View Full Version : RUSE Freeplay Weekend on Steam
DoctorFinger
07-14-2010, 06:54 AM
72157624492398080
Ubisoft's real-time strategy title R.U.S.E. will be getting a free preview weekend on Steam in advance of it's September release. You can pre-load the game starting now, and the free play kicks off on Thursday at 11am PST. The free play includes new multiplayer modes for between 2-8 players as well as increased difficulty modes in single player.
Source - Steam (http://store.steampowered.com/news/4060/).
Exodus
07-14-2010, 07:42 AM
Looks like fun...I'll get to it....ummm...when starcraft 2 stops being fun I guess. -_-
Darkmatter
07-14-2010, 11:04 AM
Uh, isn't the SC2 beta done now? ;)
Exodus
07-14-2010, 11:13 AM
Uh, isn't the SC2 beta done now? ;)
nope, they started up the second beta period. it'll probably end soon but it's on right now we're playing it at work on break ;D
AliasRomanian
07-14-2010, 11:32 AM
nope, they started up the second beta period. it'll probably end soon but it's on right now we're playing it at work on break ;D
where the heck do you work! that sounds awesome.
Seika
07-14-2010, 11:52 AM
3rd-party DRM: Ubisoft’s Online Services Platform. Ubisoft requires a permanent Internet connection to play this video game at all times.
Yeah, no.
Nice try Ubi.
Vulture
07-14-2010, 01:37 PM
i played the beta of this, and it was fairly... good-ish.
well, at the time i wasn't playing anything else rts, and it seemed great. now that i'm playing sc2 beta, i look back at it and it's adequately acceptable for an rts.
it was fairly balanced, and strategy played heavily to wins and losses. the different nations had just enough unit distinctions to have them play differently... mostly. the ruse 'abilities" were good, but felt, well, not appropriate to the game, somehow. they weren't that very fun, and didn't play too much of a role in the overall battle. mostly they made units go faster, protected buildings from barrages, made units "invisible" to radar, or made "decoy assaults." the ideas behind their uses was good, but they just didn't feel integrated enough. for example the "decoy assault" ruse ability was not very useful in faking an assault to an area. it was painfully obvious to your opponent that the units moving across their "view" were fake. it had the unintended side effect of making straight assaults in the area it was active in more effective, in that your opponent's unit ai's would frequently target the "decoys."
i'd still definitely recommend it if you don't have any other rts to play now, and like that type of thing.
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