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Gorvi
01-06-2011, 09:00 AM
The game is two weeks out, so it needs it's own thread. It's been getting some fantastic reviews already, I know I personally can't wait to get my hands on some of those really great looking levels that have been coming out of the beta. From the early reviews it looks like the creation tools are easier to use, so hell, I may even try that out.

So to kick things off, here's the newest trailer:

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If that doesn't get you excited you're freaking crazy. ;)

Gorvi
01-06-2011, 09:07 AM
This stuff is crazy:

Ay7Bizzr7oE

8NSf70Rs2uw

uh-JFB0YqB0

XZBSYRNTmNs

kQj06QMEWuw

WpfrKkNqzMQ

Widgetcraft
01-06-2011, 11:32 AM
I'm looking forward to seeing what people do with the ability to break free of the side-scrolling platformer genre.

TheEpicOfTyler
01-06-2011, 11:37 AM
So excited.

menage
01-06-2011, 04:12 PM
Really really excited as well.

wyeast
01-07-2011, 11:11 AM
I will admit, I first read the thread as "... Sucktacular" and though it was going to have to come to fisticuffs. :o

Abednigo
01-07-2011, 11:59 AM
I'm super psyched too. The PSN demo is insane, in a good way.

I had started to make my own level with LBP. Hopefully I can import it into LBP2 and finish it.

Gorvi
01-14-2011, 10:12 AM
<param name="movie" value="http://www.viddler.com/simple/5a774b4/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/5a774b4/" width="545" height="327" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_5a774b4"></embed></object>

<param name="movie" value="http://www.viddler.com/simple/4d66243f/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/4d66243f/" width="545" height="327" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_4d66243f"></embed></object>

Abednigo
01-14-2011, 12:43 PM
I guess I'll post my initial impressions from the other thread in here.

Just got through the first batch of story levels (DaVinci's stages). Thankfully the first few levels are NOT the same as the demo. I was a little worried that I'd be going through the same levels again at the beginning of the game. You don't.

The fun of first playing LBP is back for me. Finding the hidden areas, seeing sticker triggers that you don't have the stickers for yet and the out of reach object bubbles that you can't quite figure out how to get or seem impossible to reach your first time through. If you enjoyed LBP, you'll absolutely love LBP2. I don't remember the characters having voices in the first one (and they don't in the levels themselves), but the characters to have voices in their intros. And the voices are awesome. I laughed a few times at the humor.

The only complaint I would have right now is that while it's cool that all your stickers, outfits and stuff are pulled over from LBP (if you have a save game it asks if you want to merge them when you start up for the first time), it's impossible to know which ones are new and which one were brought over from the first game. Same with the community levels. There's really no telling (that I can see so far) which ones are new and which ones were created in LBP. There probably is a way to address both of those "issues" (which are nitpicks really), but I just haven't done any research.

But otherwise, LBP2 is fantastic! It looks better than LBP, the level design so far is brilliant. I only stopped playing because my son woke up from his nap. I'm eager to play more.

EDIT: One more thing. The lighting in the game is incredible. I don't remember LBP being like this. Here's an example of what I mean. I'll spoiler it in case you don't want to know.

One of the levels has a sticker trigger at the beginning (which I missed the first play through). You can play the level as normal (which I did the first time), but if you activate the sticker trigger the level turns into a race...and you get the grappling hook. When that happens the entire level gets darker and has this cool bluish tint to it (and the music changes). Object bubbles that I saw but couldn't get to are retrievable now with the grappling hook. But the bluish color on the level is kind of a creepy blue, like a blue light in a cave. It's not so dark you can't see, but it adds incredible atmosphere. It's very cool.

Come to think of it, I did try and do some cool lighting stuff on the level I was working on (but never published). I really need to finish it. But the lighting I've seen so far in LBP2 is way cooler.

Needless to say LBP2, even after just 7 levels, was worth the wait.

menage
01-15-2011, 02:41 AM
Yeah, the mixxing of teh old and new conetent was already apparnat in the demo, I kinda hoped that was just because it was the demo though. Kinda stupid, especially with the community levels.

Abednigo
01-15-2011, 07:07 AM
Yeah, the mixxing of teh old and new conetent was already apparnat in the demo, I kinda hoped that was just because it was the demo though. Kinda stupid, especially with the community levels.

I went to lbp.me last night and that seems to be what they might be pushing for the community levels. You can browse them and limit your filter to LBP or LBP2. There are zero LBP2 levels (as of yesterday) so everything available now is the 3+ million from LBP. On your profile page it shows what community levels you've played, how you rated it, etc. And if you have any levels uploaded it shows them. You can also browse the available levels and add them to your queue to easily play when you get back to the game. I love that. I often heard about levels online for LBP while at work and had to send myself emails to remind me of the name of the level. Now I can just search for it and add it to my queue. Here's my paltry page.

http://lbp.me/u/jjmahoney

I tried that one level and it is from LBP. The "25 trophies" aren't LBP2 trophies.

