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Seconds Out
10-23-2008, 10:12 PM
I was just playing through Resistance:Fall of Man again in anticipation of Resistance 2. After playing through the game again, I have to think that Resistance 2 is going to do for the PS3 what the Halo franchise did for the Xbox. Aliens, tons of explosions, great graphics, and a tremendous soundtrack... Not to mention, I think the Resistance story is a whole lot more intriguing than the Halo story. I think Resistance 2 is the game that is going to define the PS3, not Little Big Planet! Yes, I said it !!!

Dukefrukem
10-23-2008, 10:13 PM
It's a good theory. But Resistance will never be as big as Halo. It will be the game on the PS3 like you said, but no where near as big. At least I don't think so.

Rogue_hunter
10-23-2008, 11:03 PM
Both series are pretty similar, though Resistance seemed to click more with me. Both are average FPS games, but they do their stuff very well.

R2 does seem to throw a gauntlet down with the 8 player co-op campaign that is separate from the single player story, though Halo 3's save film feature should be implemented in every FPS from 2007 on. (probably pretty simple, just a matter of recording the X/Y/Z co-ordinates into a text file. That's why I think the upload files are so small)

diablopath
10-23-2008, 11:06 PM
Who else is going to be getting this?
I'm going to want some co-op partners.

National Kato
10-23-2008, 11:06 PM
I found the first Resistance wanting in many areas. You can't compare it to Halo 3 - the production values were just on different sides of the spectrum.

I'm hoping R2 improves greatly upon the first.

diablopath
10-23-2008, 11:16 PM
I found the first Resistance wanting in many areas. You can't compare it to Halo 3 - the production values were just on different sides of the spectrum.

I'm hoping R2 improves greatly upon the first.

Speaking of the first, would it be wise for me to rent the first and run through it before R2 comes out, or will I be well of just reading the plot and stuff?

mister slim
10-24-2008, 12:36 AM
Looking for co-op partners? Add me.

Xerxes
10-24-2008, 01:08 AM
I have the first one but haven't sat down to enjoy it. I need to get gaming. Stupid school.

rinichanraar
10-24-2008, 01:26 AM
Speaking of the first, would it be wise for me to rent the first and run through it before R2 comes out, or will I be well of just reading the plot and stuff?

Personally, I think you should play through it instead. I feel like you'll be more invested in what goes on with Hale if you do that rather than just read a summary. But if you're less interested in the story and mostly just want to shoot things, then you could probably just go with reading about the plot.

Norse
10-24-2008, 01:57 AM
For me Resistance = Halo because I find both of them to be mediocre at best.

menage
10-24-2008, 03:17 AM
It's a good theory. But Resistance will never be as big as Halo. It will be the game on the PS3 like you said, but no where near as big. At least I don't think so.

Killzone 2 will be bigger than Resistance I think. Resistance just lacks a face.

For me Resistance = Halo because I find both of them to be mediocre at best.

Agreed, I don't know why Halo got this big at the start, cause I missed it then, but after playing only 3 I can seriously say it's not that special. Multiplayer is fun, but I found everything but the graphics pretty average.

Gorvi
10-24-2008, 03:54 AM
No game will ever have the marketing and hype that the Halo games have. That's the only thing that sets it apart.

Yeti2005
10-24-2008, 06:05 AM
No game will ever have the marketing and hype that the Halo games have. That's the only thing that sets it apart.

Halo's popularity is due in part due to the heavy marketing which made it a mainstream name. The other thing that helped Halo was that Master Chief's face was hidden and could be "anyone" (similar to the Gordon Freeman character who never talks).

Nathan Hale just isn't as compelling a character and doesn't even give you a blank enough slate to put your own thoughts into the character (see Gordan Freeman). So even with all the marketing in the world I doubt people would resonate with his character.

Gorvi
10-24-2008, 06:16 AM
Halo's popularity is due in part due to the heavy marketing which made it a mainstream name. The other thing that helped Halo was that Master Chief's face was hidden and could be "anyone" (similar to the Gordon Freeman character who never talks).

Nathan Hale just isn't as compelling a character and doesn't even give you a blank enough slate to put your own thoughts into the character (see Gordan Freeman). So even with all the marketing in the world I doubt people would resonate with his character.
People actually resonate with MC? He's one of the most generic looking characters in gaming. The multiplayer is what makes Halo popular, and the marketing, not the story and character design.

Cyndair
10-24-2008, 06:53 AM
For me, the single player in Resistance was a lot more compelling than that of Halo. I admittedly haven't spent much time in the multiplayer modes of either series, however, and that is where Halo seems to shine

Telefrog
10-24-2008, 08:29 AM
People actually resonate with MC? He's one of the most generic looking characters in gaming. The multiplayer is what makes Halo popular, and the marketing, not the story and character design.

He resonates precisely because he's generic. It's much easier to invest yourself into a story when the protaganist is a blank slate.

This is why, for example, most legends (see the "Hero Myth") have very bland main characters. It's why Luke is bland and neutral while everyone else in the Star Wars trilogy has a personality. It's why comic book heroes wear masks. It's why a smiley is more emotive than a detailed illustration.

On the other hand, a completely outrageous character will stick for opposite reasons. Duke Nukem, for example, is an enduring character because he is unlike anyone in reality.

Gorvi
10-24-2008, 08:37 AM
He resonates precisely because he's generic. It's much easier to invest yourself into a story when the protaganist is a blank slate.

This is why, for example, most legends (see the "Hero Myth") have very bland main characters. It's why Luke is bland and neutral while everyone else in the Star Wars trilogy has a personality. It's why comic book heroes wear masks. It's why a smiley is more emotive than a detailed illustration.

On the other hand, a completely outrageous character will stick for opposite reasons. Duke Nukem, for example, is an enduring character because he is unlike anyone in reality.
Hale basically is a blank slate in the first game, though, which is why I'm not seeing where you're coming from. If he has 3 lines in the entire game I'd be surprised.

They're actually changing that in R2, giving him more character. Personally, that's something I'm glad to see they're doing, I'm not really a big fan of the blank slate main character unless you really have control with creating them.

Goronmon
10-24-2008, 08:41 AM
People actually resonate with MC? He's one of the most generic looking characters in gaming. The multiplayer is what makes Halo popular, and the marketing, not the story and character design.I have this crazy theory about why Halo is popular. I mean, it's pretty radical, so I will probably catch some flak for it around here. Just bear with me though.

What if...lots of people actually enjoy playing Halo? :eek:

I know, I know. That theory is really "out there" and completely unsupported in any way, but I think it's just crazy enough to work.

Anyways, I'm all for more shooters. I just need to figure out how I am going to afford a PS3. :(

Gorvi
10-24-2008, 08:45 AM
I have this crazy theory about why Halo is popular. I mean, it's pretty radical, so I will probably catch some flak for it around here. Just bear with me though.

What if...lots of people actually enjoy playing Halo? :eek:

I know, I know. That theory is really "out there" and completely unsupported in any way, but I think it's just crazy enough to work.

Anyways, I'm all for more shooters. I just need to figure out how I am going to afford a PS3. :(
Oh, I know people enjoy it. I'm not saying it's a bad game at all, I'm sure it's great for the multiplayer (SP bored me in the first two). The Forge and movie taking features are something I wish every game did. I just don't see it as head and shoulders above everything else the way the sales would indicate is all. No big deal.

TheFlyingOrc
10-24-2008, 08:46 AM
What if...lots of people actually enjoy playing Halo? :eek:

They actually don't enjoy Halo 2. I refuse to believe it.

The first game is fantastic, though.

Halo succeeds because the first game didn't do anything WRONG. Solid Multiplayer, solid single player, solid story that is clearly based on Starcraft (hive mind swarming infecting people aliens VS Religiously motivated energy weapon using aliens VS space marines. Yeah.) Solid graphics, excellent music (I enjoy Halo at least 50% more whenever the Halo theme is playing).

That plus a hype machine, plus the fact that, for 5 years, it exited in a vacuum with no major competitor that tried to be as good at both single and multiplayer.

Resistance, however, will never be as big a deal as Halo.

