PDA

View Full Version : 3:16: Rules summary, equipment list, roster and general chatter.


Shieldmaiden
05-16-2011, 04:27 AM
OOC information for the CoG 3:16 forum campaign.

Waiting list

1. Violent
2. Ink Asylum
3. Dahzer the Cosmic Fool

Basic structure and core rules.

3:16 is divided up into missions, with each mission being on a different planet. For each planet, the GM will have a number of threat tokens that represent an indeterminate number of aliens. The job of the PCs is to remove all of the threat tokens, wiping out an alien race.

A mission will consist of a number of scenes, some of which will contain fighting and these are called encounters. The GM commits a number of threat tokens to an encounter and when all of these are gone, the encounter is over.

The PCs have two stats, Fighting Ability and Non-Fighting ability. FA is used for killing, NFA is used for everything else. Checking for success is a simple as rolling a d10 and getting equal to or under the relevant stat. At this point in time, I'm thinking it will be quicker for me to do all of the rolling, although this may change. Aliens have one stat called Alien Ability.

Each PC also has a number of Strengths and Weaknesses. Starting characters have the potential for one of each. They're initially undefined and are actually chosen in play. Activating a Strength will automatically win an encounter, removing all threat tokens in play. Activating a Weakness will remove your PC from an encounter, taking a threat token with you. Using a Weakness is a loss for your character, even if it removes the last threat token in play.

To use a Strength or Weakness, you have to narrate a flashback which illustrates a particular quality your character possesses, that quality is then recorded on your character sheet (so I'll jot it down here) and you describe how that quality allows you to save the day or lose. To be very clear (as the book really bangs on about this) using a Weakness is a loss. Not a Pyrrhic victory, not a draw, a defeat. The example given in the book is a trooper getting overrun, dragged off to an alien hive and cocooned in a food store. Alive, but definitely out of the encounter and defeated. It also provides a direction for the next scene, which is cool. Once a Strength or Weakness is defined, it's gone. Over the course of the whole campaign, PCs get five of each, so use them wisely.

Encounters.

Encounters start with a Dominance roll to determine which side gets the advantage. PCs test NFA while the GM tests AA. Depending on the result, either a PC or the GM will set the starting range for the encounter and there may be an ambush.

Combat takes place in rounds. In each round, each PC and the GM will declare what they're going to do, then rolls are made. Successful actions take place in descending order of what was rolled, then unsuccessful rolls are narrated, again in descending order. In practice, You'll all post what you want to do, I'll do all the rolling and give an order for you guys to post in. Once everyone has had their go, a new round will start and everyone will declare their actions again. Therefore, each round will consist of two posts from each of us.

Positioning in 3:16 is simple. Each PC is either Close to, Near to or Far from the aliens. Weapons are defined by how many kills they cause at each range, so you want to make sure that you're at the optimum range for whatever gun you're using. Kills are an important part of character progression.

Succeeding on a FA roll will remove one threat token and cause a number of kills based on your weapon and your current range.
Succeeding on a NFA roll means you complete whatever task you attempted, such as changing range, or switching weapons.
The GM succeeding on a AA roll means each PC who succeeded with a roll equal to or less than the AA roll or failed takes a wound.

You can also cancel your success, making everyone who is yet to act that round fail automatically. This sound a bit weird, but what it means is that if you're acting first, the aliens have succeeded, but the rest of the PCs have failed, you can prevent the aliens from acting and slaughtering your comrades.

As a bonus, if you succeed on a FA or AA roll before your opponent, you can change range by one step at the end of your turn.

Hopefully, I've given you an idea of how it works without overwhelming you.

Special Abilities:

Force Weakness (Lowest rank alive only): Once per planet, the lowest ranking (or one of the joint lowest ranking) PCs can force another PC to use a weakness. It requires a NFA, but if successful the target must use a weakness as if they'd chosen to use it themselves.

E-Vac (Highest rank alive only): When the shit really hits the fan, the highest ranking PC can call for an e-vac. On a successful NFA roll, all threat tokens in play are discarded and the current encounter ends. If it's the last encounter, the mission will be over. All PCs take one wound in the process.

