View Full Version : Dead Space Ending Discussion *SPOILERS*
Dukefrukem
10-19-2008, 05:32 AM
Okay,
So who beat it?
Dukefrukem
10-19-2008, 05:21 PM
yay pheriannath finished it!
pheriannath
10-19-2008, 05:31 PM
I can't get past the part where you're hanging upside down, and I know that's the only hard part of the fight. Rargh.
Should finish it off later tonight.
Dukefrukem
10-19-2008, 05:42 PM
You can do it!
pheriannath
10-19-2008, 07:20 PM
I did it! Just had to switch guns.
Lekon
10-19-2008, 07:28 PM
I beat it. That upside down part was a bitch and a half. However, having the plasma cutter up to full made it much easier. (strange how the starting weapon seemed to be the most useful
Amazing game from starter to ending. I would have liked Isaac to emote a bit more, or even talk once or twice
Dukefrukem
10-19-2008, 07:44 PM
Amazing game from starter to ending. I would have liked Isaac to emote a bit more, or even talk once or twice
Agreed. It was waaay too Doom 3 like. Even with the audio logs and exploding canisters that were everywhere.
pheriannath
10-19-2008, 08:44 PM
It definitely wears its influences on its sleeve, but it doesn't feel any less original for it.
Lekon
10-19-2008, 08:52 PM
I do believe my favorite logfile though was the TextFile found on the Warship, in the barracks (It started with "Classified: Security Level: Black" that called this "Marker 3a." meaning.. well, who knows how many of those damn things there are.
pheriannath
10-19-2008, 08:53 PM
I'm pretty sure there was an audiolog that said something similar.
If you haven't watched the "animated comics" on XBLA/PSN, you should. Some nice backstory regarding the colony.
Wilkz07
10-19-2008, 08:58 PM
anyone beat it using only cutter? i'm on chapter 2 and have only been using the cutter... not sure if i'll make it all the way through using just it though.
pheriannath
10-19-2008, 09:03 PM
I'd recommend using the new game+ option for a cutter run... or to play on Easy.
By the end of the game you're constantly swarmed and I didn't find the cutter anywhere near as useful as the line gun.
Lekon
10-19-2008, 09:04 PM
Upgrade the cutter and you won't have a problem. get its damage up and it becomes an absolute beast.
For me though, it was Either using the Line Gun or the Cutter 90% of the time. I used the ripper for awhile but it started losing its effectiveness around chapter 6.
Dukefrukem
10-19-2008, 09:21 PM
It definitely wears its influences on its sleeve, but it doesn't feel any less original for it.
Umm yes it does. Everything in the game was borrowed from something else. From the story to mechanics to the type of enemies. If I was a part of these original pieces I'd be pissed. The only thing they invented in this game was the Zero-G gameplay.
Dukefrukem
10-19-2008, 09:21 PM
anyone beat it using only cutter? i'm on chapter 2 and have only been using the cutter... not sure if i'll make it all the way through using just it though.
I'm playing it through right now with the cutter. On chapter 6 on normal.
pheriannath
10-19-2008, 09:36 PM
Almost all games borrow liberally from one another. This didn't turn out to be Generic Bald Space Marine Shooter 57, and I suppose that's good enough for me.
I mean, you don't see Zombie Ayn Rand bursting out of her grave for revenge because of Bioshock lifted its themes from The Fountainhead.
Dukefrukem
10-19-2008, 09:43 PM
Almost all games borrow liberally from one another. This didn't turn out to be Generic Bald Space Marine Shooter 57, and I suppose that's good enough for me.
I mean, you don't see Zombie Ayn Rand bursting out of her grave for revenge because of Bioshock lifted its themes from The Fountainhead.
It's a lot more obvious here. The enemies are a mix between Resident Evil and John Carpenter's the Thing, The story is a combination of Alien meets Event Horizon, they even went as far as crating a walking head spider (just like the Thing) And the Asteroid level with the marker looks exactly like the core in Event Horizon. I'd say they went a little beyond borrowing.
pheriannath
10-19-2008, 09:48 PM
Well once again, it made for a fantastic game, so I'll give it a pass. I'll state again that games always rip something off - if you're very familiar with the subject matter it'll be more readily apparent. Carpenter-esque enemies? You see a rip-off, I'm just happy they're recognizing that The Thing was fucking terrifying.
