wyeast
08-30-2011, 01:43 AM
Now, I wasn't operating in an official media capacity, but I know a lot of Coggies were not able to come to PAX Prime this year, so this is just a random hodgepodge of notes and impressions to help you guys live vicariously through this past weekend...
THE JOURNEY
http://farm7.static.flickr.com/6079/6095700352_9fa06f590a.jpg
For most people, going to PAX involves freedom gropes, nudie backscatter machines, and flying in an aluminum tube in the sky. My trip involved hours in a car that smelled of DELICIOUS DONUTS. Peeps on Beluga thought it was a wonder I didn't crash the car somewhere along the way. I will admit, it was a difficult drive. :D
THE ARRIVAL, AND THE COG
http://farm7.static.flickr.com/6082/6095664032_c5d108bcca.jpg
As I mentioned in AniAko's community focus interview, PAX for me is mainly about the gettin' together with my peeps. Games and demos come and go, but memories are forever, and you guys are part of why I make the journey every year.
Let's face it. Last year was sad. Sad, sad, sad. The economy sucked ass, and most people couldn't make it out.
This year, a lot of people still couldn't make it, but those who can found resurgence. Cue the 30+ mob at Von's. :D
We had a lot of familiar faces, but also quite a few new faces. People who traveled far and wide to come partake of the PAX Experience.
Curiously, although Von's booked us as a private party in the back room, they only allocated 1 1/2 servers (meaning one main gal, and another who showed up a couple of times to drop off food). Our server was well intentioned, but clearly overloaded with us hooligans.
http://farm7.static.flickr.com/6190/6095663690_013bdb8585.jpg
Since I was staying with friends on the outskirts of town, I still missed a lot of the late night activities. One day I vow to rectify that problem. But there was still plenty of good times to be had trolling around on the show floor, randomly encountering other Coggers, including basking in the celebrity glow that is Rouge the Hunter.
http://farm7.static.flickr.com/6069/6095127893_6eb1bf3c24.jpg
As with tradition from the past couple of years, I did my best to drag people away from the mundane and overcrowded eateries close to the convention center, and so a few people did get to enjoy some food adventures around Seattle. :)
http://farm7.static.flickr.com/6208/6095159385_117157ee7f.jpg
http://farm7.static.flickr.com/6196/6095700486_7222cfee15.jpg
Saturday was the private dinner @ Marcela's Creole Cookery, masterminded by Ghostbear. We had the joint all to ourselves!
http://farm7.static.flickr.com/6184/6095700656_3de7eb0b4b.jpg
Despite the occasional worry that we wouldn't live up to our commitment, we well and truly did pack the house. Dinner came out slowly, unsurprising for having a massive crowd showing up all at once.
http://farm7.static.flickr.com/6191/6095129597_0eca939f4b.jpg
But the food was delicious and the service was as attentive as could be.
http://farm7.static.flickr.com/6186/6095700716_92a89236db.jpg
LiquidRain went a little camera berzerk on us before the dinner. Jackel and I did our best to keep up. :D
http://farm7.static.flickr.com/6184/6095670102_d6cbbde63f.jpg
We weren't the only ones going a little food drunk on Creole...
http://farm7.static.flickr.com/6062/6095129205_d1336a1f0a.jpg
THE SHOW FLOOR
Ok, so PAX isn't just about the people. There's a show to be had!
http://farm7.static.flickr.com/6205/6095664594_f6e83f57f5.jpg
http://farm7.static.flickr.com/6194/6095664466_545b7b69e8.jpg
http://farm7.static.flickr.com/6071/6095126971_3323f97b07.jpg
http://farm7.static.flickr.com/6079/6095664726_e76e2f7551.jpg
Communications were again iffy this year. Not only were there pockets of little/no signal. Even in times where there was good signal, it was obvious that everything was oversaturated so you still couldn't get anywhere much of the time. Text and Beluga (except for Rogue on Friday) seemed to be the most reliable. Web access was shitty for me most of the weekend anywhere within the convention center. Crossing over even to the Sheraton usually made it better.
