View Full Version : Describe the game you WOULD make if you could...
Karak
10-22-2008, 07:40 PM
In less than four sentences.
Freelancer 2. Over 10,000 commodities, procedurally generated planets you could explore first person like Oblivion extending the gameplay to both air battles and person on person battles like planetside. Player owned planets with both non interactive(Spore) and interactive(WOW) multiplayer incorperating trading and building amongst alliances.
The longer you play the more impact you can have on the world; first you can make your character, than design ships, then design cities if you take leadership roles, then order the colonization of planets.
You?
ClannerDelta
10-22-2008, 08:06 PM
Warhammer 40k. Planetside style MMO and combat. Uh, done!
KingGorilla
10-22-2008, 08:16 PM
I would basically make "I want to be the guy" have Ubisoft Montreal and Jade Raymond market it, and then laugh at all of the goddamn idiots gushing over the game, arguing its merits, and defending it on message boards.
Schnoogs
10-22-2008, 08:17 PM
HouseBoat Racing
Title says it all
KingGorilla
10-22-2008, 08:18 PM
HouseBoat Racing
Title says it all
Are you racing the houseboats themselves, or is it a race taking place ON the houseboats?
Schnoogs
10-22-2008, 08:24 PM
Are you racing the houseboats themselves, or is it a race taking place ON the houseboats?
You're racing the houseboats...at a blistering 3 knots
Battletech MMO.
1) Choose between the Great Houses or the Klans.
2) First Expansion, add in Tanks, hovercrafts, that are balanced against mechs.
3) Second Expansion: Playable Aerospace/Dropships/Jumpships.
4) Planetary control means your House/Klan reaps the benefit of said planet (discounts on manufacturing and ammo).
5) The Arena. Fight Gladiator style against other players for monthly contests.
Shadowstorm
10-22-2008, 08:36 PM
Holy shit, I was just thinking about this. It would be far too much of an oversimplification to describe it in less than four sentences. It would also be an injustice to my ideas.
However, it's an RTS, and, well, I'll spill the beans in the morning.
JayK47
10-22-2008, 08:47 PM
Firefly the video game. A single player RPG FPS.
KamaItachi
10-22-2008, 08:48 PM
To follow up on the recent cross-media trend I would have
HBO versus Sega.
Al Swearengen Vs Amy the Hedgehog
Love and Berry Vs Flight of the Conchords
Sex and the City whores Vs Rub rabbits
Billy Hatcher Vs Oz
violent
10-22-2008, 08:52 PM
Isometric, horror RPG.
Dukefrukem
10-22-2008, 08:53 PM
Twisted Metal 2 remake.
Wilkz07
10-22-2008, 09:22 PM
Zombie Apocalypse: Save the Last Bullet for Yourself.
Two choices:
A) Wrestling game (don't laugh!) where you can be the booker and determine the outcome of matches. Kind of like Smackdown vs Raw's GM mode, only actually interesting and interactive. You'd set up feuds, decide the outcomes, and monitor ratings to judge success - all while dealing with the needs and wants of the talent you control.
B) Sports game (probably hockey) with a story mode in addition to the regular modes - sort of a sports-RPG, in the same way Yakuza is an action game-RPG mix. You play games to earn points that raise your stats, also unlocking the potential for storyline events like off-ice injuries, trades, coach-player arguments, etc... I'd just like to see a mode that would give you more of a reason to care about the player you create.
Scaryfaced
10-22-2008, 10:16 PM
I mentioned this idea the last time we had a thread like this, but I'd like to combine Dead Rising and the current generation of THQ wrestling games. I've got a storyline worked out in my head about a zombies rising on Die De Los Muertos. You play some young kid who find's his Dad's luchadore mask, granting him the powers of Lucha Libre Magic, which he uses to fight the zombie menace. I invision it as more of an action game, like Dead Rising, but push the violence up to cartoon standards. Use the environment like you would a wrestling ring, so you'd get to do moonsaults off light posts and power bomb people through cars, I'm talking over the top to the point of rediculous. With a fun story revolving around saving Mexico, you could bounce around from location to locaton learning new moves from big named Luchadores, modding out your wrestler's fighting style and their persona, and becoming the baddest wrestler of all time. Boss fights would play out more like regular wrestling matches from the Smackdown vs Raw series, letting you collect the masks of wrestlers you defeat.