Goronmon
10-24-2008, 08:48 AM
I just don't see it as head and shoulders above everything else the way the sales would indicate is all.Sales generally don't reward quirky or "different" titles. They reward solid, well-polished games in established genres. Halo is a solid, well-polished game in an established genre. Similar to CoD4, WoW, GTA (even if it basically established it's own genre), etc.

National Kato
10-24-2008, 08:53 AM
Don't you guys know? It's cool to try and psychoanalyze Halo players and figure out how marketing, PR, and MS' dollars hoodwinked so many people into buying the game. You know, instead of the fact that it's one of the tightest arcade-style FPS series, has one of the most robust online matchmaking backends, and fully balanced gameplay.

Yeah, it's none of those reasons. Must be brainwashing. :rolleyes:

menage
10-24-2008, 08:56 AM
I have this crazy theory about why Halo is popular. I mean, it's pretty radical, so I will probably catch some flak for it around here. Just bear with me though.

What if...lots of people actually enjoy playing Halo? :eek:

I know, I know. That theory is really "out there" and completely unsupported in any way, but I think it's just crazy enough to work.

Anyways, I'm all for more shooters. I just need to figure out how I am going to afford a PS3. :(

I actually enjoyed it quite a bit at the start (great graphics, nice chaotic gameplay), then the Flood came and it became the worst game I played all year. (not counting any real bad games, cause I do tend to research before I start something). It really became a slog through a pile of shit.

Goronmon
10-24-2008, 08:57 AM
...then the Flood came and it became the worst game I played all year. (not counting any real bad games, cause I do tend to research before I start something). It really became a slog through a pile of shit.Yeah, the Flood did kind of suck, though I think the only section that really pissed me off was the Library, as it just felt like it went on forever with no variation.

Dukefrukem
10-24-2008, 09:01 AM
Killzone 2 will be bigger than Resistance I think. Resistance just lacks a face.
.

I agree with this, mainly due to anticipation.

Gorvi
10-24-2008, 09:03 AM
I actually enjoyed it quite a bit at the start (great graphics, nice chaotic gameplay), then the Flood came and it became the worst game I played all year. (not counting any real bad games, cause I do tend to research before I start something). It really became a slog through a pile of shit.
That's where I stopped the first game. I don't remember the part exactly, I just remember being in a rather large room with what looked like a couple hundred of those little shits coming at me from the other side. After dying a couple of times I just said screw it and never ended up picking it back up.

Johan
10-24-2008, 09:13 AM
You know, as much as I loved the initial Halo, let's not kid ourselves; what makes a game a "hit" isn't always quality (though Halo had that, IMHO). Some of my favorite games are extremely underappreciated by the broader market in terms of sales.

Resistance may be the best thing since sliced bread, but there is really a lot more to becoming such a cultural phenomenon than just that one aspect. Marketing, timing to market, competition, console base, word of mouth, intangibles...

there's just too much involved to say whether being a great game will make Resistance a "Halo" for the PS3. It's impossible to predict.

MalReynolds
10-24-2008, 09:41 AM
it might be there "Halo" but not in the sales

Telefrog
10-24-2008, 10:43 AM
it might be there "Halo" but not in the sales

At the very least, Nathan Hale will never be Playstation's unnoffical mascot as Master Chief is for Xbox.

Wolvie
10-24-2008, 10:46 AM
I can agree with the Halo comparisons. Both games don't bring a tone of innovation or anything really new. But they both take set pieces that already exists and do them all extremely well.
Sometimes a game doesn't need to be innovative to be good, it just has to be done well.

menage
10-24-2008, 10:50 AM
I can agree with the Halo comparisons. Both games don't bring a tone of innovation or anything really new. But they both take set pieces that already exists and do them all extremely well.
Sometimes a game doesn't need to be innovative to be good, it just has to be done well.

Halo one did do some cool stuff, Resistance one was clearly a launch title, as in it was solid but unimaginative. 2 Could fix that, but I haven't seen it yet (only in MP a bit, but that's just the bit I can live without)

Adam Blue
10-24-2008, 10:56 AM
For some reason I feel Resistance is more popular than it should be. But I think it's because it was the PS3's launch FPS made by a great studio. People bought into it.

I bought Resistance with my PS3 and was so excited to play it. But the game bore me to death. I had more fun with TimeShift and Turok.

Halo was just all around solid. Tight controls, graphics, weapons...it was done perfectly. It was nothing amazing to me (I never purchased it with my original XBox), but it certainly stood out. I'm hoping Killzone 2 becomes the next big console FPS for other developers to take inspiration from.

Goronmon
10-24-2008, 10:58 AM
Timeshift was fun as hell. Short maybe, but I still enjoyed it enough to go halfway through a second playthrough.

Edit: I also think people underestimate the value of having the solid AI that Halo did. Fighting Elites and other similarly difficult enemies on the higher difficulty settings was challenging as hell. No camping around a corner waiting for enemies to come after you in that game.

Schnoogs
10-24-2008, 11:04 AM
Resistance is no Halo...it wasn't even that great of a game to be honest and didn't get people to run out and buy a PS3 like Halo did for the XBox.

Wolvie
10-24-2008, 11:05 AM
For some reason I feel Resistance is more popular than it should be. But I think it's because it was the PS3's launch FPS made by a great studio. People bought into it.

I bought Resistance with my PS3 and was so excited to play it. But the game bore me to death. I had more fun with TimeShift and Turok.

Halo was just all around solid. Tight controls, graphics, weapons...it was done perfectly. It was nothing amazing to me (I never purchased it with my original XBox), but it certainly stood out. I'm hoping Killzone 2 becomes the next big console FPS for other developers to take inspiration from.

Yeah, but launch games usually get preferential treatment, just look at Perfect Dark Zero. Also That's a pretty fair assessment of Halo 1. It was just an all around solid and fun title.
It did was a Jack of all trades and a master of none. And the multiplayer was the most fun I've ever had with local multiplayer... and introduced me to the LAN. Ah, good times, good times. :)

Resistance is no Halo...it wasn't even that great of a game to be honest and didn't get people to run out and buy a PS3 like Halo did for the XBox.

Very true on that point, Halo did move a ton of units all by itself, while Resistance was more of a bonus for having the balls to fork over $600. But when compared looking at game play alone, the comparisons can be made.



Edit: I also think people underestimate the value of having the solid AI that Halo did. Fighting Elites and other similarly difficult enemies on the higher difficulty settings was challenging as hell. No camping around a corner waiting for enemies to come after you in that game.

Yeah Halo's AI was pretty damn good for the time. I remember flying up to a bridge above the snow level where the huge war rages between the covenant and flood was going on, and watched the battle from my high perch. I was just blown away at how the game was bascically playing itself as the battle raged on. Halo definitely had great AI for the time

rinichanraar
10-24-2008, 11:16 AM
I actually enjoyed it quite a bit at the start (great graphics, nice chaotic gameplay), then the Flood came and it became the worst game I played all year. (not counting any real bad games, cause I do tend to research before I start something). It really became a slog through a pile of shit.
Yeah, the Flood did kind of suck, though I think the only section that really pissed me off was the Library, as it just felt like it went on forever with no variation.

I only played through Halo 3 once because I didn't really enjoy it as much as I do other shooters. Honestly, for the campaign, I'd take Gears of War or Call of Duty 4 (even though they were both kind of short) over Halo 3.

By Library, do you mean the part at the end with like hundreds of Flood in the snow? Because that was ridiculous and took me forever. I think I'm just bad at Halo or something.

Timeshift was fun as hell. Short maybe, but I still enjoyed it enough to go halfway through a second playthrough.

Edit: I also think people underestimate the value of having the solid AI that Halo did. Fighting Elites and other similarly difficult enemies on the higher difficulty settings was challenging as hell. No camping around a corner waiting for enemies to come after you in that game.

This doesn't really contribute to the discussion, but I thought I'd mention it. I feel like Army of Two had really ballsy enemies. They'd constantly run around corners to get to you.

