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Nah, that would be lame. I wouldn't mind if they asked questions and decided what to do with you before just shooting on sight though.
They should remain 100% selfish and evil, but just killing someone is hardly profitable. Plus, the feral ghouls filled the mindless killing machine bill fine.
There are too many of them. It would get pretty tedious having a convo with every raider you met up with, especially if it most likely ended with you blowing them away anyhow.
Young Al Capone
11-05-2008, 01:26 PM
Just a suggestion to make the world seem more real, I couldn't really care less either way.
In the old ones there were many encounters with Raiders and the like that were instantly hostile, but there were also encounters where you were just resented and told to go away, and even some where they would allow you into thier camp so long as all you did was trade and leave.
Just a suggestion to make the world seem more real, I couldn't really care less either way.
In the old ones there were many encounters with Raiders and the like that were instantly hostile, but there were also encounters where you were just resented and told to go away, and even some where they would allow you into thier camp so long as all you did was trade and leave.
Anytime you encountered Raiders in the old games it was generally hostile. The people you could trade with were traders and travelers. In the first game there was a Raider camp where you could go and talk with the Raider chief as part of a quest to free Tandi, but after that they were hostile and you usually wiped them out. In the second game there was also a Raider camp underground, but that one was hostile too.
carnage11
11-05-2008, 01:41 PM
Well so apparently you can have all your stats at 100 by level 20 if you get the Comprehension perk early on and then find all 325 skill books. I can imagine this would be tedious, but your character would be unstoppable.
I don't really like how you get pretty much an infinite supply of good karma from the thirsty bums. It kinda makes the karma pointless if you can kill everyone and rob everyone and then hand out some water and be a saint.
Food Nipple
11-05-2008, 01:44 PM
I actually felt guilty over killing a few NPCs the other day.
They members of The Family. The old man, and residents, in Arefu talked them up like they were evil incarnate. So I didn't even give the guard a chance to speak. I snuck up on him and literally punched his head off. Then after getting the door open I used a Stealth Boy to infiltrate the Family's hideout. I picked the pocket of the old man with their supply locker key, left a grenade in his pocket. Then went upstairs and did the same to Vance as he walked by.
After finding Ian, the way he talked about Vance just made me feel like I'd made a horrible mistake.
As someone who did the opposite, I didn't feel much better:
I was sure after jumping through all those traps that I'd have to fight The Family. So you can only imagine my surprise when they were extremely friendly and courteous. There's two sides to every story right?
Wrong. Ian confessed to killing his own parents and drinking their blood, which makes him a certifiably sick fuck of the highest order. The wastelands may be a pretty harsh place and I don't really blame the family for their actions: I'd probably doubled their body count by that point, but patricide & cannibalism is the one-two punch that crosses the line. Telling the kid it's "No biggie" was the hardest decision I made in the game. I too felt like I made a horrible mistake, but at least I got an awesome weapon schematic out of it.
Now that's the sign of a good Fallout quest, you feel horrible regardless of which outcome you chose.
Hotcod
11-05-2008, 01:51 PM
Yeah, you kinda messed that one up if you were going for the good guy solution.
screw that, i was a good guy and i murdered the lot of them
They killed people to eat there blood, they saw people as no more than animals and even if you could talk them around to blood packs the fact remains that they killed people for no real reason no matter how much vancypants tried to dress it up as 'rehabilitation' each and every one of them where happy to kill people for food. So i got him angry and had him attack me and i killed the whole damn lot of 'em... i honestly don't see why placating them with blood packs is the 'good guy' thing to do... the second things fall apart they will go off killing people again
Young Al Capone
11-05-2008, 01:53 PM
Anytime you encountered Raiders in the old games it was generally hostile. The people you could trade with were traders and travelers. In the first game there was a Raider camp where you could go and talk with the Raider chief as part of a quest to free Tandi, but after that they were hostile and you usually wiped them out. In the second game there was also a Raider camp underground, but that one was hostile too.
Ok dude, you win or whatever. I don't even remember how this got started, or why...
screw that, i was a good guy and i murdered the lot of them
They killed people to eat there blood, they saw people as no more than animals and even if you could talk them around to blood packs the fact remains that they killed people for no real reason no matter how much vancypants tried to dress it up as 'rehabilitation' each and every one of them where happy to kill people for food. So i got him angry and had him attack me and i killed the whole damn lot of 'em... i honestly don't see why placating them with blood packs is the 'good guy' thing to do... the second things fall apart they will go off killing people again
Too true. It probably would have been fine to off the lot of them.
Ok dude, you win or whatever. I don't even remember how this got started, or why...
Yay! What do I win?
ClannerDelta
11-05-2008, 02:44 PM
As someone who did the opposite, I didn't feel much better:
I was sure after jumping through all those traps that I'd have to fight The Family. So you can only imagine my surprise when they were extremely friendly and courteous. There's two sides to every story right?
Wrong. Ian confessed to killing his own parents and drinking their blood, which makes him a certifiably sick fuck of the highest order. The wastelands may be a pretty harsh place and I don't really blame the family for their actions: I'd probably doubled their body count by that point, but patricide & cannibalism is the one-two punch that crosses the line. Telling the kid it's "No biggie" was the hardest decision I made in the game. I too felt like I made a horrible mistake, but at least I got an awesome weapon schematic out of it.
Now that's the sign of a good Fallout quest, you feel horrible regardless of which outcome you chose.
As I understood it, they are mutants, so the kid(and the rest) weren't entirely to blame for their urges. They were also open to the compromise of sustaining themselves on blood packs. That's more than the Raiders (with no mutated inclination) would do. In Wasteland terms, they were positively saints.
See I didn't get that they were mutants at all....hmmm
I had a funny situation last night- I saw some humans fighting off Super Mutants, so of course I jumped in to help them, "for humanity's sake". I took out two of the mutants for them. About halfway through the fight, a cut scene begins, and it turns out these guys are Talon Company, hired to kill me. Their reason? They couldn't have goody-goodies like me helping everyone out. Bewildered, I used my Bloody Mess perk to prove them wrong.
I think my most 'touching' moment was reading the Germantown log entries. That really provided some insight into how terrible life was directly after the bombs.
My favorite moment, of all, is running into Button Gwinott. I didn't have enough Charisma to show that I was Thomas Jefferson, and I was low on health, stimpacks, and ammo and I didn't really feel like running all the way to the Arlington Library to get what he wanted...but I did have a fatboy with 3 Mini-Nukes. Oh my. I was kinda pissed that I got bad karma for it since how is it against karma to kill a robot? Sigh.
Plan for next game: Be a steathly, charismatic fucker who has a tendency for believing in Schadenfreude and money. How are bare handed brawls handled in the game?
So in regards to the Family:
I hacked all the computer terminals, while hidden, and discovered a nest of Nosferatu in my midst. I play all happy friendly, get Ian to leave with me, all the while stealing them blind. So I tell Vance of his decision to leave, tell him that the town will trade blood packs for protection and leave Meresti station thinking I've done some good.
I go back to Arefu, tell Evan the good news, blah blah blah. Later I go back to Vance's lair, to tell them that Arefu will trade, and mother fucking guard starts shooting at me. They are all RED (as in soon to be dead) to me. How do I get them to like me again so I can get the bloodpack perk?
So in regards to the Family:
I hacked all the computer terminals, while hidden, and discovered a nest of Nosferatu in my midst. I play all happy friendly, get Ian to leave with me, all the while stealing them blind. So I tell Vance of his decision to leave, tell him that the town will trade blood packs for protection and leave Meresti station thinking I've done some good.
I go back to Arefu, tell Evan the good news, blah blah blah. Later I go back to Vance's lair, to tell them that Arefu will trade, and mother fucking guard starts shooting at me. They are all RED (as in soon to be dead) to me. How do I get them to like me again so I can get the bloodpack perk?
Huh. Did the same thing but didn't get shot at. Try reloading the game and rob them blind after you get the perk.
I was emotionally touched by Fallout 3 by a surprising moment yesterday.
I had just killed this Raider in the D.C. underground, who had a unique name that I can no longer remember. So I picked up his key and proceeded to pick through his belongings, when I realized just how little this guy had. Sure, he was a semi-random enemy, but I killed him and his girl, and I stole all of his stuff. Honestly, though, the guy didn't have much. He had about 87 Bottle Caps, some guns and a little bit of ammo. I thought that I had taken everything of value when I happened upon another safe. I unlocked it, and I found eight caps, a bobby pin and a baseball. At this point, I was floored. I couldn't believe that a baseball was valuable enough to be stored away in a safe. It's almost like the baseball was representative of this guy's dreams for the future...and I had already gone and ruined them.
So, in response, I took the baseball to my house in Megaton. Now it can represent the dreams of everyone who is simply trying to scrape by. Thanks, random NPC, for making my night!
My story:
So I had just come out of the Meresti Train Yard and this lone Raider jumps me. Cut to a dialog between him stammering for my caps, and me telling him to get the Fuck out of here before I ventilate his ass. Obviously he's new to the "raider" world and means no threat to me....BULLSHIT! I'm armed to the motha f*cking teeth and this young punk is going to rob me with a .32 pistol?
So he ends up cowering as I slowly switch show him the tools of his death. I opt for a Laser pistol, as I want him Erased from this world. Upon his blood curdling death, I discover a pistol, some shitty armor, and 5 rounds of .32.
Thanks for the ammo, dead wannabe Raider guy. Don't be afraid of walking into the bright light, you'll have lots of company soon.
;)
Huh. Did the same thing but didn't get shot at. Try reloading the game and rob them blind after you get the perk.
Unfortunately I advanced too far into the game and my 2 Saves only rule screwed me over. I feel pretty strong as is, at level 17, so I can do without.
KingGorilla
11-05-2008, 03:48 PM
I just offed everyone in Arefu, and forgot about The Family altogether. The old man got a face full of Sledgehammer.
JayK47
11-05-2008, 04:01 PM
Being a goody goody, I was trying to make all parties happy over at Tenpenny Tower. Wow, did that backfire on me. I'm actually quite pissed how that worked out.
There are so many different ways to play this game. It really is a work of art. I belive I will be playing through this game at least 3 times. I hope the mod tools get released in a reasonable time.
ClannerDelta
11-05-2008, 04:36 PM
I wish they would just let me opt out of the Main Story. Allow me to find the Power Armor perk elsewhere. Give me a more "Battlefield" style DC area. Like how it is in front of the Capital building with the Talon mercs against the Super Mutants.
The further I get into the story, the more hammy and annoying it becomes. I just trekked through the wasteland, saving (and killing) hordes of people and then I have to put up with snooty Doctor Li? Why? What motivation does my character have for not telling that bitch to grow some fucking perspective. (level 20 for about 10 hours and I just met the Enclave)
Bethesda can't do a story, when will they learn?
jpublic
11-05-2008, 04:49 PM
Being a goody goody, I was trying to make all parties happy over at Tenpenny Tower. Wow, did that backfire on me. I'm actually quite pissed how that worked out.
Yeah, so was I. And the dude I was trying to get out of killing apparently died anyway. Thanks Bethesda, really.
walkstheplanes
11-05-2008, 05:23 PM
I wish they would just let me opt out of the Main Story. Allow me to find the Power Armor perk elsewhere. Give me a more "Battlefield" style DC area. Like how it is in front of the Capital building with the Talon mercs against the Super Mutants.
The further I get into the story, the more hammy and annoying it becomes. I just trekked through the wasteland, saving (and killing) hordes of people and then I have to put up with snooty Doctor Li? Why? What motivation does my character have for not telling that bitch to grow some fucking perspective. (level 20 for about 10 hours and I just met the Enclave)
Bethesda can't do a story, when will they learn?
I agree. My character is savior of the fucking wasteland and people treat me like I'm dirt? Why doesn't the Brotherhood of Steel mechanics give me props for my 100 in Science and Repair? Don't those people that treat me like a noob know not to say shit to a guy who's wearing power armor and is pointing a plasma rifle in their face?
ClannerDelta
11-05-2008, 05:37 PM
I agree. My character is savior of the fucking wasteland and people treat me like I'm dirt? Why doesn't the Brotherhood of Steel mechanics give me props for my 100 in Science and Repair? Don't those people that treat me like a noob know not to say shit to a guy who's wearing power armor and is pointing a plasma rifle in their face?
I'm also getting tired of being referred to as "local". What's the repercussions of me ripping the faces off every Outcast/Brotherhood nubkin I come across?
I agree. My character is savior of the fucking wasteland and people treat me like I'm dirt? Why doesn't the Brotherhood of Steel mechanics give me props for my 100 in Science and Repair? Don't those people that treat me like a noob know not to say shit to a guy who's wearing power armor and is pointing a plasma rifle in their face?
You need to show these people who is Mastah Blastaah in the wastelands.
A fine example is gibbing Dogmeat in front of these foolz.
How crazy am I?
;)
walkstheplanes
11-05-2008, 07:01 PM
After I rescue a bunch of slaves, what's the first thing they tell me?
"WHY DON'T YOU WATCH WHERE YOU'RE GOING?!"
As I kick a tin can or some such nonsense. Where's the fucking gratitude? I'm beginning to think no one in the wasteland deserves any mercy.
After I rescue a bunch of slaves, what's the first thing they tell me?
"WHY DON'T YOU WATCH WHERE YOU'RE GOING?!"
As I kick a tin can or some such nonsense. Where's the fucking gratitude? I'm beginning to think no one in the wasteland deserves any mercy.
How anyone can maintain that Jesus status while roaming the wasteland is beyond me. Hell I even killed Railey or Riley, whatever that chick's name is with the "Ultra" SMG, because hey, that is one nice
weapon.
ClannerDelta
11-05-2008, 07:15 PM
How anyone can maintain that Jesus status while roaming the wasteland is beyond me. Hell I even killed Railey or Riley, whatever that chick's name is with the "Ultra" SMG, because hey, that is one nice
weapon.
In the quest where you have to kill/get the key from Tenpenny/dave/dustov/someone else I don't remember. I went to Dustov's place, talked to Cherry and tried to get her to steal the key but failed. Then I used Lady Killer to get the other girl to do it. The thing is, Cherry still followed me wanting me to get her to Rivet City. That bitch did nothing for me, so I told her to "wait here" placed an assorted collection of mines around her and tossed a frag grenade at her. It was magnificent.
Gerbs
11-05-2008, 07:47 PM
Can anyone point me in the direction of the Riley's Rangers quest?
ClannerDelta
11-05-2008, 07:51 PM
Can anyone point me in the direction of the Riley's Rangers quest?
Either Underworld in the Museum of Natural History (starts there from Riley in the doctors office. Will need to convince him to wake her up with speech. The alternative is to wake her up yourself. Requires 60 medicine.
Variable Gear
11-05-2008, 07:57 PM
I agree. My character is savior of the fucking wasteland and people treat me like I'm dirt? Why doesn't the Brotherhood of Steel mechanics give me props for my 100 in Science and Repair? Don't those people that treat me like a noob know not to say shit to a guy who's wearing power armor and is pointing a plasma rifle in their face?
It was similarly immersion-breaking when...
...I went back to Vault 101 in Citadel Power Armor and was told by Officer Gomez that I looked quite similar to the young man who left the Vault in order to find his father.
It's really tough for me to take this game seriously sometimes, but I like it overall.
KingGorilla
11-05-2008, 08:44 PM
I am with Robert Ashley on this one. If it were not for the quirks, reminding us that this is a cartoon, it would be very unpleasant.
Gerbs
11-05-2008, 10:55 PM
Either Underworld in the Museum of Natural History (starts there from Riley in the doctors office. Will need to convince him to wake her up with speech. The alternative is to wake her up yourself. Requires 60 medicine.
Thanks I got it started now.
Being a goody goody, I was trying to make all parties happy over at Tenpenny Tower. Wow, did that backfire on me. I'm actually quite pissed how that worked out.
Heh, Tenpenny Tower worked out great for me. Read on for spoilers:
I talked to all the snobs, trying to convince them that Ghouls are people too (I'm a real stickler about racism in this world!) and failing. I get upstairs and find out ol' Tenpenny paid me (through Burke) to nuke Megaton... because it was ugly to look at on the horizon, from up in his ivory tower.
I considered this for a moment, shot Tenpenny in the face and got a karma boost. And my first sniper rifle!
Then I went to visit the Ghouls as I promised the Tenpenny security team I would do. But instead of executing them, I brokered a deal to get the Ghouls into the basement. I go back and pickpocket the main security guy at Tenpenny for his basement key (using a Stealth Boy- my sneak and pickpocket suck), then open the floodgates and meet the head Ghoul out front. He gives me a Ghoul mask! This thing is right out of Chainsaw Massacre.
So, I walk inside wearing my Ghoul mask, and the ferals don't pay me any attention at all. They're busy mutilating all the rich residents. I helped take out a security guard, got karma. Murdered a resident, lost karma. My head is swimming trying to sort out the karmic ramifications, but I don't let it bother me too much. I decide to follow my instincts and continue to give the pizza-faces a place to call their own.