The biggest problem I see is that the subject material might be too far out there for the mainstream public to enjoy. I have, however, seen an increasing amount of Luchadore cartoons on various channels, so who knows how popular it is?
________
20Seh (http://www.chevy-wiki.com/wiki/20SEH)
Troggles
10-22-2008, 10:18 PM
Powerstone 3.
Wrestling Game Idea
Sorry but I had to use this.
BvTNyKIGXiI
Scaryfaced
10-22-2008, 11:50 PM
Sorry but I had to use this.
BvTNyKIGXiI
Hahahaha that was amazing. Especially when one of the guys on stage starts telling him to take it easy.
________
Vaporizer affiliate (http://vaporizeraffiliateprogram.com)
LongStepMantis
10-23-2008, 12:01 AM
Powerstone 3.
Yes. Before I'd even heard of Smash Bros., I was loving some crazed Powerstone action. I never played the N64 Smash.
Also, Psychonauts 2...somehow. :(
Jeffool
10-23-2008, 12:02 AM
A few ideas:
Team Fortress 2 Chess (http://blog.jeffool.com/2008/10/10/tfchess/)
An Oregon Trail instance-driven not-quite-MMO multiplayer game (http://looffej.livejournal.com/3087.html).
A zombie game where players aren't inclined to "Go Rambo" on zombies, but avoid them, and attempt to survive. (Part 1 (http://looffej.livejournal.com/2678.html), Part 2 (http://looffej.livejournal.com/3006.html))
A Care Bears platformer (http://blog.jeffool.com/2008/02/05/care-a-lots-collision-with-pollution-plaza/).
Or even just a unified open API for virtual player representation (http://blog.jeffool.com/2006/06/04/identifying-gamers/). Create one profile and have each game auto-magically create a character built like you in that game's style. (No need to constantly create characters in Rock Band, sports games, Miis, Microsoft Avatars, etc.) Also include biographical info, so that the games can put 'you' in the game.
LongStepMantis
10-23-2008, 12:12 AM
A few ideas:
Team Fortress 2 Chess (http://blog.jeffool.com/2008/10/10/tfchess/)
An Oregon Trail instance-driven not-quite-MMO multiplayer game (http://looffej.livejournal.com/3087.html).
A zombie game where players aren't inclined to "Go Rambo" on zombies, but avoid them, and attempt to survive. (Part 1 (http://looffej.livejournal.com/2678.html), Part 2 (http://looffej.livejournal.com/3006.html))
That's what I saw when I first glanced at your post. I want to play it.
"Escape to Oregon! The last bastion of human civilization! Fight off zombie hordes, trade for supplies, and try to avoid catching rage dysentery! Make sure that river isn't too shallow, or be dragged to your doom by grasping underwater zombie hands!"
Jeffool
10-23-2008, 12:16 AM
... I'd play that game, too!
Kielaran
10-23-2008, 05:55 AM
Pokemon battle arena.
You fully control the pokemon in a 3D arena, running around usking skills.
I always wanted one of these were the fight didn't feel like you were just standing there and trading blows. It just feels there was so much potential that got overlooked because it made money without having that extra layer of depth.
Ancalagon
10-23-2008, 06:01 AM
A new Pokemon game. I'd love to shake up the franchise a bit, its got a bit stale and needs some changes to enhance its playability.
More, many more FPS RPG games like BioShock and Deus Ex. The world needs many more of those games, there just arent enough.
Another D&D game where you control 4-6 characters from an isometric point of view, using the latest D&D rules.
A new Mechwarrior game.
An FPS horror game with occult themes, set in modern day times but in lesser known places (ie marshes and other rural type areas). Actually a reinvention of Blood would be cool to make.
Barbie and Friends vs Mortal Kombat. Okay not really.
