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PathMaster
10-30-2008, 11:43 AM
Anyone downloaded this and tried it out yet?

Psykoboy2
10-30-2008, 11:54 AM
Is it up yet? I thought the PSN didn't get updated until mid to later afternoon usually.

KidCactus
10-30-2008, 11:54 AM
Anyone downloaded this and tried it out yet?
Well, it was just released a few minutes ago on the EU PSN store... I've got 75 % of it so far.

PathMaster
10-30-2008, 12:09 PM
Ahh did not know. 360 owner here w/o a gold membership, so I will be waiting long time..

Purple Santa
10-30-2008, 12:19 PM
Ahh did not know. 360 owner here w/o a gold membership, so I will be waiting long time..

I might have a 48 hour gold code. You interested? I am sure it's from Fable 2...Ms. Claus won't mind since she has a gold account already. PM me if you want it...oh don't panic if I dont answer you right away with the code...i'm not at home :D

Blue
10-30-2008, 12:42 PM
Just checked XBL and the demo isn't there. PS3 is making me update to 2.50 before it lets me hop on PSN. Need to play this.

OldJadedGamer
10-30-2008, 12:45 PM
I might have a 48 hour gold code. You interested? I am sure it's from Fable 2...Ms. Claus won't mind since she has a gold account already. PM me if you want it...oh don't panic if I dont answer you right away with the code...i'm not at home :D

The 48 hour codes don't work for demo's. Tired it at a friends house once.

Psykoboy2
10-30-2008, 12:47 PM
360 Demo is tomorrow. PS3 demo is today.

Blue
10-30-2008, 12:52 PM
It's not up on PSN yet either. At least not in the U.S.

KidCactus
10-30-2008, 12:55 PM
Now I've played through the demo, and I can't say I was that impressed. It might be because it's the first time I play it, or maybe just that I suck at jumping, but I feel that there will be an insane amount of trial and error playing this game.

I'll probably buy it though, I'm sure it's a decent game.

Telefrog
10-30-2008, 12:57 PM
Now I've played through the demo, and I can't say I was that impressed. It might be because it's the first time I play it, or maybe just that I suck at jumping, but I feel that there will be an insane amount of trial and error playing this game.

I figured that from the first gameplay videos. Hopefully, there isn't a punishing save system.

KidCactus
10-30-2008, 01:00 PM
I figured that from the first gameplay videos. Hopefully, there isn't a punishing save system.
You at least get checkpoints all the time, but still, the flow of the game only comes after you've failed jumping that gap a few times to finally get the timing right. But again, I won't rule out that I'm just bad at it. :D

Squidbot
10-30-2008, 01:23 PM
Wow, that was really, really fun! This game has now moved up on my to buy list, quite considerably. It was very amusing having Mrs Squid watching, punctuating my leaps with gasps of fright. The falls are excellent.
The controls feel very smooth, although on my first few attempts I was awful. Graphically it's very nice to look at, although there is some horrendous tearing in places.
Once you get a flow going it really feels great to play.

Squid approves.

KidCactus
10-30-2008, 01:37 PM
Once you get a flow going it really feels great to play.
That I can agree with, but that's also the problem for me; I had a hard time finding that flow.

I think it might be because it's done in first person, I just can't time the jumps because I don't see where I have my feet.

carnage11
10-30-2008, 01:49 PM
I dunno, I haven't payed too much attention to this game, but it seems just....so basic. Like there's not really much to it. Jumping and fighting and running and jumping.....that's it? Meh.

Telefrog
10-30-2008, 01:51 PM
Jumping and fighting and running and jumping.....that's it? Meh.

Wait. It's Mario? :D

PathMaster
10-30-2008, 01:54 PM
I dunno, I haven't payed too much attention to this game, but it seems just....so basic. Like there's not really much to it. Jumping and fighting and running and jumping.....that's it? Meh.

So a prime or perfect example of the Platform genre?

From the few examples above, it seems once you have the controls down and can get the game "flowing", it is fun. Sounds good.

KidCactus
10-30-2008, 01:54 PM
I dunno, I haven't payed too much attention to this game, but it seems just....so basic. Like there's not really much to it. Jumping and fighting and running and jumping.....that's it? Meh.
That's what I'm afraid of too. The game is not about fighting, but will it really be fun to run and jump for hours?

Then again, a lot of games are about shooting without running and jumping for hours, and they can still be fun.

Orca
10-30-2008, 01:58 PM
Now I've played through the demo, and I can't say I was that impressed. It might be because it's the first time I play it, or maybe just that I suck at jumping, but I feel that there will be an insane amount of trial and error playing this game.

I'll probably buy it though, I'm sure it's a decent game.

I had the same impressions - it's so finicky on what a 'made it' versus 'fell to your death' jump is that it seemed random at first. I was only going to rent it, and this didn't move it out of that category.

KidCactus
10-30-2008, 02:00 PM
I had the same impressions - it's so finicky on what a 'made it' versus 'fell to your death' jump is that it seemed random at first. I was only going to rent it, and this didn't move it out of that category.
Well, in a way it is random, since the make it/not make it is based on how much speed you've already managed to gain by not failing on some obstacle right before the jump.

Squidbot
10-30-2008, 02:49 PM
That I can agree with, but that's also the problem for me; I had a hard time finding that flow.

I think it might be because it's done in first person, I just can't time the jumps because I don't see where I have my feet.
Look down as you're close to the jump point, helped me, you can see your feet and how far you have left.

It seems more like a puzzle game in a FPS platformer.....sort of.

fishbang
10-30-2008, 02:58 PM
I'm really anticipating a strong divide to grow around this game - that it will really be a 'love it or hate it' title.

I've been anxiously awaiting demo code, since I haven't had hands-on time before now and I've been subject to a lot of downplay regarding the game from some of my other podcast co-hosts. They didn't like what they played of it at PAX, and I never could pin them down to a clear reason why. Now, having played the demo, I know them to be apeshit whacko communists who hate fun things.

That was a joke. I've got a lot of real things to say about it, short as it was, but I'm saving my thoughts for the recording session tonight. Simply put, I took to it like a duck to water, and it's higher on the list now than I thought was possible.

KidCactus
10-30-2008, 03:44 PM
Look down as you're close to the jump point, helped me, you can see your feet and how far you have left.

You really got time to do that? I'll fire up the the demo again tomorrow, and try that.

Telefrog
10-30-2008, 03:50 PM
I'm really anticipating a strong divide to grow around this game - that it will really be a 'love it or hate it' title.

I foresee this as well. I think we're going to see a real Assassin's Creed debate over this one.

Blue
10-30-2008, 03:51 PM
I foresee this as well. I think we're going to see a real Assassin's Creed debate over this one.

That's unfortunate. And I wanted to like Mirror's Edge too but Assassin's Creed was balls.

Schnoogs
10-30-2008, 03:52 PM
Sweet...can't wait to try this!

