meant in terms of gameplay. Lost Odyssey was really boring for the first couple hours, but that seems to be a JRPG element that is never going to go away completely. :(

The combat and character growth never really get that involved or interesting though the narrative does pick up.

Variable Gear
11-17-2008, 01:11 PM
The combat and character growth never really get that involved or interesting though the narrative does pick up.
Again, I'm talking about gameplay. I wish that entire opening section of Lost Odyssey was a cutscene. If you can't make something fun to play, don't make it playable.

Ink Asylum
11-17-2008, 02:54 PM
The final level. I mean, I loved every second of the game right up until you leave the Ishamura, but that last level just dragged on. It felt like the Flood all over again.

Whoa whoa whoa. Let's not say things we can't take back. Comparisons to the Flood should be reserved for only the most horrible of levels. Is it that bad?

SilentScreams
11-17-2008, 02:54 PM
I thought of another while at work.
Planetside without the Big Fucking Robots and with proper damage models, rather than a hit on the foot being as deadly as a headshot.

biosc1
11-17-2008, 03:33 PM
Also, about X-Com: There are a ton of full-conversion versions that improve the graphics of the game, if you're looking for them. Forgotten where I found mine, though. =/

Here is the site you need to watch: http://www.xcomufo.com/


Also...Rebelstar: Tactical Command for the GBA is a great game along these lines :)

crazyD
11-17-2008, 03:38 PM
Granted, I love Grim Fandango more then anything. But I would love to be able to play it point and click style. And higher resolutions / widescreen support would be nice.

bean
11-17-2008, 03:40 PM
Again, I'm talking about gameplay. I wish that entire opening section of Lost Odyssey was a cutscene. If you can't make something fun to play, don't make it playable.

Shouldn't the fix be to make it fun to play though? That's my point.

Variable Gear
11-17-2008, 03:54 PM
Shouldn't the fix be to make it fun to play though? That's my point.
In my opinion, either solution is valid.

OrangePulp
11-17-2008, 04:10 PM
Here's an obvious one: Super Smash Brothers Brawl with real online multiplayer, and no tripping.

crazyD
11-17-2008, 04:13 PM
Here's an obvious one: Super Smash Brothers Brawl with real online multiplayer, and no tripping.

Personally, I don't see the appeal of online multiplayer in Smash. If I didn't have friends to play locally with, I would have no interest in playing it at all. This is true of most fighting games.

Deadend
11-17-2008, 04:14 PM
World of Warcraft - Remove Rested XP. Seriously, it is pointless now, either double up the combat XP permantly or let it stay low.

Tales of Vesperia - Difficulty spikes on bosses.

Far Cry 2 - Having to drive around the open world and the fact everyone always wants to kill me. Get rid of both. Quick teleport and give me some way to make an area friendly to me.

Fable 2 - Faster load times for menus, make romance more involved by diminishing returns for going to higher levels of romance.

LongStepMantis
11-17-2008, 04:22 PM
Vampire for PC.

The patches have gone a long way, but every time I play it I can't help thinking how much greater it could have been than it already is. Namely fixing some of the bugs, optimizing the engine further, and tweaking some of the powers/weapons to either make them more useful or even relevant.

If I can talk about design changes as well, I would have liked some more locations and less "kill everything inside" missions. The ocean house level was great without need for any tangible enemies, and I really liked the whole "killer monster snuff films" storyline. The game just needed a few less run-n-gun missions and more suspenseful, spooky ones.
The Malkavian strongold/mental institution quest could have been far more creepy if it wasn't just a fight fest.

Re3x
11-17-2008, 04:37 PM
Asassins Creed: Let me to more than 4 things...

LBP: Make it so when I hit the jump button I am not guessing how high/far my sackboy will go everytime. It seems like its random, its either just right or its a short little hop into a pit of fire.

Variable Gear
11-17-2008, 04:45 PM
Personally, I don't see the appeal of online multiplayer in Smash. If I didn't have friends to play locally with, I would have no interest in playing it at all. This is true of most fighting games.
This one's simple: it's fun to have competition, local or otherwise.

crazyD
11-17-2008, 04:53 PM
This one's simple: it's fun to have competition, local or otherwise.

