View Full Version : Beware: Fable II Buggy as Hell
DoctorFinger
10-24-2008, 02:05 PM
Yikes. It has not been a smooth launch for Fable II. First was the co-op play that had to be added by a Day-1 patch. Then there was the revelation that players joining a friend's game in co-op won't really be playing as their character. Now we get word that there are not one but two major bugs apparently haunting the game. One just wipes out all of your money and XP, the other essentially breaks the game.
The first glitch, the possible game breaker, occurs along the main quest line while in conversation with a Monk in Oakfield. If you leave the area before the conversation ends, you cannot continue the conversation, and therefore cannot continue the main quest.
The second glitch happens in co-op. If you join a friend in co-op while that friend is still in the childhood phase of the game, and stay with them as they leave that chapter, all of your gold and XP is wiped out in the process.
Lionhead is aware of both bugs, and they're hard at work on the fixes, but for now they advise all players to simply avoid those situations.
Source - X3F (http://www.xbox360fanboy.com/2008/10/24/fable-ii-players-report-game-breaking-glitch/).
I'm already passed both of those parts successfully and haven't ran into anything else I noticed. Despite that, this is unacceptable obviously. Hopefully they get a fix out there for those affected.
MalReynolds
10-24-2008, 02:17 PM
ive finished the game and never seen either
divinechaos
10-24-2008, 02:21 PM
Two Worlds was buggy as hell. Fable? Not so much.
aVaKus
10-24-2008, 02:26 PM
Only played the child part so far but right after the beetle hunting tutorial I was walking down the stairs and the entire system locked up. Had to pull the power to turn it off.
Mike Kelehan
10-24-2008, 02:32 PM
Since they're both avoidable, it's not so bad. I mean, it's not good either, but we'll manage until these get patched. Since this is one of MS' big games, I'd imagine the patch will get priority in certification.
Rune_74
10-24-2008, 02:34 PM
I haven't seen any bugs yet, and not those two. Kind of a sensationalist head line there don't you think?
Telefrog
10-24-2008, 02:35 PM
Yeah, these two bugs suck. I haven't gotten to that monk part of the main quest yet, but I was glad that I learned about it beforehand.
Bugs suck, but when developers are pressured to get their games done by a certain date, this is what happens.
Morangie
10-24-2008, 02:38 PM
I haven't seen any bugs yet, and not those two. Kind of a sensationalist head line there don't you think?
Not really. When a bug breaks the game, the more attention it gets the better.
itchyeyes
10-24-2008, 02:38 PM
2 Bugs = Buggy as hell?
A game ending bug is definitely unacceptable, but the headline is reaching a bit.
Telefrog
10-24-2008, 02:42 PM
2 Bugs = Buggy as hell?
A game ending bug is definitely unacceptable, but the headline is reaching a bit.
Um... Have you seen the reports on Lionhead's site? There are way more than two bugs in the game. Those are just the two that are the most common.
There is a bug that makes it so you accidentally get 6 gold coins rather than 5 in the childhood portion, making you unable to continue. There is a bug that can accidentally clone your spouse and make it impossible for you to own another house. There is a bug that can freeze your dog into a statue that forever slides along next to you. There is a bug that can freeze you. There are plenty more.
Psykoboy2
10-24-2008, 02:50 PM
Yeah, there are a ton more bugs than the two listed in the story. By all reports, it's a VERY buggy game.
I'm lucky to have not hit any, just yet. But it really makes you nervous when playing the game.
TheFlyingOrc
10-24-2008, 02:52 PM
That first one is unacceptable, and QA should DEFINITELY have caught it.
Second one is more understandable, although a full game playtest in co-op should have detected it. I'm guessing they never did one to make launch.
DeathtollWRX
10-24-2008, 02:55 PM
The game is buggy as hell. There are conversations that are delayed and sometimes my dog or my character appear to be floating in the air..
The game is still GREAT.
Telefrog
10-24-2008, 03:08 PM
The game is buggy as hell. There are conversations that are delayed and sometimes my dog or my character appear to be floating in the air..
The game is still GREAT.
Agreed. Even with these (somewhat major) bugs, this game is supremely awesome.
As Mike mentioned, I'm sure the bugfixes will have priority in certification.
SPBTooL
10-24-2008, 03:08 PM
I really have not come across any bugs. So my next play through should be chocked full of them
pomeroy
10-24-2008, 03:13 PM
This only makes me feel a tiny bit better that I'm not getting this right now. Looking at my entire Live friendlist playing this makes me very jealous.