Blue
10-30-2008, 06:52 PM
Isn't this supposed to be on the PSN today? What the deuce.

EternalGamer
10-30-2008, 07:00 PM
Still not up on PSN. You guys playing the PC demo?

Blue
10-30-2008, 07:09 PM
Still not up on PSN. You guys playing the PC demo?

I'm thinking it hit Europe first which is how they have it.

EternalGamer
10-30-2008, 07:13 PM
Maybe I should check the Japanese store? I have a Japanese account. But I doubt it would be up in Japan first since it is a U.S. produced game. Then again, the Japanese team seems to be a lot more on top of the store updates.

Psykoboy2
10-30-2008, 07:19 PM
Well, it's on the Aussie store.

EternalGamer
10-30-2008, 07:20 PM
Well, it's on the Aussie store.

Hmm.. I wonder how hard it is to create on of those accounts...

Psykoboy2
10-30-2008, 07:21 PM
Not very. I have a japanese account for the different car that was given in the Burnout demo and the aussie one for my LBP beta code I got.

Karak
10-30-2008, 07:32 PM
Hmmm. Not at all exciting.
Not a good demo I guess.

scythe
10-30-2008, 10:03 PM
It's finally up in the US store for those who were wondering.

Blue
10-30-2008, 10:07 PM
It's finally up in the US store for those who were wondering.

At about 35% right now. Download is going slow.

scythe
10-30-2008, 11:14 PM
91% here. Good thing this is supposedly a short demo, because I can't give up on it now :)

scythe
10-31-2008, 12:00 AM
Just beat the demo. I died a few times from coming up short on a few of the jumps, but I haven't mastered the controls yet.

My biggest fear is that to increase the difficulty in a game like this, you almost inherently have to increase the frustration level, by making jumps longer and more daring or by requiring a specific series of moves to get past an obstacle. It's very Assassin's Creed-ish in that you basically press L1 to climb walls and jump over things, which isn't very satisfying... until you have to line up a really long jump and time it correctly, which, after dying multiple times, isn't very fun.

Bottom line: the gameplay seems passable as long as the story and atmosphere are compelling enough to make up for the almost unavoidable frustration that the more difficult parts of this game are likely to contain.

menage
10-31-2008, 07:06 AM
I liked the visuals, the way you barge yourself against a door or pull up your legs when jumping, the audio was really good, some of the best sound effects I heard in a while. The controls were also reasonably tight when running and jumping. And it did give me a rush when things were going right

I disliked the wall jump immensely, that's just a LR, RB, LR motion without actually feeling in control cause you don't know what the fuck you're doing. I also felt it kinda sterile in it's storytelling in game, and the clinical look did look stylish in a tech demo kinda way, don't know if it's nice to have a whole game like that. That's still my whole problem with this, like Creed, it's nice for a while, but I don't see a lot of lasting appeal if you don't like time trialing. And I hate those.

Combat felt adequate, but it didn't feel different than other FPS games when you're without a gun (a bit like the darkness, only that felt better because stuff was automated).

I wish we had a rental system here, but we don't, so I'll pick it up for 20 bucks down the line. It's still fun, but not 60 bucks worth.

Also what Scythe says are exactly my predictions. Frustration is already apparent, so if it goes that way they'll lose the flow of it all. It's already better than AC though in that you already need to do stuff like gliding, sliding, clinging, dietc. It's a little more varied.

Young Al Capone
10-31-2008, 08:14 AM
Squid approves.

This is all that matters.

I am really looking forward to giving this a shot, it is easily one of my most anticipated games this year. Do you need a gold account for demos? I really want to check this out, but may have to force my roommate to let me play on his console since I am only a lowly silver account holder.

EternalGamer
10-31-2008, 10:25 AM
I am unsure how I feel about the game. It seems like a game where the levels become more enjoyable as you play them though. The first time through, I actually wasn't having that much fun. But I can see how, once you are familiar with the terrain, it could become really engaging. Perhaps, the demo just isn't long enough for it to become intuitive in one play through.

Gorvi
10-31-2008, 10:38 AM
I enjoyed it. Maybe not a $60 game, but one I will definitely own eventually. The use of sound and perspective, as well as the overall feeling of scale, was perfect.

Grifter
10-31-2008, 10:40 AM
Wow! That was so much better than I thought it would be and not nearly as difficult as some of you are making it out to be. This just may be a day one purchase for me.

divinechaos
10-31-2008, 12:11 PM
Fucking AMAZING. I knew nothing of the game and after playing it I fell in love with it. Day 1 purchase.

Nura
10-31-2008, 12:14 PM
I wasn't too impressed. It's just not fun for me, dunno why. Going to try the demo again.

crazyD
10-31-2008, 12:17 PM
I really liked it. Enough to pick it up at launch if I'm not too busy.

PathMaster
10-31-2008, 01:00 PM
This is all that matters.

I am really looking forward to giving this a shot, it is easily one of my most anticipated games this year. Do you need a gold account for demos? I really want to check this out, but may have to force my roommate to let me play on his console since I am only a lowly silver account holder.

I would also like to know if any Silver members can download it. I hate being a 2nd class citizen sometimes. ;)

carnage11
10-31-2008, 01:37 PM
Silver account? *turns up nose* hmpf!

Froghourt
10-31-2008, 01:52 PM
I wasn't really impressed. The police chase was awesome, but was ruined the second I fell a BILLION storeys to my death and had to redo it.

I CAN'T SEE OR FEEL MY LEGS SO I DON'T KNOW WHERE EXACTLY I AM ON THE FUCKING PLANK!

It seems like a game that would frustrate the hell outta me, the demo had at least a few moments where the controls felt unnatural (the before mentioned L1-R1-L1 combo comes to mind) and all the good parts of the game are spoiled by frustrating deaths. The difference between making a jump and falling to your death seems very small, which is annoying.

Also, I don't like the game's look. It is pretty, but looks so artificial that I really can't immerse myself in it.

divinechaos
10-31-2008, 01:56 PM
I don't get why people are having trouble timing jumps. I played the game twice and I fell maybe twice. Just look down before you jump off and you'll be fine.

crazyD
10-31-2008, 02:10 PM
I CAN'T SEE OR FEEL MY LEGS SO I DON'T KNOW WHERE EXACTLY I AM ON THE FUCKING PLANK!

R Analog down. Hey, you can see your legs!

Froghourt
10-31-2008, 02:22 PM
R Analog down. Hey, you can see your legs!

You can see her feet, but you can't see them when it matters, I.E. when you are jumping from a small platform/piece of wood, where knowing exactly where you are is necessary to make the jump.

Blue
10-31-2008, 02:31 PM
I went into the game expecting pain given how much trouble some people were having and I fell maybe once and that was during the tutorial. I'm thinking that once I get a really good grasp of the control set-up and actions become second nature (much like they do in a fighting game...you just hit the right button out of instinct) ME will really open up.

