PDA

View Full Version : [XBOX 360] Gears of War 3 Review


Mot Wakorb
10-11-2011, 02:11 PM
Title - Gears of War 3
Platform - Xbox 360
Developer - Epic Games
Publisher - Microsoft Game Studios
ESRB Rating - M (Mature)
MSRP - $59.99
Editors - Ryan "UWCrash" Kern and Curt "Mot Wakorb" LeCaptain


Marcus, Dom, Cole, and Baird are back once again to curb stomp locust and chainsaw lambent* to save Sera for what’s left of humanity in Gears of War 3. Marking the end of the trilogy, Gears 3 picks up a year after the events of the Gears 2 when the last human stronghold, Jacinto, was sunk and the locust tunnels were flooded. Since then, the Coalition of Ordered Governments (COG) has disbanded and what is left of the military has been split into two groups: those risking settlement on the mainland and those embarking on the sea. One of these ships is where the story picks up, as giant lambent “stalks” rise from the oceans floor to drop “glowies” directly on the deck.


http://farm7.static.flickr.com/6072/6093146028_ec1299fa0c_z.jpg
*Melee with enemies that explode not actually advised.


As mentioned, all of the classic members of Delta squad are back and as hulked out as ever. However, Epic has done a much better job of humanizing the characters this time around. Dom has been dealing with the events of the last game, and plot elements in this installment put Marcus on a real emotional rollercoaster. There’s also a lot more friction when running into Stranded (civvies trying to survive without the military) as you make your way through what’s left of civilization. It may not be the most gripping story, but it does provide much more atmosphere and context to the world of Sera than previous games. The voice-work is solid as well, and any good geek will recognize the addition of Claudia Black (Farscape, Uncharted 2) providing the voice for Sam.

Graphically Gears of War 3 is a real treat and offers some great level design. You still experience plenty of trekking through ruined cities, but you’ll also run into landmarks such as the stadium where Cole played “Thrashball” (a level which also shows up in multiplayer modes) and a giant crater where the Hammer of Dawn was used on a major city. There are also some fantastic visual effects outside on [REDACTED] during the game’s final act.

The single-player mode doesn’t change much since the previous two installments. Once again you’ll be running through the game, dodging behind cover, shooting at whatever shoots back at you. What has changed is cover that can be destroyed, some pretty major in-game events, the addition of a new vehicle type (a walking mech, either a military armed edition or civilian lifting edition) and an overall feeling like everything in the world has gone to hell in a handbasket. Everything you’ll see is in horrible shape since Jacinto was sunk and things only get worse as time goes on.

The Lambent (the Imulsion infected Locust) play a much larger part this time around. Lambent stalks (the replacement for Locust holes in this game) spring up early and often without warning. Pods on the stalks serve as Lambent delivery mechanisms, spewing forth explosive versions of enemies you’re used to, and many that you’re not. Each has an explosive ending, causing pain and suffering to those that stand near upon their death. Some of the Lambent almost have a throwback to Resident Evil 5, breaking forth into nastier versions of themselves, snake-like head and hands attached, throwing Imulsion shots at you along the way. You’ll also face upgraded locust that haven’t been infected, such as the armored Kantus. Showing up in the later acts and Horde mode, these guys will spin-charge you Sonic the Hedgehog-style when they’re not suppressing you with dual fully-automatic pistols. Either way, the enemies are nastier and smarter, ready to cause you pain.