Microsoft's QA seems to be remarkable shitty these days - major bugs in this, Rock Band 2, and Castle Crashers. That doesn't inspire confidence.
Telefrog
10-24-2008, 03:59 PM
Microsoft's QA seems to be remarkable shitty these days - major bugs in this, Rock Band 2, and Castle Crashers. That doesn't inspire confidence.
Microsoft gets the blame for everyone else's bugs now?
I realize they certify the titles for release on their system, but there's a huge difference between development playtesting and console certification.
Microsoft gets the blame for everyone else's bugs now?
Of course. Their QA is supposed to find them, and block release if they're there. The QA department shouldn't be there just to delay patches getting out.
When was the last time a major bug was found in a Wii title?
Sazime
10-24-2008, 04:11 PM
2 game breaking bugs but dozens of others. Play it for any amount of time, and you'll see all sorts of odd issues. I've had graphical glitches that follow me through load times, quest paths that can't keep up with me and slowdowns when trying to do jobs (smithing, bartending and the like).
Johan
10-24-2008, 04:19 PM
I didn't know hell was buggy. I just thought it was hot.
Sazime
10-24-2008, 04:29 PM
I didn't know hell was buggy. I just thought it was hot.
They add bugs to games in gamer hell so they are almost unplayable, but not quite.
There's a special circle for our kind. And we're tormented by constant patching, dropped multiplayer games and lack of co-op.
court12b
10-24-2008, 04:39 PM
I'm already passed both of those parts successfully and haven't ran into anything else I noticed. Despite that, this is unacceptable obviously. Hopefully they get a fix out there for those affected.
yeah but doesn't that make you worry about the possibility of OTHER bugs you might stumble across since so many players have managed to hit these?
Kelegacy
10-24-2008, 04:51 PM
Game is very buggy. Unacceptable. People who have read my mini-rant saw my excitement for the game crash when I had to restart the opening areas twice because of two different reasons. One, a bug; two, NPCs blocking an alley so I couldn't get past them. BAD DESIGN DECISION.
I also think the camera is irritatingly blurry.
bapenguin
10-24-2008, 05:07 PM
Of course. Their QA is supposed to find them, and block release if they're there. The QA department shouldn't be there just to delay patches getting out.
When was the last time a major bug was found in a Wii title?
Unless Microsoft is the publisher of the title they do not QA for gameplay bugs.
The only things certification does is make sure the game adheres to standards. Things like controller button icons being correct, menu items in cerain places, live integration, etc.
In the case of Fable 2 - yeah, it's Microsoft's fault.
astranoir
10-24-2008, 05:20 PM
Neither are game-breaking in any way, but I've run into two irritating bugs:
1. I have "marital status" in two houses in Bowerstone, but can't move my wife to the nicer one - she's just stuck in the cheaper one, and I can't sell, rent or move out of either
2. The furniture store in Bowerstone won't sell furniture, and I tried the fix of buying the store, which didn't work, then I tried the fix of killing the owner (which ruined my goodness, and people still call me a murderer :() which supposedly was always supposed to fix it, but the shop owner who replaced her still only carries a book, but now furniture
Like I said, these are just a little irritating.
violent
10-24-2008, 05:23 PM
Been debating if I should get this or not. This doesn't help.
Unless Microsoft is the publisher of the title they do not QA for gameplay bugs.
Oh, okay. :o
Since this is one of MS' big games, I'd imagine the patch will get priority in certification.
Maybe, but I believe the standard is to minimize the number of patches - so, if it's like Castle Crashers, you won't see a single bug fixed until they believe they've fixed every single one.
Sazime
10-24-2008, 07:04 PM
Been debating if I should get this or not. This doesn't help.
Still a fun game, and I'm sticking with it. I just hope they can patch things soon. I don't want to get stuck with a game breaking bug on another play through.
violent
10-24-2008, 07:14 PM
Still a fun game, and I'm sticking with it. I just hope they can patch things soon. I don't want to get stuck with a game breaking bug on another play through.
Based on the praise it's been getting, I will be purchasing it eventually. I understand bugs happen these days but anything that could potentially destroy all my progress will taint the game so I will choose to wait.
Wedge
10-24-2008, 07:22 PM
I told you, but you didn't listen. When a game needs a patch to include a major announced feature like co-op, then you know the rest of the game won't exactly be bug free. I'll pick this up after a couple more patches. If I can resist.
Variable Gear
10-25-2008, 12:04 AM
Someone needs to change this fucking thread title.
Disgustipated
10-25-2008, 01:00 AM
Someone needs to change this fucking thread title.
Agreed. This is FUD. Not worthy of CoG.
