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View Full Version : Future Heavy Rain DLC On Hold


DoctorFinger
06-21-2010, 07:52 AM
http://www.colonyofgamers.com/images/features/heavyrain/shot3.jpg

Bad news for fans of Sony's cinematic Heavy Rain. At E3 developer Quantic Dream revealed that plans to further the game's story via DLC have been put on hold. The first DLC module, "The Taxidermist", was given free to consumers who bought the game new. Quantic Dream had indicated that
at least 2-3 more DLC modules had been plotted out, including one where you play as the Origami Killer himself. But those plans are now on "indefinite hold." Sony and Quantic Dream will instead focus on integrating Move motion controls into the game.

Source - Game Informer (http://gameinformer.com/b/news/archive/2010/06/15/heavy-rain-dlc-on-indefinite-hold.aspx).

rein
06-21-2010, 08:22 AM
...and this is why they should have waited until the next gen console to do motion controls. Why take resources away from this gen when things have been great so far? IMO, it's too late in the game for this kind of change since we should probably start seeing next gen console rumors any day now.

Dukefrukem
06-21-2010, 08:23 AM
I posted this last week. So I've already been sad and gotten over it.

Not only is it on hold, it's on indefinite hold.

x Returner x
06-21-2010, 08:23 AM
"Sony and Quantic Dream will instead focus on integrating Move motion controls into the game. "

Fuck that shit.

Karak
06-21-2010, 08:37 AM
So the writers...script workers and art asset developers are working on...MOVE being added in. That doesn't seem to add up.
Obviously without programmers they can't do much but they could certainly work on them on the side so when Move is added, something I thought was supposed to be pretty easy for most games, they could move on to this.
Sounds like a little bit of truth a little bit of bullshit.

Mike Kelehan
06-21-2010, 08:40 AM
This is exactly the kind of game I want to play with Move.
7GIrRxP5wx0

Widgetcraft
06-21-2010, 08:47 AM
...How could you even integrate Move into a game like that?

National Kato
06-21-2010, 08:53 AM
...How could you even integrate Move into a game like that?

Probably much like they show in that video above your post. :D

Widgetcraft
06-21-2010, 08:59 AM
Probably much like they show in that video above your post. :D

So... not at all then? Because all they did there was allow you to activate the quick time events with a gesture instead of the analog stick. As far as I'm concerned, that's not motion control, that's bullshit. I want games to actually track my movements and have that directly translate into gameplay. I don't want anymore of this bullshit where swinging the controller in a vague upward direction just equals "he pressed up." I can press up on an analog stick, no problem, no need for any special controllers.

I'm not even sure why they would take a lot of resources to implement... All they're doing is replacing one input with another, it's not like they're actually giving you the capability for 1:1 interaction.

DoctorFinger
06-21-2010, 09:09 AM
I don't really see why Sony doesn't have Quantic make the DLC, and get another developer to handle the Move integration.

Mike Kelehan
06-21-2010, 09:14 AM
So... not at all then? Because all they did there was allow you to activate the quick time events with a gesture instead of the analog stick. As far as I'm concerned, that's not motion control, that's bullshit. I want games to actually track my movements and have that directly translate into gameplay. I don't want anymore of this bullshit where swinging the controller in a vague upward direction just equals "he pressed up." I can press up on an analog stick, no problem, no need for any special controllers.

I'm not even sure why they would take a lot of resources to implement... All they're doing is replacing one input with another, it's not like they're actually giving you the capability for 1:1 interaction.

It's all about immersion. I know it sounds like marketing bullshit, but Heavy Rain really is more of an interactive movie than a game, and I felt like a big part of it. This increases that feeling.

Dukefrukem
06-21-2010, 09:29 AM
It's all about immersion. I know it sounds like marketing bullshit, but Heavy Rain really is more of an interactive movie than a game, and I felt like a big part of it. This increases that feeling.

I did too. Esp the highway scene.

Generation ABXY
06-21-2010, 09:39 AM
Depending on just how much it replaces - and on whether or not I even get MOVE, of course - I might actually try this game now; the QTE madness was just too much on a regular controller, for me. Either way, shame about the DLC.

(Oh, and slightly off-topic, but did they say whether or not MOVE has rumble?)

nabokovfan87
06-21-2010, 09:45 AM
GT5 got pushed back because of adding 3d, so after crap like that, pretty much just want to say piss off to any sony news because we all know that is why it is happening.

Remember, they are a TV company first and foremost, so everything they do is correlated to sell more tvs.