I didn't get to try out all the games I wanted to try, or see all the panels I wanted to see, but here are some highlights/lowlights of the things I did happen to catch.
2K @ PAX - Borderlands 2 & Darkness 2
http://farm7.static.flickr.com/6090/6095665106_6213e5638f.jpg
Borderlands 2 was sadly not publicly playable, but they were demonstrating gameplay for people herding into a little room. I tagged along w/ Psykoboy2, so managed to bypass the line (but sadly, also bypassed the t-shirt line. C'est la vie)
For those familiar with Borderlands 1, the game's style and basic mechanics remain the same. However, for all the little details, I had described it to people as "Borderlands on Ecstasy". More on that later in the panel discussion.
Leading the demo was "Executive Mikey" Neumann, creative director and voice of Scooter in the original Borderlands. He and the other Gearbox guys present really showed a humility and appreciation for their player audience that you don't often see. He started the demo by asking a show of hands of people who knew of Borderlands, who played it, and finally a show of hands of people who came and saw when they first demo'd Pandora at PAX '09. He then stopped to talk about how nervous and scared they were in those early days of showing the game, and express his thanks to those fans.
Darkness 2 was playable, and it was visually intriguing, although Psykoboy2 remarked that the art style seemed to borrow a little from Borderlands comic-book visualization more than the predecessor. Gameplay in the short demo run was dramatic, but a bit hampered by the complicated gameplay mechanics, having to juggle both your hands/guns, and demonic tentacles at the same time. Often times you would find yourself just shooting or flailing wildly.
Rocksmith
http://farm7.static.flickr.com/6065/6095127387_ccefc1baeb.jpg
We got a chance to talk a little bit about the game w/ Fragdoll "Glitch" about this guitar-focused rhythm game. Going further than Rockband 3's pseudo-guitar, Rocksmith can accept input with virtually any electric guitar, or any acoustic guitar through an accessory electronic pickup.
Glitch also talked about the sliding difficulty scale, with the game being able to handle skill levels from literal non-player on up. She mentioned a snapshot video of someone (honestly, I forgot who specifically, some executive w/ the company, maybe the president?) working the same song over a period of 10 days - transitioning from not playing the guitar at all to playing a somewhat inaccurate, but passable rendition w/o assistance, all through repetition via the game.
Gears of War 3
http://farm7.static.flickr.com/6188/6095666794_8df13d09d6.jpg
I actually didn't stay and watch/play much of this, but what I did notice was the utilization of money for guns/ammo. The group I happened to be watching was playing Horde on wave 10, spending several minutes against literally a single Locust opponent. A nigh-invulnerable sort of hydra-like mob who only seemed to take damage when a tiny hole in his chest would open up (seconds later, followed up by spewing of lethal hot lava-like material). During that time, at least 2-3 guys went down for the count, having run short of funds to enable a mid-round respawn.
The Secret World
http://farm7.static.flickr.com/6203/6095124619_9113d80e50.jpg
This mmorpg wasn't really that known to me, so it seemed to come outta nowhere when I happened by and inquired how to get one of their shiny dogtags. (Note: Dear Funcom. The choice of extremely thin, cheap metal for the dogtag unfortunately meant that my hard-earned "Dragon" tag broke off and was lost literally within an hour from my walking away from your booth. Boo. :()
Having been shown before, this year's booth highlighted the three different player factions in this virtual world where secret societies and conspiracy theories all come to fruition. The Illuminati, The Templars, and The Dragon. Based on my answers at their survey booth, the Dragon appear to tend towards a sort of Daoist approach, seeking balance in the world.
In an industry becoming heavily stocked in mmorpg-type games, the premise behind this one may be one to watch. If well executed, I think the storylines could be compelling and rich in weaving history and fiction.