Squidbot
10-25-2008, 02:14 AM
Unless Microsoft is the publisher of the title they do not QA for gameplay bugs.
The only things certification does is make sure the game adheres to standards. Things like controller button icons being correct, menu items in cerain places, live integration, etc.
In the case of Fable 2 - yeah, it's Microsoft's fault.
Beat me to it, thanks Bap.
menage
10-25-2008, 04:51 AM
Didn't they say Fable 2 was done 3 months ago, what did they do, go on a Holiday?
I bought it, nothing major so far, but this just scares me a little every time I play.
Widgetcraft
10-25-2008, 06:56 AM
Anyone here bought an RPG in the past twenty or so years that wasn't chock full of bugs? These games, when they're done right, are complex; that means that there is much more room for error.
Sazime
10-25-2008, 09:56 AM
Anyone here bought an RPG in the past twenty or so years that wasn't chock full of bugs? These games, when they're done right, are complex; that means that there is much more room for error.
Not like this. Want a good example of a set of games that always have new systems and never (as far as I know) have any bugs? Every Final Fantasy. I'm sure they're not they're not the only ones, but that immediately comes to mind.
Not to mention I've never played a game with menus as slow as Fable II's.
How about those directed expressions? Even if you have someone targeted, another towns person can walk in from of them and suddenly, all of your expressions are aimed towards them. Again, with the original person targeted. Weak.
MagGnome
10-25-2008, 09:58 AM
This only makes me feel a tiny bit better that I'm not getting this right now. Looking at my entire Live friendlist playing this makes me very jealous.
I hear you there. I can't remember the last time nearly all of my XBL friends were playing the same game. It makes me want this game that much more.
It really is unacceptable that a major 1st party title shipped out in this condition. It's even more unacceptable that it's a console game, which I guess has less and less meaning these days.
Gerbs
10-25-2008, 10:04 AM
2. The furniture store in Bowerstone won't sell furniture, and I tried the fix of buying the store, which didn't work, then I tried the fix of killing the owner (which ruined my goodness, and people still call me a murderer :() which supposedly was always supposed to fix it, but the shop owner who replaced her still only carries a book, but now furniture
I'm having the same problem, does anyone know if there is a fix?
Sazime
10-25-2008, 10:46 AM
I'm having the same problem, does anyone know if there is a fix?
I have that problem, and I never killed her!
Lekon
10-25-2008, 10:51 AM
Let me add another in. There is a bug in the game that kills children.
That's not hyperbole. I'm being flat out serious. There's a side quest later on involving saving a child (Sounds familliar) That is completely borked. You can get the kid, and then have to make a grand escape. Problem. Half the time the kid doesn't follow. The other half, you can't exit with him/her. If you exit the dungeon without the kid, you can't exit the outside area without restarting the whole quest. So, no matter what, eventually time will run out, kid dies. F you player.
Great bug there.
Widgetcraft
10-25-2008, 10:52 AM
Not like this. Want a good example of a set of games that always have new systems and never (as far as I know) have any bugs? Every Final Fantasy. I'm sure they're not they're not the only ones, but that immediately comes to mind.
...Dude, please don't compare jRPGs to actual RPGs in terms of complexity. You might as well compare a Mario game to Morrowind.
How about those directed expressions? Even if you have someone targeted, another towns person can walk in from of them and suddenly, all of your expressions are aimed towards them. Again, with the original person targeted. Weak.
I don't think that's a bug. They react to what you're doing because they see you doing it. If you fart in the middle of town, with a crowd of people around you, they are all going to react to it.
Sazime
10-25-2008, 10:58 AM
Let me add another in. There is a bug in the game that kills children.
That's not hyperbole. I'm being flat out serious. There's a side quest later on involving saving a child (Sounds familliar) That is completely borked. You can get the kid, and then have to make a grand escape. Problem. Half the time the kid doesn't follow. The other half, you can't exit with him/her. If you exit the dungeon without the kid, you can't exit the outside area without restarting the whole quest. So, no matter what, eventually time will run out, kid dies. F you player.
Great bug there.
Did you go to the Social Expressions and pick "Follow"?
Sazime
10-25-2008, 11:02 AM
...Dude, please don't compare jRPGs to actual RPGs in terms of complexity. You might as well compare a Mario game to Morrowind.
Why not? This RPG, in particular, is no more complex than Dark Alliance. The only thing that is that more complex are the social interactions. And as far as I can tell, Oblivion got those right the first time through, why couldn't Fable II?
And don't reminded me of the save game issue Oblivion had. Yes. I know. It was one issue. One. Not dozens.