Personally, I disagree. 90% of the fun for me is playing around, trash talking with friends. It's just not the same online, and playing like that does not interest me in the slightest. Even if they added voice support, it just would not be fun for me.

Variable Gear
11-17-2008, 05:01 PM
Personally, I disagree. 90% of the fun for me is playing around, trash talking with friends. It's just not the same online, and playing like that does not interest me in the slightest. Even if they added voice support, it just would not be fun for me.
That's cool, but you do understand that you can simply not use the online functionality, right? The presence of online play does not influence your ability to play local multiplayer. However, it is a great option for those, like me, who don't have much competition in their area. And, also, I really hate trash talk, and online play allows me the ability to mute anyone I find annoying. Local play is best, I agree, but online play should be a solid alternative. Brawl fails by having some fucking horrible netcode, which sucks. :(

crazyD
11-17-2008, 05:06 PM
That's cool, but you do understand that you can simply not use the online functionality, right? The presence of online play does not influence your ability to play local multiplayer. However, it is a great option for those, like me, who don't have much competition in their area. And, also, I really hate trash talk, and online play allows me the ability to mute anyone I find annoying. Local play is best, I agree, but online play should be a solid alternative. Brawl fails by having some fucking horrible netcode, which sucks. :(

I understand that Online multi doesn't detract from local, which is probably part of the reason I love Brawl. Personally, I just don't see how it is an important feature, and I wouldn't begrudge a sequel in the slightest if it was local only. Especially if it allowed them more resources to focus on the local game.

KingGorilla
11-17-2008, 09:09 PM
World of Warcraft - Remove Rested XP. Seriously, it is pointless now, either double up the combat XP permantly or let it stay low.

Of all the things to stick in your craw over WoW, you go with rested XP? Not Flying Mounts in the old lands? Not once I hit 80, let me start any character at 55 like a Deathknight(or even better at 60)?

wyeast
11-17-2008, 09:13 PM
Castle Crashers- Release that patch, dammit!
Quoted for the mother fucking truth. :mad: :mad: :mad:

bean
11-18-2008, 06:07 AM
World of Warcraft - Remove Rested XP. Seriously, it is pointless now, either double up the combat XP permantly or let it stay low.
Rest xp is great for casual players. It's only a useless feature to people who play so often they never benefit from it. Making xp dynamic was a stroke of genius that has gone a long way toward's WoW's success.

Tales of Vesperia - Difficulty spikes on bosses.
You didn't think bosses were difficult enough. This is one of the things that I have enjoyed most in the game. Bosses are truly difficult and require that you not only play well, but play smart AND (unless you are an amazing player), use up the huge amount of items they give you. If you really have a terrible time with bosses, you can always just play as Rita and use the limit meter to chain spells that the boss is weak to over and over (set the dog up with all the item skills and make him refill her whenever she is low on TP).

Fable 2 - Faster load times for menus, make romance more involved by diminishing returns for going to higher levels of romance.
Menu load times were not so long that I was ever annoyed by them. . . do you mean make them more smooth? They load pretty much instantly but when you get into sub-menus that have a bunch of items then they did slow down a little. I wanted romance to be more involved too, but I don't want the mini-game to be more difficult. Instead, I wanted the payoff to be more meaningful and interesting.

Gorvi
11-18-2008, 10:26 AM
LBP: Make it so when I hit the jump button I am not guessing how high/far my sackboy will go everytime. It seems like its random, its either just right or its a short little hop into a pit of fire.
It's based on how hard you hit the button. The face buttons are analog, hit it lightly and you don't go far, press it hard and you get the full jump.

crazyD
11-18-2008, 10:39 AM
It's based on how hard you hit the button. The face buttons are analog, hit it lightly and you don't go far, press it hard and you get the full jump.

Also, on your speed, and the speed of any moving object you may be standing on. I found it all to be pretty intuitive.