Dukefrukem
10-19-2008, 09:50 PM
Well once again, it made for a fantastic game, so I'll give it a pass. I'll state again that games always rip something off - if you're very familiar with the subject matter it'll be more readily apparent. Carpenter-esque enemies? You see a rip-off, I'm just happy they're recognizing that The Thing was fucking terrifying.
I agree with it being enjoyable. I'm just upset for all the parallels. And I don't agree that it was terrifying. I yawned at this entire game.
pheriannath
10-19-2008, 09:53 PM
I said The Thing was terrifying, not Dead Space.
Dead Space had atmosphere, but I didn't even flinch at the spring-loaded cat "scares".
Dukefrukem
10-19-2008, 10:07 PM
I said The Thing was terrifying, not Dead Space.
Dead Space had atmosphere, but I didn't even flinch at the spring-loaded cat "scares".
My bad. I read that wrong. And I totally agree with you! I was scared more in Doom 3 and F.E.A.R...
KidCactus
10-29-2008, 10:27 AM
I said The Thing was terrifying, not Dead Space.
Dead Space had atmosphere, but I didn't even flinch at the spring-loaded cat "scares".
As I've stated before in other threads, personally I found the game to be very terrifying. It got better towards the end, but still; I often hesitated walking around corners and opening doors, just because I know I get scared easily if something happens.
Is the Red Marker still around? I believe so, seeing as Kendra was loading it into the shuttle when she was, ahem... interrupted by the Hive Mind, and then you eventually take that same shuttle into space. My inference here is that you've got the marker in the shuttle's cargo bay when Nicole says hi, right? Therefore ripe for sequel possibilities.
The Marker is still outside the shuttle when you get in and blast off.
AboveAvgCharles
10-29-2008, 10:35 AM
Ah, good call, I didn't notice that.
KidCactus
10-29-2008, 10:38 AM
Ah, good call, I didn't notice that.
I did notice, because I tried to get it on board. :D
Norse
10-29-2008, 11:03 AM
As I've stated before in other threads, personally I found the game to be very terrifying. It got better towards the end, but still; I often hesitated walking around corners and opening doors, just because I know I get scared easily if something happens.
That's how I feel. There's only a few games that have scared me, System Shock 2 is the only one that comes to mind, but Dead Space is one of them. The sound is huge part of it and the atmosphere is so god damn tense. I had to take breaks very often so I could relax :) Throughout the game I hesitated to open a door or walk around corners. One of the most engrossing gaming experiences I've had.
KidCactus
10-29-2008, 11:11 AM
I had to take breaks very often so I could relax :)
I did the same thing, I really needed to take breaks for both my mental and physical health, with a heart rate of 140. :D
sparkfizt
10-29-2008, 12:07 PM
I felt this game to really be the spiritual successor to system shock 2. The only thing really lacking was a skill system which they tried to make up for with power nodes. I never really thought of doom 3 while playing.
On the topic of originality: good luck trying to call anything original. Invariably you can always call something unoriginal because someone already did something similar(Simpsons did it!). I had absolutely no issues with their thematic decisions. The mining sphere was very similar to the event horizon sphere, but then again, prey used that same thing, and multi axis rigs like that have been around forever (event horizon ripped off lawnmower man?). It was a well crafted game with an excellent attention to detail, I personally think putting Thing style creatures in an Event Horizon style ship in a System Shock 2 narrative structure was a great idea.
Dukefrukem
10-29-2008, 12:57 PM
I felt this game to really be the spiritual successor to system shock 2. The only thing really lacking was a skill system which they tried to make up for with power nodes. I never really thought of doom 3 while playing.