Responsibilities:

These are your general orders. As you can imagine, as you increase in rank, you have more and wider-ranging orders to obey.

Order 1: Kill as many lifeforms as you can. (Trooper)
Order 2: Maximise the kill ratio (bugs killed per Trooper). (Corporal)
Order 3: Fellow directives issued by the Officers. (Sergeant)
Order 4: Protect your squad of Troopers.

Shieldmaiden
05-16-2011, 04:52 AM
Everyday Trooper Shit.

MandelBrite Armour: Once per planet, your armour can take a wound instead of you. Just let me know when you want to use this ability.

Combat Drugs: Once per planet, you can use combat drugs to re-roll a failed FA roll. If you roll a ten, you take a wound.

Knife: It's a knife! You can use it in narrating hand to combat if you wish, but there is no particular advantage in doing so.

Hydration Tablets: Use them to get clean water out of just about anything.

TRMs: Trooper Ready Meals. They taste like shit.

Medipack: Used to patch up between fights.

Backpack: Your other shit goes in here!

Flares: It's a flare!

Field Manual: Surprisingly useful guide to staying alive while blowing shit up.

Mitt and Ball: Good for hours of fun and exercise!

Cancer Sticks: Come in packs of twenty, highly addictive and give you cancer. Also available in Maple Syrup and Blueberry flavour.

Entrenching Tool: Collapsible shovel/melee weapon.

Holo-Show: Little box that projects 3D images and movies of friends and family.

Radium Gum: Soft, chewable, habit forming and cancer-giving.

GUNS!

I'm going to start with the list of guns that the squad will start with, as each of you will have a couple of different choices depending on your starting rank. Stats are simply the number of kills caused at Close/Near/Far range. A 0 means it can be upgraded to cause kills at that range in the future, whereas a - means it can't cause kills at the range at all.

Hand-to-Hand 1/-/- Switch to without a roll.

Grenades d10/1/- Switch to without a roll. Causes a wound to each PC at Close range who failed their roll this round.

Energy Rifle 1/d10/1

Slug Rifle 1/d6/d6

E-Cannon 0/2d10/0

Heavy MG 1/2d6/0

Sidearm d6/d6/-

Shieldmaiden
05-16-2011, 04:53 AM
Active PCs

Sergeant Gunny

Player: Panthera
Name: Gunny
Reputation: Standing there like a stone wall
Rank: Sergeant

FA: 3 NFA: 7

KILLS
Total Kills: 16 This Mission:

STRENGTHS
1.

WEAKNESSES
1.

HEALTH
A Mess [ ] Crippled [ ] Dead :(

ONCE PER PLANET
MandelBrite Armour [ ] Combat Drugs [ ]

WEAPONS
Heavy MG 1/2d6/0
Sidearm d6/d6/-
Hand-to-Hand 1/-/-

KIT, MEDALS and NOTES
MandelBrite Armour, knife, hydration tablets, TRMs, medipack, backpack, combat drugs, flares, radio and a well-used field manual.


Corporal Goon

Player: Scaryfaced
Name: The Goon
Reputation: Brutal idiot
Rank: Corporal

FA: 8 NFA: 2

KILLS
Total Kills: 48 This Mission:

STRENGTHS
1.

WEAKNESSES
1.

HEALTH
A Mess [ ] Crippled [ ] Dead :(

ONCE PER PLANET
MandelBrite Armour [ ] Combat Drugs [ ]

WEAPONS
E-Cannon 0/2d10/0
Grenades d10/1/-
Hand-to-Hand 1/-/-

KIT, MEDALS and NOTES
MandelBrite Armour, knife, hydration tablets, TRMs, medipack, backpack, combat drugs, flares, mitt and ball, and a tatty field manual.

Trooper Wren

Player: Hunterx280
Name: Wren
Reputation: Covert Ops Spook
Rank: Trooper

FA: 6 NFA: 4

KILLS
Total Kills: 20 This Mission:

STRENGTHS
1.

WEAKNESSES
1.