I don't think that's a bug. They react to what you're doing because they see you doing it. If you fart in the middle of town, with a crowd of people around you, they are all going to react to it.
Yes, they react to all expressions, but this one got a gift that wasn't meant for her. She walked in front of me, when my wife was targeted and selected, and got the gift.
TrackZero
10-25-2008, 11:06 AM
...Dude, please don't compare jRPGs to actual RPGs in terms of complexity. You might as well compare a Mario game to Morrowind.
Exactly. And to be fair, lots of Western RPGs have bugs like these on release (sad but true). Especially when there is so many options.
TrackZero
10-25-2008, 11:06 AM
Why not? This RPG, in particular, is no more complex than Dark Alliance. The only thing that is that more complex are the social interactions. And as far as I can tell, Oblivion got those right the first time through, why couldn't Fable II?
As someone who played 240+ hours of Oblivion, I can tell you there's lots of quest bugs I came across.
Sazime
10-25-2008, 11:15 AM
As someone who played 240+ hours of Oblivion, I can tell you there's lots of quest bugs I came across.
But did you come across as many engine bugs? Or broken shops? Did the menus in Oblivion lag horribly? Were there dexterity based mini games that ran choppy? Did you compass seem to occasionally point you in the wrong direction because it forgot where you are? Did it ever lead you to where an NPC USED to be and not where they currently are?
Quest bugs I can understand. Hell, testers have to play those over and over and by the time all the bugs seem to have been "fixed," a horrible new one rears its head. The engine problems in this game are what bother me so much. Is no one else having the slow down problems I am? I'd be willing to believe my 360 is on the way out, but mein godt. I shouldn't be able to outrun a menu.
Lekon
10-25-2008, 11:38 AM
Did you go to the Social Expressions and pick "Follow"?
Yup. No matter what, the kid is in "quest object" mode where social expressions don't seem to phase it. It follows when you are close-ish, and jumps back in fights. Sometimes it will simply freeze. But no matter what, even if the kid is standing right next to you at the cave exit-You're screwed.
There are a lot of posts about this particular quest on the gamefaqs boards, mostly since its a quest meant to be powerful, but with the bug it just ends up sucking. A lot.
inmostlight
10-25-2008, 12:45 PM
The only thing that is that more complex are the social interactions. And as far as I can tell, Oblivion got those right the first time through, why couldn't Fable II?.
Oblivion had social interactions?
Are you talking about where I go to a restaurant, order a nice meal, and then when I sit down to eat it I pick up a fork and suddenly the entire city goes apeshit and guards are chasing me because they think I'm a thief?
TrackZero
10-25-2008, 12:51 PM
But did you come across as many engine bugs? Or broken shops? Did the menus in Oblivion lag horribly? Were there dexterity based mini games that ran choppy? Did you compass seem to occasionally point you in the wrong direction because it forgot where you are? Did it ever lead you to where an NPC USED to be and not where they currently are?
Yes. Yes. Yes. They didn't have any mini games I can recall (I never gamble in games anyway). No, the compass didn't...why would it? (Except where it's pointing to something above/below me and I had to wander around for some time.) Fable II doesn't have a compass to compare against either. No, but NPCs disappeared, or bugged out so I had quests that I could never complete.
Edit: And the slow down I've noticed only happened a bit, after I played for a long time without stopping for the day. (Or when I had an ungodly amount of experience orbs, dozens of mobs and me blasting level 4 fireball.)
Sazime
10-25-2008, 12:52 PM
Oblivion had social interactions?
Are you talking about where I go to a restaurant, order a nice meal, and then when I sit down to eat it I pick up a fork and suddenly the entire city goes apeshit and guards are chasing me because they think I'm a thief?
I'm talking about your actions effecting over all reactions, day night cycles and what people were out doing as well as other various things. I like the system that Fable II uses (love/hate, funny/irritating, beautiful/ugly) and the situations it creates.
It feels like it has weight, where as Oblivion's was very ethereal. ie, you could get rep up in an area just by completing some quests. The social expressions are just fun to play with in Fable II, and they have an impact.
Sazime
10-25-2008, 01:01 PM
Yes. Yes. Yes. They didn't have any mini games I can recall (I never gamble in games anyway). No, the compass didn't...why would it? (Except where it's pointing to something above/below me and I had to wander around for some time.) Fable II doesn't have a compass to compare against either. No, but NPCs disappeared, or bugged out so I had quests that I could never complete.
Edit: And the slow down I've noticed only happened a bit, after I played for a long time without stopping for the day. (Or when I had an ungodly amount of experience orbs, dozens of mobs and me blasting level 4 fireball.)