On the topic of originality: good luck trying to call anything original. Invariably you can always call something unoriginal because someone already did something similar(Simpsons did it!). I had absolutely no issues with their thematic decisions. The mining sphere was very similar to the event horizon sphere, but then again, prey used that same thing, and multi axis rigs like that have been around forever (event horizon ripped off lawnmower man?). It was a well crafted game with an excellent attention to detail, I personally think putting Thing style creatures in an Event Horizon style ship in a System Shock 2 narrative structure was a great idea.
Really? You never thought of Doom 3 as you were picking up countless video diaries scattered randomly across the entire game?
Norse
10-29-2008, 01:00 PM
Really? You never thought of Doom 3 as you were picking up countless video diaries scattered randomly across the entire game?
System Shock 2 had it too
sparkfizt
10-29-2008, 01:08 PM
System Shock 2 had it too
And did it first.
Dukefrukem
10-29-2008, 01:24 PM
and if that was the only thing that was similar it wouldn't be that big of a deal for me... but like i said before, there's so much ripped off from other pieces it bothers the hell outta me.
Norse
10-29-2008, 01:30 PM
and if that was the only thing that was similar it wouldn't be that big of a deal for me... but like i said before, there's so much ripped off from other pieces it bothers the hell outta me.
I really don't see why. It uses great elements from other games and uses them to create an awesome gaming experience. I see nothing wrong with that. I encourage developers to use great ideas from other games. The game still felt unique to me.
Can you please point me in the direction of great games you like that isn't influenced by other titles?
Dukefrukem
10-29-2008, 03:05 PM
I really don't see why. It uses great elements from other games and uses them to create an awesome gaming experience. I see nothing wrong with that. I encourage developers to use great ideas from other games. The game still felt unique to me.
Can you please point me in the direction of great games you like that isn't influenced by other titles?
Stealing monsters from another movie/game is NOT = using great elements... And like I said before, if it were one or two things that was borrowed, fine... it happens in every game like you said, but NOT to the degree that Dead Space does it.
RandoM51
10-29-2008, 03:14 PM
anyone beat it using only cutter? i'm on chapter 2 and have only been using the cutter... not sure if i'll make it all the way through using just it though.
On hard I couldn't do it with only the cutter for the simple reason that there isn't enough cutter ammo placed in the world. I used the cutter about 90-95% of the time and used the ripper on the two-three mobs it was very good at killing.
sparkfizt
10-29-2008, 03:46 PM
Stealing monsters from another movie/game is NOT = using great elements... And like I said before, if it were one or two things that was borrowed, fine... it happens in every game like you said, but NOT to the degree that Dead Space does it.
I think we have fundamentally different worldviews on this subject and will have to agree to disagree :P
Dukefrukem
10-29-2008, 03:58 PM
I think we have fundamentally different worldviews on this subject and will have to agree to disagree :P
Agreed. It's not like I hated the game, I enjoyed playing it a lot. Enough to beat it three times in the first week. But I wasn't that impressed like people are.
Norse
10-29-2008, 04:03 PM
Agreed. It's not like I hated the game, I enjoyed playing it a lot. Enough to beat it three times in the first week. But I wasn't that impressed like people are.
Yeah, you're insane :p
Narradisall
10-29-2008, 04:31 PM
I have to ask, since the marker obviously was driving you insane from the start (which means its reach must be far as you left from Earth I think) and since it was moved after you 'sealed' it, thus why you start seeing the lovely girlfriend again at the end. The Hive mind is dead and thus all the necromorphs. I know there are more markers, but they never explained well how the marker made the hive mind (or vice versa).
The marker was sealing the thing in, which left me confused if the marker preceeded the hive mind, or the reverse....
I was expecting a scare at the end, and the whole twisted Nicole thing was a nice touch, but what was her problem? It seemed the visions wanted the marker back in its place. they pissed because you failed?
I just finished it, as I played through it slowly. Found it pretty easy on Medium. Still dispite some annoying bits it was a great game. Will play again a few times for sure.
Gotta try me impossible mode someday.... that will be scary....
Scaryfaced
10-29-2008, 04:40 PM
Stealing monsters from another movie/game is NOT = using great elements... And like I said before, if it were one or two things that was borrowed, fine... it happens in every game like you said, but NOT to the degree that Dead Space does it.