Soon the smoothskins are all dead and there are just a bunch of ferals growling. I start to rob all the corpses, finding keys to the various stores in Tenpenny, including medical and armory caches, safes and personal effects. Jackpot! I found thousands of rounds of ammo, piles of armor (including some power armor), new weapons, two weapon schematics, and the key to my Tenpenny suite that I would have gotten for blowing up Megaton. I had to make two trips to Megaton and back just to cart all the loot home.
Only thing is, I can't use my new suite on account of all the ferals in the building. I guess when I continue tonight I have to reverse my position, clean house and leave just the one non-feral Ghoul leader there. Maybe then I can get some rest in that swank hotel.
In the end, I went from a very good character to neutral, and learned a little something about post-apocalyptic race relations and questionable chivalry. I'm glad I picked a route that didn't leave me pissed at Tenpenny Tower- instead it's been one of the highlights of my game so far.
Superman's Dead
11-06-2008, 09:51 AM
My friend and I play this game talking on the phone to each other all the time, and relate what we've done in our Fallout day pretty regularly. Our favorite part of the game?
Murder is always an option. No matter what your Karma is or how good you've been, if that jerk of a Paladin is mouthing off? You can literally launch a nuclear weapon at him. If you decide your dog is being an idiot, you can cut its head off.
War, man. War.
War, man. War.War never changes. But sometimes, it has hilarious and unintended consequences.
Scaryfaced
11-06-2008, 10:44 AM
Playing as a goody goody in this game has been a real chore at times. I decided up front that I was going to choose a path and stick with it on my first play through, and after solving a few of the problems in the Vault non violently, I figured I could probably keep it up in the Wastes as well. Wow, talk about grey areas. This is one of the first game's I've struggled to stay possitive in, the wasteland is truely depressing at times. Some of the people truely test my patience. Not to mention that when I do figure out a peacful solution, things normally go to shit after I leave. Tenpenny Tower was probably the best example. After solving the quest non voilently and feeling pretty proud of myself for giving the ghouls a new home, I went back on my merry way. Well I decided to pay the tower a visit today and was horrified at the results. It truely disturbed me that people I went out of my way to help would end up doing what they did.
After checking the gory basement and talking to the Ghoul leader, I commited my very first act of murder in the wasteland. That damned ghoul deserved to die and I don't feel bad about it in the least. I'm just sad that I doomed the rest of the Tenpenny residents.
It seems that playing a the good guy can be a thankless job and doesn't always turn out for the best. Now, I'm truely excited to play this game as a sick son of a bitch. After finishing The Family quest line last night, I can't wait to try out the Cannibal perk. I have a feeling there might be more quests involved and look forward to seeing what kinda havok a psychotic cannibal can cause in the wastes. I've also heard rumor of a whole town of cannibals somewhere ouit there. Good times!
________
EXTREME Q VAPORIZER (http://extremevaporizer.net/)
Young Al Capone
11-06-2008, 10:46 AM
Dammit man! I thought the Bobbleheads were just for collecting for people who are into that sort of thing, like the packages in GTA. I haven't even been trying to find them!
crazyD
11-06-2008, 10:51 AM
I'm just sad that I doomed the rest of the Tenpenny residents.
It's cool. Those dudes were dicks anyway.
After checking the gory basement and talking to the Ghoul leader, I commited my very first act of murder in the wasteland. That damned ghoul deserved to die and I don't feel bad about it in the least. I'm just sad that I doomed the rest of the Tenpenny residents.
So, did the Ghouls decide to kill the rich folks anyway? I figured that the people themselves deserved to die for damning the Ghouls based on their appearance (also for associating with Tenpenny himself, who, like I said, wanted to nuke a town because it interfered with his skyline view). Still- massive grey areas there, as you said!
After finishing The Family quest line last night, I can't wait to try out the Cannibal perk. I have a feeling there might be more quests involved and look forward to seeing what kinda havok a psychotic cannibal can cause in the wastes. I've also heard rumor of a whole town of cannibals somewhere ouit there. Good times!Did you have to go back to the vampire clan after telling the folks in Arefu of the deal to give them bloodpacks in exchange for protection? I haven't returned to the vamp clan and I don't have the Cannibal perk.
Also, I think the town you are looking for is called Andale- due south of Vault 101 and due east of Tenpenny tower. Really creepy, inbred families who pretend to be the perfect 50's nuclear family. Only, they constantly talk about whether someone appears too well-fed or too thin, and claim visitors never stay long. And they keep strange meat in their fridge.
Basically if you go south on the highway from Megaton, pass Fairfax ruins and continue south, then follow the very last road west, you'll hit Andale. Then keep going west for an awesome cliffside Raider cave, the RobCo robot factory (LOOT CENTRAL), and then Tenpenny.
Scaryfaced
11-06-2008, 12:02 PM
So, did the Ghouls decide to kill the rich folks anyway? I figured that the people themselves deserved to die for damning the Ghouls based on their appearance (also for associating with Tenpenny himself, who, like I said, wanted to nuke a town because it interfered with his skyline view). Still- massive grey areas there, as you said!
I was really suprised at how the quest ended. I had figured that intimidating all the residents that seemed to hate the ghouls would make it a decent place to live for the both of them. When I came back, everyone was missing and hosts of new Tenpenny residents were around, all ghouls. My first thought was the radation spread like a disease and everyone went ghoul. After asking around, it leads you to the basement which isn't a pretty sight. Most of the people in the tower deserved it, but i felt really bad for the ex adventurer, the doctor and the elderly couple. I ended up killing the two named male ghouls. Roy got a shotgun to the face and it was well deserved
Did you have to go back to the vampire clan after telling the folks in Arefu of the deal to give them bloodpacks in exchange for protection? I haven't returned to the vamp clan and I don't have the Cannibal perk.
Also, I think the town you are looking for is called Andale- due south of Vault 101 and due east of Tenpenny tower. Really creepy, inbred families who pretend to be the perfect 50's nuclear family. Only, they constantly talk about whether someone appears too well-fed or too thin, and claim visitors never stay long. And they keep strange meat in their fridge.
Basically if you go south on the highway from Megaton, pass Fairfax ruins and continue south, then follow the very last road west, you'll hit Andale. Then keep going west for an awesome cliffside Raider cave, the RobCo robot factory (LOOT CENTRAL), and then Tenpenny.
I've already went back and finished the quest line with The Family. They teach you how to use the bloodpacks more efficiently, but during the conversation, Vance mentions that he can only teach you so much as your not actually one of them. The wording made me believe there might be more to the The Family if your a cannibal as well. I'm playing a goodie goodie, so cannibalism doesn't really fit the theme, but I plan on trying it out my evil play through. Though, now that I think of it, a Dudley Do-Right character that eats people when no one's looking almost has a tint of wasteland humor to it.
Thanks for the tip on finding the place. I'm tempted to avoid it in this play through, just to save it for my own cannibal, but i'll probably check it out to see if anything changes. I have high hopes that alot of these senarios are effected by what type of character your playing.
I just hit the preview post button and this one looks funny to me. Spoiler stacks for the win!
________
Fetish parties (http://www.fucktube.com/categories/527/parties/videos/1)
Cpl_Punnishment
11-06-2008, 12:07 PM
all i know is that Charon is a bad ass!
I'm wandering around the wasteland with my dog and my Ghoul bodyguard with an itchy trigger finger.
the scene where I:
acquired the contract for Charon was fucking epic. I snuck into the other bar with a stealth boy and placed a grenade in the pocket of the chick the other guy wanted dead... snuck back out and headed over to talk to Azwhatever and get me the contract for Charon (figured that one dead ghoul was better than dropping 2,000 caps... ah well, lifes cheap in the wasteland nowadays). So the bartender tells me that I can tell Charon the good news, he now works for me. I tell the big dude and he stops me and says "hold on a second" goes up to the bartender and blasts him in the head with his shotgun! turns to me and says "ok, we can go now".
holy shit he's a badass... gave him the sherifs hat from Megaton and some Tortoiseshell glasses and the man's a pimp!
Thanks Scary, I definitely need to go back and talk to the vampires again then.
As for Andale, give it a visit- without 100 lockpicking, you can't REALLY nail them for their crime, it was just an interesting and creepy stop. I don't know what would happen if you manage to open their shed or basement.
ClannerDelta
11-06-2008, 12:33 PM
So, did the Ghouls decide to kill the rich folks anyway? I figured that the people themselves deserved to die for damning the Ghouls based on their appearance (also for associating with Tenpenny himself, who, like I said, wanted to nuke a town because it interfered with his skyline view). Still- massive grey areas there, as you said!
Did they really deserve it? Ghouls are not only disgusting but they are a hair's breadth from Feral Ghouls.
These people managed to carve out a decent existence in the middle of the wasteland. They are entitled to want to keep it. On top of that, several of the people when you go through and convince them don't actually hate the Ghouls, and even welcome them as people once you explain away some (easily made) misconceptions. Most of them don't even know Tenpenny or Burke outside of a "Hello, how are you?" kind of relationship. The world sucks a huge bag of mutated cocks. It's understandable they turn a blind eye to it once they get into Tenpenny Tower.
So, after the residents finally give in and allow the Ghouls to live with them... they betray them. Which included all of the non-bigots. Roy got fucked up for that one.
Thanks Scary, I definitely need to go back and talk to the vampires again then.
As for Andale, give it a visit- without 100 lockpicking, you can't REALLY nail them for their crime, it was just an interesting and creepy stop. I don't know what would happen if you manage to open their shed or basement.
You can pickpocket the basement key from one of the people. That will trigger the fun events.
Did they really deserve it? Ghouls are not only disgusting but they are a hair's breadth from Feral Ghouls.Are they? Or are they a separate, but similar-looking mutation? I have yet to see proof in the game that all "good" Ghouls eventually go bad. Almost all of them instead have been just humans with bad skin. And, they live an existence of abuse from humans, getting beaten and shot based strictly on how they look.
These people managed to carve out a decent existence in the middle of the wasteland. They are entitled to want to keep it. On top of that, several of the people when you go through and convince them don't actually hate the Ghouls, and even welcome them as people once you explain away some (easily made) misconceptions. Most of them don't even know Tenpenny or Burke outside of a "Hello, how are you?" kind of relationship. The world sucks a huge bag of mutated cocks. It's understandable they turn a blind eye to it once they get into Tenpenny Tower.And there is the brilliant grey area. It's a situation where they should question their de facto government- by enjoying Tenpenny's Tower, you are giving your approval to his methods. Or at least, if his palace is going to be overrun for his crimes, you should expect to pay for them if you're in the palace too.
So, after the residents finally give in and allow the Ghouls to live with them... they betray them. Which included all of the non-bigots. Roy got fucked up for that one.Yeah, I was only able to convince one guy (but not his wife) to move out in advance of the Ghoul invasion. I did feel bad about the ex-adventurer. But in the heat of battle, it was me who shot him when he attacked me as I put down a security guard. It happened so fast, I had to make sense of it by looking at bodies :o
You can pickpocket the basement key from one of the people. That will trigger the fun events.Of course! I had tried and failed, but now that I have 10 Stealth Boys I'm less picky about using them. Thanks man!
Scaryfaced
11-06-2008, 12:45 PM
I have yet to pickpocket anyone in this game yet. Now that I know about the basement key, though, I'm going to have to change that. I'll just give the bums some water and call it even.
________
BLONDE VIDEO (http://www.fucktube.com/categories/12/blonde/videos/1)
Consider it your civic duty- you're investigating a possible crime scene. CSI: Andale.
ClannerDelta
11-06-2008, 12:58 PM
Are they? Or are they a separate, but similar-looking mutation? I have yet to see proof in the game that all "good" Ghouls eventually go bad. Almost all of them instead have been just humans with bad skin. And, they live an existence of abuse from humans, getting beaten and shot based strictly on how they look.
You, with the all omnipotent Pipboy and the astonishing fortitude required to see the DC area in its entirety might know better. I'm talking about from THEIR perspective. If it looks like a duck and quacks like a duck, it's probably a duck. Might be a barking spider though. To them, it's a simple logical leap to think that a Ghouls condition will continue to deteriorate. It's the wasteland, can't take any chances.
And there is the brilliant grey area. It's a situation where they should question their de facto government- by enjoying Tenpenny's Tower, you are giving your approval to his methods. Or at least, if his palace is going to be overrun for his crimes, you should expect to pay for them if you're in the palace too.
Tenpenny didn't commit any crimes against those Ghouls. They were told to go away, they didn't, they shot. Again, it's the wasteland. If this had been a mob of survivors from Megaton, the story would be different. In case you don't remember, the "government" in this case has all the guns. :p No second amendment.
Variable Gear
11-06-2008, 01:24 PM
Tenpenny didn't commit any crimes against those Ghouls. They were told to go away, they didn't, they shot. Again, it's the wasteland. If this had been a mob of survivors from Megaton, the story would be different. In case you don't remember, the "government" in this case has all the guns. :p No second amendment.
You need to listen to Three Dog more. The Ghouls had the caps, and Tenpenny had the space, but he just turned them away. That sounds like a loss of Karma to me. ;)
ClannerDelta
11-06-2008, 01:27 PM
You need to listen to Three Dog more. The Ghouls had the caps, and Tenpenny had the space, but he just turned them away. That sounds like a loss of Karma to me. ;)
I know that they had the caps, but it's not a crime to be selective about who you let live with you. He was also entirely right, as they killed the residents as soon as they moved in.
You sound an awful lot like a dirty red communist.
We're talking about a world where "groups of test subjects" died testing the Isotopes used in Nuka-Cola Quantum. As condolences to the families, they sent a gift basket. And that's BEFORE the world went to shit.
Variable Gear
11-06-2008, 01:31 PM
You sound an awful lot like a dirty red communist.
Yep, I'm a pinko commie.
You, with the all omnipotent Pipboy and the astonishing fortitude required to see the DC area in its entirety might know better. I'm talking about from THEIR perspective. If it looks like a duck and quacks like a duck, it's probably a duck. Might be a barking spider though. To them, it's a simple logical leap to think that a Ghouls condition will continue to deteriorate. It's the wasteland, can't take any chances.
Tenpenny didn't commit any crimes against those Ghouls. They were told to go away, they didn't, they shot. Again, it's the wasteland. If this had been a mob of survivors from Megaton, the story would be different. In case you don't remember, the "government" in this case has all the guns. :p No second amendment.
You've got me on those points. Which is why my character is the lone voice for Ghouls in the Wasteland. Well me and Three-Dog, but I speak for them with guns.
ClannerDelta
11-06-2008, 01:54 PM
You've got me on those points. Which is why my character is the lone voice for Ghouls in the Wasteland. Well me and Three-Dog, but I speak for them with guns.
I don't think their lives are all that bad though. While they face prejudice, they are granted near immunity from Feral Ghouls and Super Mutants. That's a huge bonus to survival in the Wasteland.
They have Underworld, they have the ability to hide behind Feral Ghouls in the Metro stations. From what I've seen, they've got things pretty good. On the other hand, all those dead wastelanders you see strewn about the DC area killed next to their beds... not so much.
Not really trying to start a heated debate or anything. :p I just haven't seen anything all that bad about the average Ghoul's life aside from being ugly as all sin and "Smelling like rotting meat"...
Goronmon
11-06-2008, 02:10 PM
Are they? Or are they a separate, but similar-looking mutation? I have yet to see proof in the game that all "good" Ghouls eventually go bad. Almost all of them instead have been just humans with bad skin. And, they live an existence of abuse from humans, getting beaten and shot based strictly on how they look.I am almost positive that I heard a ghoul mention something along the lines of resisting the feral side or something.
crazyD
11-06-2008, 02:12 PM
I don't think their lives are all that bad though. While they face prejudice, they are granted near immunity from Feral Ghouls and Super Mutants. That's a huge bonus to survival in the Wasteland.
They have Underworld, they have the ability to hide behind Feral Ghouls in the Metro stations. From what I've seen, they've got things pretty good. On the other hand, all those dead wastelanders you see strewn about the DC area killed next to their beds... not so much.
Not really trying to start a heated debate or anything. :p I just haven't seen anything all that bad about the average Ghoul's life aside from being ugly as all sin and "Smelling like rotting meat"...
They may be safe hiding underground, but they have very little freedom. I bet it is tough even heading outside for fear that some wastelander will shoot them from a distance.
I don't think their lives are all that bad though. While they face prejudice, they are granted near immunity from Feral Ghouls and Super Mutants. That's a huge bonus to survival in the Wasteland.
They have Underworld, they have the ability to hide behind Feral Ghouls in the Metro stations. From what I've seen, they've got things pretty good. On the other hand, all those dead wastelanders you see strewn about the DC area killed next to their beds... not so much.On the flipside, they are shot on sight by humans. They ARE still humans, so they have that constant struggle of "well, I look and smell like shit, and other people hate me and want me dead, and the people who don't want to kill me are the monsters...". Pretty conflicting life, I think :)
Not really trying to start a heated debate or anything. :p I just haven't seen anything all that bad about the average Ghoul's life aside from being ugly as all sin and "Smelling like rotting meat"...No worries, I've found this a cool discussion.
I am almost positive that I heard a ghoul mention something along the lines of resisting the feral side or something.Awesome. I've yet to hear one say that. But maybe it's a comment on the human condition- because in a way, the raiders are simply "normal" humans who have basically gone feral. Or at least, they are no longer members of society, with no empathy or values, etc. Some people (and Ghouls) simply snap in the harsh conditions of the Wasteland.