While there are other titles I'm more interested in first, the demo confirmed the fact that I'll own this at some point. Absolutely loved it.

crazyD
10-31-2008, 02:49 PM
You can see her feet, but you can't see them when it matters, I.E. when you are jumping from a small platform/piece of wood, where knowing exactly where you are is necessary to make the jump.

Sure you can. Just line yourself up, and look down. I got a good spatial awareness of where the legs are while playing in the demo, and didn't really need to look down after the first few, but you can totally do it, no problem.

Food Nipple
10-31-2008, 04:06 PM
Any complaints about the platforming are overblown. The timing window is big enough that it isn't an issue.

Disgustipated
10-31-2008, 04:08 PM
Love it. Awesome visuals, atmosphere, controls. Nails it. Assassin's Creed in FPS mode.

MalReynolds
10-31-2008, 04:09 PM
ill be downloading soon

Wackman3000
10-31-2008, 04:10 PM
I was enjoying it until I started being chased by the police.

Then I loved it. As soon as the chase starts it really brings the thrill/excitement of the parkour style gameplay out full fold. Still probably just a rental for me.

johnperkins21
10-31-2008, 04:11 PM
Any complaints about the platforming are overblown. The timing window is big enough that it isn't an issue.

This is why there's a demo. They may be overblown to you, but perfectly reasonable to someone else. No reason not to try before you buy when they give you a demo before release.

scythe
10-31-2008, 04:20 PM
Any complaints about the platforming are overblown. The timing window is big enough that it isn't an issue.

Sure it wasn't too bad in the demo. But I still died a few times, and if that's the first chapter in the game, imagine how ridiculous the later levels will be. Like I said, I think it's difficult to increase the difficulty in a game like this without it becoming frustrating, but I might be wrong. We'll find out really soon.

Young Al Capone
10-31-2008, 04:42 PM
I loved it, two times. I absolutely cannot wait for the full version.

Oh, and I had to play it on my roommates 360, as silver accounts are once again being given the shaft. I hate the shaft.

Vyzov
10-31-2008, 04:53 PM
This is going to be a day one purchase for me. I loved the demo. I only fell once. The very first jump I had to make in the game. That's all it took for me to get an awareness as to feet/viewpoint.

As for increasing difficulty, I doubt it'll be changing the level design to make bigger jumps and such. I imagine it'll just be more people, that do more damage, and have some semblance of accuracy. But who can say, has someone tried the demo on easy or hard and found any major differences?

tombofsoldier
10-31-2008, 05:15 PM
I enjoyed the demo, it's a little tricky to get the hang of but it's awesome. I'm just afraid I'll be paying $60 for a 10 hour game.

Lekon
10-31-2008, 05:17 PM
I had a blast with it. Just nice to have a FPS game that isn't "Hey, tight corridors, no light and gritty "realism" with a brown filter. Everything was so bright and pretty. The red lines were a nice touch to tell me where to go, or at least to let me have an idea of one way to go.

Certianly a rental, maybe more depending how long the finished game is.

KamaItachi
10-31-2008, 05:27 PM
Visually it's very impressive, and the art design is nice, clean and smooth, which is a real departure from what we normally see.

I got the feeling of something akin to Gotham Street Racing, it was about style and speed. When you hit your stride and you're vaulting gates and leaping chasms, you feel simply awesome. It really gave me an experience that i hadn't had with another first person game.

When they ramped up the action and started pitting you against armed opponents and you really have no option but to run I was hooked.

On the downside, the linear nature of the game and the fact it seems it's essentially a First Person racing game has got me holding off until it's cheaper.

Gormanimal
10-31-2008, 06:14 PM
I enjoyed the demo, it's a little tricky to get the hang of but it's awesome. I'm just afraid I'll be paying $60 for a 10 hour game.

Yeah, hopefully it will have a little length. But at the same time, I would quality over quantity any day.

Kenzington4short
10-31-2008, 06:41 PM
I played the PS3 version last night and really enjoyed the game. I fell a few times because I hadn't quite had the jumping down thing yet but I didn't find it a deal breaker or anything.

I got around to playing the 360 version this afternoon. I can't really say if one looks better than the other because I wasn't really comparing, but I gotta say, I don't really care for playing it on the 360 controller. Maybe it's just because I played it on the PS3 first but I feel the Dual Shock's trigger buttons are better suited to the game because the L1/L2 and R1/R2 are more uniform than on the 360.

I dunno. I'll play it a few more times on the 360 to see if it's just something I need to get accustomed to. However, this might be the first multi-platform game I get for the PS3 instead of the 360. I'm a little sad I won't get achievements but I'll take controls I prefer over boosting my e-peen.

Stmfuller
10-31-2008, 07:55 PM
I agree with the posters saying that ME has some hit or miss moments when it comes to jumping/catching things...but overall, it has some hardcore potential. It just depends on if Dice can make it live to it's potential.

My favorite thing is the slight bit of vertigo I got this morning running around the buildings/looking down.

pomeroy
10-31-2008, 08:00 PM
I liked it, but not enough to buy it. I never felt completely in control...I dunno.

I might get it when it's very very cheap.

opsin
10-31-2008, 08:10 PM
I foresee this as well. I think we're going to see a real Assassin's Creed debate over this one.

It's as good as Assassin's Creed? Sweet!
I think you're right though, even just judging by what those who've played it on IGC and 1up shows have said - been very mixed.

Downloading atm, though it's competing with so many other downloads on the shittiest rural broadband.

(To be honest, I do suspect it will be a rental for me.)

Kielaran
10-31-2008, 08:11 PM
I liked the demo, but it didn't alleviate my doubts. I wondered if it would be worth having a full game and I don't really se there being a ton of depth after mastering the controls.

As for the artwork, I loved it. The use of primary colors on the world was great with the soldiers in black accenting it was amazing.

I will probably get it when it is really cheap or possibly rent it.

Edit: Just played it again and things feel smoother. I can see the time trial being very addicting. This time I was able to disarm one of the guards you are supposed to fight and then killed the other one with the gun.

Purple Santa
10-31-2008, 08:14 PM
I played the PS3 version last night and really enjoyed the game. I fell a few times because I hadn't quite had the jumping down thing yet but I didn't find it a deal breaker or anything.

I got around to playing the 360 version this afternoon. I can't really say if one looks better than the other because I wasn't really comparing, but I gotta say, I don't really care for playing it on the 360 controller. Maybe it's just because I played it on the PS3 first but I feel the Dual Shock's trigger buttons are better suited to the game because the L1/L2 and R1/R2 are more uniform than on the 360.

I dunno. I'll play it a few more times on the 360 to see if it's just something I need to get accustomed to. However, this might be the first multi-platform game I get for the PS3 instead of the 360. I'm a little sad I won't get achievements but I'll take controls I prefer over boosting my e-peen.
I just watched Ms. Claus attempt to play this on the 360 and I wondered if the controller would make a difference. The controls are definitely going to be an issue with many...watching Ms. Claus play I can see this...so i'm going to download the PS3 version and see what happens...


