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View Full Version : Prinny! Can I Really Get A US Release Date?


Gorvi
11-04-2008, 09:43 PM
http://www.siliconera.com/wordpress/wp-content/uploads/2008/11/prinnybox.jpg

February 17th. (http://www.siliconera.com/2008/11/04/prinny-you-can-be-the-hero-just-wait-until-february-ok/) Dood.

Heretic Machine
11-04-2008, 11:12 PM
That's my birthday, dood!

pheriannath
11-04-2008, 11:17 PM
The scarf is a nice touch. :-)

LongStepMantis
11-04-2008, 11:18 PM
DOOOOOD! *explodes*

...I'm obligated to do that every time prinnies are invoked.

Eager to see how this game pans out. The title is great all by itself.

Smoof
11-05-2008, 01:46 PM
Think this will come to DS, dood?

I actually like the Prinnys, though all my friends think they're stupid.

Evil Avnovice
11-05-2008, 01:50 PM
Thank you, NIS America.

Also, I love the boxart. :D

LongStepMantis
11-05-2008, 01:50 PM
Think this will come to DS, dood?

I actually like the Prinnys, though all my friends think they're stupid.

Tell your friends I think their faces are stupid! ;)

They would reconsider with an exploding penguin flying at them, the last thing they ever hear being "DOOOOD!"

frederec
11-05-2008, 02:58 PM
This game looks pretty cute. Though I have to wonder if it'll really come in February, since everything NISA has slated to come out at the moment has been pushed back. Puchi Puchi Virus, A Witch's Tale, and Ar Tonelico 2 have all been delayed by a month or more. I don't think any of them are coming out before the end of the year.

Heretic Machine
11-05-2008, 04:17 PM
This game looks pretty cute. Though I have to wonder if it'll really come in February, since everything NISA has slated to come out at the moment has been pushed back. Puchi Puchi Virus, A Witch's Tale, and Ar Tonelico 2 have all been delayed by a month or more. I don't think any of them are coming out before the end of the year.

They might want to avoid the Christmas rush. I know I wouldn't want to release my niche games right now. I worry for Persona 4.

Blue
11-05-2008, 08:39 PM
I hope this either comes to PSN or the PS3 (and I'd say they have a pretty decent port track record) given that I don't own a PSP. I require the Prinny.

Purple Santa
11-05-2008, 09:23 PM
Thank you, NIS America.

Also, I love the boxart. :D

That boxart is awesome. And I don't go crazy over boxart. Something about a peg legged penguin I guess. With a big sword. Februrary is a perfect time. I'll be finished hopefully with my back log by then...

frederec
11-06-2008, 05:34 AM
I hope this either comes to PSN or the PS3 (and I'd say they have a pretty decent port track record) given that I don't own a PSP. I require the Prinny.

I wouldn't count on it. Most of the best games I've played on the PSP have been only on the PSP. This game will be one of the more obscure games. And while Nippon Ichi is out to port the original Disgaea to everything imaginable, their other games are a lot less likely.

Tayaya
11-06-2008, 01:07 PM
There's a demo of this on the JP PSN store, by the way.

Scaryfaced
11-06-2008, 01:10 PM
What the heck is a "Prinny"?

Cuz it looks like a peg legged penguin to me.
________
AMATEUR INTERRACIAL (http://www.fucktube.com/categories/62/interracial/videos/1)

LongStepMantis
11-06-2008, 01:11 PM
What the heck is a "Prinny"?

Cuz it looks like a peg legged penguin to me.

http://www.penny-arcade.com/images/2006/20060903.jpg

frederec
11-06-2008, 06:02 PM
What the heck is a "Prinny"?

Cuz it looks like a peg legged penguin to me.

To be more technical than ScurvyDan (not that there's anything wrong with that comic, I have a print of it). In Disgaea mythology a prinny is the reincarnated soul of someone who committed suicide. The prinny is the basically the lowest form of life in the netherworld, and they are treated as slaves until they can one day redeem themselves and be reincarnated as anything other than a prinny.