Frankly, I dont agree that the monsters are a rip off. They certainly used movies like The Thing as inspiration, but the result is completely different. In the Thing, you litterally had bodies ripped apart and contorted into strange shapes. That really wasn't the case in Dead Space. The majority of the mobs were warped, but they had a theme to them entirely different than The Thing. It was closer to a mix between an insect and zombie infestation, human bodies that grow extra limbs and tentacles. It was a completely different variety of creature. They didn't fall apart, sprout legs out of their heads, etc. They mutate into something completely different. That's not including the stranger mobs, such as the corpse eaters and test tube babies.
I completely agree that they borrow heavily from a variety of movies and games, but it never felt like a rip-off to me. The monsters feel varied and unique, especially some of the stranger necros you get to fight. I can see where your coming from, though.
________
Fix ps3 (http://fixps3.info/)
Dukefrukem
10-30-2008, 09:14 AM
Frankly, I dont agree that the monsters are a rip off. They certainly used movies like The Thing as inspiration, but the result is completely different. In the Thing, you litterally had bodies ripped apart and contorted into strange shapes. That really wasn't the case in Dead Space. The majority of the mobs were warped, but they had a theme to them entirely different than The Thing. It was closer to a mix between an insect and zombie infestation, human bodies that grow extra limbs and tentacles. It was a completely different variety of creature. They didn't fall apart, sprout legs out of their heads, etc. They mutate into something completely different. That's not including the stranger mobs, such as the corpse eaters and test tube babies.
I completely agree that they borrow heavily from a variety of movies and games, but it never felt like a rip-off to me. The monsters feel varied and unique, especially some of the stranger necros you get to fight. I can see where your coming from, though.
Come on now... you telling me the head spider isn't a rip off????
http://www.big.or.jp/~gomex/ms/thing1.jpg
You guys are being way too nice.
quidmonkey
10-30-2008, 09:57 AM
anyone beat it using only cutter? i'm on chapter 2 and have only been using the cutter... not sure if i'll make it all the way through using just it though.
I beat it on Hard with the Cutter on my first playthrough. It's not bad. Just make Stasis your friend and sell off all non-Cutter ammo and weapons. You'll also want to make the Cutter's Damage the first thing you max.
Mot Wakorb
10-30-2008, 01:30 PM
Come on now... you telling me the head spider isn't a rip off????
(Picture)
You guys are being way too nice.
And you're pissing in everyone's cornflakes when damn near everyone has said that they're fine with borrowing from other sources - it's a matter of how it all comes together, and in this product, it shines as a great product.
Dukefrukem
10-30-2008, 02:44 PM
And you're pissing in everyone's cornflakes when damn near everyone has said that they're fine with borrowing from other sources - it's a matter of how it all comes together, and in this product, it shines as a great product.
If the monsters were predators, people would be saying different. But because they're monsters from a lesser known horror movie, its how it all comes together. Stealing is stealing.
Kenzington4short
10-30-2008, 02:46 PM
I loved the game. So much so that I've run through it twice already for achievements, something I don't usually bother to do. I'll probably try and get all of them except for the one you get for beating the game on the hardest difficulty.
Yeah, I'm sure we all saw it coming during the ending, but the game was so incredibly polished and fun that I didn't really care.
Anybody see the movie? I am so glad I didn't use that coupon inside the case and rented it through Netflix instead. I'd be pretty pissed if I paid for that. Watched it once, looked at what special features were available, and threw it into the return envelope. It pretty much just showed what happens between the animated comics and the game.
sparkfizt
10-30-2008, 02:50 PM
If the monsters were predators, people would be saying different. But because they're monsters from a lesser known horror movie, its how it all comes together. Stealing is stealing.