Goronmon
10-24-2008, 11:30 AM
This doesn't really contribute to the discussion, but I thought I'd mention it. I feel like Army of Two had really ballsy enemies. They'd constantly run around corners to get to you.I meant it in the sense that the enemies don't just charge after you on sight. If they are behind cover, then aren't leaving that cover unless you give them a reason to.

violent
10-24-2008, 11:35 AM
Personally speaking, Resistance was my Halo. It was an FPS I actually gave a shit about. I tried playing every Halo game(completed the 3rd) and aside from the multiplayer, the magic of it all was lost on me. To be fair though, the reason I never fell for the Halo hype to begin with is because I've always been a PC gamer first. So as far as I'm concerned, Halo was just Microsoft's Quake.

Codicier
10-24-2008, 11:39 AM
By Library, do you mean the part at the end with like hundreds of Flood in the snow? Because that was ridiculous and took me forever. I think I'm just bad at Halo or something.

No, he's talking about the level "The Library" from the first Halo.

Schnoogs
10-24-2008, 11:39 AM
Halo was just Microsoft's Quake.

Only it changed the genre rather than just being a clone.

Halo influenced the next generation of FPSs.

violent
10-24-2008, 11:39 AM
Only it changed the genre rather than just being a clone.

Halo influenced the next generation of FPSs.

For consoles.

Goronmon
10-24-2008, 11:40 AM
No, he's talking about the level "The Library" from the first Halo.This man is correct. As much as I enjoy Halo, I feel the Library is one of the worst levels in any shooter ever made, haha.

rinichanraar
10-24-2008, 11:41 AM
No, he's talking about the level "The Library" from the first Halo.

Ah, shit, how obvious. That was way long ago. Okay, yes. Point taken.

Schnoogs
10-24-2008, 11:47 AM
For consoles.

Actually for the genre...unless you can point out a PC only FPS that pre-dated it that did all of the things it did.

It's use of physics, vehicles, squad based missions was ahead of the curve at that time. Quake didn't do any of that. Even HL2 benefited from Halo and to me that's the greatest FPS of all time.

It also had spectacular outside levels which is something Quake always suffered with.

It was a ground breaking game regardless of platform and the genre has never been the same since.

Orca
10-24-2008, 11:53 AM
For consoles.

Yep, no PC games have picked up on anything Halo 3 did. You're absolutely right. :rolleyes:

Gorvi
10-24-2008, 11:54 AM
The one great thing that Halo did IMO is the recharging sheild. Playing a game without that these days just feels weird.

DeathtollWRX
10-24-2008, 11:55 AM
There's no such thing as the next "Halo" Or the next "Half Life" or next "Call of Duty" unless it is a sequel to those games. Resistance 1 was a decent game but never really excelled at any one thing. Resistance 2 will probably sell pretty good but it can never truly be a something Great.

Halo influenced more than just console games. COD is also a PC game (copied Halo's auto heal) and most games on PC are also on consoles these days.. So in effect Halo influenced every FPS that came after it. I can't think of any PC only FPSs (Yes Crysis used Halo's auto heal technology as well) Both games have supersuits but Halo was the very first with the regeneration of shields. That's not to say that Halo did not take ideas from a ton of movies and other games but to say Halo only influenced console games is just wrong.

Show me a list of new FPS games that are PC exclusive that do not use Shield Regeneration.

DeathtollWRX
10-24-2008, 11:55 AM
Dangit Gorvi beat me to it.

violent
10-24-2008, 11:56 AM
Actually for the genre...unless you can point out a PC only FPS that pre-dated it that did all of the things it did.

It's use of physics, vehicles, squad based missions was ahead of the curve at that time. Quake didn't do any of that. Even HL2 benefited from Halo and to me that's the greatest FPS of all time.

It also had spectacular outside levels which is something Quake always suffered with.

It was a ground breaking game regardless of platform and the genre has never been the same since.

Adding to a foundation doesn't make you great in my book. It's being the first to create something to allow so much to grow from it.

Quake offered me the bulk of what makes multiplayer gaming great for me. While Halo may have refined a lot of the aspects of the gametype, I don't give it a majority of the credit due to what they didn't create. The multiplayer warzone. I understand that there are a lot of people out there who hold Halo as the pinnacle of multiplayer experience and that's fine. I wouldn't expect anything less from a console owner. There are plenty of PC gamers though that may have already experienced what many people first did with Halo. If you choose to place more importance on things like physics and vehicles than the foundationn of the gametype then by all means go ahead. It only reinforces your opinion on the game. But for me? I've played both games plenty and I know where I stand.

violent
10-24-2008, 11:57 AM
Yep, no PC games have picked up on anything Halo 3 did. You're absolutely right. :rolleyes:

We're talking Halo 1 and Quake. Try again.

DeathtollWRX
10-24-2008, 12:04 PM
I love how people are still dividing console owners and pc gamers are two completly different types of gamers.

Just about everybody I know has a gaming rig and a all the consoles.

Back in the day when Quake came out our console systems could not hold a candle to what a PC could do. Today the gap is much less and with the addition of online multiplayer console gaming the line between gaming on a pc and gaming on an Xbox360 has been blurred.

Let's take a step back... Doom was actually the first multiplayer first person shooter that I played... and Quake was just the next step. If you are going to give credit where credit is due at least go to the very first of it's kind. (yes I know it was the same company).

For the record Crysis is a much better single player experience than Halo 3 but Halo 3's multiplayer is at least as fun as any game of Counterstrike I have played..

..actually

Counterstrike is the best first person multiplayer shooter of all time. If I had invested all the time I played on CS into education I'd be the most educated man in the world..

Goronmon
10-24-2008, 12:05 PM
Adding to a foundation doesn't make you great in my book. It's being the first to create something to allow so much to grow from it.Being first is less important in the long term. Being the first to implement something well is what results in lasting effects.

DeathtollWRX
10-24-2008, 12:06 PM
We're talking Halo 1 and Quake. Try again.

His comment still stands for Halo 1.


and if you don't think so let's play some PAINKEEP !!

or was that Quake 2?

violent
10-24-2008, 12:06 PM
Being first is less important in the long term. Being the first to implement something well is where you get lasting effects.

You saying Quake didn't implement multiplayer well?

His comment still stands for Halo 1.


and if you don't think so let's play some PAINKEEP !!

or was that Quake 2?

He's talking about PC games taking from Halo 3. Of course plenty of games have taken from Halo 3. It did what it did well. What I'm talking about is why Halo 1 didn't get the love from me as id did from plenty others. My reason was because of Quake. I don't know what that's got to do with PC games beyond Halo 3.

DeathtollWRX
10-24-2008, 12:07 PM
Being first is less important in the long term. Being the first to implement something well is where you get lasting effects.

I agree with you 100%

The Vikings discovered America first.... Got kicked out so Christopher Columbus got all the credit.

Of course it was already discovered by Natives long before...

DeathtollWRX
10-24-2008, 12:08 PM
Quake wasn't even the first to implement FPS multiplayer. Doom! over a Serial connection!

Goronmon
10-24-2008, 12:10 PM
You saying Quake didn't implement multiplayer well?I was responding to your comment "Adding to a foundation doesn't make you great in my book." rather than the multiplayer stuff.

Gorvi
10-24-2008, 12:11 PM
Quake wasn't even the first to implement FPS multiplayer. Doom! over a Serial connection!
I remember playing that via the good old 14.4 modem. Then the phone would ring. :(

violent
10-24-2008, 12:12 PM
I was responding to your comment "Adding to a foundation doesn't make you great in my book." rather than the multiplayer stuff.

I'm trying to be very specific to my personal experiences here. I don't think there is any room to generalize in this pastime due to the excessive amounts of variety. This whole thing started when I mentioned that Halo was MS's Quake. Quake was my foundation to the genre. Many peoples was Halo. That's why this thread refers to Resistance as Sony's Halo. See what I'm getting at?

DeathtollWRX
10-24-2008, 12:14 PM
I remember playing that via the good old 14.4 modem. Then the phone would ring. :(

9, * (then the number)

We played over lan with BNC cables.. aww yeah.. Then when Duke Nukem shipped I enabled....