My favorite thing is the slight bit of vertigo I got this morning running around the buildings/looking down.

I got vertigo watching Ms. Claus play...I might need dramamine when I play...

And speaking of watching Ms. Claus play...I'm going to have to video her playing the demo...hilarious moments ensue as she's trying to get past the training level...

yeti
11-01-2008, 02:33 AM
I like it, I was surprised how naturally it all came to me. I'd like to buy it day one but too many other games that are higher on my priority list.

Schnoogs
11-01-2008, 02:44 AM
Demo was very slick...love the music and the stylized graphics.

Will buy for sure

Epix
11-01-2008, 03:46 AM
I enjoyed the demo and now want to play more of it. This game has moved up from an after Christmas purchase to a near launch purchase.

Wackman3000
11-01-2008, 04:36 AM
The demo really didn't appeal to me until the security started their chase through Vault 101.

Then it bacame way past slick. Definitely not a purchase, but totally worth a rental in my mind. The combination of FPS and time trial stunts just mingles so perfectly with the theme/style of this game. It's not too precise to the point of frustration, yet it balances the aspect of difficulty and enemy ratio to the point where time trials wouldnt become a factor to the average player but something that they would actually want to complete as a perfectionist on expert mode.

pomeroy
11-01-2008, 05:02 AM
Is it weird that the whole time I played this I kept wishing for a third person viewpoint? I know that the whole point of this is the "FPS"...but it just seems unnecessary. I suppose if you put it in third person, you'd take away the challenge (and it would just be a Prince of Persia clone), but that's what I kept wanting.

Purple Santa
11-01-2008, 06:31 AM
Is it weird that the whole time I played this I kept wishing for a third person viewpoint? I know that the whole point of this is the "FPS"...but it just seems unnecessary. I suppose if you put it in third person, you'd take away the challenge (and it would just be a Prince of Persia clone), but that's what I kept wanting.

At first I was thinking that. I finally got to play the demo after Ms. Claus fell asleep. I instantly fell in love with it though. Now, i'm someone who doesn't fall in love with "funky" controls and usually I avoid games that the controls are a bit sensitive...or different. I'm just not skilled in that way and time being precious and all...this game from what I was hearing, was just not something I was goign to like. The developers saying how more real the "grabbing a ledge" etc had me leery. Well, despite my hesitations..this reminded me of when I used to play the old Tomb Raiders. The difference is here the jumping needs to be precise for better reasons than in TR but its the same feel. You jump and you better know it's a good one. FPS? Yes. Platformer? Even bigger yes. This is a FPS with platforming skills. I can see why so many won't like it. And the dying alot...usually this is a killjoy..but here, I know I can do better and I know with some practice, I can move on. The game for me, made it never feel impossible...yet. This is only the demo afterall. But I loved the thrill of being chased and trying to find the way out. I saw or what it seemed like a few different ways to escape. If this is real..the more than one way out or way to answer a "puzzle"...this game is going to grab me. I'm only renting this but i'll be playing it. I can't believe the impatient gamer I am was so comfortable with the controls and didn't mind dying over and over again. This has the same allure that the original TR did for me. I know that is why I'm going to be playing this.

fishbang
11-01-2008, 09:10 AM
This has the same allure that the original TR did for me. I know that is why I'm going to be playing this.

This is absolutely where I'm coming from as well. Combat and enemy engagement are a factor, but the real contest is with the environment itself.

Kielaran
11-01-2008, 11:05 AM
One thing that would truely be amazing in the retail game would be a third person replay camera, so you could see it all and how it came together.

Jeffool
11-01-2008, 11:16 AM
That's what I'm afraid of too. The game is not about fighting, but will it really be fun to run and jump for hours?Portal was just a few hour long FPS jumping puzzler, so I'm more than anxious to try Mirror's Edge. And to think, it wasn't that long ago when people considered "no jumping puzzles" a bedrock rule of FPS game dev.

/edit: Also, someone let the rest of us shlubs know when the XBL Silver demo hits?

Deadend
11-01-2008, 11:21 AM
This was everything I hoped it would be.

Codicier
11-01-2008, 11:23 AM
I played the (PS3) demo multiple times. I echo what Deadend said. I'll be getting this as soon as I can. (stupid school work)

PathMaster
11-01-2008, 12:18 PM
/edit: Also, someone let the rest of us shlubs know when the XBL Silver demo hits?
I would also like to know. I think it is supposed to be a week wait, but the Star Wars demo would not download for me for a lot longer then that.

fitbabits
11-01-2008, 12:22 PM
I liked it. I hope there's not too much focus on the 'button-button-button' scenario - it looks cool, but doesn't really convey the feeling of being in control.

Krispy
11-01-2008, 12:26 PM
I think people find something to complain about anything. The game, as far as the demo is concerned, is everything it was advertised to be -- which is to say pretty immersive. The graphics and gameplay is gorgeous and you really get the urban ninja feeling, especially with the quick and fluid combat. I know some people aren't sure if they would want to jump around for hours, but I already did with the demo and its only one level. :o

As a side note, the animated intro video was the corniest thing I have seen in months. Terrible.

Kielaran
11-01-2008, 01:38 PM
As a side note, the animated intro video was the corniest thing I have seen in months. Terrible.

The dialogue wasn't the best, but I did like the artwork there.

divinechaos
11-01-2008, 01:48 PM
The only thing that I didn't like was the fact that during the chase scene there was only one way to espace. The first time I played through it I was really hooked by it but the second time I tried to look for another way out and there was none. Maybe it's cause it was a demo but I'm still getting this game.

Variable Gear
11-01-2008, 02:05 PM
I'm loving this demo. Did anybody else try the time trial mode yet? I'm still waiting for my e-mail... :(

Wolvie
11-01-2008, 03:31 PM
Portal was just a few hour long FPS jumping puzzler, so I'm more than anxious to try Mirror's Edge. And to think, it wasn't that long ago when people considered "no jumping puzzles" a bedrock rule of FPS game dev.

/edit: Also, someone let the rest of us shlubs know when the XBL Silver demo hits?

Valve loves to do that, they take things that have unwritten rules of "does not work" in FPS game, and makes them work.

For example, before Half-Life stories and narratives in your average FPS was basically short cut scenes that were basically excuses that connect you the next level. It's almost like they get insluted by the main stream telling them that they can't do something in a game, and say "fuck them" and do it anyways. And do it right.

Variable Gear
11-01-2008, 04:15 PM
Portal was just a few hour long FPS jumping puzzler, so I'm more than anxious to try Mirror's Edge. And to think, it wasn't that long ago when people considered "no jumping puzzles" a bedrock rule of FPS game dev.
Don't forget Metroid Prime either. The first-person platforming in that game was very well done.

Jeffool
11-02-2008, 01:04 AM
Actually, I'm at my cousin's house and he still pays for XBL, so, I played the demo... Fuck I need to buy this game. I hate being poor.