ClannerDelta
11-06-2008, 02:28 PM
They may be safe hiding underground, but they have very little freedom. I bet it is tough even heading outside for fear that some wastelander will shoot them from a distance.
No one has any real freedom. Us, the people playing the main character, have an astonishing amount of freedom. For every trader/scavenger wandering the wastes, how many nameless corpses have you found?
The average person in the DC area has to deal with.
Mutated wildlife
Raiders
Super Mutants
Rogue automatons
Slavers
Feral Ghouls
The Ghouls can write off two of the top four most abundant enemies they face. The Super mutants and Feral Ghouls. This is replaced by the Brotherhood of Steel. While a fearsome enemy, it's tied up to the point of near collapse, by Super Mutants. So it's not that you have to worry TOO much about them. Just avoid them and they wont be coming after you.
Scaryfaced
11-06-2008, 02:31 PM
You know your playing a Fallout game when you can make conjectures and argue about what's actually right and wrong in a morally ambiguous world. Are the ghoul's misunderstood pariah's in a world where zenophobia takes on a whole new meaning? Or are they like survivers who were bit by a zombie, you know they'll turn eventually, it's just a matter of when? I don't really know yet. I've met a few stand up ghouls and a few that deserved a load of buckshot to the face. I look forward to finding Underworld and seeing what that's all about. Maybe I'll get a better idea of what's going on behind the scenes.
________
Blowjob School (http://www.fucktube.com/categories/360/school/videos/1)
crazyD
11-06-2008, 02:36 PM
No one has any real freedom. Us, the people playing the main character, have an astonishing amount of freedom. For every trader/scavenger wandering the wastes, how many nameless corpses have you found?
The average person in the DC area has to deal with.
Mutated wildlife
Raiders
Super Mutants
Rogue automatons
Slavers
Feral Ghouls
The Ghouls can write off two of the top four most abundant enemies they face. The Super mutants and Feral Ghouls. This is replaced by the Brotherhood of Steel. While a fearsome enemy, it's tied up to the point of near collapse, by Super Mutants. So it's not that you have to worry TOO much about them. Just avoid them and they wont be coming after you.
Well, you can also go in pretty much any city you want. You may face bad shit wandering, but no one is hunting you down (unless they are bounty hunters, in which case, it is your own fault).
ClannerDelta
11-06-2008, 02:40 PM
Well, you can also go in pretty much any city you want. You may face bad shit wandering, but no one is hunting you down (unless they are bounty hunters, in which case, it is your own fault).
Who hunts down ghouls? I've not seen a single reference to that in game. I've seen them talk about getting shot at, but that's entirely different. Everyone gets shot at in the wasteland. It's like "Hey neighbor! How are you?" but with a high velocity kinetic round.
You can go into any city, but again, you probably wouldn't live long enough to visit any cities if you were anyone but the main character.
crazyD
11-06-2008, 02:55 PM
Who hunts down ghouls? I've not seen a single reference to that in game. I've seen them talk about getting shot at, but that's entirely different. Everyone gets shot at in the wasteland. It's like "Hey neighbor! How are you?" but with a high velocity kinetic round.
You can go into any city, but again, you probably wouldn't live long enough to visit any cities if you were anyone but the main character.
Having random people trying to kill you is not the same as not having freedom. I see what you are saying about them being more secure then you, but they are allowed to do less. There is a compromise between freedom and security. I could bunker down and live in Tenpenny Tower, nice and secure indefinitely, but I choose to travel around and visit other places. Ghouls do not have the freedom to go where they want, and that sucks.
ClannerDelta
11-06-2008, 03:15 PM
Having random people trying to kill you is not the same as not having freedom. I see what you are saying about them being more secure then you, but they are allowed to do less. There is a compromise between freedom and security. I could bunker down and live in Tenpenny Tower, nice and secure indefinitely, but I choose to travel around and visit other places. Ghouls do not have the freedom to go where they want, and that sucks.
What do you mean exactly? They have the freedom to wander DC's Super mutant and Feral Ghoul infested areas. They have a different kind of Freedom.
As for Tenpenny Tower, they are no less free in that regard than any poor wastelander who can't raise enough caps to live there. Undesirables, ghoul or not, are not allowed into Tenpenny Tower.
Also, how is their freedom limited by anything other than random people trying to kill them? As I understand it, there are no laws preventing them from doing anything. Just men with guns. :D
JayK47
11-06-2008, 03:58 PM
After checking the gory basement
I never saw anything in the basement. I looked everywhere for this stack of bodies and found nothing. I was hoping to pick some pockets and hopefully get the suite key. And with the ghoul mask, ferals will leave you alone as long as you don't shoot them. So if you got a key to the suite, you should still be able to stay there.
crazyD
11-06-2008, 04:02 PM
What do you mean exactly? They have the freedom to wander DC's Super mutant and Feral Ghoul infested areas. They have a different kind of Freedom.
So do humans. They aren't being prevented in anyway from entering, they just need to fight more. Ghouls are walled off from many places, and not physically able to enter.
As for Tenpenny Tower, they are no less free in that regard than any poor wastelander who can't raise enough caps to live there. Undesirables, ghoul or not, are not allowed into Tenpenny Tower.
They mentioned many times that Roy had the caps, and they still wouldn't let them in.
Also, how is their freedom limited by anything other than random people trying to kill them? As I understand it, there are no laws preventing them from doing anything. Just men with guns. :D
Their freedom is limited by walls built to keep them out.
Scaryfaced
11-06-2008, 04:12 PM
I never saw anything in the basement. I looked everywhere for this stack of bodies and found nothing. I was hoping to pick some pockets and hopefully get the suite key. And with the ghoul mask, ferals will leave you alone as long as you don't shoot them. So if you got a key to the suite, you should still be able to stay there.
You know, I didn't actually see anything either. The floor and walls were covered in blood and I was anticipating gore bags, but couldn't find a thing. After walking around in the basement, i went back up to talk to Roy. There was a new dialogue option mentioning the bags of body parts in the basement, so I just figured I'd missed them or they were behind the emergency door.
I'm a little peaved I never received a suite key as well. It'd give me a new base of operations to explore the South a bit.
________
Hash (http://trichomes.org/hashish/full-melt-hash)
ClannerDelta
11-06-2008, 04:18 PM
So do humans. They aren't being prevented in anyway from entering, they just need to fight more. Ghouls are walled off from many places, and not physically able to enter.
I disagree with this sentiment. Walls are a visual reminder that you're not wanted beyond, but walls are less of an issue than giant face eating mutants. So I'll simply agree to disagree and leave that be.
As for Roy having the caps, you're right he did, but he was still an undesirable. They wouldn't have let a diseased raider in if the raider had caps either. So again, the lack of freedom is not limited to ghouls.
Ghouls are no worse off than anyone else in this hellish wasteland unless they do devolve into Feral Ghouls. In which case the bigotry is entirely justified.
crazyD
11-06-2008, 04:36 PM
I disagree with this sentiment. Walls are a visual reminder that you're not wanted beyond, but walls are less of an issue than giant face eating mutants. So I'll simply agree to disagree and leave that be.
Walls, in this game at least, cannot be passed. Mutants can be. Plus, the places infested with brutal mutants generally are not the nicest places to live.
As for Roy having the caps, you're right he did, but he was still an undesirable. They wouldn't have let a diseased raider in if the raider had caps either. So again, the lack of freedom is not limited to ghouls.
A diseased raider is a danger to the people inside. Roy is just ugly.
Ghouls are no worse off than anyone else in this hellish wasteland unless they do devolve into Feral Ghouls. In which case the bigotry is entirely justified.
You can't see how being denied the freedom to have a normal human life makes them worse off? Maybe being forced to live outside of human society, sometimes for hundreds of years, is what makes them become feral in the first place. Most of the well adjusted ghouls in the game are the lucky ones able to live in cities.
Virtual Machine
11-06-2008, 05:03 PM
The biggest thing is that Ghouls have to fight off the urge to become feral ghouls. That is a path they all eventually walk down. One of the Ghoulie NPC's had that conversation with me a little while back - might have been the guy at Moriarity's. I'd say the fact that the relatively pleasant but hamburger faced indivdual trying to buy his way into your closed community could freak out and eat your spleen at a moment's notice, well, that's goddamn solid grounds for not letting him into said closed community.
Meanwhile, just finished the "Oasis" quest, and i don't know how common this knowledge is:
Holy shit!! That's Harold and Bob! (aka: Herbert!)
And he's (they're) awesome...
crazyD
11-06-2008, 05:10 PM
Eh, this is a fucked up world, where anyone could freak out and eat your spleen at any time. I don't think ghouls are anymore dangerous then people.
Superman's Dead
11-06-2008, 05:20 PM
This game having spawned this conversation is awesome.
ClannerDelta
11-06-2008, 05:32 PM
You can't see how being denied the freedom to have a normal human life makes them worse off? Maybe being forced to live outside of human society, sometimes for hundreds of years, is what makes them become feral in the first place. Most of the well adjusted ghouls in the game are the lucky ones able to live in cities.
What freedom? I have no idea where you're coming from. They are allowed their OWN society. One many of them seem more than happy secluding themselves to. Why? Because the world isn't all hunky dory. Casting them out like lepers might seem cruel and horrible, but that's what this world is. It's not a nice place, it doesn't have a bill of rights, it doesn't have law, it doesn't have order. They should be like everyone else and just be fucking ecstatic that they can carve out a nice place for themselves where so many others have failed. Often in a horrifyingly gruesome fashion.
Underworld was a better community to begin with.
crazyD
11-06-2008, 05:32 PM
This game having spawned this conversation is awesome.
I know! Also, this forum, having spawned this conversation, is also awesome.
crazyD
11-06-2008, 05:36 PM
What freedom? I have no idea where you're coming from. They are allowed their OWN society. One many of them seem more than happy secluding themselves to. Why? Because the world isn't all hunky dory. Casting them out like lepers might seem cruel and horrible, but that's what this world is. It's not a nice place, it doesn't have a bill of rights, it doesn't have law, it doesn't have order. They should be like everyone else and just be fucking ecstatic that they can carve out a nice place for themselves where so many others have failed. Often in a horrifyingly gory fashion.
Underworld was a better community to begin with.
Here's the thing. Ghouls are not able to enter Tenpenny Tower, or many other locations in the game. My character is able to enter anywhere. You may value security over freedom, but obviously the ghouls do not.
The world may not be a nice place, but excluding people because they are ugly makes you a dick, regardless.
EDIT:
Think about it this way. Let's replace the word Ghouls with black people. Lets say, after the bomb drops, black people were forced to live on their own, away from other human society for long enough that a subportion of them went crazy and started killing white people. Some were kept in society, usually doing menial work in exchange for being allowed to live in relative safety, and still others started their own little society under ground. As a white person, I am allowed into all white people cities, and underground into the black person society, but I run the risk of being killed by a crazy black person.
Who is more free? The white people who are allowed everywhere, but are at a greater risk of attack, or the black people, who are confined to their own areas, but are at less of a risk of attack?
Add the fact that a large percentage of the white people are fucked up crazy murderers as well, and you are sitting on a giant case of discrimination.
ClannerDelta
11-06-2008, 05:48 PM
The world may not be a nice place, but excluding people because they are ugly makes you a dick, regardless.
That's beside the point. I've yet to meet a good person in this game.
The point is that the ghouls don't suffer any more than everyone else. Their life sucks and people hate them, but life sucks and people hate everyone. Have you ever entered a town without being threatened at gun point? (Well, Cantebury commons, but I was threatened at Ant and Automaton..point?)
I'm not arguing that they aren't restricted by Humans, but that they are no more restricted than wastelanders having to deal with dangers they are otherwise immune to. Pariahs or not, they can still live decent lives. Which is more than can be said for a lot of the wasteland. Just because a privileged few discriminate against them doesn't mean they are the sappy sad story of the Wasteland.
Virtual Machine
11-06-2008, 06:03 PM
And hey, they could always manipulate some sad sap lone wanderer, play on his humanity, convince him to get them into Tenpenny Tower and then go on an Ultrajet fueled spleen-eating murder-spree.
Here's the thing. Ghouls are not able to enter Tenpenny Tower, or many other locations in the game. My character is able to enter anywhere. You may value security over freedom, but obviously the ghouls do not.
The world may not be a nice place, but excluding people because they are ugly makes you a dick, regardless.
EDIT:
Think about it this way. Let's replace the word Ghouls with black people. Lets say, after the bomb drops, black people were forced to live on their own, away from other human society for long enough that a subportion of them went crazy and started killing white people. Some were kept in society, usually doing menial work in exchange for being allowed to live in relative safety, and still others started their own little society under ground. As a white person, I am allowed into all white people cities, and underground into the black person society, but I run the risk of being killed by a crazy black person.
Who is more free? The white people who are allowed everywhere, but are at a greater risk of attack, or the black people, who are confined to their own areas, but are at less of a risk of attack?
Add the fact that a large percentage of the white people are fucked up crazy murderers as well, and you are sitting on a giant case of discrimination.
The biggest issue isn't how the Ghoul's look. Their appearance and company would become accepted and no longer taboo over time. Not an issue in the long run. What is a long run problem is that people don't understand why Ghouls go feral. Who wants to have that big bottle of volatile nitroglycerin in their front pocket? Not I, thats for damn sure.
Ghouls have shown to be ravenous beasts where they are no better than a starving dog. They run after me, I shoot. No questsions nor remorse. The same complaint can be levied against those that hasn't been affected as heavily by the radiation as the Ghouls, but you and I can still be rational and logical in regards to the way you and I interact. You are much less likely to go insane than your Ghoul counterpart, so based on those odds, I let you in and provide your friend with separate but equal rights. They want their own city? Good for them. Do they want to trade? Hell yea! Just not in our city; and we set up a bazaar where anyone can come; provided enough of a security force is in place. Want to use those 200 year old minds in finding a cure for Feral or maybe a preventive matter? Hell yea!
Want to live with me? Fuck no.
crazyD
11-06-2008, 08:23 PM
The biggest issue isn't how the Ghoul's look. Their appearance and company would become accepted and no longer taboo over time. Not an issue in the long run. What is a long run problem is that people don't understand why Ghouls go feral. Who wants to have that big bottle of volatile nitroglycerin in their front pocket? Not I, thats for damn sure.
Ghouls have shown to be ravenous beasts where they are no better than a starving dog. They run after me, I shoot. No questsions nor remorse. The same complaint can be levied against those that hasn't been affected as heavily by the radiation as the Ghouls, but you and I can still be rational and logical in regards to the way you and I interact. You are much less likely to go insane than your Ghoul counterpart, so based on those odds, I let you in and provide your friend with separate but equal rights. They want their own city? Good for them. Do they want to trade? Hell yea! Just not in our city; and we set up a bazaar where anyone can come; provided enough of a security force is in place. Want to use those 200 year old minds in finding a cure for Feral or maybe a preventive matter? Hell yea!
Want to live with me? Fuck no.
I don't see how they are any more dangerous then any of the people in the game. Raiders are far more dangerous, and they look just like anyone else.
I don't see how they are any more dangerous then any of the people in the game. Raiders are far more dangerous, and they look just like anyone else.
Because Raiders have reasons to attack. They are after wealth, power, survival. They can be reasoned with. Feral Ghouls are mindless animals who attack with no preconception of costs vs. benefits.
ClannerDelta
11-06-2008, 08:36 PM
It is discrimination but bringing race into this discussion is a huge disappointment. You're effectively drawing a parallel between a group of radiation afflicted mutants and Africans. The failure in that regard is epic and it steers the conversation down a path I feel it shouldn't go. Let's keep it within the bounds of the game environment and leave the RL oppression of a very real people out of it.
I'm in the same boat as Loki. I would be all for helping them, but I wouldn't trust them in the slightest. There's a difference between someone who kills out of necessity and someone who just goes insane. You can predict the former and prepare for it. You cannot predict the latter.
jpublic
11-06-2008, 10:57 PM
This is very odd for me. I did the non-violent path to deal with Tenpenny, and when I did so:
Tenpenny got offed anyway, and the three whom were okay with ghouls were still around. Especially the doctor, he was practically happy.
Cpl_Punnishment
11-06-2008, 11:28 PM
are we all SURE that Ghouls go feral eventually?
I've seen/heard no evidence of this.
If all Ghouls go feral at some point, why does it take over 200 years for some and days for others?
I seem to recall a conversation with a Ghoul that went something like:
Yes we're ugly and smelly but we're still human on the inside
Super mutants leave us alone (probably cause you cant use the F.E.V. on a ghoul to make a new mutie like you can a nice vault dwelling human.)
EDIT: ok, never mind, I've found this:
The brain structure of a feral ghoul indicates that the regenerative ability of the neurological systems that affords typical necrotic post-humans their longevity does not extend into the higher reasoning functions of the brain itself. This condition is referred to as "ferocious post-necrotic dystrophy".
As the reasoning and high order thinking portions of the brain deteriorate, the ghoul subject becomes increasingly hostile, giving into a carnal need to feed as opposed to the capacity for thinking that reasoning that a typical ghoul retains. It remains unclear exactly what precipitates this change in biology and psychology, but anecdotal evidence seems to indicate that non-social ghouls, or those in isolation, are more prone to the condition.
so, that being said... I'd rather not live with one.