In practice they're the comic relief mascots of the series. They also have the odd in-game attribute of exploding when thrown. Some maps in the game are based around this dynamic.

Variable Gear
11-06-2008, 11:28 PM
That's my birthday, dood!
I hope that you'll accept the birthday present I'm sending you. :)

Evil Avnovice
11-06-2008, 11:54 PM
Teaser. (Gametrailers (http://www.gametrailers.com/player/42435.html))

42435

frederec
11-07-2008, 05:27 AM
Teaser. (Gametrailers (http://www.gametrailers.com/player/42435.html))


Wow, not a lick of gameplay footage, but that was kinda cute.

How about a Japanese trailer with a bit of gameplay?

4G7cq1_TPnM

Evil Avnovice
11-07-2008, 01:07 PM
Wow, not a lick of gameplay footage, but that was kinda cute.

How about a Japanese trailer with a bit of gameplay?

4G7cq1_TPnM

Love it. February can't come sooner. :D

Variable Gear
11-10-2008, 07:39 PM
Apparently, if you preorder this game at RosenQueen (http://www.rosenqueen.com/index.asp) you'll get an exclusive "Prinny Character Item."

Prinny isn't even available for pre-order yet, so just keep this in mind for later.

Evil Avnovice
12-11-2008, 11:42 PM
"Asagi Jealousy" trailer. (Gametrailers (http://www.gametrailers.com/player/43570.html))

43570

Gorvi
12-12-2008, 07:07 AM
So awesome. 2 NIS PSP games in 2 months? Sweetness. :)

Evil Avnovice
01-24-2009, 02:46 PM
Three new videos from Gametrailers.

44738

44739

44737

Purple Santa
01-24-2009, 07:08 PM
Hot damn this game looks amazing. Too much is coming out in February but i'm going to have to have this. I can only rent it but it's a tough month already i'm juggling. But those videos...a serious "must play" when it's released.

Variable Gear
01-25-2009, 05:49 AM
Is it possible to rip UMD-exclusive game to a Memory Stick?

menage
01-25-2009, 05:56 AM
Fuck, these types of games make me want to own a PSP now. Damn them. Goes back to playing his month old DS.

Gorvi
01-25-2009, 08:28 AM
Is it possible to rip UMD-exclusive game to a Memory Stick?
With the proper firmware, yes.

Variable Gear
01-25-2009, 10:26 PM
With the proper firmware, yes.
And what firmware is that, the most recent firmware?

Gorvi
01-26-2009, 07:10 AM
And what firmware is that, the most recent firmware?
It's not something you can do with official firmware.

Evil Avnovice
01-30-2009, 10:30 PM
"Japanese Beach" gameplay.

44958

Variable Gear
01-31-2009, 04:34 AM
It's not something you can do with official firmware.
Sorry for prying, then, but I was curious as I tire of the UMD format. If I get a PSP, I'll look into it further.

Gorvi
01-31-2009, 05:26 AM
Sorry for prying, then, but I was curious as I tire of the UMD format. If I get a PSP, I'll look into it further.
Nah, not prying, you can rip your own UMDs to a memory stick if you so choose, something I have no problem with really, no more than I do ripping CDs to iTunes. Start pirating, then you should burn in hell, rip stuff you own (and don't sell once you rip), no problem.

Wraith
02-04-2009, 04:10 PM
The NIS America site is currently getting hammered, but Penny Arcade did a comic (http://www.penny-arcade.com/2009/02/04/we-did-prinny-comic/) for this game.

Spigot
02-05-2009, 07:15 AM
There are a bunch of different preorder packs at RosenQueen. I'd love to get this one (http://www.rosenqueen.com/index.asp?PageAction=VIEWPROD&ProdID=292) (or the one that just has the Prinny plush) but I can't justify the $69 PLUS another $25 for shipping :P

Oh well.

Gorvi
02-05-2009, 07:20 AM
Yeah, I'm getting the base game and that's it. A few years ago, when I had the disposable income, I'd have been all over the bonus packs, but I can't justifiy paying twice the price for that stuff, regardless of how nice it is.

