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View Full Version : [TF2]Next Updated Class Is.....


violent
05-05-2010, 08:34 PM
The Engineer. (http://www.teamfortress.com/119/comingsoon.html)

Here's a hint as well. (http://www.teamfortress.com/classless/hidden/populace/)

GigaFuzz
05-05-2010, 09:01 PM
Well duh!

Nice to know that it's 'coming soon' though. Should make a nice Christmas present. :p

Ink Asylum
05-05-2010, 09:13 PM
Nice. Really looking forward to this one. I definitely hope there's a Meet The video to go along with it. It's been a while.

cp#
05-05-2010, 09:35 PM
Nice. Really looking forward to this one. I definitely hope there's a Meet The video to go along with it. It's been a while.

They made a video just for the announcement, so now I'm excepted something even bigger than Meet the Spy :)

Don't let me down, Valve!

bryan
05-05-2010, 09:46 PM
All sorts of awesome. This will drag me away from BFBC2 back to TF2 guaranteed.

Wackman3000
05-05-2010, 10:20 PM
I love Valve videos. Even 30 second teasers that have no real words still emit a ton of personality, style, flavor and that TF2 charm we all wish to see more of.

hunterx280
05-06-2010, 09:24 AM
God, this is going to suck when half your team is engineers.

Lint of Death
05-06-2010, 09:31 AM
I hope this update gives the engineer a real assault rifle! Pew pew pew pew!

hunterx280
05-06-2010, 09:36 AM
I hope this update gives the engineer a real assault rifle! Pew pew pew pew!

Psssshhh, assault rifle? He needs a laser gun and giant mech armor.

TrackZero
05-06-2010, 09:44 AM
God, this is going to suck when half your team is engineers.

I vote for a server lockout, only those of us who put in our time with Engy should be able to play Engy once the update comes out. ;)

violent
05-06-2010, 09:47 AM
We usually limit it to a 3 class max during updates, don't we?

Hotcod
05-06-2010, 10:15 AM
Engi is one of my main classes when I play and I've been waiting for the update to go back to it so you might see me around a lot more on the TF2 nights getting back in to the engy grove :)

biosc1
05-06-2010, 12:03 PM
God, this is going to suck when half your team is engineers.

Just think of all the anti-engineer achievements you'll be able to finish off...spy, demoman, soldier, etc...

Airosh
05-06-2010, 01:10 PM
So by only people that play "engineer" should play it? What about us "Fungineers?" Where is our love! We're the ones that get you that fancy teleporter... even if it takes the whole map or is useless until later. There is still no need to ignore us "fungineers"!

But seriously this could be some good stuff, I may be able to hold off playing engineer for a while so others can play engineer and keep some balanced classes, but I sure hope they don't just improve the defensive capabilities, but also their offensive (fungineering) powers.

hunterx280
05-06-2010, 01:12 PM
A buddy of mine seems to think that one of the items will be a blow torch. It builds things faster but they can't be upgraded. For that quick sentry or teleporter, etc.

Ink Asylum
05-06-2010, 01:20 PM
If the video contains clues, they might make that hammer a melee weapon.

RandoM51
05-06-2010, 01:26 PM
I wouldn't mind if the entire enemy team was engineers. :)

Ink Asylum
05-06-2010, 01:31 PM
Also, I'm pretty sure that's a red variant of the propaganda poster contest winner on his back wall.

hunterx280
05-06-2010, 02:10 PM
There seems to be a blue print on the wall, Can someone do their best movie magic and "enhance" the image?

EDIT: It appears to be some sort of robotic arm. Is it that fan made one?

EDIT 2: http://www.battlestrats.com/tf2-engineer-update-coming-soon/

* A dispenser-like object in the corner at the very beginning of the video, looking just like the repair node building unlock
* A robot heavy head in the foreground just before the engineer appears on-camera
* A blueprint for a robot arm on the wall in the background
* Silver objects with red lights on the floor below the blueprint – prototype robot heads?
* The pyro’s flamethrower on the workbench in front of the engineer – more changes to the pyro coming?
* The engineer working with a welding tool and hammer – new unlockables?

