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View Full Version : Bioshock 2: Sea of Dreams Teaser


Gorvi
10-16-2008, 06:53 AM
Apparently after you beat the PS3 version of Bioshock you unlock the teaser trailer for the second game:

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Anyone not see this coming?

Jboy001
10-16-2008, 07:09 AM
Yea I saw this on other blogs, it does its job, it TEASES me :(

I wonder what angle this will take, a return to rapture? dealing with splicers on the surface? a prequel to raptures downfall?

can't wait!

Mr. Murphy
10-16-2008, 07:10 AM
Yea I saw this on other blogs, it does its job, it TEASES me :(

I wonder what angle this will take, a return to rapture? dealing with splicers on the surface? a prequel to raptures downfall?

can't wait!

I'm guessing it's not a prequel, since that little girl appears to be a grown up Little Sister. Judging by her scrawniness and the stuffed Big Daddy she's holding.

LarsenNET
10-16-2008, 07:12 AM
Pretty worthless video. All it tells us is the title, we knew a sequel was coming.

Jboy001
10-16-2008, 07:12 AM
I'm guessing it's not a prequel, since that little girl appears to be a grown up Little Sister. Judging by her scrawniness and the stuffed Big Daddy she's holding.

could be a flashback game and she could be the story teller, you never know :)

NoName
10-16-2008, 07:13 AM
Pretty worthless video. All it tells us is the title, we knew a sequel was coming.

Thus why it's a teaser and not a trailer ;).

TheFlyingOrc
10-16-2008, 07:14 AM
Pretty worthless video. All it tells us is the title, we knew a sequel was coming.

That's how teaser trailers work, chief.

I think that the sandcastles imply a new city, though. That could be cool.

Gerbs
10-16-2008, 07:16 AM
Teasers never completely satisfy me, which is their cruel design I imagine.

Yeti2005
10-16-2008, 07:20 AM
I hope it still takes place in a confined space. I don't think it would be the same if it was above ground where you could go anywhere.

Wedge
10-16-2008, 07:38 AM
Sweet. I wonder if it is the same team working on it or a new one.

hideouslywrinkled
10-16-2008, 07:43 AM
I think that the sandcastles imply a new city, though. That could be cool.

Yeah. My guess is that it was still be a city in the middle of the ocean... but it will only be partially submerged.

Suave Peanut
10-16-2008, 08:29 AM
Sweet. I wonder if it is the same team working on it or a new one.
I'm pretty sure that it's a different team working on it, hence my hesitation.

MalReynolds
10-16-2008, 09:01 AM
I HATE 2k :( bastards

Dukefrukem
10-16-2008, 10:54 AM
are those graves rising?

itchyeyes
10-16-2008, 11:21 AM
I'm pretty sure that it's a different team working on it, hence my hesitation.
I thought it was the same team but without Levine?

Iron Past
10-16-2008, 12:17 PM
are those graves rising?

Pretty sure it's buildings.

axion
10-16-2008, 12:18 PM
Yeah I thought graves at first, but if you watch the end, the sand buildings align with the buildings in the logo.

Food Nipple
10-16-2008, 12:25 PM
I thought it was the same team but without Levine?

2K opened a new studio, 2K Marin, to do Bioshock 2. They say the staff is comprised of some staff that worked on the original Bioshock, but I'm sure that it's only a handful of people. Irrational Games is still intact and working on a different project, and I think that there probably aren't a lot of people who were willing to relocate from Boston to Novato, California.

carnage11
10-16-2008, 01:04 PM
I have a feeling it will be above water this time, but still in the ocean. Like a floating city or maybe just a really big ship. Probably most of the game will take place in side but I bet there will be parts where you're outside and you'll have to deal with strong winds and huge waves and maybe even a hurricane. I don't see it being a prequel, although maybe it will be and you'll be exploring Rapture while it's in the process of being built. We'll get to see how things came to be, I would say the older little sister is maybe the narrator and speaks of the story as a flashback.


All just educated guesses for me. Who knows.

pomeroy
10-16-2008, 01:54 PM
Great teaser! I liked that they're keeping the "old-timey" music (anyone know what song that is?), and keeping the inconography of the Big Daddy and Little Sister (but twisting it in that the Little Sister now takes care of that Big Daddy doll).

God, I loved Bioshock. I'm so excited for a sequel.

Iron Past
10-16-2008, 02:15 PM
Ooh, maybe you play as a Little Sister and the whole game is stabbing people in the neck and chugging bodily fluids. :p

Nah, I really don't know, but I hope it's good.

Purple Santa
10-17-2008, 05:19 AM
Great teaser! I liked that they're keeping the "old-timey" music (anyone know what song that is?), and keeping the inconography of the Big Daddy and Little Sister (but twisting it in that the Little Sister now takes care of that Big Daddy doll).

God, I loved Bioshock. I'm so excited for a sequel.

I found this on destructoid, they get credit for knowing "old-timey" music:

I wanted to pass along info on the song, "Dreams" written by Johnny Mercer and recorded by The Pied Piper's in late 1944. The song became a hit and topped the charts in 45. You can listen to the full track here.

inmostlight
10-17-2008, 06:35 AM
Ooh, maybe you play as a Little Sister and the whole game is stabbing people in the neck and chugging bodily fluids. :p

Nah, I really don't know, but I hope it's good.

Ya know, playing as a grown-up little sister actually does have a whole lot of neat possibilities. My imagination's already starting to run away with the idea of returning to Rapture after a decade or two, even deeper in the Cold War....

Widgetcraft
10-17-2008, 06:52 AM
2K opened a new studio, 2K Marin, to do Bioshock 2. They say the staff is comprised of some staff that worked on the original Bioshock, but I'm sure that it's only a handful of people. Irrational Games is still intact and working on a different project, and I think that there probably aren't a lot of people who were willing to relocate from Boston to Novato, California.

Sounds like a cash-in to me. I'll probably buy it, but I'm really not expecting it to recapture the magic. I'll be looking forward to whatever Irrational has in store for us.

Mdot
10-17-2008, 10:02 AM
I was hoping for a prequel, but as long as they do it correctly, I'm all for this. BioShock is probably my favorite game of the current gen so far, so here's to a worthy successor.

Variable Gear
10-17-2008, 10:41 AM
I do not support this game or teaser trailers in general.

Purple Santa
10-17-2008, 11:16 AM
I do not support this game or teaser trailers in general.

Why? Is this some kind of ironic symbolism of your lack of liking the teaser trailer by giving us a teaser answer ;)

Variable Gear
10-18-2008, 05:58 PM
Why? Is this some kind of ironic symbolism of your lack of liking the teaser trailer by giving us a teaser answer ;)
Teaser trailers don't tell you anything about a game. They only exist to build hype. I try not to get involved in the pre-release anticipation very much, but if I do it will be over a substantive preview or video, instead of a meaningless teaser trailer.

Purple Santa
10-19-2008, 06:51 AM
Teaser trailers don't tell you anything about a game. They only exist to build hype. I try not to get involved in the pre-release anticipation very much, but if I do it will be over a substantive preview or video, instead of a meaningless teaser trailer.

Well...that makes it kinda boring around here if we all did that ;)

Deadend
10-19-2008, 08:45 AM
BioShock 2 is not needed.

Kryopsis
10-19-2008, 09:23 AM
BioShock 2 is not needed.

You know, even if I try, I cannot disagree with this statement. The sequel to BioShock should be a spiritual sequel, like BioShock was to System Shock. Can you imagine BioShock in a Victorian Steampunk setting? Say some kind of a special prison or an asylum? Let's call it SteamShock. In SteamShock you play an orphan who is abducted in the middle of the night by tall, silent figures. He finds himself in a dark, eerie cell. The player's vision is clouded: he was clearly drugged. At first, all you can see through the prison bars is the gas-lit hallway. Somewhere in the distance there are screams mingled with some bizarre sounds: insects? gears? You inspect the cell to find that the bars are not made out of metal but some other material that is alien to you. There are some writings on the walls with what appears to be blood but you do not recognize the alphabet...

Anyway, this is just brainstorming but producing a spiritual sequel to BioShock would be much more interesting rather than slapping a '2' at the end of the title.

bean
10-19-2008, 09:37 AM
Pretty worthless video. All it tells us is the title, we knew a sequel was coming.
I agree. A teaser trailer should tell me enough that it makes me want to learn more. This has no hook.

Telefrog
10-19-2008, 09:52 AM
Anyway, this is just brainstorming but producing a spiritual sequel to BioShock would be much more interesting rather than slapping a '2' at the end of the title.

I think this idea in general has merit. Don't make a straight sequel at all. Either go the spiritual route, or the concurrent one.