+Mouse_look


The first time I got shrunk and stepped on by Duke Nukem I was in love... I also remember playing on a football field.

Damn that was a long time ago.

Sorry to bring this thread off topic but I felt a warm fuziness when I brought up Doom.

menage
10-24-2008, 12:17 PM
This man is correct. As much as I enjoy Halo, I feel the Library is one of the worst levels in any shooter ever made, haha.

See, this is what I don't get. Halo 3 has that kinda shit as well. It has moments of pure brilliance, sure, but Halo and Halo 3 got almost all top marks in the media. When I played Halo 3 and especially the endbit with the Flood and such, I really thought they we're playing a different game then me, cause I would have deducted points just for the crap I had to wade through.

They even went as far as calling it a part of Halo and wouldn't be Halo without it. So if something sucked the first time it's ok to do it again? I really don't get that. It shouldn't be applauded to do stuff again which you did wrong the fucking first time.

For that reason alone I think Halo is overrated, not because it's a terrible game, it's not brilliant, but it is competent at a lot of stuff, but it learnt nothing from it's mistakes, just kept on riding the same road it did, bumps and all.

Genius moment of the heal shield aside granted.

Goronmon
10-24-2008, 12:19 PM
I'm trying to be very specific to my personal experiences here. I don't think there is any room to generalize in this pastime due to the excessive amounts of variety.I misunderstood your intention, I thought you were attempting to generalize.

violent
10-24-2008, 12:21 PM
I misunderstood your intention, I thought you were attempting to generalize.

That kind of thing is impossible yet I think it happens all too often. I think we often try and find the one solution completely neglecting the possibility of hundreds of valid ones. I in no way am trying to shit on the Halo franchise, only express that the shining moment of multiplayer bliss came from elsewhere where I'm concerned.

DeathtollWRX
10-24-2008, 12:22 PM
You know I don't think every game is perfect 100% of the time. Gears is great but the Krill stage made me want to puke.

The thing is Halo is still fun and people come back to it time and time again. They made the same mistakes in all Halo games but it doesn't matter because it's popular for the multiplayer..

Halo 3 is indeed overrated but so is just about every other high scoring huge selling game. Alot of people like Halo so it will have high ratings but obviously it isn't for everyone. I'll admit when I run Crysis on my 4870 Radeon it makes halo look like dog poop but when my 7 friends stop by my house with their 360's it becomes one of the best experiences in gaming.

violent
10-24-2008, 12:23 PM
Exactly. The only valid arguments in my opinion come from personal experiences.

menage
10-24-2008, 12:26 PM
You know I don't think every game is perfect 100% of the time. Gears is great but the Krill stage made me want to puke.

The thing is Halo is still fun and people come back to it time and time again. They made the same mistakes in all Halo games but it doesn't matter because it's popular for the multiplayer..

Halo 3 is indeed overrated but so is just about every other high scoring huge selling game. Alot of people like Halo so it will have high ratings but obviously it isn't for everyone. I'll admit when I run Crysis on my 4870 Radeon it makes halo look like dog poop but when my 7 friends stop by my house with their 360's it becomes one of the best experiences in gaming.

Oh I agree.

I just feel the game was handled very gently in a lot of places, whereas had it been called Blogso X it would have been burnt for it. Like I said, it can be fun, and has some very good stuff, but with overrated I really meant the 10/10s I saw flying around.

Schnoogs
10-24-2008, 12:28 PM
Adding to a foundation doesn't make you great in my book. It's being the first to create something to allow so much to grow from it

Then you just ruled out HL, HL2, System Shock, Deus Ex, etc.

I guess Hovertank 3D is the only true FPS out there since thats where id first pioneered their raycasting engine. :p

violent
10-24-2008, 12:30 PM
Then you just ruled out HL, HL2, System Shock, Deus Ex, etc.

I guess Hovertank 3D is the only true FPS out there since thats where id first pioneered their raycasting engine. :p

Actually it's pong. If it weren't for pong, I wouldn't have a car.

DeathtollWRX
10-24-2008, 12:33 PM
Back on Topic

In order for R2 to impress me it has to have this kind of situation

1. See the enemy
2. Circle of death strafing
3. Choice "a" Keep circle strafing and hope for more head shots"
Choice "b" Forgo shooting and try to get in close to hit with a melee attack
Choice "c" Take a few shots and lay down a grenade.. it may kill both of us in the end but at least i'll know I went down fighting

Resistance did not have any of the "Should I reload now or try to finish him with a melee blast". It was more of the circle strafe with more headshots to win. Halo made it so that you didn't need just head shots. The timing and damage of grenades along with the balanced melee puts it a whole other level of FPS shooting.

Now if R2 gives more variety in the way of killing then sign me up. R1 for me was just a circle strafe nightmare and having 39 other players in the game didn't make that work out any better for me.

For an FPS to be great for me it has to give me choices in the way I kill my opponent. Getting more headshots is no longer the key. Circle strafing bores me. It's all about the choices and manner of which to remove my enemies life and not just how many different guns I can shoot at someone.

OldJadedGamer
10-24-2008, 12:34 PM
Here we go again with the Halo references. Resistance is not the PS3's Halo. It is funny how all other console FPS's are held up to Halo though. Why can't this game stand on it's own?

Schnoogs
10-24-2008, 12:34 PM
Back on Topic.

Back on your topic...the rest of us were talking about the thread title. :rolleyes:

violent
10-24-2008, 12:36 PM
Here we go again with the Halo references. Resistance is not the PS3's Halo. It is funny how all other console FPS's are held up to Halo though. Why can't this game stand on it's own?

I think Halo is the pinnacle of console multiplayer. It needs to be surpassed before people begin to compare it to something else.

DeathtollWRX
10-24-2008, 12:40 PM
Oh I agree.

I just feel the game was handled very gently in a lot of places, whereas had it been called Blogso X it would have been burnt for it. Like I said, it can be fun, and has some very good stuff, but with overrated I really meant the 10/10s I saw flying around.


I don't think a 10/10 is a perfect game because nothing is perfect

I think a 10/10 is a game that has
1. Lasting Appeal
2. Great story
3. Tons of replyability
4. Great musical theme
5. Great graphics
6. Tons of multiplayer options


On top of all of this a 10/10 for me is something that is also polished.. The kind of game where you want to rush home so you can play it for hours.

One more thing to add. a 10 rated game has to have several moments that blow me away either with a "wow" factor or an "emotional reaction"

When I saw the ending in Bioshock it was one of those moments.
In Kotor when I found out who Revan really was
The awesome controls in SuperMarioGalax


The cut scene in Halo 2 where the dialogue goes something like this

Cortana "What are you doing"
MC "I'm going to give the Covenant their bomb back"
Cortana "What if you miss?"
MC "I won't"

Then boom! I was like YEAH that's how you do it.

OKAY I won't stray off topic anymore..

Resistance 2 is PS3's Halo ?

Because it's an FPS? I don't think so

Maybe it's LPB because I think it represents something that is gonna sell great and be very fun and different.

LPB is PS3's Halo


*I apologize for the rambling... I drank a king sized Burger King Iced Mocha Coffee

Goronmon
10-24-2008, 12:40 PM
Why can't this game stand on it's own?Because, unfortunately, other games came before it. :p

Schnoogs
10-24-2008, 12:48 PM
LPB is PS3's Halo

I would agree that LPB has a much better chance of becoming an iconic IP that sells a lot of PS3s and becomes synonomous with the platform.

Resistance just isn't that.

OldJadedGamer
10-24-2008, 12:51 PM
Because, unfortunately, other games came before it. :p

Other games came out before Halo too... I'm just personally sick of everytime a game is compared to Halo. Halo stands on it's own just like COD stands on it's own. Resistance isn't my type of game and I love FPS's but I think that every game needs to be seen for it's own merits.

Schnoogs
10-24-2008, 12:55 PM
Other games came out before Halo too... I'm just personally sick of everytime a game is compared to Halo. Halo stands on it's own just like COD stands on it's own. Resistance isn't my type of game and I love FPS's but I think that every game needs to be seen for it's own merits.

then let me be blunt...Resistance doesn't have any merits. The only reason we're even talking about it is because it was the one semi-decent game amogst a couple of launch titles.