So If I make a game i'm not allowed to use fleshy distorted humans? What about giant bugs? I mean those have been used before too... In fact, I dont think I could make a game without infringing someone on something :(
That head-spider is even different from dead space's... the dead space one is'nt inverted :P
Dukefrukem
10-30-2008, 02:52 PM
So If I make a game i'm not allowed to use fleshy distorted humans? What about giant bugs? I mean those have been used before too... In fact, I dont think I could make a game without infringing someone on something :(
That head-spider is even different from dead space's... the dead space one is'nt inverted :P
If I took your favorite horror movie, or favorite anything for that matter, and made something using the exact element that made it your favorite, you'd be saying the same thing I am.
sparkfizt
10-30-2008, 03:21 PM
If I took your favorite horror movie, or favorite anything for that matter, and made something using the exact element that made it your favorite, you'd be saying the same thing I am.
We're all pulling our hair out trying to find where the line is. The Thing is one of my favorite movies and I have no issue with this game.
I belive if you asked a dozen concept artists who'd never seen the movie to come up with fleshy distorted humans, a hell of a lot of em would look like The Thing.
Dead rising actually is a rip off of zombie movies and I never heard a complaint about it.
Original ideas in media are exceeeeedingly rare, you can always break them down to be a rip off of something on some level. If they'd made a game called Icy Hell that took place on an arctic research station under attack by a shape shifting fleshy creature that's averse to fire then we'd have a ripoff on our hands. Instead they took existing concepts and put them into their own unique setting and application. The creatures are similar but not the same, the voice logs are similar to ss2 but not the same, the moster closets are similar to doom3 but not the same, the minig rock is similar to the event horizon sphere but not the same.
Dukefrukem
10-30-2008, 03:26 PM
I'm not discrediting the fact that original ideas are hard to find and lots of work is based off of previous work... but not to the degree Dead Space does it. It's not just one movie, its a dozen movies and a dozen games. In that original gameInformer article they were taking about their "influences"... what they should have said is what we took out of and put into our game.
Scaryfaced
10-30-2008, 04:23 PM
I'm not discrediting the fact that original ideas are hard to find and lots of work is based off of previous work... but not to the degree Dead Space does it. It's not just one movie, its a dozen movies and a dozen games. In that original gameInformer article they were taking about their "influences"... what they should have said is what we took out of and put into our game.
Name almost any game coming out today and you can draw a laundry list of elements from earlier games. It's just the way it goes. "Bad artists copy, good artists steal" is a quote that comes to mind. I understand how it could bother some people, but it hasn't bothered me at all while playing through the game. In fact, the mobs never came off as contrived to me. The influences are obvious, but the story behind it makes the enemies work in my mind. They built a good enough back story that each mob makes sence to me.
Also, where in Dead Space do you find a head spider? The spider ones more closely resembled The Flood from from Halo, if were going to talk influences. They looked like balloons with spider legs, no heads involved. If they were actual heads, I'd completely agree...but I dont think they are. I actually found that monster to be particularly original. They start coming at you as a single, slow moving entity. After you shoot it a few times, it falls apart into several of the little spider/face huggers things. I can't think of a game off the top of my head with an enemy like that.
________
SLOW DEEP THROAT (http://www.fucktube.com/video/7341/nice-slow-deepthroat-from-girlfriend)
Dukefrukem
10-30-2008, 05:04 PM
Also, where in Dead Space do you find a head spider? The spider ones more closely resembled The Flood from from Halo, if were going to talk influences. They looked like balloons with spider legs, no heads involved. If they were actual heads, I'd completely agree...but I dont think they are. I actually found that monster to be particularly original. They start coming at you as a single, slow moving entity. After you shoot it a few times, it falls apart into several of the little spider/face huggers things. I can't think of a game off the top of my head with an enemy like that.
There def was a spider head in the game. After you kill the lanky monster, it turns into the spider things.
AboveAvgCharles
10-31-2008, 08:32 AM
If I took your favorite horror movie, or favorite anything for that matter, and made something using the exact element that made it your favorite, you'd be saying the same thing I am.
Or I'd be saying "this is just like that other thing I love! How fortuitous, as now I have more of that thing to enjoy! Oh happy day!"
Case in point...
I love John Carpenter's The Thing
I love Event Horizon
I love (parts of) Doom 3
I absolutely love System Shock 2
*hits the power switch on the blender*
This is the best smoothie ever!!!