I could easily imagine another game based on BioShock involving a different journey through Rapture, after all, there was a lot of city we never got to see going by the views out of the windows.

carnage11
10-19-2008, 01:21 PM
You know, even if I try, I cannot disagree with this statement. The sequel to BioShock should be a spiritual sequel, like BioShock was to System Shock. Can you imagine BioShock in a Victorian Steampunk setting? Say some kind of a special prison or an asylum? Let's call it SteamShock. In SteamShock you play an orphan who is abducted in the middle of the night by tall, silent figures. He finds himself in a dark, eerie cell. The player's vision is clouded: he was clearly drugged. At first, all you can see through the prison bars is the gas-lit hallway. Somewhere in the distance there are screams mingled with some bizarre sounds: insects? gears? You inspect the cell to find that the bars are not made out of metal but some other material that is alien to you. There are some writings on the walls with what appears to be blood but you do not recognize the alphabet...

Anyway, this is just brainstorming but producing a spiritual sequel to BioShock would be much more interesting rather than slapping a '2' at the end of the title.

Damn, now that's a game I'd play. Sounds pretty interesting. Now get to work!:p

DangerousDaze
10-19-2008, 01:38 PM
I'd love Bioshock 2, but it would have to be a prequel for me set around the last decadent moments before the fall. Just more of Bioshock 1 wouldn't appeal.

pomeroy
10-19-2008, 02:23 PM
I'd love Bioshock 2, but it would have to be a prequel for me set around the last decadent moments before the fall. Just more of Bioshock 1 wouldn't appeal.

I just hate the idea of prequels. There's no suspense since you know what happens and, in this case, it's way better to imagine what happened. I honestly doubt the developers can do it justice.

KingGorilla
10-19-2008, 09:56 PM
I would love Bioshock 2 as a sequel, as my armies of deformed Splicers wreak their unholy wrath upon the surface world, I can laugh as society crumbles beneath my feet. Unless you were a candy ass and saved the kids. Then the sequel would be you raise a bunch of daughters and die like a bitch in the hospital.

diablopath
10-19-2008, 10:33 PM
I just hate the idea of prequels. There's no suspense since you know what happens and, in this case, it's way better to imagine what happened. I honestly doubt the developers can do it justice.

I agree with this sentiment.

KingGorilla
10-19-2008, 10:45 PM
The issue with gaming sequels, prequels in general is that unless you are a hack writer, giving no agency to the player, just stringing them through your movie, there is no continuity. The best way I have seen a game sequel work is something like Diablo 2, where you pursue the hero/villian of the past game embarking on your own path. One of the reasons Deus Ex Invisible War inevitably fell was because so much of the player base did not end up on the track that the game assumed.

I could see a Bioshock Prequel working, because Bioshock was not about how the game ended, it was about the road to get there. I would kind of dig the idea of seeing just how Rapture fell apart. Is Hitler the Rise of Evil or Band of Brothers not worth the time just because we all know the end game?

Talon
10-20-2008, 12:51 PM
Teaser trailers don't tell you anything about a game. They only exist to build hype. I try not to get involved in the pre-release anticipation very much, but if I do it will be over a substantive preview or video, instead of a meaningless teaser trailer.

Not to call you out, mate, but I seem to recall you getting particularly excited about a Bayonetta teaser... ;)

I sort of agree with you, especially considering the preponderance of announcements of announcements in this day and age. Still, I'm a fan of developers piquing my interest.

Schnoogs
10-20-2008, 01:22 PM
I can't wait for this game.

Variable Gear
10-20-2008, 07:02 PM
Not to call you out, mate, but I seem to recall you getting particularly excited about a Bayonetta teaser... ;)

I sort of agree with you, especially considering the preponderance of announcements of announcements in this day and age. Still, I'm a fan of developers piquing my interest.
Yeah, that's why I couldn't be as forceful as I would have liked to have been in my post. I get caught up in the hype as well, from time to time. That's not to say that my feelings for Bayonetta haven't been soured by the recent rumblings, because they have. I didn't know how slutty the game was going to be...

But, yes, the policy of announcing announcements and creating franchises is something is something I despise. I didn't want BioShock to become a franchise. I wanted to see a new game from the same team, which is why I'm looking forward to 2K Boston's next project. And, from what I've seen and heard of Dead Space, I wouldn't like a sequel in that universe either. I'd prefer to see the same team invent a similarly interesting world, narrative, and mechanic in a future game.