It didn't take much to stand out.

It was the result of someone who took "FPS 101". I've played 99% of the FPS games out there and it felt like a throwback to the late 1990s.

Goronmon
10-24-2008, 12:55 PM
Resistance isn't my type of game and I love FPS's but I think that every game needs to be seen for it's own merits.I actually do agree with this on some level.

Alternate reasoning. Resistance 2 can't stand on it's own until it's released. Until then, it's hard to discuss it without using comparisons of previously released titles.

Edit: Another alternative. Lots of people have played Halo, making it an easy reference point when discussing shooters.

TheFlyingOrc
10-24-2008, 12:59 PM
The one great thing that Halo did IMO is the recharging sheild. Playing a game without that these days just feels weird.

That's actually the one thing I hate. I like playing whole levels, not dozens of individual skirmishes.

National Kato
10-24-2008, 01:00 PM
Resistance doesn't have any merits. The only reason we're even talking about it is because it was the one semi-decent game amogst a couple of launch titles.

It was the result of someone who took "FPS 101". I've played 99% of the FPS games out there and it felt like a throwback to the late 1990s.

Blunt or not, you're 100% correct. I felt precisely like I was playing an FPS from a decade earlier. I'm hoping for the best with R2, really, but it will have to do a lot better than the first game.

Gorvi
10-24-2008, 01:03 PM
That's actually the one thing I hate. I like playing whole levels, not dozens of individual skirmishes.
I always thought it was a good idea, it may not have been realisitic in any way, but it worked.

I'm not even going to get into the whole hate on the first Resistance thing. Everyone's entitled to their opinions on that game just as much as anyone's entitled to have an opinion on Halo.

Seconds Out
10-24-2008, 01:05 PM
Back on your topic...the rest of us were talking about the thread title. :rolleyes:

Seems like I sparked a nerve with the fanboys here.

DeathtollWRX
10-24-2008, 01:13 PM
Seems like I sparked a nerve with the fanboys here.

I think he was referring to my posts.

TheFlyingOrc
10-24-2008, 01:19 PM
I always thought it was a good idea, it may not have been realisitic in any way, but it worked.

I'm not even going to get into the whole hate on the first Resistance thing. Everyone's entitled to their opinions on that game just as much as anyone's entitled to have an opinion on Halo.

Not realism that's my problem. I prefer a longer gauntlet, not "tiny group of enemies, wait for recharge" repeated ad infinitum.

Gorvi
10-24-2008, 01:22 PM
Not realism that's my problem. I prefer a longer gauntlet, not "tiny group of enemies, wait for recharge" repeated ad infinitum.
I can see that. Both styles have merit, the recharge just feels fresher becuase it's relatively newer.

Telefrog
10-24-2008, 01:22 PM
Damn, what happened to this thread? I went to lunch and it went crazy in here.

TheFlyingOrc
10-24-2008, 01:23 PM
I can see that. Both styles have merit, the recharge just feels fresher becuase it's relatively newer.

I'm bored, so I'll take it to "internet fanboy" levels.

RECHAGE IS FOR NOOBS REAL PLAYERS KEEP THEIR HEALTH THE SAME AND HAVE TO PLAY PERFECT FOR HOURS LOL

Orca
10-24-2008, 01:24 PM
We're talking Halo 1 and Quake. Try again.

Recharging shields? Seems the norm now...

DeathtollWRX
10-24-2008, 01:25 PM
Damn, what happened to this thread? I went to lunch and it went crazy in here.

It's because your always at lunch. Don't worry though we are back on topic.

violent
10-24-2008, 01:27 PM
Recharging shields? Seems the norm now...

What you initially said was correct but had nothing to do with what we were discussing. Look up a few posts and you'll see that I even mentioned there's a lot to be emulated from Halo 3 seeing as they did so many things correctly. Question is, what did that have to do with the introduction to the genre? You may have misinterpreted what I said earlier because while I agree with what you say, it doesn't really fit into what we were discussing.

Gorvi
10-24-2008, 01:29 PM
I'm bored, so I'll take it to "internet fanboy" levels.

RECHAGE IS FOR NOOBS REAL PLAYERS KEEP THEIR HEALTH THE SAME AND HAVE TO PLAY PERFECT FOR HOURS LOL
And I will respond in kind: I don't want to talk to you no more, you empty headed animal food trough wiper. I fart in your general direction. Your mother was a hamster and your father smelt of elderberries.

Variable Gear
10-24-2008, 01:40 PM
I always liked the first Halo's health system the most. It was a decent hybrid of recharging shields and health packs.

DeathtollWRX
10-24-2008, 01:43 PM
I always liked the first Halo's health system the most. It was a decent hybrid of recharging shields and health packs.

I kinda wish they never got rid of the health packs altogether. There is as place for them.

How about mix in health packs with recharging shields and throw in the injection from BattleField Bad Company.

Ondo
10-24-2008, 09:56 PM
Halo influenced more than just console games. COD is also a PC game (copied Halo's auto heal) and most games on PC are also on consoles these days.. So in effect Halo influenced every FPS that came after it.
Not just FPSs, either. Guild Wars also uses the auto heal mechanic. Nor is its influence limited to electronic games - the latest edition of D&D also seems influenced by that mechanic.

RandoM51
10-25-2008, 05:12 AM
Well there is auto heal where your health slowly regenerates while not taking damage and then there are the games where you just find cover for a few seconds and have full health/shield again.

While a strict healthpack system might be more challenging how many people didn't spam quicksave in games that were limited to healthpacks *and* allowed save anywhere?

I think I'd rather hide behind a rock for a little while and not die instead of dieing and just reloading my last quicksave. They're both trial and error gaming, one being more cumbersome and less immersive than the other.

Variable Gear
10-25-2008, 03:15 PM
I think I'd rather hide behind a rock for a little while and not die instead of dieing and just reloading my last quicksave. They're both trial and error gaming, one being more cumbersome and less immersive than the other.
Did you just argue that a recharging health system doesn't break immersion?

Wolvie
10-25-2008, 05:11 PM
For consoles.

Actually, Call off Duty 2 adopted the rebounding health system. And that was a PC and console game. So it did influence PC games in some ways.

I always liked the first Halo's health system the most. It was a decent hybrid of recharging shields and health packs.

Me too, the "shields are your health bar" thing may have stream-lined things, but it also made things kinda vague. Like when my shields dropped I was never sure how many shots I'd take before I'd die. It seemed inconsistent some times.
At least when I had a health bar and shields I could tell how many hits I would take before I'd die.

Also, I always thought that CoD adopting a similar health system made no sense. Master Chief rebounding from major damage as his shields recharge? Sure, it's sci-fi, why not. But a WWII soldier that can recover in the same way? So the this soldier has a healing factor? Sounds silly when you think about it.

violent
10-25-2008, 05:14 PM
Actually, Call off Duty 2 adopted the rebounding health system. And that was a PC and console game. So it did influence PC games in some ways.

Of course there are good things from consoles being implemented to PC's. That's how good ideas work. Regenerating health is hardly the factor to define the genre though.

Wolvie
10-25-2008, 05:24 PM
Of course there are good things from consoles being implemented to PC's. That's how good ideas work. Regenerating health is hardly the factor to define the genre though.

Well I wasn't saying it "defined" the genre good sir. I was saying it helped refine and better it. Which is always a good thing.

Take Resistance 1 for example, it had employable tools like bubble shields. Bungie picked up on the idea and implemented the idea in Halo 3. Sometimes small innovations like rebounding health or tools can help push a genre forward. I agree, good idea's make future games better because sometimes game developers take them and put them all together in a tight package.

violent
10-25-2008, 05:26 PM
Well I wasn't saying it "defined" the genre good sir. I was saying it helped refine and better it. Which is always a good thing.

Take Resistance 1 for example, it had employable tools like bubble shields. Bungie picked up on the idea and implemented the idea in Halo 3. Sometimes small innovations like rebounding health or tools can help push a genre forward. I agree, good idea's make future games better because sometimes game developers take them and put them all together in a tight package.