Spigot
02-05-2009, 07:26 AM
If they had this as a preorder at EB or even Amazon, I'd be mighty tempted (even just the Prinny Plush + Game pack) but I won't pay the shipping costs when what I'm getting is double the price of the core game.

That said, I'm so getting this game...

Gorvi
02-05-2009, 07:43 AM
If they had this as a preorder at EB or even Amazon, I'd be mighty tempted (even just the Prinny Plush + Game pack) but I won't pay the shipping costs when what I'm getting is double the price of the core game.

That said, I'm so getting this game...
Have you tried the demo? It's been up on the Japanese PSN for a while now.

Heretic Machine
02-05-2009, 07:58 AM
There are a bunch of different preorder packs at RosenQueen. I'd love to get this one (http://www.rosenqueen.com/index.asp?PageAction=VIEWPROD&ProdID=292) (or the one that just has the Prinny plush) but I can't justify the $69 PLUS another $25 for shipping :P

Oh well.

I'm thinking about getting the one with the game, the Prinny and the case, or the one with the game and just the Prinny... I don't have much interest in a shitty Disgaea manga.

Gorvi
02-05-2009, 08:00 AM
That case looks like the black one that came with the PSP back when I got mine originally. They suck for the PSP themselves, but they make nice little DS Lite cases.

Heretic Machine
02-05-2009, 08:06 AM
That case looks like the black one that came with the PSP back when I got mine originally. They suck for the PSP themselves, but they make nice little DS Lite cases.

I don't think they offer a set with just the Prinny and the game, anyway... I guess I was imagining things.

GrenMag
02-05-2009, 05:06 PM
I'm so looking forward to this. Now I just have to find my PSP again. Other than a couple of DVDs I keep ripped on it for my daughter to watch in the car, I've not had a reason to use it since I finished with Echochrome. I've not got a clue where it is right now. Kind of like my PS3. I love the machines - just can't find much to my liking to play on them.

Spigot
02-05-2009, 08:21 PM
I don't think they offer a set with just the Prinny and the game, anyway... I guess I was imagining things.You could order the game and the Prinny separately. I'd do it if it had free shipping but I'd be paying almost as much to ship the Prinny up here as the Prinny costs. Blah.

Purple Santa
02-09-2009, 01:52 PM
You could order the game and the Prinny separately. I'd do it if it had free shipping but I'd be paying almost as much to ship the Prinny up here as the Prinny costs. Blah.

I'm so glad you can order the plushie separate. The Prinny plushie shall be mine! :cool:

Spigot
02-09-2009, 02:55 PM
I'm so glad you can order the plushie separate. The Prinny plushie shall be mine! :cool:Buy two and mail one to me :)

Gorvi
02-09-2009, 03:01 PM
Buy two and mail one to me :)
Make it three! :p ;)

Purple Santa
02-09-2009, 06:46 PM
Buy two and mail one to me :)
I'm sorry, I spoke to Mrs. Spigot on this and she told me to mention your buying limit. She's including plushies in the "6" :p
Make it three! :p ;)
I can do that. Just let me come play Persona 1 and 2 at your house. I'll be there so long I can be a live in babysitter :)

frederec
02-09-2009, 06:53 PM
I can do that. Just let me come play Persona 1 and 2 at your house. I'll be there so long I can be a live in babysitter :)

I've got more MegaTen games than Gorvi, come to my place!!

Gorvi
02-10-2009, 04:52 AM
I can do that. Just let me come play Persona 1 and 2 at your house. I'll be there so long I can be a live in babysitter :)
If that were the only payment needed for a live in babysitter I'd buy you a plane ticket today! ;)

Evil Avnovice
02-18-2009, 02:08 PM
A new video.

45583

Spigot
02-18-2009, 05:19 PM
Now did this actually come out this week or not? Amazon.ca is still saying next week :(

And how much is it retailing for at EB? I was surprised to see it listed for $49.99 on Amazon.ca, even with the possible $5 mark-up on prices.