Look at it less as "the developers ripping things off" of previous works, and look at it more as a bunch of guys who like the same things you do, and thought it would be frickin' sweet to put it all into one video game. Now how is that offensive?
Your argument is like being pissed at Dead Rising because it has zombies in a shopping mall, and Dawn of the Dead already did that.
Which is the point.
Dukefrukem
10-31-2008, 10:53 AM
Your argument is like being pissed at Dead Rising because it has zombies in a shopping mall, and Dawn of the Dead already did that.
Which is the point.
Hehe @ smoothie reference.
But no it's not the same because we knew what we were getting with that game. It was an OBVIOUS tribute to Dawn of the Dead.
AboveAvgCharles
10-31-2008, 11:18 AM
Hehe @ smoothie reference.
But no it's not the same because we knew what we were getting with that game. It was an OBVIOUS tribute to Dawn of the Dead.
I made a whole pitcher, there's plenty to go around.
I guess the difference here between us is that I went into Dead Space expecting/knowing I was going to get a fun, atmospheric game incorporating a lot of my favorite, familiar elements from horror movies and games. I never expected the game to be revolutionary, I just had a feeling it was going to pull together all these elements and make them gel well.
Genre-breaking, revolutionary game? No.
But a creepy, stylistic, and fun game steeped with the kind of eldritch horror I love? Yes.
So for that, it's not even an issue of "was anything stolen from other sources". I just enjoyed the game for what it is. Which it sounds like you did as well, and in the end that's all that really matters.
*sips his space-horror smoothie contentedly*
Narradisall
10-31-2008, 12:47 PM
I hate to derail the already derailed thread more....
....but did ANYONE figure out who the hell was singing 'twinkle twinkle little star' in the crew deck? It wasn't the woman the blew her head off because when I went back that way I could still hear the singing.
Suppose it could have been my deluded crazy marker riddled mind....
Dukefrukem
10-31-2008, 12:48 PM
I hate to derail the already derailed thread more....
....but did ANYONE figure out who the hell was singing 'twinkle twinkle little star' in the crew deck? It wasn't the woman the blew her head off because when I went back that way I could still hear the singing.
Suppose it could have been my deluded crazy marker riddled mind....
Its just the marker fucking with you. I doubt they had a logical explanation.
RandoM51
10-31-2008, 03:46 PM
You guys are being way too nice.
You're being way too dense. Pick any monster in any game ever created and I'll find a previous example existing in a book somewhere.
Problem is, you're jumping to the conclusion that they're purposely "ripping off" those previous works. Assuming malice is kind of stupid, don't you think?
Face reality, when it comes to storytelling it has all been told before, originality comes into play in how you tell the story, not in picking the story to tell again.
Simple fact of the matter is that the headcrab has been done lots of times in lots of games.
Narradisall
11-01-2008, 07:28 AM
Its just the marker fucking with you. I doubt they had a logical explanation.
Ah, thought so.
Still, they didn't explain if the marker made the beast, or contained it.
I mean it was a human backwards engineered thing they hide on that planet, check.
So did they also create the hive mind? Or did the marker create it after people died on the colony, or did they put it there to contain something which was also already there (highly unlikely).
If so though, why did returning it contain the Hive mind? And why did it want to be returned? I'm probably analysing this too much, but I was left with a great sense of unfinished business at the end of the game.
Yea, I know, probably opening for a sequel.
alienmastermind
11-01-2008, 07:48 AM
anyone beat it using only cutter? i'm on chapter 2 and have only been using the cutter... not sure if i'll make it all the way through using just it though.
Beginning to end. It's more economic to just amp up the Cutter and your Rig. I beat the game in three or four days. In my comic prior to this one (http://www.playitreviewit.com/dipswitch) I give an idea of my inner child's struggle with the game.
This was a fun, if a little overstretched, game. Definitely a rental, and if you put yourself in the shoes of your character, a great scary time.
Dukefrukem
11-01-2008, 11:06 AM
You're being way too dense. Pick any monster in any game ever created and I'll find a previous example existing in a book somewhere.