ClannerDelta
11-06-2008, 11:39 PM
are we all SURE that Ghouls go feral eventually?
I've seen/heard no evidence of this.
If all Ghouls go feral at some point, why does it take over 200 years for some and days for others?
so, that being said... I'd rather not live with one.
The info you posted is nice, but we aren't talking about us being the ones living with Ghouls. (I had one tag along for some time before he glitched out for good, poor Ghoul, must of gone Feral.) It's that, can you take the chance that they might go feral? You're in a closed community of 30ish people. A single Feral Ghoul on the inside could do excessive and permanent damage to the fragile social structure you've built in the bleak wasteland. The guards and Tenpenny must weigh the pros and cons to letting ghouls live there. The only pro is extra money (which they really don't need at this point) and the cons are enormous. It's the logical and intelligent decision to extricate them from the equation. This goes for all the settlements of the wasteland.
These people have no reason to believe that the condition isn't progressive. As such, they must handle it to the best of their knowledge.
Crowe
11-07-2008, 12:03 AM
Ahhhh, I remember Roy, there should be bits and pieces of him laying around the Entrance to Tenpenny Tower.
Scaryfaced
11-07-2008, 01:40 AM
So I decided to start a new game to try out being an evil prick. I only made it through the Vault sequence, but I've got to share a few details. Being evil, so far, is hilarious. I'm actively trying to piss people off and the opportunity just kept presenting itself.
I got into a fight with Butch on my birthday, I got the tunnel snakes to make fat jokes about your little vault girlfriend, I killed Butch's mom, then killed Butch, killed the entire security staff and stole their guns, got the girl to shoot a guard,(which was a big change from my first play through), threatened the Overseer, who called me a psychotic little shit, and shot my Father in the ass with the BB gun("I brought you into this world and I can take you out!")
So far, being evil is a challenge, but seriously rewarding. I'm looking forward to being a sneaking, theiving, cannibalist psycho:D
________
Creampie tubes (http://www.fucktube.com/categories/16/creampie/videos/1)
Grifter
11-07-2008, 03:54 AM
Can anyone tell where the FUCK! "the family" is?
I've searched that entire region, the subway, the drive in and the hide out. The only things I have been able to find are a shitload of Rad Scorpions, two raiders and a locked cell gate which requires a key I do not have.
Camel
11-07-2008, 04:15 AM
Can anyone tell where the FUCK! "the family" is?
I've searched that entire region, the subway, the drive in and the hide out. The only things I have been able to find are a shitload of Rad Scorpions, two raiders and a locked cell gate which requires a key I do not have.
Don't go that way to find The Family. I did the same thing, but never ended up getting any sort of key to that gate.
Instead, go to that one station with the ghoul who wants you to bring him Sugar Bombs. He told me that there was a back entrance to The Family's base there. To get to it, you have to go down that manhole in the room full of toxic waste barrels (if you know what I am talking about....I completely avoided that room the first time I saw it and assumed nothing of importance was in there).
KingGorilla
11-07-2008, 05:38 AM
I figured I had to mitigate all of this love.
http://www.newsforgeeksdaily.com/index.php?option=com_content&view=article&id=71:its-not-bad-but-ive-had-better&catid=35:games
As promised, bile and hatred for Fallout 3. The game is indeed good, and I may have spoken prematurely about the rise of a new golden age. Fallout 3 is, to quote The Fly, “synthetic.” It has the chemical make-up of a Fallout game, even sounds a bit like one, but it lacks that love and detail that makes it truly feel like Fallout. Not only that, but so much of this game is ham handed.
I figured I had to mitigate all of this love.
http://www.newsforgeeksdaily.com/index.php?option=com_content&view=article&id=71:its-not-bad-but-ive-had-better&catid=35:games
Some guys just don't know how to enjoy the simple pleasure of skipping through a bleak future with more guns than Karl Rove's private army.
A side note: I have been nagged about what the Vats system reminded of and I remembered it earlier.
http://blog.news-record.com/staff/bargainblog/thisgun.jpg
Virtual Machine
11-07-2008, 05:53 AM
If the game were released by anyone but Todd Howard and Bethesda, i could get behind that reviewer, but anyone who's SEEN these guys knows they're some of the most passionate people to ever piece a game together. I'm not talking currently, i'm talking about EVER.
If there's one thing that's certainly NOT lacking from Fallout 3, it's a soul. I don't know how someone can praise the Witcher in one sense (which is an amazing game in it's own right, but smacks of "adults only" cheese-mo) and then turn around and call Fallout 3 a soulless exercise... man.
Hate it, fine, but do so honestly.
crazyD
11-07-2008, 06:50 AM
It is discrimination but bringing race into this discussion is a huge disappointment. You're effectively drawing a parallel between a group of radiation afflicted mutants and Africans. The failure in that regard is epic and it steers the conversation down a path I feel it shouldn't go. Let's keep it within the bounds of the game environment and leave the RL oppression of a very real people out of it.
I'm in the same boat as Loki. I would be all for helping them, but I wouldn't trust them in the slightest. There's a difference between someone who kills out of necessity and someone who just goes insane. You can predict the former and prepare for it. You cannot predict the latter.
Hey, all I did was a word substitution, to show you just how bad off the ghouls are. It's discrimination, so what if it is due to skin color or texture?
jpublic
11-07-2008, 07:48 AM
In other news, I hit 20 the other day (The Last, Best Hope...). I'm now continuing my goal to explore every damn location I can before finishing off the story. Hopefully I can also get all the bobbleheads, too.
As a side effect, I'm now running through some areas I'm clearly overleveled for, which is all sorts of fun. I just made a expidition to Fort Bannister, the home of those Talon Mercs, and let me tell you, there's nothing quite so fun as finding their boss and one-headshot-gibbing him.
Also got Dogmeat in my explorations, my word he's useless. I had to save his ass from those Raiders he was attacking - they had upper-tier gear because of my level, and he couldn't keep up. Good thing he only went unconscious and didn't die. I took him over to my house in Megaton and left him there.
I really should consider finishing more of the story. I've got like 5 different power armors sitting my house waiting to be used.
Deadend
11-07-2008, 07:53 AM
Hey, all I did was a word substitution, to show you just how bad off the ghouls are. It's discrimination, so what if it is due to skin color or texture?
You fucking nailed it man.
Ghouls are hated not do to their actions, but because of the way they look. The process of a ghoul going feral also seems to be fairly slow and long, not like someone turning into a zombie after being bitten.
Rob may be excluded for actions he decided to make, same with raiders... Ghouls are excluded because of the way they look.
I also hope there is a mod out there to turn off the level cap, I would love to keep getting my 21 skill points every level.
jpublic
11-07-2008, 08:02 AM
Deadend, your wishes, they are answered: http://www.fallout3nexus.com/
IIRC, the level cap mod is: http://www.fallout3nexus.com/downloads/file.php?id=121
BTW, am I the only one who didn't notice they released the official patch?
Who hunts down ghouls? I've not seen a single reference to that in game. I've seen them talk about getting shot at, but that's entirely different. Everyone gets shot at in the wasteland. It's like "Hey neighbor! How are you?" but with a high velocity kinetic round.
Actually I do remember some ghouls saying they were hunted and had to hide. Which isn't quite the same as being randomly shot at. It's like the people at Arefu, living in fear of a specific threat.
You fucking nailed it man.
Ghouls are hated not do to their actions, but because of the way they look. The process of a ghoul going feral also seems to be fairly slow and long, not like someone turning into a zombie after being bitten.Agreed here. To me it's as simple as humans turning against their own based on looks. That's inhuman.
As has been said, some of these ghouls were around when the bombs dropped. If they made it 200 years without going feral, I'm not too worried.
You could also look at Raiders as feral humans. In that regard, everyone in the Wasteland has to resist going feral- at some point, you make the decision to retain your humanity in the face of adversity, or just let it go and revert to the wild.
jpublic
11-07-2008, 09:16 AM
You could also look at Raiders as feral humans. In that regard, everyone in the Wasteland has to resist going feral- at some point, you make the decision to retain your humanity in the face of adversity, or just let it go and revert to the wild.
Anyone noticed that the only 'Wastelander'-named enemies that attack you are the ones that are turning, or have turned, into ghouls?
tacitus
11-07-2008, 09:23 AM
If there's one thing that's certainly NOT lacking from Fallout 3, it's a soul.
QFT
Its very sad to the minutiae of everyday life left behind; plus most of the NPCs have some sort of backstory. And its the stupid little things that I ponder over; what exactly happened in the drainage area near jury station, etc. I even sort of care for the book writing soccermom no matter how clueless she is.
Superman's Dead
11-07-2008, 09:24 AM
Hey, all I did was a word substitution, to show you just how bad off the ghouls are. It's discrimination, so what if it is due to skin color or texture?
I think the issue is that racism based on skin-color is an issue in society today, while the fictional ghoulification may or may not end in being a creepy murdering zombie and doesn't actually happen in the real world. So we should keep our arguments fictional, because nobody wants to sound pro-racist.
I don't think the comparison holds, personally, but its not a point I want to argue because I'm white. Y'dig?
EDIT: MotherFUCK finding the Family. I hate Mirelurks. I don't know how an enemy that seems so pointless has become the bane of my existance. No one has killed me more than the Mirelurks in that tunnel.
tacitus
11-07-2008, 09:26 AM
BTW, am I the only one who didn't notice they released the official patch?
Its for the PC only - there is some backstory (that I dont clearly recall) about Microsoft requesting it.
I briefly checked out the release notes yesterday - it seems not to be terribly useful patch. But I could be wrong.
crazyD
11-07-2008, 09:35 AM
I think the issue is that racism based on skin-color is an issue in society today, while the fictional ghoulification may or may not end in being a creepy murdering zombie and doesn't actually happen in the real world. So we should keep our arguments fictional, because nobody wants to sound pro-racist.
I don't think the comparison holds, personally, but its not a point I want to argue because I'm white. Y'dig?
Well, then explain why it doesn't work, or provide a more apt substitution. I'll drop the comparison if someone can explain how letting in a ghoul that might go crazy is any different then letting in any other person who might go crazy.
My point is that ghouls are just like any one else, and not letting them go into human cities is just discrimination based on what they look like.
Superman's Dead
11-07-2008, 09:38 AM
Well, then explain why it doesn't work, or provide a more apt substitution. I'll drop the comparison if someone can explain how letting in a ghoul that might go crazy is any different then letting in any other person who might go crazy.
My point is that ghouls are just like any one else, and not letting them go into human cities is just discrimination based on what they look like.
Because normal people who go crazy just go crazy. Could happen to anyone, and in the game there's no evidence of any humans COMPLETELY losing their humanity. (Raiders can still speak, beg, etc.)
Ghouls went through a nuclear holocaust and in addition to the psychological trauma there's also a physical change that no one explains or knows about in the game world. Its a variable that you can't know about one way or the other, and its mere presence tips the scales towards 'bad idea'.
That's not how I personally think, but I had some great teachers in high school that taught me to argue everything because they were bitter. =)
crazyD
11-07-2008, 09:43 AM
Because normal people who go crazy just go crazy. Could happen to anyone, and in the game there's no evidence of any humans COMPLETELY losing their humanity. (Raiders can still speak, beg, etc.)
Ghouls went through a nuclear holocaust and in addition to the psychological trauma there's also a physical change that no one explains or knows about in the game world. Its a variable that you can't know about one way or the other, and its mere presence tips the scales towards 'bad idea'.
That's not how I personally think, but I had some great teachers in high school that taught me to argue everything because they were bitter. =)
Raiders not completely losing their humanity isn't a good thing in my opinion. They are more intelligent, use weapons, and are more dangerous. There is no evidence showing that there is a physical change that makes ghouls go feral, and assuming such without evidence is discriminating. I still think people would be safer letting non-feral ghouls into cities then normal people, and I think it is very likely that being kept away from human civilization makes them go feral in the first place.
jpublic
11-07-2008, 10:04 AM
What is the deal with the Raiders, anyway? They seem to have the same tendency to congregate and build settlements as everyone else, what's with their hostility towards everyone else?
crazyD
11-07-2008, 10:15 AM
What is the deal with the Raiders, anyway? They seem to have the same tendency to congregate and build settlements as everyone else, what's with their hostility towards everyone else?
I'd assume they are people who kept away from normal society for long periods after the bombs dropped, and found that they could survive by killing others and taking their possessions. After a while, the lifestyle drove them farther and farther from humanity, and other people be came nothing more then a resource to exploit. Initially, they started hanging corpses around as warnings for people to leave them alone, and they later became desensitized to them.
Scaryfaced
11-07-2008, 11:10 AM
Raiders not completely losing their humanity isn't a good thing in my opinion. They are more intelligent, use weapons, and are more dangerous. There is no evidence showing that there is a physical change that makes ghouls go feral, and assuming such without evidence is discriminating. I still think people would be safer letting non-feral ghouls into cities then normal people, and I think it is very likely that being kept away from human civilization makes them go feral in the first place.
The real problem I see is in these arguements is that we're approaching this senario from a modern perspective on race relations, not through the eyes of a nuclear holocaust surviver trying to scrap their way by in a ruined world. It's easy to declare anti-ghoul tendencies "racist" or "biggoted", which in context, it is to a certain extent. But frankly, who cares at that point? Lets say your an average Megaton settler. You can't leave Megaton in fear of attack by a host of radiactive monsters, Super Mutants, Raiders, Mercs, etc. Those walls are the only thing between you and certain death. It's more than likely you've been taught by your elders that ghouls are feral or on their way to becoming that way. You might have met one ghoul in your life that can speak and they're treated terribly by the people you respect. From their perspective, what's the point in warming up to Ghouls? No one knows what makes them turn feral and in most people's minds, it's not worth finding out. To your average survivor, the risk out weighs the reward. It's not like they're particularly worried about discrimination. Staying alive is enough of a struggle.
________
MONTANA MEDICAL MARIJUANA (http://montana.dispensaries.org/)
crazyD
11-07-2008, 11:17 AM
The real problem I see is in these arguements is that we're approaching this senario from a modern perspective on race relations, not through the eyes of a nuclear holocaust surviver trying to scrap their way by in a ruined world. It's easy to declare anti-ghoul tendencies "racist" or "biggoted", which in context, it is to a certain extent. But frankly, who cares at that point? Lets say your an average Megaton settler. You can't leave Megaton in fear of attack by a host of radiactive monsters, Super Mutants, Raiders, Mercs, etc. Those walls are the only thing between you and certain death. It's more than likely you've been taught by your elders that ghouls are feral or on their way to becoming that way. You might have met one ghoul in your life that can speak and they're treated terribly by the people you respect. From their perspective, what's the point in warming up to Ghouls? No one knows what makes them turn feral and in most people's minds, it's not worth finding out. To your average survivor, the risk out weighs the reward. It's not like they're particularly worried about discrimination. Staying alive is enough of a struggle.
I can see why ghouls are discriminated against, all I'm saying is that doesn't make it right. Perfectly normal ghouls are not allowed in human civilization, and that must suck for them.
I agree with you Scary, and with Clanner who suggested the same (that while the player has more insight and perspective, most survivors are less likely to see the distinction between Ghoul and Feral Ghoul). To me it's the reason the Fallout world really works and is so fully immersive. I'm thinking about these things all the time, and something always comes along to prove me wrong or give me something new to think about.
Superman's Dead
11-07-2008, 11:23 AM
I agree with you Scary, and with Clanner who suggested the same (that while the player has more insight and perspective, most survivors are less likely to see the distinction between Ghoul and Feral Ghoul). To me it's the reason the Fallout world really works and is so fully immersive. I'm thinking about these things all the time, and something always comes along to prove me wrong or give me something new to think about.
Agreed. But on the other hand, my favorite part of the game is that I can say, "Thinking is dumb!" And just murder everyone who crosses me. What I like about the dialogue options the main character has is that he seems to be one of the few people who have a handle on the situation; he (or she!) is always calling people crazy. Most often because they are.
Mr. Murphy
11-07-2008, 11:37 AM
Has anyone found the key to the fence at Mama Dolce's?
By the way, I love the lady in Arefu who is batshit crazy. She baked me some cookies, which turned out to be a tin can. Kudos to her positive (insane) outlook on the whole situation.
Rejuvenile
11-07-2008, 03:25 PM
How do you hide the spoiler text?
ClannerDelta
11-07-2008, 03:26 PM
Well, then explain why it doesn't work, or provide a more apt substitution. I'll drop the comparison if someone can explain how letting in a ghoul that might go crazy is any different then letting in any other person who might go crazy.
My point is that ghouls are just like any one else, and not letting them go into human cities is just discrimination based on what they look like.
1. Analogies only work when placed in a perfectly parallel situation. Otherwise they are no better than hyperbole. Even more so because you bring up a socially sensitive topic to help victimize a group of make believe pariahs. Forcing the opposition to your argument to "support" white oppression or agree with you.
2. If you want to draw a parallel, Leper colonies. Go research them then bring back your analogy. As Ghouls are treated almost exactly as Lepers were. It's not racial discrimination, it's discrimination against a sect of diseased people.
