View Full Version : Crackdown 2 Demo Now Available
DoctorFinger
06-21-2010, 07:44 AM
http://farm3.static.flickr.com/2514/3952245014_9df708b638.jpg
A demo for Crackdown 2 has been released for Xbox 360. The 1GB demo includes 4 person co-op play, accelerated leveling, and even Achievements which transfer to the full game when it's released July 6.
Download Link (http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d8024d5308bc/?p=1&partner=majornelson&of=6&bt=0&sb=1&did=0ddf0001-0000-4000-8000-00004d5388bf)
Grifter
06-21-2010, 07:54 AM
SOOOO Good!
I honestly didn't think I'd get into it as much as I did the first one considering it looks and plays almost exactly the same but the second I picked up the controller it was love at first jump all over again. Damn this game is fun!
Karak
06-21-2010, 08:05 AM
I honestly didn't think I'd get into it as much as I did the first one considering it looks and plays almost exactly the same but the second I picked up the controller it was love at first jump all over again. Damn this game is fun!
Crackdown 1.5 really. The graphics are not in any way noticeably improved and much of it looks the same. I can't say I am disappointed but I feel a bit nervous about it being in the same city.
Psykoboy2
06-21-2010, 08:56 AM
Feel the same way as Grifter there. It really does all come back to you while playing and as soon as I ventured out beyond the starting point of the demo, I started to recognize the area and the map layout just came all back to me on where I was going and what would be around the corner.
Sadly, it's a 30 minute demo so when that time is up you have to start all over again. I've played it like 6 times now and with the exception of playing it in co-op, I think I might be done with it till the full release. There's only so much you can do in 30 minutes.
Spigot
06-21-2010, 09:05 AM
What's the release date on this game?
Way to read, Spig. Duh...
KillerMcDead
06-21-2010, 09:08 AM
Yeah the demo didn't blow me away. I played the first one until the graphic was wearing off the disk, and this just felt too similar. It is only a half-hour demo, so maybe there's some new stuff I missed, but at this point it feels like a carbon copy of 1 only with Zombies.
And the way aiming works in this game is infuriating. I'm trying to aim at a baddy standing 4 feet in front of me blasting with shotgun, and it locks on to an explosive barrel 100 yards away. ARGH!
menage
06-21-2010, 10:07 AM
Yeah the demo didn't blow me away. I played the first one until the graphic was wearing off the disk, and this just felt too similar. It is only a half-hour demo, so maybe there's some new stuff I missed, but at this point it feels like a carbon copy of 1 only with Zombies.
And the way aiming works in this game is infuriating. I'm trying to aim at a baddy standing 4 feet in front of me blasting with shotgun, and it locks on to an explosive barrel 100 yards away. ARGH!
Had the same experience with the aiming, is there a manual aim?
Demo was ok I guess, but like with the original, I don't really get it, I just don't get the point of shooting random gangs. Probably opens up with more players, but solo is a big pass for me.
Also, if you're allowing me to scale buidlings, make sure I can grab every damn ledge, infamous style, not only some, just seems weird.
Kelegacy
06-21-2010, 10:16 AM
Is this one of those gold-member only demos?
ElektroDragon
06-21-2010, 10:35 AM
As I feared, it's just Crackdown with Zombies. Let's all jump on the Zombie game cash bandwagon! This is all because the brilliant original devs moved on to APB.
They're are desperate to sell it if they included this pre-Achievement thing.
menage
06-21-2010, 10:39 AM
They're are desperate to sell it if they included this pre-Achievement thing.
Which I don´t even get, if I´m buying this I´ll get those anyway. And being 10 % finished with them isn´t really fun imo. I think achievements for demo´s should be demo only if they want to go that way, at least it´s a motivation for people to play your demo.
Adam Blue
06-21-2010, 11:06 AM
Hmmm...I was disappointed with this. It feels weaker than the first game.
x Returner x
06-21-2010, 12:05 PM
This is all because the brilliant original devs moved on to APB.
I disagree with that brilliant part after playing APB.
Iron Past
06-21-2010, 12:15 PM
I think calling it "Crackdown with zombies" is a misnomer. Calling it "Crackdown with more weapons, more vehicles, more story, better gunplay, more gameplay options, and zombies" would be more accurate. Even the 'zombies' themselves represent a different way to deal with the threat, since it's better to use different weapons on them that make them like cattle, cutting huge swaths of violence through the crowds. There's objectice based gameplay, loads of unlocks, a bigger variety of enemy and tweaks everywhere that make it a better experience. And it still feels like Crackdown, which is important to me, but will immediately turn some people off. Unfortunately, much of this is not evident in the demo unless you go looking for it--whether stumbling across it in the world or digging through menus and Demo Achievements--or have watched coverage of the game.