I get you. I wasn't trying to imply anything really. It's just that the very line you initially quoted has been quoted numerous times and I've caught myself having to explain my intentions with the statement each time. This time it was a case of slight overkill with a side of my apologies.

Wolvie
10-25-2008, 05:31 PM
I get you. I wasn't trying to imply anything really. It's just that the very line you initially quoted has been quoted numerous times and I've caught myself having to explain my intentions with the statement each time. This time it was a case of slight overkill with a side of my apologies.

No need, I wasn't offended, It's not like I always make my thoughts completely clear either.

Schnoogs
10-25-2008, 06:39 PM
Take Resistance 1 for example, it had employable tools like bubble shields. =.

Unreal did that in 1998.

Wolvie
10-25-2008, 06:48 PM
Unreal did that in 1998.

That's funny because everyone I've talked to acts like Bungie stole the idea from insomniac... and they were wrong apparently.

I guess it just furthers the point that game developers steal-I mean borrow ideas from previous games to make the new games better. I guess that's called progress, right?

Purple Santa
10-25-2008, 09:07 PM
I was just playing through Resistance:Fall of Man again in anticipation of Resistance 2. After playing through the game again, I have to think that Resistance 2 is going to do for the PS3 what the Halo franchise did for the Xbox. Aliens, tons of explosions, great graphics, and a tremendous soundtrack... Not to mention, I think the Resistance story is a whole lot more intriguing than the Halo story. I think Resistance 2 is the game that is going to define the PS3, not Little Big Planet! Yes, I said it !!!

You actually just made Dukefrukem look sane...and rational. That is no easy feat. And he evens says you are off base in the second post...ok, you said it...now go take your meds and lie back down.

alienmastermind
10-25-2008, 09:17 PM
At the very least, Nathan Hale will never be Playstation's unnoffical mascot as Master Chief is for Xbox.

No, Master Chief will have to step aside for the real HALE:

http://www.librarising.com/astrology/celebs/images2/A/alanhalejr.jpg

Seriously, Resistance to me is < Gears of War...Though both made good use of the whole juxtaposition of melancholy music to existential horror in their commercials...I just happen to like 'Mad World' by Gary Jules better.

violent
10-25-2008, 09:38 PM
I always figured the red ring to be the 360's mascot. Seriously.

Talon
10-25-2008, 11:37 PM
Unreal did that in 1998.

And some Jurassic Park game did the rebounding health thing first, right?

Games adapt ideas from other games. Big deal. I never understood why people (nobody in this thread, really, just in general) get so butt hurt about things like cover systems, bubble shields, etc.

If an idea is good, other games in the genre are going to use them. It's a form of flattery more than anything else.

Anyways, I can't see Resistance having the horses that Halo has proven to have, but I'm sure Resistance 2 will be a fan game. Insomniac does good, and it seems like they've put an even greater effort into this title.

Deadend
10-26-2008, 02:01 AM
Anyhow.

Resistance is not the PS3's Halo. There probably won't be a game like Halo that showed up and said "this is the new shit bitches." Halo was a great FPS game with good graphics, physics, everything the PC games could do, and better and it moved the genre forwards compared to other FPS games in the year 2000. It's only slightly less important to the evolution of FPS gaming than Half Life.

Resistance however, is just a pretty good game, nothing important about it. Resistance 2 may show that it's possible for a game to be fun in a 40 v 40 match without it being pure chaos or requiring heavy planning on players part.

But Halo, it fucking blew minds. It was the first game that I can recall that had bump maps on everything, it had those physics that blew everything else out of the water... it also changed the role of melee combat from something worthless into being a fucking rewarding moment.

I see violent wants to talk shit and act like Halo was a shit game. It was a great game with great mechanics, controls, graphics, music and some great levels and AI and one of the best MP modes without internet access and a mod kit. However it also had a few levels that were absolute shit.

Wolvie
10-26-2008, 04:12 AM
Anyhow.

Resistance is not the PS3's Halo. There probably won't be a game like Halo that showed up and said "this is the new shit bitches." Halo was a great FPS game with good graphics, physics, everything the PC games could do, and better and it moved the genre forwards compared to other FPS games in the year 2000. It's only slightly less important to the evolution of FPS gaming than Half Life.

Resistance however, is just a pretty good game, nothing important about it. Resistance 2 may show that it's possible for a game to be fun in a 40 v 40 match without it being pure chaos or requiring heavy planning on players part.

But Halo, it fucking blew minds. It was the first game that I can recall that had bump maps on everything, it had those physics that blew everything else out of the water... it also changed the role of melee combat from something worthless into being a fucking rewarding moment.

I see violent wants to talk shit and act like Halo was a shit game. It was a great game with great mechanics, controls, graphics, music and some great levels and AI and one of the best MP modes without internet access and a mod kit. However it also had a few levels that were absolute shit.

I couldn't agree more.

And some Jurassic Park game did the rebounding health thing first, right?

Well if you want to get technical, Wolverines healing factor In the Sega Genesis game could be considered the first rebounding health system.

Is this Jurassic Park game an FPS BTW?

Telefrog
10-26-2008, 06:56 AM
Is this Jurassic Park game an FPS BTW?

Sadly, yes. Tresspasser (http://en.wikipedia.org/wiki/Trespasser_(computer_game)) was the name. This was the health U/I:

http://i38.tinypic.com/29lxxub.jpg

You had to look down at the heart tattoo on your boob to see your health stat. I wish I were kidding.

Wolvie
10-26-2008, 08:22 PM
So lemme guess... the tat faded as you lost health, and got bolder as it rebounded?

Anyways, the more and more I read the more it seems Halo didn't live up to it's name. It wasn't "Combat evolved" it was "combat refined". They did a damn fine job of assembling killer set peices from other games and making one hell of a sweet game.

Dukefrukem
10-26-2008, 08:26 PM
I guess it just furthers the point that game developers steal-I mean borrow ideas from previous games to make the new games better. I guess that's called progress, right?

If you played Dead Space, you'd change your wording back to steal.

Rogue_hunter
10-26-2008, 09:40 PM
Anyways, the more and more I read the more it seems Halo didn't live up to it's name. It wasn't "Combat evolved" it was "combat refined". They did a damn fine job of assembling killer set pieces from other games and making one hell of a sweet game.

That's my issue with the "OMG Halo is the greatest!" It never brought anything new, it just refined the FPS experience. It also was the first major console FPS that appealed to everyone. The only reason my friends bought the first game is because of the multiplayer.

Though, in a way, it evolved the expected level of multiplayer on a console. A high school party was not complete without 4 Xboxes networked together to 4 TVs.

Schnoogs
10-26-2008, 10:04 PM
And some Jurassic Park game did the rebounding health thing first, right?

Games adapt ideas from other games. Big deal. I never understood why people (nobody in this thread, really, just in general) get so butt hurt about things like cover systems, bubble shields, etc.

If an idea is good, other games in the genre are going to use them. It's a form of flattery more than anything else.

Anyways, I can't see Resistance having the horses that Halo has proven to have, but I'm sure Resistance 2 will be a fan game. Insomniac does good, and it seems like they've put an even greater effort into this title.

I have no idea why you responded to my post with this :confused:

Wolvie
10-26-2008, 10:21 PM
If you played Dead Space, you'd change your wording back to steal.

Indeed. It's that big of a rip-off fest?

That's my issue with the "OMG Halo is the greatest!" It never brought anything new, it just refined the FPS experience. It also was the first major console FPS that appealed to everyone. The only reason my friends bought the first game is because of the multiplayer.

Though, in a way, it evolved the expected level of multiplayer on a console. A high school party was not complete without 4 Xboxes networked together to 4 TVs.

Well at the end of the day Bungie did a damn fine job with the game. I think it did more for the console advancement then anything, on the single player and mulit-player. And I'm sure some PC developers picked up on some of the mechanics that made Halo popular, CoD2.
At any rate, it's in my top five all time fav FPS games, console and PC. I guess what matters is if a game is done well and is fun. Sure innovations and new things are great, but refining, tweaking, and tightening things also a great game makes.