Hotcod
10-23-2008, 06:31 AM
I've talked about some ideas in depth before but i think i shall adapt one to my current fancy. A kotor game but building to a huge (no NOT a mmo grr) scale. Starts off in the normal way small ship picking up a few people and you either follow the main story or other paths such as trying to be a useful jedi or falling to become a sith and so on.
BIG system of stars with planets... most planets are fully explorable but other than the big ones tend to only be small inhabited arears but lots of fun stuff to find with interesting missions and secrets on each world and so on.
Anyway as time goes on you can get in to bigger and better ships, depending on which faction your going with... you could say end up in command of a sith star destroyer (or what ever they are called) which would be fully explorable with the crew manning stations. This would be rather cool when you factor in the ability to board or more over generated damage... in that the ships are fully destructible... if they blast holes in you people will get vented out in to space (if they can't get past the sealing bulk heads) and this can mean you get cut of from important systems. You can board other ships and take the fight right to the crew... instead of hitting the bridge you may want to head down to the reactors where you can plant lots of explosives and run like hell.
You build up a fleet and start getting influence and control over planets, you pick one as your main base and you can start building up your house and home along with industry until you get your selfs a bussling planet on the level of any others... at this point you really start to get control of full on armies and so can start invading planets and so on. Which leads to big ass battles to take cites and the like, you can personaly go down or watch from space with one of your followers in charge on the ground... but by this time you are a bad ass with the force... you can single-handedly take on hundreds of typical troopers, even if your on the light side you will kick huge amounts of ass... but while you are the followers may be bad ass there are going to be others that will just as bad ass as you... so if they turn up you better go face them in Titian like battle before they turn your troopers to much....
Or you could drop a starship on them... which is to say you have to beware ships being to close to planets... if they lose power they are going down...
Hell i'll just say it, i want to be a bad ass sith who can crash ships in to cites and watch it burn in all its wonderful dynamic glory
Hotcod
10-23-2008, 06:50 AM
oh i forgot to add deep and interesting character interaction like in the other games but much more deep. What you do effects those around you and with careful talking to and understanding them you can say pull a light jedi to the dark side or turn a murdering scum bag smuggler in to a good guy. That said if you mess up with say a light jedi as you are becoming dark, they will snap at some evil deed of yours and will try and stop you. If you don't kill them they'll leave and come back at some point to try and stop you taking over the galaxy
Kelegacy
10-23-2008, 06:54 AM
A GOOD survival horror. With actual horror. And survival. With less emphasis on frequent action, unlike Dead Space.
Young Al Capone
10-23-2008, 08:41 AM
A Cyberpunk RPG. Or a side scrolling parkour platformer with really over the top chase levels and an emphasis on movement rather than combat.
I only used two sentences, I get two ideas.
Hotcod
10-23-2008, 09:05 AM
you may be getting half of your 2nd wish in mirrors edge if it lives up to anything near the hype
Young Al Capone
10-23-2008, 09:09 AM
you may be getting half of your 2nd wish in mirrors edge if it lives up to anything near the hype
Yeah, I hope so. I especailly like the emphasis on movement rather than combat.
I really want a sidescroller though, with over the top iconic chases. Like volcano escapes, running from boulders, or escaping a shogoth.
Karak
10-23-2008, 09:21 AM
Two choices:
A) Wrestling game (don't laugh!) where you can be the booker and determine the outcome of matches. Kind of like Smackdown vs Raw's GM mode, only actually interesting and interactive. You'd set up feuds, decide the outcomes, and monitor ratings to judge success - all while dealing with the needs and wants of the talent you control.
For your own personal enjoyment you might want to try Mdickie (http://www.mdickie.com/gam_wmpire.htm)
This 1 man show has made 5-7 wrestling games exactly as you wanted above. Including other games based on the same engine. 1 guy...so it's not the best graphics but it is awesome. I own 4 of them and still play them.