The mini games just frustrate me a bit in Fable because it seems they slow due to the other things happening in game. Unlike the Gambling, the social stats keep running as people walk around you when you smith, chop wood or serve ale. It causes some hiccups which make keeping a high multiplayer difficult.
The compass I refer to is that light trail. Sometimes I'll follow it across town after a Bounty quest, and the guy is just gone.
I am really enjoying the game. I rented it at release and now have a copy on the way to me. It just seems like some of these things should have been iron out a bit more. I really hope they patch some of the more irritating things, especially the game breakers, but until then I'll survive. I don't mean to sound bitchy, but I've never had a game play experience where I can see so many odd little flaws in game. And for some reason, I still love it.
MagGnome
10-25-2008, 01:43 PM
Is someone really arguing that a Bethesda game is relatively bug free?
I still have nightmares about how crappy Morrowind was upon release. A lot of those errors were never fixed either - floating crabs come to mind.
MagGnome
10-25-2008, 01:44 PM
Well I'm heading out shortly to buy the game. Hopefully I'll enjoy it despite the bugs. Otherwise I'm going to wish I'd bought Fallout 3 instead. :p
Lekon
10-25-2008, 01:49 PM
Well I'm heading out shortly to buy the game. Hopefully I'll enjoy it despite the bugs. Otherwise I'm going to wish I'd bought Fallout 3 instead. :p
Don't get me wrong here Mag.
Fable 2 kills children. But it is still fun!
Is someone really arguing that a Bethesda game is relatively bug free?
I still have nightmares about how crappy Morrowind was upon release. A lot of those errors were never fixed either - floating crabs come to mind.
What about NPC's that floated through walls and left quests impossible?
Sazime
10-25-2008, 02:32 PM
Well I'm heading out shortly to buy the game. Hopefully I'll enjoy it despite the bugs. Otherwise I'm going to wish I'd bought Fallout 3 instead. :p
On the XBox though?
Widgetcraft
10-25-2008, 05:33 PM
Well I'm heading out shortly to buy the game. Hopefully I'll enjoy it despite the bugs. Otherwise I'm going to wish I'd bought Fallout 3 instead. :p
It's my GOTY thus far. I really don't expect Fallout 3 to topple it, but I have that pre-ordered as well.
Wolvie
10-25-2008, 05:39 PM
It's my GOTY thus far. I really don't expect Fallout 3 to topple it, but I have that pre-ordered as well.
Hmmm... it's definitely a front runner for the ward in my book. I got bored with GTAIV but it was still a fantastic game, and I have yet to play Left 4 Dead, so It's gonna be hard for me to pick my GOTY this year. At this point anyways
violent
10-25-2008, 05:42 PM
So when are they gonna release this on PC?
Wolvie
10-25-2008, 05:47 PM
Well considering Fable was released on September 14th 2004, and Fable: Lost Chapters was released September 20th 2005 on PC, I'd say you can expect Fable II on PC about a year from now.
violent
10-25-2008, 05:52 PM
Well considering Fable was released on September 14th 2004, and Fable: Lost Chapters was released September 20th 2005 on PC, I'd say you can expect Fable II on PC about a year from now.
Not too bad actually. I should hopefully be playing Fallout 3 until then. Hopefully.
Kelegacy
10-25-2008, 07:57 PM
Though I loved Fable quite a bit, I can't seem to garner as much excitement for the sequel, though I've played quite a few hours now. I don't know what it is, really. This was going to be a day one purchase but Gamefly shipped me a copy so I figured I'd try it out. Now I'm glad I saved my money and will put the game aside for Fallout 3 next week.
It's fun, and interesting, but I just am not glued to the screen like I thought I would be.
Gerbs
10-25-2008, 11:08 PM
There is a another furniture store in Bloodstone that is willing to sell to me. So if you keep progressing in the game you'll still get a chance to buy furniture.
astranoir
10-25-2008, 11:10 PM
There is a another furniture store in Bloodstone that is willing to sell to me. So if you keep progressing in the game you'll still get a chance to buy furniture.
Awesome! I'll have to check that out. (Then maybe my wife will quit bitching about our house and furniture...right now all I have is the stuff she gave me as gifts/the furniture I switched with those gifts.)
TrackZero
10-26-2008, 02:07 AM
Though I loved Fable quite a bit, I can't seem to garner as much excitement for the sequel, though I've played quite a few hours now. I don't know what it is, really. This was going to be a day one purchase but Gamefly shipped me a copy so I figured I'd try it out. Now I'm glad I saved my money and will put the game aside for Fallout 3 next week.
