DoctorFinger
11-03-2008, 09:39 AM
Fallout 3 Review
Title: Fallout 3http://www.colonyofgamers.com/cogforums/showthread.php?t=2043
Platform: 360/PS3/PC
Developer: Bethesda Softworks (http://www.bethsoft.com/eng/index.php)
Publisher: Bethesda Softworks (http://www.bethsoft.com/eng/index.php)
ESRB Rating: M (Mature)
MSRP: $59.99 (360 (http://www.amazon.com/exec/obidos/ASIN/B000UU3SVI/ref=nosim/cog-20)/PS3 (http://www.amazon.com/exec/obidos/ASIN/B000UU7VUC/ref=nosim/cog-20)/PC (http://www.amazon.com/exec/obidos/ASIN/B000UU5T7E/ref=nosim/cog-20)), $79.99 (360 CE (http://www.amazon.com/exec/obidos/ASIN/B0016BTNTQ/ref=nosim/cog-20)/PS3 CE (http://www.amazon.com/exec/obidos/ASIN/B0016BY0HQ/ref=nosim/cog-20)/PC CE (http://www.amazon.com/exec/obidos/ASIN/B0016BVYDY/ref=nosim/cog-20))
Editor: Michael 'DoctorFinger' Chauvet
Total game time as of publication:13:43
Level at publication:7
What's Hot: Engrossing open world gameplay with a character who you can really tailor to your particular play style; tons of interesting weapons and items to play around with.
What's Not: I hope you like gunmetal gray, rust red and sere brown, because you'll be seeing those colors a lot in Fallout 3; the color palette is almost painfully monochromatic.Let's get it out of the way right off the bat. In the lead-up to the release of Bethesda's Fallout 3 a lot of people referred to it derisively as "Oblivion with guns." The comparisons are inevitable, and not completely unwarranted. At one point while trekking overland I came over a ridge to see a big wall standing aside a lake, a shot that could have come right out of the capital region in Oblivion, but then you notice the differences. There is the mangled jungle gym with a giant mutant cockroach skittering under it and the water is a dead, ashen color instead of the brilliant blue you expect. Then you see a subway station with a very familiar name: Pennsylvania Avenue. You turn a corner and see a crumbling tower in the distance, only to realize it's the Washington Monument. It hits you then that this is not some cobbled together fantasy world, but in fact the festering ruins of a post-nuclear Washington D.C. Welcome to Fallout 3.
http://www.colonyofgamers.com/images/screenshots/Fallout3-sunstreet.JPG
So pretty, and yet also so blow'd up. It's like a vacation flier from Hell
You begin the game literally at the moment of your birth, where you choose the gender and appearance of your character. You then make a few quick jumps forward in time where you pick which stats and skills you'll focus on, all while learning about life inside of Vault 101. You're told no one ever leaves or enters the Vault, but after a few story twists which I won't divulge you end up on the Outside searching for your father with only your PIP-BOY 3000 data device for company. The wilds of the Capital Wasteland manage to evoke most of the major post-apocalyptic touchstones. The Mad Max/Waterworld-like village built from the remains of a train yard and populated by duster clad Sheriffs. The subway tunnel that suddenly erupts in a wave of zombie-esque Ghouls. Giant insects and super mutants roam the desolation along with raiders and slavers. To fight them off you come upon a wide variety of often unconventional weaponry: BB Guns, old Chinese assault rifles and police batons will sit in your inventory alongside cannons that shoot junk, laser pistols and Mini-Nukes.
Fallout 3's gameplay is a blend of traditional western RPG elements - a blank slate character whom you can mold as you please - with a first person perspective. You create and repair your items, trek across an open world and you can spend as much, if not more, time on side quests as you do on your main journey. But owing to its perspective, the game can feel very action oriented at times. In fact you could choose to play pretty much the entire game like a first person shooter, running and gunning against your opponents, dodging fire as you go. Generally though, you'll be making extensive use of the V.A.T.S. system. Using V.A.T.S. freezes the action and gives you a chance to direct your shot against a specific body part, potentially crippling it. Against most enemies you'll just aim right for the head or chest, but when battling bosses and other tough encounters a crippled leg or arm can make all the difference. More powerful weapons tend to use more Action Points, the currency of the VATS system, so there's a constant strategic trade-off between the different classes of weapons. In fact I think Fallout 3's sublime weapon balancing is one of the real understated strengths of the game.
