View Full Version : Yerli: We didn't dumb down Crysis 2... honest!
H.Bogard
04-09-2010, 09:04 PM
You gorgeous liar, you.
asion elements which work on the PC version but aren’t able to scale down to the consoles, simply don’t go in.
We quizzed him on how different it has been working within the limitations of the consoles versus the unlimited ceiling approach adopted toward the original Crysis on PC. “If it runs okay on PC, but not 360 and PS3 yet,” said Yerli, stressing that it’s a rarity, he went on “there’s only like one out of a hundred times that ever happens” but concluded that when that is the case “we don’t do it.”
However, he also makes it clear that the PC version scales upward considerably “there’s a narrow band of core experience,” he told us “which we pump through to all and then it’s the engine which scales up and down based on the platform. And when I say ‘up and down’ it’s more up on PC.”
I guess not every multi platform game seeks to take advantage of the PC platform like Dragon Age, JC2 and L4D2 did.
Oh wait, most do.
Vigil80
04-09-2010, 10:40 PM
I must be having reading comprehension problems at the moment. Is this saying that there are elements that will be on PC that will be omitted from consoles, or that there are elements being left out of all versions if they don't work on consoles? Or some of both?
H.Bogard
04-09-2010, 10:57 PM
I must be having reading comprehension problems at the moment. Is this saying that there are elements that will be on PC that will be omitted from consoles, or that there are elements being left out of all versions if they don't work on consoles? Or some of both?
You're having problems. :P
He's saying that if a feature that works well in the PC version can't be trimmed to fit on the consoles, then it is thrown out of the game altogether.
So much for the 'adhering the the strengths of each platform' mantra.
Karak
04-09-2010, 11:05 PM
I must be having reading comprehension problems at the moment. Is this saying that there are elements that will be on PC that will be omitted from consoles, or that there are elements being left out of all versions if they don't work on consoles? Or some of both?
For some odd reason I had the same problem understanding. But it seems like they are saying the incredibly rare stuff that can't work on the consoles they throw out.
But since we haven't seen it or played it, its nothing more than nerd war material for now. The grass is always greener and such. Hell most games that don't get onto PC people still talk about how uber awesome it would be. *shrugs* I guess if it floats your boat to worry about stuff before you get to see it thats cool. For some reason I don't care which system its on as long as its fun.
I must be missing something:eek:
Deadend
04-10-2010, 01:08 AM
I am pretty sure those features would also be unable to scale down to many PCs. They cut features from Crysis 1 as they didn't think enough computers could handle them. I fail to see the problem. The PS3 and 360 are just another spec setting for them. But I also don't imagine the minimum specs being much higher than the first, as the CryEngine 3 is supposed to run better.
And the dumbing down would refer to how you play the game, I am pretty sure they are keeping the same sort of linear sandbox with an emphasis on letting you do things your own way. I do however imagine that they have streamlined the suit powers to not be as radial menu based as before (IE.. if you want to speed sprint you can probably activate via double tapping a direction, or use Strength via holding the throw key longer.. context sensitive crap).
Spectre-7
04-10-2010, 01:44 AM
asion elements which work on the PC version but aren’t able to scale down to the consoles, simply don’t go in.
Why only the asion elements, eh? That's not only racist; it's also misspelled. As gamers, it's time we proudly stand up and tell developers we won't put up with Natsi shit like this anymore.
H.Bogard
04-10-2010, 03:29 AM
Blah.
Deadend : See Asi... I mean Action elements. It's not about the bloody system requirements!
kyrieee
04-10-2010, 05:33 AM
Cevat is a slick dude
I don't trust a word that comes out of his mouth.
They say they didn't take it to New York because of technical reasons and that might be true but I don't trust him. It's fine that they want to go multi-platform but they can't have the cake and eat it.
Deadend
04-10-2010, 02:35 PM
Blah.
Deadend : See Asi... I mean Action elements. It's not about the bloody system requirements!
but why wouldn't action elements scale? Because they use tons of RAM and processing power.. than STILL a very large number of PCs don't have.
I also could use a dosage of the full interview, not just a short clip.
The 360 is still more capable for gaming than many PCs out there, and it will look better and play smoother than the minimum requirement PC running it. And everyone knows that the higher you move the minimum requirements, the less potential money you make.