Abednigo
01-15-2011, 04:21 PM
I just started the 3rd section of levels. You LBP fans will not be disappointed. The level design and new stuff they use will blow your minds. On a number of occasions I've just stopped to look at certain parts of the levels. It's amazing.

menage
01-16-2011, 03:58 AM
Sounds good. Especially the remote queing of the levels seems like a very smart choice for a game like this.

What did you mean there were zero LBP2 levels? Didn't all the beta stuff get in? Or is it because the LBP2 servers aren't up yet?

EDIT

I just checked out LBP.ME some more, could be just the tool I need to get to the good stuff quick. Thanks.

Abednigo
01-16-2011, 05:53 AM
Sounds good. Especially the remote queing of the levels seems like a very smart choice for a game like this.

What did you mean there were zero LBP2 levels? Didn't all the beta stuff get in? Or is it because the LBP2 servers aren't up yet?

EDIT

I just checked out LBP.ME some more, could be just the tool I need to get to the good stuff quick. Thanks.

I think I saw on one of their forum posts that the beta levels would not be moved into the live game. They said they didn't want bugs and such to make their way into the finished game. Unless I'm remembering it wrong, some of the ideas we've seen in the beta levels seem to have made their way into the main game (like a side scrolling shooter level, top down racer level, etc.). Now those could have been from trailers of the actual game over the last few months, but I seem to remember them being videos of "check out what they're doing in beta!" It's seriously awesome what they can do with this game.

TheEpicOfTyler
01-18-2011, 11:38 AM
Everyone should get into LBP.me, it's what this series has needed from day one! Get the word out!

Picking up the game now and will be fiending until after class to play it.

Widgetcraft
01-18-2011, 12:40 PM
My CE just arrived, about to open it up! :D Gonna wait a little bit to play though, watching Superman/Batman: Apocalypse.

Abednigo
01-18-2011, 01:00 PM
Everyone should get into LBP.me, it's what this series has needed from day one! Get the word out!


I agree. It's really going to be the best way to find great user created content and to share your own.

Widgetcraft
01-18-2011, 02:31 PM
How do we transfer the extra content from LBP GOTY to LBP2? I heard that we could, but my content didn't seem to transfer...

TheEpicOfTyler
01-18-2011, 05:28 PM
How do we transfer the extra content from LBP GOTY to LBP2? I heard that we could, but my content didn't seem to transfer...

It asked me to import my file, so I did. All my levels and stuff are on my moon. Unless that's not what you mean?

Gorvi
01-18-2011, 06:05 PM
It asked me to import my file, so I did. All my levels and stuff are on my moon. Unless that's not what you mean?
I think he means the exclusive levels that came with the GOTYE of the original LBP. I don' think they've mentioned those coming over. I hope they just put them up with the rest of the levels, as I've never played them. :)

TheEpicOfTyler
01-18-2011, 06:13 PM
I think he means the exclusive levels that came with the GOTYE of the original LBP. I don' think they've mentioned those coming over. I hope they just put them up with the rest of the levels, as I've never played them. :)

Those levels were made by people in the community. They locked them off the search, but I remember being able to search for the creators and playing them just fine.

Might be able to do the same this time. Just heart them and you have them there for always.

Widgetcraft
01-18-2011, 06:19 PM
I meant like, the MGS DLC and stuff like that, which came with the GOTY edition. It comes over fine, by the way, I just had a little profile snafu.

Gorvi
01-18-2011, 06:34 PM
Those levels were made by people in the community. They locked them off the search, but I remember being able to search for the creators and playing them just fine.

Might be able to do the same this time. Just heart them and you have them there for always.
Huh, I didn't know that. I feel dumb now. :p
I meant like, the MGS DLC and stuff like that, which came with the GOTY edition. It comes over fine, by the way, I just had a little profile snafu.
Ahhhh, ok.

TheEpicOfTyler
01-18-2011, 07:59 PM
I thought they had there networking issues fixed in the last LBP update, but apparently not. Having troubles playing with a friend tonight, often get kicked out to an endless loading screen.

It's great when it works though!

Abednigo
01-19-2011, 08:28 PM
Ok, so I finished the basic level I started in LBP1. I have so much more I want to do with it but it's a start. Please check it out and let me know what you think. I've named it Haunted House (for now) cause...well, that's what it reminds me of. :) It's very short and very easy. As I said, it's just a starting point. I already have some ideas of what I want to add to it (enemies, traps, alternate routes, etc.).

http://lbp.me/v/wqn41j

TheEpicOfTyler
01-20-2011, 01:29 PM
Ok, so I finished the basic level I started in LBP1. I have so much more I want to do with it but it's a start. Please check it out and let me know what you think. I've named it Haunted House (for now) cause...well, that's what it reminds me of. :) It's very short and very easy. As I said, it's just a starting point. I already have some ideas of what I want to add to it (enemies, traps, alternate routes, etc.).

http://lbp.me/v/wqn41j

Definitely has the trappings of a "This is my first LBP level", but I always like seeing how people approach the game for the first time.

