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Ravenlock
06-27-2011, 06:37 PM
As I'm sure you noticed by the title of the article, I am abusing my column's purview a little bit this week, and writing about a game that is not strictly freeware. You can download it for free, and at the very least you should absolutely do that, because it's brilliant. But it's technically a "pay what you want" affair, which means developer Joost van Dongen is hoping you'll like it enough to cough up a few dollars, and if you do he'll give you a little extra content as part of the bargain. I'm hoping you will, too, and I'm here to tell you why. So what am I asking you to buy?

http://i.imgur.com/qVc1l.jpg (http://www2.hku.nl/~joost1/Proun/index.html)

...Not a terribly evocative name, I'll grant you, so some preliminary explanations are in order. Proun is, first and foremost, a racing game. It is also a pattern recognition game, but the primary objective is getting to the finish line as fast as possible, preferably before your opponents.

http://i.imgur.com/yoWDA.jpg
You may notice it looks a little different from most racing games.

The method by which you accomplish that, though, is likely a bit of a departure from most racing games you've played. Gone are collisions with other racers. Gone are drifting and tight cornering. You are locked solidly to a predetermined course, and the only task before you is to avoid the obstacles in your way as you speed down the track.

It will still be some of the most difficult racing you've ever done.

Before I talk more about the mechanics, though, I want to gush for a moment over how absolutely stunning Proun is. Frequent readers of the column know that I'm a sucker for simple, clean, stylized art, and I think Joost's work here is nothing short of marvelous. The world of Proun is built from entirely abstract structures that never stop being fun and playful while they ruin your perfect run and draw strings of obscenities from you as you hit restart yet another goddamned time. Everything looks elegant, clean and graceful, as though Joost had taken the aesthetic of Mirror's Edge, stripped it down to its even more bare elements, and crafted a racing game from the pieces. The little touches and bits of polish aren't skimped on, either, with the way it can handle a near-infinite number of transparent ghost racers for you to compete against on future runs, or the way your racing ball "de-rezzes" a bit when it gets too close to an obstacle.

And the music! Oh man, the music. Tell you what, let me just show you some video, because you need to see this thing in motion before I talk about how it plays.

nh2uBxie3Kc

Right, so, the mechanics. As I'm sure you gleaned from the video, you're locked to a cylindrical track that never branches off - it simply runs straight from the start to the end, with you and your opponents along for the ride. The landscape / obstacles (one and the same, really) sit attached to the track, forcing you to constantly swing around it to avoid them as you hurtle onwards. The less you swerve, the faster you go, so keeping to a straight racing line benefits your time... but the faster you go, the harder it is to see what's coming and avoid it.

As I said in the introduction, it does become a bit of a pattern recognition game, especially as you reach the higher speed levels of the game (there are four, starting at "Fast" and going up to "Speed of Light"), but the patterns are consistent, recognizable and fun. Sometimes, making tight 360 degree rotations around the cylinder will get you past a set of obstacles; sometimes a tight slalom is required. Since you can't collide with your opponents, your only real enemy is the track, and beating the track yields immense satisfaction.

http://i.imgur.com/kXx6U.jpg
Oh yeah, also, split screen local multiplayer.

If I have to knock the game for anything, it's only the things I wish it had that it doesn't. I'm not sure how online multiplayer would work out in a game requiring such twitchy reflexes, but I do wish it had it. And Mr. van Dongen's website and highscore servers have been a bit crushed by the game's popularity, requiring him to issue a patch for it temporarily taking out the highscore functionality (and the website linked for the game is a temporary one, Proun-Game.com being down).

Still, what's here is fantastic, and I haven't even gotten around to trying the user-made levels. According to the between-level info screen, this project represents six years of Joost's spare time, and he's selling it for whatever people think it's worth. Including nothing, but really, it's worth a fair chunk more than that. But don't take my word for it. Go find out for yourself.