I understand that Crackdown isn't for everybody, but I fail to see how you can look at this and not see an improved product in almost every aspect. Expecting more of a revolution rather than an iteration I can see, at least. But Crackdown 1 was a winner with me before it was the popular thing to say, so take that into account with my opinion.
x Returner x
06-21-2010, 12:19 PM
I think calling it "Crackdown with zombies" is a misnomer. Calling it "Crackdown with more weapons, more vehicles, more story, better gunplay, more gameplay options, and zombies" would be more accurate. Even the 'zombies' themselves represent a different way to deal with the threat, since it's better to use different weapons on them that make them like cattle, cutting huge swaths of violence through the crowds. There's objectice based gameplay, loads of unlocks, a bigger variety of enemy and tweaks everywhere that make it a better experience. And it still feels like Crackdown, which is important to me, but will immediately turn some people off. Unfortunately, much of this is not evident in the demo unless you go looking for it--whether stumbling across it in the world or digging through menus and Demo Achievements--or have watched coverage of the game.
I understand that Crackdown isn't for everybody, but I fail to see how you can look at this and not see an improved product in almost every aspect. Expecting more of a revolution rather than an iteration I can see, at least. But Crackdown 1 was a winner with me before it was the popular thing to say, so take that into account with my opinion.
While Crackdown with Zombies is enough for me. I can't wait to play the demo and see the rest sounds fun.
Shjinta
06-21-2010, 12:50 PM
So when can people who don't think xbox gold is worth the money get their hands on it?
DoctorFinger
06-21-2010, 12:53 PM
Probably in a week like most other demos.
Shjinta
06-21-2010, 01:01 PM
Probably in a week like most other demos.
ahh drat.. So is it fun?
DoctorFinger
06-21-2010, 01:03 PM
I'll let you know when I get a chance to play it. ;)
Grifter
06-21-2010, 01:13 PM
ahh drat.. So is it fun?
Yes, very.
It's too bad nobody's found a way to disable the 30 minute timer yet. I'd love to take a stroll through the undead horde with maxed out strength and agility.
Iron Past
06-21-2010, 02:21 PM
ahh drat.. So is it fun?
In the same way most timed demos are. You get a chance to mess around for 30 minutes, but don't get much time to see how everything meshes together. Going into the menus you can see all the unlocks, map, some missions, etc though. But it does have coop (then again, if you don't have Gold I suppose that doesn't matter).
GigaFuzz
06-21-2010, 02:46 PM
The renegade orbs are at the same time evil and a stroke of genius. My friend and I were playing in co-op and were each chasing after one, sending us into equal parts rage and hysterics.
KillerMcDead
06-21-2010, 02:55 PM
I think calling it "Crackdown with zombies" is a misnomer. Calling it "Crackdown with more weapons, more vehicles, more story, better gunplay, more gameplay options, and zombies" would be more accurate. Even the 'zombies' themselves represent a different way to deal with the threat, since it's better to use different weapons on them that make them like cattle, cutting huge swaths of violence through the crowds. There's objectice based gameplay, loads of unlocks, a bigger variety of enemy and tweaks everywhere that make it a better experience. And it still feels like Crackdown, which is important to me, but will immediately turn some people off. Unfortunately, much of this is not evident in the demo unless you go looking for it--whether stumbling across it in the world or digging through menus and Demo Achievements--or have watched coverage of the game.
I understand that Crackdown isn't for everybody, but I fail to see how you can look at this and not see an improved product in almost every aspect. Expecting more of a revolution rather than an iteration I can see, at least. But Crackdown 1 was a winner with me before it was the popular thing to say, so take that into account with my opinion.
I didn't notice new cars, guns or story in the demo. And to be honest, I expect more from a sequel then new guns and cars. The gameplay is IDENTICAL to Crackdown ( from what I've seen anyways. If you can correct me I'd be glad to know what I missed) and the map is the same too.
I can't imagine the story will do much either. And the zombies are boring, just cannon fodder. Anyways. Play the demo, make your own opinion.
I'll be passing this up and grabbing APB. Worlds better IMO.
TheFlyingOrc
06-21-2010, 02:59 PM
I didn't notice new cars, guns or story in the demo. And to be honest, I expect more from a sequel then new guns and cars. The gameplay is IDENTICAL to Crackdown ( from what I've seen anyways. If you can correct me I'd be glad to know what I missed) and the map is the same too.
Surely your hunt for gang leaders is more robust or something?
At the very least, the online co-op is supposed to be far more functional.
I'll be passing this up and grabbing APB. Worlds better IMO.
Different game entirely, isn't it?
Caped Crusader
06-21-2010, 03:24 PM
I didn't notice new cars, guns or story in the demo. And to be honest, I expect more from a sequel then new guns and cars. The gameplay is IDENTICAL to Crackdown ( from what I've seen anyways. If you can correct me I'd be glad to know what I missed) and the map is the same too.
I can't imagine the story will do much either. And the zombies are boring, just cannon fodder. Anyways. Play the demo, make your own opinion.
I'll be passing this up and grabbing APB. Worlds better IMO.
What's APB? I am not hip.
What's APB? I am not hip.
Freeroam cops and robbers MMO, made my Realtime Worlds, who also did the first Crackdown.
Caped Crusader
06-21-2010, 03:56 PM
Freeroam cops and robbers MMO, made my Realtime Worlds, who also did the first Crackdown.
Cool. I'll have to look into that. Thanks.