3. It's not a matter of "might". You're an average wastelander who has never traveled outside of your town's walls. To you, it's a matter of when. Not if. Everything in the wasteland is a give and take. Cost vs reward. The potential cost for letting a ghoul live with you isn't worth the reward in most cases.
biosc1
11-07-2008, 03:35 PM
How do you hide the spoiler text?
Type this test :p
crazyD
11-07-2008, 03:36 PM
1. Analogies only work when placed in a perfectly parallel situation. Otherwise they are no better than hyperbole. Even more so because you bring up a socially sensitive topic to help victimize a group of make believe pariahs. Forcing the opposition to your argument to "support" white oppression or agree with you.
Or provide a better analogy that works.
2. If you want to draw a parallel, Leper colonies. Go research them then bring back your analogy. As Ghouls are treated almost exactly as Lepers were. It's not racial discrimination, it's discrimination against a sect of diseased people.
Leprosy is contagious, albeit, less so then was originally thought. Inviting lepers into a city could result in more infected people and is a danger to the city. Ghouls just look different.
3. It's not a matter of "might". You're an average wastelander who has never traveled outside of your town's walls. To you, it's a matter of when. Not if. Everything in the wasteland is a give and take. Cost vs reward. The potential cost for letting a ghoul live with you isn't worth the reward in most cases.
Again, there is no evidence that all ghouls eventually go feral. If they can talk, then there is no more risk then letting any other wastelander in, who might be a raider, cannibal, or just a sadistic fuck fresh out of the vault looking to detonate a nuke.
I destroyed an entire fucking city, and it was widely reported on the radio. Yet I'm allowed in every city in the game, just because my face looks less like hamburger meat.
Rejuvenile
11-07-2008, 03:39 PM
Type this test :p
Ah....
Got it. Thanks.
ClannerDelta
11-07-2008, 03:47 PM
Sorry D, but if you're going to continue to cling to that analogy instead of simply moving on as I politely asked at first, then I can't really continue this discussion with you. :(
crazyD
11-07-2008, 03:55 PM
And if you refuse to see the obvious parallels in game and cannot provide a better analogy, or a decent reason why mine doesn't work, then I guess this conversation will have to end. Too bad, I enjoyed the debate!
ClannerDelta
11-07-2008, 04:10 PM
And if you refuse to see the obvious parallels in game and cannot provide a better analogy, or a decent reason why mine doesn't work, then I guess this conversation will have to end. Too bad, I enjoyed the debate!
It's already been pointed out by me and many others. The simplest one is that an Analogy isn't an argument. It's disrespectful to the people who really did and do have to deal with racial tension in the past and in the present. It's a disease, being of African descent isn't a disease. Social and economic situations, no one in Americas history has ever been in a situation close to the utter and total destruction of our nation and two centuries of continued collapse. There isn't a sizable portion (Read: Most) of Africans that live in sewers and feast on the corpses of the dead.
These are a few and any one of those invalidate the analogy you're trying to get it. The only commonality is that they are discriminated against.
crazyD
11-07-2008, 04:24 PM
It's already been pointed out by me and many others. The simplest one is that an Analogy isn't an argument. It's disrespectful to the people who really did and do have to deal with racial tension in the past and in the present. It's a disease, being of African descent isn't a disease. Social and economic situations, no one in Americas history has ever been in a situation close to the utter and total destruction of our nation and two centuries of continued collapse. There isn't a sizable portion (Read: Most) of Africans that live in sewers and feast on the corpses of the dead.
These are a few and any one of those invalidate the analogy you're trying to get it. The only commonality is that they are discriminated against.
Well, I don't really see being a Ghoul as a disease, but even if it was, it is a non-contagious one, so I don't see how that should affect their being excluded.
I used this as my analogy to show how extreme the discrimination based on the texture of their skin is. If it is horrible to think of black people being forced to live in the sewers, away from normal civilization, then why isn't it horrible for ghouls?
johnperkins21
11-07-2008, 04:24 PM
It's already been pointed out by me and many others. The simplest one is that an Analogy isn't an argument. It's disrespectful to the people who really did and do have to deal with racial tension in the past and in the present. It's a disease, being of African descent isn't a disease. Social and economic situations, no one in Americas history has ever been in a situation close to the utter and total destruction of our nation and two centuries of continued collapse. There isn't a sizable portion (Read: Most) of Africans that live in sewers and feast on the corpses of the dead.
These are a few and any one of those invalidate the analogy you're trying to get it. The only commonality is that they are discriminated against.
What about Asians? They don't live in sewers or feast on the corpses of the dead, but they do make crazy game shows. :D
ClannerDelta
11-07-2008, 04:31 PM
I used this as my analogy to show how extreme the discrimination based on the texture of their skin is. If it is horrible to think of black people being forced to live in the sewers, away from normal civilization, then why isn't it horrible for ghouls?
The discrimination has it's root in how they look, you're right. I haven't denied that. It's not because they are ugly, it's because they look like the other flesh eating cannibal variety. If you're close enough to speak, you're probably close enough for them to eat you. What reason do the Megaton residents have for thinking it's not contagious? This isn't from the player perspective.
The analogy is flawed. It was from the start. Just move on, though I think it's too late to salvage the conversation.
crazyD
11-07-2008, 04:37 PM
The discrimination has it's root in how they look, you're right. I haven't denied that. It's not because they are ugly, it's because they look like the other flesh eating cannibal variety. If you're close enough to speak, you're probably close enough for them to eat you. What reason do the Megaton residents have for thinking it's not contagious? This isn't from the player perspective.
The analogy is flawed. It was from the start. Just move on, though I think it's too late to salvage the conversation.
Except just about every city in the game has walls, so you can verify that they can talk before letting them in. I disagree that the analogy is flawed. I believe it serves the purpose of showing how horrible it is to exclude ghouls from human society in an effective manner. If you want to move on to continue discussion, great, but I stand by the analogy.
H.Bogard
11-07-2008, 04:37 PM
If the game were released by anyone but Todd Howard and Bethesda, i could get behind that reviewer, but anyone who's SEEN these guys knows they're some of the most passionate people to ever piece a game together. I'm not talking currently, i'm talking about EVER.
If there's one thing that's certainly NOT lacking from Fallout 3, it's a soul. I don't know how someone can praise the Witcher in one sense (which is an amazing game in it's own right, but smacks of "adults only" cheese-mo) and then turn around and call Fallout 3 a soulless exercise... man.
Hate it, fine, but do so honestly.
Hey now, I agree with what you're saying there but don't diss the Witcher, yo!
Virtual Machine
11-07-2008, 07:00 PM
Hey now, I agree with what you're saying there but don't diss the Witcher, yo!
Dude, i love The Witcher - what time i've spent with it has been goddamn amazing, but there are moments where it pushes it's "adults only" agenda into the cheeseosphere.
Sexy bitch trading cards?
And to CrazyD:
It is said several times by Ghoul characters within the game (and someone posted a lengthy pseudo scientific document cementing the same fact):
ALL GHOULS WILL EVENTUALLY GO FERAL.
Lepers did NOT go batshit crazy and kill everything. Not that i know of anyway. Mind i've never spent time in a leper colony, and my experiences with Lepers pretty much begins and ends with Edward Norton in Kingdom of Heaven.
crazyD
11-08-2008, 01:20 AM
DAnd to CrazyD:
It is said several times by Ghoul characters within the game (and someone posted a lengthy pseudo scientific document cementing the same fact):
ALL GHOULS WILL EVENTUALLY GO FERAL.
Lepers did NOT go batshit crazy and kill everything. Not that i know of anyway. Mind i've never spent time in a leper colony, and my experiences with Lepers pretty much begins and ends with Edward Norton in Kingdom of Heaven.
If so, I completely missed it. Where does it say that? And even if it is true, there are ghouls that have lasted ONE HUNDRED FUCKING YEARS AND ARE STILL FINE. And even if they do go feral, they are less dangerous then any raider in dress clothes out there.
I apologize if I sound hostile. I am pretty goddamn drunk right now. It is the 10 year anniversary of Grim Fandango (as well as a few friend's birthdays), and I am celebrating.
jpublic
11-08-2008, 01:35 AM
On Tenpenny Tower, I am now totally pissed off.
So, after negotiating the peaceful solution, I thought I did okay. Sure, Tenpenny got kileld, but he was an ass. Dashwood, the Doc, the Chengs, etc all were there, and they seemed okay.
Then I got back a couple days latter, and found the mound of bodies in the basement. When I confronted Roy, he seemed pleased with himself, and in fact said he didn't have to justify it to me.
Well, no, he didn't. But I did have to vaporize his head. I then went and vaped all the other ghouls in the tower too. Yes, it was a karma hit, but based on their actions - aiding and abetting the murders of innocents - I felt they were all guilty and it *shouldn't* have been. I then went to Megaton and gave away some water to get back to V.Good, since i had been dropped to Good.
I don't care what you guys say about racism. If I could go back and change that choice without losing 20h of work, I would. The ghouls deserved to be wiped out, they were assholes.
Man, I'm pissed off.
If so, I completely missed it. Where does it say that? And even if it is true, there are ghouls that have lasted ONE HUNDRED FUCKING YEARS AND ARE STILL FINE. And even if they do go feral, they are less dangerous then any raider in dress clothes out there.
I apologize if I sound hostile. I am pretty goddamn drunk right now. It is the 10 year anniversary of Grim Fandango (as well as a few friend's birthdays), and I am celebrating.
Sigh. Silly San Diegoians.
Jeffool
11-08-2008, 02:43 AM
I apologize if I sound hostile. I am pretty goddamn drunk right now. It is the 10 year anniversary of Grim Fandango (as well as a few friend's birthdays), and I am celebrating.Drink one for me. Party on, D!
VerseD
11-08-2008, 03:42 AM
Only on the Internet could you see a heated argument about the racial implications of relations with post-apocalyptic zombies.
By the way, I love the lady in Arefu who is batshit crazy. She baked me some cookies, which turned out to be a tin can. Kudos to her positive (insane) outlook on the whole situation.
I love that woman. Meeting her, and her husband who said she was dumber than a bag of hammers ("Now what the fuck do you want?"), was the first time I realized, Fallout 3 is way different than Oblivion.
Kudos Bethesda. You did the best you could, and I don't think anyone could have done better.
DoctorFinger
11-08-2008, 05:13 AM
Quick question. Has anyone reached a point at which they can buy/acquire property? I finally broke down and began leaving stuff I don't want to carry but also don't want to sell in a locker in a friendly spot, but I worry that I'll go back one day and it'll all be gone.
Quick question. Has anyone reached a point at which they can buy/acquire property? I finally broke down and began leaving stuff I don't want to carry but also don't want to sell in a locker in a friendly spot, but I worry that I'll go back one day and it'll all be gone.
You get either a house in Megaton for disarming the bomb or a suite in tenpenny tower for blowing it up. You have to talk to the sheriff's kid to get the key though.
You have to talk to the sheriff's kid to get the key though.
Only if
You let Lucas Simms get whacked by Burke
Mr. Murphy
11-08-2008, 11:37 AM
Sooo, nobody ever found a key to that mystery fence at Mama Dolce's?
I mean, I guess I could hop on GameFAQs, but in a game like this, I'd rather learn of it's location through a fellow wastelander - as if we met on the path somewhere and exchanged info.
Scaryfaced
11-08-2008, 01:09 PM
I had a strange thought. Has anyone experimented with radiation poisoning yet? It's obviously something you try to cure yourself of throughout the game, but has anyone actually filled up their radiation bar yet?
I'm curious to see what radiation poisoning actually is. I'm actually curious as it seems like a great opportunity to change the player into a Ghoul. With all this talk of racism, it'd an especially interesting experience trying to play through the game as a one.
________
Ass Cheerleader (http://www.fucktube.com/categories/146/cheerleader/videos/1)
Rogue_hunter
11-08-2008, 01:15 PM
I had a strange thought. Has anyone experimented with radiation poisoning yet? It's obviously something you try to cure yourself of throughout the game, but has anyone actually filled up their radiation bar yet?
I'm curious to see what radiation poisoning actually is. I'm actually curious as it seems like a great opportunity to change the player into a Ghoul. With all this talk of racism, it'd an especially interesting experience trying to play through the game as a one.
You die once it gets to 1000 rads. No transformation to a ghoul, just death. If you're doing the Wasteland Survival Guide, Moira has a section on rad poisoning. You're supposed to get 200 rads, but if you can get 600, you unlock a perk that allows you to regenerate crippled limbs if you get up to 600 rads again.
Mr. Murphy
11-08-2008, 01:15 PM
I had a strange thought. Has anyone experimented with radiation poisoning yet? It's obviously something you try to cure yourself of throughout the game, but has anyone actually filled up their radiation bar yet?
I'm curious to see what radiation poisoning actually is. I'm actually curious as it seems like a great opportunity to change the player into a Ghoul. With all this talk of racism, it'd an especially interesting experience trying to play through the game as a one.
Did you do the soccermom quest chain in Megaton? There are some Radiation related side effects involved that were very.. handy.
Mr. Murphy
11-08-2008, 01:16 PM
You die once it gets to 1000 rads. No transformation to a ghoul, just death. If you're doing the Wasteland Survival Guide, Moira has a section on rad poisoning. You're supposed to get 200 rads, but if you can get 600, you unlock a perk that allows you to regenerate crippled limbs if you get up to 600 rads again.
It also allows you to operate as normal while those limbs are crippled, and for me anyway, they seem to miraculously un-cripple if I fast travel, regardless of rad level.
Scaryfaced
11-08-2008, 01:19 PM
You die once it gets to 1000 rads. No transformation to a ghoul, just death. If you're doing the Wasteland Survival Guide, Moira has a section on rad poisoning. You're supposed to get 200 rads, but if you can get 600, you unlock a perk that allows you to regenerate crippled limbs if you get up to 600 rads again.
Ah yes, I remember that quest. After hitting 600, though, I'd never tried to go higher. Kind of a missed opportunity, but I can see how that'd be practically impossible to impliment. I can imagine the game would be tough to finish if you weren't allowed in any of the towns.
________
FISTING ANAL (http://www.fucktube.com/categories/560/anal/videos/1)
Mr. Murphy
11-08-2008, 01:24 PM
Honestly, I feel like the Perks aren't nearly as interesting as in the older games. I didn't want to take any that just raised skill points because I ended up with a 10 Int. and had plenty of skillz already, but the other perks are simply not very useful unless you are in specific circumstances. I would recommend either Commando or Gunslinger to just about anyone at some point, and I took any perk that offered new dialogue options, but having a 10 Cha. as well I realize I didn't really need any of those options, they didn't unlock any new quests, just new ways to solve quests I already had. I'm glad I got Animal Friend, it's great to watch dogs and those zombie werewolf fuckers attack Raiders for you.
Wait, I misspelled fuckers? No I didn't, you fucking fuck of a spellcheck.
Huh. Fucking and fuck is fine but fuckers isn't a word, according to the ghost in this machine.
Ha. But fuckers
Sazime
11-08-2008, 02:03 PM
Quick question. Has anyone reached a point at which they can buy/acquire property? I finally broke down and began leaving stuff I don't want to carry but also don't want to sell in a locker in a friendly spot, but I worry that I'll go back one day and it'll all be gone.
I just use the refrigerator in the Common House in Megaton. Nothing has even disappeared.
I had a strange thought. Has anyone experimented with radiation poisoning yet? It's obviously something you try to cure yourself of throughout the game, but has anyone actually filled up their radiation bar yet?
As it has been said, the perk is nice, but when your rads get up there I think attributes (and therefor skills) suffer for it.
carnage11
11-08-2008, 02:15 PM
Yes, I believe once you get 600 rads you lose 1 point of End and something else but I forget. Basically you take a hit to your attributes if you get too much rads. Also, like someone already mentioned, if you hit 1000 rads you die.
As far as buying houses, I don't think there are any houses to buy. Disarm the bomb in Megaton and use the house there. Megaton is basically a good central hub for the game. You'll find yourself going back and forth there quite a bit. There's a few lockers, a filing cabinet, and a fridge to store all your goodies.
I have a question though, how do you get the bobbleheads out of people's houses if they're locked without taking a hit to your karma (ie. the one in Arefu) ? I know that I can just give some water to a bum, but I like to play this game as realistically as possible and I don't want to break into someone's house if it's possible to get around it. I'm a good guy, even though I told the kid in Rivet City to do everyone a favor and run away. I got negative karma for that. :rolleyes:
Kelegacy
11-08-2008, 02:21 PM
I have a question though, how do you get the bobbleheads out of people's houses if they're locked without taking a hit to your karma (ie. the one in Arefu) ? I know that I can just give some water to a bum, but I like to play this game as realistically as possible and I don't want to break into someone's house if it's possible to get around it. I'm a good guy, even though I told the kid in Rivet City to do everyone a favor and run away. I got negative karma for that. :rolleyes:
I went from EVIL to GOOD just by giving all my scrap metal away to Walter. Scrap metal I STOLE.