Widgetcraft
11-02-2008, 05:22 AM
I loved it. I really hadn't looked into this game, at all, before playing the demo. I was vaguely aware of it, it's basic concept, and the fact that it's graphics were supposed to be really good. The demo blew me away. I think I'll try to pick this one up day-1 just based on that demo.

menage
11-02-2008, 05:50 AM
One thing that would truely be amazing in the retail game would be a third person replay camera, so you could see it all and how it came together.

Now that's a great idea. This game needs a replay function. Swooping camera's and a photo mode.

I kinda wished this was put in place more like a race game like Wipeout. I think the story's pretty stupid (1984 on Nikes?). But in the context of a urban race game it would be a whole lot more believable.

Purple Santa
11-02-2008, 05:52 AM
I loved it. I really hadn't looked into this game, at all, before playing the demo. I was vaguely aware of it, it's basic concept, and the fact that it's graphics were supposed to be really good. The demo blew me away. I think I'll try to pick this one up day-1 just based on that demo.

I was the same. I knew about it and wasn't really interested. Actually I downloaded the demo for Ms. Claus. She found out about it when EGM had their cover of the game a few issues back. She played it, and wants to go back to it before making a judgment on it. I played the demo, on the basis from the feedback in here about the demo. I played and it and loved it. Although when watching Ms. Claus play, I thought no way I'm going to be into this game. Watching it and playing it are two different experiences. I'm thinking the demo is going to sell quite a few more copies of this game. My feeling is though it's going to get lost in the November glut of games: GOWII, Left4Dead etc.

Dark Prince
11-02-2008, 03:20 PM
I've been going on 3 playthroughs of this demo already and I'm in love with this game. This is probably one game I'll be playing till I beat it and then beat it again just because.

Day-one purchase for me...

neutralism
11-03-2008, 07:50 AM
I really like this game and it makes me want to puke.

Ten19
11-03-2008, 07:58 AM
Was really impressed with the concept as executed, but I think I'll wait until later this year for the PC version.

Telefrog
11-03-2008, 08:10 AM
Impressive game. The art style was gorgeous and the mechanics seemed very fluid once you get into the pacing. That said, I think I'll pass on this one.

I thought the free running in the game would be, y'know, more... Free? As in, I want to choose where to go. It didn't seem like there were many routes through the courses. There was a "correct" path and all other options ended in death.

Assassin's Creed had a more primitive execution, but the one thing I liked about it was the go anywhere nature of the roof running and jumping. Although Mirror's Edge definitely did a better job of conveying a sense of physically manuvering through the environment, I really missed the sense of freedom. I just felt very constrained.

I guess I was expecting more of a roamer than a puzzler.

Rock Bandit
11-03-2008, 08:19 AM
Played it, liked it. I never had any problems on jumps, I just sort of fell into a natural rythym where I knew when I should be jumping and where. Definately going to Gamefly this.

johnperkins21
11-03-2008, 10:33 AM
I thought the free running in the game would be, y'know, more... Free? As in, I want to choose where to go. It didn't seem like there were many routes through the courses. There was a "correct" path and all other options ended in death.

I guess I was expecting more of a roamer than a puzzler.

I don't know, I think the analogy made earlier was perfect. It's a racing game as a First Person Platformer. It's all about hitting your marks and your timing to get to the finish line. I'd say it's akin to San Francisco rush where there are a few different routes, but it's not entirely free-roaming. And some routes are better than others.

All I know is that I loved it, and wish I could buy it on day 1. This demo bumped Mirror's Edge above Gears 2 on my wishlist.

menage
11-03-2008, 10:33 AM
Assassin's Creed had a more primitive execution, but the one thing I liked about it was the go anywhere nature of the roof running and jumping. Although Mirror's Edge definitely did a better job of conveying a sense of physically manuvering through the environment, I really missed the sense of freedom. I just felt very constrained..

Although I see a lot of contrainst with ME, it beats the hell out of going anywhere but having nothing to do at all. AC was the biggest waste of money in a long time. I'll have their hands for that.

National Kato
11-03-2008, 10:40 AM
I liked it. I hope there's not too much focus on the 'button-button-button' scenario - it looks cool, but doesn't really convey the feeling of being in control.

This is what has me anticipating a rental. I just didn't feel like it was as much a parkour simulation as it was a button-timing platformer. Yeah, I know it never made itself out to be what I was hoping for, but that doesn't diminish what I want from Mirror's Edge.

Telefrog
11-03-2008, 10:41 AM
I don't know, I think the analogy made earlier was perfect. It's a racing game as a First Person Platformer. It's all about hitting your marks and your timing to get to the finish line. I'd say it's akin to San Francisco rush where there are a few different routes, but it's entirely free-roaming. And some routes are better than others.

All I know is that I loved it, and wish I could buy it on day 1. This demo bumped Mirror's Edge above Gears 2 on my wishlist.

The problem for me was that I didn't find the action very "free-roaming" at all. It was very linear to me. There was one route through most of the demo with a couple of spots in which a limited choice was given such as vault over the duct or slide under it before you were funneled back to the one path.

When the mission actually began with the VO telling me to get to the tower in the distance, I thought I might get the chance to decide how to get there. Instead, I had to do what was indicated or fall to my death. There were a couple of spots in which I thought, "Hey, it would probably be easier to make my way over there," but the game artificially prevented me from doing so by designating all building edges beside the red highlighted spots as insta-death.

Now, this was the introductory demo level, so maybe the later levels opens up a bit more. I'll wait for more in-depth reviews before I decide to buy.

johnperkins21
11-03-2008, 11:57 AM
The problem for me was that I didn't find the action very "free-roaming" at all. It was very linear to me. There was one route through most of the demo with a couple of spots in which a limited choice was given such as vault over the duct or slide under it before you were funneled back to the one path.

When the mission actually began with the VO telling me to get to the tower in the distance, I thought I might get the chance to decide how to get there. Instead, I had to do what was indicated or fall to my death. There were a couple of spots in which I thought, "Hey, it would probably be easier to make my way over there," but the game artificially prevented me from doing so by designating all building edges beside the red highlighted spots as insta-death.

Now, this was the introductory demo level, so maybe the later levels opens up a bit more. I'll wait for more in-depth reviews before I decide to buy.

Sorry, that was a typo. I meant not entirely free-roaming.

From the developer interviews I've seen, they do see this as a racing game, and you're basically on a track and have to go one way. This is why they've put so much into the time trial modes. You need to go into the game expecting that, if not, you'll probably be disappointed. I doubt the later levels open up much more. You'll probably only have one specific route through most of the game, with only a few options to ad-lib. But I still loved it, and didn't mind that fact at all.

Telefrog
11-03-2008, 12:49 PM
From the developer interviews I've seen, they do see this as a racing game, and you're basically on a track and have to go one way. This is why they've put so much into the time trial modes. You need to go into the game expecting that, if not, you'll probably be disappointed. I doubt the later levels open up much more. You'll probably only have one specific route through most of the game, with only a few options to ad-lib. But I still loved it, and didn't mind that fact at all.