Caped Crusader
06-21-2010, 03:57 PM
I think calling it "Crackdown with zombies" is a misnomer. Calling it "Crackdown with more weapons, more vehicles, more story, better gunplay, more gameplay options, and zombies" would be more accurate. Even the 'zombies' themselves represent a different way to deal with the threat, since it's better to use different weapons on them that make them like cattle, cutting huge swaths of violence through the crowds. There's objectice based gameplay, loads of unlocks, a bigger variety of enemy and tweaks everywhere that make it a better experience. And it still feels like Crackdown, which is important to me, but will immediately turn some people off. Unfortunately, much of this is not evident in the demo unless you go looking for it--whether stumbling across it in the world or digging through menus and Demo Achievements--or have watched coverage of the game.
I understand that Crackdown isn't for everybody, but I fail to see how you can look at this and not see an improved product in almost every aspect. Expecting more of a revolution rather than an iteration I can see, at least. But Crackdown 1 was a winner with me before it was the popular thing to say, so take that into account with my opinion.
Well said.
KillerMcDead
06-21-2010, 04:20 PM
Regarding APB.
Different game entirely, isn't it?
True. APB is different in the sense that you can't jump over buildings and throw cars. But its a new take on Sandbox gaming and it feels fresh to me. Never having to face an NPC is nice, I'm a pvp junkie. I think I made the correlation between the 2 because so many of the dev's from the first Crackdown are working on it, and because they are being released very close to each other.
I'm not saying Crackdown is terrible, its just not for me because I played so much of the first one. Not alot seems different. Character progression is still achieved through orb collection, and has the same result. Agility orbs make you jump high, strength allows you to throw cars, I've done this all before.
When a sequel comes out I usually expect some sort of evolution in the gameplay. Maybe something like unlocking wall-running through agility orbs, or unlocking new melee combos through strength. From what I saw, aside from things like guns and vehicles (which I actually didn't see, and would expect from an expansion as opposed to a sequel) this is a carbon copy of 1. The zombies aren't even fun. They're terrible. They add NOTHING to the game, they're just there to keep you busy. Plus they look horrible. I was driving around hitting them in a car, and their models just vanish into a small explosion of green goo. No dismemberment, no corpses filling the street, they just evaporate.
And just so we're clear cause I don't want to miss anything, how is the gunplay changed and what gameplay options have been added? I played the demo twice with a buddy before I gave up and I saw none of it. You'd think if they were present, they'd be front in center in the demo for the game.
icronic
06-21-2010, 04:40 PM
I can't quite figure out if you guys are playing the same demo as I am. To me this is far closer to Crackdown 0.5 than 1.5. The controls/camera are bad, the animations and graphics are bad, the zombies are completely pointless, the driving physics are poor, and so forth. I played Crackdown recently, any just about everything about it felt better than this demo.
All those flaws aside, it seems to be missing the biggest element of all... Fun.
KamaItachi
06-21-2010, 06:01 PM
I found the demo just a bit too short to really get a feel for a lot of the new mechanics. The original Crackdown was genius in its simplicity. Find bad guys, kill them in any ways possible.
Now there's a whole slew of new weapons, abilities, missions, orbs and mini games and I never really felt like I was in a position to make the most of any of them. I think instead of being timed, the demo should have ended when you got the lightbomb set off in the underground cave. I just felt rushed to get all the blipping icons on my map
I'll still be getting this day one, because Crackdown is really one of my favourite games of all time, but I think this would make a good compliment to the original, rather than a sequel.
Laughing Penguin
06-21-2010, 07:24 PM
Demo was way too short to really get a feel for it, but the city really felt a lot different to me. I just needed more time to rampage a little and explore some of the architecture, maybe find my way into the underground next time. Still a day one purchase.
Caped Crusader
06-21-2010, 07:51 PM
Not sure what you guys are talking about. In 30 min I raised all kinds of hell and felt like a badass. Unlocked the supercar and sniper rifle, activated the light bomb, took down 2 Cell HQs, unlocked the barrage ability(level 2 strength I think), and generally killed a lot of fools. The game seems like it is going to be a lot of fun, just like the 1st. I am anxious to play with others.
Also, the mag grenades are tons of fun. They make for some cool tactical kills.
KillerMcDead
06-21-2010, 07:56 PM
Not sure what you guys are talking about. In 30 min I raised all kinds of hell and felt like a badass. Unlocked the supercar and sniper rifle, activated the light bomb, took down 2 Cell HQs, unlocked the barrage ability(level 2 strength I think), and generally killed a lot of fools. The game seems like it is going to be a lot of fun, just like the 1st. I am anxious to play with others.
Also, the mag grenades are tons of fun. They make for some cool tactical kills.
My biggest problem is, what you just described sounds a lot like the first couple of hours I played in Crackdown 1. And from what I understand the demo features accelerated leveling.
Caped Crusader
06-21-2010, 08:11 PM
My biggest problem is, what you just described sounds a lot like the first couple of hours I played in Crackdown 1. And from what I understand the demo features accelerated leveling.
It is the same core gameplay to be sure, and if it not being a completely new game altogether is enough to make you ignore the game, so be it. That's entirely fair. For me, it is different. Despite the gameplay being familiar, I am still having a blast.
I was commenting on people saying they couldn't accomplish much in 30 minutes, or not enough to make a judgement call anyway.