It's fun, and interesting, but I just am not glued to the screen like I thought I would be.
Someone didn't get far into the story. ;)
MagGnome
10-26-2008, 10:30 AM
On the XBox though?
Fallout 3? I haven't decided yet between 360 and PC.
Sazime
10-26-2008, 10:41 AM
Fallout 3? I haven't decided yet between 360 and PC.
Crap! Quoted the wrong statement! I meant to ask if Morrowing was buggy on the XBox. It wasn't too bad on the PC, in my experience. Certainly nothing like Daggerfall. 20 patches later on that bad boy, there were still problems.
menage
10-26-2008, 10:54 AM
Someone didn't get far into the story. ;)
I had the same problem after 3-4 hours, and indeed, now that I'm progressing, it's sucking my life away. Really really immersive and a shitload of stuff to do.
MagGnome
10-26-2008, 11:22 AM
Crap! Quoted the wrong statement! I meant to ask if Morrowing was buggy on the XBox. It wasn't too bad on the PC, in my experience. Certainly nothing like Daggerfall. 20 patches later on that bad boy, there were still problems.
I had Morrowind on the PC. I later bought it for Xbox, but I never even opened that copy. :o
Even after all of the PC patches there were issues. That game just had some fundamental engine and design flaws. It was still a lot of fun, and I know that I barely scratched the surface of Morrowind. I've been meaning to go back to that game for four or five years now.
I had the same problem after 3-4 hours, and indeed, now that I'm progressing, it's sucking my life away. Really really immersive and a shitload of stuff to do.
I've heard that the game really takes off around the five hour mark. I need to get off of CoG and start playing!
I also need to do laundry...ugh.
Squidbot
10-26-2008, 11:39 AM
Morrowind for Xbox was notoriously buggy. Fable II not so much. Yes there are bugs, but I am currently on my second play through and have not encountered any of the game breakers, nor any bugs to right home about.
Sazime
10-26-2008, 12:17 PM
Morrowind for Xbox was notoriously buggy. Fable II not so much. Yes there are bugs, but I am currently on my second play through and have not encountered any of the game breakers, nor any bugs to right home about.
Really, I think what bothers me the most are the slowdowns in button timed jobs and menus. I shouldn't be able to outrun the menu selection screen, it should keep up with button presses.
But damn, I really like the game. :o
MagGnome
10-26-2008, 12:59 PM
How do I go about killing a gargoyle? I've spotted one perched up on this wall, but I can't seem to lock onto it.
Maybe it's not the kind of gargoyle I'm supposed to kill. It's perched on the middle of the wall and has glowing white eyes.
inmostlight
10-26-2008, 01:01 PM
How do I go about killing a gargoyle? I've spotted one perched up on this wall, but I can't seem to lock onto it.
You need at least the second level of Dextrous Styles to be able to kill the gargoyles. Get that and you can hold down the Y button to go into free-aim mode.
MagGnome
10-26-2008, 02:13 PM
Thanks! I could not figure that out.
I saw Serapth out wandering around Bowerstone today. I figured out pretty quickly that he is one the same quest that I am. Kind of funny to see his little icon floating around town.
Talon
10-26-2008, 03:30 PM
So, I found my wife eventually...300 miles away from home randomly, and I brought her back to our marital home (and our daughter). Now, despite being "Very Happy" in every category, she wants to move.
Now, of course, if I try to move, it says that I have married a second wife. That's right, there's only one wife, but both houses are stuck to "Alex."
I hope these bugs get fixed real damn soon.
Also, saying that other games have bugs ain't much of an excuse. Especially considering that they've supposedly been done with this game for a bit. I mean, hell, I can't remember a big time release recently (say 5 years) that had a game debilitating bug when shipped.
MagGnome
10-26-2008, 06:44 PM
I spent a lot of time and money wooing a fellow, only to find out that he's straight and probably won't agree to marry me.
I feel stupid now. Damn him! :mad:
agentgray
10-26-2008, 07:59 PM
I've experienced other smaller bugs such as not getting my winnings in some pub games and not being able to sleep (or sleep with anyone) from time to time. It appears to be random.
MagGnome
10-26-2008, 11:17 PM
I haven't encountered any real bugs yet. A few strange glitches, but nothing too crazy.
I spent a few hours (real hours) wandering around Bowerstone, working and earning a ton of cash. I then bought two business, some nice clothes, and a new hair cut and dye job. Everyone loves the new look, and the cat calls and comments from passersby are great! There's so much to see and do in this game, and I've only been to the first two areas!! I can see myself sinking many hours into this game and replaying it several times.