Thanks. I hadn't heard that. If that's the case, then I guess I'll just stay away.

Sandman
11-03-2008, 01:04 PM
http://www.penny-arcade.com/images/2008/20081103.jpg

bapenguin
11-03-2008, 01:10 PM
Demo sold me. The instant it ended I was like -"I want more"

J3DI
11-03-2008, 09:57 PM
Not all FPS are made equal. This game is no exception. While I enjoyed the visuals and the concept, I don't think I am sold on this game. I agree with previous posters that stated there wasn't as much freedom as you might think (granted it was a demo). The other thing that... didn't get me, was the face that there was no fun. Please don't shoot, for all those that fell in love, but I didn't enjoy falling to my death because I wanted to take another roof, instead of the computer directed one. Although, much to the games benefit, I did enjoy the wind sound as I fell.

harle
11-03-2008, 10:02 PM
I loved the demo. The visuals were great and the sound was absolutely amazing.

Wolvie
11-03-2008, 10:32 PM
Demo sold me. The instant it ended I was like -"I want more"

Same here. I want this game so bad now. I hope Gamefly comes through for me this time.

opsin
11-04-2008, 07:22 AM
There was one route through most of the demo with a couple of spots in which a limited choice was given such as vault over the duct or slide under it before you were funneled back to the one path.

Well, there were a couple of bits slightly more free than that. Not totally, but near the end of the demo, there was a section where you can either make the jump over a gap, or if you head to the right, you climb onto a small roof, jump onto a sloping section, then across and slide down some planks. There were also a few routes up onto a couple of bits, either vaulting off of the little red jump boxes, or just climbing. I wouldn't mind if it opens u pa bit more further in, but it's about timed runs and such.

I kind of think of it like Portal. Anyone?
In that there's pretty much one route, but it's a version of a puzzle game. Portal you never had any choice, you just had to follow the path. OK, it's about suspending disbelief here, since being rooftops it shouldn't be as path heavy as the test you're being put through, but it's most importantly about gameplay after all. I'll concede a lot for a game that plays well.

Young Al Capone
11-04-2008, 09:10 AM
Apparently the Time Trails open up more routes to take. My friend has the time trail codes and says that they are super fun, but I haven't had a chance to try it yet.

JayVe
11-04-2008, 09:32 AM
I had a blast with it. Just nice to have a FPS game that isn't "Hey, tight corridors, no light and gritty "realism" with a brown filter. Everything was so bright and pretty. The red lines were a nice touch to tell me where to go, or at least to let me have an idea of one way to go.

I agree. It is so nice to have someone design a game around being able to see, with playable, stylish visual indicators instead of simply adding more grime to make it 'cool'.

http://i203.photobucket.com/albums/aa55/goodavatar/COD-WaW-Fail.jpg

Bravo Electronic Arts. This demo scored you a preorder of Mirror's Edge.

Edit: The music and sound in Mirror's Edge is so good, it makes me want to cry.

astranoir
11-04-2008, 09:57 AM
I kind of think of it like Portal. Anyone?
In that there's pretty much one route, but it's a version of a puzzle game. Portal you never had any choice, you just had to follow the path. OK, it's about suspending disbelief here, since being rooftops it shouldn't be as path heavy as the test you're being put through, but it's most importantly about gameplay after all. I'll concede a lot for a game that plays well.

I kind of felt like it had a Portal vibe in the way you describe, but when I was looking at the demo, I felt like Portal was much more thoughtful and had engaging puzzles, while to me this seems much more shallow on the puzzle end.

opsin
11-04-2008, 10:02 AM
I kind of felt like it had a Portal vibe in the way you describe, but when I was looking at the demo, I felt like Portal was much more thoughtful and had engaging puzzles, while to me this seems much more shallow on the puzzle end.

Yea, I know what you mean. But I think it's fair enough, as, like fishbang I think it was commented on IGC, you get that kind of, out of breath feel as you frantically look around trying to spot a route you can take. Portal there were sections where it took me ten minutes to work out what I had to do, which would seem totally out of place in ME's setting.

astranoir
11-04-2008, 10:07 AM
Yea, I know what you mean. But I think it's fair enough, as, like fishbang I think it was commented on IGC, you get that kind of, out of breath feel as you frantically look around trying to spot a route you can take. Portal there were sections where it took me ten minutes to work out what I had to do, which would seem totally out of place in ME's setting.

That is almost why I would want more options in this context, because it would make sense to me that I might be able to take alternative routes that end up being dead-ends or something if I just run off in a random direction without thinking clearly enough. From what I can tell, if I run off in a random direction, I just immediately fail, which I guess works, but doesn't feel right to me. Ah well, I am glad people are excited about the game and willing to enjoy it for what it is. :)

PathMaster
11-04-2008, 10:30 AM
I remember reading a few items stating that they intended for alternate paths. While that is not free running it seems better then what some are stating.

Kielaran
11-04-2008, 11:19 AM
I kind of felt like it had a Portal vibe in the way you describe, but when I was looking at the demo, I felt like Portal was much more thoughtful and had engaging puzzles, while to me this seems much more shallow on the puzzle end.

I'm not sure if that is a bad thing, though. I think they were going for more speed than ingenuity and succeeded in this in the demo. I think it would all depend on how the game plays out as a whole in whether it feels right or not.

opsin
11-04-2008, 01:20 PM
I almost get the feeling that the instant FAIL and revert thing was only a demo mechanic, but... I am probably going to be way wrong. They certainly need something, otherwise you could just wind up circling round and round lost on some corner of rooftop.
It's definitely on my rental list, and I fear I may have to pick it up when it's released, depending how long Fallout keeps me occupied (already I think longer than Oblivion - yes, I'm one of those, and I sunk weeks into Morrowind when I had eventually discovered that).
I'm guessing it has to be preordered from EA to give you the time run key though? I guess I could preorder from Amazon as a test on that front.

johnperkins21
11-04-2008, 01:32 PM
From what I can tell, if I run off in a random direction, I just immediately fail, which I guess works, but doesn't feel right to me.

That's only in the tutorial stage. They're trying to get you to learn the controls at that point, and want you to do a specific task to get acquainted with the game.

I'm sure it opens up a bit more in some of the later levels, I remember seeing a GameTrailers vid with a level that had multiple routes (hard/quick and easier/slow). However, this game is still much closer to say Pure or San Fran Rush, than to Assassin's Creed. It's not about exploration, it's about getting to your goal in the quickest, most stylish manner possible. At least that's my impression.

I don't think everyone will like this game, but if you go into it expecting Assassin's Creed, you'll probably be disappointed. I think some of the negative comments quelled my anticipation for the game, and then the demo was surprisingly fun. It's possible that the expectations for this were set too high, and in a slightly different category than where it should be. Bring your expectations down a bit, and change your view on what it's supposed to be to what it actually is, and I expect you'll enjoy it more.