My point being that although they have stuck to the original formula (super guy gets more super by killing things in various ways, orb hunting, tri-city) there are enough new thingimabobs, gizmos, and tweaks to make it fun and exciting for me.
I am not saying you are wrong. It is obviously a subjective thing. But even though I am doing a lot of the same things, it does not feel the same. It feels better.
Did you play with the mags at all? I had so much fun w/those things.
DeathtollWRX
06-21-2010, 09:22 PM
I know they are different games but for some reason after Borderlands this game feels stale.. It's too easy to stay alive.. the graphics have a slight overhaul but not good enough... gonna keep playing though.. can't seem to stop ..even tho I'm not that impressed.
I bought Crackdown because it had the HAlo 3 beta and I ended up liking the game.
..the more I play the more I hate the graphics..
GiantAshSnake
06-22-2010, 05:51 AM
I enjoyed playing it. I agree that this feels like Crackdown 1.5 but I still had a decent experience with it...aside from the aiming!! I couldn't figure out a way to quickly switch targets and it seemed like it would always target some enemy or barrel that was 300 feet away instead of the enemy standing 10 feet away shooting at me.
Kelegacy
06-22-2010, 05:58 AM
Well, you guys aren't making me excited. I guess it doesn't matter anyway as I have enough games to keep me tided over until 2033, so I'll probably just wait until it drops in price by over half. Or I'll try the demo in a week when Microsoft stops being pricks to silver members as usual.
Narradisall
06-22-2010, 05:59 AM
I never played the first game, and while I gave it a short whirl (30 mins) last night, I wasn't impressed.
not so much with the gameplay, I just throught the demo was shit.
It's not the 30 minutes free roaming, but that they dump you, weak as a kitten, right at the start (it seems) of the game. I really would have liked to been a bit more mid powered to get an idea of how the gameplay fleshes out later.
All I got, experience wise, was a medium looking, open world game, with poor targetting, vehicles and some mounted weapon stations. Killed a few guys and did the same repetative quest a few times, then it ended.
Possibly a great game, bit of a shitty demo imo.
Mot Wakorb
06-22-2010, 06:11 AM
Well, you guys aren't making me excited. I guess it doesn't matter anyway as I have enough games to keep me tided over until 2033, so I'll probably just wait until it drops in price by over half. Or I'll try the demo in a week when Microsoft stops being pricks to silver members as usual.
They're not being pricks to silver members, they're "adding value for gold members" :-P
Also - for everyone that's complaining about how it's the same, so on and so forth, what the fuck do you want? It's already been said in quite a few previews, this is "more Crackdown". I'm failing to see the issue, especially if you liked the first game. That's exactly what it felt like to me, more Crackdown, and I loved it.
Also, for those of you that have a rather misguided sense of what APB should be - it's shit, that's what it is. I've played the beta, it lacks a very important thing that should be in every game: fun.
KillerMcDead
06-22-2010, 06:35 AM
They're not being pricks to silver members, they're "adding value for gold members" :-P
Also - for everyone that's complaining about how it's the same, so on and so forth, what the fuck do you want? It's already been said in quite a few previews, this is "more Crackdown". I'm failing to see the issue, especially if you liked the first game. That's exactly what it felt like to me, more Crackdown, and I loved it.
What I wanted was a sequel, not an expansion.
Also, for those of you that have a rather misguided sense of what APB should be - it's shit, that's what it is. I've played the beta, it lacks a very important thing that should be in every game: fun.
Thanks for clearing that one up for me. Here I was thinking I had an absolute blast playing APB! Little did I know how misguided I actually was! :cool:
But honestly, I'd recommend anybody who didn't enjoy the demo try out APB.
Spigot
06-22-2010, 07:32 AM
What I wanted was a sequel, not an expansion.But what does that entail. I'm kind of with Mot in this. Everyone keeps talking about how this is Crackdown 1.5 instead of Crackdown 2 but nobody is really elaborating as to what would make it Crackdown 2 proper in their eyes.
Elaborate, people! ELABORATE!
Gorvi
06-22-2010, 07:34 AM
I need to try this when it's available for Silver next week.
Sl1pstream
06-22-2010, 08:00 AM
Not sure what you guys are talking about.
Welcome to CoG, where it's fun to hate things that are actually fun.
I haven't tried this yet and probably won't until I can play the full game.
AboveAvgCharles
06-22-2010, 10:10 AM
I tried the demo, and didn't really enjoy it. It just seemed... weaker than the original? It's hard to pick a quantifiable reason for this, it was just a feeling I had. I loaded up the original immediately after my 30 minutes were up to test my theory, and ended up playing Crackdown 1 for a good 4 hours.
So yeah, I'm not sure what it is, but I didn't really have fun playing the demo.
Iron Past
06-22-2010, 10:15 AM
My suggestion is to download the original Crackdown's demo (http://marketplace.xbox.com/en-US/games/offers/0dd00000-0000-4000-8000-00004d5307dc?cid=SLink) to compare it to, if you're not feeling it. Considering the timed stuff negates much of what makes it fun, I'd say it's a much more apt comparison.
burger
06-22-2010, 10:19 AM
Orb hunting time!
