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DoctorFinger
10-05-2011, 07:53 AM
Orcs Must Die Review

Title - Orcs Must Die
Platform - Xbox Live Arcade (http://marketplace.xbox.com/en-US/Product/Orcs-Must-Die/66acd000-77fe-1000-9115-d802584111eb). Coming to PC (http://store.steampowered.com/app/102600/?snr=1_200_200_250_105) October 12.
Developer - Robot Entertainment (http://www.robotentertainment.com/)
Publisher - Microsoft Game Studios (http://www.microsoft.com/games/)
ESRB Rating - T (Teen)
MSRP - 1200 MSP/$15
Editor - Michael "DoctorFinger" Chauvet
Favorite Combo - Wind Belt -> Push Wall -> Steam Trap -> Swinging Mace
What's Hot: A remarkably addictive action strategy game. Tons of traps and spells to mix and match. Almost perfect difficulty curve. Wonderful aesthetics and charm. Great replayability.

What's Not: It ends. Robot Entertainment, formed from the ashes of Ensemble Studios (Age of Empire, Halo Wars), brings us Orcs Must Die, the tale of a Mage, some orcs and a whole lot of destruction. It’s also one of the best downloadable games of the year.

You play as the nameless apprentice War Mage. Your grizzled master died slipping on a pool of orc blood, so it’s up to you to defend all of existence from evil monsters bent on invading. Your character is possibly the last War Mage left, and he had to protect a multitude of fortresses from the Orc hordes. The story is told through a few short but effective cut scenes which ooze personality and charm.

http://farm7.static.flickr.com/6035/6210582759_d9a44daaab_z.jpg

The actual game plays as a mix of passive tower defense and active third person action. You begin with a pair of weapons - the crossbow and the bladestaff - and a pair of traps - spike trap and tar trap. You’re plopped down in a fortress with a Rift and a Fortress Gate. You have to make sure the waves of Orcs don’t get from the Gate to the Rift. That’s where the traps and weapons come into play. Each trap has it’s own cost and effect, and you have to figure out the best combination of these traps to most efficiently eliminate the orcs.

(Sidenote: In this way Orcs Must Die resembles one of my favorite old school games, the PSOne-era Deception series from Tecmo. Deception focused more on big trap combos, and your character couldn’t attack directly, but the idea was similar.)

http://farm7.static.flickr.com/6076/6211094526_662bb6fcc7_z.jpg

Figuring out which traps to use and where to use them with a limited budget forms the core of the game. Lining the whole floor with Spike Traps is relatively cheap, but is it as effective as a line of slowing Tar traps and a line of Archers? Most levels also include some sort of built in environmental hazards, such as lava or bottomless pits, and orcs can be nudged into these hazards with both traps and spells. Early levels are simple Point A to Point B lines, but later fortresses introduce branching paths and multiple origin gates. But as you progress your tools of destruction become more plentiful and potentially more potent. After every successful level you’re given between one and five Skulls based on how you did. These Skulls can then be used to upgrade your traps, making them cheaper or deadlier. Each defeated level also yields a new trap or weapon, and after a while you’ll find yourself with a plethora of orc-obliterating goodies.

http://farm7.static.flickr.com/6230/6211093880_38754ac7ca_z.jpg

The idea behind Orcs Must Die is simple, but the game itself is not easy. As you progress you’ll find yourself fighting new enemies, like the fast Kobolds and the tank-like Ogres. In the second Act you’ll open up Weavers, which will give you buffs or bonuses at the cost of your precious in-game cash. Weaver bonuses only last for that level, and add another layer of strategy on top of the whole pile. But even with the Weavers, it’s challenging. The orcs aren’t terribly smart, but there are a lot of them, often coming from two or three different egresses at once. Do you lay equal traps at both, or do you stack one and personally defend the other? You have a replenishing mana bar for spells and a health bar which can be refilled by picking up dropped potions or standing near the Rift. If you die you respawn by the Rift, at a cost of some time and money.

So it’s a simple game. It’s also an absolute ton of fun. Playing with the traps and spells, trying to figure out the best and most entertaining combos (and those aren’t always the same thing) is a blast. The levels never quite get to the unmanageable point, even if it may take a couple of tries to beat a level. Like some of the other recent tower defense/action hybrids (such as Trenched/Iron Brigade or Section 8: Prejudice) you can choose to focus a little more on passive attacks or active attacks, so there’s some flexibility in play style available.

http://farm7.static.flickr.com/6083/6211092264_ecd6f845f5_z.jpg

Oh, and you can go back at any time to play previous levels, either to earn Skulls you missed or just for the hell of it. And you play those levels with all of the traps, weapons and Weavers you’ve amassed to that point, so a really tough early level may be a breeze with more advanced options. There’s also a Nightmare difficulty level unlocked after you beat the game, but I haven’t dared venture there yet.

The visuals are nice but generally not flashy. The various monsters all have fairly unique builds, so you can identify them from fairly far away. They’re also wonderfully animated, conveying a lot of info with some subtle motions. The audio is mostly unremarkable, although the voice acting is very well done.

Score: (4.5 out of 5 Cogs)
http://www.colonyofgamers.com/images/CoG4_5.png

Michael says, “In a year where some truly great XBLA titles were released, Orcs Must Die may be the best of the bunch. It stays challenging the whole way through without ever becoming frustrating. At the same time, you won’t face the same challenges twice. It’s a game which really wouldn’t work on a retail disc, but as a downloadable game it’s among the best you can buy today.”