LordDon
10-23-2008, 09:36 AM
I've had various ideas in the past but my favorite was a game I gave the very descriptive name of "Battle High." It was a mix of a Princess Maker (http://en.wikipedia.org/wiki/Princess_Maker_2) style school game where you allocate time towards studies or socializing mixed with a turn-based mech combat game like Front Mission (http://en.wikipedia.org/wiki/Front_Mission).
http://img.photobucket.com/albums/v129/Lord_Don/frontmission.png
Basically the premise follows the japanese high school genre formula, kind of like Persona, but it's sci-fi instead of horror. You get people on your school's mech pilot "team" through building relationships. You draw from the math and science department for research into new parts for your mechs. I see it as the type of game that would work well on the DS.
jpublic
10-23-2008, 12:52 PM
New Star Control.
Wraith
10-23-2008, 01:02 PM
Basically SimTower in 3D. You'd have a plot of land to build on. You define the walls of your building(s), plop down different sized stores/offices/apartments/hotel rooms/etc. inside and entice families/businesses to move in. Build walkways and stairs and escalators and elevators. Parking lots and security and waste management. You wouldn't be limited to building a big multipurpose skyscraper. You could expand into neighboring plots of land.
You'd also see people go about their business and gauge their mood, maybe a bit more like Tropico than SimTower/SimCity. You could, for example, order your security personnel to go chase down some punk kids spraypainting the side of your building, or chase down shoplifters.
LongStepMantis
10-23-2008, 01:06 PM
I almost forgot...Shadowrun, as an actual RPG based off the PnP game.
pomeroy
10-23-2008, 02:07 PM
A GOOD survival horror. With actual horror. And survival. With less emphasis on frequent action, unlike Dead Space.
Damn Kel. Do you like the game at all, because you've sure been hating on it.
Oh. Right...on topic? A mixture of Space Channel 5 and Elite Beat Agents on DS.
Young Al Capone
10-23-2008, 02:09 PM
I almost forgot...Shadowrun, as an actual RPG based off the PnP game.
...on the DS or PC, using a system similar to Fallout, Baldur's Gate or the old Ultima games.
Where are my freaking stylus driven old school RPGs?
LongStepMantis
10-23-2008, 02:13 PM
...on the DS or PC, using a system similar to Fallout, Baldur's Gate or the old Ultima games.
Where are my freaking stylus driven old school RPGs?
If they made a Shadowrun game similar to the way BG II was done...I would have a nerdgasm that would result in death...worth it.
QueQueg
10-23-2008, 02:57 PM
A cyberpunk MMORPG where you "hack the net." The game generates computer systems for you to hack into (pve style) or you can attempt to hack other player's "data-fortresses."
Crafting comes in the form of actually coding real utilities in a play-language similar to Python. Players can code weapons, defenses, CC skills, whatever, and sell these to other players both in, and outside of the game.
shunoshi
10-23-2008, 03:01 PM
B) Sports game (probably hockey) with a story mode in addition to the regular modes - sort of a sports-RPG, in the same way Yakuza is an action game-RPG mix. You play games to earn points that raise your stats, also unlocking the potential for storyline events like off-ice injuries, trades, coach-player arguments, etc... I'd just like to see a mode that would give you more of a reason to care about the player you create.
Wait, you mean NHL 09? You basically just described Be a Pro mode. It doesn't give quite that much control, but it's on the right path.
My game of choice would be Shadowrun. I'd love to see an open-world RPG (like Fallout) made for this franchise. This time give it to a company that actually gives a damn about the established storyline of the PnP game.... :mad:
Karak
10-23-2008, 03:05 PM
A GOOD survival horror. With actual horror. And survival. With less emphasis on frequent action, unlike Dead Space.
I could not agree more.
Boredom simulator #2 is not what I want.
Young Al Capone
10-23-2008, 03:08 PM
If they made a Shadowrun game similar to the way BG II was done...I would have a nerdgasm that would result in death...worth it.