I think Halo got popular because it hit a broad market. The "OMG! Halo iz teh best!" stuff can be attributed to that. I personally will always be fond of the game because it was and still is a solid, fun and awesome game. And the multi-player kicks major ass.

And yes, the LAN parties were something special. I'll always hold onto those night long frag-fests memories. Good times indeed.

Dukefrukem
10-26-2008, 10:33 PM
Indeed. It's that big of a rip-off fest?


Totally. It bothered me big time but doesn't seem to bother anyone else. The only original aspect of it is the Zero-G gameplay, which is quite cool.

jeffbax
10-26-2008, 11:10 PM
Anyhow.

Resistance is not the PS3's Halo. There probably won't be a game like Halo that showed up and said "this is the new shit bitches." Halo was a great FPS game with good graphics, physics, everything the PC games could do, and better and it moved the genre forwards compared to other FPS games in the year 2000. It's only slightly less important to the evolution of FPS gaming than Half Life.

Resistance however, is just a pretty good game, nothing important about it. Resistance 2 may show that it's possible for a game to be fun in a 40 v 40 match without it being pure chaos or requiring heavy planning on players part.

But Halo, it fucking blew minds. It was the first game that I can recall that had bump maps on everything, it had those physics that blew everything else out of the water... it also changed the role of melee combat from something worthless into being a fucking rewarding moment.

I see violent wants to talk shit and act like Halo was a shit game. It was a great game with great mechanics, controls, graphics, music and some great levels and AI and one of the best MP modes without internet access and a mod kit. However it also had a few levels that were absolute shit.

Woa now, lets be real. Look, I loved all three Halo games but you are calling it as influential as Half-Life?

Really, Halo was a purely evolutionary/refining product. It was awesome, had very tight controls (that set the bar for all console FPS), great guns, vehicle physics, and brought network play to the mainstream console market but I really can't think of anything standout that it did new to the FPS like with what Half-Life did for narrative.

Bump mapping != innovative.

I think the only thing you can really attribute to it is that it brought console FPS up to par with most PC FPS, although there are still many PC FPS doing a lot more to advance the genre than Halo ever did (see Stalker).

It was nice that it brought attention back to co-op but again, FPS have had co-op for quite some time as well.

Again, this isn't bashing Halo as a bad game, but I think you are putting it on a pedestal that its not really up to being on. Its the king of console FPS for a reason, but I don't see how playing catchup with the PC market makes it the most important thing since Half-Life.

Dukefrukem
10-26-2008, 11:11 PM
I think the only thing you can really attribute to it is that it brought console FPS up to par with most PC FPS, although there are still many PC FPS doing a lot more to advance the genre than Halo ever did (see Stalker).


This is very very true. It did do that and it was the first FPS to do it.

Schnoogs
10-26-2008, 11:38 PM
Really, Halo was a purely evolutionary/refining product. It was awesome, had very tight controls (that set the bar for all console FPS), great guns, vehicle physics, and brought network play to the mainstream console market but I really can't think of anything standout that it did new to the FPS like with what Half-Life did for narrative..

You could say the same thing about Half-Life...and the things you just listed about Halo could easily be described as being revoutionary.

If you don't think Halo changed the FPS genre you're nuts. After it came out many of it's features became standard in other FPS.

Wolvie
10-27-2008, 12:17 AM
If you don't think Halo changed the FPS genre you're nuts. After it came out many of it's features became standard in other FPS.

I think this is the key argument I've been trying to get at myself. Halo might not have invented the elements it combined together, but the games mechanics sure have been emulated by a lot of games. For example:

Halo made the rebounding health system popular, and other developers adopted it, like CoD, Mass Effect, Ninja Gaiden II, ect.

Before Halo melee attacks like in Counter Strike were considered weak shaming kills. Bungie beefed melee's up to a brutal weapon that could be devastating. Again, CoD2 adopted a deadly melee attack, and CoD4 made it even more deadly, with it's one-hit-kill knife attack.

Halo made vehicular combat popular. After Halo first launched, we saw Unreal shift some of it's attention to vehicles, and Battlefield 2 took this idea and ran with it making an entire game around the vehicular warefare idea. Now it seems the norm to have vehicles in FPS games.
Half-Life 2 even used vehicles after Halo 1 with it's use of a boat and a dune buggy.

With all that said, It's clear that while Bungie might not have invented the wheel, they just took it apart and made it better with the parts available, and managed to make a few existing set pieces popular in the process.

Goronmon
10-27-2008, 09:12 AM
That's my issue with the "OMG Halo is the greatest!" It never brought anything new, it just refined the FPS experience.I think being "first" or "new" is over-rated. Mainly because a new feature doesn't automatically make a game more fun. Sure, they may be impressive from a "Wow, I've never seen that happen before!" but too often they leave much room for improvement in future games.

Did you just argue that a recharging health system doesn't break immersion?I think it breaks immersion less than any type of "health-pak" system does, because at least it hides the magical healing abilities from the user. Plus, as it was pointed out, a health-pak system rewards obsessive use of the auto-save feature.

I guess it just furthers the point that game developers steal-I mean borrow ideas from previous games to make the new games better. I guess that's called progress, right?Of course it's called progress. You know how much games would suck if developers weren't allowed to use good features from previously existing titles?

biosc1
10-27-2008, 09:16 AM
I think it breaks immersion less than any type of "health-pak" system does, because at least it hides the magical healing abilities from the user. Plus, as it was pointed out, a health-pak system rewards obsessive use of the auto-save feature.


I actually liked the combination of the shield and health of the original Halo...you start off with full both, but as you health dwindles, your shield doesn't seem as protective anymore, altering the way you play.

I think Halo may not have revolutionized anything, but it sure got a lot more people playing and developers making FPS's for the consoles. The control scheme alone was worth it.

Talon
10-27-2008, 09:17 AM
I have no idea why you responded to my post with this :confused:

Because I was building off your comment, sonny boy.

Schnoogs
10-27-2008, 09:18 AM
Because I was building off your comment, sonny boy.

well then carry on...pops :p

Wolvie
10-27-2008, 09:27 AM
Of course it's called progress. You know how much games would suck if developers weren't allowed to use good features from previously existing titles?

I'm gonna go out on a limb here, and say A LOT.

Schnoogs
10-27-2008, 09:35 AM
I'm gonna go out on a limb here, and say A LOT.

It's funny though...depite that obvious fact people still routinely criticize games as not being original because some other game did something similar.

Even the best two games will have a lot of overlap...it's often the subtle differences that make them the best.

If I had a dollar every time someone dismissed Bioshock, Gears of War or Call of Duty 4 because "it's just like every other shooter" I would be a rich man.

No shit they are a lot alike!!! Such is life! ;)

Variable Gear
10-27-2008, 09:40 AM
I think it breaks immersion less than any type of "health-pak" system does, because at least it hides the magical healing abilities from the user. Plus, as it was pointed out, a health-pak system rewards obsessive use of the auto-save feature.
I'd argue the opposite, that a magical healing system breaks immersion more, but we all know that it's a waste of time.

Goronmon
10-27-2008, 09:42 AM
I'd argue the opposite, that a magical healing system breaks immersion more, but we all know that it's a waste of time.Umm...I was lumping health-paks into the "magical healing" category. There is no rhyme or reason why a white box with a red cross can heal bullet wounds instantly, just like in CoD4 there is no reason why hiding behind a wall heals bullet wounds instantly.

The health-pak things just makes it more blatant, since you are always staring at that health bar/number.

Schnoogs
10-27-2008, 09:45 AM
Health packs are far less realistic...most people think of themselves as being semi invincible anyways...the shield regen seems to fit our natural psychology.

In my fantasies I don't go around grabbing health packs. In movies the main character always takes a rediculous amount of damage and two seconds later he's fine.

MalReynolds
10-27-2008, 09:51 AM
i wish we had shields :)

Variable Gear
10-27-2008, 09:52 AM
Health packs are far less realistic...most people think of themselves as being semi invincible anyways...the shield regen seems to fit our natural psychology.

In my fantasies I don't go around grabbing health packs. In movies the main character always takes a rediculous amount of damage and two seconds later he's fine.