Spigot
11-18-2008, 01:26 PM
Yeah. The complaints about the jumping in LBP are more on the user side than the game side of the equation. There are some hard jumps, to be sure, but it's not the game's fault.

Ink Asylum
11-18-2008, 01:35 PM
C'mon. You can't blame it all on the user. We're all seasoned gamers here who were probably raised on platformers. I played an hour or so of LBP and it definitely has some wonky jumping. For a platformer, that's severely frustrating.

muddi900
11-18-2008, 01:39 PM
What I want is a fantasy based game, without the fucking dragons! How about Raksha, Djinn or even a fucking leprechaun? Have they not read the Dark Tower, Sandman or American Gods?Have they not seen Supernatural?

Fantasy can be done without dragons,orcs and (motherfucking) elves.



Fable 2 - Faster load times for menus, make romance more involved by diminishing returns for going to higher levels of romance.

NXE shall be your saviour, young lord!

Spigot
11-18-2008, 02:29 PM
C'mon. You can't blame it all on the user. We're all seasoned gamers here who were probably raised on platformers. I played an hour or so of LBP and it definitely has some wonky jumping. For a platformer, that's severely frustrating.Nope. It's all your fault. THe game is perfect and any difficulties you experience are due to you being a flawed, frail human being.

crazyD
11-18-2008, 02:39 PM
C'mon. You can't blame it all on the user. We're all seasoned gamers here who were probably raised on platformers. I played an hour or so of LBP and it definitely has some wonky jumping. For a platformer, that's severely frustrating.

I never had a problem with the jumping. It is different then what I am used to from old platformers, but I would not call it "wonky" in the slightest.

Re3x
11-18-2008, 02:45 PM
It's based on how hard you hit the button. The face buttons are analog, hit it lightly and you don't go far, press it hard and you get the full jump.

I know that, but it just never works out for me the way I want too. Maybe its the controller.

SilentScreams
11-18-2008, 03:06 PM
A bad workman blames his tools.

On topic: TF2. More skill based, less rock-paper-scissors stuff. I know it's a team game, but I hate seeing another guy and knowing whether he's going to win or lose based on his class. If I want that I'll play WAR.

/me realises what forum he's on and puts on his flame-proof suit.

You can't get me, you stinkin' TF2/WAR lovers!

crazyD
11-18-2008, 03:17 PM
A bad workman blames his tools.

On topic: TF2. More skill based, less rock-paper-scissors stuff. I know it's a team game, but I hate seeing another guy and knowing whether he's going to win or lose based on his class. If I want that I'll play WAR.

/me realises what forum he's on and puts on his flame-proof suit.

You can't get me, you stinkin' TF2/WAR lovers!

I dunno, less rock paper scissors dynamic means less relying on teamwork, which is not what I want in the game. Every class should have it's pros and cons, and should work well in conjuncture with other classes.

sparkfizt
11-18-2008, 03:21 PM
TF2 - Achievements that dont force me to sub-optimize my own team in order to unlock new stuff :(

violent
11-18-2008, 03:29 PM
TF2 - Achievements that dont force me to sub-optimize my own team in order to unlock new stuff :(

That sounds more like a criticism of the game of "achievements" rather than TF2.

sparkfizt
11-18-2008, 03:31 PM
That sounds more like a criticism of the game of "achievements" rather than TF2.

I'd agree except achievements are the currency by which new weapons are unlocked :(

violent
11-18-2008, 03:31 PM
I'd agree except achievements are the currency by which new weapons are unlocked :(

Ah, excellent point.

bean
11-18-2008, 04:29 PM
On topic: TF2. More skill based, less rock-paper-scissors stuff. I know it's a team game, but I hate seeing another guy and knowing whether he's going to win or lose based on his class. If I want that I'll play WAR.