DoctorFinger
06-21-2010, 11:00 AM
As far as I can tell the Orb controller doesn't have rumble, but I'll have to double check the official specs.

MagGnome
06-21-2010, 02:52 PM
...and this is why they should have waited until the next gen console to do motion controls. Why take resources away from this gen when things have been great so far? IMO, it's too late in the game for this kind of change since we should probably start seeing next gen console rumors any day now.

I really doubt that there will be any new consoles until at least 2012, with a new Wii possibly hitting that year.

nabokovfan87
06-21-2010, 04:51 PM
As far as I can tell the Orb controller doesn't have rumble, but I'll have to double check the official specs.

Lol, rumble on a mouse type device where you want precision... INGENIUS!

JayVe
06-21-2010, 05:17 PM
Lol, rumble on a mouse type device where you want precision... INGENIUS!

Wii remote has rumble and has no trouble with on-screen pointer precision.

OldJadedGamer
06-21-2010, 05:18 PM
And again, I'll quote what I said when the Move/3D stuff was first announced and it holds true for instances like this. Leave these games alone and focus on making Move/Kinect/3D games from scratch!!!!

They need to leave the gimmicky stuff to the lower tiered developers and don't waste time and resources delaying everyone's games so they can tact on something most people won't use.

Talanvor
06-21-2010, 05:22 PM
Lol, rumble on a mouse type device where you want precision... INGENIUS!

Oh not this again. Wiimotes have rumble. The DualShock 3 (which still has SixAxis) has rumble. Just because something has rumble doesn't automatically make it into a vibrator that's oscillating at a rate so great it flies out of the hand of whoever is holding it.

And if you're going to try and make the case that Move is far more sensitive than a Wiimote with Motion+, then I think we'll be forgiven for laughing at you.

johnperkins21
06-21-2010, 05:33 PM
Wii remote has rumble and has no trouble with on-screen pointer precision.

You've obviously never played the Wii at my house, which is exactly the opposite of what you just said. I can't play the Wii because it's so imprecise. Somehow Michael J. Fox mode was turned on, and I can't turn it off.

JayVe
06-21-2010, 06:09 PM
You've obviously never played the Wii at my house, which is exactly the opposite of what you just said. I can't play the Wii because it's so imprecise. Somehow Michael J. Fox mode was turned on, and I can't turn it off.

Sorry man. Works like a charm at mine. Has for years.

Check for visual interference with other IR sources and that your sensor bar is properly aligned.

You'll note that most people don't have a problem, and that the Wii's pointer in unaffected by rumble.

Generation ABXY
06-21-2010, 07:18 PM
Yeah, I've never really had any problems with the Nintendo Wii either, in that regard.

Of course, for the MOVE, there's also the navigation bit, too. Even if they don't put it in the "orb" itself, games like SOCOM could still feature it in at least part of the controller... I just hadn't heard anything either way.

tacitus
06-21-2010, 07:53 PM
The weird thing is that Heavy Rain sold very well; I think much better than expected. So they are going to stop DLC development to shove motion control up its ass. Do they really think this is going to help sell the move or do they think the move will sell more copies of Heavy Rain? Its probably not a bad match but it seems lame and unnecessary. They should have waited and done the DLC and then work on the move patch ready a few months before Heavy Rain 2 as publicity for it.

JayVe
06-22-2010, 08:31 AM
Rumble is a last-generation technology

RandoM51
06-22-2010, 08:33 AM
Seems like a natural fit for Move integration.

Makes me think of Capcom's horrid control scheme for the RE games. Motion control could actually be an improvement over that mess.

rein
06-22-2010, 09:57 AM
Anyone know if Yakuza 3 will add Move support? I have not played it or Heavy Rain. I think those two titles might convince me to get at least one set of Move controllers.

DoctorFinger
06-22-2010, 10:58 AM
Anyone know if Yakuza 3 will add Move support? I have not played it or Heavy Rain. I think those two titles might convince me to get at least one set of Move controllers.It wasn't on a list I saw of games tentatively slated to get Move support. But I sort of doubt Sega will shell out the dough to upgrade a 2-3 year old game when they're currently working on it's sequel.

Kelegacy
06-22-2010, 01:28 PM
You've obviously never played the Wii at my house, which is exactly the opposite of what you just said. I can't play the Wii because it's so imprecise. Somehow Michael J. Fox mode was turned on, and I can't turn it off.

That is so tasteless but so funny too. haha!