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TheEpicOfTyler
10-29-2010, 02:54 PM
2000th reply in this thread. :cool:
Vandabo
10-29-2010, 02:57 PM
might want to look at your post number...
evilgoodwin
10-29-2010, 02:58 PM
http://sadtrombone.com/
TheEpicOfTyler
10-29-2010, 03:00 PM
What are you guys talking about...
*whistles*
evilgoodwin
10-29-2010, 03:01 PM
What are you guys talking about... Also, I smell funny.
*whistles*
Nothing. Why?
TheEpicOfTyler
10-29-2010, 03:09 PM
May an army of pigman zombies feast on your innards.
Vigil80
10-29-2010, 03:24 PM
Wonder how many days hours minutes before someone builds a home in the Slip.
Handmade.Mercury
10-29-2010, 06:35 PM
might want to look at your post number...
2000th reply. Of course his post will be #2001, since the OP is #1.
TheEpicOfTyler
10-30-2010, 10:11 AM
SO when is this dropping US time?
Jeffool
10-30-2010, 10:18 AM
My guess (that I'm completely pulling out of my ass) is that he'll be using Valve Time. So, midnight Halloween (tomorrow) night. ;)
Arphahat
10-30-2010, 11:12 AM
He is in Sweden, so it looks like his time zone is +2. Five hours from right now, it will be Halloween for him. I am going to guess noon Sweden time, so my guess is that it will be released in 17 hours at about 8AM EDT.
Anyone else wanna guess?
Hawkzombie
10-30-2010, 12:40 PM
He usually releases the updates around 10-12 in the morning.
PathMaster
10-30-2010, 12:50 PM
hmm, Have to figure out if I can create two separate versions. Keep old game to screw around with world and new version as well.
Hawkzombie
10-30-2010, 01:01 PM
Depends...probably if you don't go online with one.
Trevail
10-30-2010, 01:24 PM
From his latest update it looks like damage will still not work. Will we be staying creative if he does not get mobs working?
Voodoo
10-30-2010, 01:46 PM
From his latest update it looks like damage will still not work. Will we be staying creative if he does not get mobs working?
Creative isn't going anywhere. The one that is on hold is the survival server.
TheEpicOfTyler
10-30-2010, 01:53 PM
Kind of disappointed by that, but I guess I'll be able to spend some time in SP getting the hang of all the new stuff.
Hawkzombie
10-30-2010, 01:58 PM
The Slip is the tentative name for it right now...and I really want to make a house there. and Live the rest of my days.
Wonder if you make the game 'easy' on the outside if it'll affect The Slip and have no monsters there...
Arphahat
10-30-2010, 02:37 PM
The Slip is the tentative name for it right now...and I really want to make a house there. and Live the rest of my days.
Wonder if you make the game 'easy' on the outside if it'll affect The Slip and have no monsters there...
That is a great idea... if you are a little girl. Are you a little girl? Huh, are you? ARE YOU?! ;)
Hopefully that will be the case, since I have saved my dead self's inventory a time or two by changing it to peaceful and it would be nice to do so in the Slip as well.
TheEpicOfTyler
10-30-2010, 02:43 PM
From Notch's Twitter.
notch Markus Persson
We'll have an office starting mid November. My focus will be pushing Minecraft into beta. Others will do the boring stuff. ;)
1 minute ago
»
notch Markus Persson
Health and other fancy features for multiplayer are coming with the beta release. This is not the beta release.
3 minutes ago
I guess we're going to be waiting awhile.
Ink Asylum
10-30-2010, 03:27 PM
Update is released, though the servers are understandably getting slammed. Here's his checklist:
http://media.tumblr.com/tumblr_lb4gltVyaH1qzb7ox.png
Yay! Torches are still the same....for now.
TheEpicOfTyler
10-30-2010, 03:33 PM
I got through pretty fast. :)
I'm going to load up one of my advanced worlds as to get some obsidian really fast and check out the Slip.
Voodoo
10-30-2010, 03:39 PM
I'll update creative in the next 48 hours.
TheEpicOfTyler
10-30-2010, 03:50 PM
I decided to roll a new world instead so I could experience biomes too. So far it's really neat, I spawned in an area kind of between snow and ice and a kind of 'fall' -y looking area.
EDIT: Was feeling brave walking around at night until I heard an unfamiliar noise. Currently hiding in a hole.
J Arcane
10-30-2010, 04:04 PM
I'm in the midst of a vast desert.
I find it interesting that there's still so much livestock wandering around in it.
It was cool to find an underground spring though.
TheEpicOfTyler
10-30-2010, 04:11 PM
I have TONS (well in comparison to what I used to get) of clay on my map. I wonder if he tweaked those settings a bit.
Arphahat
10-30-2010, 04:59 PM
OK, the screams and noises in "the Nether" are freaky as hell.
TheEpicOfTyler
10-30-2010, 05:13 PM
Someone on GAF found a portal already built in their newly rolled world... That's kind of creepy. Kind of awesome.
Arphahat
10-30-2010, 05:16 PM
From my experiences so far, the portals need some work. It isn't consistent about determining which portals connect between worlds.
For instance, I created two portals in the regular world, but both lead to the same one in the Nether. The Nether portal always returned to the first regular portal I created. Then, I went even further away and created another portal. This one, when I came back from the Nether, spawned another portal instead of returning to the other one.
TheEpicOfTyler
10-30-2010, 06:35 PM
Don't die. You lose all your stuff when you do. :(
Arphahat
10-30-2010, 06:37 PM
Don't die. You lose all your stuff when you do. :(
Yeah, looks like it is a bug, not an intentional penalty.
TheEpicOfTyler
10-30-2010, 07:40 PM
Yeah, looks like it is a bug, not an intentional penalty.
Yes. Very glad to hear that. I would've been furious if that happened on my map with all my good stuff. Glad I decided to roll a new map instead.
After playing for a couple hours, things I've noticed.
- Lots more enemies spawn. It reminds me of the spawning density of playing on hard mode.
- The enemies are a lot more formidable. I've been playing on hard mode for awhile before this update and am playing on normal now and it's a lot more difficult. They're a lot harder to get out of range from. I'm having a lot of spider and creeper trouble because they seem to stay right on top of me no matter where I am. I can't leave my base sometimes because they're just there. They don't seem to wander off and disappear like before.
- Lots more iron, coal and clay then I've experienced in the past.
I basically had to start over the first time I died because of the inventory bug so I haven't had a lot of time to explore, but I'm liking the new update.
Hawkzombie
10-31-2010, 12:16 AM
I hacked a save to give myself enough obsidian to make a gate...and I popped into a large room...I haven't seen the sky, and I have no idea where I am...Undead Pig Men are everywhere, and I can hear sounds of pain and torment...
I fucking love this game.
Hawkzombie
10-31-2010, 12:47 AM
Ok, Double Post time.
Seems Lightstone (The gold blocks of the nether) give off perm. light at the same level as the sun. They will probably be what will be used for Lanterns, but more than likely it'll be red dust.
However, one thing to note about Lightstone...it works underwater. You take 9 lightstone dust to make one block.
Bloodstone from the nether burns forever.
Mud exists in the nether, and it's the block with faces on it. Seems to slow anything on it. Possible use for traps?
Undead Pigmen are passive, but when attacked will attack as a pack. Pushing them into fire works without agro'ing them onto you.
My goal?
Build a defensible location within the nether, and try and exist there. However, Water cannot be placed in the nether unless you hack a save and give yourself an admin water block. Even if you make a pool of regular blocks, it still fizzles away and dries up.
Also, I may build an underwater network using lightstone as the light beneath the ocean.
Gentlemen, I shall build Rapture.
Vandabo
10-31-2010, 01:00 AM
Gentlemen, I shall build Rapture.
Once you get that done, would you kindly upload that save? I'd definitely like to see that.
Hawkzombie
10-31-2010, 01:46 AM
I've decided on a decent place to excavate diamond and hopefully obsidian...I'm playing this one 100% natural/no hacked saves...which may mean a while before I get the materials I require.
I may not make Rapture EXACTLY...but it depends on how difficult it will be for me to hallow out a deep ocean trench and begin construction.
evilgoodwin
10-31-2010, 01:48 AM
Found a jack-o-lantern and put it on mah head.
It's awesome.
Edit: Also, to prevent a double post.
MNxcxnKYPOc
Vandabo
10-31-2010, 02:30 AM
So I built a portal in my base in my current save, and went into the Nether and fucked around for a while, then went back through the same portal, but came out in a portal a mile away from my base, that I didn't build. No matter what I do I can't exit Nether back into my portal at my base. This annoys me.
