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Food Nipple
10-28-2008, 01:07 PM
Demo is only on 360 at the moment, sorry PS3 and PC.

Visually, everything looks very nice. Legend made a big deal about the "wet effects" when Lara got out of the water, this time around it's "dirty effects." Lara can get visibly dirty from climbing around on crap, ironically the water effects of the previous game seem to be absent. The title screen looks like real life footage, rather than in game, which is an interesting choice.

The demo takes place in the same sort of Incan/South American ruins that people immediately associate with the series and consists of standard TR fare: hanging from ledges, jumping from platform to platform, and shooting indigenous wildlife. There are a couple of new additions: You've got a wall jump that lets you scale vertical shafts a la Ninja Gaiden, and climbable walls now have visible footholds and handholds much like Assassin's Creed. In fact, there's a couple of other animations that are inspired by Assassin's Creed, like the way Lara pushes through vegetation much like Altair pushes his way through a crowd. However, TR just isn't animated as well as the games it draws inspiration from.

Overall, the platforming feels more organic: the route forward is much less obvious, and there's times that it's possible to go the wrong way. You'll spend time trying to figure out how to get from A to B, but this isn't always a good thing. The camera has a knack for obscuring the next stepping stone out of your sight, and some routes are unintentionally difficult to find as a result. While not a terribly big deal, it makes me wish that they had also borrowed Prince of Persia's camera when they took his move set.

The other big feature is hidden away in the menu, and I probably wouldn't have found it had I not been looking for it. It's called Player Tailoring, and it allows to tweak the following difficulty sliders:


Enemy Health
Ammunition Capacity
Damage to Lara
Time for Saving Grabs


I like what they're going for here, and as someone that doesn't play TR for the combat, I'm glad I can ratchet down the enemy health and cruise through those parts. It would be even better if there was some puzzle/platforming sliders that I could crank up, but I'll take what I can get.

You've also got a PDA which contains a bunch of useless crap that you'll probably never use. One of these is the multi-tiered hint system Crystal D has been bragging about, but the hints I have right now are:

Press 'A' to hear what to focus on:
HINT: "There must be more ruins further inland"

and

Press 'Y' to hear what to do:
TASK: "I need to keep moving inland to find more ruins."

Well, thank goodness for that second hint, because I was unsure what to do after the first one. Now maybe the caliber of the hints will get better, but at the moment this seems just as bad as Legend's hint system, only with multiple tiers of uselessness.

The biggest problem I have is a lack of consistency. Sometimes you'll miss a jump for no apparent reason, occasionally you'll run into places where you'd expect to be able to wall jump but can't, and it can be a pain in the ass to get Lara to drop down on the proper side of a beam.

Overall, the game seems pretty solid. It's not doing anything particularly new, but my motives for picking this up are based on the strength of the last one, and the demo doesn't do a whole lot to showcase those aspects. On the other hand, while it may have some rough edges, there are no signs of the worst offenders from Legend: There is not a single QTE in sight.

Gorvi
10-28-2008, 01:13 PM
I will be all over this next week.

Squidbot
10-28-2008, 01:15 PM
As Tomb Raider games go this one is really, really good throughout.

Food Nipple
10-28-2008, 02:46 PM
As Tomb Raider games go this one is really, really good throughout.

You've played all the way through it? Please tell me they totally dropped the QTE's.

Psykoboy2
10-28-2008, 08:32 PM
I think I did a write up for this back at the old place during our E3 stuff. QTE's are gone.

No. Kidding. They aren't.

They call them adrenaline moments now. Or something to that effect. They really don't want you to think they are QTE's but they follow the same basic rules. Just, differently now, I guess.

J3DI
10-28-2008, 08:41 PM
There weren't any of the traditional QTE in the game. There were some items on the screen that were highlighted with the corresponding button to be pressed.

I really liked the demo. It reminds me a lot of the original TR series. The environments are pretty nice. I think they were trying to steal back there adventure crown from Uncharted.

Lon Lon Rabbit
10-28-2008, 09:34 PM
QTEs in Legend were short, sparse and they made sense (i.e. the key presses corresponded to what you were doing; jumping/rolling/shooting etc) so I found them a fun little interactive cutscene every now and then.

I wouldn't mind if they were still in at that level, as I didn't think they were overused or obnoxious.

EDIT: How big is the demo?

I really want to download it but I have a crappy 25gig a month plan and I still haven't been able to finish downloading the Witcher which I bought last month, and I also want some wiggle room for possible steam purchases of Far Cry 2 and Fallout 3.

Food Nipple
10-28-2008, 09:39 PM
EDIT: How big is the demo?

I really want to download it but I have a crappy 25gig a month plan and I still haven't been able to finish downloading the Witcher which I bought last month, and I also want some wiggle room for possible steam purchases of Far Cry 2 and Fallout 3.

It's a pretty big demo, ~1.3 GB.

Psykoboy2
10-29-2008, 12:39 AM
Okay so I played it. Damn thing looks really good. Lara looks like Lara, no real big change there, but those environments were pretty amazing to behold.

And the very end...it goes into the new QTE's, like I mentioned before. Not regular QTE's but "adrenaline moments".

Squidbot
10-29-2008, 04:13 AM
You've played all the way through it? Please tell me they totally dropped the QTE's.

Not really, but they are less often and they do make sense in the context.

Lon Lon Rabbit
10-29-2008, 04:20 AM
Loved it.

Might even buy it for both 360 and PC now; want to play it first on PC and will get it on 360 if the DLC really is exclusively there as mentioned a few weeks back.

Felt so good to get revenge on those sharks which have haunted me since TR2, my earlier fears about underwater combat are no more, as Lara moves and controls great in water.

I agree with most of your first post Food, except the thing about inconsistencies; I had trouble with some of the things you mentioned at first but I found it's because the game was wanting quite a specific input; once I realised what was needed those things (dropping on wrong side of ledges etc) were no longer a problem.

The only problem I have at all is with the camera, which as you say obscures some jumps and is not even able to be moved to show them, which is weird as this was never a problem in Legend or Anniversary. It's not that big a deal, however, as you usually know where you're going as you spotted the route on the way to whatever your current vantage point is and can guess the way.

This could potentially be a big cause for frustration, however, if they add in lots more blind jumps which occur at non perpendicular angles; the only blind jumps in the demo required you to go straight ahead of you, so it wasn't a problem, but if they become angled I won't be so happy.

menage
10-30-2008, 07:34 AM
Well, that pleasantly surprised me, now if they could change Lara's face to match the rest of the visuals I would be even more impressed. Just look at Drake for instance. Keeping Lara like this just reminds me of the games of old. Reboot it completely.

Some stunning locales, controls still feel a little to old school though.

Virtual Machine
10-30-2008, 08:11 AM
Would have loved to try it last night, but since my gold expired last week - alas, it isn't meant to be. I can't believe M$ is going two-tiered for goddamn DEMOS! Effing ridiculous.

Norse
10-30-2008, 08:54 AM
Would have loved to try it last night, but since my gold expired last week - alas, it isn't meant to be. I can't believe M$ is going two-tiered for goddamn DEMOS! Effing ridiculous.

You could wait a week. It probably won't kill you. And 'M$'? Really? :rolleyes: