View Full Version : [WAR] What realm?
QueQueg
10-17-2008, 07:05 PM
Are you CoG WAR players on one realm together? If so, which? If not, why the hell not?
That is all.
Ten19
10-17-2008, 08:10 PM
Are you CoG WAR players on one realm together? If so, which? If not, why the hell not?
That is all.
I believe most of us are on Red Eye Mountain. Most are on Destruction with some on Order. I think.
Lint of Death
10-18-2008, 12:14 AM
It's unfortunate because, while I, too, am on Red Eye, I wish it were an open-RvR server.
Ghostbear
10-18-2008, 12:53 AM
It's unfortunate because, while I, too, am on Red Eye, I wish it were an open-RvR server.
Its not like there are not ample opportunities for RvR on a core server.
ClannerDelta
10-18-2008, 01:26 AM
Its not like there are not ample opportunities for RvR on a core server.
Yeah, but ganking newbs at a PQ is actually kind of fun.
Deadend
10-18-2008, 02:19 AM
Yeah, but ganking newbs at a PQ is actually kind of fun.
Why not just play Half Life 2 on easy if you want the sense of kicking tons of ass with no chance of them fighting back?
ClannerDelta
10-18-2008, 03:55 AM
Why not just play Half Life 2 on easy if you want the sense of kicking tons of ass with no chance of them fighting back?
Bots don't shed such delicious tears of frustration.
Aside from that, the Open RvR fights tend to be centered on PQ's and intersections between questing zones. This has a distinctly different feel to the fight than constant laggy zerg on zerg keep fights. With an altogether different feel than the sport like competition of the Scenarios.
All in all, forming a tiny lynch mob to morale-rape a 21 that's been pestering you is a bit more epic than a insta-gibbing keep lord. Interesting enough, it also rewards better.
Savok
10-18-2008, 06:28 AM
Bots don't shed such delicious tears of frustration.
Why it's on a Core server
All in all, forming a tiny lynch mob to morale-rape a 21 that's been pestering you is a bit more epic than a insta-gibbing keep lord. Interesting enough, it also rewards better.
Rage and painkillers shouldn't be an everyday experience.
All the Destro people are on Red Eye Mountain, there's a guild there and all, Fallen Guard. Order.... don't know, would like to know because, you know, Witch Hunter.
Kryopsis
10-18-2008, 10:06 AM
Yeah, but ganking newbs at a PQ is actually kind of fun.
This statement has likely made you lose all respect within the Warhammer Online crowd. Good job!
Kind of reminds me why MMOs aren't as fun as they could've been, with trash like you getting over their real-life inferiority complex to be a fucktard to complete strangers. :)
Squidbot
10-18-2008, 10:16 AM
Yeah, but ganking newbs at a PQ is actually kind of fun.
Sad, sad man.
ClannerDelta
10-18-2008, 12:26 PM
I just have to laugh at all the uptight responses to my replies. You all do realize I play as Ishkabibble on a Core server, IN Fallen Guard, right?
Open RvR servers are there for a reason, people who join them do it knowing full well they will get attacked by higher level players. Being ganked is part of the experience of the open RvR ruleset. -everyone has to level up starting at level 1, so everyone will get ganked-
Just the other day on my Warrior Priest alt (level 20) a Bright Wizard and I were grinding a PQ. When out of nowhere a 25 Witch Elf drops on him like a ton of bricks. He fires off a quick root, I launch some heals and then we go about fighting the WE. After 15 minutes of hit an run attacks by the WE, tons of heals, tons of running, and several morale abilities from each of us. We finally kill the WE. Who was on the Bright Wizard most of the time, so we were using my low dps while healing to finish most of the fight. Best RvR experience in WAR for me to date. Several Keep sieges and even a Fortress defense don't even compare to the enjoyment of actually fighting the enemy.
It was excellent, and we were the gankees. So quit being so Judgmental and accept the fact that Open RvR is for people who accept or support ganking.
Lint of Death
10-18-2008, 04:30 PM
All's fair in love and WAAAAAAAAGH!
I'm not the sort to gain pleasure from the suffering of others, but ClannerDelta's example is the sort of thing what makes me treasure the experience. It ups the feeling of simulated war, that you could be off performing heroic - or villainous - deeds anywhere in the world and the enemy can try to stop you at any time... and you can stop them! Even if enemy players ultimately don't turn up, it makes the PvE experience far more exciting for me.