Crowe
10-31-2010, 03:47 AM
What the new server address?
Me and pav have been trying to access Voodootechnologies.net but get nothing. All good. I should have read updated first post.
Hawkzombie
10-31-2010, 04:13 AM
Yeah, I noticed a portal pop up about 100 blocks from where I built a test one to muck about in the Nether. Hopefully some bug fixes will make them work a bit better.
Ravenlock
10-31-2010, 07:20 AM
....Wow. I dunno what's going on, but since downloading the update my performance is horrible. Unplayable. Stutters all over the place. I've tried deleting and creating new worlds, deleting the local Minecraft bin content so it re-downloads it... doesn't matter. It starts out responsive, and then within 60 seconds of loading a world, it's at a crawl. :(
I do not have an underpowered machine; even very big pre-generated levels like Skyworlds ran perfectly smooth before. Something's not right.
Voodoo
10-31-2010, 07:53 AM
I've updated the server to the latest executable. Since Notch has said "Hellworld" is very bugged in SMP, I have left it disabled as it were at default anyways. I also haven't updated the HEY0 mod version so Creative is running pure Minecraft, latest version, without Hellworld, at this time.
I'll be semi-afk from my server for great lengths of time for the next two days. If more updates come out, I'll update the server as I can.
Arphahat
10-31-2010, 08:12 AM
So, I've made three portals total. The first works just as expected and I can go through and return without issue. This portal is deep, right above the bedrock. The second one was also deep, but it did not create a new portal in Nether, instead reusing the previous portal. Using the Nether portal always returns me to my first portal. Since I have a minecart ride that starts by the first portal and ends at the second, this is actually not so bad.
The interesting part is the third portal, which I created a distance away above ground. It generated a new portal in Nether, but when I return, it spawns a new one a short walk back (I am luckier than some, apparently). If I destroy the newly created portal, then go back through the third portal and then return from the Nether again, it spawns another one, close to the destroyed one. I've been repeating this and now have a collection of partial broken portal ruins that I can use for the obsidian. I figure as long at is glitching, I should make the best of it, right?
TheEpicOfTyler
10-31-2010, 08:59 AM
....Wow. I dunno what's going on, but since downloading the update my performance is horrible. Unplayable. Stutters all over the place. I've tried deleting and creating new worlds, deleting the local Minecraft bin content so it re-downloads it... doesn't matter. It starts out responsive, and then within 60 seconds of loading a world, it's at a crawl. :(
I do not have an underpowered machine; even very big pre-generated levels like Skyworlds ran perfectly smooth before. Something's not right.
I started playing around in my old map last night and I got terrible performance. My new world is stable performance wise though. I think the update may not play well with older maps.
Iron Past
10-31-2010, 10:26 AM
By the way, he updated his Twitter saying you drop stuff when you die now. A small 'emergency update.'
Ravenlock
10-31-2010, 12:37 PM
Well, I got things kind of working after a reboot - it's running smoothly again. But things are definitely buggier than they were before. I've had one hard crash to desktop from it - whole window just went black and then it shut down - and when I loaded it back up, I had things like this...
http://imgur.com/nmCBN.jpg
http://imgur.com/iS9Wt.jpg
It wasn't drawing blocks that were supposed to be "shadowed" - just drew empty space instead. I popped torches nearby to shed full light on them, and then they reappeared as normal.
I'm sure with 518,000 people testing for him, he'll get it all sorted out soon enough, though. ;)
I can confirm that the level generator does still sometimes generate floating islands, and nothing seems to have gravity impacting it beyond the sand and gravel that did before.
TheEpicOfTyler
10-31-2010, 01:31 PM
I'm preparing for my first voyage into the Nether. I just made a portal in my new world. Traveling light as I don't expect I'll make it out alive.
edit :The sounds of the Nether... They will haunt me.
LongStepMantis
10-31-2010, 02:03 PM
....Wow. I dunno what's going on, but since downloading the update my performance is horrible. Unplayable. Stutters all over the place. I've tried deleting and creating new worlds, deleting the local Minecraft bin content so it re-downloads it... doesn't matter. It starts out responsive, and then within 60 seconds of loading a world, it's at a crawl. :(
I do not have an underpowered machine; even very big pre-generated levels like Skyworlds ran perfectly smooth before. Something's not right.
At least it isn't just me then. My existing maps are getting a large amount of stutter that simply wasn't present before the update. I'm going to try some new worlds and see if that helps.
Also, a tip to anyone else who might have liked to use the smallest render distance (it makes it far creepier, imo, to have that wall of fog at the edge of your sight, especially at night) in the Slip, you won't see any of the Ghasts that are attacking you. You'll get bombarded by Ghast fireballs from beyond your sight range and have no clue where it's coming from. I can turn the view distance up no problem, but the point is that I shouldn't have to. My 2 cents.
Fishing is awesome. Not for catching fish, but for catching everything else. You can stand on the roof of your base and snag enemies with it, and toss them around like rag dolls. You can also hook Ghasts, reel them in, and smack them down with your sword. Too bad string is still somewhat rare and the rods degrade durability fairly quickly. I need to find a spider spawner and make a string factory.
GrenMag
10-31-2010, 05:32 PM
Well, he definitely changed the chunk generator. I had purposely left one portion of my last level unexplored just to see if it would generate biomes on new chunks. It does but it sure doesn't match up the edges of the old level very well. I feel like I've just arrived in Dover:
http://www.colonyofgamers.com/cogforums/attachment.php?attachmentid=312&d=1288567844
MagGnome
10-31-2010, 11:42 PM
M1JtvFNr4vg
That videos is cool, at least the first minute or so of it. However, it's a prime example of something that has been bugging me as I catch up on this thread - why is seemingly every Minecraft video 7+ minutes long? Most of them that I've seen could be cut to a minute or so and still convey the message or point that they are trying to get across. I've seen many videos that show something hilarious or interesting bookended by several minutes of aimless wondering or trial and error. Have any of these video uploaders heard of editing?
BrassGecko
11-01-2010, 01:25 AM
The biomes make exploration so much more excellent. I started a new map and my home is out on some grassland surrounded by forested hills (this is maybe a week and a half in, game-time)...
http://flexapic.com/g.ashx?id=5320
... but when I wandered up over what looked like a single, large sand dune I found this:
http://flexapic.com/g.ashx?id=5318
I'm addicted all over again.
Edit: I mean, I only realized it was 3:30am here after I posted this!
Vandabo
11-01-2010, 12:35 PM
I need to make a new map. I played a while on my old map with the new version, but I need a change of scenery. Plus, now that I'm much more experienced I can make a decent base the first time instead of being stuck in my poorly laid out one.
Ink Asylum
11-01-2010, 12:45 PM
I always hate leaving a base behind for a new world. There's always something really cool there, like the huge cliff I built into with my first map and the great natural harbor I had in my second.
Hawkzombie
11-01-2010, 01:24 PM
I opened into the Nether, and was greeted with this view:
http://i778.photobucket.com/albums/yy66/Hawkzombie/Minecraft/thenether.png
evilgoodwin
11-01-2010, 01:55 PM
I'm having a terrible time trying to find and/or make obsidian. It all turns into cobblestones OR it doesn't do anything at all. That's right, the water just sits on top of the lava blocks ><.
TheFlyingOrc
11-01-2010, 02:58 PM
I really wish that the update priority was making multiplayer have the full functionality of singleplayer. :(
GrenMag
11-01-2010, 03:02 PM
I really wish that the update priority was making multiplayer have the full functionality of singleplayer. :(
Well, good news then:
Survival Mode Multiplayer is priority #1 (http://notch.tumblr.com/post/1452872379/survival-mode-multiplayer-is-priority-1)
TheFlyingOrc
11-01-2010, 03:03 PM
Well, good news then:
Survival Mode Multiplayer is priority #1 (http://notch.tumblr.com/post/1452872379/survival-mode-multiplayer-is-priority-1)
That is almost exactly what I want. Notch is a cool guy.
Zagrash
11-01-2010, 05:12 PM
That videos is cool, at least the first minute or so of it. However, it's a prime example of something that has been bugging me as I catch up on this thread - why is seemingly every Minecraft video 7+ minutes long? Most of them that I've seen could be cut to a minute or so and still convey the message or point that they are trying to get across. I've seen many videos that show something hilarious or interesting bookended by several minutes of aimless wondering or trial and error. Have any of these video uploaders heard of editing?
Also, why does it seem like most screenshots are taken at night when you can't see anything? That's something I've been wondering as well...Hey, look at this great thing I built, even though you can't actually see it!