Mot Wakorb
06-22-2010, 10:27 AM
What I wanted was a sequel, not an expansion.
Elaborate, please? What exactly did you want? What would change in a sequel versus an expansion? Do you feel the same way about Gears of War and Gears of War 2?
Thanks for clearing that one up for me. Here I was thinking I had an absolute blast playing APB! Little did I know how misguided I actually was! :cool:
But honestly, I'd recommend anybody who didn't enjoy the demo try out APB.
Happy to help point out to those who need ;). To me, APB seemed like a half-hashed game altogether. The beta times/servers were atrocious at best, and the gameplay didn't seem terribly fun to me. Then again, MMOs are dying a slow death for me - so I'll admit, this probably isn't the game for me.
Kelegacy
06-22-2010, 10:32 AM
I tried the demo, and didn't really enjoy it. It just seemed... weaker than the original? It's hard to pick a quantifiable reason for this, it was just a feeling I had. I loaded up the original immediately after my 30 minutes were up to test my theory, and ended up playing Crackdown 1 for a good 4 hours.
So yeah, I'm not sure what it is, but I didn't really have fun playing the demo.
This makes me a bit nervous, because you obviously love Crackdown. What is the sequel missing that doesn't make it as fun?
I think having the same city is a slight problem, and having enemies that don't seem very fun to fight as primary cannon fodder doesn't seem like the best idea either. I'd rather they have smarter enemies so I could change my play style up a bit. Crackdown 1 was damn easy overall. But still fun.
If Infamous 2 was in the same city as the first but with some mild tweaks I wouldn't be as excited to play it, but I would. Sounds like Crackdown is the same. Thankfully Infamous 2 will be out next year and will fulfill some of my crackdown desires if Crackdown 2 turns out not to be to my liking.
shodan2020
06-22-2010, 10:56 AM
I played the demo last night. It's more Crackdown, which is good for me. However, it's not a "must buy", but I will be picking it up later on down the road.
Psykoboy2
06-22-2010, 11:01 AM
The map is a bit of a double edge. For one, I know the map VERY well and won't have to learn how to get around in a new location, but that's also a negative against it as well...yes, I know this map VERY well and won't have any new location that would be exciting to get to.
KillerMcDead
06-22-2010, 11:01 AM
But what does that entail. I'm kind of with Mot in this. Everyone keeps talking about how this is Crackdown 1.5 instead of Crackdown 2 but nobody is really elaborating as to what would make it Crackdown 2 proper in their eyes.
Elaborate, people! ELABORATE!
I thought I had already. There doesn't seem to be any changes in gameplay. I felt like I was doing the exact same thing I did in Crackdown 1 over again, with Zombies. Like I said before, they stuck with the orbs for progression. That's fine, but what you unlock through orb collecting is identical to 1. No new moves, no new abilities, nothing. Not a single element of character progression had evolved at all. When I reached level 2 agility, I could jump higher, when I hit strength 2 I could pick up cars. These are exactly the same abilities I unlocked in Crackdown 1, right down to the animations.
I didn't feel there was any progression from C1 to C2. I'll ask again, aside from Zombies (which suck in this game) and maybe a few vehicles and weapons (which I would expect in an expansion) what has changed?
As for APB, I guess like it so much because I'm a PVP junkie. The missions/story are very, VERY simple, which does worry me in terms of longevity, but the fun in the game comes from the action. The shooting in APB felt better (as in I could target my enemy instead of explosive barrels) and the added element of constantly being chased by other players adds excitement. I was playing with a group of friends, which certainly enhanced the experience, but it was interesting to see how the police would handle each situation. Where are they coming from? How many of them are there? What weapons do they have? Do we have an escape route if shit hits the fan? I can't remember the last time I played a sandbox game where I didn't feel like a god amongst peasants. Where I actually had to worry about dying.
Maybe I like it so much because I played alot of Cops and Robbers as a kid? I can't explain it, it just clicked for me. And Crackdown didn't. Correction, Crackdown did click for me, a few years back when it was new. I needed Crackdown 2 to re-click with me, and it didn't.
Gorvi
06-22-2010, 11:28 AM
Here's a nifty little glitch (http://www.examiner.com/examiner/x-12218-Video-Game-Examiner~y2010m6d22-Crackdown-2-demo-infinite-time-glitch) to play the demo for longer than the allotted 30 minutes. Enjoy! :D
Narradisall
06-22-2010, 11:57 AM
As I said, never played the first, so I can't 'compare' the games, but the demo failed to sell me the crackdown experience at all.
You go to a map point, get swarmed with poor AI enemies that stood still or hid a bit while you tried to target them and shot a few barrles and then killed them. Rinse, repeat, etc.
As I said, the game could be great, but the demo did an extremely poor job of selling the experience to me.
Mot Wakorb
06-22-2010, 12:04 PM
I thought I had already. There doesn't seem to be any changes in gameplay. I felt like I was doing the exact same thing I did in Crackdown 1 over again, with Zombies. Like I said before, they stuck with the orbs for progression. That's fine, but what you unlock through orb collecting is identical to 1. No new moves, no new abilities, nothing. Not a single element of character progression had evolved at all. When I reached level 2 agility, I could jump higher, when I hit strength 2 I could pick up cars. These are exactly the same abilities I unlocked in Crackdown 1, right down to the animations.