Scaryfaced
11-08-2008, 02:42 PM
I gotta say, being evil is alot harder than I thought. Not physically, it's easy to shoot innocent people, but it's mentally taxing. Half the time, I feel genuinely bad after the fact. I don't think I've ever had a moral dilemma in a video game before. I've played many evil characters in games and have always been able to disconnect myself from the actions I take, but I'm having a serious problem with it this time. People are just so damned helpless in this game. I feel like I'm picking on homeless people. I'm stealing, intimidating and enslaving the poor. It's just plain mean.
For instance, I accepted the Big Town mission to save their friends, but decided to threaten a few of the town members while I was at it. Next thing I know, the whole town starts shootin at me. I killed them all, to the last man. After it was all over, I seriously considered reloading. These people were under constant threat of Super Mutant attack, had friends who had just been kidnapped, and here I come promising to save them and I end up murdering the lot of them. I didn't even loose karma. The evil side of this game has me questioning myself constantly. I'm guessing its only going to get worse, but being evil is alot harder than I expected.
________
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ClannerDelta
11-08-2008, 02:42 PM
I have a question though, how do you get the bobbleheads out of people's houses if they're locked without taking a hit to your karma (ie. the one in Arefu) ? I know that I can just give some water to a bum, but I like to play this game as realistically as possible and I don't want to break into someone's house if it's possible to get around it. I'm a good guy, even though I told the kid in Rivet City to do everyone a favor and run away. I got negative karma for that. :rolleyes:
Roleplay :p
The Wests were found brutally murdered in their home while he was on guard. It's your duty to check his house and make sure he didn't do it!
Sazime
11-08-2008, 03:10 PM
Ok, I think I figured out why I never had problems with downtown DC.
I never went to the GNR building. I went to Rivet City after "Those!" and I think I was able to get there quickly because the "Those!" quest takes you through the right train station.
No wonder I wasn't getting near as frustrated as some of you. :)
jpublic
11-08-2008, 03:44 PM
So, I just won the game, and...
I think my plan for the most part was the best one. Do the main storyline until you're supposed to go find Pops at Vault 112, then instead of finding him, go do EVERYTHING else. I wandered 95% of the Wasteland, found all but two Bobbleheads (because I was lazy), did every single quest one way or another, and more or less wrung everything out of that game I could. Playing Good, of course. Part of the reason for this is that once you get some good Talon armor (or even better Reilley's Ranger Armor) you can more or less be self sufficient and repair your own gear. I never figured out how to repair my T-51 Power Armor.
Maybe next time I'll try evil, since for some reason Fallout seems like a game I could happily play evil on.
Major criticism: Holy crap that mainline quest was short. That was a freaking blip as compared to some of those sidequests you get.
Minor criticism: Seriously, a Wrath of Khan ending? Seriously, Bethesda? Seriously?
Kudos: Okay, the bit with the Titan was hilarious.
Hotcod
11-08-2008, 04:06 PM
first game ever to make me pick a point on the horizon and keep on walking exploring things i came across on the way... it was nice to end up at the point i picked and look back :D
ClannerDelta
11-08-2008, 04:10 PM
This makes me want a 40k game done like this.
Superman's Dead
11-08-2008, 04:14 PM
This makes me want a 40k game done like this.
I think I just shuddered. This is bad, yeah. But that? I think people would start to go crazy.
Although it'd be interesting if they had two moral compasses, one for things that are moral in the 40K world and one for things we consider moral. Would a commissar be losing Karma all the time?
jpublic
11-08-2008, 04:17 PM
Okay, I went away from the game for a while, and thought some more, and here's my additional thoughts on the plot and ending:
Really, my main issue is that it felt rushed. There was a whole lot of wasteland to play with, and it felt like Bethesda was so busy making the region feel like it was 'realistic' they forgot to focus on the story that would play there. Here's a quick summary of the game path:
1) Leave Vault
2) Go to Megaton, figure out where Dad went.
3) Go to GNR.
4) Go to Rivet City
5) Go to Memorial.
6) Go to Vault 112.
7) Back to Rivet City, back to Memorial.
8) Go to Citadel.
9) Go to Lamplight to get into Vault 87.
10) Get out of Raven Rock, get back to Citadel.
11) Go to Memorial.
That makes for a big TEN total plot areas in the game, out of hundreds of possible ones. The main questline was *far* too short, and should have had a lot more done with it.
Hell, the ending really felt like a 'we're bored with this shit, let's end it here'.
Damn fine game, but...I wanted more.
ClannerDelta
11-08-2008, 04:45 PM
I think I just shuddered. This is bad, yeah. But that? I think people would start to go crazy.
Although it'd be interesting if they had two moral compasses, one for things that are moral in the 40K world and one for things we consider moral. Would a commissar be losing Karma all the time?
You would get Faith points. Your unshakable faith in the God-Emperor. Though, you could also spiral into the corruption of Chaos. As a matter of fact, doing good things could lead you down the path of Ruin. Killing defenseless civvies might seem evil... but their weakness might lead them down the path to ruin. You clearly just saved them from damnation with a cleaning bolt of light.
ShivaX
11-08-2008, 05:59 PM
I think I just shuddered. This is bad, yeah. But that? I think people would start to go crazy.
Although it'd be interesting if they had two moral compasses, one for things that are moral in the 40K world and one for things we consider moral. Would a commissar be losing Karma all the time?
It would interesting to watch you do good things and have it constantly result in horrific evil and the deaths of millions. Then Chaos would open the door to help you save the innocent and doom mankind.
Superman's Dead
11-08-2008, 06:04 PM
You would get Faith points. Your unshakable faith in the God-Emperor. Though, you could also spiral into the corruption of Chaos. As a matter of fact, doing good things could lead you down the path of Ruin. Killing defenseless civvies might seem evil... but their weakness might lead them down the path to ruin. You clearly just saved them from damnation with a cleaning bolt of light.
You could basically brainwash everyone who's played Oblivion...I'm down. Now we cast someone as the God-Emperor who would be a great inter-stellar ruler. Jack Nicholson? Michael Caine?
ClannerDelta
11-08-2008, 06:31 PM
You could basically brainwash everyone who's played Oblivion...I'm down. Now we cast someone as the God-Emperor who would be a great inter-stellar ruler. Jack Nicholson? Michael Caine?
http://i302.photobucket.com/albums/nn119/ClannerDelta/CryptKeeper-1.jpg
Vandabo
11-08-2008, 06:36 PM
Okay, I went away from the game for a while, and thought some more, and here's my additional thoughts on the plot and ending:
Really, my main issue is that it felt rushed. There was a whole lot of wasteland to play with, and it felt like Bethesda was so busy making the region feel like it was 'realistic' they forgot to focus on the story that would play there. Here's a quick summary of the game path:
1) Leave Vault
2) Go to Megaton, figure out where Dad went.
3) Go to GNR.
4) Go to Rivet City
5) Go to Memorial.
6) Go to Vault 112.
7) Back to Rivet City, back to Memorial.
8) Go to Citadel.
9) Go to Lamplight to get into Vault 87.
10) Get out of Raven Rock, get back to Citadel.
11) Go to Memorial.
That makes for a big TEN total plot areas in the game, out of hundreds of possible ones. The main questline was *far* too short, and should have had a lot more done with it.
Hell, the ending really felt like a 'we're bored with this shit, let's end it here'.
Damn fine game, but...I wanted more.
Yeah, I was surprised at how short it was also, but the main quest was never really involved in the Fallout games. At least you can't just run directly to the end like you can in Fallout 2.
Although I do wonder how much you could cut out...
I'll bet you could go directly to vault 112 and rescue your dad, but you'd probably get your ass handed to you on the long run back to Rivet City. I may have to try that.
Sazime
11-08-2008, 06:47 PM
Yeah, I was surprised at how short it was also, but the main quest was never really involved in the Fallout games. At least you can't just run directly to the end like you can in Fallout 2.
Although I do wonder how much you could cut out...
I'll bet you could go directly to vault 112 and rescue your dad, but you'd probably get your ass handed to you on the long run back to Rivet City. I may have to try that.
Yes, you can do that. Someone mentioned doing it accidentally earlier in the thread.
Vandabo
11-08-2008, 07:00 PM
Yes, you can do that. Someone mentioned doing it accidentally earlier in the thread.
Eh, serves me right for not reading the rest of the thread.
One of the things I loved about both the Fallout series and Morrowind (and to a lesser extent, Oblivion) was how you could do just about anything at any time. If knew where you wanted to go, or if you just stumbled upon something important, you could just far ahead of where the plot was going. I loved the fact that the world was just there, and there was an easy trail to pick up at first to show you what you needed to do, but it wasn't strictly necessary to do those things if you found your own way to the goal.
I really liked in this game how you didn't automatically break a quest if you happened to do something out of order.
carnage11
11-08-2008, 07:28 PM
Roleplay :p
The Wests were found brutally murdered in their home while he was on guard. It's your duty to check his house and make sure he didn't do it!
Huh......you may have just talked me into it. :p
...even though I already know the Family did it, and that quest is long over...;)
Sazime
11-08-2008, 07:31 PM
One of the things I loved about both the Fallout series and Morrowind (and to a lesser extent, Oblivion) was how you could do just about anything at any time.
I found 95% of the end game locations and items before beating Morrowind. After getting the tribes together, I finished the last bit of the game in, oh, 30 minutes. With flight potions and all the weapons on hand, I just headed into the final lair and finished it. :)
Seika
11-08-2008, 07:49 PM
Man this game is awesome.
I loved the Little Lamplight/ Big Town quest. It was the first time in a game, that I actually cared for the characters. You see how the little kids lived in the caves, and that they have to throw people out to the mutants and slavers of big town, to just continue to stay alive....
After I was done with the quest, I didn't even ask for money at all, it just felt too good saving the teenagers at big town. Though I did get the lucky 8-ball from the kid that you can save in the infirmary.
On to the next town...
Scaryfaced
11-08-2008, 11:53 PM
Anyone find the Rube Goldberg device in one of the random gas stations you come across? I love fun with physics. I'm just glad I was standing in a safe spot when it all went to hell.
________
Uggs (http://uggstoreshop.com/)
Crowe
11-09-2008, 01:15 AM
I used the console to open the doors when you start out as a baby. After stepping through a door that had nothing behind it, I fell through the map and I assume I hit 88mph, because I'm 15 mins into the future as alarms are going off and I'm told not to forget the the stuff from my desk. I reloaded rather than trying to toddle my arse to the vault entrance.
Anyone find the Rube Goldberg device in one of the random gas stations you come across? I love fun with physics. I'm just glad I was standing in a safe spot when it all went to hell.
Yea
[spoiler] Found that and disabled the nades. Pushed the button anyway to see what those bastards had in mind.
H.Bogard
11-09-2008, 07:40 AM
I'm tired of the browns and greys now.
JayK47
11-09-2008, 09:13 AM
I don't know what to think about being able to skip the plot ahead because it is just there. Unlike Morrowind and Oblivion, I am compelled to explore every inch of the game world in Fallout 3. The downside is running into some part of the main plot and suddenly skipping ahead. I would reload if that happened and keep clear of the area. Well I must have done something and not noticed it, because suddenly my main plot disappeared from quests. I then stumbled into the main quest again, but I am not sure how much I skipped/missed.
So I decide to head to the map marker where I was supposed to find some radio station, and damn. After about 6 hours, I still haven't managed to get there. Downtown is a bitch to navigate. I go in the direction that I think will get me there then I pop up somewhere else. At least once I find everything, I can just fast travel. It amazes me at the size of the game. Yes, the colors get old quick, but I think the areas to explore are more varied than Oblivion. Every time I come across some new building to explore, I wonder if a quest eventually points me to that area, or if it is just there for me to explore. I have come across some weird shit and assume it has something to do with a quest I would get.
Wolvie
11-09-2008, 09:40 AM
I'm tired of the browns and greys now.
Tell me about it. The game is huge, has tons of fun stuff to do, and the combat is WAY better then oblivion(and as gory as GoW too!). But the bleak washed out, brown dead grass and sand, the gray rock and building rubble, the rusted metal... it's just tedious for my eyes.
Just once I'd like to find a settlement where there's some damn color. Just for a change of pace.
Scaryfaced
11-09-2008, 12:13 PM
While the wastes are rather drab, indoor areas can get incredibly colorful. I actually find it to be a nice contrast. You spend a while exploring the colorless, bleak wastes only to come across an incredibly colorful place to explore. Go find the Nuka Cola factory and explore the downstairs. You'll have more color than you'll know what to do with.
________
IOLITE BEST PRICE (http://vaporizers.net)
Lance Uppercut
11-09-2008, 12:22 PM
I'm having a hard time looking for it in past posts, but can someone repost that link of the flash map of the whole Wasteland?
H.Bogard
11-09-2008, 12:27 PM
While the wastes are rather drab, indoor areas can get incredibly colorful. I actually find it to be a nice contrast. You spend a while exploring the colorless, bleak wastes only to come across an incredibly colorful place to explore. Go find the Nuka Cola factory and explore the downstairs. You'll have more color than you'll know what to do with.
But most people spend their times outdoors in the game. And its not like there's some sort of technical limitation that disallowed colourful outdoors, I mean... shit! Oblivion had tonnes of beautiful outdoor sceneries that varied a lot. This is one thing that GSC had right... they had plenty of varied outdoor environments that were pretty to look at despite being 'garbage'.
jpublic
11-09-2008, 12:43 PM
Let me ask you a question. What the hell do you EXPECT in a post-apocolyptic nuclear wasteland for color?
VerseD
11-09-2008, 01:03 PM
Let me ask you a question. What the hell do you EXPECT in a post-apocolyptic nuclear wasteland for color?
Especially when this is what it's channeling:
http://www.justadventure.com/reviews/Fallout/fallout3.jpg
H.Bogard
11-09-2008, 01:18 PM
Let me ask you a question. What the hell do you EXPECT in a post-apocolyptic nuclear wasteland for color?
I'm disappointed and surprised that you don't know the answer.
http://i106.photobucket.com/albums/m255/HarryBogard/Stalakar%20clear%20sky/ss_hbogard_10-05-08_17-59-00_garbag.jpg
See? Lots of brown, but still pretty despite being pretty empty.
KingGorilla
11-09-2008, 01:28 PM
The Red Forrest and Amusement Park are some of the most fleshed out and rich areas I have seen of any game. For me, they rival the Elven Gardens of Oblivion on shere care and attention to detail taken.
Hyperglide
11-09-2008, 05:10 PM
I was about to mention the fact that this is post apocalypse which is why there no colors, and see I got beat to it. With that said, hell even after 200 years there should be SOME type of greenery.
There's lots of monotone colors in the game for a reason and while I agree color is good I think in this instance the drab colors actually ADD to the atmosphere of a bleak environment. Despair is hard to manifest and I think the environment definetly adds despair.
JayK47
11-09-2008, 08:39 PM
Well don't worry. In about 3 months, there will no doubt be a ton of mods, several of which should add some color. In fact, feel free to make a mod that adds colors.
ClannerDelta
11-09-2008, 09:40 PM
I'm disappointed and surprised that you don't know the answer.
See? Lots of brown, but still pretty despite being pretty empty.
Could you point out specifics? It still looks like a boring brown landscape. I suppose you might mean the sky?
Gwinny
11-09-2008, 09:51 PM
I was about to mention the fact that this is post apocalypse which is why there no colors, and see I got beat to it. With that said, hell even after 200 years there should be SOME type of greenery.
There's lots of monotone colors in the game for a reason and while I agree color is good I think in this instance the drab colors actually ADD to the atmosphere of a bleak environment. Despair is hard to manifest and I think the environment definetly adds despair.
If one looks at pictures of Chernobyl today, there is grass, there are trees and pretty flowers. I realize the scale was supposedly much bigger, but Fallout 3 looks like the bombs dropped last week. Also, all those creepy bare trees? They must have had leaves at some point, since they can't be 200-year-old dead trees and still be standing. If they were truly dead they'd have crumbled into dust long ago, much faster than the concrete of the roads and overpasses. So, yeah - all those trees we see had leaves at some point, since trees don't grow without them. Maybe the game takes place during winter? I must respectfully submit that I had the opposite reaction to the drab color palette. It's just such a ludicrous exaggeration of a post-nuclear-war world, it sometimes takes me out of the experience.
Sorry, this has become my pet peeve regarding Fallout 3. No fucking color.
jpublic
11-09-2008, 10:00 PM
Okay, I'll give you that. Most analyses say that even 20 years after an event of that scale, nature would recover a great deal, let alone 200 years.
Hotcod
11-09-2008, 10:02 PM
Given what the main plot for the game is not much greenery make perfect sense since all the water is irradiated... yes it's pushing it a bit but still
jpublic
11-09-2008, 11:00 PM
Yes, but those analyses also say the water wouldn't stay irradiated that long either. :D
pomeroy
11-09-2008, 11:29 PM
I'm barely into this game and Gears 2 has stolen all of my attention from it.
I'm sorry baby! It's not you....yes, there's someone else.
ClannerDelta
11-09-2008, 11:32 PM
There are tons of problems with the time scale, most of them not even relating to the radiation.
You really have to just remind yourself that Fallout is fantasy, like Star Wars.