No doubt, if anything like this was ever announced I would most likely literally pass out upon getting the news.
muddi900
10-23-2008, 03:11 PM
I would make Saints Row 2, except none of the activities would suck balls. Yes, you can go spray shit, join a fight club and blow stuf up in your chopper, but its a jack of all trades and master of none.
crazyD
10-23-2008, 03:39 PM
I've had several game ideas I'd love made. Once, I actually got a team together, and made a bit of process on it before everyone but me gave up. It was an old school 2D space puzzle game, sort of like Pac Man meets Asteroids meets breakout.. Each level is a maze without enemies. Your ship controls like in Asteroids, except you are always moving forward. Walls are color coded and destructible. My favorite part was the comical cut scenes between levels. The game actually had an in depth plot in which you are the back up character in a big space combat game. At the end, the main character is killed by the final boss, and a self destruct sequence is engaged. The actual game picks up as you are trying to escape the ship.
Another idea we wanted to work on once we finished that game was a side scrolling platformer where you control gravity. Very puzzle based, some combat.
I've also had a story burning in my head for a long time for a zombie based adventure game. I've tried turning it into a novel and a comic book, but it was made for an adventure game. Maybe I'll get back to the comic at some point instead...
Spectre-7
10-23-2008, 03:57 PM
A top-down space adventure parody of the original Star Trek series. It would be a desktop adventures type of game, generating a new half-hour "episode" every time you start, but retaining your crew, loot and accomplishments from past adventures.
http://www.spectre7.com/gallery/misc/wnhg/interface_4.jpg
Note: That red status bar indicates how many red-shirts your ship has left.
Ancalagon
10-24-2008, 04:43 AM
The other game I thought of making was a first person shooter.
The story is, in the far future, you are an advanced nano technology equipped soldier. You are dispatched by Earth Command to investigate and infiltrate an enemy's base, probably on a remote moon or inhospitable planet. Since your role is not a combat role, you are sent in alone, and equipped only with your advanced nano technology suit and a plasma pistol. The suit lets you move quickly, jump fairly high, and allows limited cloak.
Soon you discover that the facility is deserted, and is in fact infested with an alien horde, somewhat similar to the tyranids or zerg. ill-equipped, earth command sends you the schematics for a new suit, one more heavily armored. since your suit is nano equipped, all you need is the blueprints for your suit to reconfigure itself to provide more armor protection at the expense of speed. of course, you can switch between the two at will, and both are necessary for certain sections.
But, you'll mostly be using the heavy armor, since the game will have you facing HORDES of enemies. Usually about 10-20 enemies at a time. your suits and weapons can be upgraded throughout the game, most notably your plasma pistol becomes a plasma rifle, which has a secondary fire allowing it to charge up energy for a single shot that burns through multiple aliens. your goal is to investigate what the hell the alien menace is, and then escape.
The idea that you are an infiltrator initially was because I needed a reasonable excuse to send one man in to an enemy facility as opposed to a whole army. it would be a mostly old school shooter, but with rpg upgrade elements in it. your weapons would kill the aliens relatively quickly, but they would have the advantage of numbers, and high close range damage.
RandoM51
10-24-2008, 10:24 AM
X-wing vs. Tie Fighter 2009.
Squad-based team combat game with 32 player teams, integrated voicecomm, dedicated servers, and ships ranging in size from one man fighters up to deathstars.
After that I'd go on to port Master of Magic and Master of Orion to DS and PSP and sell them as a bundle for $20 on each platform.
DoctorFinger
10-24-2008, 10:30 AM
I want to make what I call an Omnibus space war game. Every year, another iteration of the game is released; the twist being that each game is in a different genre.
Say the first game is a Rainbow Six-like tactical shooter where you have to infiltrate a massive facility. The next game is an X-Wing/TIE Fighter-like space shooter, where you have to hold off reinforcements while the other team infiltrates. Maybe the next game you'll be a Sam Fisher type secret agent who has to shut down a power plant to allow the team to infiltrate.
Ideally this series would span the entire primary lifespan of a console, and produce a massive tapestry showing all aspects of a massive interplanetary war. Each game would stand alone, while also informing and impacting the other games in the series.
I've actually been trying the past few years to turn the story I wrote for this into a novel, but it's slow going.
Variable Gear
10-24-2008, 03:10 PM
One of the game's I'd like to make is a mix of Puzzle and RTS. Different colored circles appear on the playing field, the player moves them diagonally, and when the chains they make provide resources to buy more units. Each color represents a specific unit family. There are two standard victory conditions, one for destroying your opponents HQ and another for when your opponent fills their puzzle screen.
