wyeast
08-04-2010, 12:34 PM
http://farm5.static.flickr.com/4099/4860311115_fefb781fef_m.jpg
Born out of academia and government research, the internet continues it's steady progression towards being our social playground. According to statistics released by The Nielson Company (http://blog.nielsen.com/nielsenwire/), continues to climb up the charts by taking up 10% (a gain of 10%) of Americans' online time, trading places with Email, the former #2 contender. The only bigger mover and shaker is Social Networks, at nearly 23% (up a whopping 43%).
Between Networking, Gaming, Email, and Messaging, nearly 1/2 of our total online time is spent interacting with other people.
Top 10 Sectors by Share of U.S. Internet Time for June 2010:
Social Networks 22.7%
Online Gaming 10.2%
Email 8.3%
Web Portals 4.4%
Instant Messaging 4.0%
Videos/Movies 3.9%
Search Engines 3.5%
Software Manufacturers 3.3%
Multi-category Entertainment 2.8%
Classifieds/Auctions 2.7%
"Other" 34.3%
They also provide a breakdown for usage based on mobile devices (cellphones, etc), where Email continues to be the biggest player at 42%, with social networking taking up third at 10%.
Source: The Nielson Company (http://blog.nielsen.com/nielsenwire/online_mobile/what-americans-do-online-social-media-and-games-dominate-activity/), via 1up (http://www.1up.com/news/games-compose-10-internet-time)
Born out of academia and government research, the internet continues it's steady progression towards being our social playground. According to statistics released by The Nielson Company (http://blog.nielsen.com/nielsenwire/), continues to climb up the charts by taking up 10% (a gain of 10%) of Americans' online time, trading places with Email, the former #2 contender. The only bigger mover and shaker is Social Networks, at nearly 23% (up a whopping 43%).
Between Networking, Gaming, Email, and Messaging, nearly 1/2 of our total online time is spent interacting with other people.
Top 10 Sectors by Share of U.S. Internet Time for June 2010:
Social Networks 22.7%
Online Gaming 10.2%
Email 8.3%
Web Portals 4.4%
Instant Messaging 4.0%
Videos/Movies 3.9%
Search Engines 3.5%
Software Manufacturers 3.3%
Multi-category Entertainment 2.8%
Classifieds/Auctions 2.7%
"Other" 34.3%
They also provide a breakdown for usage based on mobile devices (cellphones, etc), where Email continues to be the biggest player at 42%, with social networking taking up third at 10%.
Source: The Nielson Company (http://blog.nielsen.com/nielsenwire/online_mobile/what-americans-do-online-social-media-and-games-dominate-activity/), via 1up (http://www.1up.com/news/games-compose-10-internet-time)