Mike Kelehan
10-05-2011, 08:22 AM
So, if there's nothing wrong with it at all, and it was a ton of fun, why only 4.5? No game is perfect, of course, but if there weren't even any problems worth mentioning, what would earn 5?

Wilkz07
10-05-2011, 08:27 AM
So, if there's nothing wrong with it at all, and it was a ton of fun, why only 4.5? No game is perfect, of course, but if there weren't even any problems worth mentioning, what would earn 5?

yeah what gives? (he beat me to that post)

Ink Asylum
10-05-2011, 08:28 AM
Excellent news. Can't wait for this.

DoctorFinger
10-05-2011, 08:31 AM
Just because it doesn't have any problems doesn't mean it's perfect. Don't get me wrong, I adore the game. But for some reason I can't quite articulate I couldn't give it a perfect score. I very rarely have given a game a perfect 5 out of 5, I think the only one I've ever given was Left 4 Dead 2, and there are only a couple of other games I would have given that score to.

TheKeck
10-05-2011, 09:26 AM
He does say that it wouldn't cut mustard as a full retail game, but works wonderfully as an XBLA/discount title. If you subscribe to that line of thinking then a 4.5 makes sense.

Reverant
10-05-2011, 09:28 AM
I didn't see any mention of multiplayer. Is there?

Ink Asylum
10-05-2011, 09:29 AM
Sadly, no. One of the devs told me they didn't have the time or resources for it, but hope they can put it into an expansion or sequel. It was definitely their most requested feature.

PathMaster
10-05-2011, 09:42 AM
Great review. Thanks.

Is there a pre-level setup phase as with other Tower Defense games, or are you running against a clock or even the orcs themselves?

How big is the download for this anyway?

Thanks!

Vandabo
10-05-2011, 09:54 AM
I played the Steam demo of this last night and really enjoyed it. I'm definitely going to get the full version. The only thing that bugged me was a lack of Windowed mode, but there may be a way to hack an .ini file or something to get that, I haven't really investigated it yet.

Thanks for the review, now I feel even better about getting it!

MagGnome
10-05-2011, 09:55 AM
Great review as always. This looks like a lot of fun.

TheKeck
10-05-2011, 10:08 AM
Great review. Thanks.

Is there a pre-level setup phase as with other Tower Defense games, or are you running against a clock or even the orcs themselves?

How big is the download for this anyway?

Thanks!

From the demo there is a pre-level setup phase but you only have so much money to build a few initial traps. You can then build on the fly, and they also give you timed (like 10-15 second) breaks between waves to build up more defenses. Although, there seemed to always be one more non-timed setup phase before the last wave/set of waves.

Again, that was just the demo.

DoctorFinger
10-05-2011, 10:14 AM
Great review. Thanks.

Is there a pre-level setup phase as with other Tower Defense games, or are you running against a clock or even the orcs themselves?

How big is the download for this anyway?

Thanks!I think the XBLA version is 1.3 GB, but don't quote me on it.

You get an untimed set-up phase at the beginning of each stage where you can choose your traps & bonuses, and set everything up. There are also untimed breaks just before 'big' waves where your health & mana are refilled and you get a big cash bonus.

Hawkzombie
10-05-2011, 12:34 PM
The fact you mentioned Deception (also one of my fave series of all time) makes me happy. It is also the same thing I thought of as well.

Trebor
10-05-2011, 01:28 PM
I played the Steam demo of this game last night and had a blast playing it! Good review of the game. I do hope there will be some sort of multiplayer element added down the road for this game. A four player co-op would be awesome on a large scale map!

PathMaster
10-05-2011, 01:36 PM
Thanks for the answers....now to figure out Steam or XBLA..

Thanks!

Spigot
10-05-2011, 04:48 PM
Well, it's not out on Steam until next week, so if you want to play it today, you'll have to wait or go with XBLA.

CES
10-05-2011, 05:09 PM
For what it's worth, it's extremely comfortable on a controller and by no means a lesser version. Two things though: I'd love to see some mod tools so people can make their own maps and I want the soundtrack, the victory music is great.

TheKeck
10-05-2011, 06:28 PM
There's definitely a FPS element here, so if you like m/k....

Deadend
10-05-2011, 10:08 PM
There's definitely a FPS element here, so if you like m/k....

HEADSHOTS ALL THE TIME!

I think I will wait for the Steam version, I'm really hoping for map-tools or good DLC for the game, as the core framework seems great and the game is a pleasure to play. I also appreciate that there are NO pre-order bonuses or incentives at the moment.

c0m3d14n
10-06-2011, 01:07 AM
HEADSHOTS ALL THE TIME!

I think I will wait for the Steam version, I'm really hoping for map-tools or good DLC for the game, as the core framework seems great and the game is a pleasure to play. I also appreciate that there are NO pre-order bonuses or incentives at the moment.
but there are ;)

DoctorFinger
10-06-2011, 06:40 AM
Yeah, there are a couple of alternate costumes for the Apprentice on the PC version, including one for attending PAX Prime, and one for ordering on Steam.

Spigot
10-06-2011, 07:46 AM
I was about to say... There's a knight costume and 10% off if you preorder on steam.