There's not much too it, but it has a nice mood.

This level makes me really excited about the future.

http://lbp.me/v/w-2gxv

Abednigo
01-20-2011, 01:34 PM
Definitely has the trappings of a "This is my first LBP level", but I always like seeing how people approach the game for the first time.

There's not much too it, but it has a nice mood.

Thanks. The mood is what I was going for mainly in the short time I spent with it. I could have spent more time last night adding things and cleaning it up a bit but it was getting late. I'm hoping to do more tonight after my son goes to bed. The "24 hours in create mode" trophy doesn't seem so hard the more I think about it.

TheEpicOfTyler
01-20-2011, 01:43 PM
The "24 hours in create mode" trophy doesn't seem so hard the more I think about it.

Yeah, not hard at all. Sooner or later you have a moon full of half cooked ideas and devices.

Abednigo
01-20-2011, 01:46 PM
Yeah, not hard at all. Sooner or later you have a moon full of half cooked ideas and devices.

I would not be surprised. I don't like clutter though so I'll probably stick with something and if it doesn't work trash the whole thing and start again. Although I'm sure I'll have plenty of half finished levels.

I made myself a note to get my old NES Atlas out and maybe work on a level copying a classic NES game. Or maybe a Minecraft level. Not sure what to do yet though.

There is so much you can do I don't know where to start. I like what you did in your small level with the boat and all the water. I played the Vile Anchorage level last night and was almost discouraged from trying. It's amazing what people come up with.

Abednigo
01-20-2011, 01:52 PM
One thing I'm really curious about though, and it'll probably be obvious when I watch more of the tutorials, is how you can make a side scrolling shooter or a top down racer. Not that I have any ideas but it amazes me what they did in story mode.

TheEpicOfTyler
01-20-2011, 06:07 PM
One thing I'm really curious about though, and it'll probably be obvious when I watch more of the tutorials, is how you can make a side scrolling shooter or a top down racer. Not that I have any ideas but it amazes me what they did in story mode.

I remember seeing something during the beta where people were using the music controller to sequence pieces of a level to make top down race tracks or something. Totally ingenious and something I would've never thought of. A lot of the crazier stuff seems to be heavy in logic and programming and not something I'll be able to do, I'm sure.

Hopefully the community will provide 'dev tools' of sorts for us that are not versed in programming and whatnot.

menage
01-21-2011, 03:16 AM
Well, I didn't expect to be this impressed with the game. After playing a small RPG, a Geometry Wars clone which beats the hell out of crap I usually buy on PSN or LIve and a Tower defense game I will say this game is waaaaaaaaaayyyyy more versatile than 1.

The story levels do feel a little built around the new mechanics. I expected it to be a little more spectacular on the graphic design front at times. It's a little boring visually compared to a level like Japan or India from 1. But the tools are great.

It's a lot more like a real game than 1 was. And plays a lot better too. Community is def. where it's at though.

Loving it.

TheEpicOfTyler
01-21-2011, 09:05 AM
I think the single player is a lot more visually exciting and coherent than the first game. The first game had levels that were kind of a hodgepodge of things and were kind of boring looking after awhile. Granted, I haven't played through nearly that many levels in LBP2 yet, as I plan to savor them. But so far, I disagree.

I am a big fan of the new mechanics however. I think the bounce pads do a lot to alleviate some people's problems with the jumping mechanics. I wish they hadn't put the player control and reeling in/out of the grapple hook on the same stick however, that's been frustrating when attempting to get the harder to get items.

TheEpicOfTyler
01-21-2011, 03:37 PM
Everyone with the game should play this level.

http://lbp.me/v/w-328s

http://i2.lbp.me/img/bl/g98289-a42c4301.png
blast radius

Awesome dual stick shooter. Really fun and addictive. Best LBP2 level I've played thusfar.

menage
01-22-2011, 03:31 AM
I think the single player is a lot more visually exciting and coherent than the first game. The first game had levels that were kind of a hodgepodge of things and were kind of boring looking after awhile. Granted, I haven't played through nearly that many levels in LBP2 yet, as I plan to savor them. But so far, I disagree.
.

I don't really know how to explain this, cause technically LBP2 is superior to 1. But I have the complete opposite reaction to the look of the game. It still looks great, and I'm at world 5 now and saw some real cool stuff, but the basic settings of the levels (themes if you will), well, are a lot more basic.