HEALTH
A Mess [ ] Crippled [ ] Dead :(

ONCE PER PLANET
MandelBrite Armour [ ] Combat Drugs [ ]

WEAPONS
Energy Rifle 1/d10/1
Grenades d10/1/-
Hand-to-Hand 1/-/-

KIT, MEDALS and NOTES
MandelBrite Armour, knife, hydration tablets, TRMs, medipack, backpack, combat drugs, flares, and an unread field manual.

Trooper Dragos

Player: LongStepMantis
Name: Dragos
Reputation: Sneaky Fixer
Rank: Trooper

FA: 4 NFA: 6

KILLS
Total Kills: 23 This Mission:

STRENGTHS
1.

WEAKNESSES
1.

HEALTH
A Mess [ ] Crippled [ ] Dead :(

ONCE PER PLANET
MandelBrite Armour [ ] Combat Drugs [ ]

WEAPONS
Slug Rifle 1/d6/d6
Grenades d10/1/-
Hand-to-Hand 1/-/-

KIT, MEDALS and NOTES
MandelBrite Armour, knife, hydration tablets, TRMs, medipack, backpack, combat drugs, flares, and an unread field manual.

Trooper Vex

Player: Shrinn
Name: Vex
Reputation: Unlucky Bastard
Rank: Trooper

FA: 6 NFA: 4

KILLS
Total Kills: 16 This Mission:

STRENGTHS
1.

WEAKNESSES
1.

HEALTH
A Mess [ ] Crippled [ ] Dead :(

ONCE PER PLANET
MandelBrite Armour [ ] Combat Drugs [ ]

WEAPONS
Energy Rifle 1/d10/1
Grenades d10/1/-
Hand-to-Hand 1/-/-

KIT, MEDALS and NOTES
MandelBrite Armour, knife, hydration tablets, TRMs, medipack, backpack, combat drugs, flares, and an unread field manual.

Trooper Marx

Player: TheKeck
Name: Marx
Reputation: Seasoned
Rank: Trooper

FA: 5 NFA: 5

KILLS
Total Kills: 34 This Mission:

STRENGTHS
1.

WEAKNESSES
1.

HEALTH
A Mess [ ] Crippled [ ] Dead :(

ONCE PER PLANET
MandelBrite Armour [ ] Combat Drugs [ ]

WEAPONS
Slug Rifle 1/d6/d6
Grenades d10/1/-
Hand-to-Hand 1/-/-

KIT, MEDALS and NOTES
MandelBrite Armour, knife, hydration tablets, TRMs, medipack, backpack, combat drugs, flares, and a thoroughly read field manual.

Shieldmaiden
05-16-2011, 04:53 AM
Inactive PCs

Shieldmaiden
05-16-2011, 04:56 AM
K.I.A.

Won't be too short for long...

Shrinn
05-16-2011, 11:14 AM
I got a 16 on a 6d10? I guess my reputation rolls for me.

Shieldmaiden
05-16-2011, 11:18 AM
I kinda winced when I rolled that.

hunterx280
05-16-2011, 11:37 AM
I didn't fair much better LOL!

TheKeck
05-16-2011, 11:42 AM
I love that my roll was particularly good. Goes along with my character concept of having been around awhile. :)

Ink Asylum
05-16-2011, 12:14 PM
I'll be lurking, but I'm curious when and why you would ever trigger a weakness? Is it just when forced to?

Shieldmaiden
05-16-2011, 12:22 PM
I'll be lurking, but I'm curious when and why you would ever trigger a weakness? Is it just when forced to?

Basically, you use it when the alternative is dying. It removes you from the encounter, but you don't take any wounds and it does remove a threat token, so it could save everyone else too.

Ink Asylum
05-16-2011, 12:24 PM
Ah. That makes sense. Throw yourself onto the mercy of the GM when you're about to die. That's a concept that could work well in other RPGs, in my opinion. It would be much more fun to have a character agree for their PC to be captured and provide more adventure potential than to just die because of a bad couple rounds.

LongStepMantis
05-16-2011, 01:04 PM
I'll be lurking, but I'm curious when and why you would ever trigger a weakness? Is it just when forced to?

I was curious about this too. The only benefit of using a weakness (outside of RP) seems to be the removal of a threat token. I'm guessing we trigger these on each other the vast majority of the time.

edit: NVM, I read Jonno's explanation and now they seem much more useful than just being a "screw you!" button.