Only issue I have with this is that it's a demo - you can't say there aren't new abilities/moves until the full version is out. A demo is that, a demo. I'd give it a fair shake first before saying it's not worth it.
KillerMcDead
06-22-2010, 12:19 PM
Only issue I have with this is that it's a demo - you can't say there aren't new abilities/moves until the full version is out. A demo is that, a demo. I'd give it a fair shake first before saying it's not worth it.
You could be right. There could be a whole new game in there. Just seems like a stupid idea to release a demo that doesn't even hint at it. As pleasantly surprised as I was was with C1, I certainly hope I'm wrong. But I have little hope.
And with the accelerated leveling in the demo, between my 2 playthroughs, I was able to get to Agility level 3, strength level 3 and driving level 3. I believe that leaves about 2 or 3 more levels for each. Again, if there were any new abilities hiding in those levels, I get the feeling they would have at least hinted at them in the demo.
Maybe its just a god-awful demo. Only the future will tell.
Mike Kelehan
06-22-2010, 12:25 PM
You know what would probably make it a better demo? If they removed the time constraint entirely. Crackdown is about taking your time, exploring, figuring out how to get that damn orb, and feeling amazing when you do. I know there's a workaround, but it should really just be gone.
EternalGamer
06-22-2010, 12:46 PM
You know what would probably make it a better demo? If they removed the time constraint entirely. Crackdown is about taking your time, exploring, figuring out how to get that damn orb, and feeling amazing when you do. I know there's a workaround, but it should really just be gone.
I used the aforementioned glitch last night and me and two friends played it for around an hour and a half.
The four player mode makes it seem like a good time, but yeah, it is largely an incredibly unimaginative sequel that doesn't aspire to much new.
Spigot
06-22-2010, 02:11 PM
I thought I had already. There doesn't seem to be any changes in gameplay. I felt like I was doing the exact same thing I did in Crackdown 1 over again, with Zombies. Like I said before, they stuck with the orbs for progression. That's fine, but what you unlock through orb collecting is identical to 1. No new moves, no new abilities, nothing. Not a single element of character progression had evolved at all. When I reached level 2 agility, I could jump higher, when I hit strength 2 I could pick up cars. These are exactly the same abilities I unlocked in Crackdown 1, right down to the animations.
I didn't feel there was any progression from C1 to C2. I'll ask again, aside from Zombies (which suck in this game) and maybe a few vehicles and weapons (which I would expect in an expansion) what has changed?I get what you're saying there and maybe Mot is right in that there will be more revealed in the full game. What I'm trying to figure out is exactly what you want in the sequel as far as new things to do. You're obviously not seeing what you want in the demo but what kind of crazy new things were you expecting?
I seem to be seeing two schools of thought in the 'I don't like it' camp. It's either too much of the same from the first one or too different. I'm not likely to run out and buy it the second it comes out but I really do want to play it when it gets shipped to me on my game queue.
Caped Crusader
06-22-2010, 02:53 PM
I thought I had already. There doesn't seem to be any changes in gameplay. I felt like I was doing the exact same thing I did in Crackdown 1 over again, with Zombies. Like I said before, they stuck with the orbs for progression. That's fine, but what you unlock through orb collecting is identical to 1. No new moves, no new abilities, nothing. Not a single element of character progression had evolved at all. When I reached level 2 agility, I could jump higher, when I hit strength 2 I could pick up cars. These are exactly the same abilities I unlocked in Crackdown 1, right down to the animations.
I didn't feel there was any progression from C1 to C2. I'll ask again, aside from Zombies (which suck in this game) and maybe a few vehicles and weapons (which I would expect in an expansion) what has changed?
This may not be enough, but I got my strength pretty high and unlocked "barrage"
Once you have barrage you can hold B and plow through enemies. Sort of like in The HUlk UD, or Prototype (when you had the shield equipped).
I also know for a fact gliding is unlocked later.
And the mag grenades! I know they are technically just a new weapon, but they have a profound effect on gameplay! Has no one else had as much fun w/those as I have?
Psykoboy2
06-22-2010, 03:14 PM
I haven't obtained them yet. That I know of. But I know what they do and I think they're awesome in concept.
Grifter
06-22-2010, 03:31 PM
I seem to be seeing two schools of thought in the 'I don't like it' camp. It's either too much of the same from the first one or too different.
If there are people out there saying it's too different then they never played the first one or haven't played this one yet.
I used the time stop trick and played for just over 2 hours this morning and while there are different types of mission objects than in the first game making it feel like it has a bit more depth it really is the same game. I maxed my guy out completely and it felt just like the endgame of Crackdown 1 except for a couple minor features that, while may be cool, won't really add to the uniqueness of the game. If you liked the first Crackdown and want a bunch more of the same only with a bit more variation in the enemies and mission structure you will like this game. If on the other hand you expected better graphics, better controls and a more finely tuned gameplay experience you will be sorely disappointed. Again, this is based off of playing the demo island for about 2 hours and maxing out all my stats except driving which I am in the process of doing now.