The levels are clearly designed to show of all the different shit hidden in the game. They're all tutorials, and frankly, they look that way as well a bit too much. Just rails, sliders, doors, switches, more rails, etc. And a lot less dancing indian statues or japanese dragons flying around. It's not the graphics, it's the cleaner direction which kinda makes it more static.

All the cardboard clumsiness added to the charm immensly for 1, this is waaaaayy more polished and tight but lost a bit of the fun in the process while creating backgrounds and funky shit happening. I guess it's a trade off for the game being able to do so much more. Which I'm ok with I guess.

Oh, and Blast Radius is indeed awesome, with 2 players even more so. That kind of stuff really makes me hugely excited fot the future of this game. No way in hell I'll be able to build that though.

National Kato
01-24-2011, 03:14 PM
Am I correct in thinking that some of the stickers are the same from LBP1? I'm only a few levels in, but I could swear I'm seeing similar items? Maybe not...

TheEpicOfTyler
01-24-2011, 05:10 PM
Am I correct in thinking that some of the stickers are the same from LBP1? I'm only a few levels in, but I could swear I'm seeing similar items? Maybe not...

I don't think so.. If you imported your profile from LBP1 you get all that stuff in your poppit from the start though. Is that what you're seeing?

National Kato
01-25-2011, 10:02 AM
I don't think so.. If you imported your profile from LBP1 you get all that stuff in your poppit from the start though. Is that what you're seeing?

No, I didn't import (different PS3). I just saw some stickers in the early levels that looked awfully familiar. Must just be my imagination.

Gorvi
01-26-2011, 01:39 PM
1gOx2U0tW-Q

http://lbp.me/v/wy7xvy

That's pretty damn impressive.

TheEpicOfTyler
01-26-2011, 01:44 PM
Yeah, I played that one the other night. Very impressive. It doesn't feel exactly like Zelda, but it is an achievement. Really looking forward to the future.

TheEpicOfTyler
01-30-2011, 11:42 AM
Community levels that I recommend.

http://ic.lbp.me/img/bl/76cc60688725d76a2ad376c236bab2b4313882fd.png
Granite Gardens by lockstitch
http://lbp.me/v/s1z367

Platform/puzzle (I think, I can't remember exactly, I did heart it though)


http://i6.lbp.me/img/bl/906088d9f7d10e7fa32faa8e384910f5758f5f62.png
Rogue Panda Rescue by Jackofcourse
http://lbp.me/v/wq9-kz

Fun platformer/puzzler


http://ie.lbp.me/img/bl/cfe2b5ef6b0aaee697a67c8d1d4ee846a10665ef.png
Clock Blocked! by Jiggles
http://lbp.me/v/wzfbrk

Multiplayer mini game type thing. You get a time and then you manipulate the clock to that time, the first one who gets it gets the points.


http://ic.lbp.me/img/bl/a9cd7e5080feb3d0bd5d10aefc87897dc950ab82.png
Islands of Birds by jump_button
http://lbp.me/v/w082v6

Platformer with a little twist. Made by a prolific LBP1 creator, a little rough in spots, but the concept are fun.


http://i5.lbp.me/img/bl/a35e77517f4f3d5eb7a23c8e4713ad320ae0842b.png
Clockworx 2 by Nuclearfish
http://lbp.me/v/w0y-dr

A basic survival mini game that is surprisingly addictive.


http://if.lbp.me/img/bl/89f887ef9dcd123c8bfe1d3640cace173bf40a7e.png
Stereo/mono 2 by Fyshokid
http://lbp.me/v/w0h63v

It's a platformer that is synced with the music for an interesting experience. One of my favorite LBP2 levels thusfar. Not for those with epilepsy (seriously).


http://id.lbp.me/img/bl/48d617115887899f34a36bd4e4ba15b0388baadb.png
The Sensation of Perceiving Light by geosautus
http://lbp.me/v/qbvf4p

Platformer. I think this is a LBP1 level, but it is so immaculately constructed that I think everyone should play it. Has two separate endings and is kind of long, so only if you have the time.

If people like my picks I'll keep updating this thread from time to time with new levels to check out. I think it's handy for those with not a lot of time to browse through the Community. Just queue them up and play them when you have the time. :)

Abednigo
01-30-2011, 12:44 PM
Added them all to my queue. Thanks!

I hope to republish my level soon. I've made a ton of changes and doubled it's length and added a secret bonus area (I was working on that today). I want to add a few more minor touches so it doesn't feel so sterile (like plants on grass and such).

I plan on making a 2nd level but I haven't started that yet. I guess I just need to put a scoreboard at the end of the redesign level 1 with a note that level 2 is under construction. Or put the finish scoreboard on the unfinished level 2 and put the note there that a new version is coming.