PathMaster
11-04-2008, 04:07 PM
I almost get the feeling that the instant FAIL and revert thing was only a demo mechanic, but... I am probably going to be way wrong. They certainly need something, otherwise you could just wind up circling round and round lost on some corner of rooftop.
It's definitely on my rental list, and I fear I may have to pick it up when it's released, depending how long Fallout keeps me occupied (already I think longer than Oblivion - yes, I'm one of those, and I sunk weeks into Morrowind when I had eventually discovered that).
I'm guessing it has to be preordered from EA to give you the time run key though? I guess I could preorder from Amazon as a test on that front.

Amazon will send you a key. I am personally debating whether I should order it online (which store at that?), wait for Gamefly, or just hope that on Tuesday, Walmart has it.

Amazon seems like the best deal, but no release day delivery, although it would be here Thursday, which is the same day as Gamefly's release, odd as that sounds.

Young Al Capone
11-05-2008, 07:03 AM
So I played the Time Trials all afternoon yesterday at my friends place, they are entirely too awesome.

I really think this is where I will be spending most of my time with this game. There are many different techniques that you can use to get through the levels, and when you start hitting your stride it is so much fun. I couldn't believe the routes some people were taking through the two levels opened, I hadn't even thought about checking out some of those spots, much less moving through them like some people were.

Deadend
11-05-2008, 07:36 AM
I can't find any real alternate routes in the demo level. I know that I can jump on the red pipe to skip going up the stairs, or slide down the ramp.. but that is it.

Oh, anyone know how to get the bag early? I kinda like the bag the game comes with, I saw some guys cosplaying as Faith over the weekend and they had the bag.

Psykoboy2
11-05-2008, 08:50 AM
Just wait until you get the time trial modes. I did a race against the number one person on the leaderboards and watched his ghost go through the course in 42 seconds.

Nothing to alternate, I guess, since it seems so obvious now, but there are quicker ways of doing things in that main demo level (not the training ground).

Bone
11-05-2008, 09:47 AM
I loved this demo. I got a strong Portal vibe from it- the sterile futuristic environments and Big Brother influence is comparable. And like Portal, it makes a good juxtaposition of a first-person control scheme over 3D puzzle gameplay.

And I think it works very well- I was really getting adrenaline from the jumps, and felt like combat was my last option. I only had a couple of control problems- like someone else said, the wall jump didn't make sense to me at first. However, I remembered that RB makes you do a quick 180 turn, and then that control scheme made sense.

For some reason, I had a big problem jumping across the gap and grabbing one of the two vertical pipes on the wall. I would make a running jump and at the last second, it seemed like I lost balance and would veer off the left or right side of the ramp. BK and Sl1pstream watched me do that about 30 times, and Sl1p pulled the trick off on his second try apparently.

If they can tighten the controls a little bit more, this will be a must-have title for me.

Kenzington4short
11-05-2008, 11:51 AM
Oh, anyone know how to get the bag early? I kinda like the bag the game comes with, I saw some guys cosplaying as Faith over the weekend and they had the bag.

:eek:

I know Gamestop has the bag as a preorder bonus but I don't think they're passing them out until you pick up the game. For some reason I have it in my head that someone had mentioned that the bag was a specific brand and could be picked up else where, but after taking a look at the Gamestop page there's no mention of a brand.

JayVe
11-05-2008, 11:53 AM
Ugh. I just read about Cliffy B and how he wants more guns in Mirror's Edge (http://www.tawkn.com/index.php?page=site-blogpost&blog_id=176&posted=1).

"I think Mirror's Edge will be great, too, but they're showing me too much parkour, I want to see the gunplay. I hope it's not all just running and jumping.

Can someone please explain to the man that not every game is Gears of War?

Variable Gear
11-05-2008, 12:00 PM
Jeja vu much, JayVe (http://www.colonyofgamers.com/cogforums/showthread.php?p=58198#post58198)?

Young Al Capone
11-05-2008, 12:10 PM
Can someone please explain to the man that not every game is Gears of War?

Seriously, stay the fuck away from the games I am interested in Cliffy.

PathMaster
11-05-2008, 01:04 PM
:eek:

I know Gamestop has the bag as a preorder bonus but I don't think they're passing them out until you pick up the game. For some reason I have it in my head that someone had mentioned that the bag was a specific brand and could be picked up else where, but after taking a look at the Gamestop page there's no mention of a brand.

EA had the Timbuk2 bag.

Oh, anyone know how to get the bag early? I kinda like the bag the game comes with, I saw some guys cosplaying as Faith over the weekend and they had the bag.
How was the quality?

Deadend
11-05-2008, 03:34 PM
EA had the Timbuk2 bag.


How was the quality?

The cosplay or the bag?
The one dude would look like Faith if he had hair and tits, even had shoes looking right and the circuit tatoo and eye thing. It was quality, as they were running all over the fucking place, around the Venture Bros., around Dr. McNinja, around the 20 Clouds, and all that other animu shit.

Other dude was just dressed similar but was not Faith.

The bag itself is a REAL bag. The logo is not massive and I could see myself using the bag for campus.

opsin
11-05-2008, 03:34 PM
Amazon will send you a key. I am personally debating whether I should order it online (which store at that?), wait for Gamefly, or just hope that on Tuesday, Walmart has it.


Gyah. So far as I can tell the time trial stuff basically winds up being a US exclusive!
I got nothing out of amazon.co.uk, and when trying to see if EA would give me preorder directly (everywhere they list as giving codes is in the US), I get through to the UK EA store, which doesn't even know of the game's existence.

Fuckers. I'm enjoying Fallout, but I want the contrast so I'm not always wallowing in filth right now!

PathMaster
11-06-2008, 09:18 AM
The cosplay or the bag?
The one dude would look like Faith if he had hair and tits, even had shoes looking right and the circuit tatoo and eye thing. It was quality, as they were running all over the fucking place, around the Venture Bros., around Dr. McNinja, around the 20 Clouds, and all that other animu shit.

Other dude was just dressed similar but was not Faith.

The bag itself is a REAL bag. The logo is not massive and I could see myself using the bag for campus.

Venture Bros!!!

Yellow one is from GS, Red one is from EA. Red one is the Timbuk2 bag and has her face on the inside flap. Otherwise it appears to be a standard medium bag.

Elrik Murder
11-07-2008, 09:44 AM
Seriously, stay the fuck away from the games I am interested in Cliffy.

Not a fan of Gears I take it? :D Guess there's no accounting for taste! :p Ha, totally joking Capone. From what I see when you're online we have very similar taste. Was it your 360 that red-ringed? Oh, and how about a UniRacers remake for XBLA?

Finally got around to playing the demo. Wow! I really enjoyed it. The flow of this game is amazing. Took a little while to get a hang on the controls but then I started pulling off some amazing feats. The presentation alone is so clean. Can't wait to do it again. I have to agree that I felt that Matrix vibe. Feels good when you actually perform some of the stunts. Very rewarding gameplay.