Star Wars Kinect
http://farm7.static.flickr.com/6196/6095125301_9778a60b31.jpg
I will admit I gave this one a look mainly on the premise that my kids are going to demand it's purchase. From what I saw, Star Wars Kinect (and the companion Kinect-enabled games at the MS booth) all seemed to suffer from the same malady. On the one hand, some aspects of the game are engaging and fun. Swinging your arms wildly, thrusting your hand out to virtually pimp slap those battle droids to send them scattering was satisfying indeed. But with a control scheme that forgoes a physical controller, it's movement that kills the buzz. With Star Wars, you have to lean in to induce a sort of gimmicky lunge that seems out of place, although necessary. Similarly, down in Halofest when I tried out the Warthog Autovista, looking around felt natural and well executed, but actually moving around the vehicle was a little clunky and felt out of place for the experience. Gunstringer was the same way. Some people really liked the way the control felt. For me, the gun-toting bit was ok, but the marionette-like action of the other hand felt a little out of place and I couldn't get a good hang for it.
Orcs Must Die
http://farm7.static.flickr.com/6208/6095123793_52781192d4.jpg
This game seemed to be the little darling of PAX this year. Everywhere I went, people were all "Hey, did you see that Orcs must Die game??" Tower defense, orcs, death and destruction, what's not to like? Gameplay was fast and addictive. A friend of mine sat down early on Friday because it happened to be empty, and we had to peel him away after just a few minutes. :D
Ghost Recon
http://farm7.static.flickr.com/6195/6095123053_55a264aeb3.jpg
They bring out the ol' Ghosts again for some more PvP team action at the booth. As I played, I thought both the game looked nicer, and still seemed to inherit some of the clunkyness of past Ghost Recons. You'd run, right past cover and keep sliding the wall into the street rather than "sticking" like you do in Gears. The way enemies were revealed behind cover seemed inconsistent. On equal elevation, they seemed to have no problem seeing me, but I couldn't see them at all. In one instance I was pretty sure I saw myself (scout class) in active camo, but the killcam had me clearly visible laying on the ground like a sucka. What gives?
I also seemed to notice that it was the Ghosts (one side of the booth) that seemed to get their ass kicked most of the time. Made me wonder if the map was asymmetrical, and/or if maybe they needed to at least have you switch sides mid-round.
It was also a bit of an early build (as told to us) - some things like crouching and taking cover at the same time was missing, and the station next to me kept crashing. They also took out the crazy 8 player co-op, which will be missed, but understandable for the benefit of having 4-player co-op in campaign.
THE JOURNEY
http://farm7.static.flickr.com/6079/6095700352_9fa06f590a.jpg
For most people, going to PAX involves freedom gropes, nudie backscatter machines, and flying in an aluminum tube in the sky. My trip involved hours in a car that smelled of DELICIOUS DONUTS. Peeps on Beluga thought it was a wonder I didn't crash the car somewhere along the way. I will admit, it was a difficult drive. :D
THE ARRIVAL, AND THE COG
http://farm7.static.flickr.com/6082/6095664032_c5d108bcca.jpg
As I mentioned in AniAko's community focus interview, PAX for me is mainly about the gettin' together with my peeps. Games and demos come and go, but memories are forever, and you guys are part of why I make the journey every year.
Let's face it. Last year was sad. Sad, sad, sad. The economy sucked ass, and most people couldn't make it out.
This year, a lot of people still couldn't make it, but those who can found resurgence. Cue the 30+ mob at Von's. :D
We had a lot of familiar faces, but also quite a few new faces. People who traveled far and wide to come partake of the PAX Experience.
Curiously, although Von's booked us as a private party in the back room, they only allocated 1 1/2 servers (meaning one main gal, and another who showed up a couple of times to drop off food). Our server was well intentioned, but clearly overloaded with us hooligans.
http://farm7.static.flickr.com/6190/6095663690_013bdb8585.jpg
Since I was staying with friends on the outskirts of town, I still missed a lot of the late night activities. One day I vow to rectify that problem. But there was still plenty of good times to be had trolling around on the show floor, randomly encountering other Coggers, including basking in the celebrity glow that is Rouge the Hunter.
http://farm7.static.flickr.com/6069/6095127893_6eb1bf3c24.jpg
As with tradition from the past couple of years, I did my best to drag people away from the mundane and overcrowded eateries close to the convention center, and so a few people did get to enjoy some food adventures around Seattle. :)
http://farm7.static.flickr.com/6208/6095159385_117157ee7f.jpg
http://farm7.static.flickr.com/6196/6095700486_7222cfee15.jpg
Saturday was the private dinner @ Marcela's Creole Cookery, masterminded by Ghostbear. We had the joint all to ourselves!
