Variable Gear
10-28-2008, 06:11 PM
I found a review of Resistance on the interwebs, with IGN (http://ps3.ign.com/articles/745/745206p1.html) giving the game a 9.1.
The real stars of the show, however, are the weapons. As Insomniac has proven before with its Ratchet and Clank series, this team knows how to design varied and interesting instruments of destruction and have done so again here. Whether you're wielding the game's first weapon or its last, there's always a new gun to shoot or a new tactic to try out (it's likely impossible to finish the game using only one or two selections, you'll have to use most if not all weapons at multiple points). Just a few examples of what players can expect: A sniper rifle that can slow down time (L23 Fareye), cannons that shoot needle-like subsonic bolts which bounce off surfaces (XR-005 Hailstorm), and a mine-launcher that shoots organic slime bombs that can be detonated remotely as makeshift plastic explosives. There are more than a dozen different weapons like these in all, including a hidden assortment that won't unlock until you've beaten the game.
http://ps3media.ign.com/ps3/image/article/745/745206/resistance-fall-of-man-20061110064417702-000.jpg
As great as the weapons are, they wouldn't matter much if the enemies you faced off against didn't provide any kind of resistance (ahem). The good news is that the enemies ARE tough. In fact, the AI in Resistance is pretty decent and it makes for quite a challenging time. Some Chimeran soldiers, for example, are smart enough to take cover, change strategic positions, or team up with other monsters in an effort to kill you dead. Granted, their level of intelligence isn't going to blow you away (a large portion of the "first half" enemies dawdle about just waiting to be shot after ambushing you), but it's still good enough to offer surprises and should give even veterans of the genre a thumb workout. Oh, and there's a huge variety of enemies too -- from low-level grunts and Ghostbuster-like demon dogs to enormous cannon-wielding giants and towering spider-creatures.
Two years ago...
The real stars of the show, however, are the weapons. As Insomniac has proven before with its Ratchet and Clank series, this team knows how to design varied and interesting instruments of destruction and have done so again here. Whether you're wielding the game's first weapon or its last, there's always a new gun to shoot or a new tactic to try out (it's likely impossible to finish the game using only one or two selections, you'll have to use most if not all weapons at multiple points). Just a few examples of what players can expect: A sniper rifle that can slow down time (L23 Fareye), cannons that shoot needle-like subsonic bolts which bounce off surfaces (XR-005 Hailstorm), and a mine-launcher that shoots organic slime bombs that can be detonated remotely as makeshift plastic explosives. There are more than a dozen different weapons like these in all, including a hidden assortment that won't unlock until you've beaten the game.
http://ps3media.ign.com/ps3/image/article/745/745206/resistance-fall-of-man-20061110064417702-000.jpg
As great as the weapons are, they wouldn't matter much if the enemies you faced off against didn't provide any kind of resistance (ahem). The good news is that the enemies ARE tough. In fact, the AI in Resistance is pretty decent and it makes for quite a challenging time. Some Chimeran soldiers, for example, are smart enough to take cover, change strategic positions, or team up with other monsters in an effort to kill you dead. Granted, their level of intelligence isn't going to blow you away (a large portion of the "first half" enemies dawdle about just waiting to be shot after ambushing you), but it's still good enough to offer surprises and should give even veterans of the genre a thumb workout. Oh, and there's a huge variety of enemies too -- from low-level grunts and Ghostbuster-like demon dogs to enormous cannon-wielding giants and towering spider-creatures.
Two years ago...