Heretic Machine
02-18-2009, 07:04 PM
It came out this week, and it is god-awful. I mean, unless you enjoy frustration. Even playing on the "casual gamer" mode, you're in for a waking nightmare of repeating the same minute or so of gameplay over, and over again. Bosses? You'll be hitting them up close to a dozen times before you beat them. Many of them are cheap as hell, and the hit boxes aren't always accurate. Several of them are actually two bosses, and often, the Prinny will auto-aim onto one of them while you're trying to shoot the other, and if this happens you're basically doomed because wasting an opportunity to kill a boss usually means you're not going to have the life you need to get that opportunity back. The harder bosses don't feature a predictable attack pattern, and making it seem as if you can attack them safely, only to find an unavoidable attack released upon you.

The writing is great, and is the only thing that will motivate you to continue grinding at the monotonous levels. If you're lucky, you won't break your PSP in half before the end, and you'll get to see all of the funny dialog sequences. Personally, I'd recommend Youtubing the dialog, and forgetting about the game. I'm near the end, myself, and I can honestly say that the gameplay has never approached what I would describe as fun. I love the characters, the writing, and the voice acting, but the gameplay is a nightmare that I would never want to repeat.

Spigot
02-18-2009, 07:14 PM
Nyarg! That's not good.

Man... I had heard it was hard but now i"m thinking I might just cancel my preorder and hope that my rental guys get it in.

$49 for a game that has the good elements you listed and is challenging is fine. Having it be utterly, utterly frustrating for that pricepoint... not so much.

I got LocoRoco 2 for $25 and it is utterly delightful. If Prinny was that price, I'd be fine with dealing with the frustration.

Interested in selling your copy once you finish? I'll give you $25! :)

Edit: Which would you recommend? Retro Game Challenge or Prinny?

BlackPete
02-18-2009, 07:30 PM
Yikes. OK then they don't need to port this to the DS, and I'll remain a happy camper. :D

Gorvi
02-18-2009, 07:38 PM
Spig, instead of buying either of those, my vote goes to you finishing Dragon Quest IV. Or sending it to me, one or the other. :p

Heretic Machine
02-18-2009, 07:42 PM
Nyarg! That's not good.

Man... I had heard it was hard but now i"m thinking I might just cancel my preorder and hope that my rental guys get it in.

$49 for a game that has the good elements you listed and is challenging is fine. Having it be utterly, utterly frustrating for that pricepoint... not so much.

I got LocoRoco 2 for $25 and it is utterly delightful. If Prinny was that price, I'd be fine with dealing with the frustration.

Interested in selling your copy once you finish? I'll give you $25! :)

Edit: Which would you recommend? Retro Game Challenge or Prinny?

Retro Game Challenge would get my vote, easily.

Spigot
02-18-2009, 09:07 PM
Spig, instead of buying either of those, my vote goes to you finishing Dragon Quest IV. Or sending it to me, one or the other. :pThanks to Heretic's cold splash of water on my wallet, I'm going to cancel my order for Prinny right now and just see when the rental guys send it my way.

Edit: There we go. Order cancelled. It didn't help that, as per Amazon.ca's usual game shipping schedule, it wasn't out of stock. I looked at Dragon Quest V and it said shipping within 1 to 2 months.

Heretic Machine
02-18-2009, 09:40 PM
Spigot, Wired just posted a video review of Retro Game Challenge on Youtube, check it out:

WGEz6_3fEZw

I think it is pretty fair, from what I could see of the review. A lot of the game's appeal depends on you being the type of guy who'd enjoy flipping through an old issue or Nintendo Power for nostalgia's sake, but that isn't a bad thing in my book. I didn't get to see the last quarter of the review, since the video seems to be broken for me after the 2:00 mark, but you can still get a good idea of whether you'd like it or not.

Spigot
02-18-2009, 10:00 PM
Thanks for that video. I had seen Retro Game Challenge bandied about in last week's release schedule but I thought it was something like the Genesis collection. Now that I'm aware of what the game actually is, it's much more intriguing. And yes, I am the kind of guy who goes back and looks at old issues of Nintendo Power and PC Gamer to read reviews and previews (which are much funnier to read in retrospect, esp. when they get things wrong).

