Siraris
11-04-2008, 12:45 PM
http://www.playitreviewit.com/comic/dipbanner.jpg
Dipswitch this week (http://www.playitreviewit.com/dipswitch) tackles the long awaited Fable 2. Fable 1 was a game I was truly excited for, until I had my hopes dashed when the game was finally released. In same old Peter Molyneux fashion, much was promised, not too much was delivered. It's almost as if he views making games as political campaigns; promising everything he can, and then under delivering in the end when reality sets in. I actually was so disappointed, that I returned the game 2 days after purchasing it, and never looked back until I downloaded the game a few months ago on XBox Live.
After the stinging pain of disappointment had worn off, I actually enjoyed Fable for what it was. It has a great sense of humor, and it definitely was ambitious in scope, but it definitely did not revolutionize the way it was supposed to. When Fable 2 was announced, I greeted it with cautious trepidation, yet I can't deny there was a glimmer of excitement after watching the title in action. I was not going to let myself fall into the same old trap that I had before and was able to look at it with a rational maturity that I did not apply to the previous incarnation.
Co-op was one experience that truly had me jazzed for Fable 2. I was looking forward to being able to share my experience in an RPG with a friend, something that I had never done before aside from my old days playing Ultima Online and Everquest. No matter what you say about the Fable series, there is something magical about the world that Lionhead creates, and I was really looking forward to sharing that experience with a friend. Putting on dance parties for fame and renown, fighting off hordes of bandits, perhaps even taking our significant others out for a nice meal.
As I stated in this piece (http://www.playitreviewit.com/news/782/fable-2-and-it%27s-useless-co-op-functionality), the Co-op for Fable 2 was a huge letdown for me, and many others as well. Had the functionality not been there in the first place, I would have still bought Fable 2, because I wanted to see how it was iterated upon from the first to the second. I enjoyed the concept of Fable 1 with the power of the 360 behind it. Unfortunately, that enjoyment was only heightened by the idea of the Co-op functionality, only to be dashed by the fact that I cannot bring my good friends along to do the things that I want to do.
Regardless, I am enjoying Fable 2. Someone said the other day that Fable reminds them of the world of Harry Potter, and I definitely agree with that summation. It definitely doesn't have the same level of charm and magic that HP does, but there is a charm, a spark, about this title, that makes invokes a smile whenever I play.
Enjoy the comic, and stay tuned for more Dipswitch (http://www.playitreviewit.com/dipswitch) later this week.
Dipswitch this week (http://www.playitreviewit.com/dipswitch) tackles the long awaited Fable 2. Fable 1 was a game I was truly excited for, until I had my hopes dashed when the game was finally released. In same old Peter Molyneux fashion, much was promised, not too much was delivered. It's almost as if he views making games as political campaigns; promising everything he can, and then under delivering in the end when reality sets in. I actually was so disappointed, that I returned the game 2 days after purchasing it, and never looked back until I downloaded the game a few months ago on XBox Live.
After the stinging pain of disappointment had worn off, I actually enjoyed Fable for what it was. It has a great sense of humor, and it definitely was ambitious in scope, but it definitely did not revolutionize the way it was supposed to. When Fable 2 was announced, I greeted it with cautious trepidation, yet I can't deny there was a glimmer of excitement after watching the title in action. I was not going to let myself fall into the same old trap that I had before and was able to look at it with a rational maturity that I did not apply to the previous incarnation.
Co-op was one experience that truly had me jazzed for Fable 2. I was looking forward to being able to share my experience in an RPG with a friend, something that I had never done before aside from my old days playing Ultima Online and Everquest. No matter what you say about the Fable series, there is something magical about the world that Lionhead creates, and I was really looking forward to sharing that experience with a friend. Putting on dance parties for fame and renown, fighting off hordes of bandits, perhaps even taking our significant others out for a nice meal.
As I stated in this piece (http://www.playitreviewit.com/news/782/fable-2-and-it%27s-useless-co-op-functionality), the Co-op for Fable 2 was a huge letdown for me, and many others as well. Had the functionality not been there in the first place, I would have still bought Fable 2, because I wanted to see how it was iterated upon from the first to the second. I enjoyed the concept of Fable 1 with the power of the 360 behind it. Unfortunately, that enjoyment was only heightened by the idea of the Co-op functionality, only to be dashed by the fact that I cannot bring my good friends along to do the things that I want to do.
Regardless, I am enjoying Fable 2. Someone said the other day that Fable reminds them of the world of Harry Potter, and I definitely agree with that summation. It definitely doesn't have the same level of charm and magic that HP does, but there is a charm, a spark, about this title, that makes invokes a smile whenever I play.
Enjoy the comic, and stay tuned for more Dipswitch (http://www.playitreviewit.com/dipswitch) later this week.