Gameplay is very much what you’d expect from another installment of Gears, of course with added weapons and a few new tricks. Every weapon now has a unique execution available by holding down the Y button, segments of the campaign will put you in a light armored mech called the Silverback, and there’s a new weapon called the One Shot which does exactly what its name implies.

http://farm7.static.flickr.com/6068/6092606279_b12c94f614_z.jpg
From the looks of things, you're gonna need those Silverbacks


The difficulty of the game also seems quite a bit ramped up once you leave the comfort of normal mode. Enemies get more accurate, shots are more deadly, and their AI gets smarter. Unfortunately, if you’re playing alone, it seems as if the AI of your cooperative partners gets dumber and dumber. Expect to be frustrated at your brothers-in-arms as they stand up in your line of fire, throw errant grenades, and run into situations that are only meant to give you trouble. The AI is workable at best, frustrating and sometimes broken at worst. Fortunately, this time around, Epic has seen fit to make your partners smart enough to revive you (on difficulties less than Insane) instead of leaving you to die. Sometimes this made the game feel easier, but it also made it less frustrating to have to deal with their idiocy.

http://farm7.static.flickr.com/6085/6093148090_cb539db4ea_z.jpg
Sera has seen better days...

Of course, Epic expanded upon the fantastic co-op that was in previous games, giving full four-player online co-op to the campaign. So, instead of bringing the horribly frustrating AI into battle, find some friends to play. The most interesting thing I found for playing co-op campaign was that each character started with a different weapon set. For example, Marcus starts with his trusty Lancer and shotgun, Dom starts with the Hammerburst and shotgun, and Carmine starts with a Torque bow and shotgun. It allows you to choose a character of your liking (decided by player position) and go with their strengths to start. People might be more willing to change up who they’re playing as for this fact alone.

http://farm7.static.flickr.com/6207/6093157590_3da0a98560_z.jpg
Multiplayer modes no longer set you off without knowing the area


Complimenting the solid campaign experience is an equally solid multiplayer experience. Epic has seen fit to give no shortage of multiplayer modes to enjoy Epic made changes to their often imitated “Horde Mode” with “Horde 2.0” The biggest new addition here is receiving cash rewards for racking up kills, which allow you to build various fortifications around the map. At first you’ll be restricted to metal/wire barriers, but as you continue to play you’ll unlock access to decoys, turrets, sentries, and the Silverback (and upgraded versions of all but the Silverback). Cash can also buy you weapons and ammo from fixed locations on the map if drops from defeated enemies aren’t cutting it.

There’s also a new co-op mode called Beast, where you’ll have a chance to play as various locust to take down Stranded and COGs. Like Horde 2.0 there’s a cash system, but you’ll be spending money to determine which species of locust to play. Initial options are fairly simple (drones, tickers), and as you play through you’ll unlock up to a 4th tier which includes the mighty Berserker. The humans will have the same fortifications available to you in Horde mode, but by the time you reach the Berserker those will generally be trivial obstacles (at least on Normal difficulty). This only features 12 waves of play, unlike Horde’s 50, and the XBL leaderboards track your completion time for making it through all 12, with a hefty 3-minute penalty for each failure. It’s worth noting that Horde and Beast can be played solo, but also feature online matchmaking.

Competitive multiplayer has added a new mode called Capture the Leader, with the objective of knocking down and holding the enemy’s leader for as long as possible. Team Deathmatch is also a new mode, and Warzone, Execution, King of the Hill, and Wingman are returning modes. The classic Gridlock map also makes a return from the original Gears.

http://farm7.static.flickr.com/6204/6092607249_36d00a1153_z.jpg
Your heroes have arrived

If you’re looking for an exclusively at the single-player campaign, Gears of War 3 has great production value but runs pretty short at 6-8 hours tops. Versus hasn’t changed terribly much, so if you enjoyed it in Gears 2 then you can expect more of the same with a few upgrades. The real meat here is in multiplayer, especially the 4-player campaign, revamped Horde mode, and the new Beast mode, and Epic has already announced new maps and fortifications as part of the first DLC package.

Score: (4.5 out of 5 Cogs)
http://www.colonyofgamers.com/images/CoG4_5.png

Ryan says, “Unless you have a strong aversion to cover-based shooters, Gears 3 is a solid purchase. The campaign may be short, but Horde, Beast, and Versus modes will keep you coming back for more.”