Whatever, both systems are quite unrealistic. I hate both of them.

Gorvi
10-27-2008, 09:54 AM
Whatever, both systems are quite unrealistic. I hate both of them.
So you want MGS3 where you have to sew up and bandage every wound? :p

Variable Gear
10-27-2008, 09:58 AM
So you want MGS3 where you have to sew up and bandage every wound? :p
No, but I don't like it when people pretend that there are levels of unrealism. Health packs are unrealistic, an intrinsic healing factor is unrealistic so why can't we call a spade a spade?

Talon
10-27-2008, 10:09 AM
Ok, stepping away from the health system argument, I have to say that if there's one thing Sony definitely does better than its competitors, it's ads. I don't know who they use (or if they do it internally), but, damn, these latest Resistance 2 ads are pretty chilling.

Goronmon
10-27-2008, 10:11 AM
I don't know who they use (or if they do it internally), but, damn, these latest Resistance 2 ads are pretty chilling.Really? When I saw the beginning of the Resistance ads with the talk of prophecies or whatever, I thought the acting was so over the top that it was going to be about some humorous movie or game. I was a bit surprised to see it was taking itself seriously, to be honest.

Goronmon
10-27-2008, 10:12 AM
No, but I don't like it when people pretend that there are levels of unrealism. Health packs are unrealistic, an intrinsic healing factor is unrealistic so why can't we call a spade a spade?For me, there are levels of unrealism. Health-paks or more obvious and it's impossible to ignore. The auto-healing is much easier to ignore.

Variable Gear
10-27-2008, 10:16 AM
For me, there are levels of unrealism. Health-paks or more obvious and it's impossible to ignore. The auto-healing is much easier to ignore.
For me it seems odd that my characters in COD4 have magic recharging abilities. You'd think the governments of all the major nations, and the terrorist group that is the game's antagonist, would want to investigate this helpful trait...

violent
10-27-2008, 10:16 AM
Are we discussing levels of unrealism in games? How about we start with a game that's actually realistic before we nit-pick the ones that aren't supposed to be?

Goronmon
10-27-2008, 10:20 AM
Are we discussing levels of unrealism in games? How about we start with a game that's actually realistic before we nit-pick the ones that aren't supposed to be?Well, I didn't really mean to be discussing the "unrealism" level of games. Mainly, I find it annoying when the main focus of a game seems to be maintaining a health bar/number through quick-saves and the like.

violent
10-27-2008, 10:25 AM
Well, I didn't really mean to be discussing the "unrealism" level of games. Mainly, I find it annoying when the main focus of a game seems to be maintaining a health bar/number through quick-saves and the like.

True. When it comes to the whole health argument I find it somewhat of a shifting scale though. I don't think there is the one better answer, I think everything is relevant to the game itself. Example: Call of Duty 2. I played through that game on Veteran and it was a bitch. I died incessantly but it also created this dire need to stay alive--oftentimes, unsuccessfully. But when I was done, it was one of the best experiences in gaming for me. While the concept of 1 shot-1 kill may be excessive in games as a standard, it proved great in that particular instance. Basically, I think health/armor/rejuvenation should be particular to the games difficulty while maintaining an enjoyable experience.

Maybe the right answer is simply playing on the most difficult setting. Then you're grateful for any kind of health bonus you receive.

Schnoogs
10-27-2008, 10:53 AM
No, but I don't like it when people pretend that there are levels of unrealism. Health packs are unrealistic, an intrinsic healing factor is unrealistic so why can't we call a spade a spade?

Because the two aren't equal just because they are both unrealistic...the players expectations and psychology need to be taken into account.

Goronmon
10-27-2008, 11:36 AM
Maybe the right answer is simply playing on the most difficult setting. Then you're grateful for any kind of health bonus you receive.As someone who played CoD4 first on the hardest setting, I can vouch for having much love for the auto-regen in that game.

violent
10-27-2008, 11:37 AM
As someone who played CoD4 first on the hardest setting, I can vouch for having much love for the auto-regen in that game.

I'll never forget that scene in CoD 2 where I had to bomb a tank but not before crawling through a torn up building under a barrage of bullets and pineapples.

Goronmon
10-27-2008, 11:39 AM
I'll never forget that scene in CoD 2 where I had to bomb a tank but not before crawling through a torn up building under a barrage of bullets and pineapples.I'm trying to remember the hardest parts in CoD 2. I think one was where you had to storm this buildings with balconies and enemies on both levels. I remember dying about a billion times before getting through it.

Schnoogs
10-27-2008, 11:40 AM
It was the final hill for me...

violent
10-27-2008, 11:42 AM
I'm trying to remember the hardest parts in CoD 2. I think one was where you had to storm this buildings with balconies and enemies on both levels. I remember dying about a billion times before getting through it.

I remember in one of the desert levels, you're in a room on a second floor which proceeds to get shot at by a tank. I would literally load my game, the shot would go off and I would die. One of the most frustrating things until I managed an acrobatic maneuver to get only part of the damage but enough to allow myself to continue downstairs only to get shot again by some other guy. Good times in hindsight.

Wolvie
10-27-2008, 12:12 PM
It was the final hill for me...

You mean Hill 400?

Schnoogs
10-27-2008, 12:42 PM
You mean Hill 400?

Yeah...I had to tuck myself into a corner to survive the onslaught.

MalReynolds
10-27-2008, 12:44 PM
This Game is..100 times better then Halo ... thats all i need to say

Schnoogs
10-27-2008, 12:45 PM
This Game is..100 times better then Halo ... thats all i need to say

The original Resistance? :confused:

Wolvie
10-27-2008, 12:46 PM
Yeah...I had to tuck myself into a corner to survive the onslaught.

Shit, so did I! That was a bitch and a half. I remember hiding inside the bunker, crouching in a corner hoping I could hold off the Nazi's as they poored in the door.
I felt like a bitch for not standing by my fellow troops, but I didn't feel that honor was the best course of action. If I died, there would be no honor, just a reload screen. So I did what I had to to win... be a coward. It worked, and I have no shame in hiding from the onslaught.

This Game is..100 times better then Halo ... thats all i need to say

If your comparing the first Resistance to the first Halo, then you have an argument. But if your comparing it to Halo 3? Then I completely disagree with you.

Schnoogs
10-27-2008, 12:53 PM
If your comparing the first Resistance to the first Halo, then you have an argument. But if your comparing it to Halo 3? Then I completely disagree with you.

I think you got that reversed.:p

Wolvie
10-27-2008, 12:56 PM
I think you got that reversed.:p

LOL, to be honest if he's comparing Resistance1, to Halo 1 AND 3 I disagree. If he said Resistance1 was better then Halo 2 I'd agree. :D

Xerxes
10-27-2008, 09:26 PM
This Game is..100 times better then Halo ... thats all i need to say

Hmmm nope, no spoiler text.

Wolvie
10-27-2008, 09:36 PM
Hmmm nope, no spoiler text.

I know, he wasn't joking. Scary.

Xerxes
10-30-2008, 04:02 PM
I know, he wasn't joking. Scary.

Wolvie you aren't off the hook either talking about Halo 1 either. :p

Schnoogs
10-30-2008, 04:23 PM
MalReynolds needs to lay off the meth

Xerxes
10-30-2008, 04:27 PM
Wolvie needs to lay off the meth

Maybe I just need to get some sleep, you checked him and he corrected himself. But even then Halo 2 wasn't that bad. It's like Star Wars 2, PotC 2 or Matrix 2. The 3rd one was better, but by then who cares right.

Karak
10-30-2008, 05:03 PM
This Game is..100 times better then Halo ... thats all i need to say

At sucking sure. I 100% agree:)
Just joking man. Actually each to their own. But unlike you I will not state it as fact;)

Schnoogs
10-30-2008, 05:11 PM
Maybe I just need to get some sleep, you checked him and he corrected himself. But even then Halo 2 wasn't that bad. It's like Star Wars 2, PotC 2 or Matrix 2. The 3rd one was better, but by then who cares right.

I put the wrong name in...sorry Wolvie!