Ink Asylum
05-06-2010, 03:07 PM
It'll be hilarious if they make bots actually look like robot versions of the classes.

nabokovfan87
05-07-2010, 05:44 PM
Honestly, the health system in this game killed it for me. took way to many bullets to take someone out, and hearing they lowered the pyro damage amazes me. I'm sure by now, after 200+ updates, they would have ironed it out, but considering my favorite class (I'm a real life engineer, so naturally) is FINALLY getting updated will make me peak at it, but I highly dought it will do anything to get people in now that ALL the classes are done.

Sidenote, and I've been saying this for a while now. Consider this game has had a bunch of content added, same with l4d, and l4d2, seems like you pay for a half complete games, which is frustrating because with DOD:S the second half never really came, 1/4 of it did, but not everything. The span of things changing over time isn't, or should I say shouldn't be a design strategy for any developer. Imagine if HL3 comes out and you have to wait for 200 patches before you get the end boss.. rediculous.

Spectre-7
05-07-2010, 06:24 PM
Or you could look at the glass as half-full. Your choice.

BrassGecko
05-07-2010, 06:43 PM
Or you could look at the glass as half-full. Your choice.

http://www.flexamail.com/GetImage.ashx?id=3277

Ink Asylum
05-07-2010, 06:48 PM
http://image.fpsbanana.com/ico/sprays/spys_jarate-reaction.gif

Merde!

Jackel
05-07-2010, 06:51 PM
Honestly, the health system in this game killed it for me. took way to many bullets to take someone out, and hearing they lowered the pyro damage amazes me. I'm sure by now, after 200+ updates, they would have ironed it out, but considering my favorite class (I'm a real life engineer, so naturally) is FINALLY getting updated will make me peak at it, but I highly dought it will do anything to get people in now that ALL the classes are done.

Sidenote, and I've been saying this for a while now. Consider this game has had a bunch of content added, same with l4d, and l4d2, seems like you pay for a half complete games, which is frustrating because with DOD:S the second half never really came, 1/4 of it did, but not everything. The span of things changing over time isn't, or should I say shouldn't be a design strategy for any developer. Imagine if HL3 comes out and you have to wait for 200 patches before you get the end boss.. rediculous.

Honestly, the health system in this game killed it for me. took way to many bullets to take someone out, and hearing they lowered the pyro damage amazes me. I'm sure by now, after 200+ updates, they would have ironed it out, but considering my favorite class (I'm a real life engineer, so naturally) is FINALLY getting updated will make me peak at it, but I highly dought it will do anything to get people in now that ALL the classes are done.

Sidenote, and I've been saying this for a while now. Consider this game has had a bunch of content added, same with l4d, and l4d2, seems like you pay for a half complete games, which is frustrating because with DOD:S the second half never really came, 1/4 of it did, but not everything. The span of things changing over time isn't, or should I say shouldn't be a design strategy for any developer. Imagine if HL3 comes out and you have to wait for 200 patches before you get the end boss.. rediculous.

Re: The health system. In case you missed the obvious hint by the graphical system, this isn't meant to be a realistic shooter. Deal with it. If you spent half as much time with HL as you claim you did in the Fudcast thread, you would have played TFC which guess what...had a similar health system and you would have known this game wasn't for you.

Re: Pyro Damage - Not having played the game lately your opinion means squat.

Re: 200+ Updates. Welcome to multiplayer gaming on the PC. Every time Valve puts out new weapons / items it throws the game out of sync and they need to deal with it. If you're a PC gamer at all you expect frequent updates in multiplayer games of this magnitude. Look at other greats: Diablo 2 / Starcraft - How long did Blizzard keep those games going?

Re: DoD:s - You are right. It got the shaft. I'm still bitter about it.

Re: Design Strategy - Simply put I would rather have the developers put time in to an already amazing game (and do so for free) than have it sit around and grow stale. Like Spectre said. Its a glass half empty / full kind of thing. And Obviously its only my opinion, but I consider the initial release of TF2 a "full game" not half a game same with L4D and L4D2.

Re: HL3 Analogy - Imagine if instead of comparing two obviously different concepts, you actually used logic.

biosc1
05-07-2010, 06:53 PM
... is FINALLY getting updated will make me peak at it, but I highly dought it will do anything to get people in now that ALL the classes are done.