Just from my experience in Core on Red Eye up through Tier 2, the RvR zones tend to be pretty dead (as do most PQs, but that's for another time); it doesn't help that the quest system does not clearly encourage participation. I've found my PvP primarily through scenarios, and, while more fun than most PvP I've played before, it's not as thrilling.
Psst, ClannerDelta, on which open RvR server are you playing Order?
ClannerDelta
10-19-2008, 12:13 AM
Psst, ClannerDelta, on which open RvR server are you playing Order?
Dark Crag. It's a nice and even server with a lot of open RvR. It's one of the better servers in the game, IMO.
Kryopsis
10-19-2008, 10:10 AM
You all do realize I play as Ishkabibble on a Core server, IN Fallen Guard, right?
Good for you. How is that relevant, though?
ClannerDelta
10-19-2008, 11:54 AM
Good for you. How is that relevant, though?
The fact that I'm on a Core server lends itself to the idea that I don't run around ganking people left and right, but hey, feel free to keep up the judgments.
You came into this thread with a baggage train the size of a semi-truck. You decided to ignore everything else I said to cling to your preconceptions anyway. So I'll just have to accept you're the kind to froth at the mouth with nerd rage and wont be swayed by any argument that ganking is just another kind of play style. Just like Role-playing, just like the core servers.
Have yourself a lovely time in WAR.
Lint of Death
10-19-2008, 02:56 PM
Core servers aren't without ganking either, they just section it off into mostly underpopulated little regions. The funnier thing about those regions, too, is that, given the nature of the zone, you're practically obligated to gank. :p
Kryopsis
10-19-2008, 05:49 PM
The fact that I'm on a Core server lends itself to the idea that I don't run around ganking people left and right, but hey, feel free to keep up the judgments.
You came into this thread with a baggage train the size of a semi-truck. You decided to ignore everything else I said to cling to your preconceptions anyway. So I'll just have to accept you're the kind to froth at the mouth with nerd rage and wont be swayed by any argument that ganking is just another kind of play style. Just like Role-playing, just like the core servers.
Have yourself a lovely time in WAR.
Heh, every day I learn new things about myself. Interesting!
If ganking is such a widely acceptable thing, why are you so defensive all of a sudden, claiming you don't do it? Or did you expect people to jump to your side and agree with you that killing lowbies is sporting and, faced with negative reception, you decided to pretend the faux-pas never happened?
Lint of Death
10-19-2008, 06:38 PM
Heh, every day I learn new things about myself. Interesting!
This statement has likely made you lose all respect within the Warhammer Online crowd. Good job!
Kind of reminds me why MMOs aren't as fun as they could've been, with trash like you getting over their real-life inferiority complex to be a fucktard to complete strangers. :)
That's an awful lot of insight from an admission to kind of enjoying slaughtering the occasional peon. Or maybe Clanner Delta has a point that prejudice is best avoided?
If ganking is such a widely acceptable thing, why are you so defensive all of a sudden, claiming you don't do it? Or did you expect people to jump to your side and agree with you that killing lowbies is sporting and, faced with negative reception, you decided to pretend the faux-pas never happened?
He never said he doesn't do it, nor did he assert that it was sporting - I believe his point was that, even if he kind of likes it, it's neither why he plays the game nor something he does that often.
Furthermore, ganking is a high-chance event if the enemy is not coordinated in any of WAR's PvP modes - one might as well accept it, and have fun both doing it and falling victim to it. PvP is always mutually consensual, however, so those who don't accept it can still do PvE and heavily limited PvP as they please.
Kryopsis
10-19-2008, 08:29 PM
I was not talking about WAR-specific ganking. While I've yet to play on an Open RvR server, I've yet to see genuine cases of ganking. When I get killed, it is because I am running around the enemy territory, killing his doodz. Yes, I was killed twice outside of those areas when I still had PVP mode on, but while I was trying to hunt the perpetrator down, it only added to the immersion (goddamn Dark Elfs, I am gonna show those bastards [queue Elf scenario]). Hell, even the death penalty is insignificant: -10% to your HP total for 15 mins or even 5 mins if it was a PvP-related death...
I was talking agaist ganking in general. I might have made some extreme statements regarding ClannerDelta, and since I do not know him in person, I have no way of knowing whether or not they really apply. And yes, before you ask, I do have a problem with anybody who thinks ganking is an acceptable form of conduct. I am not paying/playing a game just so that a person with more time than I do come barging in and ruin my experience. Gaming is a form of escapism. Just because you can and will take shit from miscellaneous people in your private life doesn't mean you have to take shit from complete strangers in-game. Most of the time, people who take pleasure in the suffering of others are sad, pathetic little people which makes ganking even nastier. Now to prevent any misunderstandings that might arise out of this, by definition, ganking only applies when the other party has no chance in hell to fight back or win. Ambushing somebody two levels below you (especially in WAR) is not ganking.