VerseD
10-24-2008, 05:01 PM
If I could make a game I'd make something literary and insane, with atmosphere and characters and a full spectrum of player choice, not just Good and Evil. I'd go the whole nine yards and put storytelling and art design first, like a next-gen Planescape, just to show what could be done.
So many people want to play good zombie games, but I gotta say Scaryfaced's Luchador vs Undead idea is the most creative one I've seen. That would be a blast to play.
Inspector Fowler
10-24-2008, 10:00 PM
Assassin's Creed except you're Batman. Same freeroaming/freerunning, add a fun grapple mechanic and maybe cape gliding. Switch the lethal combat for hand-to-hand fighting, and the throwing knives for batarangs. Set the whole thing in Gotham City, make it nighttime and often rainy.
Are you fucking listening to me, Warner Brothers? ARE YOU?!
KingGorilla
10-24-2008, 10:06 PM
I will say it again, give the SplinterCell team the Batman License, tell them to channel Chaos Theory.
Inspector Fowler
10-24-2008, 10:30 PM
I will say it again, give the SplinterCell team the Batman License, tell them to channel Chaos Theory.
Yes! Something like this. Here are the elements for a good Batman game, IMO (now that I did my "four sentences" thing ;) )
Good Gotham City with visibly disctinct areas/zones. Rain and darkness are a must.
Assassin's Creed style freerunning and climbing with a grappling hook added.
Stealth gameplay that's rewarding, not required - give Batman a greater advantage in a fight if he can get within a certain distance without being seen, but don't give me any auto-fail bullshit - Batman can handle himself when things go wrong.
Gadgets that are actually fun - let me use the batarangs to knock out lights, smoke clouds to scare/distract enemies, night vision to sneak up on bad guys, etc.
NO LAME VEHICLE SECTION - I can get shitty vehicular combat elsewhere, I want to be Batman, thanks.
The fighting engine shouldn't be much more complicated than Assassin's Creed, although it needs to be more fun. Batman's already fully trained, so don't gimp me at the start too much - it should be fun and not too hard to pull off some pretty slick, brutal combos.
Optional Stuff:
The city needs story missions, and then it needs a lot of random crimes that I can either go take care of, or ignore. Make them simple and fun, and give me some bonuses for doing them without making me do so many I feel more like Batman: Crime Janitor
Side missions should be available and should reward me with my current part of the main storyline. Kind of like in Crackdown - you could just go gunning for the main boss of each gang, or you could take out their henchmen - take out the guy who laundered their money and they couldn't buy their highest end guns and had to resort to other weapons.
The Detective element of Batman, while awesome in the comics, is very hard to play out in a game without being tedious or boring. If it isn't fun - just leave it out. Let the cutscenes show Batman assembling all the clues you've been finding - don't make me walk through every room, clicking the action button to find some lame hidden item or clue just so I can see that Batman's a detective.
Co-op would obviously be awesome, especially given Batman's cast of supporting characters. Make sure you re-record dialogue and change the cut scenes so I know that Penguin/Two-Face/Whoever is seeing Batman AND Robin/Nightwing/Batgirl/Whoever.
There. That's the game that I would pay $60 for. Shit, I'd pay $100 for a game that actually live up to all that.
court12b
10-24-2008, 10:39 PM
A zombie game where players aren't inclined to "Go Rambo" on zombies, but avoid them, and attempt to survive. .
Yeah, I've always wanted a game where It felt like "I" was the one being hunted. Metal gear kinda has this, but snake always just felt really damn slow. I mean guys would be chasing you with uzi's and all snake does is "walk quickly away".
I'm thinking FPS here. where you actually are sprinting like hell, then ducking behind a tree or a into an open doorway then trying to hear them over the sound of your heart going a thousand miles and hour. I guess doom 3 had some moments like these though.
Wasson_
10-25-2008, 04:36 AM
Remake / retelling of Wing Commander 1/2 as one large epic game.