http://farm7.static.flickr.com/6184/6095700656_3de7eb0b4b.jpg
Despite the occasional worry that we wouldn't live up to our commitment, we well and truly did pack the house. Dinner came out slowly, unsurprising for having a massive crowd showing up all at once.
http://farm7.static.flickr.com/6191/6095129597_0eca939f4b.jpg
But the food was delicious and the service was as attentive as could be.
http://farm7.static.flickr.com/6186/6095700716_92a89236db.jpg
LiquidRain went a little camera berzerk on us before the dinner. Jackel and I did our best to keep up. :D
http://farm7.static.flickr.com/6184/6095670102_d6cbbde63f.jpg
We weren't the only ones going a little food drunk on Creole...
http://farm7.static.flickr.com/6062/6095129205_d1336a1f0a.jpg
THE SHOW FLOOR
Ok, so PAX isn't just about the people. There's a show to be had!
http://farm7.static.flickr.com/6205/6095664594_f6e83f57f5.jpg
http://farm7.static.flickr.com/6194/6095664466_545b7b69e8.jpg
http://farm7.static.flickr.com/6071/6095126971_3323f97b07.jpg
http://farm7.static.flickr.com/6079/6095664726_e76e2f7551.jpg
Communications were again iffy this year. Not only were there pockets of little/no signal. Even in times where there was good signal, it was obvious that everything was oversaturated so you still couldn't get anywhere much of the time. Text and Beluga (except for Rogue on Friday) seemed to be the most reliable. Web access was shitty for me most of the weekend anywhere within the convention center. Crossing over even to the Sheraton usually made it better.
I didn't get to try out all the games I wanted to try, or see all the panels I wanted to see, but here are some highlights/lowlights of the things I did happen to catch.
2K @ PAX - Borderlands 2 & Darkness 2
http://farm7.static.flickr.com/6090/6095665106_6213e5638f.jpg
Borderlands 2 was sadly not publicly playable, but they were demonstrating gameplay for people herding into a little room. I tagged along w/ Psykoboy2, so managed to bypass the line (but sadly, also bypassed the t-shirt line. C'est la vie)
For those familiar with Borderlands 1, the game's style and basic mechanics remain the same. However, for all the little details, I had described it to people as "Borderlands on Ecstasy". More on that later in the panel discussion.
Leading the demo was "Executive Mikey" Neumann, creative director and voice of Scooter in the original Borderlands. He and the other Gearbox guys present really showed a humility and appreciation for their player audience that you don't often see. He started the demo by asking a show of hands of people who knew of Borderlands, who played it, and finally a show of hands of people who came and saw when they first demo'd Pandora at PAX '09. He then stopped to talk about how nervous and scared they were in those early days of showing the game, and express his thanks to those fans.
Darkness 2 was playable, and it was visually intriguing, although Psykoboy2 remarked that the art style seemed to borrow a little from Borderlands comic-book visualization more than the predecessor. Gameplay in the short demo run was dramatic, but a bit hampered by the complicated gameplay mechanics, having to juggle both your hands/guns, and demonic tentacles at the same time. Often times you would find yourself just shooting or flailing wildly.
Rocksmith
http://farm7.static.flickr.com/6065/6095127387_ccefc1baeb.jpg
We got a chance to talk a little bit about the game w/ Fragdoll "Glitch" about this guitar-focused rhythm game. Going further than Rockband 3's pseudo-guitar, Rocksmith can accept input with virtually any electric guitar, or any acoustic guitar through an accessory electronic pickup.
Glitch also talked about the sliding difficulty scale, with the game being able to handle skill levels from literal non-player on up. She mentioned a snapshot video of someone (honestly, I forgot who specifically, some executive w/ the company, maybe the president?) working the same song over a period of 10 days - transitioning from not playing the guitar at all to playing a somewhat inaccurate, but passable rendition w/o assistance, all through repetition via the game.