LordDon
11-01-2010, 06:35 PM
Well, good news then:
Survival Mode Multiplayer is priority #1 (http://notch.tumblr.com/post/1452872379/survival-mode-multiplayer-is-priority-1)
OMFG portaling between servers!
Khrymsyn
11-02-2010, 07:26 AM
Also, why does it seem like most screenshots are taken at night when you can't see anything? That's something I've been wondering as well...Hey, look at this great thing I built, even though you can't actually see it!
I suspect there's a decent chance it has to do with the monitors you're viewing it on. cheaper LCDs tend to "crush" colors and especially shadows together.
I notice this problem at work all the time. When I look at the pics here, it's almost too dark to see. At home on my monitor or my TV they're crystal clear.
Vandabo
11-02-2010, 10:22 AM
Last night I spent some time "portal farming" by going back and forth from the Nether and destroying the portal it creates when I exit to get the free obsidian.
I guess issue is that when you first go into the nether, it creates a portal in the nearest flat and safe area to where the actual entry point should be (determined by your portal in the real world), but the nearest flat area might be a little ways away, and then when you go back through it that distance is multiplied and you come out a long way from your original portal.
J Arcane
11-02-2010, 10:33 AM
So portals are based on relative physical coordinates across dimensions, rather than directly linked to each other.
This seems like it would make planning a network of these things tricky, if the generator doesn't necessarily put the corresponding Nexus portal in the right spot to line up.
I was thinking if one had enough Obsidian, you could go around and make a network of portals in the real world, so you'd already have escape routes and know where to build a path between once you got to Nexus.
But that kinda throws a wrench in things if the generator isn't lining them up right.
Ink Asylum
11-02-2010, 10:34 AM
The difference in scale between the Nether and the real world is definitely tricky to work around, but I'm sure we'll see many of those bugs worked out soon enough.
Zagrash
11-02-2010, 12:05 PM
I suspect there's a decent chance it has to do with the monitors you're viewing it on. cheaper LCDs tend to "crush" colors and especially shadows together.
I notice this problem at work all the time. When I look at the pics here, it's almost too dark to see. At home on my monitor or my TV they're crystal clear.
I suppose that's what I get for having old fatty monitors...I'll break down and buy something new eventually =)
Last night I spent some time "portal farming" by going back and forth from the Nether and destroying the portal it creates when I exit to get the free obsidian.
I guess issue is that when you first go into the nether, it creates a portal in the nearest flat and safe area to where the actual entry point should be (determined by your portal in the real world), but the nearest flat area might be a little ways away, and then when you go back through it that distance is multiplied and you come out a long way from your original portal.
I've run into the issue where I built two portals - one in my castle, and one at the bottom of my mine, a little ways away from my castle. Both portals dropped me off at the same portal in the Nether, which seems to be on a floating island far above the "ground" from what I can tell. I was hoping that my second portal deep in the cave would give me another portal closer to ground level in the Nether, but that didn't work quite so well.
Abednigo
11-02-2010, 12:07 PM
Last night I spent some time "portal farming" by going back and forth from the Nether and destroying the portal it creates when I exit to get the free obsidian.
Now that is a fantastic idea. Great way to get enough obsidian to use to reinforce your outer structure from creepers.
Ink Asylum
11-02-2010, 12:11 PM
Well, when you consider that one square in the Nether corresponds, apparently, to a 16x16 square in the real world, if you build two portals within that space, at any height, they would both go to the same exact square in the Nether.
Then consider that a portal is three squares wide and presumably needs a square in front and back to operate correctly, giving you a 3x3 square in the Nether equivalent to 48x48 square of space in the real world that is suitable for only one portal.
Vandabo
11-02-2010, 12:46 PM
I keep thinking of a portal station in the Nether, like the End of Time in Chrono Trigger. A relatively small fenced off area with nine or so portals that exit to different sections of your topside empire.
Lint of Death
11-02-2010, 01:29 PM
'Sup, dudes. Here're some images of one of the weird projects I'm up to in singleplayer:
http://img440.imageshack.us/img440/9222/89305046.png
http://img510.imageshack.us/img510/9700/51281378.png
http://img201.imageshack.us/img201/8274/51051368.png
TheEpicOfTyler
11-02-2010, 05:00 PM
I'm lost in the Nether.
I went in as a suicide mission of exploration, but ended up getting a lot of gold powder and stuff. I want to bring it back out but I lost my entrance. :(
I shall wander until I die.
Edit: 5 seconds after this post, I would fall into a hole that lead to a lake of lava.
Arphahat
11-02-2010, 05:03 PM
I'm lost in the Nether.
I went in as a suicide mission of exploration, but ended up getting a lot of gold powder and stuff. I want to bring it back out but I lost my entrance. :(
I shall wander until I die.
If you have wood, build a box, put all your valuables in there and then build some sort of large monument around it. That way, when you eventually die and return, all you need to do is look for the monument.
jpublic
11-02-2010, 11:16 PM
So, kids, I finished the refurbish on The Crystal Path, it is now pure obsidian and glass. :D
I started tryingto make a connection up to that skyway that does from the pyramid, but ran out of glass. Can anyone finish the connection?
http://i221.photobucket.com/albums/dd185/nurae/minecraft.png
That's what i spend my time in Minecraft doing.
Lint of Death
11-03-2010, 12:38 PM
Good idea, Nura, I should use that as a temporary solution while leaves aren't disappearing on their own.
jpublic
11-03-2010, 12:44 PM
I've done that more than once. It's fun.
GrenMag
11-03-2010, 02:57 PM
I find it much more dramatic to climb the tallest tree in the area and dump a bucket of lava on top. Then you get the raging conflagration and a seething mountain of lava to dance around.
Lint of Death
11-03-2010, 03:39 PM
Coincidentally, I just did that with bucket-loads of water. Here's a small island, which I had previously covered with dozens of trees, in the aftermath of my madness:
http://img87.imageshack.us/img87/4852/94869120.png
Matthias
11-03-2010, 04:01 PM
So the version of the RPG skin I have doesn't have textures for any of the nether blocks yet. I walked into the nether for the first time to be greeted by a world of moving water occasionally set on fire, with plain brown blocks instead of slow mud (maybe?). The portal force fields are also just translucent brown, though the little purple crosses still float off nicely.
I find it much more dramatic to climb the tallest tree in the area and dump a bucket of lava on top. Then you get the raging conflagration and a seething mountain of lava to dance around.
One I always like is digging a 3x3 ditch under a tree, chopping all the wood blocks then putting a lava block in the middle of the leaves. Done right, it sets them on fire and creates a cross-shaped lava plume as seen here:
http://i788.photobucket.com/albums/yy165/CptES/Minecraft/ndcannon.png
TheEpicOfTyler
11-03-2010, 05:44 PM
Saw this on GAF.
http://i186.photobucket.com/albums/x75/lonestar1979/DwarfCity.jpg
We NEED to build an underground city.
evilgoodwin
11-03-2010, 06:16 PM
Saw this on GAF.
http://i186.photobucket.com/albums/x75/lonestar1979/DwarfCity.jpg
We NEED to build an underground city.
Just like in the super mario brothers movie :D
GrenMag
11-03-2010, 06:43 PM
One I always like is digging a 3x3 ditch under a tree, chopping all the wood blocks then putting a lava block in the middle of the leaves. Done right, it sets them on fire and creates a cross-shaped lava plume as seen here:
Very nice. I still prefer the "Devil's Tower" method, myself:
http://www.colonyofgamers.com/cogforums/attachment.php?attachmentid=313&stc=1&d=1288831347
Handmade.Mercury
11-03-2010, 10:03 PM
Don't even get me started on the Lava Cube.
Very nice. I still prefer the "Devil's Tower" method, myself:
Those are always fun, until they go very, very wrong.
Don't even get me started on the Lava Cube.
Are you ever going to get around to fixing that construct? I patched up the two lower levels but the rest of it is still in ruins.
Trevail
11-05-2010, 08:29 AM
Some bug fixes for the game and servers. Not the Mob killing one we want but nice to see he is trying to get more working in multiplayer.
***********
The server update is not mandatory, but you might want to update just to make sure.
This is a bugfixes only update:
* Signs on the sides of cacti no longer crash the game
* The player won’t get stuck on the top of the world in multiplayer
* Reverted mob spawning back to the old code, it was far to annoying. I have plans on what to do with this.
* Fixed the leaf particle colors
* Reduced CPU usage for monster spawning, but there’s still a lot of work to be done to reduce lag on SMP servers.
* Attempted to fix the portal dupe bug where you could exit through a different (new) one than the one you entered through.
