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View Full Version : Details of Next Battlefield: Bad Company 2 Patch Revealed


DoctorFinger
05-07-2010, 02:19 PM
As entertaining as EA & DICE's Battlefield: Bad Company 2 can be, there are some...frustrating issues with the game too. Not "it's raining care packages" levels of frustration, but the announcement that a patch addressing some of these issues is incoming makes me want to pop the game back into my console.

To view the full changelog of the patch, which is set to hit PSN and XBLA on May 11, just click the "more" button.




Increased the base range of all Automatic and Semiautomatic weapons for more consistent close range combat.
Slightly increased the damage of Semiautomatic rifles over long range for more consistent damage output.
Increased the zoomed burst accuracy of LMGs and decreased LMG accuracy when moving to reduce LMG run and gun.
Decreased the base damage of the M60 and XM8 LMGs to bring them in line with the other LMG damage values.
Decreased the damage of the PKM over long range to balance it with other LMGs.
Increased the base damage of the Type88 LMG to balance it with other LMGs.
Slightly reduced the base damage of the M16 and G3 to balance the increased range.
Slightly increased the damage of the AEK971, F2000, AN94, and AUG over long range to balance them with other Assault Rifles.
Reduced the lethal blast range of the 40mm grenade and M2CG to highlight their role as a secondary weapon against infantry.
Slightly Reduced the max range of the 40mm shotgun to balance it with other shotguns.
Slightly increased the base damage of shotgun rounds and reduced their range to clarify ideal shotgun combat distance.
Reduced the base damage of the PP2000 to balance the increased range.
Increased the damage of the 9A91 over long range to balance its lower magazine size.
Increased the damage and range of the M9, M93 pistols to make them more desirable as a secondary weapon.
Increased the range of the MP443 pistol to make it more desirable as a secondary weapon.
Increased the damage of the MP412 over long range to balance its low rate of fire.
Slightly reduced the rate of fire of the M1911 pistol to balance it with other pistols.
Increased the repair and overheat speeds of the Power Tool. Now overheats sooner but repairs the same amount before overheating.
Increased the maximum number of Motion Sensors that can be carried from 2 to 3 and increased the speed which new sensors are acquired from ammo boxes.
Significantly increased the speed of the Tracer Dart projectile to make it more effective against airborne targets.
Increased the reload time of the Mortar Strike and reduced the damage it does to heavily armored vehicles.
Decreased the range of Bolt Action Sniper and Pump Shotgun Slug rounds when using Magnum Ammo for better Kit Balance, especially in Hardcore.
Slightly increased the Health of soldiers in Hardcore for better Kit Balance.
Increased the benefit from the Medkit Heal+ specialization to make it more desirable as a Specialization.
Decreased the benefit from Vehicle Reload Speed to balance it against other Vehicle Specializations.
Slightly decreased the benefit from accuracy specializations to balance the changes to range and accuracy tweaks.
Fixed a bug where the BMD3 would take extra damage to the front armor.
Reduced the explosive damage from Attack Helicopter cannons.
Increased the damage of AA guns against all targets. The AA gun should be much more effective against infantry on Port Valdez.



Source - Joystiq (http://www.joystiq.com/2010/05/07/battlefield-bad-company-2-console-update-coming-may-11/).

CappinCanuck
05-07-2010, 02:52 PM
Seems like like a copy of the PC patch for the most part. It was a good one though, console users enjoy!

J Arcane
05-07-2010, 02:55 PM
I really should get this, I loved the beta, but at this point I fear the player base will have too much of a lead on me and I'll just be frustrated.

CappinCanuck
05-07-2010, 03:03 PM
I fear the player base will have too much of a lead on me and I'll just be frustrated.

You're probably correct in that fear.

OldJadedGamer
05-07-2010, 03:23 PM
I really should get this, I loved the beta, but at this point I fear the player base will have too much of a lead on me and I'll just be frustrated.

If there was only a way to match you with players of the same skill level!!!

violent
05-07-2010, 03:29 PM
If there was only a way to match you with players of the same skill level!!!

Pssh. That's for lady boys. Trial by fire for the men.

AboveAvgCharles
05-07-2010, 03:45 PM
Don't pass this game up because you're worried the level difference will be too steep. Everyone starts out sucking at this game by virtue of the unlock system, but you can kill anyone with any weapon in this game, it's not broken. The difficulty causes you to actually develop real skills. Plus, you can unlock the better weapons pretty dang fast.

ThievesAmongUs
05-07-2010, 05:04 PM
Ok, I've got a few nitpicks here:
Increased the base range of all Automatic and Semiautomatic weapons for more consistent close range combat.
Isn't the range of all weapons (minus Snipers) infinite anyway ?
Decreased the benefit from Vehicle Reload Speed to balance it against other Vehicle Specializations.
Uh, the reload spec is already pretty balanced right now. Reducing this spec simply means people will pick either "warhead" or "alt. w" packages and nothing else.
Slightly decreased the benefit from accuracy specializations to balance the changes to range and accuracy tweaks.
Um, they already do almost nothing for the weapons right now. (Just ask FrogGodHero)
Reduced the lethal blast range of the 40mm grenade and M2CG to highlight their role as a secondary weapon against infantry.
Grenade launchers are pretty much "direct hit only" weapons right now; reducing the radius any further makes them the modern equivalent of chucking rocks at your target. As for the Gustav, sure it kills infantry rather easily, but it also take 4-5 seconds to reload the launcher (which rather nicely balances the lethality).

Wilkz07
05-07-2010, 05:56 PM
will have to reinstall it. i got too frustrated with the glitches and ass-hattery at launch.