I'm trying to get the 7 days published trophy but since I updated it last Tuesday, and it reset the clock, I need to leave it as is until then. I don't want the publish clock to reset again.

Hawkzombie
01-30-2011, 02:58 PM
It seems I need to save up some cash for this.

National Kato
01-30-2011, 06:29 PM
I hope to republish my level soon.

Abednigo, keep us updated on when the new version goes live. Will it replace the existing without needing to find it again, 'cause I have it in my permanent queue.

Also, it may be that I'm an idiot, but I think the final 'secret' room full of score bubbles has no way out. Which fits with the Haunted House theme, but isn't a fun way to end the level. :D

Abednigo
01-30-2011, 06:44 PM
Abednigo, keep us updated on when the new version goes live. Will it replace the existing without needing to find it again, 'cause I have it in my permanent queue.

Also, it may be that I'm an idiot, but I think the final 'secret' room full of score bubbles has no way out. Which fits with the Haunted House theme, but isn't a fun way to end the level. :D

It should replace what's there, even with the name change.

And yes, I know on the current version that last room of point bubbles is hard to get out of. You CAN get out, but I've found it too hard to get out of in recent plays, so I've added a sponge to the top so you can use the grapple to get down and out. But that's a minor fix compared to the other stuff I've added and changed since then.

National Kato
01-30-2011, 08:05 PM
Awesome. Looking forward to it.

menage
02-01-2011, 02:03 AM
I've been starting up a new level of myself. I already did more than in LBP1.
It' s still a far way off, but at least I have a nice idea about where it's going.

Abednigo
02-01-2011, 06:30 AM
Okay folks, I republished my level last night. It's more than double the original length with all sorts of fun stuff (I think so anyway). It's still very simple and there's no combat, but you can die a gruesome death in a number of places. And there is a hidden branching path to more point bubbles (and more danger!) somewhere. It shouldn't be too hard to find if you're paying attention.

I realized as I was finishing the level that there I could have used the grid to make things more even. At some point I'll go back and clean things up using the grid, but for now you'll just have to deal with it. :) I don't think it looks bad, but it's not as clean as other levels that use the grid during creation. As of now I have 41 unique plays, 25 thumbs up (3 thumbs down) and 9 hearts. If you haven't checked it out yet now's the time. :)

Sack on Haunted Hill (Level 1)
http://lbp.me/v/wqn41j

I'll start working on Level 2 soon.

One of my reviews gave me the following tips:

1. Use the grid. It makes your level look much better. (Well duh. :))

2. Don't show the ground or things like switches and music boxes for design reasons. (The ground is part of the look of the level for me, but okay. As far as switches, I don't think I have any. And the music boxes I thought I had hidden them. I must have missed or forgotten to set that.)

3. Try varying the gameplay. i.e. add some combat or puzzles. (Again, duh. But I was primarily going for just a platformer and will do more of the puzzle stuff in another level.

I appreciated the tips of course. :)

National Kato
02-01-2011, 10:42 AM
Abednigo, you have greater patience than me. I started trying the create mode last night, watched a bunch of tutorials and such, but then found that I was way out of my league when it came to actually getting the levels to look/act as I wanted.

I might try again, but I have a new appreciation for even the simplest of levels.

Abednigo
02-01-2011, 10:58 AM
Abednigo, you have greater patience than me. I started trying the create mode last night, watched a bunch of tutorials and such, but then found that I was way out of my league when it came to actually getting the levels to look/act as I wanted.

I might try again, but I have a new appreciation for even the simplest of levels.

Yeah, it was pretty intimidating when I first started. But the initial areas of my level were created in LBP1. When LBP2 came out I loaded up the level, tweaked what wasn't working quite right and then ran with it. It was much easier picking it back up again in create mode now. I spent hours and hours trying to figure everything out in LBP1. That's why I never published the level because it just took me so long and I wasn't very happy with it. But LBP2 made it a little easier and I had already learned the basics.

But I really need to learn all the other stuff, like making more puzzle aspects with switches and all that. You can do so much with the tools but it's very intimidating for me when I try and stretch beyond just your basic platformer to do all that complex stuff. But I really need to learn how to do it for what I want to do with level 2.

National Kato
02-01-2011, 11:03 AM
Hell, I spent half an hour last night trying to figure out how to have score bubbles suspended in the air without string or anything. All I've been able to find online is people using dark matter to hook the bubbles to, but that seems like a very time consuming process if you have tons of bubbles on a level. I wonder why there isn't a way to modify an object and set its status to 'locked' in place or something. Seems like that would come in handy.

Abednigo
02-01-2011, 11:08 AM
Hell, I spent half an hour last night trying to figure out how to have score bubbles suspended in the air without string or anything. All I've been able to find online is people using dark matter to hook the bubbles to, but that seems like a very time consuming process if you have tons of bubbles on a level. I wonder why there isn't a way to modify an object and set its status to 'locked' in place or something. Seems like that would come in handy.