As a huge fan of the first, I say this is awesome and there is plenty of fresh ideas in the demo. They took all that was fun in the first and evolved it. I don't doubt I will enjoy this as much as the first once I get my hands on the full version.
Zecon
06-22-2010, 03:58 PM
I played it a few times last night and had a blast, going to be a must buy for me.
I can't wait to try out the co-op.
KillerMcDead
06-22-2010, 04:32 PM
I get what you're saying there and maybe Mot is right in that there will be more revealed in the full game. What I'm trying to figure out is exactly what you want in the sequel as far as new things to do. You're obviously not seeing what you want in the demo but what kind of crazy new things were you expecting?
I seem to be seeing two schools of thought in the 'I don't like it' camp. It's either too much of the same from the first one or too different. I'm not likely to run out and buy it the second it comes out but I really do want to play it when it gets shipped to me on my game queue.
I dunno, I didn't EXPECT anything. Well I shouldn't say that, I expected more.
Like I said before, some new abilities would have been cool. After playing games like AC2, infamous and prototype, I'm used to a much faster pace while moving through the city. I would like to have seen some abilities that maybe addressed that? Like wall running, or a grappling hook, or maybe something like the ability to break down walls through strength? As it is, climbing buildings is a chore. I dunno, I don't design games so I'm not sure how well you could implement these things, but overall it just seems like they didn't invest a lot of time making trying to make things feel new or different.
And at the risk of sounding repetitive, that's the last I'll say on the matter. As with any game, I would still suggest everyone give it a try and decide for yourself. :D
Spigot
06-22-2010, 04:47 PM
Does the demo have the crazy new orbs that you have to chase? Seems to me that people either seem to like or hate that aspect of the new game.
Grifter
06-22-2010, 04:51 PM
Does the demo have the crazy new orbs that you have to chase? Seems to me that people either seem to like or hate that aspect of the new game.
Yeah bit they are pretty simple to get for the most part. They follow a predetermined path so once you figure that out you can intercept them pretty easily.
KamaItachi
06-22-2010, 05:26 PM
This may not be enough, but I got my strength pretty high and unlocked "barrage"
Once you have barrage you can hold B and plow through enemies. Sort of like in The HUlk UD, or Prototype (when you had the shield equipped).
I also know for a fact gliding is unlocked later.
And the mag grenades! I know they are technically just a new weapon, but they have a profound effect on gameplay! Has no one else had as much fun w/those as I have?
Are they like the limpet mines from the first game?
Down in the caves I found a UV shotgun, which was a fantastic weapon, sending waves of enemies flying in all directions.
Laughing Penguin
06-22-2010, 05:49 PM
Welcome to CoG, where it's fun to hate things that are actually fun.
I really hate that people are having fun hating things that are fun. As such, I am enjoying myself quite a bit.
KillerMcDead
06-22-2010, 05:51 PM
I really hate that people are having fun hating things that are fun. As such, I am enjoying myself quite a bit.
I hate you so much.
Caped Crusader
06-22-2010, 06:09 PM
Are they like the limpet mines from the first game?
Down in the caves I found a UV shotgun, which was a fantastic weapon, sending waves of enemies flying in all directions.
Those were my favs in the 1st one, but no, not really. You can detonate them, but that is not their primary function. You can get them from that first helicopter drop. The helicopter drops have replaced the orange pillars of light in the first game. They are where you equip new weapons and vehicles.
You can also get that uv shotgun and uv grenades.
KamaItachi
06-22-2010, 06:38 PM
Those were my favs in the 1st one, but no, not really. You can detonate them, but that is not their primary function. You can get them from that first helicopter drop. The helicopter drops have replaced the orange pillars of light in the first game. They are where you equip new weapons and vehicles.
You can also get that uv shotgun and uv grenades.
I'll have to have another go at the demo and see if I can get them. I was a bit confused by the helicopters, to be honest. I thought they were just like taking over the old gang leader bases in the original and not reload weapon stations as well.
Caped Crusader
06-22-2010, 06:45 PM
I'll have to have another go at the demo and see if I can get them. I was a bit confused by the helicopters, to be honest. I thought they were just like taking over the old gang leader bases in the original and not reload weapon stations as well.
Yeah. The disembodied voice in your head tells you about it, but it is easy to be far too distracted killing things to death to notice. I don't think I figured it out till my 2nd playthrrough.
Karak
06-22-2010, 07:39 PM
Welcome to CoG, where it's fun to hate things that are actually fun.
I haven't tried this yet and probably won't until I can play the full game.
Welcome to COG where you can't have different opinions of fun.
OldJadedGamer
06-22-2010, 07:41 PM
I played the shit out of the first one and not liking the second one since I don't remember running out of ammo this much. Maybe I'm doing something wrong or was playing drunk.
Karak
06-22-2010, 07:42 PM
I really hate that people are having fun hating things that are fun. As such, I am enjoying myself quite a bit.
Reading through these it certainly doesn't feel like anyone is enjoying being let down. Maybe I am missing the celebrations of hate. But it seems some people just don't like the same things as others. No real harm in that.
Laughing Penguin
06-22-2010, 07:54 PM
I hate you so much.
You're welcome.