I returned to Bower Lake with the intention of playing for another 30 minutes, and two hours later I was still playing. I was exploring the countryside when I realized that I was being followed. My stalker turned out to be Ben the Gypsy, the first gay man I've encountered. He was in love with me, and told me that we needed a ring. I gave him one, and after buying Thag's house, we are married!
I'm surprised at how dirty this game is. My husband propositioned me in no uncertain terms, and the sex scene, though blacked out, was raunchy and hilarious. Apparently my beard tickles. ;) We had protected sex. Although I know there's no risk of pregnancy (two males), I can't take the chance that my new husband might be a disease-carrying whore. I set him up with a nice cash flow, and tomorrow I'm off to continue my adventures!
Huh .. and now all I can think of is that first sex-scene way back in Ultima (VII? VIII?) ..that was so so tame, but boy was it funny. :)
menage
10-27-2008, 05:02 AM
I'm surprised at how dirty this game is. My husband propositioned me in no uncertain terms, and the sex scene, though blacked out, was raunchy and hilarious. Apparently my beard tickles. ;) We had protected sex. Although I know there's no risk of pregnancy (two males), I can't take the chance that my new husband might be a disease-carrying whore. I set him up with a nice cash flow, and tomorrow I'm off to continue my adventures!
There are already reports of 2 lesbians having a kid, so watch out:P.
Widgetcraft
10-27-2008, 05:08 AM
There are already reports of 2 lesbians having a kid, so watch out:P.
I'll believe it when I see it. I've had about six wives now, and none of them have gotten pregnant by my female character. However, I have heard that if a lesbian couple wants to have a kid, they can bring in a male co-op partner while they're having sex, and he will act as a surrogate father for the process :p Doesn't seem to work with male NPCs.
MagGnome
10-27-2008, 05:20 AM
I'm not going to risk unprotected sex with my husband. He's a gypsy, and that probably means that he's a bit...unclean. ;)
Shieldmaiden
10-27-2008, 12:34 PM
The only bug I've come across was my wife who was apparently gagging for it not wanting to have sex. Other than that, both my Heroes have had plain sailing.
Fable was my favourite Xbox game, the sequel seems to be following it.
Knightsaber
10-27-2008, 12:41 PM
Have not hit any bugs myself either, unless you count the horribad AI pathing, which I do not. My female character is also immune to pregnancy but that's how the dice roll :)
Also, saying that other games have bugs ain't much of an excuse. Especially considering that they've supposedly been done with this game for a bit. I mean, hell, I can't remember a big time release recently (say 5 years) that had a game debilitating bug when shipped.
Rock Band 2 has one.
TheFlyingOrc
10-27-2008, 01:59 PM
Rock Band 2 has one.
What is it? I'm unfamiliar.
ClannerDelta
10-27-2008, 02:05 PM
I explained in the Fable 2 thread that I just encountered a game stopping bug in the spire. No idea what caused it, but just after you free the dude and run to the Commandant's room to look out the window. It stops. Nothing happens at all once I look out. Tons of guys standing there doing nothing and it happens to my character as well. I've reloaded from an earlier save several times and have even used Barnum's quest to port out and redo the entire spire again.
No idea how far I am, but I can't be that far off from the end as I'm starting to cap out my skills.
TheFlyingOrc
10-27-2008, 02:10 PM
This honestly sounds like sloppy coding, poor testing, and a rushed release date. There's just too many different bugs being reported.
Talon
10-27-2008, 02:14 PM
Rock Band 2 has one.
Come on, Ondo, there are multiple (at least three I've read) bugs that halt the game, and then there are dozens of small bugs like your dog disappearing for an entire quest (happened to me), your wife shipping off to another town inexplicably, etc.
I think this game deserves the flak for the bugs.
violent
10-27-2008, 02:16 PM
It's good to hear the other side of this game. All the blatant gushing seemed to be lacking a downside.
ClannerDelta
10-27-2008, 02:23 PM
As an update. Apparently Garth got stuck on a door down the stairs and had his pathing turned off entirely. So he wouldn't follow.
To solve this problem and actually progress the quest after a couple of hours of fiddling around. I've found that I just had to hit him in the direction of the pad (frustrating experience, because when he kneels to heal you can't hit him). All in all it took about 20 minutes to punch/kick the idiot up the stairs and to the quest trigger.
Thank you Safety Off!
Apply directly to Garth's head.
Apply directly to Garth's head.
Appl... oops.