Yeah, I didn't even try to do that. I just leave groups of them on the ground in certain locations. :) I know it's not pretty, but it works. At least the piles look somewhat uniform.

menage
02-01-2011, 12:24 PM
Hell, I spent half an hour last night trying to figure out how to have score bubbles suspended in the air without string or anything. All I've been able to find online is people using dark matter to hook the bubbles to, but that seems like a very time consuming process if you have tons of bubbles on a level. I wonder why there isn't a way to modify an object and set its status to 'locked' in place or something. Seems like that would come in handy.

Can't you copy paste them once you did one? I saw a tutoriall explaining how you can select whole groups of items and drag them around, maybe it works for copying as well.

National Kato
02-01-2011, 12:38 PM
Can't you copy paste them once you did one?

Yes, I think I can copy and paste. I'll give it a try. Still, the streamliner in me thinks it would be much easier to have an onject 'state' which you can set to 'locked' or 'unlocked' so when gravity kicks in everything acts as it should.

But there's probably some huge design reason why that's not implemented. :)

Abednigo
02-01-2011, 12:40 PM
Yes, I think I can copy and paste. I'll give it a try. Still, the streamliner in me thinks it would be much easier to have an onject 'state' which you can set to 'locked' or 'unlocked' so when gravity kicks in everything acts as it should.

But there's probably some huge design reason why that's not implemented. :)

I always figured it was just gravity. :)

TheEpicOfTyler
02-01-2011, 01:09 PM
I am knee deep in my own level that I hope to publish soon. :)

National Kato, the reason I was trudging around the levels we played last night was to get the Waterfall Glass for my level. It turns out it was one of the 3 I screwed up the first time we went through. :p

On the editor... It's something that I feel I took to quite quickly. I have a large assortment of tricks up my sleeve to do cool thing without resorting to advanced logic or anything like that. The tools given are very powerful. To get things to float, you can always use any connector (string, rod, etc) that fits and flip it to be invisible. Or, you can glue the bubble to the background of your level (if you have objects in the background).

Think about it long enough and you have an answer to anything really. Just creating levels is just as fun as playing the game in my opinion.

Abednigo
02-01-2011, 01:12 PM
Think about it long enough and you have an answer to anything really. Just creating levels is just as fun as playing the game in my opinion.

I've found that true for me too. I've probably put more hours into my level than the whole story portion.

Can't wait to play your level!

National Kato
02-01-2011, 01:26 PM
To get things to float, you can always use any connector (string, rod, etc) that fits and flip it to be invisible.

Invisible?!? Well, I'll be...

Anyhow, I had fun with you, Tyler, last night. I needed a lot of those 2x prize bubbles, too. I actually got into a 4-person group last night and knocked out some of the 4x bubbles. That was nice. I need to do more, though.

National Kato
02-03-2011, 02:50 PM
You know, I went back and put LBP1 into my console last night, mostly to replay levels to get stickers and such unlocked again (my last PS3 died and I had no backup) and I noticed the levels seemed much more difficult than in LBP2.

Am I imagining this?

Abednigo
02-03-2011, 02:58 PM
You know, I went back and put LBP1 into my console last night, mostly to replay levels to get stickers and such unlocked again (my last PS3 died and I had no backup) and I noticed the levels seemed much more difficult than in LBP2.

Am I imagining this?

I don't think you are. The only levels in LBP2 that I had to replay were a few of the bosses. I never had to replay a level. LBP1 had a ton of levels I got stuck on.

TheEpicOfTyler
02-03-2011, 07:27 PM
I had 3 snow days to work on my LBP2 level. It's been a lot of work, but it's getting close to finished I think.

I hit the halfway mark on the spend 24 hours in create trophy today. It's mostly been spent on this level and it's still not going to be very long. I can't imagine how long those guys with the 20 minute long levels take on theirs.

TheEpicOfTyler
02-05-2011, 10:36 AM
I published my level this morning. It was a constant battle against overheating towards the end there, but it's easily my best level yet. It's kind of short, but hopefully you guys will like it.

http://i2.lbp.me/img/bl/c62fbb89fd84107feb4ca3228fef161095b8a91b.png
Jungle Adventure by theepicoftyler
http://lbp.me/v/xffs2v

I am not very creative with name/descriptions. :p

Abednigo
02-05-2011, 10:50 AM
I published my level this morning. It was a constant battle against overheating towards the end there, but it's easily my best level yet. It's kind of short, but hopefully you guys will like it.

http://i2.lbp.me/img/bl/c62fbb89fd84107feb4ca3228fef161095b8a91b.png
Jungle Adventure by theepicoftyler
http://lbp.me/v/xffs2v

I am not very creative with name/descriptions. :p

I'm all over it.

