AniAko
09-03-2011, 04:57 PM
I typically stay away from RPG games, and it's because I collect EVERYTHING in those games. No lie, I played Oblivion, and the first thing to happen to me was to be encumbered inside a shop I was stealing from. I got caught, and rather than drop the loot and run, I chose to face off with the store keep and died for my efforts. In Fallout 3 I collected every Nuka-Cola Quantum, Nuka-Cola truck, dishes, and everything else that was not bolted down. I even had a convoy of Nuka-Cola trucks led by an Abe Lincoln figure. But I digress, the point is I try to only get into RPGs I feel are worth my time because I spend 500% more time than necessary in them collecting everything.
http://farm7.static.flickr.com/6193/6110013741_24bb570685_z.jpg (http://www.flickr.com/photos/colonyofgamers/sets/72157627586224146/show/)
While at PAX Square Enix had a few games to show off, one of them being Heroes of Ruin. It is a 3DS title, and you guessed it, and RPG. I found the fact that it was on a portable system to be really enticing because I could make the most of that time between other things, like breaks at work. My first impression of the game was one that I think most RPG fans might have: It's a portable, lite version of Torchlight. Which is a mixed bag since that is what the game felt and looked like.
http://farm7.static.flickr.com/6087/6110013983_9d27e7c9c1_z.jpg (http://www.flickr.com/photos/colonyofgamers/sets/72157627586224146/show/)
Of course the controls were simplified when compared to Torchlight; only a primary and secondary attack for the most part, and there was no pet that accompanied you around. I believe comparing this game to Torchlight to be a bit unfair, but when the game art looks so similar, it's hard to ignore. If you can move passed the comparison, Heroes of Ruin stands to be a descent portable RPG title on its own merit. The game played well and seemed to have the familiar litany of features: different classes, customization, replaceable armor and weapons, etc.
http://farm7.static.flickr.com/6077/6110558090_5abf375a26_z.jpg (http://www.flickr.com/photos/colonyofgamers/sets/72157627586224146/show/)
The game will offer 4-player co-op and has a dynamic dungeon system to try to keep things fresh. On top of that, the game is supposed to offer voice chat with the people you are playing with. However, the most impressive feature by far was how it integrated into the 3DS Street Pass system. The game supports a trading system with people you're playing with, however if you cannot find someone to trade with, you can put an item up on Street Pass and instruct it what you're willing to trade for. When you get within the vicinity of another user that meets your criteria, the trade will occur. A "One man's trash is another man's treasure" kind of thing. Its current release information has it coming out first quarter of next year.
http://farm7.static.flickr.com/6193/6110013741_24bb570685_z.jpg (http://www.flickr.com/photos/colonyofgamers/sets/72157627586224146/show/)
While at PAX Square Enix had a few games to show off, one of them being Heroes of Ruin. It is a 3DS title, and you guessed it, and RPG. I found the fact that it was on a portable system to be really enticing because I could make the most of that time between other things, like breaks at work. My first impression of the game was one that I think most RPG fans might have: It's a portable, lite version of Torchlight. Which is a mixed bag since that is what the game felt and looked like.
http://farm7.static.flickr.com/6087/6110013983_9d27e7c9c1_z.jpg (http://www.flickr.com/photos/colonyofgamers/sets/72157627586224146/show/)
Of course the controls were simplified when compared to Torchlight; only a primary and secondary attack for the most part, and there was no pet that accompanied you around. I believe comparing this game to Torchlight to be a bit unfair, but when the game art looks so similar, it's hard to ignore. If you can move passed the comparison, Heroes of Ruin stands to be a descent portable RPG title on its own merit. The game played well and seemed to have the familiar litany of features: different classes, customization, replaceable armor and weapons, etc.
http://farm7.static.flickr.com/6077/6110558090_5abf375a26_z.jpg (http://www.flickr.com/photos/colonyofgamers/sets/72157627586224146/show/)
The game will offer 4-player co-op and has a dynamic dungeon system to try to keep things fresh. On top of that, the game is supposed to offer voice chat with the people you are playing with. However, the most impressive feature by far was how it integrated into the 3DS Street Pass system. The game supports a trading system with people you're playing with, however if you cannot find someone to trade with, you can put an item up on Street Pass and instruct it what you're willing to trade for. When you get within the vicinity of another user that meets your criteria, the trade will occur. A "One man's trash is another man's treasure" kind of thing. Its current release information has it coming out first quarter of next year.