Big Daddy
Problem is, you're jumping to the conclusion that they're purposely "ripping off" those previous works. Assuming malice is kind of stupid, don't you think?
Face reality, when it comes to storytelling it has all been told before, originality comes into play in how you tell the story, not in picking the story to tell again.
Simple fact of the matter is that the headcrab has been done lots of times in lots of games.
It's not jumping to conclusions when they actually mention their "inspiration" in an interview.
alienmastermind
11-03-2008, 03:04 PM
Big Daddy
You're not saying the Big Daddies were original, are you? Their design, yes. The concept, not really. Terrifying automoton protector? Terminator 2's T-800. The Berserkers from Gears were very much like the Big Daddies.
Unless someone made a video game version of 'Cat on a Hot Tin Roof' and never told me.
It's not jumping to conclusions when they actually mention their "inspiration" in an interview.
Quotes meaning? I mean, Indiana Jones' creators were inspired by Commander Cody and stuff like that, Spielburg and Lucas both say so. I mean, the cliffhangers and stuff are directly lifted from their inspirations.
Half-Life was 'inspired' by Stephen King stories, and has some elements of Kubrickian and Carpenter-esque horror scenes...the headcrab in front of the blitzed out monitor flicker was VERY reminiscent.
You can be inspired by something and not rip it off. *cough*Dipswitch*cough* :)
Inspired by Calvin and Hobbes and Penny Arcade...
Meanwhile ZITs is like a Bill Watterson ripoff down to the design of characters.
Dukefrukem
11-03-2008, 03:06 PM
You're not saying the Big Daddies were original, are you? Their design, yes. The concept, not really. Terrifying automoton protector? Terminator 2's T-800. The Berserkers from Gears were very much like the Big Daddies.
Unless someone made a video game version of 'Cat on a Hot Tin Roof' and never told me.
Quotes meaning? I mean, Indiana Jones' creators were inspired by Commander Cody and stuff like that, Spielburg and Lucas both say so. I mean, the cliffhangers and stuff are directly lifted from their inspirations.
Half-Life was 'inspired' by Stephen King stories, and has some elements of Kubrickian and Carpenter-esque horror scenes...the headcrab in front of the blitzed out monitor flicker was VERY reminiscent.
You can be inspired by something and not rip it off. *cough*Dipswitch*cough* :)
Inspired by Calvin and Hobbes and Penny Arcade...
Meanwhile ZITs is like a Bill Watterson ripoff down to the design of characters.
You're confusing my argument for the Dead Space creators ripping things with actual inspiration for completely unrelated material. But it's an A for effort.
Froghourt
11-03-2008, 03:10 PM
You're not saying the Big Daddies were original, are you? Their design, yes. The concept, not really. Terrifying automoton protector? Terminator 2's T-800. The Berserkers from Gears were very much like the Big Daddies.
Unless someone made a video game version of 'Cat on a Hot Tin Roof' and never told me.
Quotes meaning? I mean, Indiana Jones' creators were inspired by Commander Cody and stuff like that, Spielburg and Lucas both say so. I mean, the cliffhangers and stuff are directly lifted from their inspirations.
Half-Life was 'inspired' by Stephen King stories, and has some elements of Kubrickian and Carpenter-esque horror scenes...the headcrab in front of the blitzed out monitor flicker was VERY reminiscent.
You can be inspired by something and not rip it off. *cough*Dipswitch*cough* :)
Inspired by Calvin and Hobbes and Penny Arcade...
Meanwhile ZITs is like a Bill Watterson ripoff down to the design of characters.
Not to mention Orwell (1984) H.G. Welles (The War of the Worlds, huge tripods with destructive rays), and many others.
National Kato
05-11-2009, 07:47 PM
I'm posting this while just starting Chapter 11. I'm not going to come in here and see any responses until I'm done, but I just had to say before I forget, as excellent as this game has been, they really missed a choice opportunity for great narrative. After Ch. 10, when you've just launched away from the Ishimura with Nicole, they give you a loading screen and then you're down on the planet. Really??