If I see it cheap ($19ish) I might snag it at some point, otherwise I'll hopefully rent it and enjoy it for a bit.

Heretic Machine
02-18-2009, 11:46 PM
Thanks for that video. I had seen Retro Game Challenge bandied about in last week's release schedule but I thought it was something like the Genesis collection. Now that I'm aware of what the game actually is, it's much more intriguing. And yes, I am the kind of guy who goes back and looks at old issues of Nintendo Power and PC Gamer to read reviews and previews (which are much funnier to read in retrospect, esp. when they get things wrong).

If I see it cheap ($19ish) I might snag it at some point, otherwise I'll hopefully rent it and enjoy it for a bit.

I think you'd like it then. They actually have these faux retro mags talking about the games, doing fake interviews with the developers, giving codes and rumors. It is a great retro trip.

Purple Santa
02-19-2009, 05:53 AM
Well my copy is on it's way from Gamefly. It sounds like this isn't one that is going to last long with me. Oh well. I'll give it a fair shot. To bad too...I was really looking forward to this. I was making sure I had an open slot from Gamefly for this.

Gorvi
02-19-2009, 07:11 AM
I've heard from a lot of places that it's stupid hard, but Heretic, maybe it's just not for you. You're the first person I've heard say that it's so hard it's not fun. I'm not trying to say your opinion is invalid, I just wouldn't totally write it off because of that.

That being said, $40 seems like a bit much for it, I'd rather get DQV myself this week if I were going to get any of the new releases. If I'd already played DQIV that is, which I haven't. :(

Spigot
02-19-2009, 07:23 AM
I've heard from a lot of places that it's stupid hard, but Heretic, maybe it's just not for you. You're the first person I've heard say that it's so hard it's not fun. I'm not trying to say your opinion is invalid, I just wouldn't totally write it off because of that.

That being said, $40 seems like a bit much for it, I'd rather get DQV myself this week if I were going to get any of the new releases. If I'd already played DQIV that is, which I haven't. :(Exactly. I was ready to bite on the stupidly high price if it was still really fun. I'm a bit of a glutton for punishment at times but a platformer/shooter kind of thing like this that is maddenly difficult will turn me off very quickly, esp. if I'm paying a premium for it.

Now to hope that the rental guys get it in soon.

Heretic Machine
02-19-2009, 07:23 AM
I've heard from a lot of places that it's stupid hard, but Heretic, maybe it's just not for you. You're the first person I've heard say that it's so hard it's not fun. I'm not trying to say your opinion is invalid, I just wouldn't totally write it off because of that.

If there were more to keep you going than writing, like if the gameplay was engaging or the levels were interesting, I'd agree. As it stands, there isn't a whole lot of interesting platforming, you mostly just go to the right, and kill enemies with the same two attacks (really, one attack, there is usually no good reason to slash at them on the ground when the air attack is so much better) over, and over again.

Much of the game is just trial and error, you try something, it doesn't work, so you try again. That thing about needing the 1000 lives is basically a lie, you aren't going to run out of lives accidentally. Through the first five levels I used only about a hundred of the lives. I'm pretty sure that anyone could power their way through it without getting a Game Over, but in the end the reward you get is some funny writing that you can just watch on Youtube.

If it weren't for the difficulty, people would blast through this thing in a couple of hours, tops. There just isn't a whole lot of content there. I mean, if you guys think you'd like a really challenging game (hard as balls challenging), be my guest. At least you don't stand much chance of having a Game Over screen shoved in your face, so I guess you could say it is easier than something like Ghouls'n Ghosts. In the end, I think it will provide more frustration than any kind of real fun. It does feel satisfying to finally beat a difficult section, or one of the bosses, but it isn't worth the irritation, in my opinion.

I think Viewitiful Joe was easier, and more fun, if that tells you anything.

frederec
02-19-2009, 07:23 AM
I've heard from a lot of places that it's stupid hard, but Heretic, maybe it's just not for you. You're the first person I've heard say that it's so hard it's not fun. I'm not trying to say your opinion is invalid, I just wouldn't totally write it off because of that.