You play as Blair for what would be WC1 right up until the Tigers Claw is destroyed and he is then sent into exile. But he is pulled from his remote duties to help with special operations by a top secret organization for long periods at a time for the 10 years between WC1 and 2 story arcs.
I would have it so there is more to do in between missions, talk to more people, that part of the game would activly help support how well your wingmen are able to help you, sometimes strongly effecting mission events and possible outcomes. You can even choose to remain as aloof as bluehair is in the first game, talking with almost no one if the player wanted to, people judging him only on his merits.
Hamil will be reprising the role of Blair, but this time in his best forte'; just voice acting.
A heavily story-driven MMO set in the White Wolf universe. Players start as humans and choose to study to become mages or go out into the woods where they may be bitten by a werewolf or frequent vampire bars hoping to receive the dark embrace. The combat and abilities will be modeled like the pen and paper game but heavily modified to make video game play possible. There is an ongoing battle for control of the world between these factions that is hosted through gaps in the veil (hosted by the NPC fay who have their own agenda).
alienmastermind
10-25-2008, 02:11 PM
I would create an RTS about being a blob from outer space called Phage.
1st phase is called 'Vector' where you choose what your mode of growth/m.o. is.
2nd phase is called 'Assimilation' where you creep out of the beginning stage to the outlying areas.
3rd phase is called 'Annihilation' where you begin consuming the whole planet, and then launch yourself to another planet.
EDIT: This was a post just before I logged in at work...so I had to cut it short. But my idea was to have the game start with you designing your 'protoblob' with one of a few different 'flavors'...like Acidic: your pseudopods and center mass do damage when touched...or Biomass: gain 2x size to your center mass when you assimilate terrain.
Then, after designing the 'class' of the blob, you are flung at a randomly generated map on a meteorite consisting of a farm and a small town. You begin on a small scale, assimilating land or eating animals...chickens to start, or squirrels if you land in town, and then work your way up to eating the little people in the town.
Each player could choose a blob or the townsfolk for the Vector phase, and when a blob gets big enough to have conquered the town and farm, it zooms out to a Civilization size map, and goes into a turn based mode for city to city, then zooms out in the final phase for continent to continent.
Now, it would be easier if the game took place in a future where man had colonized other planets, so the game takes place in a weird future kind of like the Ray Bradbury story with the man who comes to life in a weird totalitarian future, where crime doesn't exist, and he finds himself shot into the sun.
But I digress.
I want a game based on The Blob movie.
Wait, you mean NHL 09? You basically just described Be a Pro mode. It doesn't give quite that much control, but it's on the right path.
There are no storyline events in Be A Pro though. I mean something with a storyline, even if that means you'd only play that mode once.
Wolvie
10-25-2008, 07:59 PM
I've always thought a ghost hunter game would be cool. Not the unrealistic kind of stuff like in Fatal Frame, but like the stuff real paranormal investigators do.
You'd run into noisy poltergeists and hear noises and have doors slam shut on you. You score points for how many ghosts you record on film and audio tape, maybe even track them with the use of a psychic.
VerseD
10-25-2008, 09:30 PM
A zombie game where players aren't inclined to "Go Rambo" on zombies, but avoid them, and attempt to survive. (Part 1 (http://looffej.livejournal.com/2678.html), Part 2 (http://looffej.livejournal.com/3006.html))
Don't be so quick to dismiss Rambo, because that sounds a lot like First Blood (http://www.imdb.com/title/tt0083944/).
I always wished for a zombie survival game like this, where the object is just to survive and not kill everything. It would be the perfect setting for a free, open city.
Survival Horror but in black and white set in the 50s with a cheesy Ed Wood type of backdrop. You can see the guy working the Swamp Monster puppet as your battle the boss, strings attached to alien ships as they bobble toward earth. Add in some stop motion and a hero with a letter jacket saving his girl (throw in some giant ants attacking the town, who's to say?) and you have a winner. I'd call it "B."
Variable Gear
10-26-2008, 03:20 PM
I always wished for a zombie survival game like this, where the object is just to survive and not kill everything. It would be the perfect setting for a free, open city.
