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DoctorFinger
10-21-2011, 10:53 AM
Might & Magic Heroes 6 Review

Title - Might & Magic Heroes 6
Platform - PC
Developer - Black Hole Entertainment (http://www.blackholegames.com/)
Publisher - Ubisoft (http://www.ubi.com/)
ESRB Rating - T (Teen)
MSRP - $49.99
Editor - Michael "DoctorFinger" Chauvet
What's Hot: Wonderfully balanced factions. Great character design. A return to greatness

What's Not: Story is a little overwrought. Clunky and convoluted menus. Multiplayer still isn’t a whole lot of fun. AI still stinks.I have a complicated history with the Might & Magic franchise. Might & Magic 1 for the Commodore 64 was one of the first games I remember receiving as a gift, and I was absolutely enthralled with the world map included in the box. It’s sequel was the first game I ever spent my own money on. The Heroes offshoot, a then revolutionary mix of strategy and role playing, didn’t appeal to me at first, but by Heroes 2 it was my favorite series of all time. Then series owner New World Computing was snatched up by 3DO, and the decline began. The eventual break-up of 3DO put the series in the hands of Ubisoft, but the damage had been done. It was a series I liked, but no longer loved. Could Might & Magic Heroes VI be a return to glory, or will it be just another reminder of things past?

Heroes 6 is the prototypical turn based strategy game. If you're not familiar with the genre, you choose a hero aligned with one of 5 factions, each with their own unique creatures and abilities. That hero moves around a map, eventually fighting battles on a grid. You lock up resource mines, snag artifacts and build up your town. Heroes level up and gain new abilities, while armies grow larger and more powerful. Simple, but effective.

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The adventure map

Scenarios in Heroes 6 are split between combat and adventure maps. In combat you line your troops up on one side of the map, your opponent lines up on the other, and you have at it until only one side is left standing. Each unit type has it’s own strengths, weakness and abilities. Some fly, others shoot, still others have spells or abilities which can be activated. You get these armies by building up your castle, choosing which structures to buy with a limited pool of resources, and using whats left to purchase creatures.

So up to now it sounds exactly like every other Heroes game. But there are some changes, big and small. The most notable change comes with the resources. Previous Heroes games had a total of 7 different resources for you to gather or mine: gold, ore, wood, gems, mercury, sulfur and crystals. The last 4 resources were used to different extents by each faction, so their value would differ based on which one you chose. In Heroes 6 those have all been consolidated down to a single Blood Crystals resource. Even as I write this I don’t know if this is a positive or a negative. On the plus side you have fewer mines to worry about, but it makes the whole resource system a little more shallow. As I said at the top, that’s both a good thing and a bad thing.

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"Krunk smash!"

Combat has also been tweaked a little. Your hero still attacks and casts spells from behind your front lines but they can take their action anytime one of your creatures have a turn. Maps also occasionally have points of power, which grant the creature standing on them - or their hero - small bonuses. These serve to move the battles away from one side of the map or another a little bit when facing another person in multiplayer, but the AI almost never takes advantage of these points. Each of the five factions feel different and unique, and are mostly well balanced. I have my favorites, which is normal for a game like this, but all of the factions are fun to play.

The adventure map has also been updated. All mines and external troop generators are now linked to a particular castle or fortress. You can only extract resources from a mine if you own the fortress it’s linked to, or if your hero is standing directly on it. Previous Heroes games let you run around the map with very low-powered heroes claiming as many mines as you could. That strategy - dubbed ‘Roach Heroes’ by a buddy of mine - is more or less dead in Heroes 6. Character progression has also been completely revamped. In old Heroes titles you gained a level, then chose between a pair of skills to learn or upgrade, which made for a fairly random character progression. Now when you level up you get a skill point, which you can put into any skill - Might or Magic - spread across a number of disciplines. This lets you exert much more control over the progression of your character than before, and really lets you personalize your hero.

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Would you want to fight something that looks like that and shoots bats out of it's hoo-ha?

The campaign takes you through the story of the human Griffin clan and their conflicts, both internal and external. The campaign very slowly allows you to play with all of the part of the game. Too slowly if you ask me. In custom games you can simply jump in with both feet and immerse yourself in everything. But you only get the story in campaign, and it’s surprisingly decent. It’s not Bioshock or Ico level storytelling, but for a TBS it’s not bad. The AI, as with all other Heroes games, isn’t so great. They’re very predictable and not too bright. There are multiple difficulty levels, but they only change starting resources for each side, not the actual performance of the AI. The matches are still fun, but they don’t get to the dynamic level of challenge seen in some other strategy titles.

There are a few multiplayer modes, but the nature of the genre makes them painfully slow. If you have a good friend whose into it you can have some fun, but the thought of playing a 2-3 hour bout against a random opponent isn’t my idea of fun.

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The winds of battle

Heroes 6 really shines in the character and monster design department. Each faction now has more of a regional feel, with the Sanctuary monsters all coming from Asian legends while the Sanctuary has a Mesoamerican feel. All of the creatures are just beautifully designed and well animated. Sound design is also pretty well done, with some nice background music and creature sounds.

Score: (4 out of 5 Cogs)
http://www.colonyofgamers.com/images/CoG4.png

Michael says, "If you’re already inclined towards turn-based strategy game, then this is a title you should check out. Unfortunately I’m not sure it will convert anyone new to the genre. Like most TBS’ the multiplayer is a bit too clunky to be a big draw, but the single player is enough fun to make up for the lack.”

Ghostbear
10-21-2011, 10:58 AM
Excellent review Doc, I'm looking forward to playing this once the holiday onslaught slows down.