About the portals, it’s possible that two portals can lead to the same portal in the Nether. This is because the space down there is compressed by a factor of 8, and I haven’t come up with a good way to fix this yet.
I might just end up doing an explicit one-to-one binding between portal pairs, but that’s nontrivial as it should survive the portal being temporarily destroyed. If you TNT a portal then rebuild it, you’d expect it to still lead to the same place, right?
Hmm.
More bug updates are coming next week, mainly related to survival mode multi player.
[edit:]
Client 1.2.1_01 fixes armor. And I forgot to mention that Music will play in multiplayer now as well.
Handmade.Mercury
11-05-2010, 09:20 AM
I'm kind of fascinated by how something that works relatively well like single player can just get completely mucked up in multiplayer.
Hawkzombie
11-05-2010, 06:08 PM
That underground city was fucking amazing...
TheEpicOfTyler
11-06-2010, 07:17 PM
I just had the most amazing Minecraft experience.
I was walking around the beach of my little island and heard a zombie moan from beneath my feet. Curious to see if there was a dungeon below me, I went off to the side and tunneled around until I found a giant cavern with some zombies and creepers walking around. Inside the cavern I see there are large deposits of iron.
Knowing that I would stand little chance in my current state going down there, I decided the next best idea, I would tunnel from above (where the ocean is) and drown or at least wash all the bastards away. Equipping my shovel, I walk back to the surface to the area where I heard the zombie moan. I dig out one square of sand and the entire side of the island collapses into the cavern bellow and my speakers are murdered with the sounds of suffocating zombies.
It was the craziest thing that's even happened to me in this game.
All that iron is buried now, but it was quite the experience.
Lint of Death
11-06-2010, 07:29 PM
I dig out one square of sand and the entire side of the island collapses into the cavern bellow and my speakers are murdered with the sounds of suffocating zombies.
It was the craziest thing that's even happened to me in this game.
All that iron is buried now, but it was quite the experience.
Definitely a cool story, but how the heck does that work? I thought, at most, you could collapse the sand/gravel directly above where you dug out?
Ink Asylum
11-06-2010, 07:34 PM
Sand that naturally forms as the roof of a cave if incredibly unstable. I think once you start digging in it you start triggering the gravity effects.
Lint of Death
11-06-2010, 07:40 PM
Oh, cool! I hope to find similar formations myself someday.
evilgoodwin
11-06-2010, 07:54 PM
Yeah, that's how it works. I've had that happen to me. I was exploring and I dug out this one square of sand to investigate a cave. I died. :(
Vandabo
11-07-2010, 01:20 AM
Well I finally built something "advanced" that works. Using this tutorial (http://www.youtube.com/watch?v=ucmWLPNTPgc) I was able to build a working mob trap that is now successfully producing a decent amount of items. I built mine at sealevel, excavating the trap part down about 10 deep. I'm now working on putting a gigantic cover over the approx 120x150 spawning field I have. I've got about 1/4 of it covered, to the point that one side (of 4) of the spawn area is dark enough to spawn creatures during the day, and even though they emerge into the sun as they get close to the trap, they don't burn because they are in the water.
I'm planning on doing some intense mining with all the TNT I will be able to create now.
Hawkzombie
11-07-2010, 12:32 PM
I'm debating a trap like this, but the logistics of it seem daunting. Basically make a 25x25 square which is your entry point, and then 64x64 blocks out of that with water every 7 tiles to make sure they float to where you want them to float...intriguing.
Do mobs spawn IN water? like if it's shallow enough to walk in.
jjohnson1
11-07-2010, 12:49 PM
no mobs wont spawn in water
Lint of Death
11-07-2010, 01:37 PM
no mobs wont spawn in water
They won't even spawn on ice, which is part of why it's so great that the house I posted a short while ago is in the middle of a frozen lake.
Hawkzombie
11-07-2010, 07:02 PM
So I got inspired to try and blow up a chunk of the world. it was a 200x400 rectangle, and I was busy filling it in...
I accidentally activated a TNT and lost everything. ARGH.
But it looked fucking sweet.
Vandabo
11-07-2010, 07:06 PM
I really wish there was an easy way to save your game to a different file so that you could screw around and then reload.
axion
11-07-2010, 07:14 PM
Isn't is as simple as copy and paste?
Voodoo
11-07-2010, 07:19 PM
I really wish there was an easy way to save your game to a different file so that you could screw around and then reload.
Just copy it into another directory called World#, where # is 1 to 5 and not the original #.
Ink Asylum
11-07-2010, 07:23 PM
But that's CTRL+C and CTRL+V! Who has that kind of time!?
Vandabo
11-07-2010, 07:29 PM
I realize you can do that, but by easy I'm thinking more along the lines of F5 and F9.
I want to be up on top of a huge structure and just be able to quicksave and jump off just for the hell of it.
I have to say though, that the lack of that ability does make Minecraft one of the scariest games I've played. My fear of heights is always active while I'm inching along trying to extend my structure out over open space 50 meters off the ground. And the fear of dying in a cave and having to try and get my stuff back is very strong as well.
edit: I find it funny that as I went to type "F5" I actually hit the F5 key, thus reloading the page.
Hawkzombie
11-07-2010, 10:21 PM
The sad thing is I was gonna make a backup of the world in case something JUST like that happened :p
jjohnson1
11-07-2010, 10:47 PM
hey this was really neat, im gonna make one tomorrow...
b3TUskvZ2Qc
Vandabo
11-07-2010, 10:57 PM
Yeah, that one is supposedly the most efficient trap you can make after the update. I tried making one that was a 25x25 tower that used the same basic principle, but nothing ever spawned in it. I'm probably gonna try one of those 50x50 style ones fairly soon.
Crowe
11-08-2010, 12:10 AM
Me and pav found a huge underground network of caves and tunnels. We accessed it via a tunnel in the lower section and were shocked at the size. We then found a very long underground waterfall that led up to another network of caverns and caves that were just as large.
This game rocks.
Vandabo
11-08-2010, 11:43 AM
So after a couple nights AFK in my mob trap I've gathered enough supplies to make a few hundred TNT. I played around with it a bit over the weekend and had quite a blast, so to speak. I'd like to use it to blast out a huge mine, but I'm worried that it might destroy things like diamonds and iron ore. Anyone know if it will do this?
MagGnome
11-08-2010, 06:06 PM
From what I understand you can gather the blocks that it blows up. They don't just vanish.
GrenMag
11-09-2010, 09:52 AM
TNT definitely destroys some but not all of the blocks it impacts. Be careful out there.
Voodoo
11-09-2010, 10:39 AM
Update coming tomorrow - http://notch.tumblr.com/
Ravenlock
11-09-2010, 11:31 AM
Native skin support is pretty awesome. Love playing around with that stuff, and now that it's right there in the app we'll see even more cool skins.
J Arcane
11-09-2010, 11:39 AM
* zombie pigs and ghasts no longer get hurt by fire or lava
Notch is a dick.
Vandabo
11-09-2010, 03:06 PM
I have yet to do much delving into the Nether in anything other than Peaceful mode. I messed around with some portals and dug some bloodstone to use as permanent fire blocks on the roof of my spawner, but I haven't done any fighting with the denizens of that dark place. Do the ghasts and pigmen drop any loot?
evilgoodwin
11-09-2010, 04:15 PM
I still haven't gone in there, due to having an awful time finding Obsidian. I can't even make my own for some damn reason. ><
Scaryfaced
11-09-2010, 04:49 PM
I'm not sure about the Ghasts, but Pigzombies drop cooked pork. And for anyone curious, you can kill Ghasts with arrows.
Vandabo
11-09-2010, 05:00 PM
I still haven't gone in there, due to having an awful time finding Obsidian. I can't even make my own for some damn reason. ><
I think the easiest way is to make a mold and actually cast the obsidian by putting in lava blocks and then pouring water next to them. I haven't tried it in an actual mold yet, but I've made plenty of obsidian by pouring water over a lava pool.
Handmade.Mercury
11-09-2010, 05:06 PM
So does anyone still play on the MP servers, or is everyone doing SP for the time being?
Voodoo
11-09-2010, 05:39 PM
So does anyone still play on the MP servers, or is everyone doing SP for the time being?
I guess you haven't been keeping up so I'll catch ya up...
There was a big Halloween update that Notch was talking about for a month and in that update was a tease that it would work for MP. Well, unfortunately, a good lot of it didn't and SMP still is a buggy mess. So, now people are enjoying their Minecraft with the Halloween update in SP while we all wait for the better update to MP.