This is a major narrative event here: you're leaving the Ishimura for the first time ever in the game along with the love of your life - the woman you've been searching for since the opening credits - and the devs don't take that opportunity for another cool cutscene?
Just like the first one, only this time Nicole talks to you about the happy memories you had together, the times you laughed and the times you were intimate. A scorchingly romantic piece of writing that just tugs at your heart and gut. Meanwhile, the amazing image of the planet, uncorked, slowly growing in size outside the flight window.
Nope. Just a loading screen and voila! You're on the surface, exiting the shuttle. In my opinion, a wasted moment.
Now back to the game...
Superman's Dead
05-14-2009, 01:43 PM
I'm posting this while just starting Chapter 11. I'm not going to come in here and see any responses until I'm done, but I just had to say before I forget, as excellent as this game has been, they really missed a choice opportunity for great narrative. After Ch. 10, when you've just launched away from the Ishimura with Nicole, they give you a loading screen and then you're down on the planet. Really??
This is a major narrative event here: you're leaving the Ishimura for the first time ever in the game along with the love of your life - the woman you've been searching for since the opening credits - and the devs don't take that opportunity for another cool cutscene?
Just like the first one, only this time Nicole talks to you about the happy memories you had together, the times you laughed and the times you were intimate. A scorchingly romantic piece of writing that just tugs at your heart and gut. Meanwhile, the amazing image of the planet, uncorked, slowly growing in size outside the flight window.
Nope. Just a loading screen and voila! You're on the surface, exiting the shuttle. In my opinion, a wasted moment.
Now back to the game...
Well if you've finished it I'm sure you see why...maybe they didn't want to give the player too many clues.
Scary Nicole was Scary...but seriously. This dude is the main character in a video game. He went through all this SHIT, has all these guns, a leveled up suit, mad curbstomping power...I understand that he isn't at the top of his game (I loved the moment when he took the helmet off) but there's no way he couldn't deal with that.
National Kato
05-14-2009, 02:03 PM
I don't think Scary Nicole was real. I think she was one last 'gasp' of the marker trying to keep hold of Isaac, or maybe just Isaac's mind holding on because he really didn't want to let her go.
I just think they made it way too obvious early on that Nicole was a figment of Isaac's imagination, thus lessening the emotional impact of the entire segment of the game where she was helping you.
Dukefrukem
05-14-2009, 02:10 PM
I just think they made it way too obvious early on that Nicole was a figment of Isaac's imagination, thus lessening the emotional impact of the entire segment of the game where she was helping you.
I totally agree with that. There were waaay too many clues. Esp when she helps you bring back the ship.
Narradisall
05-15-2009, 06:22 AM
I totally agree with that. There were waaay too many clues. Esp when she helps you bring back the ship.
I just thought that bitch could really shift. I ran down those stairs and she was already in the ship!
I'd love to see a DS2 (most likely going to happen) but with Issac maybe making an appearance as an NPC so you have a new guy dealing with the Black Marker. The whole mind trip thing would have to be avoided as a repeat though.
Superman's Dead
05-15-2009, 02:34 PM
I totally agree with that. There were waaay too many clues. Esp when she helps you bring back the ship.
Some of that shit didn't make sense, either. Why did you have to defend a figment of your imagination? How did she unlock doors for you? I'm average in the 'journal-hunting' category of gamer, and if it was all some elaborate plot of the Marker's I never saw anything that suggested it could do something like that and they needed to explain a bit more for me.
I think my biggest beef with this game was the initial hook. I was told three times in three different mediums inside of thirty seconds to CUT OFF THE LIMBS. As a gamer I would have rather been scared shitless, figured it out on my own, and felt more accomplished.
Dukefrukem
05-15-2009, 02:48 PM
I think my biggest beef with this game was the initial hook. I was told three times in three different mediums inside of thirty seconds to CUT OFF THE LIMBS. As a gamer I would have rather been scared shitless, figured it out on my own, and felt more accomplished.
What was the third time? I remember two. One in an audio tape and the other was told to me over the radio.
Edit: oh the blood written on the wall?
Yeh, i agree. Too much information.
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