H.Bogard
04-10-2010, 04:35 PM
but why wouldn't action elements scale? Because they use tons of RAM and processing power.. than STILL a very large number of PCs don't have.
I also could use a dosage of the full interview, not just a short clip.
The 360 is still more capable for gaming than many PCs out there, and it will look better and play smoother than the minimum requirement PC running it. And everyone knows that the higher you move the minimum requirements, the less potential money you make.
I'll have to spell it out for you, then: Gameplay scenarios that aren't easy enough for analog controls, interface/control features that don't fit on gamepads, online play limitations on console due to P2P. The list can go on... bud.
ClannerDelta
04-10-2010, 04:40 PM
I'll have to spell it out for you, then: Gameplay scenarios that aren't easy enough for analog controls, interface/control features that don't fit on gamepads, online play limitations on console due to P2P. The list can go on... bud.
You forgot critical levels of smugness and self-importance.
Analog controls work quite well in regards to any singleplayer gameplay. In multiplayer it's irrelevant because you're matched up with other players on Analog sticks. As for interface/control features, that's more about the developer being incompetent. Few things need a dedicated button. Most things can be handled contextually or with combinations, like Dead Space.
The only real limitation, outside of graphics, would be P2P limiting match sizes. Which, I agree, is a pretty serious limitation when you remember things like Battlefield 1942's huge fights.
Dukefrukem
04-10-2010, 05:43 PM
No wonder they said Crysis 2 will run better on PCs. ;)
Karak
04-10-2010, 05:45 PM
You forgot critical levels of smugness and self-importance.
Analog controls work quite well in regards to any singleplayer gameplay. In multiplayer it's irrelevant because you're matched up with other players on Analog sticks. As for interface/control features, that's more about the developer being incompetent. Few things need a dedicated button. Most things can be handled contextually or with combinations, like Dead Space.
The only real limitation, outside of graphics, would be P2P limiting match sizes. Which, I agree, is a pretty serious limitation when you remember things like Battlefield 1942's huge fights.
http://www.worldofstock.com/slides/CON1210.jpg
Despite the other stuff not making any sense, the p2p does indeed. Its basically the only thing too. But I guess we will just have to see how they handle it. I remember the old 1942 massive battles. Gawd what a great time.
ClannerDelta
04-10-2010, 05:55 PM
Karak, watch the hotlinking, thankfully world of stock didn't feel the need to goatse us. :p
Deadend
04-10-2010, 07:01 PM
I'll have to spell it out for you, then: Gameplay scenarios that aren't easy enough for analog controls, interface/control features that don't fit on gamepads, online play limitations on console due to P2P. The list can go on... bud.
Crysis supported the 360 pad IIRC.
Any game where I need to be able to have that many functions at once is kind of... uhh, no.
The only one that seems maybe is the online play limitations, but console games can have servers too.
Quit bitching about consoles.
And thanks for spelling it out, even if your ideas are probably quite wrong.
kyrieee
04-10-2010, 07:08 PM
Just for the sake of argument, the console's memory are a very real bottleneck. Crysis wouldn't run on a 360 because there's just not enough physical memory available. Anyone buying Crysis 2 on a PC is going to have an order of magnitude more RAM than the consoles.
Karak
04-10-2010, 10:39 PM
Karak, watch the hotlinking, thankfully world of stock didn't feel the need to goatse us. :p
Blarg I hate that shit.
Kthanks.
It was a rather nice shot of a hammer hit a nail right on the head. Darn nab it.
Deadend
04-11-2010, 03:33 AM
Just for the sake of argument, the console's memory are a very real bottleneck. Crysis wouldn't run on a 360 because there's just not enough physical memory available. Anyone buying Crysis 2 on a PC is going to have an order of magnitude more RAM than the consoles.
Crysis 1 required 1 GB of RAM minimum and 1.5 GB for running in Vista. With browser, chat, Steam and music app going in Windows 7, I am using a bit over 2 GIGS of RAM. Crysis doesn't use a gig itself, in fact.. I'd be surprised to find it uses more than 512, and Crysis 2 runs better due to better coding, so it probably takes less RAM.
I am also pretty sure that most of the RAM/Processing in Crysis was devoted to having super detailed physics that could easily be swapped out for scripted actions.
Crysis 2 is also probably going to be a much better game than the first, as NYC means buildings, that means no AI managing to magically spot me, and shoot me though a giant field full of grass, even though I can't see them.
kyrieee
04-11-2010, 04:41 AM
Come on, you're making assumptions to justify what you already believe.