Every single weapon functions a little differently, and they all have their strengths. I've spent most of the game to date using a basic hunting rifle. This is not because it's the most powerful, or has the longest range, or the quickest firing rate, but because it has the most plentiful ammo. I have better weapons, but I reserve them for the more challenging fights. Your character's health is also subject to similar balances. You can't just rest anywhere for a couple hours to restore your hit points (although resting in a bed will heal you completely). You can however heal up just by drinking water. The catch? Almost all water - and almost all food for that matter - is highly irradiated. You can survive a pretty good number of rads before the negative effects begin to show up, but if you don't clear your radiation level occasionally (either using addictive drugs or a quick but expensive visit to a clinic) you'll begin to fall apart from radiation poisoning. You can save yourself, but it's always at a cost.
http://www.colonyofgamers.com/images/screenshots/Fallout3-vatsraider.jpg
The V.A.T.S. system: mayhem and dismemberment reduced to a statistical ratio
Like most RPGs you'll spend a lot of time talking to people across the land. As is the trend nowadays you can choose to walk the path of a saint or sinner. Being polite, helpful and just increases your Karma score; rudeness, theft and wanton destruction drags your Karma score down. Your Karma score - good, neutral or bad - does affect some gameplay elements, in particular which groups will attack you on sight, but for the most part it feels like you're making a personal choice than any drive towards one side or the other. While traveling I discovered what is for me the biggest divergence from Oblivion: barriers. There are a lot of outright impenetrable obstacles in Fallout 3. You'll be chugging along towards your goal only to find yourself in sort of urban box canyon, trapped on three sides by collapsed buildings. Usually this just means a little backtracking, but often you'll find yourself heading all the hell the way back to your destination trying to find a way across that mountain range of fallen structures. Usually when you find yourself in that situation, you'll find an underground Metro station nearby which will grant passage to the other side. Inside of these stations and tunnels the game can sometimes become almost a survival horror title, as waves of Ghouls run at you screeching and clawing.
http://www.colonyofgamers.com/images/screenshots/Fallout3-bloodymess.JPG
Apparently the Ghouls' blood is comprised mostly of highly pressurized nitro glycerin
Presentation wise the game is somewhat hampered by its setting. The color palette is almost universally drab, as befits a post-apocalyptic wasteland. Color is almost totally absent from most areas; the world is almost uniformly gray, brown and dark. It's also very, very dark. Even with the brightness settings jacked up to the max, it can be really hard to see what's going on unless you're playing in total darkness. This is particularly irritating when looking for items, which tend to be strewn about the environment and usually don't register well visually. This is more realistic - in real life usable items generally don't glow - but a little extra glow or shine around an item would have been nice. The developers made great use of the audio in the game. You can pick up occasional radio broadcasts on your PIP-BOY, which range from distress calls in the wilds to patriotic marches played off an old vinyl disc. You'll often hear the enemies before you see them, I found myself using the audio cues to locate hidden foes more and more as I played through the game. Oh, and just in case you think that 'M' rating is unwarranted, checkout the screenshot above. You'll regularly send limbs and heads flying about in a jet-propelled cloud of blood, usually in glorious slow motion.
Ultimately Fallout 3 is a very appealing time sink of a game. The sheer freedom you have can be a little daunting at times, but overall it feels more focused than Oblivion did. The changes made to that title's leveling system are almost uniformly for the better, and make the overall experience more even keeled. The challenge level remains at a fairly constant level which keeps things fun but not frustrating. The quirky humor of the classic Fallout games doesn't really come through too often here, but when it does it's a hoot.
Score: 4 out of 5 CoGs
http://www.colonyofgamers.com/images/CoG4.png
Michael says: "Fallout 3 is not without flaws, and at times it very much feels like "Oblivion with guns." But it's still an addictive and fun RPG with a bleakly wicked sense of humor. Bethesda learned a number of lessons from Oblivion and they've applied many of them here. It won't win over many new adherents to this style of RPG - sometimes you feel a little unfocused - but anyone who enjoys RPGs or has an open mind about them should have fun trekking through the world of Fallout 3"
- Review this title yourself (http://www.playitreviewit.com/reviews/write) over at Play It Review It (http://www.playitreviewit.com/), part of the CoG Network
*Note - Review based upon 360 version of game
Title: Fallout 3http://www.colonyofgamers.com/cogforums/showthread.php?t=2043
Platform: 360/PS3/PC
Developer: Bethesda Softworks (http://www.bethsoft.com/eng/index.php)
Publisher: Bethesda Softworks (http://www.bethsoft.com/eng/index.php)
ESRB Rating: M (Mature)
MSRP: $59.99 (360 (http://www.amazon.com/exec/obidos/ASIN/B000UU3SVI/ref=nosim/cog-20)/PS3 (http://www.amazon.com/exec/obidos/ASIN/B000UU7VUC/ref=nosim/cog-20)/PC (http://www.amazon.com/exec/obidos/ASIN/B000UU5T7E/ref=nosim/cog-20)), $79.99 (360 CE (http://www.amazon.com/exec/obidos/ASIN/B0016BTNTQ/ref=nosim/cog-20)/PS3 CE (http://www.amazon.com/exec/obidos/ASIN/B0016BY0HQ/ref=nosim/cog-20)/PC CE (http://www.amazon.com/exec/obidos/ASIN/B0016BVYDY/ref=nosim/cog-20))
Editor: Michael 'DoctorFinger' Chauvet
Total game time as of publication:13:43
Level at publication:7
What's Hot: Engrossing open world gameplay with a character who you can really tailor to your particular play style; tons of interesting weapons and items to play around with.
What's Not: I hope you like gunmetal gray, rust red and sere brown, because you'll be seeing those colors a lot in Fallout 3; the color palette is almost painfully monochromatic.Let's get it out of the way right off the bat. In the lead-up to the release of Bethesda's Fallout 3 a lot of people referred to it derisively as "Oblivion with guns." The comparisons are inevitable, and not completely unwarranted. At one point while trekking overland I came over a ridge to see a big wall standing aside a lake, a shot that could have come right out of the capital region in Oblivion, but then you notice the differences. There is the mangled jungle gym with a giant mutant cockroach skittering under it and the water is a dead, ashen color instead of the brilliant blue you expect. Then you see a subway station with a very familiar name: Pennsylvania Avenue. You turn a corner and see a crumbling tower in the distance, only to realize it's the Washington Monument. It hits you then that this is not some cobbled together fantasy world, but in fact the festering ruins of a post-nuclear Washington D.C. Welcome to Fallout 3.
http://www.colonyofgamers.com/images/screenshots/Fallout3-sunstreet.JPG
So pretty, and yet also so blow'd up. It's like a vacation flier from Hell
You begin the game literally at the moment of your birth, where you choose the gender and appearance of your character. You then make a few quick jumps forward in time where you pick which stats and skills you'll focus on, all while learning about life inside of Vault 101. You're told no one ever leaves or enters the Vault, but after a few story twists which I won't divulge you end up on the Outside searching for your father with only your PIP-BOY 3000 data device for company. The wilds of the Capital Wasteland manage to evoke most of the major post-apocalyptic touchstones. The Mad Max/Waterworld-like village built from the remains of a train yard and populated by duster clad Sheriffs. The subway tunnel that suddenly erupts in a wave of zombie-esque Ghouls. Giant insects and super mutants roam the desolation along with raiders and slavers. To fight them off you come upon a wide variety of often unconventional weaponry: BB Guns, old Chinese assault rifles and police batons will sit in your inventory alongside cannons that shoot junk, laser pistols and Mini-Nukes.
Fallout 3's gameplay is a blend of traditional western RPG elements - a blank slate character whom you can mold as you please - with a first person perspective. You create and repair your items, trek across an open world and you can spend as much, if not more, time on side quests as you do on your main journey. But owing to its perspective, the game can feel very action oriented at times. In fact you could choose to play pretty much the entire game like a first person shooter, running and gunning against your opponents, dodging fire as you go. Generally though, you'll be making extensive use of the V.A.T.S. system. Using V.A.T.S. freezes the action and gives you a chance to direct your shot against a specific body part, potentially crippling it. Against most enemies you'll just aim right for the head or chest, but when battling bosses and other tough encounters a crippled leg or arm can make all the difference. More powerful weapons tend to use more Action Points, the currency of the VATS system, so there's a constant strategic trade-off between the different classes of weapons. In fact I think Fallout 3's sublime weapon balancing is one of the real understated strengths of the game.