EDIT: These posts probably make me seem like a total MMO junkie, whereas the last time I played an MMO before WAR was 2 years ago: I played WoW for 2 months before I got bored.
digitalErich
10-19-2008, 08:55 PM
Back on topic, I'm Order on Dark Crag (Open RvR).
Hotcod
10-19-2008, 09:13 PM
Kryopsis, in the end, if some one dose not want to be ganked they can roll on an none open PvP server. Any one playing open PvP is all but checking a box saying "i except that i may be ganked and i'm ok with it" and there are a whole raft of reasons people are. Mainly its that they like to gank them self or people like the added danger or 'depth' that getting killed 15 times in a row by a 13 year old while trying to get the one quest done adds...
If you can't tell i honestly don't get why any one would put them self through that but the fact is that it's there choice to do it. Dose that mean that ganking isn't a sad pathetic reflection on the person doing it? god no but dude, no one, not even ClannerDelta is really arguing that it isn't. your on the internet, don't forget the core rule of anonymity = asshole... ganking will always always happen where it can beacuse lots of people suck... it's just a fact of internet life and when you roll on a sever that the assholes will inhabit you know exactly what your letting your self in for.
ClannerDelta likes ganking people, i don't get it and to me it makes him look like a dick but the people he ganks have accepted that people like him will gank them and made an active choice to be a part of it... we may not understand it but it's not exactly like his running some one game who didn't on some level say there ok with it
Wilkz07
10-19-2008, 09:19 PM
On Sylvania (core) - destruction.
digitalErich
10-19-2008, 09:22 PM
I play on an Open RvR server and ganking isn't a huge problem at all (I have my own theories why). I've been "ganked" maybe 2 or 3 times in all my hours logged. Granted, I don't any death, no matter the circumstance, a "gank" if it happens in an RvR lake.
What a lot of people don't realize is that the chicken mechanic still exists on Open RvR servers, it just allows one more tier of overlap.
Kryopsis
10-20-2008, 05:38 AM
What a lot of people don't realize is that the chicken mechanic still exists on Open RvR servers, it just allows one more tier of overlap.
Yeah, I wasn't absolutely sure about that. During the beta I remember seeing a pop-up asking me if I thought the Coward's Reward should apply for Open RvR servers... I guess people said yes.
I'll go to the other thread ClannerDelta made. Nice post, Hotcod.
Oh and by the way:
Sylvania [Order]:
Renart [Witch Hunter]
Dwyn [Shadow Warrior]
Gunnarsson [Engineer]
Palladius [Warrior Priest]
Renart is my main.
kropotkin
10-20-2008, 07:09 AM
Are you CoG WAR players on one realm together? If so, which? If not, why the hell not?
That is all.
Well my excuse is that I live in another continent where GOA, not EA publish Warhammer Online. As for the server it's Fenuval Plains - Open RvR - EU (EN)
Ghostbear
10-20-2008, 10:40 AM
I run the Fallen Guard on the Red Eye Mountain server.
Smoof
10-20-2008, 10:51 AM
I have my Warrior Priest, Argyle on Sylvania and just started a Squig Herder, Queg on Red Eye Mountain to give Destruction a try and see if I like it more.
QueQueg
10-20-2008, 10:59 AM
When I tried to make some destro toons on Red Eye Mountain, I was warned that the server had a very high population, and that I'd experience long queue times in the evenings.
Is this true?
Ghostbear
10-20-2008, 11:14 AM
When I tried to make some destro toons on Red Eye Mountain, I was warned that the server had a very high population, and that I'd experience long queue times in the evenings.
Is this true?
I have not had to wait in a queue for at least 2 weeks.
QueQueg
10-20-2008, 11:17 AM
I have not had to wait in a queue for at least 2 weeks.
Very cool. I have yet to try Sorcerer, Shaman, and BO, so I'll roll on Red Eye tonight.
Ghostbear
10-20-2008, 11:20 AM
Cool, I am Wiam on that server.
Libuke
10-20-2008, 12:57 PM
Wish I knew some of you were playing order of Dark Crag earlier as I play an order alt on Mordheim because you know it is only the best city ever in the warhammer lore.
