RandoM51
03-07-2010, 10:13 AM
Layout:
Layer #1
http://i45.tinypic.com/2ir91y0.gif
Layer #2 (directly beneath Layer #1)
http://i50.tinypic.com/6pnm7k.gif
This is to scale. The farm plots and workshops are 3x3, the seed stockpiles 1x2, etc. You can make the plant stockpiles as wide as you want, 6 to 12 is recommended. The wider you make them the less efficient the design, but the larger amount of plants you have on hand at any one time.
Set each plot to grow the crop listed every season it can.
Make sure that none of your refuse piles accept rotten plants.
Customize each seed stockpile for the plant on either side.
Tweak the barrel count in the plant stockpiles, starting out with a few barrels and adding more after you have enough barrels for drink.
When your plant stockpiles fill up, excess plants will rot in the field. Plants that rot in the field do not create miasma! If you don't allow plants in your refuse stockpiles then the rotten plants also generate no jobs. The beauty of this setup is that once you set it up you can safely ignore it for the rest of the game. You won't have to change the crops, you won't have to juggle labors. It also provides very efficient pathing for farming, cloth production, and dyeing.
You only want to use one farmer so he gets to legendary ASAP.
Layer #1
http://i45.tinypic.com/2ir91y0.gif
Layer #2 (directly beneath Layer #1)
http://i50.tinypic.com/6pnm7k.gif
This is to scale. The farm plots and workshops are 3x3, the seed stockpiles 1x2, etc. You can make the plant stockpiles as wide as you want, 6 to 12 is recommended. The wider you make them the less efficient the design, but the larger amount of plants you have on hand at any one time.
Set each plot to grow the crop listed every season it can.
Make sure that none of your refuse piles accept rotten plants.
Customize each seed stockpile for the plant on either side.
Tweak the barrel count in the plant stockpiles, starting out with a few barrels and adding more after you have enough barrels for drink.
When your plant stockpiles fill up, excess plants will rot in the field. Plants that rot in the field do not create miasma! If you don't allow plants in your refuse stockpiles then the rotten plants also generate no jobs. The beauty of this setup is that once you set it up you can safely ignore it for the rest of the game. You won't have to change the crops, you won't have to juggle labors. It also provides very efficient pathing for farming, cloth production, and dyeing.
You only want to use one farmer so he gets to legendary ASAP.