Alec Meer over on RockPaperShotgun (http://www.rockpapershotgun.com/2011/06/27/public-service-announcement-play-proun/) has this to say, and I don't think I could put it much better, so rather than the standard bullet list here I'll let him sum up:

It’s (very) short and simple and pretty much only does the one thing, but it makes me want to use silly superlatives such as ‘life-affirming.’ I’ve felt like I’ve been in a bit of a games black hole this last couple of weeks, because I’ve only played the so-so likes of Dungeon Siege 3, Alice 2 and Duke Nukem 4. They’ve all got something to recommend them (and, to varying degrees, the opposite), but they didn’t exactly fill me with THE WONDER OF VIDEOGAMES. Proun does.

Proun is Windows-only and carries a hefty (compared to most things we write about here) 330MB footprint, but it's worth every byte and every penny you choose to give it. Go race (http://www2.hku.nl/~joost1/Proun/index.html).

Done with this one? Want more? Check out the complete archive of Free and Worth Every Penny (http://www.colonyofgamers.com/cogforums/tags.php?tag=worth+every+penny).

roboninja
06-27-2011, 06:55 PM
Bought (not just downloaded). Looks great. I have an Android game that looks like this, but it looks like it pales in comparison.

Mr. Murphy
06-27-2011, 07:45 PM
Amazing! I am loving this. Easily worth 10$.

Ink Asylum
06-27-2011, 08:17 PM
Fuck you giant red triangle!

Pretty slick and fun. Reminds me of Uniracers without the stunts. Man, Uniracers was awesome.

Psykoboy2
06-27-2011, 09:24 PM
Reminds me of Uniracers without the stunts. Man, Uniracers was awesome.

I had the same exact feeling. I didn't justify it cause I really have a hard on for that SNES title and just figured any quirky racer would make me think of Uniracers, but I guess it isn't just me then.

Ink Asylum
06-27-2011, 09:31 PM
A rail-like, free-floating track in a psychedelic environment with rolling one-wheeled racers? That's enough to spark some memories.

fitbabits
06-27-2011, 09:54 PM
Fuck... I loved Uniracers. Please, please someone remake it.

Ink Asylum
06-27-2011, 09:57 PM
It's all about trying to squeeze in one more flip or spin and just barely making it to get that burst of speed.

Psykoboy2
06-27-2011, 10:26 PM
Fuck... I loved Uniracers. Please, please someone remake it.

They can't. (http://arstechnica.com/gaming/news/2011/06/a-reason-to-hate-pixar-uniracers-on-the-snes-is-a-masterpiece.ars)

Uniracers featured impressive-looking CG unicycles that animated smoothly and convincingly. They would lean forward intensely when in the lead and look at the user with boredom when nothing exciting was happening. But they also looked a little too much like the unicycle from the animated short film Red's Dream. At least, that's what Pixar thought.

Developer DMA Design ultimately lost a lawsuit against Pixar, and Nintendo ceased production on game cartridges. Uniracers sold through its initial run of 300,000 units and that was it. Because of the lawsuit, it never reached the mass audience it deserved.

This means that we won't be seeing the game rereleased in any fashion.

J Arcane
06-28-2011, 01:38 AM
Is it really necessary to collect people's mailing address for a free download?

Especially with events being as they are lately?

Ink Asylum
06-28-2011, 05:00 AM
I love Pixar, but that was a dick move. It's a unicycle! They all look the same!

Ravenlock
06-28-2011, 07:19 AM
I did not expect this to become a Uniracers discussion, but I am totally okay with that turn of events. ;) Still, though, seriously - buy Proun.

Mr. Murphy
06-28-2011, 07:22 PM
Is it really necessary to collect people's mailing address for a free download?

Especially with events being as they are lately?

Business strategy. You give something away for free to build a customer base - those e-mails give him access to his past customers, people who are most likely to be interested in his next endeavor.

fitbabits
06-28-2011, 07:34 PM
Surprise - it doesn't run on my PC! I suspect it's the onboard GPU that's to blame, but I would donate dearly for a Magic PC right now.

Mike Kelehan
09-02-2011, 08:50 PM
Resurrecting an old thread now that I have a gaming-capable PC to remind everyone that this game is pretty cool. Easily worth its price.