Recently, Notch has been seen tweeting that he is focused on MP now but his feed goes between love & hate for the people really wanting MP to work properly. I thought it reminded me of how Bioware disliked people complaining about how NWN 1's MP component was so buggered but it was also the great part of the game, definitely not their SP.
Anyways, there's an update tomorrow that is supposed to fix quite a bit of the MP bugs - except for Health and the Nether - so we are getting closer.
I think that should about do it? :)
Handmade.Mercury
11-09-2010, 05:43 PM
Yeah, I was aware of all of Notch's updating, but I just wasn't sure if everyone just silently agreed to play SP until MP was fixed, or if there were still a couple of people hanging out on the CoG servers.
Voodoo
11-09-2010, 05:53 PM
Yeah, I was aware of all of Notch's updating, but I just wasn't sure if everyone just silently agreed to play SP until MP was fixed, or if there were still a couple of people hanging out on the CoG servers.
There are still people playing on the CoG server. There isn't more than one anymore, only Creative. I never spawned a Survival server again because of the lack of being able to play Survival just yet. Can't wait though. :)
MagGnome
11-09-2010, 06:27 PM
I find the first part of Notch's post to be very disturbing:
First of all, most “mods” that add new features to the game are in a very gray area legally, and I frown upon them. Most of them add really cool new features, though. It’s highly likely that something like the bridge mod will make it into the game.
Seriously? The mods are in a "legal grey area"? If he starts cracking down and throwing out lawsuits I'm going to regret giving him my money. That's the kind of douchebaggery and rhetoric I expect from big publishers, not an indie developer who happened to be very lucky. He should thank his lucky stars that he made a game that people actually want to mod and is such a huge success.
Libuke
11-09-2010, 07:30 PM
I find the first part of Notch's post to be very disturbing:
Seriously? The mods are in a "legal grey area"? If he starts cracking down and throwing out lawsuits I'm going to regret giving him my money. That's the kind of douchebaggery and rhetoric I expect from big publishers, not an indie developer who happened to be very lucky. He should thank his lucky stars that he made a game that people actually want to mod and is such a huge success.
I am with you on that, although I have not given him money. I just have not bought a game in months (I spent a lot of money on a trip to Europe so have giving up buying games and other things for awhile), although it does look like a neat game.
evilgoodwin
11-09-2010, 07:35 PM
He only means client mods, right? He seems ok with server mods.
Speaking of, I fell through the world and couldn't warp out. Luckily, it fixed itself and threw me back up into the ocean. Somehow I found my way home, too.
I should make a compass...
Hawkzombie
11-09-2010, 08:00 PM
His thing are mods that actually alter the game code...where is the legal gray area. He may not be able to LEGALLY do anything about it, but he's not a fan of it.
It's like you wrote an awesome story, and someone else came along and changed a good chunk of it to make it their story, but changed enough to prevent you from actually doing anything legally.
At least I assume that's where he's going with it. I dunno for sure.
But as far as most other mods and server mods, he's fine with them.
I mean honestly...it's not a big issue. I doubt Notch will ever become the kind of person who'd be a dick about his game being hacked and such because of a mod that changed the game client or something. He wouldn't be happy about it, but I don't think he'd come down like the wrath of God. People jump to conclusions way too much. How many other developers actually keep a regular personal/professional blog like he does? Give the man SOME credit.
MagGnome
11-09-2010, 08:32 PM
Well perhaps he should have been more specific. ;)
Hawkzombie
11-09-2010, 09:34 PM
Well perhaps he should have been more specific. ;)
He made a second post being more specific :p
evilgoodwin
11-10-2010, 04:19 AM
Could never make obsidian in bulk, but I found a nice large lava pit. And this video.
WUxhO9VLKPY
Finally made it into the nether.
Voodoo
11-10-2010, 11:18 AM
Minecraft update is out...
Minecraft Alpha v1.2.2, Minecraft Server 0.2.4
A whole pile of bug fixes in this one. There’s still a lot more to do, coming over the next couple of weeks or so.
General fixes:
* players and mobs in lava or fire no longer spam sound effects
* getting hit with a higher damage while recovering from a smaller one now works as intended
* lava flows further in the Nether
* zombie pigs eventually forgives
* added support for custom skin packs
* fixed duplicate buttons when resizing screens
* zombie pigs and ghasts no longer get hurt by fire or lava
* fixed volume sliders now saving properly
Multiplayer fixes:
* hellworld=true no longer overwrites old save chunks. Player positions will still break if you switch it on a running server, though
* boats are now visible to other players
* minecarts move nicer
* fishing kinda sorta works, but needs more work
* sheep and cows look like sheep and cows now
* buckets work now
* fixed stairs being really difficult to destroy
* increased the timeout before “Took too long to log in”
* made it possible to ride carts and boats
* added (after lots of work) the ability to steer server-side boats
* added “no-animals” setting. if true, animals will immediately vanish
* added support for more animation settings. Currently it’s just the “riding” animation, but the same system will be used for sneaking
To make a texture pack, make a zip file that contains the files you wish to replace, then place that zip file in the texture pack folder. There’s a handy button ingame to open that folder immediately.
If you place a “pack.png” file in the root of the zip file, it’ll show up as a preview icon. Please make sure it’s square, and of an even 2^x size. For example, 128x128 pixels.
If you place a “pack.txt” file in the root of the zip file, the first two lines will show up as a description for the texture pack.
I'm updating the Creative server right now.
EDIT - Updated! Running v0.2.4 now.
Voodoo
11-11-2010, 05:27 AM
Go vote!
http://polldaddy.com/poll/4069007/
Over 75% in favour of fixing health and attacks instead of items. Damn right, item dupes are not hampering the game very much, not being able to farm mobs does.
Hawkzombie
11-11-2010, 10:22 AM
Over 80% now :p
evilgoodwin
11-11-2010, 12:51 PM
Better not take away my auto-renewable items...
jpublic
11-11-2010, 01:23 PM
The day they take away auto-renewing items is the day jjohnson demolishes his castle to hide all his diamond blocks.
MagGnome
11-11-2010, 01:29 PM
What are "auto-renewable" items? Is that where you drop a pick, shovel, etc., pick it back up, and it's brand new again?
If so, I hope they get rid of that soon. It defeats the purpose of having breakable items in the first place.
Voodoo
11-11-2010, 02:44 PM
Sl36SsszqpY
roboninja
11-11-2010, 03:08 PM
No explosion at the end for the Creeper. I am disappoint.
It was pretty funny when he threw the water bottle though.
Hawkzombie
11-11-2010, 10:30 PM
God...him running after the one was awesome.
roboninja
11-12-2010, 05:57 AM
Could never make obsidian in bulk, but I found a nice large lava pit. And this video.
WUxhO9VLKPY
Finally made it into the nether.
I should note that I used this method to good effect. No diamonds yet, but I am in the Nether.
Voodoo
11-12-2010, 06:42 AM
I should note that I used this method to good effect. No diamonds yet, but I am in the Nether.
Currently, you can also just press F4. :eek:
Not sure if it's intentional or not but the fast travel scripts are no longer working on the server. Do they need updated or have they just been removed?
Handmade.Mercury
11-12-2010, 07:52 AM
A few pages back, Voodoo said he's running the server vanilla until the game actually works.
Voodoo
11-12-2010, 07:58 AM
Not sure if it's intentional or not but the fast travel scripts are no longer working on the server. Do they need updated or have they just been removed?
The MP server code is far too unstable now to consider running a mod in it. Once I am satisfied with more stability reports from the Minecraft community, I'll activate server side mods again. :)
A good thing, though, is I read that rails and carts work now ... or is kinda work ... is it it fly ... Well try it out and do let us know.
TheEpicOfTyler
11-13-2010, 11:06 AM
I'm having a blast with new Minecraft. I've been sucked back in.
evilgoodwin
11-13-2010, 12:21 PM
Walked into Hellworld and a Ghast immediately shoots me and turns off my portal. O_O
Somehow, I got it to shoot me again and turn it back on before I fled.
TheEpicOfTyler
11-13-2010, 01:31 PM
I changed my mind, I just fell into lava carrying so much stuff. :(
BrassGecko
11-13-2010, 03:05 PM
I probably won't be building a portal any time especially soon. I've got my hands full building my new house currently, and the foundation is getting close to done.
Here's up to day 20 in-game, spoilered for size reasons:
http://flexapic.com/g.ashx?id=5350
Ink Asylum
11-13-2010, 03:22 PM
Impressive.
TheEpicOfTyler
11-13-2010, 05:22 PM
I probably won't be building a portal any time especially soon. I've got my hands full building my new house currently, and the foundation is getting close to done.