1. TF2 - I absolutely agreed when I first started playing. TFC was my first game to gain a high level of mastery and losing grenades killed conc-jumping and the ability for any class to effectively take out turrets. Now you have to have huge teams play and draconian limits on engineers to have fun in high-level play as it is incredibly easy to defend with several engineers and support that know how to play while watching for spies. However, I don't play clan play anymore, so this makes pubbing more fun for more players. . . I can't go get a flag on my own anymore (unless they suck very bad), but I can play the pl maps and have a great time.

2. WAR - I don't know that it is very rock/paper/scissors. . . too many other factors like the player's gear, distance from each other, tactics, and timed spells/skills. My sorceress should get eaten by witch-hunters but I routinely destroy them by kiting them and using my best spells. The only time I get killed is when a stupid tank or other melee character breaks my root and doesn't bother to root or slow them. . . then I get beaten like a hooker trying to pay her pimp in food stamps.

Variable Gear
11-18-2008, 04:34 PM
Menu load times were not so long that I was ever annoyed by them. . . do you mean make them more smooth? They load pretty much instantly but when you get into sub-menus that have a bunch of items then they did slow down a little. I wanted romance to be more involved too, but I don't want the mini-game to be more difficult. Instead, I wanted the payoff to be more meaningful and interesting.
The menus in Fable 2 are garbage in general. They are slow to begin with, and whenever you use as item you get kicked back to the main game screen. The map system, what exists of it, is atrocious as well. :(

KamaItachi
11-18-2008, 04:41 PM
The menus in Fable 2 are garbage in general. They are slow to begin with, and whenever you use as item you get kicked back to the main game screen. The map system, what exists of it, is atrocious as well. :(

This pisses me off too, since I like to hoard potions until I have enough to boost one of my skills. Having to go back into the menu every single time I use an item is awful and there really is no excuse. At least in the original fable I could set items to the D-pad and just use them in game.

Purple Santa
11-19-2008, 09:34 AM
C'mon. You can't blame it all on the user. We're all seasoned gamers here who were probably raised on platformers. I played an hour or so of LBP and it definitely has some wonky jumping. For a platformer, that's severely frustrating.
Have you played the old Tomb Raider games? If the jumping is worse than that...it's truly the game. If not...practice. And I have the broken controllers from my bouts with old TR games to know ;). Nothing is as bad as that...
Nope. It's all your fault. THe game is perfect and any difficulties you experience are due to you being a flawed, frail human being.
You are such an ass. Funny...but such an ass :cool:

menage
11-19-2008, 01:13 PM
Mass Effect

Menu's (especially your gear and items) and framerate.

The Darkness.

Not being able to control the end run was a severe letdown. The ending was ace though.

GTA4

For a city this full it's still pretty empty on fun sometimes. Missions could use more variety, like Fallout 3.

SilentScreams
11-19-2008, 03:11 PM
Not so much a fix as a rollback.

Infantry: Make it free again and bring back the old Chaos in Eol (before all the RPG-style nonsense). I'd still be playing that today if they hadn't screwed it up.

cawblen
11-19-2008, 03:27 PM
i really have no desire to make any 'fixes' or 'changes' to my beloved memories...i'd be up for remakes...but that's something on a totally different scale.

bean
11-19-2008, 04:00 PM
Have you played the old Tomb Raider games? If the jumping is worse than that...it's truly the game. If not...practice. And I have the broken controllers from my bouts with old TR games to know ;). Nothing is as bad as that...

I got about ten minutes into the demo of Tomb Raider: Underworld (or whatever the new one is called) and immediately stopped playing and deleted the demo due to my absolute hate of poor jump puzzle control. I've played LBP, and it's hit and miss. . . the jumping can be so difficult that the game ceases to be fun just like classic Tomb Raider.

But classic Tomb Raider was popular. Obviously some people don't mind shitty jumping in platformers. When I finally get a PS3 of my own, I won't be picking up LBP.

Gorvi
11-19-2008, 04:05 PM
I got about ten minutes into the demo of Tomb Raider: Underworld (or whatever the new one is called) and immediately stopped playing and deleted the demo due to my absolute hate of poor jump puzzle control. I've played LBP, and it's hit and miss. . . the jumping can be so difficult that the game ceases to be fun just like classic Tomb Raider.