Curt says, “If you played and enjoyed Gears 1 and Gears 2, Gears 3 is a no brainer. The campaign completes the trilogy in a fantastic way, the multiplayer has quite a bit of replay value, and the game is more polished than any game Epic has ever put out.

MosBen
10-11-2011, 03:29 PM
Claudia Black was also in Stargate.

Uatu
10-11-2011, 04:03 PM
I have to say playing through this entirely with 3 other people was quite an experience. Also, the revamped Horde Mode is a ton of fun. There is a wealth of multiplayer modes, which are all fantastic.

More developers need to figure this simple equation out. So far only Bungie and Epic seem to get it. Give us a ton of modes, ensure that we can bring a group of friends to all of them, and then throw in a ton of customization. You don't even need mods for games like this. The formula doesn't even change that much, but these types of games are just so much better.

Definitely my GOTY so far, and I doubt anything on the horizon is going to sway me. The funny thing was I wasn't even on the hype train for this really, but this is how games need to be made.

Kelegacy
10-11-2011, 04:51 PM
6-8 hours is a rental for me. A quick rental. That sucks ass.

Zanzibar
10-11-2011, 05:03 PM
Hence the problem with AAA titles - the time requirements for creating/debugging all of the artwork for a long single-player campaign is becoming more and more prohibitive.

maharahaj
10-11-2011, 06:02 PM
If you play the game on casual, it may be 6-8 hours, but I teamed up with with 3 buddies of mine and it took us every bit of 15+ hours to beat it together on Hardcore.

PathMaster
10-11-2011, 06:50 PM
Thinking rental or later purchase.

National Kato
10-11-2011, 07:04 PM
6-8 hours? Man, I must play sloooow because it was at least 10 for me. That was on Normal, by the way, but I like to take my time and enjoy the levels.

Wolvie
10-11-2011, 07:14 PM
I had no problem with the length of the game whatsoever. It was so jam packed with awesome and action I didn't care. Total non issue as far as I'm concerned.

DarkDay
10-11-2011, 07:37 PM
6-8 pm normal. 10-12, 15 hardcore. amazing game. Amazing game, so refined.

Akela
10-12-2011, 08:09 AM
Campaign does not overstay its welcome. The length is quite good. While it's sad to watch the Credits like it is to turn the last page of a book you enjoy just so much, it is a high quality experience and I'm happy with it's lenght.

I'm not big on multiplayer, normally. I dislike Halo in that capacity, but Gears 3 made me buy the game even though I have no system atm (using one of my pals systems).

I often experience buyers remorse looking at $60 price tag. Not in this case.

UWCrash
10-12-2011, 10:30 AM
If you add on the time it takes to play through every wave of Horde and Beast modes solo, and there's nothing that says you have to play them multi, you get at least as much time out of those as a single play through the campaign. Beast took us about 2 hours with just Curt and myself. I think we've made it as far as wave 35 in Horde, having a third player for a good chunk of that, and we've probably spent around 5 hours so far, maybe more. We've also barely scratched the surface of the unlockables in Horde. I just got access to build the first tier sentry turrets, and we've both a far cry away from unlocking Silverbacks.

I played through the campaign solo on Hardcore, and it couldn't have taken more than 8 hours. However, we've been playing Beast and Horde on normal for the above times. I wouldn't be scared off by a short campaign because there's a lot of meat here outside of that, and if you really want the campaign to last, just play it on insane. ;)

Callador
10-12-2011, 12:21 PM
Gears 3 is exactly what I wanted out of it - more Gears. I'm enjoying the hell out of the campaign(I'm somewhere in Act IV) which is as good or better than the previous installments. I can only hope that this isn't the last we've seen of Marcus Fenix and co.

Enjoyed the review, nice job Curt and Ryan!

shodan2020
10-13-2011, 03:37 PM
Good review. I love gears 3, and it has one of my favorite sound effects ever... besides the Wilhelm Scream which it does not have. It's the noise a certain enemy makes with its sunbeam attack. :)