Sidenote, and I've been saying this for a while now. Consider this game has had a bunch of content added, same with l4d, and l4d2, seems like you pay for a half complete games.

Soooo...on the one hand, you're complaining that they are finally adding new content for the engineer and then, on the other hand, you're complaining that they keep updating the game...how dare THEY!

The game was complete when it was released. I've played since the beginning and always had fun (and I have the badge to prove it ;)). The updates have only ever added to the game, not tried to "complete" it. The HL3 analogy is inappropriate here.

Hotcod
05-07-2010, 06:57 PM
IF TF2 was half a game at the start then every game is half a game. There is always stuff that can be improved and content added to any game that comes out but when a some one comes along and does that for free with constant support past the point most companies would have given up doing major bug patches that is some how frustrating? riiiiiight....

Tf2 was a full finished game when it was released, if we just kept to bug patches and some balance changes but no major changes or extra content it would still be a full fun game that I'm sure people would still be playing but far less than currently do. We've had an forum server for TF2 for such a long time that I can hardly remember playing with out it and there is still almost twice weekly night of playing. There is no other game I can think of out side of mmos that have had people on this forum playing together over such a length of time and with such consistency. This is in a large part due to the fact that the game is updated and expanded on with more content and ideas as valve has them. This does not make out of the box TF2 bad or any less complete it just makes current TF2 still alive and kicking.

Just remember that if we had all the current TF2 content out of the box with out any major updates since we wouldn't be still playing it as much as we do. The content revitalise the game, that's it aim. How you can end up with the view you have that we are some how being shafted is mind boggling.

nabokovfan87
05-07-2010, 11:21 PM
Soooo...on the one hand, you're complaining that they are finally adding new content for the engineer and then, on the other hand, you're complaining that they keep updating the game...how dare THEY!

The game was complete when it was released. I've played since the beginning and always had fun (and I have the badge to prove it ;)). The updates have only ever added to the game, not tried to "complete" it. The HL3 analogy is inappropriate here.

Please do not misconstrue, I said "FINALLY" as in it took them 200 updates to actually do something with this class, while a large portion of the others were quick. I'm sorry though, if you think a game that has had 200 patches, is complete before any of them, you are mistaken. This isn't an MMO, this is an fps game, and the patches were not updates but system overhauls and major re-balancing and tweaking.

nabokovfan87
05-07-2010, 11:31 PM
Re: The health system. In case you missed the obvious hint by the graphical system, this isn't meant to be a realistic shooter. Deal with it. If you spent half as much time with HL as you claim you did in the Fudcast thread, you would have played TFC which guess what...had a similar health system and you would have known this game wasn't for you.

Re: Pyro Damage - Not having played the game lately your opinion means squat.

Re: 200+ Updates. Welcome to multiplayer gaming on the PC. Every time Valve puts out new weapons / items it throws the game out of sync and they need to deal with it. If you're a PC gamer at all you expect frequent updates in multiplayer games of this magnitude. Look at other greats: Diablo 2 / Starcraft - How long did Blizzard keep those games going?

Re: DoD:s - You are right. It got the shaft. I'm still bitter about it.

Re: Design Strategy - Simply put I would rather have the developers put time in to an already amazing game (and do so for free) than have it sit around and grow stale. Like Spectre said. Its a glass half empty / full kind of thing. And Obviously its only my opinion, but I consider the initial release of TF2 a "full game" not half a game same with L4D and L4D2.

Re: HL3 Analogy - Imagine if instead of comparing two obviously different concepts, you actually used logic.

HL and TFC are very different games, I played maybe 10 hours of it, enough to know I sucked, and cs:s had just been released.

As far as health/pyro, there are reasons why I haven't played this game, not to say I have NEVER played the game, quite the contrary, I have 60 achievements unlocked, and like I said, I have been waiting for ALL of the characters to be patched before I bother playing anything. Needless to say, the pyro was a pain to get a kill with before, even with the weapon upgrades, and cutting damage like that is really going to make him useless for a lot of people.