Smoof
10-22-2008, 12:26 AM
So what's with Destruction on Red Eye? I played maybe about fifteen or so games tonight in Nordenwatch and we only won once. I thought Destruction were supposed to be the ones to dominate?
Press Ninja
10-22-2008, 12:33 AM
Sylvania, Order.
Pantsless (Bright Wizard)
Corrupted (Witch Hunter)
Lint of Death
10-22-2008, 12:36 AM
So what's with Destruction on Red Eye? I played maybe about fifteen or so games tonight in Nordenwatch and we only won once. I thought Destruction were supposed to be the ones to dominate?
Actually apart from my exploits today and yesterday, I had never before won a round of Nordenwatch (since getting the game a couple weeks ago). Just this week I've been experimenting with DPS classes (Marauder especially), and then winning started happening and it was great. I learned that all my losing before was probably linked to insisting on helping cap Barracks at the start instead of running straight for the Fort.
With current Nordenwatch strategies, taking Fort greatly increases chances for winning because both sides are trying to do it quickly; thus, whoever wins has likely killed a lot of the enemy and they will appear in largest groups far less often. A part of me is thinking Destruction zerging Lighthouse at the beginning, with a few chaps who take Barracks and then attempt to flank Order at Fort, would be a smart, alternative starting plan.
ClannerDelta
10-22-2008, 07:52 AM
So what's with Destruction on Red Eye? I played maybe about fifteen or so games tonight in Nordenwatch and we only won once. I thought Destruction were supposed to be the ones to dominate?
No.
Just no. Scenarios tend to be even, the classes *in general* are pretty well balanced against their counters. However a few maps tend to favor one side or the other.
For instance, I win Nordenwatch most of the time on my Witch Hunter. Why? Because the initial fort zerg can be flanked on destruction side. It can't be flanked on Order side.
To get to the Order healers, you have to run through the Order groups. Even a brain dead face-roller can see a squishy melee dps moving closer to them and come to the conclusion they might be a good target.
On the other side of things, as Order you can simply walk off the cliff next to the bridge and across the tiny valley and right up into the Destruction healers/casters, try getting a pug to turn the hell around and help the healers. It's simply not possible.
The bridge is also a much better spot to be attacking from because it's hard to pursue across the bridge with 6+ people standing in the way. On the other hand, it's easy to walk down the Destruction side no matter how many are standing there.
You could also get into the positioning of the guards in relation to LH and Rax as well as the more open terrain between Order spawn > Rax. Allowing you to cap it easier. Where as Destruction has to swing by the Order spawn or go up and around to bridge and back.
The terrain is simply sided in favor of Order on Nordenwatch.
QueQueg
10-22-2008, 08:11 AM
The terrain is simply sided in favor of Order on Nordenwatch.
Agreed, and it drives me nuts. Destro is too quick to slow down at the barracks, and they ignore the lighthouse completely, until they've already secured the fort, which they hardly ever do.
On my DoK, I've had some success putting friendly target on a marauder or BO, then hang back with the casters and melee any Order who comes down the slope to attack our back-lines. If I'm quick about it, I can get some heals off onto the front-line melee'er, then swap over to target myself or a caster who's going down. Unfortunately, none of my heals (save for maybe my morale heal) are powerful enough to keep anyone from dieing if they are being nuked.
Damn BW's are just too fast.
Libuke
10-22-2008, 12:43 PM
That is not quite true my brother on his maurder, I play a chosen with him so I don't flank so I can tank for the healers and such, always flanked the order either by running under the bridge which then leads up right behind the order to their squishies or you make like your going to lighthouse and come up behind. It is a little simpler for order but it is not that bad if you know the terrain. Doing that he could (we have out leveled the bracket) get a caster or two easy before the order side knew what was going on.
I would so overall I won about twice as many games as lost in Nordenwatch.
shunoshi
10-30-2008, 02:03 PM
For anyone playing Order on Dark Crag, are there still huge queues? Also, are you in a guild and need two new members? :D
digitalErich
10-30-2008, 02:09 PM
I'm on Order on Dark Crag and haven't had any queues since the week after launch. There are plenty of guilds that will take you, 2 or 3 of my characters are in different, but decent guilds. It's a fun server...if only I could say the same thing about T3, which is why I keep starting new characters and never get one past 22 or so.
shunoshi
10-30-2008, 02:15 PM
I'm on Order on Dark Crag and haven't had any queues since the week after launch. There are plenty of guilds that will take you, 2 or 3 of my characters are in different, but decent guilds. It's a fun server...if only I could say the same thing about T3, which is why I keep starting new characters and never get one past 22 or so.