Here's up to day 20 in-game, spoilered for size reasons:
http://flexapic.com/g.ashx?id=5350
I am sympathetic to the work you're doing. My hole in the ocean on the online server was built that way. It takes foreeeeever.
evilgoodwin
11-13-2010, 05:28 PM
I am sympathetic to the work you're doing. My hole in the ocean on the online server was built that way. It takes foreeeeever.
I had to drain a small area of water while Clay-farming. It took forever just to do a tiny bit. Can't imagine how long something that big would take.
MagGnome
11-13-2010, 06:46 PM
Is there a way to make the sponges that are available in Creative mode?
Hawkzombie
11-13-2010, 06:51 PM
Is there a way to make the sponges that are available in Creative mode?
Not currently, no.
BrassGecko
11-13-2010, 11:24 PM
Weird as the new water can be, it certainly makes projects like this easier! I'm done with the worst, I just need to finish digging out the dirt and replacing the dirt and sand in the wall.. then I can finally start building up. But yeah, I believe I have used 8 iron shovels, more than 40 stone shovels, and two creepers so far (they're harmless when you notice them swimming very slowly out to meet you and cheaper than TNT, if a bit more finicky).
I figure the basement will be workshops and storage with my main mine below that. The upper floors will be for looks and decorations and whatever else I feel like installing. Either the main floor or one below it will probably be minecart stations to lead to anything I build elsewhere on the map.. I haven't explored at all yet.
TheEpicOfTyler
11-14-2010, 08:44 AM
I was lucky to be on the online server as I could use item glitches to keep my diamond shovel alive for the whole project... I didn't even think of that. You are a crazy man.
kyrieee
11-14-2010, 08:55 AM
There was an article about Notch in a Swedish newspaper today and apparently he's made 8 million USD so far. Doesn't seem to have gotten to his head though.
MagGnome
11-14-2010, 10:08 AM
Eight million dollars? :eek:
Arphahat
11-14-2010, 11:12 AM
Eight million dollars? :eek:
Crazy... but, yeah, looking at the stat at minecraft.net, there have been 600880 purchases. Each purchase is about $13, for a quick total of $7,811,440. That is absolutely crazy.
MagGnome
11-14-2010, 11:26 AM
I'm clearly going into the wrong line of work!
Voodoo
11-14-2010, 12:19 PM
I sent the team a message that if they get SMP working properly, they can expect to sell millions of copies instead of thousands. :)
torrefaction
11-17-2010, 11:31 AM
Can someone hook it up with the server address?!
Superman's Dead
11-17-2010, 11:34 AM
Can someone hook it up with the server address?!
Torrefaction! What the fuck! Have you just been posting in the cosplay thread this whole time or something, so I haven't seen you around?!
Sup?!
TheEpicOfTyler
11-17-2010, 12:21 PM
I'm going to build one of those massive traps in my world next I think. I'm having a lot of trouble finding diamond on my new map however and that's a daunting supply of iron to mine that large of an area.
GrenMag
11-19-2010, 02:47 PM
Latest update from notch. Looks like we might be getting close to needing an SMP server set up. Any bets on whether it'll be playable before the upcoming long weekend in the US?
Status of SMP Health (http://notch.tumblr.com/post/1619400201/status-of-smp-health):
The few hours I’ve been able to work today, I tried getting SMP Health as complete as possible. It will be released early next week.
Here’s the status:
* Send attack network data: DONE
* Add the ability to attack other entities: DONE
* Implement falling damage: NOT STARTED
* Implement respawning for dead players: PARTIALLY DONE (there are bugs with the player keeping the current location in some circumstances instead )
* Make eating food regenerate health: DONE
* Send health updates to the players: DONE
The “attack entities” code is done on a general level, so you can hurt animals, monsters, boats, carts and even other players.
There are a couple of other tweaks in the next update as well:
* Fix leaves. Again: DONE
* Optimize the lighting update slowdowns: STARTED
* Make players riding carts or boats a long way receive terrain updates: DONE
* Fix the block re-spawning bug: NOT STARTED
* Add “pvp” toggle flag to the server settings: NOT STARTED.
Arphahat
11-19-2010, 03:34 PM
Latest update from notch. Looks like we might be getting close to needing an SMP server set up. Any bets on whether it'll be playable before the upcoming long weekend in the US?
Status of SMP Health (http://notch.tumblr.com/post/1619400201/status-of-smp-health):
Since the rest of MP is a long way off, I think I am most excited about the leaves being fixed again, since it is a nuisance otherwise.
TheEpicOfTyler
11-20-2010, 12:56 PM
Currently excavating a 64x64 cube deep underground in my game prepping my trap. It sounds like that's all you need at first, but you really need to hollow out areas 64 blocks AWAY from your center, so you're really hollowing out about a 192x192 space. I'm going to make only one side functional and wait to accumulate enough dynamite to speed up the process.
roboninja
11-20-2010, 01:09 PM
Has anyone found a good tutorial on these underground traps? I have seen videos of them in action, but nothing in depth enough to show my stupid ass how to make one exactly.
BrassGecko
11-20-2010, 02:25 PM
My tower's basement is now fully enclosed. I'm going to put off subdividing it until after I've at least constructed one floor above sea level!
I've lost track of how many days it's been in-game, but I'm guessing this one's from about a month in, and just one day before I finished the floor/ceiling. It's also from just before I climbed down and found that despite all my torches, 4 zombies had spawned. I added many more torches.
http://flexapic.com/g.ashx?id=5401
TheEpicOfTyler
11-20-2010, 03:25 PM
Has anyone found a good tutorial on these underground traps? I have seen videos of them in action, but nothing in depth enough to show my stupid ass how to make one exactly.
This video was posted a few pages back and this is what I'm doing right now.
ucmWLPNTPgc
Vandabo
11-20-2010, 03:36 PM
Yeah, that's the one I made. I've got 3 of 4 sides done, and it now can almost fill up my inventory with gunpowder over a period of about 8 hours. I usually leave it on overnight and while I'm at work.
I built mine above ground and have almost completed the roof over it. The only annoying thing about doing it above ground is that I get a ton of normal animals spawning as well.
Arphahat
11-20-2010, 03:54 PM
I've followed that video after it was posted and it took FOREVER. Right now, I have the four main directions dug out and one corner. Since I've already accumulated more than I have a need for, I think I might just call it done.
TheEpicOfTyler
11-20-2010, 04:09 PM
I've followed that video after it was posted and it took FOREVER. Right now, I have the four main directions dug out and one corner. Since I've already accumulated more than I have a need for, I think I might just call it done.
That's what I'm hoping to do. I'm just sick of grinding flint and feathers for arrows.
Also, I've never had enough TNT to really have fun. ;)
I really just want the TNT.
TheEpicOfTyler
11-21-2010, 12:03 AM
My trap is partially functioning. It's a lot smaller than it should be, but it's getting the goods. Going to leave it overnight at see what kind of haul it yields.
Vandabo
11-21-2010, 12:58 AM
I just discovered the joys of using TNT for shaft drilling. I don't know why I hadn't thought of it sooner, but I built a skyway a bit over a place I wanted to excavate really deep, then made gaps in it every 3 or 4 blocks, and used them as drop points for TNT. Since you can stick them to the sides of blocks, but they drop when you ignite them, you can just keep dropping TNT down to dig huge trenches. Lots of fun, and now I have a gigantic scar going almost to bedrock in my map.
TheEpicOfTyler
11-21-2010, 08:34 AM
My trap yielded about 2 full stacks of everything and a bunch of eggs oddly. I'm happy with it considering the limitations of my trap thus far. I hadn't put up a wall of cactus yet since I haven't found any on my map however, and I think by the end I was just clogged up with spiders. Not sure if anything else could get through.
TheEpicOfTyler
11-21-2010, 10:12 AM
Ok, yeah. This is why you put the cactus in.
http://i98.photobucket.com/albums/l263/threexs/spiders.jpg
Arphahat
11-21-2010, 10:29 AM
Heh, yeah, I scoured my world until I found cacti for this very reason. I only found about 5 pieces, so then had to let it grow till I had enough.
MagGnome
11-21-2010, 10:35 AM
That picture is horrifying.
Arphahat
11-21-2010, 11:32 AM
That picture is horrifying.
It's OK, Gnome, just don't get too close so you don't fall in...
ssssss...
;)
roboninja
11-21-2010, 05:43 PM
This video was posted a few pages back and this is what I'm doing right now.
ucmWLPNTPgc
Cool, trying that now. I have the whole central structure done now. Now need to open up the spawning areas. I built underground, so it's a lot of digging.