That being said, $40 seems like a bit much for it, I'd rather get DQV myself this week if I were going to get any of the new releases. If I'd already played DQIV that is, which I haven't. :(

This seems to gel with the reviews I've been seeing. Most places seem to be reviewing it fairly highly, but emphasizing that it's a hard game.

Heretic Machine
02-19-2009, 08:29 AM
Let me go into this a bit further, by comparing it to two beloved platformers from the old days: Super Ghouls'n Ghosts and Super Mario World, as well as a newer game: Viewtiful Joe.

The most obvious influence on this game was Super Ghouls'n Ghosts, there are some obvious homages to it in the way jumping is handled, as well as some of the enemies (the ghosts that appear at night remind me of the ghosts in the ship level, for example). One thing that many people loved about Super Ghouls'n Ghosts was how much variety there was in terms of power-ups. You have something along the lines of 6-8 weapons to pick up, each of these weapons have three attacks depending on which armor you're wearing, as well as a super attack that can be charged up with the final suit of armor.

Super Mario World also features a wide assortment of power-ups, despite it's low emphasis on killing enemies. You have the mushroom, the fire flower, the cape, Yoshi, and an assortment of special Yoshis with unique abilities activated by carrying a shell. In Viewtiful Joe you have some power-ups dealing with your power meter, allowing you to use your abilities more freely, but Joe's attacks are actually dependent on buying new attacks and upgrades at the store. He still gets a lot of different attacks and abilities, and these essentially take the place of normal power-ups in his game.

In Prinny there are no power-ups. You can do a ground slashing attack, an attack in the air where you shoot blades (which you'll use 90% of the time), and a ground-pound attack which can stun enemies and is important for boss fights. Those are all of the attacks you're going to get, besides the unlockable Prinny Raid ability, which robs you of some lives and significantly reduces your stage rating. There are vehicles that can be found in the stages, but they are extremely infrequent (I only found three in the first five stages), and only last for a moment before self-destructing. Think along the lines of Metal Slug, except the vehicles have a timer on them, and you hardly ever see them. There really isn't much in the way of variety in terms of what you can do to kill enemies, and for a platformer which has placed most of it's emphasis on fighting rather than strategic jumping, this seems like a pretty huge oversight.

Now, on to the enemies themselves. There are basically five archetypes: Ground enemies that run into you, ground enemies that shoot at you, flying enemies that run into you, flying enemies that shoot at you, and obstacle enemies which serve no purpose than to jump out at you as you jump onto a platform. There are a large variety of sprites, and recolored sprites, but there really isn't a whole lot differentiating one flying-shooting enemy from another. Compare this to Super Mario World, which has a great number of different enemies, often specific to the region of the game world you're in. The worms in the forest, for example, are completely unique.

In Super Ghouls'n Ghosts, there are constantly new enemy types showing up, often varying from one half of a level to the next. In the first part of the first level you're fighting zombies, wolves, that sort of thing. In the second half, plants show up, trap enemies on small island platforms, and an assortment of other crap that I can't even remember right now. On the next level, you have an entirely new set of enemy types. They don't even reuse the sprites, so far as I can remember.

Then there are the bosses, which are really formualic much of the time. Your goal is to butt-stomp a boss either two or three times, and then jump in the air to start air-slashing while their stunned from your stomps. Jam the square button rapidly, and once they're back up, repeat the process. It will take two or three rounds of this to kill the boss, and then you'll see this reused animation where the screen goes black and a slash runs across it, then you're moved to a dialog section. They didn't even bother giving the bosses unique death animations.

On top of that, the bosses themselves are repetitive, and not very unique. One of them is a reused enemy sprite. Another is a reused enemy sprite in one of the vehicle sprites you have used. Even their gimmicks aren't that unique, two of them use the same twin-boss gimmick, where you're fighting two recolored versions of the same boss with slightly different attacks (emphasis on slightly, as one set of these bosses have the same attacks, one is just colored blue while the other is red). Hell, they don't even have a noticeable pissy boss mode, even though they do turn red when their health is low. The boss-rooms are all generic, with the exception of the one giant-boss I came across, and the only variation there was that the boss happened to be in a pit and you were restricted to one half of the screen. Outside of that, the boss-rooms are just flat platforms, sometimes with elevated wings on the edges.

