Norse
11-03-2008, 11:51 AM
From Joystiq (http://www.joystiq.com/2008/11/03/boku-microsofts-littlebigplanet-heading-to-360-pc/):
Little Big Planet captured players' hearts and free time with its unmistakable mix of ingenuity and cute. Now it appears that Microsoft has its own plan to tap into players' creative wellspring with Boku, a new XNA project billed by The Seattle Times blog as a "visual programming language for kids." Hello World.
Following a previous demonstration of the project in 2007, Boku was officially unveiled this week by project lead Matthew MacLaurin during Microsoft's Professional Developers Conference in Los Angeles. The effort looks to build upon Microsoft's ongoing work with the more complicated XNA Game Studio, allowing players to program their own games using a more inviting set of icon-driven instructions on either the PC or Xbox 360. Sort of makes us want to go back and revisit Carnage Heart.
No official release date has been announced yet, though MacLaurin noted during his presentation that players will be able to start playing with Boku sometime "early next year." Until then, check out a video of it in motion after the break.
sfzrE2dg7og
I don't think this should be compared to LBP. This is obviously designed for very simple games, both in terms of presentation and gameplay, and is aimed at kids. Still, another way for young people to get into game design is great IMHO. Maybe this can develop into something more advanced down the line.
I'm surprised that I haven't heard about it before as it was announced early last year (http://www.informationweek.com/blog/main/archives/2007/03/microsoft_resea.html):
Kids can program Boku using a graphical language to move around the island, play games, and eat brightly colored fruit. Boku runs on Microsoft Windows and the XBox, and is currently being tested internally.
He said he was inspired by his first computer, the Commodore 64, which he programmed in Basic. He projected a screenshot of the Commodore, with its tiny memory, and monochrome display with a black background, which, he said, signified infinite possibility. He singled out the blinking cursor for particular affection.
When the software is released, Microsoft hopes to build an online community where kids can discuss Boku and share programs, MacLaurin said.
This guy gets a million bonus points for mentioning the C64 :)
Little Big Planet captured players' hearts and free time with its unmistakable mix of ingenuity and cute. Now it appears that Microsoft has its own plan to tap into players' creative wellspring with Boku, a new XNA project billed by The Seattle Times blog as a "visual programming language for kids." Hello World.
Following a previous demonstration of the project in 2007, Boku was officially unveiled this week by project lead Matthew MacLaurin during Microsoft's Professional Developers Conference in Los Angeles. The effort looks to build upon Microsoft's ongoing work with the more complicated XNA Game Studio, allowing players to program their own games using a more inviting set of icon-driven instructions on either the PC or Xbox 360. Sort of makes us want to go back and revisit Carnage Heart.
No official release date has been announced yet, though MacLaurin noted during his presentation that players will be able to start playing with Boku sometime "early next year." Until then, check out a video of it in motion after the break.
sfzrE2dg7og
I don't think this should be compared to LBP. This is obviously designed for very simple games, both in terms of presentation and gameplay, and is aimed at kids. Still, another way for young people to get into game design is great IMHO. Maybe this can develop into something more advanced down the line.
I'm surprised that I haven't heard about it before as it was announced early last year (http://www.informationweek.com/blog/main/archives/2007/03/microsoft_resea.html):
Kids can program Boku using a graphical language to move around the island, play games, and eat brightly colored fruit. Boku runs on Microsoft Windows and the XBox, and is currently being tested internally.
He said he was inspired by his first computer, the Commodore 64, which he programmed in Basic. He projected a screenshot of the Commodore, with its tiny memory, and monochrome display with a black background, which, he said, signified infinite possibility. He singled out the blinking cursor for particular affection.
When the software is released, Microsoft hopes to build an online community where kids can discuss Boku and share programs, MacLaurin said.
This guy gets a million bonus points for mentioning the C64 :)