BrassGecko
11-21-2010, 10:11 PM
I'm not building traps.. I'm just building!
http://flexapic.com/g.ashx?id=5409
This big building is possibly going to be the best house I've ever made for myself, though so far it doesn't beat the first airship.
My big basement room now has four separate, enclosed shafts that lead down to bedrock, and I'll be expanding on those when I need more materials.
Suave Peanut
11-21-2010, 10:12 PM
I keep falling in lava and losing many things. I should move.
RandoM51
11-22-2010, 10:11 AM
I think I've recovered from my last minecraft session, getting the urge to craft again. I haven't tried it since I upgraded memory and videocard, good news is I can play without the fog now without it dropping to 1fps.
http://i54.tinypic.com/dcah3t.jpg
Ink Asylum
11-22-2010, 10:18 AM
Latest blog post describes a planned hardcore mode, where dying deletes your world.
Vandabo
11-22-2010, 10:36 AM
Latest blog post describes a planned hardcore mode, where dying deletes your world.
Jesus, I can't imagine why I would ever want to play that. Of course, I'm not one of the people who play Minecraft as a survival horror game. To me it's more like legos who occasionally fight back.
BrassGecko
11-22-2010, 11:57 AM
Jesus, I can't imagine why I would ever want to play that. Of course, I'm not one of the people who play Minecraft as a survival horror game. To me it's more like legos who occasionally fight back.
I could see playing that with a new world as a break from massive constructions.
Jeffool
11-22-2010, 11:58 AM
If I die what I feel is a legitimate death, then I delete the world anyway. That world feels "done" to me. I like this notion.
RandoM51
11-22-2010, 12:01 PM
I play hardcore games now and then, it is fun to see how much you can build before croaking.
I find I don't build very tall structures when playing hardcore, lol.
Handmade.Mercury
11-22-2010, 12:56 PM
If I die what I feel is a legitimate death, then I delete the world anyway. That world feels "done" to me. I like this notion.
What's your idea of an illegitimate death?
Jeffool
11-22-2010, 01:25 PM
I sneeze, let go of shift, and fall off a ledge. I think I pause it but don't, (or alt-tab away and for some reason it doesn't pause.) I see "illegitimate deaths" as essentially any time something "exoludic" causes it. It's rare, but those two examples have happened, I felt alright allowing myself those caveats. In hindsight, I'll admit it's kinda silly to bring up, but, I felt they were such an injustice, they stick out in my mind.
The time I fell into lava it was a long-standing game on "normal" and I was playing hell finding diamonds... (Back when iron was everywhere.) SO angry...
Crittias
11-22-2010, 02:29 PM
essentially any time something "exoludic" causes it.Okay, I give up. What does exoludic mean?
Panthera
11-22-2010, 02:48 PM
Outside the game, I assume.
RandoM51
11-22-2010, 03:08 PM
Biomes+compass, opens up the game so much. I don't have to be terrified I'll get lost.
EDIT: I uploaded my map to rapidshare if anybody wants to check it out in person. :) http://rapidshare.com/files/432535381/World2.7z
I didn't explore any on that map beyond where I did most of my construction so it is still less than 10MB.
Jeffool
11-22-2010, 10:09 PM
Outside the game, I assume.Exactly. I thought it a nifty word, and also thought the meaning evident. Sorry.
But yeah, if something outside the game fucks it up, I still feel valid playing. But if Creepers or Skeletons kill me, well, I feel "done" with that world. "That guy" died, and I want to start over.
Crittias
11-22-2010, 11:04 PM
Exactly. I thought it a nifty word, and also thought the meaning evident. Sorry.No need to apologize for my ignorance. I'm all for learning new words, and that one is a good one. It's just the first time I've ever seen exoludic used, and I was unable to find a definition for it anywhere online.
Jeffool
11-22-2010, 11:08 PM
Yeah, this thread is now the top response when googling for it. Before I used it here, it only returned 179 results. It's not your fault you didn't know the meaning of a word that doesn't actually exist.
TheEpicOfTyler
11-23-2010, 06:40 AM
I don't like erasing a world when I die, but I've seen the idea of people not moving on with their game until they've erected a tombstone for the previous person who just died. It seemed really neat to me.
Voodoo
11-23-2010, 09:00 AM
Looks like the CoG survival server will be going online tomorrow. :)
Vandabo
11-23-2010, 10:33 AM
No shit? What changed?
Jeffool
11-23-2010, 10:36 AM
I believe he's referring to Notch's announcement that SMP will be updated tomorrow:
http://notch.tumblr.com/
Voodoo
11-23-2010, 10:42 AM
I believe he's referring to Notch's announcement that SMP will be updated tomorrow:
http://notch.tumblr.com/
That's right! It's as if the girlfriend is paying a surprise late night visit with a horny friend in tow. Naughtiness will be abound!
Vandabo
11-23-2010, 10:46 AM
Lol, you know you're a little too into Minecraft when a new update is likened to an extemporaneous threesome.
Not that I disagree, of course.
Voodoo
11-23-2010, 11:05 AM
Lol, you know you're a little too into Minecraft when a new update is likened to an extemporaneous threesome.
Not that I disagree, of course.
Hopefully nobody goes "sssssssshhhh" while we are getting noisy.
Iron Past
11-23-2010, 12:09 PM
Awesome. Be sure to send me the server address when it goes live, please. =)
(Or will it be the old server address?)
Voodoo
11-23-2010, 12:53 PM
https://wireless.amazon.com/
VISIT NOW.
Wrong thread?
Everyone - Survival server will be at same address, just a different port. Please, no client side item duplication. Using the item durability bug is fine. Just keep yourself from using the client hack that allows you to give yourself any amount of anything. That'll essentially ruin the point of the SMP server.
Jeffool
11-23-2010, 12:57 PM
hah, yes, indeed. Sorry. I thought I deleted it. But, $.01 HTC Incredible (and other awesome Android phone deals) in the Android Phones thread.
Wackman3000
11-23-2010, 04:10 PM
So the Survival MP server will start completely fresh?
I guess the Creative will get the update as well right? And it should have working monsters and health and such too correct?
Just trying to decide where I will be spending my entire weekend. ;)
Voodoo
11-23-2010, 05:33 PM
All of my servers will be patched. Survival will be a new world. Creative will continue. Monsters will freely roam on Survival. Monsters will only be in dungeons on Creative.
Suave Peanut
11-23-2010, 05:35 PM
I CAN'T WAIT.
I've been practicing survival on my own. I'm probably not ready,
Vandabo
11-23-2010, 05:40 PM
How many players can be on the survival server simultaneously? And are we going to allow PvP (I hope not, as I think a communal survival effort would be much more engaging)?
Voodoo
11-23-2010, 05:44 PM
I would guess 24 to 32 players at the same time. No idea if the PvP flag is making in the patch. We will see tomorrow.
RandoM51
11-23-2010, 06:15 PM
At least with Minecraft you won't be sleeping in a double-sized wet spot.
The Update is out. Wait, two major bugs. An update of the update is out. :)
v1.2.3_01
Voodoo
11-24-2010, 07:04 AM
The Minecraft servers have been updated and the Survival server has been spawned! The Survival server runs at the same address except the port number is the reverse of the Creative server's port. ;)
Oh the PvP flag is available and I've turned it to no PvP damage. The world has been spawned and the start location certainly is interesting.
Suave Peanut
11-24-2010, 07:05 AM
I'll be right there!
Voodoo
11-24-2010, 07:13 AM
FYI - Blocks near the spawn seem to be protected. We discovered this while trying to chop down trees near spawn...
Suave Peanut
11-24-2010, 07:15 AM
I believe the exchange was:
suavepeanut: TREEEEEEEEEES
suavepeanut: I CAN'T KILL TREES
Suave Peanut
11-24-2010, 08:05 AM
I liked the idea of tombstones where you have died. You may find two marked with my name already...
I found a dungeon right near spawn that I eventually won and have claimed it as my new home.
TheEpicOfTyler
11-24-2010, 10:14 AM
Ughhh. I just got GT5. My participation in the new server will be a little less than last time for awhile.
Vandabo
11-24-2010, 11:06 AM
So when I logged on to the survival server just now, I went to check my graphics settings and noticed that my difficulty was set to peaceful. Does the client side difficulty matter on a multiplayer server?
GrenMag
11-24-2010, 11:11 AM
So when I logged on to the survival server just now, I went to check my graphics settings and noticed that my difficulty was set to peaceful. Does the client side difficulty matter on a multiplayer server?
Nope.
And I hope to begin eeking out an existence as a desert hermit sometime this afternoon.
