DoctorFinger
05-17-2010, 05:43 AM
We've posted our review of Split/Second (http://www.colonyofgamers.com/cogforums/showthread.php?p=562790), the new arcade style racing game from Black Rock Studios and Disney Games.
http://farm5.static.flickr.com/4048/4610543012_a5fddd95c7_m.jpg http://farm2.static.flickr.com/1079/4609934513_daac4e1c03_m.jpg http://farm2.static.flickr.com/1426/4610543344_2d3f157289_m.jpg (http://www.colonyofgamers.com/cogforums/showthread.php?p=562790)
The new trend is "Racing Plus." Content to leave pure sim racing to the likes of Forza, Gran Turismo and Need For Speed developers are increasingly trying to find new elements to help differentiate their racing titles. The gimmick employed by Disney and Black Rock's Split/Second is elegant simplicity: explosions. Lots of them, each larger and more ferocious than the last. But do lots of explosions equal a great game?
Click here to read the rest of the review (http://www.colonyofgamers.com/cogforums/showthread.php?p=562790).
http://farm5.static.flickr.com/4048/4610543012_a5fddd95c7_m.jpg http://farm2.static.flickr.com/1079/4609934513_daac4e1c03_m.jpg http://farm2.static.flickr.com/1426/4610543344_2d3f157289_m.jpg (http://www.colonyofgamers.com/cogforums/showthread.php?p=562790)
The new trend is "Racing Plus." Content to leave pure sim racing to the likes of Forza, Gran Turismo and Need For Speed developers are increasingly trying to find new elements to help differentiate their racing titles. The gimmick employed by Disney and Black Rock's Split/Second is elegant simplicity: explosions. Lots of them, each larger and more ferocious than the last. But do lots of explosions equal a great game?
Click here to read the rest of the review (http://www.colonyofgamers.com/cogforums/showthread.php?p=562790).