But classic Tomb Raider was popular. Obviously some people don't mind shitty jumping in platformers. When I finally get a PS3 of my own, I won't be picking up LBP.
You really think it's that hard? So all of us who have finished all of the game's story mode levels and have gone back and aced a number of the levels are just gaming gods of some kind?

SilentScreams
11-19-2008, 04:15 PM
I don't think it's about difficulty as such. I think it's just that a certain game's jumping mechanics may feel right to one person, while another person might struggle with them.
It's like how some people perfer FPS games on a console, while others like using a mouse. What is easy for one person, may feel unnatural to another. It's not to say that one has superior skill to another.

ClannerDelta
11-19-2008, 04:19 PM
You really think it's that hard? So all of us who have finished all of the game's story mode levels and have gone back and aced a number of the levels are just gaming gods of some kind?

Considering your love of FFXI. I'm just going to assume you're immune to repetition.

Gorvi
11-19-2008, 05:32 PM
Considering your love of FFXI. I'm just going to assume you're immune to repetition.
Or I love things that are challenging. One of the two.

bean
11-19-2008, 05:38 PM
You really think it's that hard? So all of us who have finished all of the game's story mode levels and have gone back and aced a number of the levels are just gaming gods of some kind?

I'm not saying the jumps are unbeatable; I'm saying they aren't fun.

I've also beaten most of the old Tomb Raiders, but back then we had less choice in AAA games. . . and also, I was in high school a lot of that time and you couldn't return rentals so I went after it. I like the story of Tomb Raider. . . a sexy British treasure hunter is just a great character. . . but I want them to design the game to be fun to play. Make the puzzles and reactions challenging, but don't make me miss jumps if they aren't absolutely perfect. Just giving a tiny bit more margin of error to make players never feel they got screwed on a jump they should have made makes these so much more playable and fun.

Chill
11-20-2008, 01:18 AM
I just want the second half of Anachronox. Then I can die happy.

biosc1
11-20-2008, 04:51 PM
I got about ten minutes into the demo of Tomb Raider: Underworld (or whatever the new one is called) and immediately stopped playing and deleted the demo due to my absolute hate of poor jump puzzle control. I've played LBP, and it's hit and miss. . . the jumping can be so difficult that the game ceases to be fun just like classic Tomb Raider.


I initially disliked the feel of the jumping in the demo as well, combined with the camera...but then I realized that I needed to slow down. I was trying to jump, jump, jump...before she would lean in the right direction and then I would fall. It's pretty unforgiving, but once you realize what the game wants you to do...it actually works just fine...

I actually ended up pre-purchasing it for the pc because, once I got a handle on the controls, it reminded me a lot of the old unforgiving TR's that actually make you get a feeling of accomplishment when you completed a section.

bean
11-20-2008, 07:55 PM
I actually ended up pre-purchasing it for the pc because, once I got a handle on the controls, it reminded me a lot of the old unforgiving TR's that actually make you get a feeling of accomplishment when you completed a section.

Poor control doesn't make me feel like I have accomplished anything. Quite the opposite actually as I think I've just gotten lucky.

Narradisall
11-21-2008, 06:22 AM
Gears of War 2

- Add some proper boss battles and the feeling of some ending to the game.
- Mix up Horde mode a bit, rather than the exactl same waves repeated 5 times on a harder difficulty
- Allow you to define the game type/map a bit more rather than a 5 game type/15 map type luck of the draw.
- Remove the annoying glitches that allow chainsaw runners to go through shotgun blats, jumping and roadie running to throw you the opposite direction you push etc.

Kagger
11-24-2008, 03:43 PM
Remove the stealth mission from Jedi Knight 2: Jedi Outcast. Instead, have to rip through a crapload of stormies. Pure carnage of easy enemies.

Variable Gear
11-25-2008, 05:14 PM
Weapon of Choice: I'd like better animations, co-op, some more levels and achievements.

Still, with that in mind, it's still my action game of the year for 2008.