Hmmmmmmmmmm.... (http://www.joystiq.com/2008/07/15/ubisoft-to-declare-i-am-alive-in-spring-2009/)
VerseD
10-26-2008, 04:22 PM
Hmmmmmmmmmm.... (http://www.joystiq.com/2008/07/15/ubisoft-to-declare-i-am-alive-in-spring-2009/)
Looks like I Am Legend made an impression on someone. Thanks for the link, that looks really cool.
Knightsaber
10-26-2008, 10:30 PM
The engine and crafting systems from 2003-SWG mixed with Planetside like combat mixed with TIE-Fighter like space combat mixed with Freelancer/Privateer ship building that meshes with the crafting system mixed with an actual Star Wars game world, still holding on to most of the sandbox of the original system, taking out the suck and making the mix non-suck. Somehow. Yeah.
Karak
10-27-2008, 12:37 AM
The engine and crafting systems from 2003-SWG mixed with Planetside like combat mixed with TIE-Fighter like space combat mixed with Freelancer/Privateer ship building that meshes with the crafting system mixed with an actual Star Wars game world, still holding on to most of the sandbox of the original system, taking out the suck and making the mix non-suck. Somehow. Yeah.
I M bit interested in Precursers. A game coming out of Europe later this year that looks someone like the games you and I have described.
KamaItachi
10-27-2008, 12:49 AM
I'd like a detective game set in 70's New York. You'd have to interview various artisans, musicians and a bunch of people disaffected and generally grumpy about the failure of the counter-culture.
You'll have to go with onscreen cues to determine if people are telling the truth and change elements of the game depending on the outcome (think a fancier version of the VOIT KAMP system in the blade runner game). You'd also be a raging alchoholic and need the occasional top-up to avoid the shakes, impaired abilities etc.
LongStepMantis
10-27-2008, 11:07 AM
A Vampire: The Masquerade game done in GTA style. You roam around an open-world city, doing missions for the various clans, with a system of character development similar to Vampire Bloodlines. You earn exp for missions which you use to purchase skill and stat upgrades. The feeding system could be borrowed from Bloodlines as well.
violent
10-27-2008, 11:15 AM
Hmmmmmmmmmm.... (http://www.joystiq.com/2008/07/15/ubisoft-to-declare-i-am-alive-in-spring-2009/)
Seems to me like the game industry is becoming as uninspired as the movie industry.
Karak
10-27-2008, 01:47 PM
A Vampire: The Masquerade game done in GTA style. You roam around an open-world city, doing missions for the various clans, with a system of character development similar to Vampire Bloodlines. You earn exp for missions which you use to purchase skill and stat upgrades. The feeding system could be borrowed from Bloodlines as well.
I still wish they had gone through with the werewolf game for the Dreamcast. Or one a World of Darkness MMO. Both could be could fun. And with the serious amounts of character types man...you could play for days.
Variable Gear
10-27-2008, 05:35 PM
Seems to me like the game industry is becoming as uninspired as the movie industry.
We're moving towards that point more and more each year, unfortunately. :o
violent
10-27-2008, 05:37 PM
We're moving towards that point more and more each year, unfortunately. :o
We're getting our game ideas from movies that got their ideas from books. Once the cycle goes book>movie>game>book then all the oranges in the universe will turn blue.
KingGorilla
10-29-2008, 07:44 PM
We're getting our game ideas from movies that got their ideas from books. Once the cycle goes book>movie>game>book then all the oranges in the universe will turn blue.
Need I remind you of the Novelization of SplinterCell?
Hotcod
10-29-2008, 07:52 PM
I had a dream last night and half woke up and tried to think of way to make a game out of it... it was just so weird i'm not sure where to start. You start out by building and upgrading a kind of power armour body suit until you turn your self in to mech, then a bigger mech, then a giant robot, then an even more giant robot that you walk around inside.... then a huuuuuuuuuuuuuuuge giant robot.... until you are almost too big for the planet.
I wish i could explain it better and i'm not sure exactly what kind of game it would be... but the dream was awesome :D
vBulletin® v3.8.7, Copyright ©2000-2012, vBulletin Solutions, Inc.