I booted up Crysis to check memory usage and it sat at about 1.1 GB on two different maps (not including the GPU's memory), high setting @ DX9 and console resolution. Turning off physics didn't affect the memory usage and neither did actual physics interactions.
360 and PS3 both have 512 MB total memory and that includes the GPU's memory. Consoles are inherently more suitable for steaming data though which means that you don't need AS much stuff loaded into the memory at any one point, but still. I don't have a problem with them making it for consoles but I do think it will affect the game when it comes to pure level scope.
H.Bogard
04-11-2010, 07:23 AM
Crysis 1 required 1 GB of RAM minimum and 1.5 GB for running in Vista. With browser, chat, Steam and music app going in Windows 7, I am using a bit over 2 GIGS of RAM. Crysis doesn't use a gig itself, in fact.. I'd be surprised to find it uses more than 512, and Crysis 2 runs better due to better coding, so it probably takes less RAM.
I am also pretty sure that most of the RAM/Processing in Crysis was devoted to having super detailed physics that could easily be swapped out for scripted actions.
Crysis 2 is also probably going to be a much better game than the first, as NYC means buildings, that means no AI managing to magically spot me, and shoot me though a giant field full of grass, even though I can't see them.
Physics = CPU load. Not RAM. And no modern game worth its salt uses 512 MB of memory. That's just signs of poor utilization. I mean... they're not exactly targeting freaking netbooks here.
Chaos Machine
04-11-2010, 10:46 AM
personally i thought the suit controls were pretty obtuse, an assault/stealth toggle is good enough for me. I am sure they wont touch weapon customization too much.
Adam Blue
04-11-2010, 11:06 AM
personally i thought the suit controls were pretty obtuse, an assault/stealth toggle is good enough for me. I am sure they wont touch weapon customization too much.
Using a gamepad, the suit controls were great. But a little part of me died inside using the gamepad over m/k. Even more so that I enjoyed using a gamepad over m/k.
c0m3d14n
04-11-2010, 11:16 AM
And everyone knows that the higher you move the minimum requirements, the less potential money you make.
didnt stop them last time, and then they blamed pirates ;)
Deadend
04-11-2010, 11:24 AM
Come on, you're making assumptions to justify what you already believe.
I booted up Crysis to check memory usage and it sat at about 1.1 GB on two different maps (not including the GPU's memory), high setting @ DX9 and console resolution. Turning off physics didn't affect the memory usage and neither did actual physics interactions.
360 and PS3 both have 512 MB total memory and that includes the GPU's memory. Consoles are inherently more suitable for steaming data though which means that you don't need AS much stuff loaded into the memory at any one point, but still. I don't have a problem with them making it for consoles but I do think it will affect the game when it comes to pure level scope.
Borderlands uses 1.2 gigs of RAM on my PC, that works on consoles too.
So I fail to see why it's THOSE DARN CONSOLES ARE KILLING PC GAMING!!!
Karak
04-11-2010, 12:10 PM
Borderlands uses 1.2 gigs of RAM on my PC, that works on consoles too.
So I fail to see why it's THOSE DARN CONSOLES ARE KILLING PC GAMING!!!
Its difficult to see something that is not true. They are not killing PC gaming. That's been proven time and again. Arguments against that continue to be put to rest one after the other. What they ARE doing is adjusting the way games on PC are made. I have all four systems I can see a kind of logic leakage between them all. And that's fine. If someone is challenged or pained by that then they are missing the entire point of the evolution of gaming.
Vigil80
04-11-2010, 10:13 PM
What I am seeing is that this was a pointless statement on Yerli's part. Seems to me that, in this generation, something that "doesn't work on consoles but does on PC" - and isn't solely due to something like a simple lack of buttons a la RTS, which is becoming more and more obsolete as an excuse - is a cop out for something else.
J Arcane
04-11-2010, 11:51 PM
What I am seeing is that this was a pointless statement on Yerli's part. Seems to me that, in this generation, something that "doesn't work on consoles but does on PC" - and isn't solely due to something like a simple lack of buttons a la RTS, which is becoming more and more obsolete as an excuse - is a cop out for something else.
It's Crytek. I'd wage money that's exactly what the mean. Never has a studio received so much more credit than was due them.
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