Gears of War 3
http://farm7.static.flickr.com/6188/6095666794_8df13d09d6.jpg
I actually didn't stay and watch/play much of this, but what I did notice was the utilization of money for guns/ammo. The group I happened to be watching was playing Horde on wave 10, spending several minutes against literally a single Locust opponent. A nigh-invulnerable sort of hydra-like mob who only seemed to take damage when a tiny hole in his chest would open up (seconds later, followed up by spewing of lethal hot lava-like material). During that time, at least 2-3 guys went down for the count, having run short of funds to enable a mid-round respawn.
The Secret World
http://farm7.static.flickr.com/6203/6095124619_9113d80e50.jpg
This mmorpg wasn't really that known to me, so it seemed to come outta nowhere when I happened by and inquired how to get one of their shiny dogtags. (Note: Dear Funcom. The choice of extremely thin, cheap metal for the dogtag unfortunately meant that my hard-earned "Dragon" tag broke off and was lost literally within an hour from my walking away from your booth. Boo. :()
Having been shown before, this year's booth highlighted the three different player factions in this virtual world where secret societies and conspiracy theories all come to fruition. The Illuminati, The Templars, and The Dragon. Based on my answers at their survey booth, the Dragon appear to tend towards a sort of Daoist approach, seeking balance in the world.
In an industry becoming heavily stocked in mmorpg-type games, the premise behind this one may be one to watch. If well executed, I think the storylines could be compelling and rich in weaving history and fiction.
Star Wars Kinect
http://farm7.static.flickr.com/6196/6095125301_9778a60b31.jpg
I will admit I gave this one a look mainly on the premise that my kids are going to demand it's purchase. From what I saw, Star Wars Kinect (and the companion Kinect-enabled games at the MS booth) all seemed to suffer from the same malady. On the one hand, some aspects of the game are engaging and fun. Swinging your arms wildly, thrusting your hand out to virtually pimp slap those battle droids to send them scattering was satisfying indeed. But with a control scheme that forgoes a physical controller, it's movement that kills the buzz. With Star Wars, you have to lean in to induce a sort of gimmicky lunge that seems out of place, although necessary. Similarly, down in Halofest when I tried out the Warthog Autovista, looking around felt natural and well executed, but actually moving around the vehicle was a little clunky and felt out of place for the experience. Gunstringer was the same way. Some people really liked the way the control felt. For me, the gun-toting bit was ok, but the marionette-like action of the other hand felt a little out of place and I couldn't get a good hang for it.
Orcs Must Die
http://farm7.static.flickr.com/6208/6095123793_52781192d4.jpg
This game seemed to be the little darling of PAX this year. Everywhere I went, people were all "Hey, did you see that Orcs must Die game??" Tower defense, orcs, death and destruction, what's not to like? Gameplay was fast and addictive. A friend of mine sat down early on Friday because it happened to be empty, and we had to peel him away after just a few minutes. :D
Ghost Recon
http://farm7.static.flickr.com/6195/6095123053_55a264aeb3.jpg
They bring out the ol' Ghosts again for some more PvP team action at the booth. As I played, I thought both the game looked nicer, and still seemed to inherit some of the clunkyness of past Ghost Recons. You'd run, right past cover and keep sliding the wall into the street rather than "sticking" like you do in Gears. The way enemies were revealed behind cover seemed inconsistent. On equal elevation, they seemed to have no problem seeing me, but I couldn't see them at all. In one instance I was pretty sure I saw myself (scout class) in active camo, but the killcam had me clearly visible laying on the ground like a sucka. What gives?
I also seemed to notice that it was the Ghosts (one side of the booth) that seemed to get their ass kicked most of the time. Made me wonder if the map was asymmetrical, and/or if maybe they needed to at least have you switch sides mid-round.
It was also a bit of an early build (as told to us) - some things like crouching and taking cover at the same time was missing, and the station next to me kept crashing. They also took out the crazy 8 player co-op, which will be missed, but understandable for the benefit of having 4-player co-op in campaign.