I understand how it is nice to have developers keep a game up to date, but think about it, crysis has been well updated with no more then 8 patches, bf:bc2 will probably have around 15~30, but 200 is insane for an online, even offline FPS game. This is not an MMO, comparing singleplayer to multiplayer should not matter, how many patches has half life 1/2 had? I doubt it is even 200 combined. The only other game I can imagine would come anywhere close to this is AA. Saying my HL3 argument contains no logic is kind of childish, clearly the comparison was a valve made FPS game.

BrassGecko
05-08-2010, 12:24 AM
I understand how it is nice to have developers keep a game up to date, but think about it, crysis has been well updated with no more then 8 patches, bf:bc2 will probably have around 15~30, but 200 is insane for an online, even offline FPS game. This is not an MMO, comparing singleplayer to multiplayer should not matter, how many patches has half life 1/2 had? I doubt it is even 200 combined. The only other game I can imagine would come anywhere close to this is AA. Saying my HL3 argument contains no logic is kind of childish, clearly the comparison was a valve made FPS game.

Okay, you didn't play too much and didn't like the pyro. Sure and fine (if craaAAazy).

I don't see your point in the part I quoted. Do you think that having this many patches is a bad thing? There are only so many because they continue to add and balance new things, for free, into what was already a solid game more than two years ago. The class updates aren't "fixing" the classes, they're new content updates that add new and interesting ways to play.

So. Why is the number of patches bad?

Wally
05-08-2010, 01:27 AM
This isn't the first time they have done anything with the engy. They did add levels to both the tele and the dispenser as well.

Ten19
05-08-2010, 01:33 AM
Their continual free updates to a game that was released two and a half years ago has fostered a huge community, including competitive, creative, and casual (our little TF2 family included). It's hard to argue that keeping things fresh hasn't worked out very well for the developers and the customers. I'm pretty positive that even after the engineer update, they'll keep at it. My only real qualm is that while they've mostly fixed the item drop stuff, there still isn't any trading.

Ink Asylum
05-08-2010, 08:44 AM
Please do not misconstrue, I said "FINALLY" as in it took them 200 updates to actually do something with this class, while a large portion of the others were quick. I'm sorry though, if you think a game that has had 200 patches, is complete before any of them, you are mistaken. This isn't an MMO, this is an fps game, and the patches were not updates but system overhauls and major re-balancing and tweaking.

Despite what you say in your next post, yes there is a huge difference between single-player games and multi-player ones, and this accounts for many of TF2s patches. Balance is like Zeno's Paradox. Games are always getting closer while never quite reaching perfect balance. Even the original Starcraft is still occasionally patched, ten years after its release and months before the sequel drops.

So you say that because TF2 patches more than other multi-player games that it was somehow less complete at launch? That's a poor metric, as games patch at different rates for the same amount of tweaks. Some games release a patch every couple months that has hundreds of balance changes and bug fixes. TF2 patches every week with significantly less changes in each patch. Both games have the same amount of changes made per year but TF2 doles them out more frequently, hence a higher final number of patches.

Beyond just balance tweaking and bug fixing, TF2 adds a lot more to the game, which increases the number of patches. New maps, weapons, and cosmetic items, etc. Does it make their game incomplete because they decide to keep adding to it after release? Of course not. Any game can have new levels, items, etc added to it, but because the developers choose not to they can call their games complete?

Put simply, the term "complete" when applied to games is meaningless. Every game can be improved or given additional content, so no game is truly complete. The better measurement is whether the amount of content in a game at release is worth the sale price. TF2, released at launch as part of a game pack or as a stand-alone budget-priced title ($20 or 30, can't remember which) definitely met that standard for most people.

Food Nipple
05-08-2010, 08:52 AM
I'm sorry though, if you think a game that has had 200 patches, is complete before any of them, you are mistaken.

Your opinion is wrong.

Telefrog
05-08-2010, 09:30 AM
I can't believe you guys are letting nabokovfan87 sucker you in again.

roboninja
05-08-2010, 11:25 AM
Reset your CMOS, the game will be great.

Ghostbear
05-08-2010, 11:45 AM
http://i59.photobucket.com/albums/g302/ghostbear1/web%20hosted%20pics/remove-battery2.jpg