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Iron Past
07-01-2011, 09:45 PM
I look for board/card games I can play solo, and recently came across a couple recent ones I wanted to bring up. Here I'll mention The Lord of the Rings LCG (living card game).

It's similar to other Fantasy Flight card LCGs in that you can build a deck with the core set and upcoming expansions, but these decks are based around "spheres of influece." You play with 1-3 heroes, each of which correspond to to one of four spheres. Heroes start out the game in play, and you get resources for each one you have at the start of each turn. Other cards in the deck belong to the spheres (or are nuetral on occasion) and in order to pay for those, you must spend resources accumulated on a hero of that sphere, which informs how you build the deck that will contain events, allies and attatchments. If all your heroes eat it, you're out.

http://i52.tinypic.com/2hfrthl.png

You play through a scenario a card at a time--three are in the core set--and use specially constructed event decks that contain cards adhering to the theme of the scenario. The quest cards are locations that may have special effects and must be filled with quest trackers before moving past them. Enemies are drawn from the deck into a staging area, and are pulled in based on your threat level; combat almost plays like a single-player Magic variant.

To keep things moving along, you're given a "threat tracker" that will slowly fill up; hit 50 and you lose. Depending on the heroes you use, you start at a different value at the start of each game (hence why you might not want 3 heroes, or all very powerfull heroes) and gain at least one threat point every round. I find there to be just enough randomness to keep things fun and not just a math problem, and if you play the game in the mindset of constructing a story, it's really cool.

Since this is only a couple months old, there are no expansion packs yet, but the first one releases at the end of the month and has another scenario along with addition deck cards. My only real gripe is that Fantasy Flight is using thin cards now, which while still quality, come out of the box all rounded. I'm hoping they flatten as they air out.

Here's a video review I found if you like:

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Note: This is based on the novel, not the films.

Camel
07-01-2011, 09:48 PM
Oh man, I just tried to get this game the other day (Thought Hammer was out of stock - great site if you've never heard of it).

I read about it at RPS (http://www.rockpapershotgun.com/2011/06/26/not-cardboard-children-twos-company/) and was sold. I was going to hold off a while before getting it but now that you made a thread I need to go find it RIGHT THIS SECOND!

Iron Past
07-01-2011, 10:23 PM
It's pretty cool, and I love the art. This is much more involved than Death Angel (http://www.colonyofgamers.com/cogforums/showthread.php?t=23453), so it's thougher for me to get a feel for it after only a few plays. I've lost those games, but the last one was pretty damn close so I just need to tweak that deck some more.

Ravenlock
07-02-2011, 12:47 PM
My only real problem with this one is that I understand that to beat the harder scenarios you basically have to tweak the hell out of your deck, and I really have no interest in doing that at all. I want a game I can pop open with a friend and play, not a cooperative Magic: The Gathering.

That said, on the "easy" scenario and to some degree on the "middle difficulty" one, this game does fill that pretty well. I've had a lot of fun with it the times I've played it and don't regret the purchase. I just need to accept that I will never, ever beat the hardest scenario. I can probably live with that. ;)

Iron Past
07-02-2011, 12:53 PM
Not until some more expansion packs, at least. :)

I finally beat the first scenario this morning. If you can get past he first few turns and get some allies out there, it's much easier. The Tactics deck that comes in the core set needs some serious buffing from other spheres to be useful, I've found. I do find I like the idea better than the implementation, but only because the 'game board' can get real busy real quick.

I think I'm gonna use tokens to show exhausted characters and that should move the game quicker and let me enjoy the upkeep stuff more, which is what drags it down for me. Tapping cards with attachments on them is a pain in the ass. This will probably be the first game I use card sleeves with, too, to lend some thickness to the cards.

Blue
07-02-2011, 03:30 PM
I really dig this though I'm having a heck of a time with the 3rd scenario as I play solo. Using a Spirit/Lore deck that's served me well but I keep getting trounced in the 3rd one. Looking forward to the expansion that hits later this month - definitely grabbing it.

Camel
08-07-2011, 10:28 AM
So I ended up getting the game and played it a few times with my wife. We beat the first scenario on our first try, with her playing a Spirit deck and me playing a Tactics deck. It took us a while to get used to the gameplay, but in the end we both decided that it had been pretty fun.

A few days later, we decided to try the second scenario, this time with her using a Lore deck and me using the Leadership cards. We got to the part where you are cruising down the river, and decided to stop the game. Constantly buffing up the enemies before they attacked, getting bogged down with lots of location cards, getting enemies that damaged all of our heroes while not really making any progress on the quests - it just sucked. We decided that the game was a little too difficult to be fun (when we would defeat strong enemies, it was more like "thank goodness THAT'S over" instead of "WOOO we did it!") and I sold it on ebay. OH WELL. I can see the appeal of the game, but it just wasn't our thing.

Blue
08-07-2011, 05:53 PM
I may be wrong (been a bit since I've pulled it out having been distracted by other games recently), but it sounds like you weren't playing the scenario entirely right. I'd have to see what was what obviously but the first time I gave the second one a go I got hosed and went onto the over to the forums on BGG and poked around and a lot of folks were misunderstanding the set-up to the card where you head down river (self-included). After figuring it out it was much more manageable but still painful. Only beaten that one twice I think? But that's solo play.

Anyhow: looks like Fantasy Flight will be putting out a Star Wars LCG next year that appears to be similar to the LOTR one. I agree with Camel that some parts of LOTR are frustrating (I can't beat the third scenario at all - though I only play solo) so I'd like to see the Star Wars game rules strengthened given what they've learned from LOTR. From what I can tell Star Wars LCG will also have a solo component as well. I buy almost everything that Fantasy Flight puts out with solo play so I doubt this will be any different.

Also: Pittsburgh isn't that far from Columbus...

Iron Past
08-07-2011, 07:47 PM
The game can be brutal, that's for sure. And oh, man, a Star Wars LCG? Way back when I had a ton of cards for a Star Wars CCG. Crazy.

Blue
08-07-2011, 07:52 PM
I played nothing but the Star Wars CCG for a good year or two (the Decipher one). Some of my cards are still kicking around here somewhere probably. Anyhow, link (http://www.fantasyflightgames.com/edge_news.asp?eidn=2527) to the new one. They're also making an X-Wing board game.