TheEpicOfTyler
02-05-2011, 10:55 AM
I'm all over it.

:D

I played your level again this morning. I think you're starting to get the hang of the creator. :)

Abednigo
02-05-2011, 10:59 AM
:D

I played your level again this morning. I think you're starting to get the hang of the creator. :)

Thanks! I started working on level 2 last night. Not much yet but I'm using the grid to make everything a little smoother. I didn't use the grid at all for level 1 (although I think it still turned out pretty good). :)

TheEpicOfTyler
02-05-2011, 11:13 AM
I just republished the level... if you found a spot very early on frustrating and stupidly hard. I had forgot to fix that initially before publishing and I just smoothed that area out.

Abednigo
02-05-2011, 11:26 AM
I just republished the level... if you found a spot very early on frustrating and stupidly hard. I had forgot to fix that initially before publishing and I just smoothed that area out.

There were a few spots that were very hard, but the level design was amazing. I went through a lot of it thinking, "How did he do that?!"

Two spots in particular that I had trouble with were near the beginning: Using that upside-down tree to swing to that lower platform that was under an outcropping of rock (timing had to be near perfect) and getting to the switch on the right side of the elevator. Trying to grapple the 2nd light was really tough. But I always have problems with precise grappling. It's a great item in the game but since swinging and adjusting the length use the same analog stick, it makes precise swing/jumping hard.

But all that being said, I was very impressed with your level. I love the atmosphere and going from the outdoors to the underground bunker was very cool. Great job!!

TheEpicOfTyler
02-05-2011, 11:36 AM
There were a few spots that were very hard, but the level design was amazing. I went through a lot of it thinking, "How did he do that?!"

Two spots in particular that I had trouble with were near the beginning: Using that upside-down tree to swing to that lower platform that was under an outcropping of rock (timing had to be near perfect) and getting to the switch on the right side of the elevator. Trying to grapple the 2nd light was really tough. But I always have problems with precise grappling. It's a great item in the game but since swinging and adjusting the length use the same analog stick, it makes precise swing/jumping hard.

But all that being said, I was very impressed with your level. I love the atmosphere and going from the outdoors to the underground bunker was very cool. Great job!!

Thanks for the feedback. I'm trying to iron out all the areas where it's just the games physics fighting back. After awhile of working on a level you kind of start glossing over things absentmindedly even though you realize they're problems. I'm kind of burnt out on the editor at the moment, but I play to go back and smooth out some issues later today or tomorrow.

Abednigo
02-05-2011, 01:15 PM
Thanks for the feedback. I'm trying to iron out all the areas where it's just the games physics fighting back. After awhile of working on a level you kind of start glossing over things absentmindedly even though you realize they're problems. I'm kind of burnt out on the editor at the moment, but I play to go back and smooth out some issues later today or tomorrow.

I totally understand the burnout. You obviously spent more time on yours than I did on mine and I felt burned out near the end of mine. It's a lot of work designing a level. :)

Badger
02-05-2011, 06:44 PM
I published my level this morning. It was a constant battle against overheating towards the end there, but it's easily my best level yet. It's kind of short, but hopefully you guys will like it.

http://i2.lbp.me/img/bl/c62fbb89fd84107feb4ca3228fef161095b8a91b.png
Jungle Adventure by theepicoftyler
http://lbp.me/v/xffs2v

I am not very creative with name/descriptions. :p

Played, liked, hearted :)

The glowsticks are such a cool idea and game mechanic, well implemented. Very impressed with the atmospherics, to echo Abednigo. You've clearly spent a while working on each section as it all looks pretty polished.

Was the music at the start made in the synth thingy? I've had a play around with it but the synth guitars mostly sound horrible, so I might give up on the tunes I've started.

At the moment I'm working on a wave generator for a surfing race after seeing one in someone else's surf level. I like to keep an eye on what's hot in order to pinch ideas for my own amusement :D

TheEpicOfTyler
02-06-2011, 08:31 AM
Played, liked, hearted :)

The glowsticks are such a cool idea and game mechanic, well implemented. Very impressed with the atmospherics, to echo Abednigo. You've clearly spent a while working on each section as it all looks pretty polished.

Thanks, I really liked that idea too. I wish I could've made that section longer, but my thermometer was starting to really push it there and I wasn't close to finish. I think someone could build a whole level like that and keep it engaging and fun.

Was the music at the start made in the synth thingy? I've had a play around with it but the synth guitars mostly sound horrible, so I might give up on the tunes I've started.

The music throughout the level is music from the game itself. If you go to the music area of the poppit, there is a section called "Interactive Music" (or something to that effect). When you place those in your level you can tweak them and adjust the levels of various channels, the volume, where it starts, etc.