Now, lets look back on the three example games I've been using. Super Mario World, out of the three of them, is the closest to being as lazy about the bosses as Prinny. The bosses were all Koopa kids (though they all had unique sprites and animations), and your goal was to stomp on them three times with the right timing. They still had a wide variety of situations, and they were all integrated into their boss-rooms in some way. Super Ghouls'n Ghosts had bosses which were all unique, and usually pretty large. Your goal is to shoot at them, as with anything else, but they are all pretty varied in their attack patterns and weak points, unlike Prinny where you're just butt-stomping the head until they're stunned. Viewtiful Joe's bosses were basically the highlight of the game, having unique sprites, dialog, and integration with the boss-room that they happened to be in. They'd often use part of the boss-room against you in their attack pattern, making the room itself into your enemy.

Finally, on to the actual levels themselves. I could talk to you at length about the variety of levels in Super Mario World or Ghouls'n Ghosts, but I'm sure you understand from experience that each level (or region, in the case of Mario World) was pretty unique. They'd have their own gimmicks and traps, from riding a raft in Ghouls'n Ghosts, to the water levels or underground areas of Mario World.

Prinny's levels are more like Viewtiful Joe's. There really isn't much variety in what you're doing. Move to the right, occasionally make a difficult jump, kill anything that gets in your way. They do have different graphics for each level, and Joe had some gimmicks in his levels to make his unique, but Prinny's levels are really all the same. There aren't any noticable gimmicks to the levels, just different layouts and graphics. Even the enemy sprites are reused for the most part, particularly the worms and the corn-jumper guys (I know you don't know what I'm talking about, but bear with me), which only have two varieties that I've found even though they appear in every level. There are usually one or two enemies that set the level apart, but even those can be reused in other levels, adding only minor variety to the experience.

The theme of the level itself doesn't matter, if you're in one of the 'evil netherworld' areas, you have bottomless pits and spikes. If you're in the water level, you have water pits and spikes. If you're in the magma area, you have lava pits and spikes. I think that a good way to judge the variety of gameplay packed into various levels is to just imagine what the game would be like with the same level sprites from beginning to end. If you do this with Prinny, every level would be the same besides the layout of the jumps and enemies.

If you ask me, this game was a lazy effort by NIS. There is an incredibly low amount of content in the game, and it essentially sells itself on it's funny writing an rapeyourass difficulty. Maybe reviewers simply aren't equipped to review a 2D platformer anymore, it has been so long since they've seen one that they've probably forgotten what separates a great platformer from a generic one. Prinny reminds me quite a bit of the many shovelware platformers that we saw on the NES and SNES, which obviously didn't have much effort or thought put into them. This is not a new classic that ranks up with the platformers that kids actually wanted to play and own, it is the sort of thing you'd rent once on a weekend and get bored with before Saturday morning.

Buy the game if you like, if nothing else it will fund more NIS projects which are at least fairly unique, but don't expect a great platformer. It is difficult, and it is generic in all but it's source material. The only thing that really sets it apart is that games of this kind aren't seen as commonly anymore, but that does not indicate a quality experience, in my view.

frederec
02-19-2009, 08:58 AM
Wow, that's pretty harsh. This does reinforce my plan to pick this up only when it gets cheap. Thanks for making me feel like I'm not missing out on something special by passing it up at the moment.

Purple Santa
02-19-2009, 09:18 AM
Wow...that was a thought out review. Nicely done.

Platforming is one of my favorite genres of gaming. But I admit my skills aren't up to games like Ghouls n Ghosts. Or MegaMan 9. I just unfortunately, don't have that patience required. I think my copy is coming today...let's see how long I last before I need to turn off my PSP. My guess is...not very long.

Wraitheist
02-19-2009, 11:20 AM
Sweet...I'm number 2 in line at Goozex. Time to dust off the psp.