Young Al Capone
11-07-2008, 10:21 AM
Not a fan of Gears I take it? :D Guess there's no accounting for taste! :p Ha, totally joking Capone.

No, I find it to be as formulaic and predictable as is possible. I don't think it is horrible, I can see that the mechanics are solid and that it plays well. I just think that it is catering to the casual to a fault. I was espcially pissed by the final product because I was so impressed by the "madworld (http://www.youtube.com/watch?v=ccWrbGEFgI8)" trailer. I expected a much more heartfelt tale about the end of the world, not the tough guy icecapades.

Just me, taste truely cannot be accounted for.

From what I see when you're online we have very similar taste. Was it your 360 that red-ringed? Oh, and how about a UniRacers remake for XBLA?

Yeah, I usually see you playing pretty good games, I imagine we do have pretty similar tastes. Wasn't me who had the redring though.

As for UniRacers, I would kill for a rerelease. XBLA would be fine but I imagine that VC is much more likely since Nintendo owns the IP.

digitalErich
11-07-2008, 10:27 AM
No, I find it to be as formulaic and predictable as is possible. I don't think it is horrible, I can see that the mechanics are solid and that it plays well. I just think that it is catering to the casual to a fault. I was espcially pissed by the final product because I was so impressed by the "madworld (http://www.youtube.com/watch?v=ccWrbGEFgI8)" trailer. I expected a much more heartfelt tale about the end of the world, not the tough guy icecapades.

Just me, taste truely cannot be accounted for.
I totally agree with you about Gears. I really like the games, but I know what you mean about the story and characters.

But really, look who it was coming from. Have you ever known a post-Unreal Epic to make an aesthetic that is anything else than something designed by a frat "bro" hopped up on Red Bull and Mt. Dew?

I swear their market research polls from the same set of people that come up with new Doritos flavors and Taco Bell menu items.

Young Al Capone
11-07-2008, 10:29 AM
But really, look who it was coming from. Have you ever known a post-Unreal Epic to make an aesthetic that is anything else than something designed by a frat "bro" hopped up on Red Bull and Mt. Dew?

That was one of the worst parts; I should have known better.

digitalErich
11-07-2008, 10:32 AM
That was one of the worst parts; I should have known better.
Well, on the flip side (as you mentioned) the Mad World trailer was really well done so I can see how you might have hoped for the best after seeing that.

I don't want to bash on the game too much, I'm about to hop in the shower and go and grab my "badass" copy of Gears2. On the way I'll grab a Vault energy drink so I can do it right, you know, to the eXtreme.

Young Al Capone
11-07-2008, 10:38 AM
I don't even feel the need to bash, I would just like to make sure Cliffy keeps his Gears out of my Mirror's.

Elrik Murder
11-07-2008, 10:54 AM
Well, on the flip side (as you mentioned) the Mad World trailer was really well done so I can see how you might have hoped for the best after seeing that.

I don't want to bash on the game too much, I'm about to hop in the shower and go and grab my "badass" copy of Gears2. On the way I'll grab a Vault energy drink so I can do it right, you know, to the eXtreme.

Ha, hilarious!

I totally agree with you Capone on presentation. Admittedly, I thought it was tongue-in-cheek at first (models, the blatant stereotypes). The gameplay is solid and fun, so it was easy to look past that. Not to mention the coop, which is the reason I'm stocked about the sequel. Can't wait to grab me a Red Bull and dive in. :D

Mad World looks amazing, on the other hand. I hope it turns out well. And after a good bit with the demo, Mirror's Edge is as amazing as I hoped. It feels great to actually pull off the stuff you usually see in cut scenes.

digitalErich
11-07-2008, 11:02 AM
Epic is the Michael Bay of videogames, and there's nothing wrong with that. I had a great time at the last Bay flick, but there are certain genres that Bay (probably admittedly) just can't do. It's the same with Epic...love their games, but don't think every FP game needs to have your vibe to it.

diablopath
11-07-2008, 12:42 PM
I had a ton of fun with the demo.
I'm not 100% sure I"ll pick it up on the 13th, but I'm highly considering it.

I love the game play.
I was really disappointed when the demo ended, I wanted to play more.

Tayaya
11-07-2008, 12:50 PM
I still haven't tried this demo. Between work and getting things squared away with the new car I've barely had any gaming time. Funny too considering how much I am looking forward to this game.

Tayaya
11-07-2008, 01:05 PM
As for UniRacers, I would kill for a rerelease. XBLA would be fine but I imagine that VC is much more likely since Nintendo owns the IP.

Ahhh Uniracers.... I wish I still had my cart for that. What a great, tight controlling, skill-based game that was. It's a damn shame people found the unicycle thing a little too weird for that game to sell better than it did. I remember playing many, many long nights of that game to try and perfect every event.... and it was great.

I also remember not being able to name the blue Unicycle "Sonic" and finding it hilarious that Nintendo would add that to the list of filtered names that were "not cool enough" for you to use.

PathMaster
11-08-2008, 08:34 AM
Silver member here, finally got a chance to play the demo.

Looks amazing, I did miss the first jump though. Some random after, but that was me fooling around. The hardest part I have with the demo is the beam crossings. I have a hard time balancing across them. Might be a product of me trying to race across them though.

Other issues: Combat, keeping using RB, not the trigger, that leads to me getting pummeled nearly every time. I also have issue going into a ball in midair and sticking it. I think more practice is required.

JRR1285
11-08-2008, 06:26 PM
I have played through the demo about 4-5 times now trying to get more adept at jumping and timing. I think its a lot of fun. I would love to have turned off the red hints "runners eye" if I remember correctly. I immediately turned off the sixaxis control and inverted it as well.

edit: You can turn it off must have missed it...

diablopath
11-08-2008, 09:31 PM
Silver member here, finally got a chance to play the demo.

Looks amazing, I did miss the first jump though. Some random after, but that was me fooling around. The hardest part I have with the demo is the beam crossings. I have a hard time balancing across them. Might be a product of me trying to race across them though.

Other issues: Combat, keeping using RB, not the trigger, that leads to me getting pummeled nearly every time. I also have issue going into a ball in midair and sticking it. I think more practice is required.

I dunno, I haven't had to fight at all in the demo.
Just triangle disarm and off I go.

I really enjoy the game, I haven't been as impressed since possibly Portal.
I'd like to know the length of the game, and if they keep the mechanics interesting throughout the entirety.

PathMaster
11-09-2008, 10:22 AM
I dunno, I haven't had to fight at all in the demo.
Just triangle disarm and off I go.

I really enjoy the game, I haven't been as impressed since possibly Portal.
I'd like to know the length of the game, and if they keep the mechanics interesting throughout the entirety.

Perhaps I am just slow, or don't time my disarms well enough.

Edit: Ugh...I pre-ordered, but because I am a silver member I can't access the time trial mode. BS.