TheFlyingOrc
06-23-2010, 10:42 AM
I played the shit out of the first one and not liking the second one since I don't remember running out of ammo this much. Maybe I'm doing something wrong or was playing drunk.
I find I have way more ammo than the original, however all I do in crackdown is kick people.
The new missions structures are fantastic - I agree that the demo should START you at a high jumping/strength level, it would just be more fun.
The zombie bombs are insanely fun (special mission)
This game improves on Crackdown in almost every way, the problem with the demo is that you suck too much. However, my agent will be maxed on in agility and strength within 3-4 hours of game release, so who cares?
Oh, also, it was really stupid to start you off near those crates that you can't climb as it doesn't show you how the game works.
Also you can get agency cars from somewhere other than the agency now, which is a huge improvement in my opinion.
MagGnome
06-23-2010, 04:29 PM
Welcome to COG where you can't have different opinions of fun.
Isn't that the truth. :/
TheFlyingOrc
06-24-2010, 09:01 AM
So I played this with the time unlocked glitch and this game is leagues above its predecessor in many, many ways. The "attach X to Y" grenades blow Just Cause 2's grappling hook away, the missions are more interesting, there's several new abilities, the day/night cycle is interesting, and I realized that I was having a blast in what was the least fun area of the first game.
The real problem is that 30 minute limit. It's possibly the worst way to show off this particular game.
digitalErich
06-24-2010, 09:04 AM
Isn't that the truth. :/
I've been on a business trip all week and haven't had a chance to play the game or read this whole thread, but someone please tell me; is it cool to like this game or not like this game?
TheFlyingOrc
06-24-2010, 09:13 AM
I've been on a business trip all week and haven't had a chance to play the game or read this whole thread, but someone please tell me; is it cool to like this game or not like this game?
It's cool to do either! Liking it means you're a fan of something, which is COOL. Not liking it means that you are AGAINST THE CULTURE, which is almost the coolest thing to be.
Ghostbear
06-24-2010, 09:26 AM
I never played the first game, so I wasn't really sure what to expect in this one. What I got was a fairly ugly, boring game. TO be fair though, most open world games of this type bore me. I was shocked though, at the graphics, it looks like something that came out 5 years ago, not a 2010 release.
Grifter
06-24-2010, 09:46 AM
I never played the first game, so I wasn't really sure what to expect in this one. What I got was a fairly ugly, boring game. TO be fair though, most open world games of this type bore me. I was shocked though, at the graphics, it looks like something that came out 5 years ago, not a 2010 release.
The graphics do suck which... well sucks and I am in the same boat as you when it comes to most open world games but I love Crackdown and what I've played of 2. There are so many things about this game that, while not bad, could be much better. The thing is once you get your agility maxed and a few other stats upgraded a bit running and jumping through the city causing all sorts of havoc is fun as hell. If this game had destructible environments with descent physics it would (IMO obviously) be in the top 5 of funnest games ever created.
Use the infinite time cheat and give it another go when you have time. If after you have your agility boosted and your explosives and strength upgraded a bit you still don't like it then it's definitely not for you.
TheFlyingOrc
06-24-2010, 09:46 AM
I never played the first game, so I wasn't really sure what to expect in this one. What I got was a fairly ugly, boring game. TO be fair though, most open world games of this type bore me. I was shocked though, at the graphics, it looks like something that came out 5 years ago, not a 2010 release.
Probably a lot of this is due to their "semi-cell-shaded" art style, which makes everything look really weird.
edit: But yeah, I might not like it if I didn't understand what was going on based on the previous game.
Nerdious
06-25-2010, 11:50 AM
Well this sucks, I was going to test out the timer glitch today, when the demo had an update. It's sole purpose? To suck the extra fun people were having in the demo.
Too bad I missed out on a little extended playtime.
Psykoboy2
06-25-2010, 11:54 AM
Well shit. I was going to really give this a go over the weekend and enjoy the time glitch.
x Returner x
06-25-2010, 12:00 PM
Played the demo.
Loved the demo.
Buying the game.
The End.
Wackman3000
06-25-2010, 12:06 PM
I'm with Ghostbear, I just didn't feel/see the fun in this demo. Maybe had they thrown you into the game with slightly stronger powers it would have entertained me a little more, but for now I'll probably pass on this one.
TheFlyingOrc
06-25-2010, 12:49 PM
Well this sucks, I was going to test out the timer glitch today, when the demo had an update. It's sole purpose? To suck the extra fun people were having in the demo.
Too bad I missed out on a little extended playtime.
I don't think that playing the demo with infinite time would result in any lost sales for them whatsoever, as long as your power level is not persistent across playthroughs. Dumb dumb dumb demo.
Nerdious
06-28-2010, 07:20 PM
So it looks like the demo is up for Silver Members today. I've played through it a couple of times now, and I really like it. It seems like a sequel to a comic book super cop, nothing to take seriously. I'll probably wait for the price to drop or some crazy Blur (http://www.colonyofgamers.com/cogforums/showthread.php?t=18059)-esque sale.
This demo just draws too many comparisons to the Just Cause 2 demo, which I felt was a little better done. In fact, I kind of expected to find JC onsale by now. It's too bad these games come out at the price of a couple quarts of blood, or I'd check out more new releases.
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