Every single weapon functions a little differently, and they all have their strengths. I've spent most of the game to date using a basic hunting rifle. This is not because it's the most powerful, or has the longest range, or the quickest firing rate, but because it has the most plentiful ammo. I have better weapons, but I reserve them for the more challenging fights. Your character's health is also subject to similar balances. You can't just rest anywhere for a couple hours to restore your hit points (although resting in a bed will heal you completely). You can however heal up just by drinking water. The catch? Almost all water - and almost all food for that matter - is highly irradiated. You can survive a pretty good number of rads before the negative effects begin to show up, but if you don't clear your radiation level occasionally (either using addictive drugs or a quick but expensive visit to a clinic) you'll begin to fall apart from radiation poisoning. You can save yourself, but it's always at a cost.
http://www.colonyofgamers.com/images/screenshots/Fallout3-vatsraider.jpg
The V.A.T.S. system: mayhem and dismemberment reduced to a statistical ratio
Like most RPGs you'll spend a lot of time talking to people across the land. As is the trend nowadays you can choose to walk the path of a saint or sinner. Being polite, helpful and just increases your Karma score; rudeness, theft and wanton destruction drags your Karma score down. Your Karma score - good, neutral or bad - does affect some gameplay elements, in particular which groups will attack you on sight, but for the most part it feels like you're making a personal choice than any drive towards one side or the other. While traveling I discovered what is for me the biggest divergence from Oblivion: barriers. There are a lot of outright impenetrable obstacles in Fallout 3. You'll be chugging along towards your goal only to find yourself in sort of urban box canyon, trapped on three sides by collapsed buildings. Usually this just means a little backtracking, but often you'll find yourself heading all the hell the way back to your destination trying to find a way across that mountain range of fallen structures. Usually when you find yourself in that situation, you'll find an underground Metro station nearby which will grant passage to the other side. Inside of these stations and tunnels the game can sometimes become almost a survival horror title, as waves of Ghouls run at you screeching and clawing.
http://www.colonyofgamers.com/images/screenshots/Fallout3-bloodymess.JPG
Apparently the Ghouls' blood is comprised mostly of highly pressurized nitro glycerin
Presentation wise the game is somewhat hampered by its setting. The color palette is almost universally drab, as befits a post-apocalyptic wasteland. Color is almost totally absent from most areas; the world is almost uniformly gray, brown and dark. It's also very, very dark. Even with the brightness settings jacked up to the max, it can be really hard to see what's going on unless you're playing in total darkness. This is particularly irritating when looking for items, which tend to be strewn about the environment and usually don't register well visually. This is more realistic - in real life usable items generally don't glow - but a little extra glow or shine around an item would have been nice. The developers made great use of the audio in the game. You can pick up occasional radio broadcasts on your PIP-BOY, which range from distress calls in the wilds to patriotic marches played off an old vinyl disc. You'll often hear the enemies before you see them, I found myself using the audio cues to locate hidden foes more and more as I played through the game. Oh, and just in case you think that 'M' rating is unwarranted, checkout the screenshot above. You'll regularly send limbs and heads flying about in a jet-propelled cloud of blood, usually in glorious slow motion.
Ultimately Fallout 3 is a very appealing time sink of a game. The sheer freedom you have can be a little daunting at times, but overall it feels more focused than Oblivion did. The changes made to that title's leveling system are almost uniformly for the better, and make the overall experience more even keeled. The challenge level remains at a fairly constant level which keeps things fun but not frustrating. The quirky humor of the classic Fallout games doesn't really come through too often here, but when it does it's a hoot.
Score: 4 out of 5 CoGs
http://www.colonyofgamers.com/images/CoG4.png
Michael says: "Fallout 3 is not without flaws, and at times it very much feels like "Oblivion with guns." But it's still an addictive and fun RPG with a bleakly wicked sense of humor. Bethesda learned a number of lessons from Oblivion and they've applied many of them here. It won't win over many new adherents to this style of RPG - sometimes you feel a little unfocused - but anyone who enjoys RPGs or has an open mind about them should have fun trekking through the world of Fallout 3"
- Review this title yourself (http://www.playitreviewit.com/reviews/write) over at Play It Review It (http://www.playitreviewit.com/), part of the CoG Network
*Note - Review based upon 360 version of game