Kelegacy
10-27-2008, 02:32 PM
I had an enormous rectangle sticking out of my head last night during and after the Crucible. By enormous I mean, plunging into the heavens. It's like my head grew an infinite mass out of it. I sort of looked like a puppet with massive strings. Weird. It was like this for an hour or more at least.
I tested my copy of the game out on another television and with VGA AND HDMI cables last night and it still looked atrocious. Weird thing is, I noticed when I went into my played games list it listed Fable 2 but beneath it 3 games that I have played BC on the 360: Fable Lost Chapters, Doom3 and Black. I haven't played these games since last year, or perhaps back in the Spring at the earliest. Why would it suddenly list them in my most recent played? It seems like Fable 2 somehow was attached to that issue.
As a result, I'm wondering if the game looked so terrible on my televisions because of some sort of impact from BC content. Maybe Fable 2 was actually being displayed in a lower res? I have been complaining about how bad the game looked while people talked about how beautiful it was in reviews and with user statements. Something was obviously wrong with it.
I became so irritated with the issue I sent the game back to Gamefly today, long before I was done playing it--I had a hard time playing the game since it looked almost like someone had smeared Vaseline across the screen. It was hard to navigate in the world because of this. I should have tried deleting my Xbox BC saves but didn't think of it until after I mailed the game out. If they ever release a demo, I'll give it a shot and see how it looks. I won't hold my breath though.
What is it? I'm unfamiliar.
At times it will copy one profile's save over another. Kills every bit of progress you've made, and just to add insult to injury the band names you chose before will no longer work online, as they're already taken. Threads about it on CoG here (http://www.colonyofgamers.com/cogforums/showthread.php?t=525) and here (http://www.colonyofgamers.com/cogforums/showthread.php?t=1547).
I think this game deserves the flak for the bugs.
Absolutely. I'm not disputing that, just pointing out that there is another big-time release that also deserve a great deal of flak for its bugs.
TheFlyingOrc
10-27-2008, 02:59 PM
I had an enormous rectangle sticking out of my head last night during and after the Crucible. By enormous I mean, plunging into the heavens. It's like my head grew an infinite mass out of it. I sort of looked like a puppet with massive strings. Weird. It was like this for an hour or more at least.
Sounds like the game tried to draw a triangle to make up part of your head and the Z value of one of the points was a little bit off. Like they stuck an extra digit in there by accident.
Your saved data should have nothing to do with your graphics - especially on the 360 where it can't use the hard drive to store game stuff, as the hard drive isn't standard.
Your stuff sounds weird enough that it could almost be a badly pressed disc.
MagGnome
10-27-2008, 05:09 PM
Kelegacy - I'm thinking that you got a bad copy of the game. I haven't noticed any of the problems that you reported, especially the horrible graphics or the rectangular head. I think the game looks very nice!
I did finally see a really strange bug today though. I was standing on a hillside in Brightwood and I noticed that the trees across the ravine were floating in mid air. If I moved the camera down then the trees moved down as well until they were level with the ground, and if I moved the camera up then the trees would float higher and higher. Really odd to say the least.
Edit - I wanted to add that despite the issues, this is still some of the most fun I've had with a game this whole year. I wish that the bugs weren't there, but I'm having a blast regardless.
National Kato
10-28-2008, 08:06 AM
I keep running into a bug that forces me to quit the game and reload:
If I use the LT to grab the attention of an NPC or just to check out that NPC's info, I then cannot 'unselect' them. Even if I use LT to highlight another NPC, as soon as I unselect the second NPC, I'm once again stuck to the original.
This causes a game-breaking problem in that my 'Y' button is now useless, as no matter what I do it brings up the NPC's info screen: in the middle of a fight, on a separate map/region, whatever. I thought maybe getting far away from the NPC or leaving the region or starting a job or whatever would break the lock, but nope.
This sucks. It's happened at least five times thus far and even once in the Crucible, which led me to not be able to use my ranged attack. :mad:
Why I can't reload without quitting out of the game makes no sense to me.
Widgetcraft
10-28-2008, 09:16 AM
I keep running into a bug that forces me to quit the game and reload:
If I use the LT to grab the attention of an NPC or just to check out that NPC's info, I then cannot 'unselect' them. Even if I use LT to highlight another NPC, as soon as I unselect the second NPC, I'm once again stuck to the original.
Just barely press down on the L trigger when this happens, and then release. I run into this problem as well, and this always fixes it; I don't know why.
National Kato
10-28-2008, 09:36 AM
Just barely press down on the L trigger when this happens, and then release. I run into this problem as well, and this always fixes it; I don't know why.
I'll owe you a beer if this works. :)
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