BrassGecko
11-24-2010, 11:14 AM
I logged in at midnight and cowered in the treetops until dawn.
Vandabo
11-24-2010, 02:47 PM
I put a chest with a few stone tools and a couple torches by the big arrow in front of the spawn. There's also a crafting table there for emergencies. I've got a underground shelter built almost right below that area, if you go down to the right of the arrow to where the icy water is, there is a door right there that goes into the shelter. Feel free to take cover or expand on that area.
edit: Does anyone think we should make a new thread for the Survival server stuff?
roboninja
11-24-2010, 02:51 PM
I put a chest with a few stone tools and a couple torches by the big arrow in front of the spawn. There's also a crafting table there for emergencies. I've got a underground shelter built almost right below that area, if you go down to the right of the arrow to where the icy water is, there is a door right there that goes into the shelter. Feel free to take cover or expand on that area.
edit: Does anyone think we should make a new thread for the Survival server stuff?
I think a new thread fpr SMP would be a great idea.
MagGnome
11-24-2010, 05:03 PM
Why not just continue using this thread? I really don't see the point in another thread for the game. That will just splinter the audience, and one thread will like end up dying.
Lint of Death
11-25-2010, 01:45 AM
Too many games to play and things to do! I'll still want to join you soonish.
Spectre-7
11-25-2010, 02:59 AM
8JCWexuuk5M
Vandabo
11-25-2010, 05:51 AM
Well I've got the bottom part of my mob trap done now. It's a 25x25 shaft with multiple spawning levels with water channeling mobs to a lava trap. I just need to add more levels and I need to get some cactus. If anyone has some extra cactus I would be eternally grateful if you could drop some in the chest in my base (right near spawn). There is a diamond sword in there up for grabs in there as well.
RandoM51
11-25-2010, 06:37 AM
Dang it, cart accelerators don't work in mp. If you drop by my place you can ride a cart all the way down but I suggest taking the central ladder on your way back up.
Iron Past
11-25-2010, 08:00 AM
Crud, I deleted the PM with the address in it. Could someone slip it to me, please?
Edit: I'm good, thanks LordDon.
Suave Peanut
11-25-2010, 09:06 AM
While mining diamond, I fell into lava.
Grr.
LordDon
11-25-2010, 09:30 AM
Crud, I deleted the PM with the address in it. Could someone slip it to me, please?
Done.10char.
Iron Past
11-25-2010, 09:45 AM
Done.10char.
Thank you much!
RandoM51
11-25-2010, 11:24 AM
I saw a comment wherein if you're not on the same difficulty level as the host you won't see all the monsters... but they'll still see you!
I seem to recall somebody getting killed by invisible creatures yesterday, maybe that is why.
Vandabo
11-25-2010, 12:14 PM
what difficulty is the server set to by the way?
Voodoo
11-25-2010, 12:31 PM
what difficulty is the server set to by the way?
There isn't a difficulty setting on the SMP dedicated server. A guess would be that it runs at "normal".
Jeffool
11-25-2010, 02:31 PM
I've recently had the problem of being unable to pick up any new blocks, and being unable to die. Apparently it's something of a glitch where you die, but aren't respawned correctly, and can't pick up new blocks because you're dead.
I'm a zombie.
Anyone else had this problem?
The "fix" is relatively easy (Voodoo will have to delete your player file from the server,) but a warning would be needed, so you can save your inventory in a chest or something beforehand, as it, and your location, will be wiped with your player file.
Vandabo
11-25-2010, 02:41 PM
I've recently had the problem of being unable to pick up any new blocks, and being unable to die. Apparently it's something of a glitch where you die, but aren't respawned correctly, and can't pick up new blocks because you're dead.
I'm a zombie.
Anyone else had this problem?
The "fix" is relatively easy (Voodoo will have to delete your player file from the server,) but a warning would be needed, so you can save your inventory in a chest or something beforehand, as it, and your location, will be wiped with your player file.
It happened to me and I've read about it on the forums too. What I did was put all my inventory in a chest, then took off my armor (which seems to be a cause of the problem) and relogged in. When I logged back in I died spontaneously and was able to respawn and go back to normal.
Voodoo
11-25-2010, 02:43 PM
Here is the official SMP bug list as well.
http://www.minecraftforum.net/viewtopic.php?f=1013&t=91511
Also, be sure to set your difficulty to normal.
Vandabo
11-25-2010, 02:57 PM
Server seems to be having some issues... At least for me. Constant disconnects and timing out, can't log back in... Seems that latest version threw a wrench into things.
Voodoo
11-25-2010, 03:07 PM
I also use these two to keep up with bugs.
http://www.minecraftwiki.net/wiki/Version_history/Post_Alpha_Multiplayer_Survival_Release
http://www.minecraftwiki.net/wiki/Known_bugs
I saw a comment wherein if you're not on the same difficulty level as the host you won't see all the monsters... but they'll still see you!
I seem to recall somebody getting killed by invisible creatures yesterday, maybe that is why.
That would be me who got murdered repeatedly by invisible monsters. To add to the fun, a Creeper took out the entrace to my bunker.
Vandabo
11-26-2010, 09:31 AM
Some of you have probably noticed the gigantic cobblestone tower east of the spawn... That's the above ground portion of the mob trap I've been building. It's based on the design in this thread (http://www.minecraftforum.net/viewtopic.php?f=35&t=55552) on the minecraft forums. It's not nearly as effective as that one, because of various spawning issues and a couple of design changes to simplify it. It will take quite a few more hours before it's done, but eventually it should be able to provide a ton of gunpowder and arrows (assuming arrows are ever fixed). Currently it generates about enough gunpowder for a full stack of TNT every 5 hours or so. Unfortunately I keep getting kicked while trying to go AFK to collect, so it's difficult to maintain that rate.
Also, there is a door at the base of the tower, but I wouldn't go in there... the first step is a doozy. If you fall into the trap, you can safely exit (assuming there aren't any monsters in it) by following the water all the way to the bottom, and just breaking the bricks to the side of the cactus and walking out. Just please replace them afterwards. If you accidentally touch the lava, there is a pool of water on the outer wall of the trap on the far side from the cactus. After you escape the trap, you can go around the front of it and go down a lit path to take a ladder back up to ground level.
GrenMag
11-26-2010, 10:11 AM
I've recently had the problem of being unable to pick up any new blocks, and being unable to die. Apparently it's something of a glitch where you die, but aren't respawned correctly, and can't pick up new blocks because you're dead.
I'm a zombie.
Anyone else had this problem?
The "fix" is relatively easy (Voodoo will have to delete your player file from the server,) but a warning would be needed, so you can save your inventory in a chest or something beforehand, as it, and your location, will be wiped with your player file.
I don't have the easy fix that Vandobo had. I'm going to need a player file delete. In the mean time, I'm taking the opportunity to work on my lava swimming skills.
And for what it's worth, make sure you've respawned before you log out.
RandoM51
11-26-2010, 11:22 AM
After seeing Vandabo's trap in action I had to build one too. People over in my neck of the woods should feel free to use it. I'll try to add a couple signs so you can find it.
Timing out connecting to server as of 12:24pm Central US.
Voodoo
11-26-2010, 11:30 AM
Restarted server and deleted requested account.
Handmade.Mercury
11-26-2010, 11:32 AM
Also cannot connect. Hanging at "Logging in..." and then get "Internal client error: java.net.ConnectException: Connection timed out:connect"
Voodoo
11-26-2010, 11:33 AM
FYI I'm seeing authentication failures. They must be doing back end stuff again.
I'm starting to get the feeling that even with 3 additional programmers on staff, only Notch is working on Minecraft while the others are working on the next game.
MagGnome
11-26-2010, 11:53 AM
The next game? Are they doing another title already? I really think that they should finish this title completely before moving on to something else...
Can someone PM me the server address and password? I thought I had it saved, but I can't find the text file.
Voodoo
11-26-2010, 11:55 AM
The next game? Are they doing another title already? I really think that they should finish this title completely before moving on to something else...
Can someone PM me the server address and password? I thought I had it saved, but I can't find the text file.
Someone? Haha! I run it. Sending you the PM.
Yes - They are working on the next game. As far as I can tell, only Notch continues to work in Minecraft.
Handmade.Mercury
11-26-2010, 12:05 PM
No more authentication errors, but still can't connect to the server.
Voodoo
11-26-2010, 12:16 PM
No more authentication errors, but still can't connect to the server.
Server still says authentication failure. How did you see the console of my server?
Voodoo
11-26-2010, 12:21 PM
Authentication appears to be live now. :)
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