NotJeff
10-21-2011, 11:09 AM
I feel so far like the Normal difficulty is not sufficiently challenging, whereas the harder is functionally impossible. Nonetheless, I'm currently enjoying this.

Superman's Dead
10-21-2011, 11:31 AM
I remember wasting hours of my life with Warlords II and I'm always tempted to pick a modern TBS up to see if it gets me just as hooked.

MosBen
10-21-2011, 11:40 AM
I won Heroes 2 from Gamespot, back when they had weekly contests. That was awesome. I lost track of the series after 3, unfortunately. I'm sure that in a year or something, after I've upgraded my computer, I'll give this a go.

BTW, when did it stop being "Heroes of Might & Magic" and start being "Might & Magic Heroes"?

NotJeff
10-21-2011, 12:25 PM
I won Heroes 2 from Gamespot, back when they had weekly contests. That was awesome. I lost track of the series after 3, unfortunately. I'm sure that in a year or something, after I've upgraded my computer, I'll give this a go.

BTW, when did it stop being "Heroes of Might & Magic" and start being "Might & Magic Heroes"?

Heroes of Might & Magic 5, but Might & Magic Heroes 6.

I liked 3 & 5 quite a lot. I never played 4 but it's apparently not nearly as good.

DoctorFinger
10-21-2011, 12:26 PM
I won Heroes 2 from Gamespot, back when they had weekly contests. That was awesome. I lost track of the series after 3, unfortunately. I'm sure that in a year or something, after I've upgraded my computer, I'll give this a go.

BTW, when did it stop being "Heroes of Might & Magic" and start being "Might & Magic Heroes"?Ubisoft wanted to unify the franchise a little more, so everything is going to start with 'Might & Magic' now.

Wombat
10-21-2011, 01:01 PM
Ubisoft wanted to unify the franchise a little more, so everything is going to start with 'Might & Magic' now.

Does that mean there's actually going to be a new Might & Magic RPG?

DoctorFinger
10-21-2011, 01:32 PM
Does that mean there's actually going to be a new Might & Magic RPG?
Eventually, sure. They haven't announced it yet, but it's almost certainly in the works at some level. Whether it's a party-based RPG like the old ones, or something more in line with Dark Messiah I don't know.

But I do hope they start to put some of the light sci-fi elements back into the series.

c0m3d14n
10-21-2011, 01:44 PM
is there any significant difference, except gfx, to the former interations? (sorry, i was to tired to do more than skim the review)

MosBen
10-21-2011, 02:13 PM
is there any significant difference, except gfx, to the former interations? (sorry, i was to tired to do more than skim the review)

Yes, there are.

DoctorFinger
10-21-2011, 02:51 PM
is there any significant difference, except gfx, to the former interations? (sorry, i was to tired to do more than skim the review)
Yeah. The character progression has been rebuilt from the ground up. Each faction is tweaked and rebuilt. And there's a Dynasty mode which unlocks bonuses for use in campaigns and Dynasty scenarios. They're not reinventing the wheel, but they've made almost everything a little bit better.

jpublic
10-21-2011, 07:24 PM
As I've said elsewhere, I'm not sure how I feel about this one.

I've spent a plethora of hours on it, but I think I'm missing something. I spend a lot of time with my one (or two) heroes romping through the map, but every so often I end up reloading back a few turns when the enemy tries to make an end run into my back territory so I can block him 'in advance'.

I suppose that it's cheating, but what can you do?

ShivaX
10-21-2011, 11:14 PM
I feel so far like the Normal difficulty is not sufficiently challenging, whereas the harder is functionally impossible. Nonetheless, I'm currently enjoying this.

Blah. Thats what killed 5 for me and my buddies.

You either faceroll the computer or deal with its insane cheating beating you.

Karak
10-22-2011, 02:11 AM
Thanks for the review!
I am pretty disappointed in this so far. Not near enough changes to really justify a new purchase, and still the same age old issues it has had for years.
My biggest gripe would still be the weak almost...idiotic AI:(

MagGnome
10-23-2011, 07:42 PM
I remember wasting hours of my life with Warlords II and I'm always tempted to pick a modern TBS up to see if it gets me just as hooked.

I cannot recommend Age of Wonders highly enough, especially Age of Wonders 2 and Shadow Magic. The series is on Steam and Good Old Games, and they are excellent TBS games.


So is the Heroes of Might & Magic series in similar to Age of Wonders or King's Bounty? I have Heroes V on Steam. I should give it a try soon. I love TBS games.

DoctorFinger
10-23-2011, 07:45 PM
I cannot recommend Age of Wonders highly enough, especially Age of Wonders 2 and Shadow Magic. The series is on Steam and Good Old Games, and they are excellent TBS games.


So is the Heroes of Might & Magic series in similar to Age of Wonders or King's Bounty? I have Heroes V on Steam. I should give it a try soon. I love TBS games.

I'm not as familiar with Age of Wonders, but Kings Bounty is very close to Heroes.

MagGnome
10-23-2011, 08:24 PM
I'm not as familiar with Age of Wonders, but Kings Bounty is very close to Heroes.

Ah, okay. I prefer more of the former, but I enjoyed King's Bounty as well. Great review, by the way.

bryan
10-24-2011, 07:50 PM
TBS is no longer for me, the graphics look good though. I really hope they resurrect the Dark Messiah series! :D

biosc1
10-26-2011, 10:25 AM
TBS is no longer for me, the graphics look good though. I really hope they resurrect the Dark Messiah series! :D

No longer for you? Heretic!

You must be either too young to appreciate a good TBS and too old to want mindless FPS action...

You'll grow out of it, youngin'!

bryan
10-26-2011, 01:14 PM
Oh I used to love them, X-Com and Master of Magic are firm favorites. I just can't seem to get into them the same way anymore.