The songs I used are songs that, had I used all their channels or just their main melodies, you'd notice them right off the bat as you've heard them a whole lot in the main story mode. I hope with the way I edited them however, that they sound fresh and don't remind you of other things.

I was going to compose my own music for the level (as I fancy myself as a musician) but the thermometer wouldn't allow for it.

National Kato
02-07-2011, 12:55 PM
I'll be checking out your level this week, Tyler! Queued!

Abednigo
02-07-2011, 12:56 PM
I'll be checking out your level this week, Tyler!

It makes mine look like...well, I don't know. But it's better. :)

TheEpicOfTyler
02-18-2011, 10:42 AM
Hansel & Gretelbot is out today! Go queue it up!

http://lbp.me/u/Hansel_Gretelbot/levels

VOv73DkOdY8

We’ve been keeping a secret! We’ve challenged 12 community members to create an EPIC storyline and playable levels in LittleBigPlanet 2. We wanted to see if they could create a full game experience within LBP2 – filled with cut-scenes, bosses and even mini-games. Great news is they’re almost finished and we wanted to give you a sneak peek of what they’ve been working on. Introducing…’Hansel & Gretelbot.’

TheEpicOfTyler
02-18-2011, 04:25 PM
Here's another list of levels I recommend people checking out.

The only order is the order in which I played them.

http://i4.lbp.me/img/bl/2a4c794c14a3ea4741fa4e12b0da6fbc3e511b6d.png
Pegged 2 by Chimpanzee
http://lbp.me/v/xfqkwq
-A Peggle style game that's a lot of fun.

http://i5.lbp.me/img/bl/db511d78b791e59f3aa8ae4edb11a19684fbebd3.png
8-BIT: Side/Top Down Platformer by jump_button
http://lbp.me/v/xgh6jv
- One of my favorite community levels produced. A very unique concept that is executed fairly well; you platform side scroller style and then at the touch of a button, you're on the wall platforming top down. Very cool.

http://id.lbp.me/img/bl/f5d696bc7c2e1794a611c1115111a9a126da843a.png
Bunchy's Adventure by Mr_Hijinx
http://lbp.me/v/xmf8gx
- It's an 8-bit platformer. All pixels, pretty simple and a little tough, but very impressive.

http://ia.lbp.me/img/bl/f2a8e629f8b09d19a6545c7461cd4e4942649563.png
Beat Factory by Camden1
http://lbp.me/v/w6htn7
- I looooooove this level. It's a stylish, soul destroyingly difficult platformer. Very well designed, but difficult as hell.

http://id.lbp.me/img/bl/12dc20c73c3fe4ffe796a806d3fdbb3c828da151.png
Poultry Panic by The_Pencil_Rain
http://lbp.me/v/xnnn23
- A great little platformer with a nicely told story and some good humor. It's unique mechanics get in the way at some points, but it's worth playing it through to the end!

http://i7.lbp.me/img/bl/977ed52dbc63c48a09a7069819a221742ce80daf.png
For Vanished Heights by Lockstitch
http://lbp.me/v/x-36vh
- One of LBP1's best level designers (Vile Anchorage, anyone?) has returned in tremendous glory. Play it, and be blown away.

http://ia.lbp.me/img/bl/fdade3f6d1b2d0659d6ce8cc85725441304abbf4.png
Vectroids by CuzFeeshe
http://lbp.me/v/xrebq7
- It's Asteroids!

http://i3.lbp.me/img/bl/fd310855fc7c86f830f8ca1564b30d6839589441.png
Deliver me from Eve: Carcosa City Gate by pickled-punk
http://lbp.me/v/w0w4vw
- The hub world of a set of very well designed adventure game-esque levels.

http://i1.lbp.me/img/bl/f21277041fcf34ed3182a00e38c8c080589f113a.png
Zen Mastermind by Elijah_Caine
http://lbp.me/v/wyzs7y
- A neat, relaxing puzzle game.

http://i0.lbp.me/img/bl/710aae8723bc5e9fa1dd0d67863e722cb5b2f3a7.png
The Fist of Craft Earth by gevurah22
http://lbp.me/v/xt6jj6
- If you followed the beta at all, you saw this level. It's a top down action/beat em up complete with combos, hit counters, life bars, boss battles and more. Fantastic.

http://if.lbp.me/img/bl/64f7b4d8bc0d73342ac95f1d267ae33fd6fb633f.png
Sackeratinator 3000 by Blastroid
http://lbp.me/v/w3b2ew
- You are a mouse tasked with getting through a series of mazes and puzzles to regain your sack-body. Tons of fun and unique ideas. Each room you solve opens up another room with a complete different game play thing going on.

menage
02-23-2011, 03:54 PM
Going to try out the 8 bit level for sure. Looks rad.