View Full Version : The Body Mod Episode
06-16-2011, 03:46 PM
We're heavily augmented at the following link (http://www.ingamechat.net/audio/IGC20110611.mp3).
There's only this year's E3 to be dealt with tonight. We've got nothing on our minds but what the hype machine says we should. Though I wonder, after what Scott says about Kinect Star Wars, if he might not be plugged in to a different machine altogether. One more reason this expo should no longer be reported on or attended in person by humans. Maybe I can subscribe to a telepresence feed sourced by a cloud of journalist-nanobots? Or is that what I'm doing already?
06-16-2011, 03:59 PM
Hmm. Reading this again it looks like I'm taking the piss out of Scott for his reporting. I'm certainly not. It's for his taste in games.
I really do have a beef with the coverage in general, but it doesn't come up that often in this recording. Maybe the co-hosts will let me have my way with the subject this weekend?
06-17-2011, 12:36 AM
Maybe the co-hosts will let me have my way with the subject this weekend?
May as well. Since I won't be there to talk about Infamous 2, you'll have to fill time somehow. :)
06-17-2011, 07:09 AM
I just started infamous 2 last night. Finally had a break in writing E3 updates so I started playing. Then my controller ran out of juice. Plugged it in and watched Netflix till I crashed on the couch.
06-17-2011, 08:02 AM
You should play the rest of TR:Anniversary when you have some time James, it's really good. It's refreshing to play because it's a very faithful remake of the first Tomb Raider which was made when games were still just about gameplay. All there is to it is platforming and puzzles that don't fuck around.
Nowadays you rarely get games that can stand on the strength of their gameplay or that don't constantly try to grab your attention. This game just leaves you alone while you work on a chamber that could take hours.
06-17-2011, 07:28 PM
Good episode, but complaining about having to deal with a squad in X-Com really shows you all never played the original. :) Honestly, a faithful license will have squad members doing dumb shit and blowing up half my team, but also every now and then one guy will excel and live through the missions and level up until he becomes a real badass. And then just as I've gotten attached to him, he gets killed by an alien thirty seconds into a new mission.
The squad was equal parts exhilarating and infuriating, and I hope they bring that back. I'm not sure they'll be able to keep the high mortality rates if these are fleshed out characters, and I normally hate first-person squad combat games, but I'd fully expect and want it with an X-Com license.
06-19-2011, 08:54 AM
I played the original, at least a little bit. I confess I wasn't very good at it. Even so, I enjoyed it and kept coming back for another ass-whooping, which I think says a lot about how good it really was. Even so, I'd rather they not try to keep the squad element in an FPS. Because unless they manage to pull off some here-to-fore unseen amazing shit, I can't imagine myself having much fun with FPS squadmates. But hey, there's some pretty amazing reboots this year and next, so maybe it will pan out somehow. We'll see in March.
06-24-2011, 02:06 PM
I think shaky cam in films is annoying enough, now it wants to start messing with my videogames.
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