The only other question I have is about the leftover items such as the the holo-cube, gum, etc. that are listed in the equipment but not in our personal inventory lists. I'm assuming that we all possess those items as well?

Also, I will take a slug rifle.

Shieldmaiden
05-16-2011, 01:11 PM
Ah. That makes sense. Throw yourself onto the mercy of the GM when you're about to die. That's a concept that could work well in other RPGs, in my opinion. It would be much more fun to have a character agree for their PC to be captured and provide more adventure potential than to just die because of a bad couple rounds.

It's not quite the mercy of the GM. The player who triggers the weakness (whether voluntarily or forced) gets to narrate what happens. I'll only step in if what's narrated isn't really losing or just to make a cool suggestion.

The only other question I have is about the leftover items such as the the holo-cube, gum, etc. that are listed in the equipment but not in our personal inventory lists. I'm assuming that we all possess those items as well?

Anything that is on the "Everyday Trooper Shit" list, you can have. Go right ahead and describe yourself chewing gum or gazing at a holo of your dog.

One more thing. 'Tis on! (http://www.colonyofgamers.com/cogforums/showthread.php?t=22756)

Dahzer the Cosmic Fool
05-16-2011, 01:22 PM
Im guess I got the the party to late to join on in?

Shieldmaiden
05-16-2011, 01:26 PM
Yeah, places went fast, I'm afraid. Violent and Ink have expressed interest as well, so I think I'm going to start a waiting list.

hunterx280
05-16-2011, 02:00 PM
BigJonno, since we are going to be making up our own backgrounds for Strengths/Weaknesses, is there any way we can get that list of random planets to add to our flavor text?

Shieldmaiden
05-16-2011, 02:03 PM
BigJonno, since we are going to be making up our own backgrounds for Strengths/Weaknesses, is there any way we can get that list of random planets to add to our flavor text?

You'll never have been to any of those other planets. The 3:16th literally go to a planet, kill everything on it and then leave for the next one. That's it. Their mission is to destroy every possible potential threat to Earth.

hunterx280
05-16-2011, 02:06 PM
Ah, ok. I'll just make things up on the spot.

Shieldmaiden
05-16-2011, 02:14 PM
The extent, or even existence, of human colonisation is one of the things that just isn't mentioned. The game generally refers to Earth and the population control would mean that no colonisation was necessary, but that doesn't mean it doesn't exist. If you talk about your time on the Venusian Pleasure Palaces, then there are pleasure palaces on Venus. Either way, there is Where Humans Live and there is Everywhere Else and your job is to go to Everywhere Else and kill things.

This is actually the perfect time to mention one thing about your characters; your last weakness is pre-defined. It's "Hatred for Home". That gives you a pretty good idea of the kind of vibe the game taps.

Scaryfaced
05-16-2011, 02:16 PM
Wow, my kill stat fits perfectly with my Bio. I'm a murderous dullard! This is gonna be great.

Shieldmaiden
05-16-2011, 02:22 PM
Wow, my kill stat fits perfectly with my Bio. I'm a murderous dullard! This is gonna be great.

Yep! It's one of the little touches that I love; the sergeant gets his position because he's a good leader (high NFA), the corporal gets it because he's good at killing (high FA).

Jalinth
05-16-2011, 08:22 PM
This looks like it could well be a heck of a lot of fun. I would be interested in taking a spot on the waiting list as well.

Dahzer the Cosmic Fool
05-17-2011, 04:27 PM
So, should i start making my toon right now or wait til ive actually shown up? simply cuz i have an idea for my guy

Shieldmaiden
05-17-2011, 04:34 PM
I'll let people know when more space becomes available. It's not like character creation takes more than about a minute.

Pale Ale
05-18-2011, 05:14 AM
I have to admit I'm enjoying what I've read so , and I'm proud of myself for not throwing out unwated advice and/or peanuts. :p

I wish Dominance had bee lost, not because I hate you guys but purely for the lulz.

Also, players you can use Dominance against each other, good times will be had. ;)

Scaryfaced
05-18-2011, 02:47 PM
Jonno's probably just giving us a break on our first mission. We get to have some fun before half of us end up impaled by some scythe armed tyrannosaurus dick faced.