Hotcod
11-10-2008, 12:02 AM
Yes, but those analyses also say the water wouldn't stay irradiated that long either. :D
and it wouldn't produce mutants or gouls who can live 200 years either... so you point is? :P
In the game world the water is still irradiated, doesn't matter if in the real world it wouldn't be beacuse the game is... shock... a game! As such if the water is still irradiated then there's likely to be little or no plant life that isn't 'mutated' which could explain the trees and so on.
You don't have to like the lack of colour but you can't argue that it dose not make sense with in the game world.
Housemixer
11-10-2008, 06:51 AM
So did anyone else find the alien spacecraft northeast of the Germantown Police HQ, near Vault 92? The Alien Blaster is an awesome weapon!
jpublic
11-10-2008, 07:01 AM
Yeah. I was very sad when I ran out of Ammo.
Young Al Capone
11-10-2008, 07:49 AM
I'm guessing its only going to get worse, but being evil is alot harder than I expected.
I was seriously considering reloading after my play session last night, as Rayne (that is my characters name) went from being nuetral to being very evil: pirate of the wastes in a short time. I try to remove myself and play as a character, and she is on a serious hairtrigger and cares little for the denizens of the wastes.
So those fuckers from Megaton kept sending me on missions that get me hip deep in shit, and I was tired of it. So I go back to have a word with that west girl after wiping The Family off the face of this beautiful planet, which I actually felt a little bad about after realizing thier plight. Still, they were dicks and they were harrassing a town, thier excuse meant little to me.
When I arrive she is gone, and that dick Jericho wouldn't join me and kept talking shit when I walked by. I got sick of it and decided to pickpocket the fucker and leave a grenade in his pocket. He caught me and started a fight, so I took his head with my ripper and procede to get in a very large gun fight with the residents of Megaton. I could run and come back after the heat dies down, but not this time, these fuckers are getting it for all of the bullshit they put Rayne through.
I must have killed more than half of the residents, including Simms who's son is now fatherless and in the wastes all by himself.
Oh, and I found my first Fatman last night. Fuck yes. I am actually a small guns user, but I am keeping this sucker around in case I run into some serious trouble.
I'm tired of the browns and greys now.
Find a cave or an ancient military base or Oasis.
cppcrusader
11-10-2008, 08:07 AM
I was seriously considering reloading after my play session last night, as Rayne (that is my characters name) went from being nuetral to being very evil: pirate of the wastes in a short time. I try to remove myself and play as a character, and she is on a serious hairtrigger and cares little for the denizens of the wastes.
So those fuckers from Megaton kept sending me on missions that get me hip deep in shit, and I was tired of it. So I go back to have a word with that west girl after wiping The Family off the face of this beautiful planet, which I actually felt a little bad about after realizing thier plight. Still, they were dicks and they were harrassing a town, thier excuse meant little to me.
When I arrive she is gone, and that dick Jericho wouldn't join me and kept talking shit when I walked by. I got sick of it and decided to pickpocket the fucker and leave a grenade in his pocket. He caught me and started a fight, so I took his head with my ripper and procede to get in a very large gun fight with the residents of Megaton. I could run and come back after the heat dies down, but not this time, these fuckers are getting it for all of the bullshit they put Rayne through.
I must have killed more than half of the residents, including Simms who's son is now fatherless and in the wastes all by himself.
Oh, and I found my first Fatman last night. Fuck yes. I am actually a small guns user, but I am keeping this sucker around in case I run into some serious trouble.
When you wiped out The Family did you lose favor with the Arefu residents? I did end up having to reload during my little adventure down there, got killed on the way out, but before dying I failed the Blood Ties quest and lost favor with the Arefu residents. The only thing that went differently than what was in my previous post about it was that after convincing Ian to return I slipped up on the way out got in a firefight. I killed a third member of The Family, I previously killed the guy with the supply key and Vance with some stealthy exploding pants action, and all of a sudden the quest fails and a message pops up saying I had lost favor with Arefu and The Family.
Losing favor with The Family I would have expected, but Arefu? It made no sense.
crazyD
11-10-2008, 08:18 AM
So, the game fucking broke on me yesterday, and I am fucking pissed off. End of game spoilers follow.
So, I'm walking Liberty Prime to Project Purity, and the fucker just stops in front of the first gate. Isn't he here to destroy them? He just fucking stands there! I've fast traveled around, and managed to kill everyone along the way, but I can't proceed with the game until he breaks that fucking gate.
Young Al Capone
11-10-2008, 08:19 AM
When you wiped out The Family did you lose favor with the Arefu residents?
Losing favor with The Family I would have expected, but Arefu? It made no sense.
That is weird, It doesn't make any sense to lose favor with the residents.
Some spoilers below concerning the Blood Ties quest.
I went in through the underground entrance in the back of those Ghouls chem lab, Seneca Station. As soon as I showed up I was accosted by some fucker who is guarding the underground entrance. He told me to watch my back and not to start shit because they would kill me so I blew the stupid fucker's head off.
Plus, the stupid fuckers had traps all over the place, almost killed me.
When I went in they were already all aggro so I wiped them, every last one. I found Ian, gave him the letter from his sister and he told me to talk to King. After talking to King the mission was completed and I didn't get any message regarding how the residents of Arefu felt about me.
KingGorilla
11-10-2008, 09:43 AM
You lose favor with Arefu is you negotiate the truce first. Apparently the wastes of DC have neurolink data streams between rhe whole world. Yet, I can murder a person In their bed witha nuclear bomb, open the door, and everything is hunkie dorie.
And to CrazyD:
It is said several times by Ghoul characters within the game (and someone posted a lengthy pseudo scientific document cementing the same fact):
ALL GHOULS WILL EVENTUALLY GO FERAL.
People in this forum keep saying it, but again, I have seen zero evidence and I've now seen a large part of this game. And again, there are many good ghouls who have been around for 200 years. Until one of you guys gives me the name of an NPC who confirms it, I stick by my guns that ghouls are just burned humans.
However, even if a ghoul mentioned going feral, that's hardly proof of the entire group of them being that way. One person's response to the wasteland may be to go nuts. Maybe if you were a ghoul, you would equate that to going feral. If you were a smoothskin, you'd just call it going postal.
Also, completely unrelated- a few people complained about the disrespect people give you when you knock things over in their homes. These are people who otherwise respect you or even owe you their lives, and some are saying it's somehow "broken" to have such a supposedly out of character responses. Well, I thought about this a little.
This is 200 years after all manufacturing has ceased. Even if I respect you or owe you my life, if you go crashing through my safehouse and possibly breaking the few remaining working items I've managed to scavenge, I would give you a stern and serious "watch what you're doing!". The value of a spork skyrockets in this era, let alone a lamp, or radio, or can of food.
So in that regard, it's not out of character at all for someone to call you out for being a clumsy dipshit in their home :)
Young Al Capone
11-10-2008, 10:19 AM
Anyone who tells me to watch what I am doing promptly gets to meet my scoped magnum.
Cracked my roommate up the first time someone told me to watch out and I blew thier head off.
That's your choice man, and why I love this game. I'm just saying, if it was my house and you came stomping all over my stimpacks, YOU might be getting the scoped magnum. The "watch what you're doing!" is a courtesy :)
Virtual Machine
11-10-2008, 10:29 AM
People in this forum keep saying it, but again, I have seen zero evidence and I've now seen a large part of this game. And again, there are many good ghouls who have been around for 200 years. Until one of you guys gives me the name of an NPC who confirms it, I stick by my guns that ghouls are just burned humans.
However, even if a ghoul mentioned going feral, that's hardly proof of the entire group of them being that way. One person's response to the wasteland may be to go nuts. Maybe if you were a ghoul, you would equate that to going feral. If you were a smoothskin, you'd just call it going postal.
Also, completely unrelated- a few people complained about the disrespect people give you when you knock things over in their homes. These are people who otherwise respect you or even owe you their lives, and some are saying it's somehow "broken" to have such a supposedly out of character responses. Well, I thought about this a little.
This is 200 years after all manufacturing has ceased. Even if I respect you or owe you my life, if you go crashing through my safehouse and possibly breaking the few remaining working items I've managed to scavenge, I would give you a stern and serious "watch what you're doing!". The value of a spork skyrockets in this era, let alone a lamp, or radio, or can of food.
So in that regard, it's not out of character at all for someone to call you out for being a clumsy dipshit in their home :)
One of the ghouls i ran into in a tunnel somewhere, ask him something like; "So what's it like to be a Ghoul?" and the head of security at Tenpenny Tower when you talk to him about finding a peaceful solution.
Wolvie
11-10-2008, 10:33 AM
I can't make up my mind *spoiler alert*
I just got to the point where I can either disarm or detonate the nuclear bomb sitting in the middle of Megaton. I saved the game right before I did so because I wasn't sure what to do.
So I disarmed it, and get the 'grand' reward of having my very own shit shack in Megaton, 300 caps, and the respect and love of all of the folks that live there... oh and some gifts from the people that live there.
Then I reloaded and tried detonating the thing from Tenpenny tower. The result was a glorious nuclear blast, the grand reward of my very own luxury suite, 500 caps, and a pretty nice view from the balcony.
My problem is, I don't really lose anything with either choice. Both places have clinics, shops to buy clothing and items in, their identical. The only difference is, if disarm the bomb I live in a hovel and get less caps, yet keep my goody-two-shoes reputation. On the other hand if I detonate the bomb, I get a posh luxury suite, MORE caps and an evil reputation.
Both sound good in their own way. I've done both, seen the perks of both and STILL can't make up my mind. I guess I shouldn't look at the evil vs. good part of it, and just look at the rewards. And if I were to do that Tenpenny tower wins... oh decisions decisions. :D
One of the ghouls i ran into in a tunnel somewhere, ask him something like; "So what's it like to be a Ghoul?" and the head of security at Tenpenny Tower when you talk to him about finding a peaceful solution.
Wait. So, one ghoul. Not a scientist ghoul, but a ghoul in a tunnel, who is not feral.
And... one bigoted security guy whose very job relies on keeping ghouls out?
I am going to continue protecting the good ghouls. They are still humans.
johnperkins21
11-10-2008, 10:40 AM
I can't make up my mind *spoiler alert*
I just got to the point where I can either disarm or detonate the nuclear bomb sitting in the middle of Megaton. I saved the game right before I did so because I wasn't sure what to do.
So I disarmed it, and get the 'grand' reward of having my very own shit shack in Megaton, 300 caps, and the respect and love of all of the folks that live there... oh and some gifts from the people that live there.
Then I reloaded and tried detonating the thing from Tenpenny tower. The result was a glorious nuclear blast, the grand reward of my very own luxury suite, 500 caps, and a pretty nice view from the balcony.
My problem is, I don't really lose anything with either choice. Both places have clinics, shops to buy clothing and items in, their identical. The only difference is, if disarm the bomb I live in a hovel and get less caps, yet keep my goody-two-shoes reputation. On the other hand if I detonate the bomb, I get a posh luxury suite, MORE caps and an evil reputation.
Both sound good in their own way. I've done both, seen the perks of both and STILL can't make up my mind. I guess I shouldn't look at the evil vs. good part of it, and just look at the rewards. And if I were to do that Tenpenny tower wins... oh decisions decisions. :D
I'd say decide which character you want to play as on your first run through and play based on that. I'm a good guy right now, but do plan on playing again as an evil wench on a second run through just for fun.
Also, since you have multiple save files, you could theoretically play both at the same time and maybe decide a little further along which you prefer.
Wolvie
11-10-2008, 10:42 AM
I'd say decide which character you want to play as on your first run through and play based on that. I'm a good guy right now, but do plan on playing again as an evil wench on a second run through just for fun.
Also, since you have multiple save files, you could theoretically play both at the same time and maybe decide a little further along which you prefer.
Very true. I guess I'll stick with the goody goody side of things, yet have an alternate save where I make the evil choice, and see which one works out.
Virtual Machine
11-10-2008, 10:44 AM
Wait. So, one ghoul. Not a scientist ghoul, but a ghoul in a tunnel, who is not feral.
And... one bigoted security guy whose very job relies on keeping ghouls out?
I am going to continue protecting the good ghouls. They are still humans.
Until they go feral and eat your spleen.
Young Al Capone
11-10-2008, 10:49 AM
That's your choice man, and why I love this game. I'm just saying, if it was my house and you came stomping all over my stimpacks, YOU might be getting the scoped magnum. The "watch what you're doing!" is a courtesy :)
I am playing a bad, bad charcter who cares for none but herself this first time. The next time through I will play as a decent person, as I am very curious about that.
cppcrusader
11-10-2008, 10:57 AM
You lose favor with Arefu is you negotiate the truce first. Apparently the wastes of DC have neurolink data streams between rhe whole world. Yet, I can murder a person In their bed witha nuclear bomb, open the door, and everything is hunkie dorie.
Hmm, sounds like a logic bug then. They must have assumed Ian's return meant the player negotiated a truce and left out a check for Ian's return without a truce.
Until they go feral and eat your spleen.Actually I'm more worried about the so-called humans who go venting everyone different from themselves. I've seen more examples of human-on-human violence than ghoul (not feral)-on-human.
But this of course is my "good" run through. When my evil game starts, I'll be making sure every zombie-looking face gets a makeover with 5.56 rounds.
Wolvie
11-10-2008, 11:21 AM
Actually I'm more worried about the so-called humans who go venting everyone different from themselves. I've seen more examples of human-on-human violence than ghoul (not feral)-on-human.
Personally, I hate raiders worse then any enemy in the game. They attack their own kind for their own selfish gains. I shoot these bastards on site. As a matter of fact, I'm on a raider genocide march right now. I will not rest until their kind is exterminated.
Sazime
11-10-2008, 11:31 AM
Playing as an evil smart-ass is a lot of fun. I'm not even joining any evil factions, I'm just killing everybody. :D
crazyD
11-10-2008, 11:33 AM
But this of course is my "good" run through. When my evil game starts, I'll be making sure every zombie-looking face gets a makeover with 5.56 rounds.
You know, I'm playing evil, but I still have boundaries. I won't kill or participate in anti-ghoul behaviors or slavery. Sure, I'll nuke Megaton, but I'll set people in Paradise Falls free. I try to avoid things that are less evil and more dick moves.
KingGorilla
11-10-2008, 11:36 AM
The world is gone, I am a cleansing light removing the last tumors from marring our earth mother' face. Be nice if I found anyone worth saving. Every person is so repellant in this world.
tacitus
11-10-2008, 12:28 PM
I'm having a hard time looking for it in past posts, but can someone repost that link of the flash map of the whole Wasteland?
http://f3navi.blogspot.com/
Young Al Capone
11-10-2008, 12:43 PM
You know, I'm playing evil, but I still have boundaries. I won't kill or participate in anti-ghoul behaviors or slavery. Sure, I'll nuke Megaton, but I'll set people in Paradise Falls free. I try to avoid things that are less evil and more dick moves.
Yeah, this is my current character too. I have done some pretty reprehensible things, but I draw the line at some things. I shoot slavers on sight, and do not care about ghouls in the least. I don't help them out either, but I don't attack them.
The first Slaver I met I clipped, right in his stupid face. Then I tried to take the collar off of one of his slaves and blew thier head up. This character has now decided to shoot all slavers on sight but not to mess with the collars.
The only reason I didn't nuke Megaton was because there was money to be made there. When I roll out a new evil character thier motivation won't only be for themselves, but more just to see the world burn.
Killzig
11-10-2008, 01:22 PM
Actually I'm more worried about the so-called humans who go venting everyone different from themselves. I've seen more examples of human-on-human violence than ghoul (not feral)-on-human.
I'm never protecting ghouls in Fallout 3 again.
Beware of negotiating the peace between the ghouls and the Tenpenny Tower residents. Eventually Roy starts making the human residents disappear. (You'll find the bodies in the basement) Later when I killed him for this I got a negative karma hit. WTF?
jpublic
11-10-2008, 01:57 PM
I'm never protecting ghouls in Fallout 3 again.
Beware of negotiating the peace between the ghouls and the Tenpenny Tower residents. Eventually Roy starts making the human residents disappear. (You'll find the bodies in the basement) Later when I killed him for this I got a negative karma hit. WTF?
See above. That pissed me off to no end. I took the karma hit, vaporized the entire tower of ghouls, and went to give away water to make up for it.
I'm never protecting ghouls in Fallout 3 again.
Beware of negotiating the peace between the ghouls and the Tenpenny Tower residents. Eventually Roy starts making the human residents disappear. (You'll find the bodies in the basement) Later when I killed him for this I got a negative karma hit. WTF?
Did you read any of this thread? This is why we were talking about the ghouls in the first place :)
The game considers Tennpenny a bad guy (pays you to NUKE a whole city of humans) and Roy a good guy. Roy obviously snaps, but his actions hardly represent all the ghouls in DC.
Virtual Machine
11-10-2008, 03:55 PM
Tenpenny was a scumbag, Phillips was a scumbag - i killed em both.
Cpl_Punnishment
11-10-2008, 04:12 PM
See above. That pissed me off to no end. I took the karma hit, vaporized the entire tower of ghouls, and went to give away water to make up for it.
Where do you give the water away?
I stumbled across one guy begging outside of Megaton. I gave him like 3 Purified waters and he still turned up dead the next day.
Also found one outside of Rivet City. Gave him some water and he's no where to be found now.