Why? Because you like making new characters? Or because there is something evil and wrong with T3? ;)
digitalErich
10-30-2008, 02:19 PM
It's because leveling starts to feel like a grind in T3, for a lot of reasons.
RandoM51
10-31-2008, 03:33 AM
order if you like scenario wins.
destruction if you like world pvp wins.
...and as far as the leveling grind goes there is none, they patched it out.
I made it to 40 before they added repeatable quests from 30 to 40 so I don't want to hear any candyass bitches complaining about any level grind.
Maybe if I lived in East Bay, CA this would feel like a grind, but I live in NYC and this is cake, baby. :)
ClannerDelta
10-31-2008, 08:08 AM
I made it to 40 before they added repeatable quests from 30 to 40 so I don't want to hear any candyass bitches complaining about any level grind.
It's a grind. Saying it isn't doesn't make things any better. :)
I'll consider it a nice flowing leveling experience when I don't have to wait 2-3 hours for a scenario that's not Tor Anroc.
i play on Monolith and am Destro, and that's all I'm saying. I look forward to killing you all.
Rilav
11-02-2008, 06:46 AM
I'm on Red Eye Mountain as Order, Grudgehammers ftw.
even though very few of us actually use hammers.
shunoshi
11-02-2008, 11:33 AM
Well, my friend and I decided to relocate to Skull Throne and are playing Order there.
digitalErich
11-02-2008, 11:42 AM
I made it to 40 before they added repeatable quests from 30 to 40 so I don't want to hear any candyass bitches complaining about any level grind.
Maybe if I lived in East Bay, CA this would feel like a grind, but I live in NYC and this is cake, baby. :)
I just moved from the UES in Manhattan to the East Bay 6 months ago and I'm sorry to say that even if I was still in NY, it would be a grind. Do you get some kind of EXP buff if you live on the East Coast?
Maybe you like the game more than me, but anytime I get a point in a game where I'm leveling slow enough to make me stop playing or where rolling an alt is more fun, it's a grind.
Also, it doesn't matter how many scenarios you have in a tier when 19/20 it's the same one over and over.
Edit:Wait, aren't repeatable quests the definition of a grind?
Lint of Death
11-02-2008, 11:54 AM
Also, it doesn't matter how many scenarios you have in a tier when 19/20 it's the same one over and over.
Does anyone know why this is, by the way? On Red Eye Mountain, in T1 for Destruction, it's Nordenwatch, in T2 it's Mourkain Temple. They're appreciably fun scenarios, but it's rather maddening that there are two other cool ones that get near-always passed over.
ClannerDelta
11-02-2008, 11:59 AM
Does anyone know why this is, by the way? On Red Eye Mountain, in T1 for Destruction, it's Nordenwatch, in T2 it's Mourkain Temple. They're appreciably fun scenarios, but it's rather maddening that there are two other cool ones that get near-always passed over.
Several reasons.
1. Murder ball scenarios (Mourkain/Tor Anroc) end faster than the others. More xp, more renown, same (or more) win xp as if you had played 15 minutes in any of the other ones.
2. Win experience doesn't scale with time spent in game, huge flaw IMO. Making things like Khaine's wrath/Phoenix gate/Talabec Dam a huge time sink for low experience. Almost nothing if the other team wants to turtle, actually.
3. The "participate in X scenario" quests are specific to a single scenario. They need to be generic quests. Where participation in any scenario counts. As these quests are the "failsafe" for if you get stomped into the dirt. At least you get something.As it stands now, you'll find 30ish people sitting in the Avelorn Destruction warcamp for the Tor Anroc scenario quests.
digitalErich
11-02-2008, 12:10 PM
What Clanner said, and also (at least on my server) Nordland and Barak Varr are also the hot zones for RvR action for those tiers. Now, this could be an effect, but at least on my server I think it's also part of the cause.
I really, really want to get to end game for WAR as it looks like a blast, but I'm not going to slog through 20 levels if I'm not having fun, especially when there's a game that's 2 weeks away where leveling is almost always fun.
I'm hoping once I get to 80 in WoW and again tire of the game, WAR will have done something with T3 and T4 other than letting me do a few of the quests more than once (that's not a fix, that's a bandaid...made of duct tape).
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