Shieldmaiden
05-18-2011, 03:57 PM
Jonno's probably just giving us a break on our first mission. We get to have some fun before half of us end up impaled by some scythe armed tyrannosaurus dick faced.

I promise you, that's not the case. 3:16 is one of the few RPGs that encourages the GM to be outright adversarial, so I'm not pulling any punches. Bear in mind that I have 30 threat for this planet, I've used three (I'm going by the the book's guidelines for the first mission) and the average number of encounters per planet is four. That means I've got 27 threat to use on three encounters.

Pale Ale
05-18-2011, 04:21 PM
Not including special powers!


Bum Bum Bum!

Shieldmaiden
05-18-2011, 04:24 PM
Not including special powers!


Bum Bum Bum!

Ssh! That's a surprise. :D

Dahzer the Cosmic Fool
05-18-2011, 04:35 PM
Reading the mission log (as i will now call it) is making me want to play more and more

Shrinn
05-18-2011, 05:00 PM
So while we're waiting to post, what do we know about gun upgrading and requesting more guns? What happens when we level up (from x number of kills, I assume?)

Shieldmaiden
05-18-2011, 05:10 PM
So while we're waiting to post, what do we know about gun upgrading and requesting more guns? What happens when we level up (from x number of kills, I assume?)

After a mission, whoever gets the highest number of kills automatically goes up a level, which gives them an extra point to add to either FA or NFA and will open up another Strength or Weakness slot. One other PC also gets a level increase, this is determined randomly.

You get to increase the damage of one of your weapons by one step. The damage progression is 0-1-d6-d10-2d6-2d10-3d10-d100. You can increase damage at each range by two steps, so an Energy Rifle starts at 1/d10/1 and can be increased to a maximum of d10/2d10/d10.

You also get a development roll, which is a standard NFA roll. If you used a strength on the mission, you can try for a promotion. Otherwise, you can request a new gun or vehicle (rank permitting) or increase the damage of a different gun.

Scaryfaced
05-18-2011, 05:57 PM
Special Powers, eh? Will my brave imbecile eventually get the power of flight? :D

Shieldmaiden
05-19-2011, 02:12 AM
Special Powers, eh? Will my brave imbecile eventually get the power of flight? :D

The special powers are for the aliens.

Pale Ale
05-19-2011, 02:21 AM
The special powers are for the aliens.

Ssh! It's a surprise. :p

TheKeck
05-19-2011, 12:43 PM
Is there a way to read my field manual? (not in the middle of combat, but in general.)

Shieldmaiden
05-19-2011, 05:37 PM
Yes, you just role play reading it. The actual effect will be somewhere between jack and squat. ;)

TheKeck
05-19-2011, 09:52 PM
Yes, you just role play reading it. The actual effect will be somewhere between jack and squat. ;)

All I'm going for is the RP of it, being "seasoned" and all. :) It is legit if I say that I actually have read it?

Scaryfaced
05-19-2011, 10:03 PM
That'd be pretty funny, actually. The lone guy in the squad that actually looked at the manual.

Shrinn
05-20-2011, 07:51 AM
I certainly didn't plan on it. Send bullets at the people trying to kill you is enough manual for me.

Shieldmaiden
05-20-2011, 07:55 AM
All I'm going for is the RP of it, being "seasoned" and all. :) It is legit if I say that I actually have read it?

Yep, that's cool. It's a perfect example of something you really don't need to ask about, just stick it in your narration. I might even give you a bonus in certain circumstances; if you make a big deal about your character doing everything by the book, quoting chapter and verse where necessary, a CO who had a real hard-on for regulations may react more favourably to you.

TheKeck
05-20-2011, 09:27 AM
Yep, that's cool. It's a perfect example of something you really don't need to ask about, just stick it in your narration. I might even give you a bonus in certain circumstances; if you make a big deal about your character doing everything by the book, quoting chapter and verse where necessary, a CO who had a real hard-on for regulations may react more favourably to you.

Cool cool. Mostly, I can't edit my character sheet, so I figured I'd need to run it by you to get that changed. :)