One gripe about this game...
Can they PLEASE spring for more than two voice actors for the ghouls in Fallout 4? Come on, one male and one female?
sheesh
Sazime
11-10-2008, 04:39 PM
One gripe about this game...
Can they PLEASE spring for more than two voice actors for the ghouls in Fallout 4? Come on, one male and one female?
sheesh
You must not have played Oblivion. :)
Are there that many games recording this much audio for voices? It seems like there are almost always large amounts of text to be read, and the Bethesda games seem to be unusual in that almost all NPCs have a voice.
Shandor
11-10-2008, 04:42 PM
The game considers Tennpenny a bad guy (pays you to NUKE a whole city of humans) and Roy a good guy. Roy obviously snaps, but his actions hardly represent all the ghouls in DC.
Yeah. I just did this part last night and got a bit frustrated too. I had already read the spoilers on it, so I knew what was coming, but his dialog seemed so one sided, like you couldn't change his mind. I just decided to end it there. Sucks to take the hit, but whatever. I'm still the savior of the wasteland. :)
ClannerDelta
11-10-2008, 04:44 PM
You must not have played Oblivion. :)
Are there that many games recording this much audio for voices? It seems like there are almost always large amounts of text to be read, and the Bethesda games seem to be unusual in that almost all NPCs have a voice.
Yeah, it's a limitation of cost. Until they invent a program that will allow gaming companies to translate text directly into believable audio, you're going to have to pay a lot of people to get voices into games. Limiting the range of different voices you hear.
For the most part, aside from the writing, the characters have very good voice actors compared to a lot of the drivel I've heard. So I doubt they come cheap.
biosc1
11-10-2008, 04:45 PM
Could it be that, due to radiation, they all sound the same? :D
Lance Uppercut
11-10-2008, 05:05 PM
http://f3navi.blogspot.com/
Thanks, I'm gonna make great use out of this.
KingGorilla
11-10-2008, 05:08 PM
Yeah, it is kind of like how they brag about hundreds of dungeons, made with three textures. Comparitavely, The Witcher was pure voice acting, but a fair number of rehashes as well. I do not think that anyone wishing to extoll the virtues of these RPGs would tout the variety or quantity of voice acting. Nor the dialog itself for that matter.
jpublic
11-10-2008, 06:00 PM
Where do you give the water away?
I stumbled across one guy begging outside of Megaton. I gave him like 3 Purified waters and he still turned up dead the next day.
Also found one outside of Rivet City. Gave him some water and he's no where to be found now.
They should remain in the same location. They may disappear after a certain event, I don't know. I found one outside Rivet City, Megaton, and Tenpenny.
Kelegacy
11-10-2008, 06:46 PM
Where do you give the water away?
I stumbled across one guy begging outside of Megaton. I gave him like 3 Purified waters and he still turned up dead the next day.
Also found one outside of Rivet City. Gave him some water and he's no where to be found now.
If you're doing it for karma reasons, giving away your scrap metal is much easier. Walter in Megaton will always take what you have, or buy it off you, and like I said earlier, I went from evil to good in one haul of giving back all I had acquired in the previous dungeon crawl.
Now I can steal my heart away, since I always seem to stumble across scrap metal.
Skull3r
11-10-2008, 06:47 PM
Hey, just got this game, and wanted to put in some good time with it tonight (also a little bit tired). I'm not out of the vault yet... but I fell asleep with the controller in hand. er... I guess I'll have to invest more time in this title this weekend.
Alkanos
11-10-2008, 08:47 PM
I just have a quick word of advice for all the folks who are exploring everything before doing the story. You may want to follow the storyline until the Enclave shows up, once they do it adds a bunch of little encounters with them all over the map (sort of like the Oblivion gates, but MUCH less annoying).
For example, I found a camp with a bunch of enclave corpses, and figured that it was one I ran into before. Only when I went up to check, all of the corpses still had their guns/ammo, and I always take the guns and ammo. Only one of the corpses is stripped and lying there in their underwear.
So I start wondering why I didn't loot these corpses, when I see a raider running towards me. She's wearing Tesla Armor, and an Eyebot Helmet. I stare at this odd apparition for a few seconds before realizing that she is shooting missiles at me! And then a bunch of other raiders in regular gear pop up and start shooting. I walked right into their trap.
So you might want to rethink exploring everything before doing the story. You're gonna miss out on all sorts of fun. Oh, and did I mention that one of the camps had mind-controlled Deathclaws? Have fun! :D
Superman's Dead
11-10-2008, 09:58 PM
That sounds really awesome Alkanos.
I decided I have to buy this game. There's too much to do too many times. There are really three main ways to play the game and a ton of deviations of those. Not to mention all the weapons to use and tactics and followers...man.
Playing evil means missing out on a ton of quests. The 'dick' response shuts people up so often that they don't tell you important info. If I didn't know where the Family was already I wouldn't be able to do the quest. Somehow all of Arefu ended up murdered...*cough*
crazyD
11-10-2008, 10:13 PM
Playing evil is not the same thing as playing as a dick.
Superman's Dead
11-10-2008, 10:28 PM
I agree. I think there's Good, Dick, and Evil, personally. But to my own moral compass 'Dick' seems evil. Asking for money to stop brutal murders? Really?
walkstheplanes
11-11-2008, 12:42 AM
Someone else posted these pictures, but they are hilarious.
1: http://i132.photobucket.com/albums/q30/walkstheplanes/f3takeoff.jpg
2: http://i132.photobucket.com/albums/q30/walkstheplanes/f3takeoff2.jpg
3: http://i132.photobucket.com/albums/q30/walkstheplanes/f3takeoff3.jpg
biosc1
11-11-2008, 04:47 AM
Was roaming through the wasteland (stumbling across Dogmeat) and came across this in one of the abandoned houses.
http://img519.imageshack.us/img519/4728/coupleinbedto5.th.jpg (http://img519.imageshack.us/my.php?image=coupleinbedto5.jpg)
It's stuff like this that make me feel sort of sad...spooning during a nuclear holocaust.
tacitus
11-11-2008, 06:46 AM
The game considers Tennpenny a bad guy (pays you to NUKE a whole city of humans) and Roy a good guy. Roy obviously snaps, but his actions hardly represent all the ghouls in DC.
Thats my only complaint is that Roy's karma does not change to evil after <the bad stuff happenes> so you can't take righteous vengeance (easily) if you are a good character.
Young Al Capone
11-11-2008, 06:58 AM
Made it to Vault 112 last night, man that was awesome.
I made Timmy cry, and thought Betty was a bitch for it, so I stopped listening to her. I may be evil, but I don't work for little bitches.
So I ran the fail safe, took me a second to figure out how to get it to work, but it was worth it. Seems a little strange that I would get good karma for getting a bunch of people killed, but I guess after 200 years of psychological torment...
Did anyone else think Braun was like AM from I Have No Mouth and I Must Scream ( http://data.antonindanek.cz/Harlan%20Ellison-I%20hav%20no%20Mouth%20and%20I%20must%20scream.pdf )? Well he was, so if you don't think so you are provably wrong.
I seriously considered just killing my father with this character after getting out of Tranquility Lane, but decided not to.
Slack3r78
11-11-2008, 07:10 AM
Finished the game last night:
The ending is a let down.
The Liberty Prime sequence just prior to it is one of my all-time awesome gaming experiences. The Emergency at Vault 101 quest I completed just before assaulting Project Purity was incredibly well written.
Then you have.... that ending. Sara Lyons acting completely out of character; completely indifferent to which of you goes to your doom in the control room. If anything, as headstrong as that character was, you should have had to have saved her by talking her down and taking her place yourself. It was just totally unsatisfying.
Torrefaction and I were talking about this and he actually had a brilliant idea that would have been a great solution to this -- the radiation at Purity should have been survivable and the Vault 101 quest should have come just after that. You've just saved all of humanity, you return home, save the Vault and... are exiled to the wastes, forever. THAT would have been an emotionally satisfying ending.
Virtual Machine
11-11-2008, 07:17 AM
Did the Replicated Man quest last night
As per the rest of the game, it was damned awesome. Also have my Rangers combat armor:
Anyone else find the Riley's Rangers quest as combat intensive as i did? I think it's the most fighting i've done yet. The armor you get as a reward is awesome though!
My cash flow still isn't what i'd like, but such is life in the wasteland.
Borthcollective
11-11-2008, 07:29 AM
If you're doing it for karma reasons, giving away your scrap metal is much easier. Walter in Megaton will always take what you have, or buy it off you, and like I said earlier, I went from evil to good in one haul of giving back all I had acquired in the previous dungeon crawl.
Now I can steal my heart away, since I always seem to stumble across scrap metal.
Um my Walter disappeared.
Mr. Murphy
11-11-2008, 07:33 AM
If you're doing it for karma reasons, giving away your scrap metal is much easier. Walter in Megaton will always take what you have, or buy it off you, and like I said earlier, I went from evil to good in one haul of giving back all I had acquired in the previous dungeon crawl.
Now I can steal my heart away, since I always seem to stumble across scrap metal.
I'm glad you found a solution, you should be able to play the game the way you want. I would assume that's the very reason they put those guys there - it's easy to lose karma, it's only fair to make it easy to gain it so you can play the way you want.
I ignore both of those guys since I'm playing a goody two-shoes and won't do most things that make me lose karma - except snoop. He'll stick his nose into anyone's computer as soon as they aren't looking.
Kelegacy
11-11-2008, 07:52 AM
Um my Walter disappeared.
Oh, you're EVIL.
Those poor Megaton people. Many of them are actually nice.
Slack3r78
11-11-2008, 08:01 AM
Oh, you're EVIL.
Those poor Megaton people. Many of them are actually nice.
No, I had the same thing happen. Walter literally disappeared. I didn't kill him and he just disappeared, never to be seen again.
Did the Replicated Man quest last night
As per the rest of the game, it was damned awesome. Also have my Rangers combat armor:
Anyone else find the Riley's Rangers quest as combat intensive as i did? I think it's the most fighting i've done yet. The armor you get as a reward is awesome though!
My cash flow still isn't what i'd like, but such is life in the wasteland.Yep, loved the Replicated Man quest. Listening to the tapes (and how everyone calls them a legend or a myth) is just another of the ways they really immersed me in this world. His 1950's radio voice was just perfect.
Reilly's Rangers was fun for me. I had hired on Charon and other than a few rash decisions he's made, the guy has been extremely helpful with the big fights. Dogmeat, however, was a bad dog and was told to stay inside my Megaton house.
Um my Walter disappeared.Yeah, mine too! I had about 20 pounds of metal for the guy, and I can't find him anywhere.
Borthcollective
11-11-2008, 08:12 AM
I've gone to trading my scrap for stims with the Outcasts. 2 scrap per stim is good, it's just freaking time consuming trading 2 at a time.
cppcrusader
11-11-2008, 09:05 AM
Yep, loved the Replicated Man quest. Listening to the tapes (and how everyone calls them a legend or a myth) is just another of the ways they really immersed me in this world. His 1950's radio voice was just perfect.
That quest was a huge letdown.
Finding the clues was cool, and then discovering why Sister was really there. My problem is that I keep seeing these possible double and triple crosses but Bethesda didn't. That woman, Naomi Watts I think, stopped me when I was going to find Pinkerton and gave me a part to use to lie that the android was dead. I figured I could use this as an easier way to the android. Gain her trust by doing this, get her to introduce me to the robot, then double cross them and turn him in. But do I get to manipulate people to that level? No, I lie to the guy about the robot and the quest is done.
I've got the same problem with Mei Wong. I gave her caps for a gun thinking I could still turn her in to Sister, but I wasn't even given the option in the dialog with him.
Huh. For some reason my quest had nothing to do with Sister. The only thing Mei Wong said about Sister is that he used to be a Slaver. I went and talked to him, and there were no options.
The Replicated Man quest though, I ended up telling Harkness who he was. He got pissed! At first I wasn't going to let him take out his owner, but I decided it would be cooler to let him go ahead and clean out the bad element from Rivet City. I walked there with him and watched him execute the bastard. After that he told me he would pretend it never happened (while everyone in the science lab just shrugged off the gibs of the Slaver and his android). I really liked that.
Anyway, the parts that were interesting to me were the before/after shots, the recordings (especially when Harkness gets his new voice but hasn't gone for the data wipe), and the idea that a dead soldier's memories were implanted. When Pinkerton's log describes him waking up and being confused, I got the chills thinking that a dead man woke up on the table wondering how the hell he was still there.
crazyD
11-11-2008, 09:20 AM
Since the game completely halted my progress during the LP walk, and I didn't want to start over from way back when my last save was, I started a good character last night. Gotta tell you, it's not nearly as fun. I keep on seeing all these things I want to steal, but can't due to my ridiculously strict moral standings.
See, that's the thing. I'm playing a good character, but I do steal on occasion- when it's stuff that can affect my survival. Executive decision that I need that stack of stimpacks more than the guy holed up safely.
What I don't do is mercilessly rob every container in a locked house. I just take a few things and leave the rest, and make sure I'm helping out whoever I just "borrowed" some survival goods from.
crazyD
11-11-2008, 09:50 AM
See, that's the thing. I'm playing a good character, but I do steal on occasion- when it's stuff that can affect my survival. Executive decision that I need that stack of stimpacks more than the guy holed up safely.
What I don't do is mercilessly rob every container in a locked house. I just take a few things and leave the rest, and make sure I'm helping out whoever I just "borrowed" some survival goods from.
See, I know that if I started stealing, nothing would be safe. I have to quit cold turkey, and it is hard.
Kelegacy
11-11-2008, 10:19 AM
See, that's the thing. I'm playing a good character, but I do steal on occasion- when it's stuff that can affect my survival. Executive decision that I need that stack of stimpacks more than the guy holed up safely.
What I don't do is mercilessly rob every container in a locked house. I just take a few things and leave the rest, and make sure I'm helping out whoever I just "borrowed" some survival goods from.
I've started laying off junk I don't need. Stimpacks and other items of necessity are fair game though (despite having only used 1 stimpack the entire game thus far, and having a stockpile of 100+ probably--I use beds much more often).
For instance, I came across a scavenger not too far from the abandoned tricycle factory (now THAT'S an interesting place). I sold some stuff to her but noticed she also had 3 skill magazines I could use on her shelf...but wasn't selling them. I HAD to have those. With my Comprehension perk, that comes out to 6 skill points altogether.
I also took some of her ammo and other goodies. She did have a garden gnome that I almost took to spruce up my home, but I held off.
That's pretty funny, that even in-game our addictions become made real.
I've started laying off junk I don't need. Stimpacks and other items of necessity are fair game though (despite having only used 1 stimpack the entire game thus far, and having a stockpile of 100+ probably--I use beds much more often). Speaking of addictions, I'm popping stimpacks like M&Ms! Luckily, I steal a lot of them.
For instance, I came across a scavenger not too far from the abandoned tricycle factory (now THAT'S an interesting place). I sold some stuff to her but noticed she also had 3 skill magazines I could use on her shelf...but wasn't selling them. I HAD to have those. With my Comprehension perk, that comes out to 6 skill points altogether. Oh, skill books are MINE. If you have survived this long and managed to leave that book on your shelf, you obviously don't need it.
I also took some of her ammo and other goodies. She did have a garden gnome that I almost took to spruce up my home, but I held off.I stole an Intact Garden Gnome. Later, I bought the Pre-War theme for my Megaton house and it came with an Intact Garden Gnome. No matter... the gnome I stole came from the ex-residents of Tenpenny Tower :)
Looking back, I'm not that good of a good guy. My guy is more like Han Solo.
Young Al Capone
11-11-2008, 10:45 AM
Looking back, I'm not that good of a good guy. My guy is more like Han Solo.
That is what I was trying to do at first, but Han Solo would certainly not run with my character regardless of how well I do financially and socially.
biosc1
11-11-2008, 12:12 PM
Mother trucker! Who puts an explosive trap in a baby crib!
johnperkins21
11-11-2008, 12:18 PM
No, I had the same thing happen. Walter literally disappeared. I didn't kill him and he just disappeared, never to be seen again.
At night he's usually in the bar, and during the day he's either inside the water treatment plant or hanging out on the railing. That's where I find him anyway.
However, my Moriarty went missing. Which is a bummer because I planned on killing him.
Slack3r78
11-11-2008, 12:19 PM
At night he's usually in the bar, and during the day he's either inside the water treatment plant or hanging out on the railing. That's where I find him anyway.
I know all this. He's nowhere to be found; I've tried hanging out at the water plant the better part of a day with no luck. Same with the bar.
TheFlyingOrc
11-11-2008, 12:21 PM
Mother trucker! Who puts an explosive trap in a baby crib!
Vampires, mostly.
crazyD
11-11-2008, 12:28 PM
I saw one downtown, too.
jpublic
11-11-2008, 01:08 PM
Actually, what I want to know is who trained Dogmeat? Because seriously, that Dog tacked me down in the weirdest locations.
I left him in my Megaton House repeatedly, and nontheless he showed up out of nowhere:
1) In the middle of Vault 106
2) In Vault 87
3) While going through Dunswitch
4) In Raven's Rock
That dog has some *badass* tracking skills.
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